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[maemo-rb.git] / manual / plugins / snake2.tex
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1 \subsection{Snake 2}
2 \screenshot{plugins/images/ss-snake2}
3 {Snake 2 {--} The Snake Strikes Back}{img:snake2}
5 Another version of the Snake game. Move the snake around, and eat the
6 apples that pop up on the screen. Each time an apple is eaten, the
7 snake gets longer. The game ends when the snake hits a wall, or runs
8 into itself.
10 \begin{btnmap}
11 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
12 ,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
13 ,SANSA_FUZE_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}
14 {\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
15 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
16 \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
17 \opt{COWON_D2_PAD}{\TouchTopMiddle{} / \TouchBottomMiddle / \TouchMidLeft{} / \TouchMidRight}
18 \opt{MPIO_HD300_PAD}{\ButtonRew / \ButtonFF / \ButtonScrollUp / \ButtonScrollDown}
19 \opt{HAVEREMOTEKEYMAP}{& }
20 & Steer the snake\\
21 \opt{RECORDER_PAD,PBELL_VIBE500_PAD,MPIO_HD300_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPlay}
22 \opt{ONDIO_PAD}{\ButtonMenu}
23 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
24 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD%
25 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD}
26 {\ButtonSelect}
27 \opt{IRIVER_H10_PAD}{\ButtonFF}
28 \opt{COWON_D2_PAD}{\TouchCenter}
29 \opt{HAVEREMOTEKEYMAP}{& }
30 & Pause and resume the game\\
31 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
32 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
33 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD,GIGABEAT_PAD%
34 ,MROBE100_PAD,COWON_D2_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower}
35 \opt{SANSA_FUZE_PAD}{Long \ButtonHome}
36 \opt{GIGABEAT_S_PAD}{\ButtonBack}
37 \opt{PBELL_VIBE500_PAD}{\ButtonRec}
38 \opt{MPIO_HD300_PAD}{Long \ButtonMenu}
39 \opt{HAVEREMOTEKEYMAP}{& }
40 & Quit\\
41 \end{btnmap}
43 In game A, the maze stays the same, in game B
44 after an increasing number of apples eaten the maze is replaced by a
45 new one.