1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2003 Mat Holton
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
25 Board consists of a WIDTHxHEIGHT grid. If board element is 0 then nothing is
26 there otherwise it is part of the snake or a wall.
28 Head and Tail are stored
34 #include "lib/highscore.h"
35 #include "lib/playback_control.h"
42 #if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
43 #include "pluginbitmaps/snake2_header1.h"
44 #include "pluginbitmaps/snake2_header2.h"
45 #include "pluginbitmaps/snake2_left.h"
46 #include "pluginbitmaps/snake2_right.h"
47 #include "pluginbitmaps/snake2_bottom.h"
48 #define BMPHEIGHT_snake2_header BMPHEIGHT_snake2_header1
49 #define BMPWIDTH_snake2_header BMPWIDTH_snake2_header1
52 #if (LCD_WIDTH >= 640) && (LCD_HEIGHT >= 480)
53 #define MULTIPLIER 20 /*Modifier for porting on other screens*/
58 #define TOP_X1 68 /* x-coord of the upperleft item (game type) */
59 #define TOP_X2 562 /* x-coord of the upperright item (maze type) */
60 #define TOP_X3 84 /* x-coord of the lowerleft item (speed) */
61 #define TOP_X4 548 /* x-coord of the lowerright item (hi-score) */
62 #define TOP_Y1 8 /* y-coord of the top row of items */
63 #define TOP_Y2 50 /* y-coord of the bottom row of items */
64 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
65 #define MULTIPLIER 10 /*Modifier for porting on other screens*/
70 #define TOP_X1 34 /* x-coord of the upperleft item (game type) */
71 #define TOP_X2 281 /* x-coord of the upperright item (maze type) */
72 #define TOP_X3 42 /* x-coord of the lowerleft item (speed) */
73 #define TOP_X4 274 /* x-coord of the lowerright item (hi-score) */
74 #define TOP_Y1 4 /* y-coord of the top row of items */
75 #define TOP_Y2 25 /* y-coord of the bottom row of items */
76 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 168)
88 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
100 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132)
112 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
133 /* variable button definitions */
134 #if CONFIG_KEYPAD == RECORDER_PAD
135 #define SNAKE2_LEFT BUTTON_LEFT
136 #define SNAKE2_RIGHT BUTTON_RIGHT
137 #define SNAKE2_UP BUTTON_UP
138 #define SNAKE2_DOWN BUTTON_DOWN
139 #define SNAKE2_QUIT BUTTON_OFF
140 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
141 #define SNAKE2_PLAYPAUSE_TEXT "Play"
143 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
144 #define SNAKE2_LEFT BUTTON_LEFT
145 #define SNAKE2_RIGHT BUTTON_RIGHT
146 #define SNAKE2_UP BUTTON_UP
147 #define SNAKE2_DOWN BUTTON_DOWN
148 #define SNAKE2_QUIT BUTTON_OFF
149 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
150 #define SNAKE2_PLAYPAUSE_TEXT "Select"
152 #elif CONFIG_KEYPAD == ONDIO_PAD
153 #define SNAKE2_LEFT BUTTON_LEFT
154 #define SNAKE2_RIGHT BUTTON_RIGHT
155 #define SNAKE2_UP BUTTON_UP
156 #define SNAKE2_DOWN BUTTON_DOWN
157 #define SNAKE2_QUIT BUTTON_OFF
158 #define SNAKE2_PLAYPAUSE BUTTON_MENU
159 #define SNAKE2_PLAYPAUSE_TEXT "Menu"
161 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
162 (CONFIG_KEYPAD == IRIVER_H300_PAD)
163 #define SNAKE2_LEFT BUTTON_LEFT
164 #define SNAKE2_RIGHT BUTTON_RIGHT
165 #define SNAKE2_UP BUTTON_UP
166 #define SNAKE2_DOWN BUTTON_DOWN
167 #define SNAKE2_QUIT BUTTON_OFF
168 #define SNAKE2_PLAYPAUSE BUTTON_ON
169 #define SNAKE2_PLAYPAUSE_TEXT "Play"
171 #define SNAKE2_RC_QUIT BUTTON_RC_STOP
173 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
174 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
175 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
176 #define SNAKE2_LEFT BUTTON_LEFT
177 #define SNAKE2_RIGHT BUTTON_RIGHT
178 #define SNAKE2_UP BUTTON_MENU
179 #define SNAKE2_DOWN BUTTON_PLAY
180 #define SNAKE2_QUIT (BUTTON_SELECT | BUTTON_MENU)
181 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
182 #define SNAKE2_PLAYPAUSE_TEXT "Select"
184 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
185 #define SNAKE2_LEFT BUTTON_LEFT
186 #define SNAKE2_RIGHT BUTTON_RIGHT
187 #define SNAKE2_UP BUTTON_UP
188 #define SNAKE2_DOWN BUTTON_DOWN
189 #define SNAKE2_QUIT BUTTON_POWER
190 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
191 #define SNAKE2_PLAYPAUSE_TEXT "Select"
193 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
194 #define SNAKE2_LEFT BUTTON_LEFT
195 #define SNAKE2_RIGHT BUTTON_RIGHT
196 #define SNAKE2_UP BUTTON_UP
197 #define SNAKE2_DOWN BUTTON_DOWN
198 #define SNAKE2_QUIT BUTTON_POWER
199 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
200 #define SNAKE2_PLAYPAUSE_TEXT "Select"
202 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
203 (CONFIG_KEYPAD == SANSA_C200_PAD)
204 #define SNAKE2_LEFT BUTTON_LEFT
205 #define SNAKE2_RIGHT BUTTON_RIGHT
206 #define SNAKE2_UP BUTTON_UP
207 #define SNAKE2_DOWN BUTTON_DOWN
208 #define SNAKE2_QUIT BUTTON_POWER
209 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
210 #define SNAKE2_PLAYPAUSE_TEXT "Select"
212 #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
213 (CONFIG_KEYPAD == SANSA_M200_PAD)
214 #define SNAKE2_LEFT BUTTON_LEFT
215 #define SNAKE2_RIGHT BUTTON_RIGHT
216 #define SNAKE2_UP BUTTON_UP
217 #define SNAKE2_DOWN BUTTON_DOWN
218 #define SNAKE2_QUIT BUTTON_POWER
219 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
220 #define SNAKE2_PLAYPAUSE_TEXT "Select"
222 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
223 #define SNAKE2_LEFT BUTTON_LEFT
224 #define SNAKE2_RIGHT BUTTON_RIGHT
225 #define SNAKE2_UP BUTTON_UP
226 #define SNAKE2_DOWN BUTTON_DOWN
227 #define SNAKE2_QUIT (BUTTON_HOME|BUTTON_REPEAT)
228 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
229 #define SNAKE2_PLAYPAUSE_TEXT "Select"
231 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
232 #define SNAKE2_LEFT BUTTON_LEFT
233 #define SNAKE2_RIGHT BUTTON_RIGHT
234 #define SNAKE2_UP BUTTON_SCROLL_UP
235 #define SNAKE2_DOWN BUTTON_SCROLL_DOWN
236 #define SNAKE2_QUIT BUTTON_POWER
237 #define SNAKE2_PLAYPAUSE BUTTON_FF
238 #define SNAKE2_PLAYPAUSE_TEXT "FF"
240 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
241 #define SNAKE2_LEFT BUTTON_LEFT
242 #define SNAKE2_RIGHT BUTTON_RIGHT
243 #define SNAKE2_UP BUTTON_UP
244 #define SNAKE2_DOWN BUTTON_DOWN
245 #define SNAKE2_QUIT BUTTON_BACK
246 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
247 #define SNAKE2_PLAYPAUSE_TEXT "Select"
249 #elif (CONFIG_KEYPAD == MROBE100_PAD)
250 #define SNAKE2_LEFT BUTTON_LEFT
251 #define SNAKE2_RIGHT BUTTON_RIGHT
252 #define SNAKE2_UP BUTTON_UP
253 #define SNAKE2_DOWN BUTTON_DOWN
254 #define SNAKE2_QUIT BUTTON_POWER
255 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
256 #define SNAKE2_PLAYPAUSE_TEXT "Select"
258 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
259 #define SNAKE2_LEFT BUTTON_RC_REW
260 #define SNAKE2_RIGHT BUTTON_RC_FF
261 #define SNAKE2_UP BUTTON_RC_VOL_UP
262 #define SNAKE2_DOWN BUTTON_RC_VOL_DOWN
263 #define SNAKE2_QUIT BUTTON_RC_REC
264 #define SNAKE2_PLAYPAUSE BUTTON_RC_PLAY
265 #define SNAKE2_PLAYPAUSE_TEXT "Play"
267 #elif (CONFIG_KEYPAD == COWON_D2_PAD)
268 #define SNAKE2_QUIT BUTTON_POWER
270 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
271 #define SNAKE2_LEFT BUTTON_LEFT
272 #define SNAKE2_RIGHT BUTTON_RIGHT
273 #define SNAKE2_UP BUTTON_UP
274 #define SNAKE2_DOWN BUTTON_DOWN
275 #define SNAKE2_QUIT BUTTON_BACK
276 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
277 #define SNAKE2_PLAYPAUSE_TEXT "Play"
279 #elif (CONFIG_KEYPAD == PHILIPS_HDD1630_PAD) || \
280 (CONFIG_KEYPAD == PHILIPS_HDD6330_PAD)
281 #define SNAKE2_LEFT BUTTON_LEFT
282 #define SNAKE2_RIGHT BUTTON_RIGHT
283 #define SNAKE2_UP BUTTON_UP
284 #define SNAKE2_DOWN BUTTON_DOWN
285 #define SNAKE2_QUIT BUTTON_POWER
286 #define SNAKE2_PLAYPAUSE BUTTON_VIEW
287 #define SNAKE2_PLAYPAUSE_TEXT "View"
289 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
290 #define SNAKE2_LEFT BUTTON_PREV
291 #define SNAKE2_RIGHT BUTTON_NEXT
292 #define SNAKE2_UP BUTTON_UP
293 #define SNAKE2_DOWN BUTTON_DOWN
294 #define SNAKE2_QUIT BUTTON_POWER
295 #define SNAKE2_PLAYPAUSE BUTTON_RIGHT
296 #define SNAKE2_PLAYPAUSE_TEXT "Right"
298 #elif (CONFIG_KEYPAD == ONDAVX747_PAD) || \
299 (CONFIG_KEYPAD == ONDAVX777_PAD) || \
300 CONFIG_KEYPAD == MROBE500_PAD
301 #define SNAKE2_QUIT BUTTON_POWER
303 #elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD)
304 #define SNAKE2_LEFT BUTTON_LEFT
305 #define SNAKE2_RIGHT BUTTON_RIGHT
306 #define SNAKE2_UP BUTTON_UP
307 #define SNAKE2_DOWN BUTTON_DOWN
308 #define SNAKE2_QUIT BUTTON_REC
309 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
310 #define SNAKE2_PLAYPAUSE_TEXT "Play"
312 #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
313 #define SNAKE2_LEFT BUTTON_PREV
314 #define SNAKE2_RIGHT BUTTON_NEXT
315 #define SNAKE2_UP BUTTON_UP
316 #define SNAKE2_DOWN BUTTON_DOWN
317 #define SNAKE2_QUIT BUTTON_REC
318 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
319 #define SNAKE2_PLAYPAUSE_TEXT "Play"
321 #elif CONFIG_KEYPAD == MPIO_HD200_PAD
322 #define SNAKE2_LEFT BUTTON_VOL_DOWN
323 #define SNAKE2_RIGHT BUTTON_VOL_UP
324 #define SNAKE2_UP BUTTON_REW
325 #define SNAKE2_DOWN BUTTON_FF
326 #define SNAKE2_QUIT (BUTTON_REC | BUTTON_PLAY)
327 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
328 #define SNAKE2_PLAYPAUSE_TEXT "Play"
330 #elif CONFIG_KEYPAD == MPIO_HD300_PAD
331 #define SNAKE2_LEFT BUTTON_MENU
332 #define SNAKE2_RIGHT BUTTON_ENTER
333 #define SNAKE2_UP BUTTON_UP
334 #define SNAKE2_DOWN BUTTON_DOWN
335 #define SNAKE2_QUIT (BUTTON_REC|BUTTON_REPEAT)
336 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
337 #define SNAKE2_PLAYPAUSE_TEXT "Play"
340 #error No keymap defined!
343 #ifdef HAVE_TOUCHSCREEN
345 #define SNAKE2_LEFT BUTTON_MIDLEFT
348 #define SNAKE2_RIGHT BUTTON_MIDRIGHT
351 #define SNAKE2_UP BUTTON_TOPMIDDLE
354 #define SNAKE2_DOWN BUTTON_BOTTOMMIDDLE
357 #define SNAKE2_QUIT BUTTON_TOPLEFT
359 #ifndef SNAKE2_PLAYPAUSE
360 #define SNAKE2_PLAYPAUSE BUTTON_CENTER
362 #ifndef SNAKE2_PLAYPAUSE_TEXT
363 #define SNAKE2_PLAYPAUSE_TEXT "CENTER"
367 static int max_levels
= 0;
368 static char (*level_cache
)[HEIGHT
][WIDTH
];
370 /*Board itself - 2D int array*/
371 static int board
[WIDTH
][HEIGHT
];
373 Buffer for sorting movement (in case user presses two movements during a
376 static int ardirectionbuffer
[2];
383 static int level
= 4, speed
= 5,dead
= 0, quit
= 0;
384 static int sillydir
= 0, num_levels
= 0;
385 static int level_from_file
= 0;
386 static int headx
, heady
, tailx
, taily
, applecountdown
= 5;
387 static int game_type
= 0;
388 static int num_apples_to_get
=1;
389 static int num_apples_to_got
=0;
390 static int game_b_level
=0;
391 static int applecount
=0;
392 /* used for string width, height for orientation purposes */
393 static int strwdt
, strhgt
;
394 static char strbuf
[32];
397 static struct highscore highscores
[NUM_SCORES
];
405 #define EAST_NORTH 32
406 #define EAST_SOUTH 64
407 #define WEST_NORTH 128
408 #define WEST_SOUTH 256
410 #define NORTH_EAST 512
411 #define NORTH_WEST 1024
412 #define SOUTH_EAST 2048
413 #define SOUTH_WEST 4096
415 #define LEVELS_FILE PLUGIN_GAMES_DIR "/snake2.levels"
416 #define SCORE_FILE PLUGIN_GAMES_DATA_DIR "/snake2.score"
418 int load_all_levels(void)
423 char buf
[64]; /* Larger than WIDTH, to allow for whitespace after the
426 /* Init the level_cache pointer and
427 calculate how many levels that will fit */
428 level_cache
= rb
->plugin_get_buffer(&size
);
429 max_levels
= size
/ (HEIGHT
*WIDTH
);
434 if ((fd
= rb
->open(LEVELS_FILE
, O_RDONLY
)) < 0)
439 while(rb
->read_line(fd
, buf
, 64) > 0)
441 if(rb
->strlen(buf
) == 0) /* Separator? */
444 if(num_levels
> max_levels
)
446 rb
->splash(HZ
, "Too many levels in file");
452 rb
->memcpy(level_cache
[num_levels
][linecnt
], buf
, WIDTH
);
454 if(linecnt
== HEIGHT
)
465 ** Completely clear the board of walls and/or snake
468 void clear_board( void)
472 for (x
= 0; x
< WIDTH
; x
++)
474 for (y
= 0; y
< HEIGHT
; y
++)
481 int load_level( int level_number
)
485 for(y
= 0;y
< HEIGHT
;y
++)
487 for(x
= 0;x
< WIDTH
;x
++)
489 switch(level_cache
[level_number
][y
][x
])
509 ** Gets the currently chosen direction from the first place
510 ** in the direction buffer. If there is something in the
511 ** next part of the buffer then that is moved to the first place
513 void get_direction( void )
515 /*if 1st place is empty*/
516 if(ardirectionbuffer
[0] != -1)
518 /*return this direction*/
519 dir
= ardirectionbuffer
[0];
520 ardirectionbuffer
[0]=-1;
521 /*now see if one needs moving:*/
522 if(ardirectionbuffer
[1] != -1)
524 /*there's a move waiting to be done
525 so move it into the space:*/
526 ardirectionbuffer
[0] = ardirectionbuffer
[1];
527 ardirectionbuffer
[1] = -1;
533 ** Sets the direction
535 void set_direction(int newdir
)
537 if(ardirectionbuffer
[0] != newdir
)
539 /*if 1st place is empty*/
540 if(ardirectionbuffer
[0] == -1)
543 ardirectionbuffer
[0] = newdir
;
548 if(ardirectionbuffer
[0] != newdir
) ardirectionbuffer
[1] = newdir
;
551 if(frames
< 0) ardirectionbuffer
[0] = newdir
;
555 void new_level(int level
)
559 ardirectionbuffer
[0] = -1;
560 ardirectionbuffer
[1] = -1;
567 /*Create a small snake to start off with*/
568 board
[headx
][heady
] = dir
;
569 board
[headx
-1][heady
] = dir
;
570 board
[headx
-2][heady
] = dir
;
571 board
[headx
-3][heady
] = dir
;
572 board
[headx
-4][heady
] = dir
;
576 void init_snake(void)
582 new_level(level_from_file
);
585 #if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
586 void draw_frame_bitmap(int header_type
)
588 rb
->lcd_bitmap(header_type
==1? snake2_header1
: snake2_header2
, 0, 0,
589 BMPWIDTH_snake2_header
, BMPHEIGHT_snake2_header
);
590 rb
->lcd_bitmap(snake2_left
, 0, BMPHEIGHT_snake2_header
,
591 BMPWIDTH_snake2_left
, BMPHEIGHT_snake2_left
);
592 rb
->lcd_bitmap(snake2_right
,
593 LCD_WIDTH
- BMPWIDTH_snake2_right
, BMPHEIGHT_snake2_header
,
594 BMPWIDTH_snake2_right
, BMPHEIGHT_snake2_right
);
595 rb
->lcd_bitmap(snake2_bottom
,
596 0, BMPHEIGHT_snake2_header
+ BMPHEIGHT_snake2_left
,
597 BMPWIDTH_snake2_bottom
, BMPHEIGHT_snake2_bottom
);
602 ** Draws the apple. If it doesn't exist then
603 ** a new one get's created.
605 void draw_apple_bit(int x
, int y
)
607 rb
->lcd_fillrect((CENTER_X
+x
*MULTIPLIER
)+1, CENTER_Y
+y
*MULTIPLIER
,
608 MODIFIER_2
, MODIFIER_1
);
609 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
, (CENTER_Y
+y
*MULTIPLIER
)+1,
610 MODIFIER_1
, MODIFIER_2
);
613 void draw_apple( void )
617 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 128
618 draw_frame_bitmap(2);
620 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", applecount
);
621 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
622 rb
->lcd_putsxy(TOP_X3
- strwdt
/2, TOP_Y2
, strbuf
);
624 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", score
);
625 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
626 rb
->lcd_putsxy(TOP_X4
- strwdt
/2, TOP_Y2
, strbuf
);
633 x
= (rb
->rand() % (WIDTH
-1))+1;
634 y
= (rb
->rand() % (HEIGHT
-1))+1;
635 } while (board
[x
][y
]);
638 applex
= x
;appley
= y
;
640 draw_apple_bit(applex
, appley
);
649 void draw_vertical_bit(int x
, int y
)
651 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+1, CENTER_Y
+y
*MULTIPLIER
,
652 MODIFIER_2
, MODIFIER_1
);
661 void draw_horizontal_bit(int x
, int y
)
663 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
, CENTER_Y
+y
*MULTIPLIER
+1,
664 MODIFIER_1
, MODIFIER_2
);
673 void draw_n_to_e_bit(int x
, int y
)
675 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+1, CENTER_Y
+y
*MULTIPLIER
+2,
676 MODIFIER_2
, MODIFIER_2
);
677 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+2, CENTER_Y
+y
*MULTIPLIER
+1,
678 MODIFIER_2
, MODIFIER_2
);
687 void draw_w_to_s_bit(int x
, int y
)
689 draw_n_to_e_bit(x
,y
);
698 void draw_n_to_w_bit(int x
, int y
)
700 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
, CENTER_Y
+y
*MULTIPLIER
+1,
701 MODIFIER_2
, MODIFIER_2
);
702 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+1, CENTER_Y
+y
*MULTIPLIER
+2,
703 MODIFIER_2
, MODIFIER_2
);
712 void draw_e_to_s_bit(int x
, int y
)
714 draw_n_to_w_bit(x
, y
);
723 void draw_s_to_e_bit(int x
, int y
)
725 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+1, CENTER_Y
+y
*MULTIPLIER
,
726 MODIFIER_2
, MODIFIER_2
);
727 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+2, CENTER_Y
+y
*MULTIPLIER
+1,
728 MODIFIER_2
, MODIFIER_2
);
737 void draw_w_to_n_bit(int x
, int y
)
739 draw_s_to_e_bit(x
,y
);
748 void draw_e_to_n_bit(int x
, int y
)
750 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
+1, CENTER_Y
+y
*MULTIPLIER
,
751 MODIFIER_2
, MODIFIER_2
);
752 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
, CENTER_Y
+y
*MULTIPLIER
+1,
753 MODIFIER_2
, MODIFIER_2
);
762 void draw_s_to_w_bit(int x
, int y
)
764 draw_e_to_n_bit(x
, y
);
767 void draw_head_bit(int x
, int y
)
769 rb
->lcd_fillrect(CENTER_X
+x
*MULTIPLIER
, CENTER_Y
+y
*MULTIPLIER
,
770 MODIFIER_1
, MODIFIER_1
);
774 ** Draws a wall/obsticals
776 void draw_boundary ( void )
780 /*TODO: Load levels from file!*/
782 /*top and bottom line*/
783 for(x
=0; x
< WIDTH
; x
++)
786 board
[x
][HEIGHT
-1] = WEST
;
789 /*left and right lines*/
790 for(y
=0; y
< HEIGHT
; y
++)
793 board
[WIDTH
-1][y
] = SOUTH
;
797 board
[0][0] = NORTH_EAST
;
798 board
[WIDTH
-1][0] = EAST_SOUTH
;
799 board
[0][HEIGHT
-1] = SOUTH_EAST
;
800 board
[WIDTH
-1][HEIGHT
-1] = EAST_NORTH
;
804 ** Redraw the entire board
810 #ifdef HAVE_LCD_COLOR
811 rb
->lcd_set_foreground(LCD_BLACK
);
812 rb
->lcd_set_background(LCD_WHITE
);
815 rb
->lcd_clear_display();
817 for (x
= 0; x
< WIDTH
; x
++)
819 for (y
= 0; y
< HEIGHT
; y
++)
824 draw_apple_bit(x
, y
);
831 draw_vertical_bit(x
,y
);
836 draw_horizontal_bit(x
,y
);
846 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 128
847 draw_frame_bitmap(2);
849 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", applecount
);
850 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
851 rb
->lcd_putsxy(TOP_X3
- strwdt
/2, TOP_Y2
, strbuf
);
853 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", score
);
854 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
855 rb
->lcd_putsxy(TOP_X4
- strwdt
/2, TOP_Y2
, strbuf
);
860 ** Draws the snake bit described by nCurrentBit at position x/y
861 ** deciding whether it's a corner bit by examing the nPrevious bit
863 void draw_snake_bit(int currentbit
, int previousbit
, int x
, int y
)
865 rb
->lcd_set_drawmode(DRMODE_SOLID
|DRMODE_INVERSEVID
);
867 rb
->lcd_set_drawmode(DRMODE_SOLID
);
876 draw_vertical_bit(x
,y
);
880 draw_e_to_n_bit(x
,y
);
884 draw_w_to_n_bit(x
,y
);
894 draw_horizontal_bit(x
,y
);
898 draw_n_to_e_bit(x
,y
);
902 draw_s_to_e_bit(x
,y
);
912 draw_vertical_bit(x
,y
);
916 draw_e_to_s_bit(x
,y
);
920 draw_w_to_s_bit(x
,y
);
930 draw_horizontal_bit(x
,y
);
934 draw_s_to_w_bit(x
,y
);
938 draw_n_to_w_bit(x
,y
);
945 void redraw_snake(void)
947 int x
= tailx
, y
= taily
;
948 int olddir
, newdir
= board
[x
][y
];
950 while (x
!= headx
|| y
!= heady
)
983 newdir
= board
[x
][y
];
985 draw_snake_bit(newdir
, olddir
, x
, y
);
990 ** Death 'sequence' and end game stuff.
997 rb
->splash(HZ
*2, "Oops!");
999 rb
->lcd_clear_display();
1003 rb
->lcd_getstringsize("You died!",&strwdt
,&strhgt
);
1004 rb
->lcd_putsxy((LCD_WIDTH
- strwdt
)/2,strhgt
,"You died!");
1006 rb
->snprintf(strbuf
, sizeof(strbuf
), "Your score: %d", score
);
1007 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1008 rb
->lcd_putsxy((LCD_WIDTH
- strwdt
)/2, strhgt
* 2 + 2, strbuf
);
1010 if (highscore_update(score
, level_from_file
, game_type
==0?"Type A":"Type B",
1011 highscores
, NUM_SCORES
) == 0)
1013 rb
->lcd_getstringsize("New high score!",&strwdt
,&strhgt
);
1014 rb
->lcd_putsxy((LCD_WIDTH
- strwdt
)/2,strhgt
* 4 + 2,"New high score!");
1018 rb
->snprintf(strbuf
, sizeof(strbuf
), "High score: %d", highscores
[0].score
);
1019 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1020 rb
->lcd_putsxy((LCD_WIDTH
- strwdt
)/2, strhgt
* 5, strbuf
);
1023 rb
->snprintf(strbuf
, sizeof(strbuf
), "Press %s...", SNAKE2_PLAYPAUSE_TEXT
);
1024 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1025 rb
->lcd_putsxy((LCD_WIDTH
- strwdt
)/2, strhgt
* 7, strbuf
);
1031 button
=rb
->button_get(true);
1034 case SNAKE2_PLAYPAUSE
:
1044 ** Check for collision. TODO: Currently this
1045 ** sets of the death sequence. What we want is it to only return a true/false
1046 ** depending on whether a collision occured.
1048 void collision ( int x
, int y
)
1053 switch (board
[x
][y
])
1059 score
= score
+ (1 * level
);
1066 if(num_apples_to_get
== num_apples_to_got
)
1069 if(level_from_file
>= num_levels
)
1071 level_from_file
= 1;
1072 /*and increase the number of apples to pick up
1073 before level changes*/
1074 num_apples_to_get
+=2;
1077 rb
->splash(HZ
, "Level Completed!");
1078 new_level(level_from_file
);
1083 num_apples_to_got
++;
1102 /*this actually sets the dir variable.*/
1108 board
[headx
][heady
]=NORTH
;
1112 board
[headx
][heady
]=EAST
;
1116 board
[headx
][heady
]=SOUTH
;
1120 board
[headx
][heady
]=WEST
;
1135 draw_head_bit(headx
, heady
);
1138 if(applecountdown
<= 0)
1140 rb
->lcd_set_drawmode(DRMODE_SOLID
|DRMODE_INVERSEVID
);
1141 draw_head_bit(tailx
, taily
);
1142 rb
->lcd_set_drawmode(DRMODE_SOLID
);
1144 taildir
= board
[tailx
][taily
];
1145 board
[tailx
][taily
] = 0;
1182 int olddir
, noldx
, noldy
, temp
;
1189 if(heady
== HEIGHT
-1)
1194 olddir
= board
[headx
][temp
];
1203 olddir
= board
[temp
][heady
];
1212 olddir
= board
[headx
][temp
];
1216 if(headx
== WIDTH
-1)
1221 olddir
= board
[temp
][heady
];
1228 now redraw the bit that was
1229 the tail, to something snake-like:
1231 draw_snake_bit(dir
, olddir
, noldx
, noldy
);
1233 collision(headx
, heady
);
1238 void game_pause (void)
1242 rb
->lcd_clear_display();
1243 rb
->lcd_getstringsize("Paused",&strwdt
,&strhgt
);
1244 rb
->lcd_putsxy((LCD_WIDTH
- strwdt
)/2,LCD_HEIGHT
/2,"Paused");
1249 button
= rb
->button_get(true);
1252 case SNAKE2_PLAYPAUSE
:
1255 draw_head_bit(headx
, heady
);
1260 #ifdef SNAKE2_RC_QUIT
1261 case SNAKE2_RC_QUIT
:
1269 if (rb
->default_event_handler(button
)==SYS_USB_CONNECTED
) {
1291 if(frames
> 0) frames
= 0;
1305 /*it has, great set frames to a positive value again:*/
1315 rb
->sleep(HZ
/speed
);
1317 button
= rb
->button_get(false);
1319 #ifdef HAS_BUTTON_HOLD
1320 if (rb
->button_hold())
1321 button
= SNAKE2_PLAYPAUSE
;
1327 case SNAKE2_UP
| BUTTON_REPEAT
:
1328 if (dir
!= SOUTH
) set_direction(NORTH
);
1332 case SNAKE2_RIGHT
| BUTTON_REPEAT
:
1333 if (dir
!= WEST
) set_direction(EAST
);
1337 case SNAKE2_DOWN
| BUTTON_REPEAT
:
1338 if (dir
!= NORTH
) set_direction(SOUTH
);
1342 case SNAKE2_LEFT
| BUTTON_REPEAT
:
1343 if (dir
!= EAST
) set_direction(WEST
);
1346 #ifdef SNAKE2_RC_QUIT
1347 case SNAKE2_RC_QUIT
:
1353 case SNAKE2_PLAYPAUSE
:
1358 if (rb
->default_event_handler(button
)==SYS_USB_CONNECTED
) {
1368 void select_maze(void)
1373 load_level( level_from_file
);
1379 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 128
1380 draw_frame_bitmap(1);
1382 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", level
);
1383 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1384 rb
->lcd_putsxy(TOP_X3
- strwdt
/2, TOP_Y2
, strbuf
);
1386 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", level_from_file
);
1387 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1388 rb
->lcd_putsxy(TOP_X2
- strwdt
/2, TOP_Y1
, strbuf
);
1390 rb
->strcpy(strbuf
, game_type
==0? "A": "B");
1391 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1392 rb
->lcd_putsxy(TOP_X1
, TOP_Y1
, strbuf
);
1394 rb
->snprintf(strbuf
, sizeof(strbuf
), "%d", highscores
[0].score
);
1395 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1396 rb
->lcd_putsxy(TOP_X4
- strwdt
/2, TOP_Y2
, strbuf
);
1399 rb
->snprintf(strbuf
, sizeof(strbuf
), "Maze: %d", level_from_file
);
1400 rb
->lcd_getstringsize(strbuf
, &strwdt
, &strhgt
);
1401 rb
->lcd_putsxy((WIDTH
*MULTIPLIER
- strwdt
)/2,
1402 (HEIGHT
*MULTIPLIER
- strhgt
)/2, strbuf
);
1407 button
= rb
->button_get(true);
1411 case SNAKE2_PLAYPAUSE
:
1416 if(level_from_file
< num_levels
)
1419 level_from_file
= 0;
1420 load_level( level_from_file
);
1425 if(level_from_file
> 0)
1428 level_from_file
= num_levels
;
1429 load_level( level_from_file
);
1433 if (rb
->default_event_handler(button
)==SYS_USB_CONNECTED
) {
1443 void game_init(void)
1447 static const struct opt_items type_options
[] = {
1452 MENUITEM_STRINGLIST(menu
, "Snake2 Menu", NULL
,
1454 "Game Type", "Select Maze", "Speed",
1456 "Playback Control", "Quit");
1458 rb
->button_clear_queue();
1466 switch (rb
->do_menu(&menu
, &selection
, NULL
, false)) {
1471 rb
->set_option("Game Type", &game_type
, INT
,
1472 type_options
, 2, NULL
);
1479 rb
->set_int("Speed", "", UNIT_INT
, &level
,
1480 NULL
, 1, 1, 10, NULL
);
1483 highscore_show(-1, highscores
, NUM_SCORES
, true);
1486 playback_control(NULL
);
1491 case MENU_ATTACHED_USB
:
1500 enum plugin_status
plugin_start(const void* parameter
)
1504 /* Lets use the default font */
1505 rb
->lcd_setfont(FONT_SYSFIXED
);
1507 rb
->lcd_set_backdrop(NULL
);
1512 if (num_levels
== 0) {
1513 rb
->splash(HZ
*2, "Failed loading levels!");
1517 highscore_load(SCORE_FILE
, highscores
, NUM_SCORES
);
1525 rb
->lcd_clear_display();
1534 highscore_save(SCORE_FILE
, highscores
, NUM_SCORES
);
1536 return (quit
==1) ? PLUGIN_OK
: PLUGIN_USB_CONNECTED
;