1 // Copyright (c) 2003 Daniel Wallin and Arvid Norberg
3 // Permission is hereby granted, free of charge, to any person obtaining a
4 // copy of this software and associated documentation files (the "Software"),
5 // to deal in the Software without restriction, including without limitation
6 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
7 // and/or sell copies of the Software, and to permit persons to whom the
8 // Software is furnished to do so, subject to the following conditions:
10 // The above copyright notice and this permission notice shall be included
11 // in all copies or substantial portions of the Software.
13 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
14 // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
15 // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
16 // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
17 // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
18 // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
19 // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
21 // OR OTHER DEALINGS IN THE SOFTWARE.
23 #ifndef LUABIND_NO_ERROR_CHECKING
25 #if !BOOST_PP_IS_ITERATING
27 #ifndef LUABIND_GET_SIGNATURE_HPP_INCLUDED
28 #define LUABIND_GET_SIGNATURE_HPP_INCLUDED
30 #include <boost/config.hpp>
31 #include <boost/preprocessor/repeat.hpp>
32 #include <boost/preprocessor/iteration/iterate.hpp>
33 #include <boost/preprocessor/repetition/enum.hpp>
34 #include <boost/preprocessor/repetition/enum_params.hpp>
35 #include <boost/preprocessor/punctuation/comma_if.hpp>
36 #include <boost/preprocessor/cat.hpp>
38 #include <luabind/config.hpp>
39 #include <luabind/detail/signature_match.hpp>
40 #include <luabind/typeid.hpp>
43 namespace luabind
{ namespace detail
46 std::string LUABIND_API
get_class_name(lua_State
* L
, type_id
const& i
);
49 std::string
name_of_type(by_value
<T
>, lua_State
* L
, int) { return luabind::detail::get_class_name(L
, typeid(T
)); };
51 std::string
name_of_type(by_reference
<T
>, lua_State
* L
, int) { return name_of_type(LUABIND_DECORATE_TYPE(T
), L
, 0L) + "&"; };
53 std::string
name_of_type(by_pointer
<T
>, lua_State
* L
, int) { return name_of_type(LUABIND_DECORATE_TYPE(T
), L
, 0L) + "*"; };
55 std::string
name_of_type(by_const_reference
<T
>, lua_State
* L
, int) { return "const " + name_of_type(LUABIND_DECORATE_TYPE(T
), L
, 0L) + "&"; };
57 std::string
name_of_type(by_const_pointer
<T
>, lua_State
* L
, int) { return "const " + name_of_type(LUABIND_DECORATE_TYPE(T
), L
, 0L) + "*"; };
59 inline std::string
name_of_type(by_value
<luabind::object
>, lua_State
*, int) { return "object"; };
60 inline std::string
name_of_type(by_const_reference
<luabind::object
>, lua_State
*, int) { return "object"; };
61 inline std::string
name_of_type(by_value
<bool>, lua_State
*, int) { return "boolean"; }
62 inline std::string
name_of_type(by_value
<char>, lua_State
*, int) { return "number"; }
63 inline std::string
name_of_type(by_value
<short>, lua_State
*, int) { return "number"; }
64 inline std::string
name_of_type(by_value
<int>, lua_State
*, int) { return "number"; }
65 inline std::string
name_of_type(by_value
<long>, lua_State
*, int) { return "number"; }
66 inline std::string
name_of_type(by_value
<unsigned char>, lua_State
*, int) { return "number"; }
67 inline std::string
name_of_type(by_value
<unsigned short>, lua_State
*, int) { return "number"; }
68 inline std::string
name_of_type(by_value
<unsigned int>, lua_State
*, int) { return "number"; }
69 inline std::string
name_of_type(by_value
<unsigned long>, lua_State
*, int) { return "number"; }
71 inline std::string
name_of_type(by_value
<const bool>, lua_State
*, int) { return "boolean"; }
72 inline std::string
name_of_type(by_value
<const char>, lua_State
*, int) { return "number"; }
73 inline std::string
name_of_type(by_value
<const short>, lua_State
*, int) { return "number"; }
74 inline std::string
name_of_type(by_value
<const int>, lua_State
*, int) { return "number"; }
75 inline std::string
name_of_type(by_value
<const long>, lua_State
*, int) { return "number"; }
76 inline std::string
name_of_type(by_value
<const unsigned char>, lua_State
*, int) { return "number"; }
77 inline std::string
name_of_type(by_value
<const unsigned short>, lua_State
*, int) { return "number"; }
78 inline std::string
name_of_type(by_value
<const unsigned int>, lua_State
*, int) { return "number"; }
79 inline std::string
name_of_type(by_value
<const unsigned long>, lua_State
*, int) { return "number"; }
82 // inline std::string name_of_type(by_value<luabind::functor<T> >, lua_State* L, long) { return "function<" + name_of_type(LUABIND_DECORATE_TYPE(T), L, 0L) + ">"; }
84 inline std::string
name_of_type(by_value
<std::string
>, lua_State
*, int) { return "string"; }
85 inline std::string
name_of_type(by_const_pointer
<char>, lua_State
*, int) { return "string"; }
86 inline std::string
name_of_type(by_pointer
<lua_State
>, lua_State
*, int) { return "lua_State*"; }
89 struct type_name_unless_void
91 inline static void apply(std::string
& s
, lua_State
* L
, bool first
)
93 if (!first
) s
+= ", ";
94 s
+= name_of_type(LUABIND_DECORATE_TYPE(T
), L
, 0L);
99 struct type_name_unless_void
<null_type
>
101 inline static void apply(std::string
&, lua_State
*, bool) {}
104 #define LUABIND_ADD_LUA_TYPE_NAME(z, n, _) type_name_unless_void<BOOST_PP_CAT(A, BOOST_PP_INC(n))>::apply(s, L, false);
106 #define BOOST_PP_ITERATION_PARAMS_1 (4, (0, LUABIND_MAX_ARITY, <luabind/detail/get_signature.hpp>, 1))
107 #include BOOST_PP_ITERATE()
110 struct get_member_signature
112 static inline void apply(lua_State
* L
, std::string
& s
)
114 get_member_signature_impl(static_cast<F
>(0), L
, s
);
119 struct get_free_function_signature
121 static inline void apply(lua_State
* L
, std::string
& s
)
123 get_free_function_signature_impl(static_cast<F
>(0), L
, s
);
131 static inline void apply(lua_State
* L
, std::string
& s
)
133 get_signature_impl(static_cast<const Sig
*>(0), L
, s
);
137 template<BOOST_PP_ENUM_PARAMS(LUABIND_MAX_ARITY
, class A
)>
138 inline void get_signature_impl(const constructor
<BOOST_PP_ENUM_PARAMS(LUABIND_MAX_ARITY
, A
)>*, lua_State
* L
, std::string
& s
)
141 type_name_unless_void
<A0
>::apply(s
, L
, true);
142 BOOST_PP_REPEAT(BOOST_PP_DEC(LUABIND_MAX_ARITY
), LUABIND_ADD_LUA_TYPE_NAME
, _
)
146 #undef LUABIND_ADD_LUA_TYPE_NAME
149 struct get_setter_signature
151 static void apply(lua_State
* L
, std::string
& s
)
154 s
+= name_of_type(LUABIND_DECORATE_TYPE(T
), L
, 0L);
161 #endif // LUABIND_GET_SIGNATURE_HPP_INCLUDED
163 #elif BOOST_PP_ITERATION_FLAGS() == 1
166 template<class T
, class C
BOOST_PP_COMMA_IF(BOOST_PP_ITERATION()) BOOST_PP_ENUM_PARAMS(BOOST_PP_ITERATION(), class A
)>
167 inline void get_member_signature_impl(T(C::*)(BOOST_PP_ENUM_PARAMS(BOOST_PP_ITERATION(), A
)), lua_State
* L
, std::string
& s
)
170 #if BOOST_PP_ITERATION() > 0
171 s
+= name_of_type(LUABIND_DECORATE_TYPE(A0
), L
, 0L);
172 BOOST_PP_REPEAT(BOOST_PP_DEC(BOOST_PP_ITERATION()), LUABIND_ADD_LUA_TYPE_NAME
, _
)
177 template<class T
, class C
BOOST_PP_COMMA_IF(BOOST_PP_ITERATION()) BOOST_PP_ENUM_PARAMS(BOOST_PP_ITERATION(), class A
)>
178 inline void get_member_signature_impl(T(C::*)(BOOST_PP_ENUM_PARAMS(BOOST_PP_ITERATION(), A
)) const, lua_State
* L
, std::string
& s
)
182 #if BOOST_PP_ITERATION() > 0
183 s
+= name_of_type(LUABIND_DECORATE_TYPE(A0
), L
, 0L);
184 BOOST_PP_REPEAT(BOOST_PP_DEC(BOOST_PP_ITERATION()), LUABIND_ADD_LUA_TYPE_NAME
, _
)
190 template<class T
BOOST_PP_COMMA_IF(BOOST_PP_ITERATION()) BOOST_PP_ENUM_PARAMS(BOOST_PP_ITERATION(), class A
)>
191 inline void get_member_signature_impl(T(*f
)(BOOST_PP_ENUM_PARAMS(BOOST_PP_ITERATION(), A
)), lua_State
* L
, std::string
& s
)
194 #if BOOST_PP_ITERATION() > 0
195 s
+= name_of_type(LUABIND_DECORATE_TYPE(A0
), L
, 0L);
196 BOOST_PP_REPEAT(BOOST_PP_DEC(BOOST_PP_ITERATION()), LUABIND_ADD_LUA_TYPE_NAME
, _
)
202 template<class T
BOOST_PP_COMMA_IF(BOOST_PP_ITERATION()) BOOST_PP_ENUM_PARAMS(BOOST_PP_ITERATION(), class A
)>
203 inline void get_free_function_signature_impl(T(*f
)(BOOST_PP_ENUM_PARAMS(BOOST_PP_ITERATION(), A
)), lua_State
* L
, std::string
& s
)
207 #if BOOST_PP_ITERATION() > 0
208 s
+= name_of_type(LUABIND_DECORATE_TYPE(A0
), L
, 0L);
209 BOOST_PP_REPEAT(BOOST_PP_DEC(BOOST_PP_ITERATION()), LUABIND_ADD_LUA_TYPE_NAME
, _
)
216 #endif // LUABIND_NO_ERROR_CHECKING