1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2003 Mat Holton
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
25 Board consists of a WIDTHxHEIGHT grid. If board element is 0 then nothing is
26 there otherwise it is part of the snake or a wall.
28 Head and Tail are stored
34 #include "lib/highscore.h"
35 #include "lib/playback_control.h"
42 #if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
43 #include "pluginbitmaps/snake2_header1.h"
44 #include "pluginbitmaps/snake2_header2.h"
45 #include "pluginbitmaps/snake2_left.h"
46 #include "pluginbitmaps/snake2_right.h"
47 #include "pluginbitmaps/snake2_bottom.h"
48 #define BMPHEIGHT_snake2_header BMPHEIGHT_snake2_header1
49 #define BMPWIDTH_snake2_header BMPWIDTH_snake2_header1
52 #if (LCD_WIDTH >= 640) && (LCD_HEIGHT >= 480)
53 #define MULTIPLIER 20 /*Modifier for porting on other screens*/
58 #define TOP_X1 68 /* x-coord of the upperleft item (game type) */
59 #define TOP_X2 562 /* x-coord of the upperright item (maze type) */
60 #define TOP_X3 84 /* x-coord of the lowerleft item (speed) */
61 #define TOP_X4 548 /* x-coord of the lowerright item (hi-score) */
62 #define TOP_Y1 8 /* y-coord of the top row of items */
63 #define TOP_Y2 50 /* y-coord of the bottom row of items */
64 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
65 #define MULTIPLIER 10 /*Modifier for porting on other screens*/
70 #define TOP_X1 34 /* x-coord of the upperleft item (game type) */
71 #define TOP_X2 281 /* x-coord of the upperright item (maze type) */
72 #define TOP_X3 42 /* x-coord of the lowerleft item (speed) */
73 #define TOP_X4 274 /* x-coord of the lowerright item (hi-score) */
74 #define TOP_Y1 4 /* y-coord of the top row of items */
75 #define TOP_Y2 25 /* y-coord of the bottom row of items */
76 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 168)
88 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
100 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132)
112 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
133 /* variable button definitions */
134 #if CONFIG_KEYPAD == RECORDER_PAD
135 #define SNAKE2_LEFT BUTTON_LEFT
136 #define SNAKE2_RIGHT BUTTON_RIGHT
137 #define SNAKE2_UP BUTTON_UP
138 #define SNAKE2_DOWN BUTTON_DOWN
139 #define SNAKE2_QUIT BUTTON_OFF
140 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
141 #define SNAKE2_PLAYPAUSE_TEXT "Play"
143 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
144 #define SNAKE2_LEFT BUTTON_LEFT
145 #define SNAKE2_RIGHT BUTTON_RIGHT
146 #define SNAKE2_UP BUTTON_UP
147 #define SNAKE2_DOWN BUTTON_DOWN
148 #define SNAKE2_QUIT BUTTON_OFF
149 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
150 #define SNAKE2_PLAYPAUSE_TEXT "Select"
152 #elif CONFIG_KEYPAD == ONDIO_PAD
153 #define SNAKE2_LEFT BUTTON_LEFT
154 #define SNAKE2_RIGHT BUTTON_RIGHT
155 #define SNAKE2_UP BUTTON_UP
156 #define SNAKE2_DOWN BUTTON_DOWN
157 #define SNAKE2_QUIT BUTTON_OFF
158 #define SNAKE2_PLAYPAUSE BUTTON_MENU
159 #define SNAKE2_PLAYPAUSE_TEXT "Menu"
161 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
162 (CONFIG_KEYPAD == IRIVER_H300_PAD)
163 #define SNAKE2_LEFT BUTTON_LEFT
164 #define SNAKE2_RIGHT BUTTON_RIGHT
165 #define SNAKE2_UP BUTTON_UP
166 #define SNAKE2_DOWN BUTTON_DOWN
167 #define SNAKE2_QUIT BUTTON_OFF
168 #define SNAKE2_PLAYPAUSE BUTTON_ON
169 #define SNAKE2_PLAYPAUSE_TEXT "Play"
171 #define SNAKE2_RC_QUIT BUTTON_RC_STOP
173 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
174 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
175 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
176 #define SNAKE2_LEFT BUTTON_LEFT
177 #define SNAKE2_RIGHT BUTTON_RIGHT
178 #define SNAKE2_UP BUTTON_MENU
179 #define SNAKE2_DOWN BUTTON_PLAY
180 #define SNAKE2_QUIT (BUTTON_SELECT | BUTTON_MENU)
181 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
182 #define SNAKE2_PLAYPAUSE_TEXT "Select"
184 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
185 #define SNAKE2_LEFT BUTTON_LEFT
186 #define SNAKE2_RIGHT BUTTON_RIGHT
187 #define SNAKE2_UP BUTTON_UP
188 #define SNAKE2_DOWN BUTTON_DOWN
189 #define SNAKE2_QUIT BUTTON_POWER
190 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
191 #define SNAKE2_PLAYPAUSE_TEXT "Select"
193 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
194 #define SNAKE2_LEFT BUTTON_LEFT
195 #define SNAKE2_RIGHT BUTTON_RIGHT
196 #define SNAKE2_UP BUTTON_UP
197 #define SNAKE2_DOWN BUTTON_DOWN
198 #define SNAKE2_QUIT BUTTON_POWER
199 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
200 #define SNAKE2_PLAYPAUSE_TEXT "Select"
202 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
203 (CONFIG_KEYPAD == SANSA_C200_PAD) || \
204 (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
205 #define SNAKE2_LEFT BUTTON_LEFT
206 #define SNAKE2_RIGHT BUTTON_RIGHT
207 #define SNAKE2_UP BUTTON_UP
208 #define SNAKE2_DOWN BUTTON_DOWN
209 #define SNAKE2_QUIT BUTTON_POWER
210 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
211 #define SNAKE2_PLAYPAUSE_TEXT "Select"
213 #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
214 (CONFIG_KEYPAD == SANSA_M200_PAD)
215 #define SNAKE2_LEFT BUTTON_LEFT
216 #define SNAKE2_RIGHT BUTTON_RIGHT
217 #define SNAKE2_UP BUTTON_UP
218 #define SNAKE2_DOWN BUTTON_DOWN
219 #define SNAKE2_QUIT BUTTON_POWER
220 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
221 #define SNAKE2_PLAYPAUSE_TEXT "Select"
223 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
224 #define SNAKE2_LEFT BUTTON_LEFT
225 #define SNAKE2_RIGHT BUTTON_RIGHT
226 #define SNAKE2_UP BUTTON_UP
227 #define SNAKE2_DOWN BUTTON_DOWN
228 #define SNAKE2_QUIT (BUTTON_HOME|BUTTON_REPEAT)
229 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
230 #define SNAKE2_PLAYPAUSE_TEXT "Select"
232 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
233 #define SNAKE2_LEFT BUTTON_LEFT
234 #define SNAKE2_RIGHT BUTTON_RIGHT
235 #define SNAKE2_UP BUTTON_SCROLL_UP
236 #define SNAKE2_DOWN BUTTON_SCROLL_DOWN
237 #define SNAKE2_QUIT BUTTON_POWER
238 #define SNAKE2_PLAYPAUSE BUTTON_FF
239 #define SNAKE2_PLAYPAUSE_TEXT "FF"
241 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD) || \
242 (CONFIG_KEYPAD == SAMSUNG_YPR0_PAD)
243 #define SNAKE2_LEFT BUTTON_LEFT
244 #define SNAKE2_RIGHT BUTTON_RIGHT
245 #define SNAKE2_UP BUTTON_UP
246 #define SNAKE2_DOWN BUTTON_DOWN
247 #define SNAKE2_QUIT BUTTON_BACK
248 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
249 #define SNAKE2_PLAYPAUSE_TEXT "Select"
251 #elif (CONFIG_KEYPAD == MROBE100_PAD)
252 #define SNAKE2_LEFT BUTTON_LEFT
253 #define SNAKE2_RIGHT BUTTON_RIGHT
254 #define SNAKE2_UP BUTTON_UP
255 #define SNAKE2_DOWN BUTTON_DOWN
256 #define SNAKE2_QUIT BUTTON_POWER
257 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
258 #define SNAKE2_PLAYPAUSE_TEXT "Select"
260 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
261 #define SNAKE2_LEFT BUTTON_RC_REW
262 #define SNAKE2_RIGHT BUTTON_RC_FF
263 #define SNAKE2_UP BUTTON_RC_VOL_UP
264 #define SNAKE2_DOWN BUTTON_RC_VOL_DOWN
265 #define SNAKE2_QUIT BUTTON_RC_REC
266 #define SNAKE2_PLAYPAUSE BUTTON_RC_PLAY
267 #define SNAKE2_PLAYPAUSE_TEXT "Play"
269 #elif (CONFIG_KEYPAD == COWON_D2_PAD)
270 #define SNAKE2_QUIT BUTTON_POWER
272 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
273 #define SNAKE2_LEFT BUTTON_LEFT
274 #define SNAKE2_RIGHT BUTTON_RIGHT
275 #define SNAKE2_UP BUTTON_UP
276 #define SNAKE2_DOWN BUTTON_DOWN
277 #define SNAKE2_QUIT BUTTON_BACK
278 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
279 #define SNAKE2_PLAYPAUSE_TEXT "Play"
281 #elif (CONFIG_KEYPAD == PHILIPS_HDD1630_PAD) || \
282 (CONFIG_KEYPAD == PHILIPS_HDD6330_PAD)
283 #define SNAKE2_LEFT BUTTON_LEFT
284 #define SNAKE2_RIGHT BUTTON_RIGHT
285 #define SNAKE2_UP BUTTON_UP
286 #define SNAKE2_DOWN BUTTON_DOWN
287 #define SNAKE2_QUIT BUTTON_POWER
288 #define SNAKE2_PLAYPAUSE BUTTON_VIEW
289 #define SNAKE2_PLAYPAUSE_TEXT "View"
291 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
292 #define SNAKE2_LEFT BUTTON_PREV
293 #define SNAKE2_RIGHT BUTTON_NEXT
294 #define SNAKE2_UP BUTTON_UP
295 #define SNAKE2_DOWN BUTTON_DOWN
296 #define SNAKE2_QUIT BUTTON_POWER
297 #define SNAKE2_PLAYPAUSE BUTTON_RIGHT
298 #define SNAKE2_PLAYPAUSE_TEXT "Right"
300 #elif (CONFIG_KEYPAD == ONDAVX747_PAD) || \
301 (CONFIG_KEYPAD == ONDAVX777_PAD) || \
302 CONFIG_KEYPAD == MROBE500_PAD
303 #define SNAKE2_QUIT BUTTON_POWER
305 #elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD)
306 #define SNAKE2_LEFT BUTTON_LEFT
307 #define SNAKE2_RIGHT BUTTON_RIGHT
308 #define SNAKE2_UP BUTTON_UP
309 #define SNAKE2_DOWN BUTTON_DOWN
310 #define SNAKE2_QUIT BUTTON_REC
311 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
312 #define SNAKE2_PLAYPAUSE_TEXT "Play"
314 #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
315 #define SNAKE2_LEFT BUTTON_PREV
316 #define SNAKE2_RIGHT BUTTON_NEXT
317 #define SNAKE2_UP BUTTON_UP
318 #define SNAKE2_DOWN BUTTON_DOWN
319 #define SNAKE2_QUIT BUTTON_REC
320 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
321 #define SNAKE2_PLAYPAUSE_TEXT "Play"
323 #elif CONFIG_KEYPAD == MPIO_HD200_PAD
324 #define SNAKE2_LEFT BUTTON_VOL_DOWN
325 #define SNAKE2_RIGHT BUTTON_VOL_UP
326 #define SNAKE2_UP BUTTON_REW
327 #define SNAKE2_DOWN BUTTON_FF
328 #define SNAKE2_QUIT (BUTTON_REC | BUTTON_PLAY)
329 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
330 #define SNAKE2_PLAYPAUSE_TEXT "Play"
332 #elif CONFIG_KEYPAD == MPIO_HD300_PAD
333 #define SNAKE2_LEFT BUTTON_MENU
334 #define SNAKE2_RIGHT BUTTON_ENTER
335 #define SNAKE2_UP BUTTON_UP
336 #define SNAKE2_DOWN BUTTON_DOWN
337 #define SNAKE2_QUIT (BUTTON_REC|BUTTON_REPEAT)
338 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
339 #define SNAKE2_PLAYPAUSE_TEXT "Play"
341 #elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
342 #define SNAKE2_LEFT BUTTON_LEFT
343 #define SNAKE2_RIGHT BUTTON_RIGHT
344 #define SNAKE2_UP BUTTON_UP
345 #define SNAKE2_DOWN BUTTON_DOWN
346 #define SNAKE2_QUIT BUTTON_POWER
347 #define SNAKE2_PLAYPAUSE BUTTON_PLAYPAUSE
348 #define SNAKE2_PLAYPAUSE_TEXT "Play/Pause"
351 #error No keymap defined!
354 #ifdef HAVE_TOUCHSCREEN
356 #define SNAKE2_LEFT BUTTON_MIDLEFT
359 #define SNAKE2_RIGHT BUTTON_MIDRIGHT
362 #define SNAKE2_UP BUTTON_TOPMIDDLE
365 #define SNAKE2_DOWN BUTTON_BOTTOMMIDDLE
368 #define SNAKE2_QUIT BUTTON_TOPLEFT
370 #ifndef SNAKE2_PLAYPAUSE
371 #define SNAKE2_PLAYPAUSE BUTTON_CENTER
373 #ifndef SNAKE2_PLAYPAUSE_TEXT
374 #define SNAKE2_PLAYPAUSE_TEXT "CENTER"
378 static int max_levels
= 0;
379 static char (*level_cache
)[HEIGHT
][WIDTH
];
381 /*Board itself - 2D int array*/
382 static int board
[WIDTH
][HEIGHT
];
384 Buffer for sorting movement (in case user presses two movements during a
387 static int ardirectionbuffer
[2];
394 static int level
= 4, speed
= 5,dead
= 0, quit
= 0;
395 static int sillydir
= 0, num_levels
= 0;
396 static int level_from_file
= 0;
397 static int headx
, heady
, tailx
, taily
, applecountdown
= 5;
398 static int game_type
= 0;
399 static int num_apples_to_get
=1;
400 static int num_apples_to_got
=0;
401 static int game_b_level
=0;
402 static int applecount
=0;
403 /* used for string width, height for orientation purposes */
404 static int strwdt
, strhgt
;
405 static char strbuf
[32];
408 static struct highscore highscores
[NUM_SCORES
];
416 #define EAST_NORTH 32
417 #define EAST_SOUTH 64
418 #define WEST_NORTH 128
419 #define WEST_SOUTH 256
421 #define NORTH_EAST 512
422 #define NORTH_WEST 1024
423 #define SOUTH_EAST 2048
424 #define SOUTH_WEST 4096
426 #define LEVELS_FILE PLUGIN_GAMES_DIR "/snake2.levels"
427 #define SCORE_FILE PLUGIN_GAMES_DATA_DIR "/snake2.score"
429 static int load_all_levels(void)
434 char buf
[64]; /* Larger than WIDTH, to allow for whitespace after the
437 /* Init the level_cache pointer and
438 calculate how many levels that will fit */
439 level_cache
= rb
->plugin_get_buffer(&size
);
440 max_levels
= size
/ (HEIGHT
*WIDTH
);
445 if ((fd
= rb
->open(LEVELS_FILE
, O_RDONLY
)) < 0)
450 while(rb
->read_line(fd
, buf
, 64) > 0)
452 if(rb
->strlen(buf
) == 0) /* Separator? */
455 if(num_levels
> max_levels
)
457 rb
->splash(HZ
, "Too many levels in file");
463 rb
->memcpy(level_cache
[num_levels
][linecnt
], buf
, WIDTH
);
465 if(linecnt
== HEIGHT
)
476 ** Completely clear the board of walls and/or snake
479 static void clear_board( void)
483 for (x
= 0; x
< WIDTH
; x
++)
485 for (y
= 0; y
< HEIGHT
; y
++)
492 static int load_level( int level_number
)
496 for(y
= 0;y
< HEIGHT
;y
++)
498 for(x
= 0;x
< WIDTH
;x
++)
500 switch(level_cache
[level_number
][y
][x
])
520 ** Gets the currently chosen direction from the first place
521 ** in the direction buffer. If there is something in the
522 ** next part of the buffer then that is moved to the first place
524 static void get_direction( void )
526 /*if 1st place is empty*/
527 if(ardirectionbuffer
[0] != -1)
529 /*return this direction*/
530 dir
= ardirectionbuffer
[0];
531 ardirectionbuffer
[0]=-1;
532 /*now see if one needs moving:*/
533 if(ardirectionbuffer
[1] != -1)
535 /*there's a move waiting to be done
536 so move it into the space:*/
537 ardirectionbuffer
[0] = ardirectionbuffer
[1];
538 ardirectionbuffer
[1] = -1;
544 ** Sets the direction
546 static void set_direction(int newdir
)
548 if(ardirectionbuffer
[0] != newdir
)
550 /*if 1st place is empty*/
551 if(ardirectionbuffer
[0] == -1)
554 ardirectionbuffer
[0] = newdir
;
559 if(ardirectionbuffer
[0] != newdir
) ardirectionbuffer
[1] = newdir
;
562 if(frames
< 0) ardirectionbuffer
[0] = newdir
;
566 static void new_level(int level
)
570 ardirectionbuffer
[0] = -1;
571 ardirectionbuffer
[1] = -1;
578 /*Create a small snake to start off with*/
579 board
[headx
][heady
] = dir
;
580 board
[headx
-1][heady
] = dir
;
581 board
[headx
-2][heady
] = dir
;
582 board
[headx
-3][heady
] = dir
;
583 board
[headx
-4][heady
] = dir
;
587 static void init_snake(void)
593 new_level(level_from_file
);
596 #if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
597 static void draw_frame_bitmap(int header_type
)
599 rb
->lcd_bitmap(header_type
==1? snake2_header1
: snake2_header2
, 0, 0,
600 BMPWIDTH_snake2_header
, BMPHEIGHT_snake2_header
);
601 rb
->lcd_bitmap(snake2_left
, 0, BMPHEIGHT_snake2_header
,
602 BMPWIDTH_snake2_left
, BMPHEIGHT_snake2_left
);
603 rb
->lcd_bitmap(snake2_right
,
604 LCD_WIDTH
- BMPWIDTH_snake2_right
, BMPHEIGHT_snake2_header
,
605 BMPWIDTH_snake2_right
, BMPHEIGHT_snake2_right
);
606 rb
->lcd_bitmap(snake2_bottom
,
607 0, BMPHEIGHT_snake2_header
+ BMPHEIGHT_snake2_left
,
608 BMPWIDTH_snake2_bottom
, BMPHEIGHT_snake2_bottom
);
613 ** Draws the apple. If it doesn't exist then
614 ** a new one get's created.
616 static void draw_apple_bit(int x
, int y
)
618 rb
->lcd_fillrect((CENTER_X
+x
*MULTIPLIER
)+1, CENTER_Y
+y
*MULTIPLIER
,
619 MODIFIER_2
, MODIFIER_1
);
620 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
, (CENTER_Y
+y
*MULTIPLIER
)+1,
621 MODIFIER_1
, MODIFIER_2
);
624 static void draw_apple( void )
628 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 128
629 draw_frame_bitmap(2);
631 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", applecount
);
632 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
633 rb
->lcd_putsxy(TOP_X3
- strwdt
/2, TOP_Y2
, strbuf
);
635 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", score
);
636 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
637 rb
->lcd_putsxy(TOP_X4
- strwdt
/2, TOP_Y2
, strbuf
);
644 x
= (rb
->rand() % (WIDTH
-1))+1;
645 y
= (rb
->rand() % (HEIGHT
-1))+1;
646 } while (board
[x
][y
]);
649 applex
= x
;appley
= y
;
651 draw_apple_bit(applex
, appley
);
660 static void draw_vertical_bit(int x
, int y
)
662 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+1, CENTER_Y
+y
*MULTIPLIER
,
663 MODIFIER_2
, MODIFIER_1
);
672 static void draw_horizontal_bit(int x
, int y
)
674 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
, CENTER_Y
+y
*MULTIPLIER
+1,
675 MODIFIER_1
, MODIFIER_2
);
684 static void draw_n_to_e_bit(int x
, int y
)
686 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+1, CENTER_Y
+y
*MULTIPLIER
+2,
687 MODIFIER_2
, MODIFIER_2
);
688 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+2, CENTER_Y
+y
*MULTIPLIER
+1,
689 MODIFIER_2
, MODIFIER_2
);
698 static void draw_w_to_s_bit(int x
, int y
)
700 draw_n_to_e_bit(x
,y
);
709 static void draw_n_to_w_bit(int x
, int y
)
711 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
, CENTER_Y
+y
*MULTIPLIER
+1,
712 MODIFIER_2
, MODIFIER_2
);
713 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+1, CENTER_Y
+y
*MULTIPLIER
+2,
714 MODIFIER_2
, MODIFIER_2
);
723 static void draw_e_to_s_bit(int x
, int y
)
725 draw_n_to_w_bit(x
, y
);
734 static void draw_s_to_e_bit(int x
, int y
)
736 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+1, CENTER_Y
+y
*MULTIPLIER
,
737 MODIFIER_2
, MODIFIER_2
);
738 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+2, CENTER_Y
+y
*MULTIPLIER
+1,
739 MODIFIER_2
, MODIFIER_2
);
748 static void draw_w_to_n_bit(int x
, int y
)
750 draw_s_to_e_bit(x
,y
);
759 static void draw_e_to_n_bit(int x
, int y
)
761 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+1, CENTER_Y
+y
*MULTIPLIER
,
762 MODIFIER_2
, MODIFIER_2
);
763 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
, CENTER_Y
+y
*MULTIPLIER
+1,
764 MODIFIER_2
, MODIFIER_2
);
773 static void draw_s_to_w_bit(int x
, int y
)
775 draw_e_to_n_bit(x
, y
);
778 static void draw_head_bit(int x
, int y
)
780 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
, CENTER_Y
+y
*MULTIPLIER
,
781 MODIFIER_1
, MODIFIER_1
);
786 ** Draws a wall/obsticals
788 static void draw_boundary ( void )
792 /*TODO: Load levels from file!*/
794 /*top and bottom line*/
795 for(x
=0; x
< WIDTH
; x
++)
798 board
[x
][HEIGHT
-1] = WEST
;
801 /*left and right lines*/
802 for(y
=0; y
< HEIGHT
; y
++)
805 board
[WIDTH
-1][y
] = SOUTH
;
809 board
[0][0] = NORTH_EAST
;
810 board
[WIDTH
-1][0] = EAST_SOUTH
;
811 board
[0][HEIGHT
-1] = SOUTH_EAST
;
812 board
[WIDTH
-1][HEIGHT
-1] = EAST_NORTH
;
817 ** Redraw the entire board
819 static void redraw (void)
823 #ifdef HAVE_LCD_COLOR
824 rb
->lcd_set_foreground(LCD_BLACK
);
825 rb
->lcd_set_background(LCD_WHITE
);
828 rb
->lcd_clear_display();
830 for (x
= 0; x
< WIDTH
; x
++)
832 for (y
= 0; y
< HEIGHT
; y
++)
837 draw_apple_bit(x
, y
);
844 draw_vertical_bit(x
,y
);
849 draw_horizontal_bit(x
,y
);
859 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 128
860 draw_frame_bitmap(2);
862 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", applecount
);
863 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
864 rb
->lcd_putsxy(TOP_X3
- strwdt
/2, TOP_Y2
, strbuf
);
866 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", score
);
867 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
868 rb
->lcd_putsxy(TOP_X4
- strwdt
/2, TOP_Y2
, strbuf
);
873 ** Draws the snake bit described by nCurrentBit at position x/y
874 ** deciding whether it's a corner bit by examing the nPrevious bit
876 static void draw_snake_bit(int currentbit
, int previousbit
, int x
, int y
)
878 rb
->lcd_set_drawmode(DRMODE_SOLID
|DRMODE_INVERSEVID
);
880 rb
->lcd_set_drawmode(DRMODE_SOLID
);
889 draw_vertical_bit(x
,y
);
893 draw_e_to_n_bit(x
,y
);
897 draw_w_to_n_bit(x
,y
);
907 draw_horizontal_bit(x
,y
);
911 draw_n_to_e_bit(x
,y
);
915 draw_s_to_e_bit(x
,y
);
925 draw_vertical_bit(x
,y
);
929 draw_e_to_s_bit(x
,y
);
933 draw_w_to_s_bit(x
,y
);
943 draw_horizontal_bit(x
,y
);
947 draw_s_to_w_bit(x
,y
);
951 draw_n_to_w_bit(x
,y
);
958 static void redraw_snake(void)
960 int x
= tailx
, y
= taily
;
961 int olddir
, newdir
= board
[x
][y
];
963 while (x
!= headx
|| y
!= heady
)
996 newdir
= board
[x
][y
];
998 draw_snake_bit(newdir
, olddir
, x
, y
);
1003 ** Death 'sequence' and end game stuff.
1005 static void die (void)
1010 rb
->splash(HZ
*2, "Oops!");
1012 rb
->lcd_clear_display();
1016 rb
->lcd_getstringsize("You died!",&strwdt
,&strhgt
);
1017 rb
->lcd_putsxy((LCD_WIDTH
- strwdt
)/2,strhgt
,"You died!");
1019 rb
->snprintf(strbuf
, sizeof(strbuf
), "Your score: %d", score
);
1020 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1021 rb
->lcd_putsxy((LCD_WIDTH
- strwdt
)/2, strhgt
* 2 + 2, strbuf
);
1023 if (highscore_update(score
, level_from_file
, game_type
==0?"Type A":"Type B",
1024 highscores
, NUM_SCORES
) == 0)
1026 rb
->lcd_getstringsize("New high score!",&strwdt
,&strhgt
);
1027 rb
->lcd_putsxy((LCD_WIDTH
- strwdt
)/2,strhgt
* 4 + 2,"New high score!");
1031 rb
->snprintf(strbuf
, sizeof(strbuf
), "High score: %d", highscores
[0].score
);
1032 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1033 rb
->lcd_putsxy((LCD_WIDTH
- strwdt
)/2, strhgt
* 5, strbuf
);
1036 rb
->snprintf(strbuf
, sizeof(strbuf
), "Press %s...", SNAKE2_PLAYPAUSE_TEXT
);
1037 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1038 rb
->lcd_putsxy((LCD_WIDTH
- strwdt
)/2, strhgt
* 7, strbuf
);
1044 button
=rb
->button_get(true);
1047 case SNAKE2_PLAYPAUSE
:
1057 ** Check for collision. TODO: Currently this
1058 ** sets of the death sequence. What we want is it to only return a true/false
1059 ** depending on whether a collision occured.
1061 static void collision ( int x
, int y
)
1066 switch (board
[x
][y
])
1072 score
= score
+ (1 * level
);
1079 if(num_apples_to_get
== num_apples_to_got
)
1082 if(level_from_file
>= num_levels
)
1084 level_from_file
= 1;
1085 /*and increase the number of apples to pick up
1086 before level changes*/
1087 num_apples_to_get
+=2;
1090 rb
->splash(HZ
, "Level Completed!");
1091 new_level(level_from_file
);
1096 num_apples_to_got
++;
1112 static void move( void )
1115 /*this actually sets the dir variable.*/
1121 board
[headx
][heady
]=NORTH
;
1125 board
[headx
][heady
]=EAST
;
1129 board
[headx
][heady
]=SOUTH
;
1133 board
[headx
][heady
]=WEST
;
1148 draw_head_bit(headx
, heady
);
1151 if(applecountdown
<= 0)
1153 rb
->lcd_set_drawmode(DRMODE_SOLID
|DRMODE_INVERSEVID
);
1154 draw_head_bit(tailx
, taily
);
1155 rb
->lcd_set_drawmode(DRMODE_SOLID
);
1157 taildir
= board
[tailx
][taily
];
1158 board
[tailx
][taily
] = 0;
1193 static void frame (void)
1195 int olddir
, noldx
, noldy
, temp
;
1202 if(heady
== HEIGHT
-1)
1207 olddir
= board
[headx
][temp
];
1216 olddir
= board
[temp
][heady
];
1225 olddir
= board
[headx
][temp
];
1229 if(headx
== WIDTH
-1)
1234 olddir
= board
[temp
][heady
];
1241 now redraw the bit that was
1242 the tail, to something snake-like:
1244 draw_snake_bit(dir
, olddir
, noldx
, noldy
);
1246 collision(headx
, heady
);
1251 static void game_pause (void)
1255 rb
->lcd_clear_display();
1256 rb
->lcd_getstringsize("Paused",&strwdt
,&strhgt
);
1257 rb
->lcd_putsxy((LCD_WIDTH
- strwdt
)/2,LCD_HEIGHT
/2,"Paused");
1262 button
= rb
->button_get(true);
1265 case SNAKE2_PLAYPAUSE
:
1268 draw_head_bit(headx
, heady
);
1273 #ifdef SNAKE2_RC_QUIT
1274 case SNAKE2_RC_QUIT
:
1282 if (rb
->default_event_handler(button
)==SYS_USB_CONNECTED
) {
1292 static void game (void)
1304 if(frames
> 0) frames
= 0;
1318 /*it has, great set frames to a positive value again:*/
1328 rb
->sleep(HZ
/speed
);
1330 button
= rb
->button_get(false);
1332 #ifdef HAS_BUTTON_HOLD
1333 if (rb
->button_hold())
1334 button
= SNAKE2_PLAYPAUSE
;
1340 case SNAKE2_UP
| BUTTON_REPEAT
:
1341 if (dir
!= SOUTH
) set_direction(NORTH
);
1345 case SNAKE2_RIGHT
| BUTTON_REPEAT
:
1346 if (dir
!= WEST
) set_direction(EAST
);
1350 case SNAKE2_DOWN
| BUTTON_REPEAT
:
1351 if (dir
!= NORTH
) set_direction(SOUTH
);
1355 case SNAKE2_LEFT
| BUTTON_REPEAT
:
1356 if (dir
!= EAST
) set_direction(WEST
);
1359 #ifdef SNAKE2_RC_QUIT
1360 case SNAKE2_RC_QUIT
:
1366 case SNAKE2_PLAYPAUSE
:
1371 if (rb
->default_event_handler(button
)==SYS_USB_CONNECTED
) {
1381 static void select_maze(void)
1386 load_level( level_from_file
);
1392 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 128
1393 draw_frame_bitmap(1);
1395 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", level
);
1396 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1397 rb
->lcd_putsxy(TOP_X3
- strwdt
/2, TOP_Y2
, strbuf
);
1399 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", level_from_file
);
1400 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1401 rb
->lcd_putsxy(TOP_X2
- strwdt
/2, TOP_Y1
, strbuf
);
1403 rb
->strcpy(strbuf
, game_type
==0? "A": "B");
1404 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1405 rb
->lcd_putsxy(TOP_X1
, TOP_Y1
, strbuf
);
1407 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", highscores
[0].score
);
1408 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1409 rb
->lcd_putsxy(TOP_X4
- strwdt
/2, TOP_Y2
, strbuf
);
1412 rb
->snprintf(strbuf
, sizeof(strbuf
), "Maze: %d", level_from_file
);
1413 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1414 rb
->lcd_putsxy((WIDTH
*MULTIPLIER
- strwdt
)/2,
1415 (HEIGHT
*MULTIPLIER
- strhgt
)/2, strbuf
);
1420 button
= rb
->button_get(true);
1424 case SNAKE2_PLAYPAUSE
:
1429 if(level_from_file
< num_levels
)
1432 level_from_file
= 0;
1433 load_level( level_from_file
);
1438 if(level_from_file
> 0)
1441 level_from_file
= num_levels
;
1442 load_level( level_from_file
);
1446 if (rb
->default_event_handler(button
)==SYS_USB_CONNECTED
) {
1456 static void game_init(void)
1460 static const struct opt_items type_options
[] = {
1465 MENUITEM_STRINGLIST(menu
, "Snake2 Menu", NULL
,
1467 "Game Type", "Select Maze", "Speed",
1469 "Playback Control", "Quit");
1471 rb
->button_clear_queue();
1479 switch (rb
->do_menu(&menu
, &selection
, NULL
, false)) {
1484 rb
->set_option("Game Type", &game_type
, INT
,
1485 type_options
, 2, NULL
);
1492 rb
->set_int("Speed", "", UNIT_INT
, &level
,
1493 NULL
, 1, 1, 10, NULL
);
1496 highscore_show(-1, highscores
, NUM_SCORES
, true);
1499 playback_control(NULL
);
1504 case MENU_ATTACHED_USB
:
1513 enum plugin_status
plugin_start(const void* parameter
)
1517 /* Lets use the default font */
1518 rb
->lcd_setfont(FONT_SYSFIXED
);
1520 rb
->lcd_set_backdrop(NULL
);
1525 if (num_levels
== 0) {
1526 rb
->splash(HZ
*2, "Failed loading levels!");
1530 highscore_load(SCORE_FILE
, highscores
, NUM_SCORES
);
1538 rb
->lcd_clear_display();
1547 highscore_save(SCORE_FILE
, highscores
, NUM_SCORES
);
1549 return (quit
==1) ? PLUGIN_OK
: PLUGIN_USB_CONNECTED
;