1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2010 Marcin Bukat
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
27 * The format of the list is as follows
28 * { Action Code, Button code, Prereq button code }
29 * if there's no need to check the previous button's value, use BUTTON_NONE
30 * Insert LAST_ITEM_IN_LIST at the end of each mapping
33 /*****************************************************************************
34 * Main control mappings
35 *****************************************************************************/
37 static const struct button_mapping button_context_standard
[] = {
38 { ACTION_STD_PREV
, BUTTON_UP
, BUTTON_NONE
},
39 { ACTION_STD_PREVREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
40 { ACTION_STD_NEXT
, BUTTON_DOWN
, BUTTON_NONE
},
41 { ACTION_STD_NEXTREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
42 { ACTION_STD_OK
, BUTTON_ENTER
|BUTTON_REL
, BUTTON_ENTER
},
43 { ACTION_STD_CANCEL
, BUTTON_MENU
|BUTTON_REL
, BUTTON_MENU
},
44 { ACTION_STD_CONTEXT
, BUTTON_ENTER
|BUTTON_REPEAT
, BUTTON_ENTER
},
45 { ACTION_STD_MENU
, BUTTON_MENU
|BUTTON_REPEAT
, BUTTON_MENU
},
46 /* { ACTION_STD_QUICKSCREEN, BUTTON_, BUTTON_ }, */
47 /* { ACTION_STD_KEYLOCK, BUTTON_, BUTTON_ }, */
48 /* { ACTION_STD_REC, BUTTON_, BUTTON_ }, */
49 /* { ACTION_STD_HOTKEY, BUTTON_, BUTTON_ }, */
50 /* { ACTION_F3, BUTTON_, BUTTON_ }, */
53 }; /* button_context_standard */
55 static const struct button_mapping button_context_tree
[] = {
56 /* { ACTION_TREE_ROOT_INIT, BUTTON_, BUTTON_ }, */
57 /* { ACTION_TREE_PGLEFT, BUTTON_, BUTTON_ }, */
58 /* { ACTION_TREE_PGRIGHT, BUTTON_, BUTTON_ }, */
59 { ACTION_TREE_STOP
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
60 { ACTION_TREE_WPS
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
61 /* { ACTION_TREE_HOTKEY, BUTTON_, BUTTON_ }, */
63 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
64 }; /* button_context_tree */
66 static const struct button_mapping button_context_wps
[] = {
67 { ACTION_WPS_BROWSE
, BUTTON_ENTER
|BUTTON_REL
, BUTTON_ENTER
},
68 { ACTION_WPS_PLAY
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
69 { ACTION_WPS_SEEKBACK
, BUTTON_REW
|BUTTON_REPEAT
, BUTTON_NONE
},
70 { ACTION_WPS_SEEKFWD
, BUTTON_FF
|BUTTON_REPEAT
, BUTTON_NONE
},
71 { ACTION_WPS_STOPSEEK
, BUTTON_REW
|BUTTON_REL
, BUTTON_REW
|BUTTON_REPEAT
},
72 { ACTION_WPS_STOPSEEK
, BUTTON_FF
|BUTTON_REL
, BUTTON_FF
|BUTTON_REPEAT
},
73 { ACTION_WPS_SKIPNEXT
, BUTTON_FF
|BUTTON_REL
, BUTTON_FF
},
74 { ACTION_WPS_SKIPPREV
, BUTTON_REW
|BUTTON_REL
, BUTTON_REW
},
75 { ACTION_WPS_STOP
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
76 { ACTION_WPS_VOLDOWN
, BUTTON_DOWN
, BUTTON_NONE
},
77 { ACTION_WPS_VOLDOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
78 { ACTION_WPS_VOLUP
, BUTTON_UP
, BUTTON_NONE
},
79 { ACTION_WPS_VOLUP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
80 /* { ACTION_WPS_PITCHSCREEN, BUTTON_, BUTTON_ }, */
81 /* { ACTION_WPS_ID3SCREEN, BUTTON_, BUTTON_ }, */
82 { ACTION_WPS_CONTEXT
, BUTTON_ENTER
|BUTTON_REPEAT
, BUTTON_ENTER
},
83 { ACTION_WPS_QUICKSCREEN
, BUTTON_REC
|BUTTON_REPEAT
, BUTTON_REC
},
84 { ACTION_WPS_MENU
, BUTTON_MENU
|BUTTON_REL
, BUTTON_MENU
},
85 /* { ACTION_WPS_VIEW_PLAYLIST, BUTTON_, BUTTON_ }, */
86 /* { ACTION_WPS_REC, BUTTON_, BUTTON_ }, */
87 /* { ACTION_WPS_ABSETA_PREVDIR, BUTTON_, BUTTON_ }, */
88 /* { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_, BUTTON_ }, */
89 /* { ACTION_WPS_ABRESET, BUTTON_, BUTTON_ }, */
90 /* { ACTION_WPS_HOTKEY, BUTTON_, BUTTON_ }, */
93 }; /* button_context_wps */
95 static const struct button_mapping button_context_settings
[] = {
96 { ACTION_SETTINGS_INC
, BUTTON_UP
, BUTTON_NONE
},
97 { ACTION_SETTINGS_INCREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
98 /* { ACTION_SETTINGS_INCBIGSTEP,BUTTON_, BUTTON_ }, */
99 { ACTION_SETTINGS_DEC
, BUTTON_DOWN
, BUTTON_NONE
},
100 { ACTION_SETTINGS_DECREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
101 /* { ACTION_SETTINGS_DECBIGSTEP,BUTTON_, BUTTON_ }, */
102 { ACTION_STD_PREV
, BUTTON_REW
, BUTTON_NONE
},
103 { ACTION_STD_PREVREPEAT
, BUTTON_REW
|BUTTON_REPEAT
, BUTTON_NONE
},
104 { ACTION_STD_NEXT
, BUTTON_FF
, BUTTON_NONE
},
105 { ACTION_STD_NEXTREPEAT
, BUTTON_FF
|BUTTON_REPEAT
, BUTTON_NONE
},
107 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
108 }; /* button_context_settings */
110 static const struct button_mapping button_context_yesno
[] = {
111 { ACTION_YESNO_ACCEPT
, BUTTON_ENTER
, BUTTON_NONE
},
112 { ACTION_YESNO_ACCEPT
, BUTTON_PLAY
, BUTTON_NONE
},
115 }; /* button_context_yesno */
117 static const struct button_mapping button_context_bmark
[] = {
118 { ACTION_BMS_DELETE
, BUTTON_REC
|BUTTON_REPEAT
, BUTTON_REC
},
120 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST
),
121 }; /* button_context_bmark */
124 static const struct button_mapping button_context_quickscreen[] = {
125 { ACTION_QS_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE },
126 { ACTION_QS_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
127 { ACTION_QS_RIGHT, BUTTON_VOL_UP, BUTTON_NONE },
128 { ACTION_QS_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
129 { ACTION_QS_DOWN, BUTTON_FF, BUTTON_NONE },
130 { ACTION_QS_DOWN, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
131 { ACTION_QS_TOP, BUTTON_REW, BUTTON_NONE },
132 { ACTION_QS_TOP, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
134 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
135 };*/ /* button_context_quickscreen */
137 static const struct button_mapping button_context_pitchscreen
[] = {
138 /* { ACTION_PS_INC_SMALL, BUTTON_VOL_UP, BUTTON_NONE }, */
139 /* { ACTION_PS_INC_BIG, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, */
140 /* { ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN, BUTTON_NONE }, */
141 /* { ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, */
142 { ACTION_PS_NUDGE_LEFT
, BUTTON_REW
, BUTTON_NONE
},
143 { ACTION_PS_NUDGE_RIGHT
, BUTTON_FF
, BUTTON_NONE
},
144 { ACTION_PS_NUDGE_LEFTOFF
, BUTTON_REW
|BUTTON_REL
, BUTTON_NONE
},
145 { ACTION_PS_NUDGE_RIGHTOFF
, BUTTON_FF
|BUTTON_REL
, BUTTON_NONE
},
146 { ACTION_PS_TOGGLE_MODE
, BUTTON_PLAY
, BUTTON_NONE
},
147 { ACTION_PS_RESET
, BUTTON_ENTER
, BUTTON_NONE
},
148 { ACTION_PS_EXIT
, BUTTON_MENU
, BUTTON_NONE
},
149 { ACTION_PS_SLOWER
, BUTTON_REW
|BUTTON_REPEAT
, BUTTON_NONE
},
150 { ACTION_PS_FASTER
, BUTTON_FF
|BUTTON_REPEAT
, BUTTON_NONE
},
152 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
153 }; /* button_context_pitchscreen */
155 static const struct button_mapping button_context_radio
[] = {
156 { ACTION_FM_MENU
, BUTTON_ENTER
|BUTTON_REPEAT
, BUTTON_NONE
},
157 { ACTION_FM_PRESET
, BUTTON_ENTER
|BUTTON_REL
, BUTTON_ENTER
},
158 /* { ACTION_FM_RECORD, BUTTON_, BUTTON_ }, */
159 /* { ACTION_FM_FREEZE, BUTTON_, BUTTON_ }, */
160 { ACTION_FM_STOP
, BUTTON_MENU
|BUTTON_REPEAT
, BUTTON_NONE
},
161 { ACTION_FM_MODE
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
162 { ACTION_FM_EXIT
, BUTTON_MENU
|BUTTON_REL
, BUTTON_MENU
},
163 { ACTION_FM_PLAY
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
164 /* { ACTION_FM_RECORD_DBLPRE, BUTTON_, BUTTON_ }, */
165 { ACTION_FM_NEXT_PRESET
, BUTTON_FF
, BUTTON_NONE
},
166 { ACTION_FM_PREV_PRESET
, BUTTON_REW
, BUTTON_NONE
},
168 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS
)
169 }; /* button_context_radio */
171 static const struct button_mapping button_context_recscreen
[] = {
172 /* { ACTION_REC_LCD, BUTTON_, BUTTON_ }, */
173 { ACTION_REC_PAUSE
, BUTTON_PLAY
, BUTTON_NONE
},
174 { ACTION_REC_NEWFILE
, BUTTON_ENTER
|BUTTON_REPEAT
, BUTTON_ENTER
},
175 /* { ACTION_REC_F2, BUTTON_, BUTTON_ }, */
176 /* { ACTION_REC_F3, BUTTON_, BUTTON_ }, */
178 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS
)
179 }; /* button_context_recscreen */
181 static const struct button_mapping button_context_keyboard
[] = {
182 { ACTION_KBD_LEFT
, BUTTON_REW
, BUTTON_NONE
},
183 { ACTION_KBD_LEFT
, BUTTON_REW
|BUTTON_REPEAT
, BUTTON_NONE
},
184 { ACTION_KBD_RIGHT
, BUTTON_FF
, BUTTON_NONE
},
185 { ACTION_KBD_RIGHT
, BUTTON_FF
|BUTTON_REPEAT
, BUTTON_NONE
},
186 /* { ACTION_KBD_CURSOR_LEFT, BUTTON_, BUTTON_ }, */
187 /* { ACTION_KBD_CURSOR_RIGHT, BUTTON_, BUTTON_ }, */
188 { ACTION_KBD_SELECT
, BUTTON_ENTER
, BUTTON_NONE
},
189 { ACTION_KBD_PAGE_FLIP
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
190 { ACTION_KBD_DONE
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
191 { ACTION_KBD_ABORT
, BUTTON_MENU
|BUTTON_REL
, BUTTON_MENU
},
192 { ACTION_KBD_BACKSPACE
, BUTTON_REC
, BUTTON_NONE
},
193 { ACTION_KBD_UP
, BUTTON_UP
, BUTTON_NONE
},
194 { ACTION_KBD_UP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
195 { ACTION_KBD_DOWN
, BUTTON_DOWN
, BUTTON_NONE
},
196 { ACTION_KBD_DOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
197 { ACTION_KBD_MORSE_INPUT
, BUTTON_MENU
|BUTTON_REPEAT
, BUTTON_MENU
},
198 { ACTION_KBD_MORSE_SELECT
, BUTTON_ENTER
|BUTTON_REL
, BUTTON_NONE
},
201 }; /* button_context_keyboard */
203 const struct button_mapping
* get_context_mapping(int context
)
208 return button_context_standard
;
211 return button_context_wps
;
215 return button_context_radio
;
218 #ifdef HAVE_RECORDING
219 case CONTEXT_RECSCREEN
:
220 return button_context_recscreen
;
223 case CONTEXT_YESNOSCREEN
:
224 return button_context_yesno
;
226 case CONTEXT_BOOKMARKSCREEN
:
227 return button_context_bmark
;
229 case CONTEXT_QUICKSCREEN:
230 return button_context_quickscreen;
232 case CONTEXT_PITCHSCREEN
:
233 return button_context_pitchscreen
;
235 case CONTEXT_KEYBOARD
:
236 case CONTEXT_MORSE_INPUT
:
237 return button_context_keyboard
;
239 case CONTEXT_SETTINGS
:
240 case CONTEXT_SETTINGS_EQ
:
241 case CONTEXT_SETTINGS_TIME
:
242 case CONTEXT_SETTINGS_RECTRIGGER
:
243 return button_context_settings
;
246 case CONTEXT_MAINMENU
:
247 case CONTEXT_CUSTOM
|CONTEXT_TREE
:
248 return button_context_tree
;
252 return button_context_standard
;
254 return button_context_standard
;