1 // Copyright (c) 2003 Daniel Wallin and Arvid Norberg
3 // Permission is hereby granted, free of charge, to any person obtaining a
4 // copy of this software and associated documentation files (the "Software"),
5 // to deal in the Software without restriction, including without limitation
6 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
7 // and/or sell copies of the Software, and to permit persons to whom the
8 // Software is furnished to do so, subject to the following conditions:
10 // The above copyright notice and this permission notice shall be included
11 // in all copies or substantial portions of the Software.
13 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
14 // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
15 // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
16 // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
17 // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
18 // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
19 // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
21 // OR OTHER DEALINGS IN THE SOFTWARE.
24 #ifndef LUABIND_OBJECT_REP_HPP_INCLUDED
25 #define LUABIND_OBJECT_REP_HPP_INCLUDED
27 #include <luabind/config.hpp>
28 #include <luabind/detail/ref.hpp>
30 namespace luabind
{ namespace detail
34 void finalize(lua_State
* L
, class_rep
* crep
);
36 // this class is allocated inside lua for each pointer.
37 // it contains the actual c++ object-pointer.
38 // it also tells if it is const or not.
42 enum { constant
= 1, owner
= 2, smart_pointer
= 4, lua_class
= 8, call_super
= 16 };
44 // dest is a function that is called to delete the c++ object this struct holds
45 object_rep(void* obj
, class_rep
* crep
, int flags
, void(*dest
)(void*));
46 object_rep(class_rep
* crep
, int flags
, detail::lua_reference
const& table_ref
);
49 void* ptr() const { return m_object
; }
51 void* ptr(int pointer_offset
) const
53 return reinterpret_cast<char*>(m_object
) + pointer_offset
;
56 const class_rep
* crep() const { return m_classrep
; }
57 class_rep
* crep() { return m_classrep
; }
58 int flags() const { return m_flags
; }
59 void set_flags(int flags
) { m_flags
= flags
; }
61 void get_lua_table(lua_State
* L
) const { m_lua_table_ref
.get(L
); }
63 void remove_ownership();
64 void set_destructor(void(*ptr
)(void*));
66 void set_object(void* p
) { m_object
= p
; }
68 void add_dependency(lua_State
* L
, int index
);
69 void release_refs(lua_State
* L
);
71 static int garbage_collector(lua_State
* L
);
75 void* m_object
; // pointer to the c++ object or holder / if lua class, this is a pointer the the instance of the
77 class_rep
* m_classrep
; // the class information about this object's type
79 detail::lua_reference m_lua_table_ref
; // reference to lua table if this is a lua class
80 void(*m_destructor
)(void*); // this could be in class_rep? it can't: see intrusive_ptr
81 int m_dependency_cnt
; // counts dependencies
82 detail::lua_reference m_dependency_ref
; // reference to lua table holding dependency references
84 // ======== the new way, separate object_rep from the holder
85 // instance_holder* m_instance;
91 static void apply(void* ptr
)
93 delete static_cast<T
*>(ptr
);
98 struct destruct_only_s
100 static void apply(void* ptr
)
103 int completeness_check
[sizeof(T
)];
104 (void)completeness_check
;
106 static_cast<T
*>(ptr
)->~T();
111 inline object_rep
* is_class_object(lua_State
* L
, int index
)
113 object_rep
* obj
= static_cast<detail::object_rep
*>(lua_touserdata(L
, index
));
115 if (lua_getmetatable(L
, index
) == 0) return 0;
117 lua_pushstring(L
, "__luabind_class");
119 bool confirmation
= lua_toboolean(L
, -1) != 0;
121 if (!confirmation
) return 0;
128 #endif // LUABIND_OBJECT_REP_HPP_INCLUDED