2 OrangeSpark
= Object
:new()
3 OrangeSpark
.type = "OrangeSpark"
5 OrangeSpark
.image
, OrangeSpark
.w
, OrangeSpark
.h
= get_image("images/orange_sparkle.png")
7 function OrangeSpark
:new(o
)
15 function OrangeSpark
:update(delta
)
16 Object
.update(self
, delta
)
17 --bounds checking (ensure it's inside the game screen)
18 if self
.x
> s_width
or self
.y
> s_height
or self
.x
+ self
.w
< 0 or self
.y
+ self
.h
< 0 then
25 function OrangeSpark
:draw()