1 @rem Script to build LuaJIT with NintendoSDK + NX Addon.
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2 @rem Donated to the public domain by Swyter.
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4 @rem To run this script you must open a "Native Tools Command Prompt for VS".
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6 @rem Either the x86 version for NX32, or x64 for the NX64 target.
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7 @rem This is because the pointer size of the LuaJIT host tools (buildvm.exe)
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8 @rem must match the cross-compiled target (32 or 64 bits).
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10 @rem Then cd to this directory and run this script.
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12 @rem Recommended invocation:
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14 @rem nxbuild # release build, amalgamated
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15 @rem nxbuild debug # debug build, amalgamated
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17 @rem Additional command-line options (not generally recommended):
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19 @rem noamalg # (after debug) non-amalgamated build
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21 @if not defined INCLUDE goto :FAIL
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22 @if not defined NINTENDO_SDK_ROOT goto :FAIL
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23 @if not defined PLATFORM goto :FAIL
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25 @if "%platform%" == "x86" goto :DO_NX32
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26 @if "%platform%" == "x64" goto :DO_NX64
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28 @echo Error: Current host platform is %platform%!
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35 @set DASC=vm_arm.dasc
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36 @set DASMFLAGS= -D HFABI -D FPU
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37 @set DASMTARGET= -D LUAJIT_TARGET=LUAJIT_ARCH_ARM
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38 @set HOST_PTR_SIZE=4
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42 @set DASC=vm_arm64.dasc
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43 @set DASMFLAGS= -D ENDIAN_LE
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44 @set DASMTARGET= -D LUAJIT_TARGET=LUAJIT_ARCH_ARM64
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45 @set HOST_PTR_SIZE=8
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48 @rem ---- Host compiler ----
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49 @set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /wo4146 /wo4244 /D_CRT_SECURE_NO_DEPRECATE
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50 @set LJLINK=link /nologo
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51 @set LJMT=mt /nologo
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52 @set DASMDIR=..\dynasm
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53 @set DASM=%DASMDIR%\dynasm.lua
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54 @set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c
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56 %LJCOMPILE% host\minilua.c
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57 @if errorlevel 1 goto :BAD
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58 %LJLINK% /out:minilua.exe minilua.obj
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59 @if errorlevel 1 goto :BAD
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60 if exist minilua.exe.manifest^
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61 %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe
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63 @rem Check that we have the right 32/64 bit host compiler to generate the right virtual machine files.
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65 @if "%ERRORLEVEL%" == "%HOST_PTR_SIZE%" goto :PASSED_PTR_CHECK
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67 @echo The pointer size of the host in bytes (%HOST_PTR_SIZE%) does not match the expected value (%errorlevel%).
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68 @echo Check that the script is being ran under the correct x86/x64 VS prompt.
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72 @set DASMFLAGS=%DASMFLAGS% %DASMTARGET% -D LJ_TARGET_NX -D LUAJIT_OS=LUAJIT_OS_OTHER -D LUAJIT_DISABLE_JIT -D LUAJIT_DISABLE_FFI
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73 minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC%
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74 @if errorlevel 1 goto :BAD
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76 if exist ..\.git ( git show -s --format=%%ct >luajit_relver.txt ) else ( type ..\.relver >luajit_relver.txt )
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77 minilua host\genversion.lua
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79 %LJCOMPILE% /I "." /I %DASMDIR% %DASMTARGET% -D LJ_TARGET_NX -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI host\buildvm*.c
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80 @if errorlevel 1 goto :BAD
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81 %LJLINK% /out:buildvm.exe buildvm*.obj
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82 @if errorlevel 1 goto :BAD
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83 if exist buildvm.exe.manifest^
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84 %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe
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86 buildvm -m elfasm -o lj_vm.s
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87 @if errorlevel 1 goto :BAD
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88 buildvm -m bcdef -o lj_bcdef.h %ALL_LIB%
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89 @if errorlevel 1 goto :BAD
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90 buildvm -m ffdef -o lj_ffdef.h %ALL_LIB%
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91 @if errorlevel 1 goto :BAD
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92 buildvm -m libdef -o lj_libdef.h %ALL_LIB%
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93 @if errorlevel 1 goto :BAD
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94 buildvm -m recdef -o lj_recdef.h %ALL_LIB%
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95 @if errorlevel 1 goto :BAD
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96 buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB%
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97 @if errorlevel 1 goto :BAD
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98 buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
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99 @if errorlevel 1 goto :BAD
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101 @rem ---- Cross compiler ----
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102 @if "%platform%" neq "x64" goto :NX32_CROSSBUILD
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103 @set LJCOMPILE="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\clang" -Wall -I%NINTENDO_SDK_ROOT%\Include %DASMTARGET% -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -c
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104 @set LJLIB="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\aarch64-nintendo-nx-elf-ar" rc
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105 @set TARGETLIB_SUFFIX=nx64
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107 %NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\aarch64-nintendo-nx-elf-as -o lj_vm.o lj_vm.s
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111 @set LJCOMPILE="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\clang" -Wall -I%NINTENDO_SDK_ROOT%\Include %DASMTARGET% -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -c
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112 @set LJLIB="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\armv7l-nintendo-nx-eabihf-ar" rc
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113 @set TARGETLIB_SUFFIX=nx32
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115 %NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\armv7l-nintendo-nx-eabihf-as -o lj_vm.o lj_vm.s
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118 @if "%1" neq "debug" goto :NODEBUG
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120 @set LJCOMPILE=%LJCOMPILE% -DNN_SDK_BUILD_DEBUG -g -O0
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121 @set TARGETLIB=libluajitD_%TARGETLIB_SUFFIX%.a
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124 @set LJCOMPILE=%LJCOMPILE% -DNN_SDK_BUILD_RELEASE -O3
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125 @set TARGETLIB=libluajit_%TARGETLIB_SUFFIX%.a
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128 @set LJCOMPILE=%LJCOMPILE% -fPIC
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129 @if "%1" neq "noamalg" goto :AMALG
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130 for %%f in (lj_*.c lib_*.c) do (
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132 @if errorlevel 1 goto :BAD
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135 %LJLIB% %TARGETLIB% lj_*.o lib_*.o
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136 @if errorlevel 1 goto :BAD
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139 %LJCOMPILE% ljamalg.c
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140 @if errorlevel 1 goto :BAD
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141 %LJLIB% %TARGETLIB% ljamalg.o lj_vm.o
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142 @if errorlevel 1 goto :BAD
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145 @del *.o *.obj *.manifest minilua.exe buildvm.exe
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147 @echo === Successfully built LuaJIT for Nintendo Switch (%TARGETLIB_SUFFIX%) ===
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152 @echo *******************************************************
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153 @echo *** Build FAILED -- Please check the error messages ***
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154 @echo *******************************************************
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157 @echo To run this script you must open a "Native Tools Command Prompt for VS".
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159 @echo Either the x86 version for NX32, or x64 for the NX64 target.
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160 @echo This is because the pointer size of the LuaJIT host tools (buildvm.exe)
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161 @echo must match the cross-compiled target (32 or 64 bits).
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163 @echo Keep in mind that NintendoSDK + NX Addon must be installed, too.
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