1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2003 Mat Holton
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
25 Board consists of a WIDTHxHEIGHT grid. If board element is 0 then nothing is
26 there otherwise it is part of the snake or a wall.
28 Head and Tail are stored
34 #include "lib/highscore.h"
35 #include "lib/playback_control.h"
42 #if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
43 #include "pluginbitmaps/snake2_header1.h"
44 #include "pluginbitmaps/snake2_header2.h"
45 #include "pluginbitmaps/snake2_left.h"
46 #include "pluginbitmaps/snake2_right.h"
47 #include "pluginbitmaps/snake2_bottom.h"
48 #define BMPHEIGHT_snake2_header BMPHEIGHT_snake2_header1
49 #define BMPWIDTH_snake2_header BMPWIDTH_snake2_header1
52 #if (LCD_WIDTH >= 640) && (LCD_HEIGHT >= 480)
53 #define MULTIPLIER 20 /*Modifier for porting on other screens*/
58 #define TOP_X1 68 /* x-coord of the upperleft item (game type) */
59 #define TOP_X2 562 /* x-coord of the upperright item (maze type) */
60 #define TOP_X3 84 /* x-coord of the lowerleft item (speed) */
61 #define TOP_X4 548 /* x-coord of the lowerright item (hi-score) */
62 #define TOP_Y1 8 /* y-coord of the top row of items */
63 #define TOP_Y2 50 /* y-coord of the bottom row of items */
64 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
65 #define MULTIPLIER 10 /*Modifier for porting on other screens*/
70 #define TOP_X1 34 /* x-coord of the upperleft item (game type) */
71 #define TOP_X2 281 /* x-coord of the upperright item (maze type) */
72 #define TOP_X3 42 /* x-coord of the lowerleft item (speed) */
73 #define TOP_X4 274 /* x-coord of the lowerright item (hi-score) */
74 #define TOP_Y1 4 /* y-coord of the top row of items */
75 #define TOP_Y2 25 /* y-coord of the bottom row of items */
76 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 168)
88 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
100 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132)
112 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
124 #elif (LCD_WIDTH == 96) && (LCD_HEIGHT == 96)
139 /* variable button definitions */
140 #if CONFIG_KEYPAD == RECORDER_PAD
141 #define SNAKE2_LEFT BUTTON_LEFT
142 #define SNAKE2_RIGHT BUTTON_RIGHT
143 #define SNAKE2_UP BUTTON_UP
144 #define SNAKE2_DOWN BUTTON_DOWN
145 #define SNAKE2_QUIT BUTTON_OFF
146 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
147 #define SNAKE2_PLAYPAUSE_TEXT "Play"
149 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
150 #define SNAKE2_LEFT BUTTON_LEFT
151 #define SNAKE2_RIGHT BUTTON_RIGHT
152 #define SNAKE2_UP BUTTON_UP
153 #define SNAKE2_DOWN BUTTON_DOWN
154 #define SNAKE2_QUIT BUTTON_OFF
155 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
156 #define SNAKE2_PLAYPAUSE_TEXT "Select"
158 #elif CONFIG_KEYPAD == ONDIO_PAD
159 #define SNAKE2_LEFT BUTTON_LEFT
160 #define SNAKE2_RIGHT BUTTON_RIGHT
161 #define SNAKE2_UP BUTTON_UP
162 #define SNAKE2_DOWN BUTTON_DOWN
163 #define SNAKE2_QUIT BUTTON_OFF
164 #define SNAKE2_PLAYPAUSE BUTTON_MENU
165 #define SNAKE2_PLAYPAUSE_TEXT "Menu"
167 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
168 (CONFIG_KEYPAD == IRIVER_H300_PAD)
169 #define SNAKE2_LEFT BUTTON_LEFT
170 #define SNAKE2_RIGHT BUTTON_RIGHT
171 #define SNAKE2_UP BUTTON_UP
172 #define SNAKE2_DOWN BUTTON_DOWN
173 #define SNAKE2_QUIT BUTTON_OFF
174 #define SNAKE2_PLAYPAUSE BUTTON_ON
175 #define SNAKE2_PLAYPAUSE_TEXT "Play"
177 #define SNAKE2_RC_QUIT BUTTON_RC_STOP
179 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
180 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
181 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
182 #define SNAKE2_LEFT BUTTON_LEFT
183 #define SNAKE2_RIGHT BUTTON_RIGHT
184 #define SNAKE2_UP BUTTON_MENU
185 #define SNAKE2_DOWN BUTTON_PLAY
186 #define SNAKE2_QUIT (BUTTON_SELECT | BUTTON_MENU)
187 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
188 #define SNAKE2_PLAYPAUSE_TEXT "Select"
190 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
191 #define SNAKE2_LEFT BUTTON_LEFT
192 #define SNAKE2_RIGHT BUTTON_RIGHT
193 #define SNAKE2_UP BUTTON_UP
194 #define SNAKE2_DOWN BUTTON_DOWN
195 #define SNAKE2_QUIT BUTTON_POWER
196 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
197 #define SNAKE2_PLAYPAUSE_TEXT "Select"
199 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
200 #define SNAKE2_LEFT BUTTON_LEFT
201 #define SNAKE2_RIGHT BUTTON_RIGHT
202 #define SNAKE2_UP BUTTON_UP
203 #define SNAKE2_DOWN BUTTON_DOWN
204 #define SNAKE2_QUIT BUTTON_POWER
205 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
206 #define SNAKE2_PLAYPAUSE_TEXT "Select"
208 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
209 (CONFIG_KEYPAD == SANSA_C200_PAD) || \
210 (CONFIG_KEYPAD == SANSA_CONNECT_PAD) || \
211 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
212 (CONFIG_KEYPAD == SANSA_M200_PAD)
213 #define SNAKE2_LEFT BUTTON_LEFT
214 #define SNAKE2_RIGHT BUTTON_RIGHT
215 #define SNAKE2_UP BUTTON_UP
216 #define SNAKE2_DOWN BUTTON_DOWN
217 #define SNAKE2_QUIT BUTTON_POWER
218 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
219 #define SNAKE2_PLAYPAUSE_TEXT "Select"
221 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
222 #define SNAKE2_LEFT BUTTON_LEFT
223 #define SNAKE2_RIGHT BUTTON_RIGHT
224 #define SNAKE2_UP BUTTON_UP
225 #define SNAKE2_DOWN BUTTON_DOWN
226 #define SNAKE2_QUIT (BUTTON_HOME|BUTTON_REPEAT)
227 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
228 #define SNAKE2_PLAYPAUSE_TEXT "Select"
230 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
231 #define SNAKE2_LEFT BUTTON_LEFT
232 #define SNAKE2_RIGHT BUTTON_RIGHT
233 #define SNAKE2_UP BUTTON_SCROLL_UP
234 #define SNAKE2_DOWN BUTTON_SCROLL_DOWN
235 #define SNAKE2_QUIT BUTTON_POWER
236 #define SNAKE2_PLAYPAUSE BUTTON_FF
237 #define SNAKE2_PLAYPAUSE_TEXT "FF"
239 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD) || \
240 (CONFIG_KEYPAD == SAMSUNG_YPR0_PAD)
241 #define SNAKE2_LEFT BUTTON_LEFT
242 #define SNAKE2_RIGHT BUTTON_RIGHT
243 #define SNAKE2_UP BUTTON_UP
244 #define SNAKE2_DOWN BUTTON_DOWN
245 #define SNAKE2_QUIT BUTTON_BACK
246 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
247 #define SNAKE2_PLAYPAUSE_TEXT "Select"
249 #elif (CONFIG_KEYPAD == MROBE100_PAD)
250 #define SNAKE2_LEFT BUTTON_LEFT
251 #define SNAKE2_RIGHT BUTTON_RIGHT
252 #define SNAKE2_UP BUTTON_UP
253 #define SNAKE2_DOWN BUTTON_DOWN
254 #define SNAKE2_QUIT BUTTON_POWER
255 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
256 #define SNAKE2_PLAYPAUSE_TEXT "Select"
258 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
259 #define SNAKE2_LEFT BUTTON_RC_REW
260 #define SNAKE2_RIGHT BUTTON_RC_FF
261 #define SNAKE2_UP BUTTON_RC_VOL_UP
262 #define SNAKE2_DOWN BUTTON_RC_VOL_DOWN
263 #define SNAKE2_QUIT BUTTON_RC_REC
264 #define SNAKE2_PLAYPAUSE BUTTON_RC_PLAY
265 #define SNAKE2_PLAYPAUSE_TEXT "Play"
267 #elif (CONFIG_KEYPAD == COWON_D2_PAD)
268 #define SNAKE2_QUIT BUTTON_POWER
270 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
271 #define SNAKE2_LEFT BUTTON_LEFT
272 #define SNAKE2_RIGHT BUTTON_RIGHT
273 #define SNAKE2_UP BUTTON_UP
274 #define SNAKE2_DOWN BUTTON_DOWN
275 #define SNAKE2_QUIT BUTTON_BACK
276 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
277 #define SNAKE2_PLAYPAUSE_TEXT "Play"
279 #elif (CONFIG_KEYPAD == PHILIPS_HDD1630_PAD) || \
280 (CONFIG_KEYPAD == PHILIPS_HDD6330_PAD)
281 #define SNAKE2_LEFT BUTTON_LEFT
282 #define SNAKE2_RIGHT BUTTON_RIGHT
283 #define SNAKE2_UP BUTTON_UP
284 #define SNAKE2_DOWN BUTTON_DOWN
285 #define SNAKE2_QUIT BUTTON_POWER
286 #define SNAKE2_PLAYPAUSE BUTTON_VIEW
287 #define SNAKE2_PLAYPAUSE_TEXT "View"
289 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
290 #define SNAKE2_LEFT BUTTON_PREV
291 #define SNAKE2_RIGHT BUTTON_NEXT
292 #define SNAKE2_UP BUTTON_UP
293 #define SNAKE2_DOWN BUTTON_DOWN
294 #define SNAKE2_QUIT BUTTON_POWER
295 #define SNAKE2_PLAYPAUSE BUTTON_RIGHT
296 #define SNAKE2_PLAYPAUSE_TEXT "Right"
298 #elif (CONFIG_KEYPAD == ONDAVX747_PAD) || \
299 (CONFIG_KEYPAD == ONDAVX777_PAD) || \
300 CONFIG_KEYPAD == MROBE500_PAD
301 #define SNAKE2_QUIT BUTTON_POWER
303 #elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD)
304 #define SNAKE2_LEFT BUTTON_LEFT
305 #define SNAKE2_RIGHT BUTTON_RIGHT
306 #define SNAKE2_UP BUTTON_UP
307 #define SNAKE2_DOWN BUTTON_DOWN
308 #define SNAKE2_QUIT BUTTON_REC
309 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
310 #define SNAKE2_PLAYPAUSE_TEXT "Play"
312 #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
313 #define SNAKE2_LEFT BUTTON_PREV
314 #define SNAKE2_RIGHT BUTTON_NEXT
315 #define SNAKE2_UP BUTTON_UP
316 #define SNAKE2_DOWN BUTTON_DOWN
317 #define SNAKE2_QUIT BUTTON_REC
318 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
319 #define SNAKE2_PLAYPAUSE_TEXT "Play"
321 #elif CONFIG_KEYPAD == MPIO_HD200_PAD
322 #define SNAKE2_LEFT BUTTON_VOL_DOWN
323 #define SNAKE2_RIGHT BUTTON_VOL_UP
324 #define SNAKE2_UP BUTTON_REW
325 #define SNAKE2_DOWN BUTTON_FF
326 #define SNAKE2_QUIT (BUTTON_REC | BUTTON_PLAY)
327 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
328 #define SNAKE2_PLAYPAUSE_TEXT "Play"
330 #elif CONFIG_KEYPAD == MPIO_HD300_PAD
331 #define SNAKE2_LEFT BUTTON_REW
332 #define SNAKE2_RIGHT BUTTON_FF
333 #define SNAKE2_UP BUTTON_UP
334 #define SNAKE2_DOWN BUTTON_DOWN
335 #define SNAKE2_QUIT (BUTTON_MENU|BUTTON_REPEAT)
336 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
337 #define SNAKE2_PLAYPAUSE_TEXT "Play"
339 #elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
340 #define SNAKE2_LEFT BUTTON_LEFT
341 #define SNAKE2_RIGHT BUTTON_RIGHT
342 #define SNAKE2_UP BUTTON_UP
343 #define SNAKE2_DOWN BUTTON_DOWN
344 #define SNAKE2_QUIT BUTTON_POWER
345 #define SNAKE2_PLAYPAUSE BUTTON_PLAYPAUSE
346 #define SNAKE2_PLAYPAUSE_TEXT "Play-Pause"
348 #elif (CONFIG_KEYPAD == HM60X_PAD) || \
349 (CONFIG_KEYPAD == HM801_PAD)
350 #define SNAKE2_LEFT BUTTON_LEFT
351 #define SNAKE2_RIGHT BUTTON_RIGHT
352 #define SNAKE2_UP BUTTON_UP
353 #define SNAKE2_DOWN BUTTON_DOWN
354 #define SNAKE2_QUIT BUTTON_POWER
355 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
356 #define SNAKE2_PLAYPAUSE_TEXT "Select"
359 #error No keymap defined!
362 #ifdef HAVE_TOUCHSCREEN
364 #define SNAKE2_LEFT BUTTON_MIDLEFT
367 #define SNAKE2_RIGHT BUTTON_MIDRIGHT
370 #define SNAKE2_UP BUTTON_TOPMIDDLE
373 #define SNAKE2_DOWN BUTTON_BOTTOMMIDDLE
376 #define SNAKE2_QUIT BUTTON_TOPLEFT
378 #ifndef SNAKE2_PLAYPAUSE
379 #define SNAKE2_PLAYPAUSE BUTTON_CENTER
381 #ifndef SNAKE2_PLAYPAUSE_TEXT
382 #define SNAKE2_PLAYPAUSE_TEXT "CENTER"
386 static int max_levels
= 0;
387 static char (*level_cache
)[HEIGHT
][WIDTH
];
389 /*Board itself - 2D int array*/
390 static int board
[WIDTH
][HEIGHT
];
392 Buffer for sorting movement (in case user presses two movements during a
395 static int ardirectionbuffer
[2];
402 static int level
= 4, speed
= 5,dead
= 0, quit
= 0;
403 static int sillydir
= 0, num_levels
= 0;
404 static int level_from_file
= 0;
405 static int headx
, heady
, tailx
, taily
, applecountdown
= 5;
406 static int game_type
= 0;
407 static int num_apples_to_get
=1;
408 static int num_apples_to_got
=0;
409 static int game_b_level
=0;
410 static int applecount
=0;
411 /* used for string width, height for orientation purposes */
412 static int strwdt
, strhgt
;
413 static char strbuf
[32];
416 static struct highscore highscores
[NUM_SCORES
];
424 #define EAST_NORTH 32
425 #define EAST_SOUTH 64
426 #define WEST_NORTH 128
427 #define WEST_SOUTH 256
429 #define NORTH_EAST 512
430 #define NORTH_WEST 1024
431 #define SOUTH_EAST 2048
432 #define SOUTH_WEST 4096
434 #define LEVELS_FILE PLUGIN_GAMES_DIR "/snake2.levels"
435 #define SCORE_FILE PLUGIN_GAMES_DATA_DIR "/snake2.score"
437 static int load_all_levels(void)
442 char buf
[64]; /* Larger than WIDTH, to allow for whitespace after the
445 /* Init the level_cache pointer and
446 calculate how many levels that will fit */
447 level_cache
= rb
->plugin_get_buffer(&size
);
448 max_levels
= size
/ (HEIGHT
*WIDTH
);
453 if ((fd
= rb
->open(LEVELS_FILE
, O_RDONLY
)) < 0)
458 while(rb
->read_line(fd
, buf
, 64) > 0)
460 if(rb
->strlen(buf
) == 0) /* Separator? */
463 if(num_levels
> max_levels
)
465 rb
->splash(HZ
, "Too many levels in file");
471 rb
->memcpy(level_cache
[num_levels
][linecnt
], buf
, WIDTH
);
473 if(linecnt
== HEIGHT
)
484 ** Completely clear the board of walls and/or snake
487 static void clear_board( void)
491 for (x
= 0; x
< WIDTH
; x
++)
493 for (y
= 0; y
< HEIGHT
; y
++)
500 static int load_level( int level_number
)
504 for(y
= 0;y
< HEIGHT
;y
++)
506 for(x
= 0;x
< WIDTH
;x
++)
508 switch(level_cache
[level_number
][y
][x
])
528 ** Gets the currently chosen direction from the first place
529 ** in the direction buffer. If there is something in the
530 ** next part of the buffer then that is moved to the first place
532 static void get_direction( void )
534 /*if 1st place is empty*/
535 if(ardirectionbuffer
[0] != -1)
537 /*return this direction*/
538 dir
= ardirectionbuffer
[0];
539 ardirectionbuffer
[0]=-1;
540 /*now see if one needs moving:*/
541 if(ardirectionbuffer
[1] != -1)
543 /*there's a move waiting to be done
544 so move it into the space:*/
545 ardirectionbuffer
[0] = ardirectionbuffer
[1];
546 ardirectionbuffer
[1] = -1;
552 ** Sets the direction
554 static void set_direction(int newdir
)
556 if(ardirectionbuffer
[0] != newdir
)
558 /*if 1st place is empty*/
559 if(ardirectionbuffer
[0] == -1)
562 ardirectionbuffer
[0] = newdir
;
567 if(ardirectionbuffer
[0] != newdir
) ardirectionbuffer
[1] = newdir
;
570 if(frames
< 0) ardirectionbuffer
[0] = newdir
;
574 static void new_level(int level
)
578 ardirectionbuffer
[0] = -1;
579 ardirectionbuffer
[1] = -1;
586 /*Create a small snake to start off with*/
587 board
[headx
][heady
] = dir
;
588 board
[headx
-1][heady
] = dir
;
589 board
[headx
-2][heady
] = dir
;
590 board
[headx
-3][heady
] = dir
;
591 board
[headx
-4][heady
] = dir
;
595 static void init_snake(void)
601 new_level(level_from_file
);
604 #if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
605 static void draw_frame_bitmap(int header_type
)
607 rb
->lcd_bitmap(header_type
==1? snake2_header1
: snake2_header2
, 0, 0,
608 BMPWIDTH_snake2_header
, BMPHEIGHT_snake2_header
);
609 rb
->lcd_bitmap(snake2_left
, 0, BMPHEIGHT_snake2_header
,
610 BMPWIDTH_snake2_left
, BMPHEIGHT_snake2_left
);
611 rb
->lcd_bitmap(snake2_right
,
612 LCD_WIDTH
- BMPWIDTH_snake2_right
, BMPHEIGHT_snake2_header
,
613 BMPWIDTH_snake2_right
, BMPHEIGHT_snake2_right
);
614 rb
->lcd_bitmap(snake2_bottom
,
615 0, BMPHEIGHT_snake2_header
+ BMPHEIGHT_snake2_left
,
616 BMPWIDTH_snake2_bottom
, BMPHEIGHT_snake2_bottom
);
621 ** Draws the apple. If it doesn't exist then
622 ** a new one get's created.
624 static void draw_apple_bit(int x
, int y
)
626 rb
->lcd_fillrect((CENTER_X
+x
*MULTIPLIER
)+1, CENTER_Y
+y
*MULTIPLIER
,
627 MODIFIER_2
, MODIFIER_1
);
628 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
, (CENTER_Y
+y
*MULTIPLIER
)+1,
629 MODIFIER_1
, MODIFIER_2
);
632 static void draw_apple( void )
636 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 128
637 draw_frame_bitmap(2);
639 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", applecount
);
640 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
641 rb
->lcd_putsxy(TOP_X3
- strwdt
/2, TOP_Y2
, strbuf
);
643 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", score
);
644 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
645 rb
->lcd_putsxy(TOP_X4
- strwdt
/2, TOP_Y2
, strbuf
);
652 x
= (rb
->rand() % (WIDTH
-1))+1;
653 y
= (rb
->rand() % (HEIGHT
-1))+1;
654 } while (board
[x
][y
]);
657 applex
= x
;appley
= y
;
659 draw_apple_bit(applex
, appley
);
668 static void draw_vertical_bit(int x
, int y
)
670 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+1, CENTER_Y
+y
*MULTIPLIER
,
671 MODIFIER_2
, MODIFIER_1
);
680 static void draw_horizontal_bit(int x
, int y
)
682 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
, CENTER_Y
+y
*MULTIPLIER
+1,
683 MODIFIER_1
, MODIFIER_2
);
692 static void draw_n_to_e_bit(int x
, int y
)
694 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+1, CENTER_Y
+y
*MULTIPLIER
+2,
695 MODIFIER_2
, MODIFIER_2
);
696 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+2, CENTER_Y
+y
*MULTIPLIER
+1,
697 MODIFIER_2
, MODIFIER_2
);
706 static void draw_w_to_s_bit(int x
, int y
)
708 draw_n_to_e_bit(x
,y
);
717 static void draw_n_to_w_bit(int x
, int y
)
719 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
, CENTER_Y
+y
*MULTIPLIER
+1,
720 MODIFIER_2
, MODIFIER_2
);
721 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+1, CENTER_Y
+y
*MULTIPLIER
+2,
722 MODIFIER_2
, MODIFIER_2
);
731 static void draw_e_to_s_bit(int x
, int y
)
733 draw_n_to_w_bit(x
, y
);
742 static void draw_s_to_e_bit(int x
, int y
)
744 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+1, CENTER_Y
+y
*MULTIPLIER
,
745 MODIFIER_2
, MODIFIER_2
);
746 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+2, CENTER_Y
+y
*MULTIPLIER
+1,
747 MODIFIER_2
, MODIFIER_2
);
756 static void draw_w_to_n_bit(int x
, int y
)
758 draw_s_to_e_bit(x
,y
);
767 static void draw_e_to_n_bit(int x
, int y
)
769 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+1, CENTER_Y
+y
*MULTIPLIER
,
770 MODIFIER_2
, MODIFIER_2
);
771 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
, CENTER_Y
+y
*MULTIPLIER
+1,
772 MODIFIER_2
, MODIFIER_2
);
781 static void draw_s_to_w_bit(int x
, int y
)
783 draw_e_to_n_bit(x
, y
);
786 static void draw_head_bit(int x
, int y
)
788 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
, CENTER_Y
+y
*MULTIPLIER
,
789 MODIFIER_1
, MODIFIER_1
);
794 ** Draws a wall/obsticals
796 static void draw_boundary ( void )
800 /*TODO: Load levels from file!*/
802 /*top and bottom line*/
803 for(x
=0; x
< WIDTH
; x
++)
806 board
[x
][HEIGHT
-1] = WEST
;
809 /*left and right lines*/
810 for(y
=0; y
< HEIGHT
; y
++)
813 board
[WIDTH
-1][y
] = SOUTH
;
817 board
[0][0] = NORTH_EAST
;
818 board
[WIDTH
-1][0] = EAST_SOUTH
;
819 board
[0][HEIGHT
-1] = SOUTH_EAST
;
820 board
[WIDTH
-1][HEIGHT
-1] = EAST_NORTH
;
825 ** Redraw the entire board
827 static void redraw (void)
831 #ifdef HAVE_LCD_COLOR
832 rb
->lcd_set_foreground(LCD_BLACK
);
833 rb
->lcd_set_background(LCD_WHITE
);
836 rb
->lcd_clear_display();
838 for (x
= 0; x
< WIDTH
; x
++)
840 for (y
= 0; y
< HEIGHT
; y
++)
845 draw_apple_bit(x
, y
);
852 draw_vertical_bit(x
,y
);
857 draw_horizontal_bit(x
,y
);
867 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 128
868 draw_frame_bitmap(2);
870 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", applecount
);
871 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
872 rb
->lcd_putsxy(TOP_X3
- strwdt
/2, TOP_Y2
, strbuf
);
874 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", score
);
875 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
876 rb
->lcd_putsxy(TOP_X4
- strwdt
/2, TOP_Y2
, strbuf
);
881 ** Draws the snake bit described by nCurrentBit at position x/y
882 ** deciding whether it's a corner bit by examing the nPrevious bit
884 static void draw_snake_bit(int currentbit
, int previousbit
, int x
, int y
)
886 rb
->lcd_set_drawmode(DRMODE_SOLID
|DRMODE_INVERSEVID
);
888 rb
->lcd_set_drawmode(DRMODE_SOLID
);
897 draw_vertical_bit(x
,y
);
901 draw_e_to_n_bit(x
,y
);
905 draw_w_to_n_bit(x
,y
);
915 draw_horizontal_bit(x
,y
);
919 draw_n_to_e_bit(x
,y
);
923 draw_s_to_e_bit(x
,y
);
933 draw_vertical_bit(x
,y
);
937 draw_e_to_s_bit(x
,y
);
941 draw_w_to_s_bit(x
,y
);
951 draw_horizontal_bit(x
,y
);
955 draw_s_to_w_bit(x
,y
);
959 draw_n_to_w_bit(x
,y
);
966 static void redraw_snake(void)
968 int x
= tailx
, y
= taily
;
969 int olddir
, newdir
= board
[x
][y
];
971 while (x
!= headx
|| y
!= heady
)
1004 newdir
= board
[x
][y
];
1005 if(olddir
!= newdir
)
1006 draw_snake_bit(newdir
, olddir
, x
, y
);
1011 ** Death 'sequence' and end game stuff.
1013 static void die (void)
1018 rb
->splash(HZ
*2, "Oops!");
1020 rb
->lcd_clear_display();
1024 rb
->lcd_getstringsize("You died!",&strwdt
,&strhgt
);
1025 rb
->lcd_putsxy((LCD_WIDTH
- strwdt
)/2,strhgt
,"You died!");
1027 rb
->snprintf(strbuf
, sizeof(strbuf
), "Your score: %d", score
);
1028 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1029 rb
->lcd_putsxy((LCD_WIDTH
- strwdt
)/2, strhgt
* 2 + 2, strbuf
);
1031 if (highscore_update(score
, level_from_file
, game_type
==0?"Type A":"Type B",
1032 highscores
, NUM_SCORES
) == 0)
1034 rb
->lcd_getstringsize("New high score!",&strwdt
,&strhgt
);
1035 rb
->lcd_putsxy((LCD_WIDTH
- strwdt
)/2,strhgt
* 4 + 2,"New high score!");
1039 rb
->snprintf(strbuf
, sizeof(strbuf
), "High score: %d", highscores
[0].score
);
1040 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1041 rb
->lcd_putsxy((LCD_WIDTH
- strwdt
)/2, strhgt
* 5, strbuf
);
1044 rb
->snprintf(strbuf
, sizeof(strbuf
), "Press %s...", SNAKE2_PLAYPAUSE_TEXT
);
1045 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1046 rb
->lcd_putsxy((LCD_WIDTH
- strwdt
)/2, strhgt
* 7, strbuf
);
1052 button
=rb
->button_get(true);
1055 case SNAKE2_PLAYPAUSE
:
1065 ** Check for collision. TODO: Currently this
1066 ** sets of the death sequence. What we want is it to only return a true/false
1067 ** depending on whether a collision occured.
1069 static void collision ( int x
, int y
)
1074 switch (board
[x
][y
])
1080 score
= score
+ (1 * level
);
1087 if(num_apples_to_get
== num_apples_to_got
)
1090 if(level_from_file
>= num_levels
)
1092 level_from_file
= 1;
1093 /*and increase the number of apples to pick up
1094 before level changes*/
1095 num_apples_to_get
+=2;
1098 rb
->splash(HZ
, "Level Completed!");
1099 new_level(level_from_file
);
1104 num_apples_to_got
++;
1120 static void move( void )
1123 /*this actually sets the dir variable.*/
1129 board
[headx
][heady
]=NORTH
;
1133 board
[headx
][heady
]=EAST
;
1137 board
[headx
][heady
]=SOUTH
;
1141 board
[headx
][heady
]=WEST
;
1156 draw_head_bit(headx
, heady
);
1159 if(applecountdown
<= 0)
1161 rb
->lcd_set_drawmode(DRMODE_SOLID
|DRMODE_INVERSEVID
);
1162 draw_head_bit(tailx
, taily
);
1163 rb
->lcd_set_drawmode(DRMODE_SOLID
);
1165 taildir
= board
[tailx
][taily
];
1166 board
[tailx
][taily
] = 0;
1201 static void frame (void)
1203 int olddir
, noldx
, noldy
, temp
;
1210 if(heady
== HEIGHT
-1)
1215 olddir
= board
[headx
][temp
];
1224 olddir
= board
[temp
][heady
];
1233 olddir
= board
[headx
][temp
];
1237 if(headx
== WIDTH
-1)
1242 olddir
= board
[temp
][heady
];
1249 now redraw the bit that was
1250 the tail, to something snake-like:
1252 draw_snake_bit(dir
, olddir
, noldx
, noldy
);
1254 collision(headx
, heady
);
1259 static void game_pause (void)
1263 rb
->lcd_clear_display();
1264 rb
->lcd_getstringsize("Paused",&strwdt
,&strhgt
);
1265 rb
->lcd_putsxy((LCD_WIDTH
- strwdt
)/2,LCD_HEIGHT
/2,"Paused");
1270 button
= rb
->button_get(true);
1273 case SNAKE2_PLAYPAUSE
:
1276 draw_head_bit(headx
, heady
);
1281 #ifdef SNAKE2_RC_QUIT
1282 case SNAKE2_RC_QUIT
:
1290 if (rb
->default_event_handler(button
)==SYS_USB_CONNECTED
) {
1300 static void game (void)
1312 if(frames
> 0) frames
= 0;
1326 /*it has, great set frames to a positive value again:*/
1336 rb
->sleep(HZ
/speed
);
1338 button
= rb
->button_get(false);
1340 #ifdef HAS_BUTTON_HOLD
1341 if (rb
->button_hold())
1342 button
= SNAKE2_PLAYPAUSE
;
1348 case SNAKE2_UP
| BUTTON_REPEAT
:
1349 if (dir
!= SOUTH
) set_direction(NORTH
);
1353 case SNAKE2_RIGHT
| BUTTON_REPEAT
:
1354 if (dir
!= WEST
) set_direction(EAST
);
1358 case SNAKE2_DOWN
| BUTTON_REPEAT
:
1359 if (dir
!= NORTH
) set_direction(SOUTH
);
1363 case SNAKE2_LEFT
| BUTTON_REPEAT
:
1364 if (dir
!= EAST
) set_direction(WEST
);
1367 #ifdef SNAKE2_RC_QUIT
1368 case SNAKE2_RC_QUIT
:
1374 case SNAKE2_PLAYPAUSE
:
1379 if (rb
->default_event_handler(button
)==SYS_USB_CONNECTED
) {
1389 static void select_maze(void)
1394 load_level( level_from_file
);
1400 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 128
1401 draw_frame_bitmap(1);
1403 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", level
);
1404 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1405 rb
->lcd_putsxy(TOP_X3
- strwdt
/2, TOP_Y2
, strbuf
);
1407 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", level_from_file
);
1408 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1409 rb
->lcd_putsxy(TOP_X2
- strwdt
/2, TOP_Y1
, strbuf
);
1411 rb
->strcpy(strbuf
, game_type
==0? "A": "B");
1412 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1413 rb
->lcd_putsxy(TOP_X1
, TOP_Y1
, strbuf
);
1415 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", highscores
[0].score
);
1416 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1417 rb
->lcd_putsxy(TOP_X4
- strwdt
/2, TOP_Y2
, strbuf
);
1420 rb
->snprintf(strbuf
, sizeof(strbuf
), "Maze: %d", level_from_file
);
1421 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1422 rb
->lcd_putsxy((WIDTH
*MULTIPLIER
- strwdt
)/2,
1423 (HEIGHT
*MULTIPLIER
- strhgt
)/2, strbuf
);
1428 button
= rb
->button_get(true);
1432 case SNAKE2_PLAYPAUSE
:
1437 if(level_from_file
< num_levels
)
1440 level_from_file
= 0;
1441 load_level( level_from_file
);
1446 if(level_from_file
> 0)
1449 level_from_file
= num_levels
;
1450 load_level( level_from_file
);
1454 if (rb
->default_event_handler(button
)==SYS_USB_CONNECTED
) {
1464 static void game_init(void)
1468 static const struct opt_items type_options
[] = {
1473 MENUITEM_STRINGLIST(menu
, "Snake2 Menu", NULL
,
1475 "Game Type", "Select Maze", "Speed",
1477 "Playback Control", "Quit");
1479 rb
->button_clear_queue();
1487 switch (rb
->do_menu(&menu
, &selection
, NULL
, false)) {
1492 rb
->set_option("Game Type", &game_type
, INT
,
1493 type_options
, 2, NULL
);
1500 rb
->set_int("Speed", "", UNIT_INT
, &level
,
1501 NULL
, 1, 1, 10, NULL
);
1504 highscore_show(-1, highscores
, NUM_SCORES
, true);
1507 playback_control(NULL
);
1512 case MENU_ATTACHED_USB
:
1521 enum plugin_status
plugin_start(const void* parameter
)
1525 /* Lets use the default font */
1526 rb
->lcd_setfont(FONT_SYSFIXED
);
1528 rb
->lcd_set_backdrop(NULL
);
1533 if (num_levels
== 0) {
1534 rb
->splash(HZ
*2, "Failed loading levels!");
1538 highscore_load(SCORE_FILE
, highscores
, NUM_SCORES
);
1546 rb
->lcd_clear_display();
1555 highscore_save(SCORE_FILE
, highscores
, NUM_SCORES
);
1557 return (quit
==1) ? PLUGIN_OK
: PLUGIN_USB_CONNECTED
;