2 WhiteSpark
= Object
:new()
3 WhiteSpark
.type = "WhiteSpark"
5 WhiteSpark
.image
, WhiteSpark
.w
, WhiteSpark
.h
= get_image("images/white_sparkle.png")
7 function WhiteSpark
:new(o
)
15 function WhiteSpark
:update(delta
)
16 Object
.update(self
, delta
)
17 --bounds checking (ensure it's inside the game screen)
18 if self
.x
> s_width
or self
.y
> s_height
or self
.x
+ self
.w
< 0 or self
.y
+ self
.h
< 0 then
25 function WhiteSpark
:draw()