First commit of LuaGame with an OpenGL backend.
[luagame.git] / globals.cpp
blob2d5cbbf833cd83229ce9cc00c0f99c2080c9c58c
1 /*
2 Copyright (c)2006-2007 - Brett Lajzer
4 See LICENSE for license information.
5 */
7 #include <map>
8 #include <string>
10 #include <GL/gl.h>
11 #include <SDL/SDL.h>
12 #include <SDL/SDL_mixer.h>
13 #include "gl_surface.h"
15 SDL_Surface *screen;
16 std::map<std::string, GLSurface *> image_store;
17 Mix_Music * _music;
18 std::string _music_filename;
19 std::map<std::string, Mix_Chunk *> sample_cache;