new scope system
[luabind.git] / luabind / detail / class_rep.hpp
bloba0375334b65d8ab6cd7b7b58c88cc5eb82841a23
1 // Copyright (c) 2003 Daniel Wallin and Arvid Norberg
3 // Permission is hereby granted, free of charge, to any person obtaining a
4 // copy of this software and associated documentation files (the "Software"),
5 // to deal in the Software without restriction, including without limitation
6 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
7 // and/or sell copies of the Software, and to permit persons to whom the
8 // Software is furnished to do so, subject to the following conditions:
10 // The above copyright notice and this permission notice shall be included
11 // in all copies or substantial portions of the Software.
13 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
14 // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
15 // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
16 // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
17 // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
18 // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
19 // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
21 // OR OTHER DEALINGS IN THE SOFTWARE.
24 #ifndef LUABIND_CLASS_REP_HPP_INCLUDED
25 #define LUABIND_CLASS_REP_HPP_INCLUDED
27 #include <boost/limits.hpp>
28 #include <boost/preprocessor/repetition/enum_params_with_a_default.hpp>
30 #include <utility>
32 #include <luabind/config.hpp>
33 #include <luabind/detail/object_rep.hpp>
34 #include <luabind/detail/construct_rep.hpp>
35 #include <luabind/detail/garbage_collector.hpp>
36 #include <luabind/detail/operator_id.hpp>
37 #include <luabind/detail/signature_match.hpp>
38 #include <luabind/detail/class_registry.hpp>
39 #include <luabind/detail/find_best_match.hpp>
40 #include <luabind/detail/get_overload_signature.hpp>
41 #include <luabind/detail/error.hpp>
42 #include <luabind/detail/method_rep.hpp>
44 namespace luabind
47 template<BOOST_PP_ENUM_PARAMS_WITH_A_DEFAULT(LUABIND_MAX_BASES, class A, detail::null_type)>
48 struct bases {};
49 typedef bases<detail::null_type> no_bases;
52 namespace luabind { namespace detail
55 struct method_rep;
56 LUABIND_API std::string stack_content_by_name(lua_State* L, int start_index);
57 int construct_lua_class_callback(lua_State* L);
59 struct class_registration;
61 // this is class-specific information, poor man's vtable
62 // this is allocated statically (removed by the compiler)
63 // a pointer to this structure is stored in the lua tables'
64 // metatable with the name __classrep
65 // it is used when matching parameters to function calls
66 // to determine possible implicit casts
67 // it is also used when finding the best match for overloaded
68 // methods
70 class LUABIND_API class_rep
72 friend struct class_registration;
73 friend int super_callback(lua_State*);
74 //TODO: avoid the lua-prefix
75 friend int lua_class_gettable(lua_State*);
76 friend int lua_class_settable(lua_State*);
77 friend int static_class_gettable(lua_State*);
78 public:
80 enum class_type
82 cpp_class = 0,
83 lua_class = 1
86 // destructor is a lua callback function that is hooked as garbage collector event on every instance
87 // of this class (including those that is not owned by lua). It gets an object_rep as argument
88 // on the lua stack. It should delete the object pointed to by object_rep::ptr if object_pre::flags
89 // is object_rep::owner (which means that lua owns the object)
91 // EXPECTS THE TOP VALUE ON THE LUA STACK TO
92 // BE THE USER DATA WHERE THIS CLASS IS BEING
93 // INSTANTIATED!
94 class_rep(LUABIND_TYPE_INFO type
95 , const char* name
96 , lua_State* L
97 , void(*destructor)(void*)
98 , void(*const_holder_destructor)(void*)
99 , LUABIND_TYPE_INFO holder_type
100 , LUABIND_TYPE_INFO const_holder_type
101 , void*(*extractor)(void*)
102 , const void*(*const_extractor)(void*)
103 , void(*const_converter)(void*,void*)
104 , void(*construct_holder)(void*,void*)
105 , void(*construct_const_holder)(void*,void*)
106 , int holder_size
107 , int holder_alignment);
109 // used when creating a lua class
110 // EXPECTS THE TOP VALUE ON THE LUA STACK TO
111 // BE THE USER DATA WHERE THIS CLASS IS BEING
112 // INSTANTIATED!
113 class_rep(lua_State* L, const char* name);
115 ~class_rep();
117 std::pair<void*,void*> allocate(lua_State* L) const;
119 // called from the metamethod for __index
120 // the object pointer is passed on the lua stack
121 int gettable(lua_State* L);
123 // called from the metamethod for __newindex
124 // the object pointer is passed on the lua stack
125 bool settable(lua_State* L);
127 // this is called as __index metamethod on every instance of this class
128 static int gettable_dispatcher(lua_State* L);
130 // this is called as __newindex metamethod on every instance of this class
131 static int settable_dispatcher(lua_State* L);
132 static int operator_dispatcher(lua_State* L);
134 // this is called as metamethod __call on the class_rep.
135 static int constructor_dispatcher(lua_State* L);
137 // static int implicit_cast(const class_rep* from, const class_rep* to, int& pointer_offset);
139 // the functions dispatcher assumes the following:
140 // there is one upvalue that points to the method_rep that this dispatcher is to call
141 // the first parameter on the lua stack is an object_rep that points to the object the
142 // call is being made on
143 static int function_dispatcher(lua_State* L);
145 struct base_info
147 int pointer_offset; // the offset added to the pointer to obtain a basepointer (due to multiple-inheritance)
148 class_rep* base;
152 void add_base_class(const base_info& binfo);
154 inline const std::vector<base_info>& bases() const throw() { return m_bases; }
156 inline void set_type(LUABIND_TYPE_INFO t) { m_type = t; }
157 inline LUABIND_TYPE_INFO type() const throw() { return m_type; }
158 inline LUABIND_TYPE_INFO holder_type() const throw() { return m_holder_type; }
159 inline LUABIND_TYPE_INFO const_holder_type() const throw() { return m_const_holder_type; }
160 inline bool has_holder() const throw() { return m_construct_holder != 0; }
162 inline const char* name() const throw() { return m_name; }
164 // the lua reference to this class_rep
165 inline int self_ref() const throw() { return m_self_ref; }
166 // the lua reference to the metatable for this class' instances
167 inline int metatable_ref() const throw() { return m_instance_metatable; }
168 inline int table_ref() const { return m_table_ref; }
170 inline void(*destructor() const)(void*) { return m_destructor; }
171 inline void(*const_holder_destructor() const)(void*) { return m_const_holder_destructor; }
172 typedef const void*(*t_const_extractor)(void*);
173 inline t_const_extractor const_extractor() const { return m_const_extractor; }
174 typedef void*(*t_extractor)(void*);
175 inline t_extractor extractor() const { return m_extractor; }
177 inline void(*const_converter() const)(void*,void*) { return m_const_converter; }
179 inline class_type get_class_type() const { return m_class_type; }
181 void add_static_constant(const char* name, int val);
182 void add_method(lua_State* L, const char* name, detail::method_rep& m);
184 static int super_callback(lua_State* L);
186 static int lua_settable_dispatcher(lua_State* L);
187 static int construct_lua_class_callback(lua_State* L);
189 // called from the metamethod for __index
190 // obj is the object pointer
191 static int lua_class_gettable(lua_State* L);
193 // called from the metamethod for __newindex
194 // obj is the object pointer
195 static int lua_class_settable(lua_State* L);
197 static int static_class_gettable(lua_State* L);
199 void* convert_to(LUABIND_TYPE_INFO target_type, const object_rep* obj, void*) const;
201 bool has_operator_in_lua(lua_State*, int id);
203 struct callback
205 boost::function2<int, lua_State*, int> func;
206 int pointer_offset;
209 const std::map<const char*, callback, ltstr>& properties() const;
210 typedef std::map<const char*, callback, ltstr> property_map;
212 int holder_alignment() const
214 return m_holder_alignment;
217 int holder_size() const
219 return m_holder_size;
223 void set_holder_alignment(int n)
225 m_holder_alignment = n;
228 void set_holder_size(int n)
230 m_holder_size = n;
233 void derived_from(const class_rep* base)
235 m_holder_alignment = base->m_holder_alignment;
236 m_holder_size = base->m_holder_size;
237 m_holder_type = base->m_holder_type;
238 m_const_holder_type = base->m_const_holder_type;
239 m_extractor = base->m_extractor;
240 m_const_extractor = base->m_const_extractor;
241 m_const_converter = base->m_const_converter;
242 m_construct_holder = base->m_construct_holder;
243 m_construct_const_holder = base->m_construct_const_holder;
246 struct operator_callback: public overload_rep_base
248 inline void set_fun(int (*f)(lua_State*)) { func = f; }
249 inline int call(lua_State* L) { return func(L); }
250 inline void set_arity(int arity) { m_arity = arity; }
252 private:
253 int(*func)(lua_State*);
256 private:
258 void cache_operators(lua_State*);
260 // this is a pointer to the type_info structure for
261 // this type
262 // warning: this may be a problem when using dll:s, since
263 // typeid() may actually return different pointers for the same
264 // type.
265 LUABIND_TYPE_INFO m_type;
266 LUABIND_TYPE_INFO m_holder_type;
267 LUABIND_TYPE_INFO m_const_holder_type;
269 // this function pointer is used if the type is held by
270 // a smart pointer. This function takes the type we are holding
271 // (the held_type, the smart pointer) and extracts the actual
272 // pointer.
273 void*(*m_extractor)(void*);
274 const void*(*m_const_extractor)(void*);
276 void(*m_const_converter)(void*, void*);
278 // this function is used to construct the held_type
279 // (the smart pointer). The arguments are the memory
280 // in which it should be constructed (with placement new)
281 // and the raw pointer that should be wrapped in the
282 // smart pointer
283 typedef void(*construct_held_type_t)(void*,void*);
284 construct_held_type_t m_construct_holder;
285 construct_held_type_t m_construct_const_holder;
287 // this is the size of the userdata chunk
288 // for each object_rep of this class. We
289 // need this since held_types are constructed
290 // in the same memory (to avoid fragmentation)
291 int m_holder_size;
292 int m_holder_alignment;
294 // a list of info for every class this class derives from
295 // the information stored here is sufficient to do
296 // type casts to the base classes
297 std::vector<base_info> m_bases;
299 // the class' name (as given when registered to lua with class_)
300 const char* m_name;
302 // contains signatures and construction functions
303 // for all constructors
304 construct_rep m_constructor;
306 // a reference to this structure itself. Since this struct
307 // is kept inside lua (to let lua collect it when lua_close()
308 // is called) we need to lock it to prevent collection.
309 // the actual reference is not currently used.
310 int m_self_ref;
312 // a reference to the lua table that represents this class
313 // (only used if it is a lua class)
314 // *** CHANGE ***
315 // this should always be used, when accessing static
316 // members in the class, and even when accessing
317 // members in instances of a class.
318 int m_table_ref;
320 // the type of this class.. determines if it's written in c++ or lua
321 class_type m_class_type;
323 // this is a lua reference that points to the lua table
324 // that is to be used as meta table for all instances
325 // of this class.
326 int m_instance_metatable;
328 // ***** the maps below contains all members in this class *****
330 // maps method names to a structure with more
331 // information about that method.
332 // that struct contains the function-signatures
333 // for every overload
334 std::map<const char*, method_rep, ltstr> m_methods;
336 #ifndef LUABIND_DONT_COPY_STRINGS
337 // this is where the strings that the maps contains
338 // pointer to are kept. To make sure they are destructed.
339 std::vector<char*> m_strings;
340 #endif
342 // datamembers, some members may be readonly, and
343 // only have a getter function
344 std::map<const char*, callback, ltstr> m_getters;
345 std::map<const char*, callback, ltstr> m_setters;
347 std::vector<operator_callback> m_operators[number_of_operators]; // the operators in lua
349 void(*m_destructor)(void*);
350 void(*m_const_holder_destructor)(void*);
352 std::map<const char*, int, ltstr> m_static_constants;
354 // the first time an operator is invoked
355 // we check the associated lua table
356 // and cache the result
357 int m_operator_cache;
360 bool is_class_rep(lua_State* L, int index);
364 #include <luabind/detail/overload_rep_impl.hpp>
366 #endif // LUABIND_CLASS_REP_HPP_INCLUDED