2 \screenshot{plugins/images/ss-snake2
}
3 {Snake
2 {--
} The Snake Strikes Back
}{img:snake2
}
5 Another version of the Snake game. Move the snake around, and eat the
6 apples that pop up on the screen. Each time an apple is eaten, the
7 snake gets longer. The game ends when the snake hits a wall, or runs
11 \multicolumn{2}{c
}{\textbf{In menu
}}\\
\hline
12 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD
%
13 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD
%
14 ,SANSA_FUZE_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD
}
15 {\ButtonUp{} /
\ButtonDown}
16 \opt{IPOD_4G_PAD,IPOD_3G_PAD
}{\ButtonScrollFwd{} /
\ButtonScrollBack}
17 \opt{IRIVER_H10_PAD,MPIO_HD300_PAD
}{\ButtonScrollUp{} /
\ButtonScrollDown}
18 \opt{COWON_D2_PAD
}{\TouchTopMiddle{} /
\TouchBottomMiddle}
19 \opt{HAVEREMOTEKEYMAP
}{&
}
21 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD
%
22 ,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD
%
23 ,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD
%
25 {\ButtonRight{} /
\ButtonLeft}
26 \opt{ONDIO_PAD
}{\ButtonRight}
27 \opt{COWON_D2_PAD
}{\TouchMidRight{} /
\TouchMidLeft}
28 \opt{MPIO_HD300_PAD
}{\ButtonRew /
\ButtonFF}
29 \opt{HAVEREMOTEKEYMAP
}{&
}
30 & Select starting maze\\
31 \opt{RECORDER_PAD
}{\ButtonFThree}
32 \opt{ONDIO_PAD
}{\ButtonLeft}
33 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD
}{\ButtonMode}
34 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD
}{\ButtonPlay}
35 \opt{SANSA_E200_PAD,SANSA_C200_PAD
}{\ButtonRec}
36 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD
}{\ButtonMenu}
37 \opt{PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD
}{\ButtonUp{} /
\ButtonDown}
38 \opt{MPIOH_HD300_PAD
}{\ButtonScrollUp /
\ButtonScrollDown}
39 \opt{HAVEREMOTEKEYMAP
}{&
}
40 & Select game type (A or B)\\
41 \opt{RECORDER_PAD,MPIO_HD300_PAD
}{\ButtonPlay}
42 \opt{ONDIO_PAD
}{\ButtonMenu}
43 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD
}{\ButtonOn}
44 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD
%
45 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD,SANSA_FUZEPLUS_PAD
}
47 \opt{IRIVER_H10_PAD
}{\ButtonFF}
48 \opt{COWON_D2_PAD
}{\TouchCenter}
49 \opt{PBELL_VIBE500_PAD
}{\ButtonOK}
50 \opt{HAVEREMOTEKEYMAP
}{&
}
51 & Start the game\\
\hline
52 \multicolumn{2}{c
}{\textbf{In game
}}\\
\hline
53 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD
%
54 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD
%
55 ,SANSA_FUZE_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD
}
56 {\ButtonUp{} /
\ButtonDown{} /
\ButtonLeft{} /
\ButtonRight}
57 \opt{IPOD_4G_PAD,IPOD_3G_PAD
}{\ButtonMenu{} /
\ButtonPlay{} /
\ButtonLeft{} /
\ButtonRight}
58 \opt{IRIVER_H10_PAD
}{\ButtonScrollUp{} /
\ButtonScrollDown{} /
\ButtonLeft{} /
\ButtonRight}
59 \opt{COWON_D2_PAD
}{\TouchTopMiddle{} /
\TouchBottomMiddle /
\TouchMidLeft{} /
\TouchMidRight}
60 \opt{MPIO_HD300_PAD
}{\ButtonRew /
\ButtonFF /
\ButtonScrollUp /
\ButtonScrollDown}
61 \opt{HAVEREMOTEKEYMAP
}{&
}
63 \opt{RECORDER_PAD,PBELL_VIBE500_PAD,MPIO_HD300_PAD,SANSA_FUZEPLUS_PAD
}{\ButtonPlay}
64 \opt{ONDIO_PAD
}{\ButtonMenu}
65 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD
}{\ButtonOn}
66 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD
%
67 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD
}
69 \opt{IRIVER_H10_PAD
}{\ButtonFF}
70 \opt{COWON_D2_PAD
}{\TouchCenter}
71 \opt{HAVEREMOTEKEYMAP
}{&
}
72 & Pause and resume the game\\
73 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD
}{\ButtonOff}
74 \opt{IPOD_4G_PAD,IPOD_3G_PAD
}{\ButtonSelect+
\ButtonMenu}
75 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD
%
76 ,MROBE100_PAD,COWON_D2_PAD,SANSA_FUZEPLUS_PAD
}{\ButtonPower}
77 \opt{SANSA_FUZE_PAD
}{Long
\ButtonHome}
78 \opt{GIGABEAT_S_PAD
}{\ButtonBack}
79 \opt{PBELL_VIBE500_PAD
}{\ButtonRec}
80 \opt{MPIO_HD300_PAD
}{Long
\ButtonMenu}
81 \opt{HAVEREMOTEKEYMAP
}{&
}
85 In game A, the maze stays the same, in game B
86 after an increasing number of apples eaten the maze is replaced by a