Bump version numbers for 3.13
[maemo-rb.git] / apps / keymaps / keymap-mpio-hd300.c
blob2e0b9c06a5a0880fc6ff04690e2eaff10f80ec8a
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2010 Marcin Bukat
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #include "config.h"
22 #include "action.h"
23 #include "button.h"
24 #include "settings.h"
27 * The format of the list is as follows
28 * { Action Code, Button code, Prereq button code }
29 * if there's no need to check the previous button's value, use BUTTON_NONE
30 * Insert LAST_ITEM_IN_LIST at the end of each mapping
33 /*****************************************************************************
34 * Main control mappings
35 *****************************************************************************/
37 static const struct button_mapping button_context_standard[] = {
38 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
39 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
40 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
41 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
42 { ACTION_STD_OK, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER },
43 { ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
44 { ACTION_STD_CONTEXT, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER },
45 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
46 /* { ACTION_STD_QUICKSCREEN, BUTTON_, BUTTON_ }, */
47 /* { ACTION_STD_KEYLOCK, BUTTON_, BUTTON_ }, */
48 /* { ACTION_STD_REC, BUTTON_, BUTTON_ }, */
49 /* { ACTION_STD_HOTKEY, BUTTON_, BUTTON_ }, */
50 /* { ACTION_F3, BUTTON_, BUTTON_ }, */
52 LAST_ITEM_IN_LIST
53 }; /* button_context_standard */
55 static const struct button_mapping button_context_tree[] = {
56 /* { ACTION_TREE_ROOT_INIT, BUTTON_, BUTTON_ }, */
57 /* { ACTION_TREE_PGLEFT, BUTTON_, BUTTON_ }, */
58 /* { ACTION_TREE_PGRIGHT, BUTTON_, BUTTON_ }, */
59 { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
60 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
61 /* { ACTION_TREE_HOTKEY, BUTTON_, BUTTON_ }, */
63 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
64 }; /* button_context_tree */
66 static const struct button_mapping button_context_wps[] = {
67 { ACTION_WPS_BROWSE, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER },
68 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
69 { ACTION_WPS_SEEKBACK, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
70 { ACTION_WPS_SEEKFWD, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
71 { ACTION_WPS_STOPSEEK, BUTTON_REW|BUTTON_REL, BUTTON_REW|BUTTON_REPEAT },
72 { ACTION_WPS_STOPSEEK, BUTTON_FF|BUTTON_REL, BUTTON_FF|BUTTON_REPEAT },
73 { ACTION_WPS_SKIPNEXT, BUTTON_FF|BUTTON_REL, BUTTON_FF },
74 { ACTION_WPS_SKIPPREV, BUTTON_REW|BUTTON_REL, BUTTON_REW },
75 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
76 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
77 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
78 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
79 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
80 /* { ACTION_WPS_PITCHSCREEN, BUTTON_, BUTTON_ }, */
81 /* { ACTION_WPS_ID3SCREEN, BUTTON_, BUTTON_ }, */
82 { ACTION_WPS_CONTEXT, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER },
83 { ACTION_WPS_QUICKSCREEN, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
84 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
85 /* { ACTION_WPS_VIEW_PLAYLIST, BUTTON_, BUTTON_ }, */
86 /* { ACTION_WPS_REC, BUTTON_, BUTTON_ }, */
87 /* { ACTION_WPS_ABSETA_PREVDIR, BUTTON_, BUTTON_ }, */
88 /* { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_, BUTTON_ }, */
89 /* { ACTION_WPS_ABRESET, BUTTON_, BUTTON_ }, */
90 /* { ACTION_WPS_HOTKEY, BUTTON_, BUTTON_ }, */
92 LAST_ITEM_IN_LIST,
93 }; /* button_context_wps */
95 static const struct button_mapping button_context_settings[] = {
96 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
97 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
98 /* { ACTION_SETTINGS_INCBIGSTEP,BUTTON_, BUTTON_ }, */
99 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
100 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
101 /* { ACTION_SETTINGS_DECBIGSTEP,BUTTON_, BUTTON_ }, */
102 { ACTION_STD_PREV, BUTTON_REW, BUTTON_NONE },
103 { ACTION_STD_PREVREPEAT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
104 { ACTION_STD_NEXT, BUTTON_FF, BUTTON_NONE },
105 { ACTION_STD_NEXTREPEAT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
107 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
108 }; /* button_context_settings */
110 static const struct button_mapping button_context_yesno[] = {
111 { ACTION_YESNO_ACCEPT, BUTTON_ENTER, BUTTON_NONE },
112 { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
114 LAST_ITEM_IN_LIST
115 }; /* button_context_yesno */
117 static const struct button_mapping button_context_bmark[] = {
118 { ACTION_BMS_DELETE, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
120 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
121 }; /* button_context_bmark */
124 static const struct button_mapping button_context_quickscreen[] = {
125 { ACTION_QS_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE },
126 { ACTION_QS_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
127 { ACTION_QS_RIGHT, BUTTON_VOL_UP, BUTTON_NONE },
128 { ACTION_QS_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
129 { ACTION_QS_DOWN, BUTTON_FF, BUTTON_NONE },
130 { ACTION_QS_DOWN, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
131 { ACTION_QS_TOP, BUTTON_REW, BUTTON_NONE },
132 { ACTION_QS_TOP, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
134 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
135 };*/ /* button_context_quickscreen */
137 static const struct button_mapping button_context_pitchscreen[] = {
138 /* { ACTION_PS_INC_SMALL, BUTTON_VOL_UP, BUTTON_NONE }, */
139 /* { ACTION_PS_INC_BIG, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, */
140 /* { ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN, BUTTON_NONE }, */
141 /* { ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, */
142 { ACTION_PS_NUDGE_LEFT, BUTTON_REW, BUTTON_NONE },
143 { ACTION_PS_NUDGE_RIGHT, BUTTON_FF, BUTTON_NONE },
144 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_REW|BUTTON_REL, BUTTON_NONE },
145 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_FF|BUTTON_REL, BUTTON_NONE },
146 { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY, BUTTON_NONE },
147 { ACTION_PS_RESET, BUTTON_ENTER, BUTTON_NONE },
148 { ACTION_PS_EXIT, BUTTON_MENU, BUTTON_NONE },
149 { ACTION_PS_SLOWER, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
150 { ACTION_PS_FASTER, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
152 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
153 }; /* button_context_pitchscreen */
155 static const struct button_mapping button_context_radio[] = {
156 { ACTION_FM_MENU, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_NONE },
157 { ACTION_FM_PRESET, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER },
158 /* { ACTION_FM_RECORD, BUTTON_, BUTTON_ }, */
159 /* { ACTION_FM_FREEZE, BUTTON_, BUTTON_ }, */
160 { ACTION_FM_STOP, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
161 { ACTION_FM_MODE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
162 { ACTION_FM_EXIT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
163 { ACTION_FM_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
164 /* { ACTION_FM_RECORD_DBLPRE, BUTTON_, BUTTON_ }, */
165 { ACTION_FM_NEXT_PRESET, BUTTON_FF, BUTTON_NONE },
166 { ACTION_FM_PREV_PRESET, BUTTON_REW, BUTTON_NONE },
168 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
169 }; /* button_context_radio */
171 static const struct button_mapping button_context_recscreen[] = {
172 /* { ACTION_REC_LCD, BUTTON_, BUTTON_ }, */
173 { ACTION_REC_PAUSE, BUTTON_PLAY, BUTTON_NONE },
174 { ACTION_REC_NEWFILE, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER },
175 /* { ACTION_REC_F2, BUTTON_, BUTTON_ }, */
176 /* { ACTION_REC_F3, BUTTON_, BUTTON_ }, */
178 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
179 }; /* button_context_recscreen */
181 static const struct button_mapping button_context_keyboard[] = {
182 { ACTION_KBD_LEFT, BUTTON_REW , BUTTON_NONE },
183 { ACTION_KBD_LEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
184 { ACTION_KBD_RIGHT, BUTTON_FF, BUTTON_NONE },
185 { ACTION_KBD_RIGHT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
186 /* { ACTION_KBD_CURSOR_LEFT, BUTTON_, BUTTON_ }, */
187 /* { ACTION_KBD_CURSOR_RIGHT, BUTTON_, BUTTON_ }, */
188 { ACTION_KBD_SELECT, BUTTON_ENTER, BUTTON_NONE },
189 { ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
190 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
191 { ACTION_KBD_ABORT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
192 { ACTION_KBD_BACKSPACE, BUTTON_REC, BUTTON_NONE },
193 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
194 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
195 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
196 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
197 { ACTION_KBD_MORSE_INPUT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
198 { ACTION_KBD_MORSE_SELECT, BUTTON_ENTER|BUTTON_REL, BUTTON_NONE },
200 LAST_ITEM_IN_LIST
201 }; /* button_context_keyboard */
203 const struct button_mapping* get_context_mapping(int context)
205 switch (context)
207 case CONTEXT_STD:
208 return button_context_standard;
210 case CONTEXT_WPS:
211 return button_context_wps;
213 #if CONFIG_TUNER
214 case CONTEXT_FM:
215 return button_context_radio;
216 #endif
218 #ifdef HAVE_RECORDING
219 case CONTEXT_RECSCREEN:
220 return button_context_recscreen;
221 #endif
223 case CONTEXT_YESNOSCREEN:
224 return button_context_yesno;
226 case CONTEXT_BOOKMARKSCREEN:
227 return button_context_bmark;
229 case CONTEXT_QUICKSCREEN:
230 return button_context_quickscreen;
232 case CONTEXT_PITCHSCREEN:
233 return button_context_pitchscreen;
235 case CONTEXT_KEYBOARD:
236 case CONTEXT_MORSE_INPUT:
237 return button_context_keyboard;
239 case CONTEXT_SETTINGS:
240 case CONTEXT_SETTINGS_EQ:
241 case CONTEXT_SETTINGS_TIME:
242 case CONTEXT_SETTINGS_RECTRIGGER:
243 return button_context_settings;
245 case CONTEXT_TREE:
246 case CONTEXT_MAINMENU:
247 case CONTEXT_CUSTOM|CONTEXT_TREE:
248 return button_context_tree;
250 case CONTEXT_LIST:
251 default:
252 return button_context_standard;
254 return button_context_standard;