1 List of groups used in Hades Revisited (info for developers)
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4 Note: If no group rating is specified, use 1.
12 * `waterlily`: Waterlily
13 * `plant`: Farming plant
20 * `wheat`: Wheat plant
21 * `strawberry` Strawberry plant
22 * `tomato` Tomato plant
23 * `cotton`: Cotton plant
25 * `colwood`: Colored wooden planks
26 * `claybricks`: Clay bricks
32 * `armchair`: Armchair
33 * `window_wood`: Wooden window
36 * `unlocked_chest`: Unlocked chest
37 * `locked_chest`: Locked chest
41 * `steel_door`: Steel Door
45 * `fence_gate`: Fence gate
46 * `fence_metal`: Metal fence
47 * `fence_wood`: Wooden fence
50 * `vessel`: Vessel, like glass bottle
52 * `mossy`: Block has moss on it
53 * `burned_node`: Node that was "burned" by lava like Burned Stone
55 * `sandstone`: Sandstone
63 * `choppy`: Wood, etc.
64 * `cracky`: Stone, etc.
65 * `oddly_breakable_by_hand`: Breakable by hand for ... reasons
66 * `snappy`: Leaves, plants, etc.
69 * `wood`: Wooden planks
71 * `stone`: Stone or stone-like
81 * `spawn_egg`: Spawn egg
84 * `bagslots=X`: Bag with X slots
85 * `food=1`: Food (unspecified type)
86 * `food=2`: Food (eating)
87 * `food=3`: Food (drinking)
88 * `eatable=X`: Item can be eaten or consumed (restoring X food points)
89 * `leafdecay`: Leaves that decay when not near a `group:tree` node
90 * `leafdecay_drop`: Node will drop itself when leaf-decaying
91 * `wet` Considered wet for farming purposes
92 * `fruit_regrow=3`: Regrowing fruit
93 * `fruit_regrow=2`: Regrowing fruit (flower stage)
94 * `fruit_regrow=1`: Regrowing fruit (bud stage)
95 * `ash_fertilizer=X`: Node slowly turns nearby Volcanic Ash to Fertile Sand (distance X, usually 3)
96 * `porous`: If water is above this node, water droplets might appear below it
97 * `fake_liquid`: Node is registerd as liquid but it's not actually a liquid
98 * `flora`: This is a plant that spreads on Dirt with Grass
99 * `soil`: Usable by hoe
100 * `not_in_craft_guide`: Item won't appear in craft guide
103 * `flammable`: Considered flammable (Note: This game has no fire)
104 * `puts_out_fire`: Node is supposed to put out neighboring fire (Note: This game has no fire)
105 * `desert`: soil category for farming
106 * `grassland`: soil category for farming
107 * `field`: soil category for farming