More cleanup. We introduce a struct here to keep the relevant
[lyx.git] / src / Graph.h
blob0114402094d62a218edb673c993a2bd36bd15b27
1 // -*- C++ -*-
2 /**
3 * \file Graph.h
4 * This file is part of LyX, the document processor.
5 * Licence details can be found in the file COPYING.
7 * \author Dekel Tsur
9 * Full author contact details are available in file CREDITS.
12 #ifndef GRAPH_H
13 #define GRAPH_H
15 #include <queue>
16 #include <vector>
19 namespace lyx {
22 /// Represents a directed graph, possibly with multiple edges
23 /// connecting the vertices.
24 class Graph {
25 public:
26 Graph() : numedges_(0) {}
27 ///
28 typedef std::vector<int> EdgePath;
29 /// \return a vector of the vertices from which "to" can be reached
30 std::vector<int> const getReachableTo(int to, bool clear_visited);
31 /// \return a vector of the vertices that can be reached from "from"
32 std::vector<int> const
33 getReachable(int from, bool only_viewable, bool clear_visited);
34 /// Can "from" be reached from "to"?
35 bool isReachable(int from, int to);
36 /// Find a path from "from" to "to".
37 EdgePath const getPath(int from, int to);
38 /// Called repeatedly to build the graph.
39 void addEdge(int from, int to);
40 /// Reset the internal data structures.
41 void init(int size);
43 private:
44 ///
45 bool bfs_init(int, bool clear_visited = true);
47 ///
48 struct OutEdge {
49 OutEdge(int v, int e): vertex(v), edge(e) {}
50 int vertex;
51 int edge;
53 ///
54 struct Vertex {
55 /// vertices that point at this one
56 std::vector<int> in_vertices;
57 /// paths out from here
58 std::vector<OutEdge> out_arrows;
60 ///
61 static std::vector<Vertex> vertices_;
62 /// used to keep track of which vertices we have seen
63 std::vector<bool> visited_;
64 ///
65 std::queue<int> Q_;
67 int numedges_;
73 } // namespace lyx
75 #endif //GRAPH_H