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[luabind.git] / src / open.cpp
blob4cf4a6ee230ed2b0d9215dc3acd90aae401b1a60
1 // Copyright (c) 2003 Daniel Wallin and Arvid Norberg
3 // Permission is hereby granted, free of charge, to any person obtaining a
4 // copy of this software and associated documentation files (the "Software"),
5 // to deal in the Software without restriction, including without limitation
6 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
7 // and/or sell copies of the Software, and to permit persons to whom the
8 // Software is furnished to do so, subject to the following conditions:
10 // The above copyright notice and this permission notice shall be included
11 // in all copies or substantial portions of the Software.
13 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
14 // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
15 // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
16 // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
17 // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
18 // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
19 // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
21 // OR OTHER DEALINGS IN THE SOFTWARE.
23 extern "C"
25 #include "lua.h"
28 #define LUABIND_BUILDING
30 #include <luabind/luabind.hpp>
32 using namespace luabind::detail;
34 void luabind::detail::add_operator_to_metatable(lua_State* L, int op_index)
36 lua_pushstring(L, get_operator_name(op_index));
37 lua_pushnumber(L, op_index);
38 lua_pushcclosure(L, &class_rep::operator_dispatcher, 1);
39 lua_settable(L, -3);
42 int luabind::detail::create_cpp_class_metatable(lua_State* L)
44 lua_newtable(L);
46 // mark the table with our (hopefully) unique tag
47 // that says that the user data that has this
48 // metatable is a class_rep
49 lua_pushstring(L, "__luabind_classrep");
50 lua_pushboolean(L, 1);
51 lua_rawset(L, -3);
53 lua_pushstring(L, "__gc");
54 lua_pushcclosure(L, &garbage_collector_s<detail::class_rep>::apply, 0);
55 lua_rawset(L, -3);
57 lua_pushstring(L, "__call");
58 lua_pushcclosure(L, &class_rep::constructor_dispatcher, 0);
59 lua_rawset(L, -3);
61 lua_pushstring(L, "__index");
62 lua_pushcclosure(L, &class_rep::static_class_gettable, 0);
63 lua_rawset(L, -3);
65 return detail::ref(L);
68 int luabind::detail::create_cpp_instance_metatable(lua_State* L)
70 lua_newtable(L);
72 // just indicate that this really is a class and not just any user data
73 lua_pushstring(L, "__luabind_class");
74 lua_pushboolean(L, 1);
75 lua_rawset(L, -3);
77 // __index and __newindex will simply be references to the class_rep
78 // wich in turn has it's own metamethods for __index and __newindex
79 lua_pushstring(L, "__index");
80 lua_pushcclosure(L, &class_rep::gettable_dispatcher, 0);
81 lua_rawset(L, -3);
83 lua_pushstring(L, "__newindex");
84 lua_pushcclosure(L, &class_rep::settable_dispatcher, 0);
85 lua_rawset(L, -3);
87 lua_pushstring(L, "__gc");
88 //lua_pushcclosure(L, &garbage_collector_s<detail::object_rep>::apply, 0);
89 lua_pushcclosure(L, detail::object_rep::garbage_collector, 0);
90 lua_rawset(L, -3);
92 lua_pushstring(L, "__gettable");
93 lua_pushcclosure(L, &class_rep::static_class_gettable, 0);
94 lua_rawset(L, -3);
96 for (int i = 0; i < number_of_operators; ++i) add_operator_to_metatable(L, i);
98 // store a reference to the instance-metatable in our class_rep
99 assert((lua_type(L, -1) == LUA_TTABLE) && "internal error, please report");
101 return detail::ref(L);
104 int luabind::detail::create_lua_class_metatable(lua_State* L)
106 lua_newtable(L);
108 lua_pushstring(L, "__luabind_classrep");
109 lua_pushboolean(L, 1);
110 lua_rawset(L, -3);
112 lua_pushstring(L, "__gc");
113 lua_pushcclosure(L, &detail::garbage_collector_s<detail::class_rep>::apply, 0);
114 lua_rawset(L, -3);
116 lua_pushstring(L, "__newindex");
117 lua_pushcclosure(L, &class_rep::lua_settable_dispatcher, 0);
118 lua_rawset(L, -3);
120 lua_pushstring(L, "__call");
121 lua_pushcclosure(L, &class_rep::construct_lua_class_callback, 0);
122 lua_rawset(L, -3);
124 lua_pushstring(L, "__index");
125 lua_pushcclosure(L, &class_rep::static_class_gettable, 0);
126 lua_rawset(L, -3);
128 return detail::ref(L);
131 int luabind::detail::create_lua_instance_metatable(lua_State* L)
133 lua_newtable(L);
135 // just indicate that this really is a class and not just any user data
136 lua_pushstring(L, "__luabind_class");
137 lua_pushboolean(L, 1);
138 lua_rawset(L, -3);
140 lua_pushstring(L, "__index");
141 lua_pushcclosure(L, &class_rep::lua_class_gettable, 0);
142 lua_rawset(L, -3);
144 lua_pushstring(L, "__newindex");
145 lua_pushcclosure(L, &class_rep::lua_class_settable, 0);
146 lua_rawset(L, -3);
148 lua_pushstring(L, "__gc");
149 //lua_pushcclosure(L, detail::garbage_collector_s<detail::object_rep>::apply, 0);
150 lua_pushcclosure(L, detail::object_rep::garbage_collector, 0);
151 lua_rawset(L, -3);
153 for (int i = 0; i < number_of_operators; ++i) add_operator_to_metatable(L, i);
155 // store a reference to the instance-metatable in our class_rep
156 return detail::ref(L);
159 void luabind::open(lua_State* L)
161 // get the global class registry, or create one if it doesn't exist
162 // (it's global within a lua state)
163 detail::class_registry* r = 0;
165 // If you hit this assert it's because you have called luabind::open() twice on
166 // the same lua_State.
167 assert((detail::class_registry::get_registry(L) == 0) && "you cannot call luabind::open() twice");
169 lua_pushstring(L, "__luabind_classes");
170 r = static_cast<detail::class_registry*>(lua_newuserdata(L, sizeof(detail::class_registry)));
172 // set gc metatable
173 lua_newtable(L);
174 lua_pushstring(L, "__gc");
175 lua_pushcclosure(L, detail::garbage_collector_s<detail::class_registry>::apply, 0);
176 lua_settable(L, -3);
177 lua_setmetatable(L, -2);
179 new(r) detail::class_registry(L);
180 lua_settable(L, LUA_REGISTRYINDEX);
182 // add functions (class, cast etc...)
183 lua_pushstring(L, "class");
184 lua_pushcclosure(L, detail::create_class::stage1, 0);
185 lua_settable(L, LUA_GLOBALSINDEX);