3 #include "core/command.hpp"
4 #include "core/controller.hpp"
5 #include "core/command.hpp"
6 #include "core/debug.hpp"
7 #include "core/dispatch.hpp"
8 #include "core/emustatus.hpp"
9 #include "core/framebuffer.hpp"
10 #include "core/framerate.hpp"
11 #include "core/inthread.hpp"
12 #include "core/keymapper.hpp"
13 #include "core/multitrack.hpp"
14 #include "lua/lua.hpp"
15 #include "library/string.hpp"
16 #include "core/mainloop.hpp"
17 #include "core/instance.hpp"
18 #include "core/moviedata.hpp"
19 #include "core/moviefile.hpp"
20 #include "core/memorymanip.hpp"
21 #include "core/memorywatch.hpp"
22 #include "core/project.hpp"
23 #include "core/rom.hpp"
24 #include "core/romloader.hpp"
25 #include "core/settings.hpp"
26 #include "core/window.hpp"
27 #include "interface/c-interface.hpp"
28 #include "interface/callbacks.hpp"
29 #include "interface/romtype.hpp"
30 #include "library/framebuffer.hpp"
31 #include "library/zip.hpp"
41 #define SPECIAL_FRAME_START 0
42 #define SPECIAL_FRAME_VIDEO 1
43 #define SPECIAL_SAVEPOINT 2
44 #define SPECIAL_NONE 3
46 void update_movie_state();
47 time_t random_seed_value
= 0;
49 settingvar::variable
<settingvar::model_bool
<settingvar::yes_no
>> jukebox_dflt_binary(lsnes_vset
,
50 "jukebox-default-binary", "Movie‣Saving‣Saveslots binary", true);
51 settingvar::variable
<settingvar::model_bool
<settingvar::yes_no
>> movie_dflt_binary(lsnes_vset
, "movie-default-binary",
52 "Movie‣Saving‣Movies binary", false);
53 settingvar::variable
<settingvar::model_bool
<settingvar::yes_no
>> save_dflt_binary(lsnes_vset
,
54 "savestate-default-binary", "Movie‣Saving‣Savestates binary", false);
58 settingvar::variable
<settingvar::model_int
<0,999999>> advance_timeout_first(lsnes_vset
, "advance-timeout",
59 "Delays‣First frame advance", 500);
60 settingvar::variable
<settingvar::model_int
<0,999999>> advance_timeout_subframe(lsnes_vset
,
61 "advance-subframe-timeout", "Delays‣Subframe advance", 100);
62 settingvar::variable
<settingvar::model_bool
<settingvar::yes_no
>> pause_on_end(lsnes_vset
, "pause-on-end",
63 "Movie‣Pause on end", false);
64 settingvar::variable
<settingvar::model_int
<0,999999999>> jukebox_size(lsnes_vset
, "jukebox-size",
65 "Movie‣Number of save slots", 12);
69 ADVANCE_QUIT
, //Quit the emulator.
70 ADVANCE_AUTO
, //Normal (possibly slowed down play).
71 ADVANCE_LOAD
, //Loading a state.
72 ADVANCE_FRAME
, //Frame advance.
73 ADVANCE_SUBFRAME
, //Subframe advance.
74 ADVANCE_SKIPLAG
, //Skip lag (oneshot, reverts to normal).
75 ADVANCE_SKIPLAG_PENDING
, //Activate skip lag mode at next frame.
76 ADVANCE_PAUSE
, //Unconditional pause.
80 threads::id emulation_thread
;
81 //Flags related to repeating advance.
84 //Emulator advance mode. Detemines pauses at start of frame / subframe, etc..
85 enum advance_mode amode
;
86 enum advance_mode old_mode
;
87 //Mode and filename of pending load, one of LOAD_* constants.
90 std::string pending_load
;
91 std::string pending_new_project
;
92 //Queued saves (all savestates).
93 std::set
<std::pair
<std::string
, int>> queued_saves
;
95 size_t save_jukebox_pointer
;
96 //Special subframe location. One of SPECIAL_* constants.
99 bool do_unsafe_rewind
= false;
100 void* unsafe_rewind_obj
= NULL
;
102 bool stop_at_frame_active
= false;
103 uint64_t stop_at_frame
= 0;
108 bool break_pause
= false;
111 std::string
save_jukebox_name(size_t i
)
113 return (stringfmt() << "$SLOT:" << (i
+ 1)).str();
116 std::map
<std::string
, std::string
> slotinfo_cache
;
118 std::string
vector_to_string(const std::vector
<char>& x
)
120 std::string
y(x
.begin(), x
.end());
121 while(y
.length() > 0 && y
[y
.length() - 1] < 32)
122 y
= y
.substr(0, y
.length() - 1);
126 std::string
get_slotinfo(const std::string
& _filename
)
128 std::string filename
= resolve_relative_path(_filename
);
129 if(!slotinfo_cache
.count(filename
)) {
130 std::ostringstream out
;
132 moviefile::brief_info
info(filename
);
133 if(!lsnes_instance
.mlogic
)
135 else if(lsnes_instance
.mlogic
.get_mfile().projectid
== info
.projectid
)
136 out
<< info
.rerecords
<< "R/" << info
.current_frame
<< "F";
138 out
<< "Wrong movie";
140 out
<< "Nonexistent";
142 slotinfo_cache
[filename
] = out
.str();
144 return slotinfo_cache
[filename
];
147 void flush_slotinfo(const std::string
& filename
)
149 slotinfo_cache
.erase(resolve_relative_path(filename
));
152 void flush_slotinfo()
154 slotinfo_cache
.clear();
158 void mainloop_signal_need_rewind(void* ptr
)
162 amode
= ADVANCE_LOAD
;
164 do_unsafe_rewind
= true;
165 unsafe_rewind_obj
= ptr
;
168 controller_frame
movie_logic::update_controls(bool subframe
) throw(std::bad_alloc
, std::runtime_error
)
170 if(lua_requests_subframe_paint
)
171 redraw_framebuffer();
174 if(amode
== ADVANCE_SUBFRAME
) {
175 if(!cancel_advance
) {
177 platform::wait(advance_timeout_first
* 1000);
179 platform::wait(advance_timeout_subframe
* 1000);
180 advanced_once
= true;
183 stop_at_frame_active
= false;
184 amode
= ADVANCE_PAUSE
;
185 cancel_advance
= false;
187 platform::set_paused(amode
== ADVANCE_PAUSE
);
188 } else if(amode
== ADVANCE_FRAME
) {
191 if(amode
== ADVANCE_SKIPLAG
) {
192 stop_at_frame_active
= false;
193 amode
= ADVANCE_PAUSE
;
195 platform::set_paused(amode
== ADVANCE_PAUSE
);
196 cancel_advance
= false;
198 location_special
= SPECIAL_NONE
;
199 update_movie_state();
201 if(amode
== ADVANCE_SKIPLAG_PENDING
)
202 amode
= ADVANCE_SKIPLAG
;
203 if(amode
== ADVANCE_FRAME
|| amode
== ADVANCE_SUBFRAME
) {
204 if(!cancel_advance
) {
207 wait
= advance_timeout_first
* 1000;
208 else if(amode
== ADVANCE_SUBFRAME
)
209 wait
= advance_timeout_subframe
* 1000;
211 wait
= to_wait_frame(get_utime());
212 platform::wait(wait
);
213 advanced_once
= true;
216 stop_at_frame_active
= false;
217 amode
= ADVANCE_PAUSE
;
218 cancel_advance
= false;
220 platform::set_paused(amode
== ADVANCE_PAUSE
);
221 } else if(amode
== ADVANCE_AUTO
&& lsnes_instance
.mlogic
.get_movie().readonly_mode() &&
222 pause_on_end
&& !stop_at_frame_active
) {
223 if(lsnes_instance
.mlogic
.get_movie().get_current_frame() ==
224 lsnes_instance
.mlogic
.get_movie().get_frame_count()) {
225 stop_at_frame_active
= false;
226 amode
= ADVANCE_PAUSE
;
227 platform::set_paused(true);
229 } else if(amode
== ADVANCE_AUTO
&& stop_at_frame_active
) {
230 if(lsnes_instance
.mlogic
.get_movie().get_current_frame() >= stop_at_frame
) {
231 stop_at_frame_active
= false;
232 amode
= ADVANCE_PAUSE
;
233 platform::set_paused(true);
236 platform::set_paused((amode
== ADVANCE_PAUSE
));
237 cancel_advance
= false;
239 location_special
= SPECIAL_FRAME_START
;
240 update_movie_state();
242 platform::flush_command_queue();
243 controller_frame tmp
= controls
.get(lsnes_instance
.mlogic
.get_movie().get_current_frame());
244 our_rom
.rtype
->pre_emulate_frame(tmp
); //Preset controls, the lua will override if needed.
245 lua_callback_do_input(tmp
, subframe
);
246 multitrack_editor
.process_frame(tmp
);
247 controls
.commit(tmp
);
254 //Do pending load (automatically unpauses).
255 void mark_pending_load(std::string filename
, int lmode
)
260 pending_load
= filename
;
262 amode
= ADVANCE_LOAD
;
263 platform::cancel_wait();
264 platform::set_paused(false);
267 void mark_pending_save(std::string filename
, int smode
, int binary
)
270 if(smode
== SAVE_MOVIE
) {
271 //Just do this immediately.
272 do_save_movie(filename
, binary
);
273 flush_slotinfo(translate_name_mprefix(filename
, tmp
, -1));
276 if(location_special
== SPECIAL_SAVEPOINT
) {
277 //We can save immediately here.
278 do_save_state(filename
, binary
);
279 flush_slotinfo(translate_name_mprefix(filename
, tmp
, -1));
282 queued_saves
.insert(std::make_pair(filename
, binary
));
283 messages
<< "Pending save on '" << filename
<< "'" << std::endl
;
286 struct jukebox_size_listener
: public settingvar::listener
288 jukebox_size_listener() { lsnes_vset
.add_listener(*this); }
289 ~jukebox_size_listener() throw() {lsnes_vset
.remove_listener(*this); };
290 void on_setting_change(settingvar::group
& grp
, const settingvar::base
& val
)
292 if(val
.get_iname() == "jukebox-size") {
293 if(save_jukebox_pointer
>= (size_t)jukebox_size
)
294 save_jukebox_pointer
= 0;
296 update_movie_state();
301 void update_movie_state()
303 auto p
= project_get();
304 bool readonly
= false;
307 our_rom
.region
->fill_framerate_magic(magic
);
308 if(lsnes_instance
.mlogic
)
309 voice_frame_number(lsnes_instance
.mlogic
.get_movie().get_current_frame(),
310 1.0 * magic
[1] / magic
[0]);
312 voice_frame_number(0, 60.0); //Default.
314 auto& _status
= lsnes_status
.get_write();
316 if(lsnes_instance
.mlogic
&& !system_corrupt
) {
317 _status
.movie_valid
= true;
318 _status
.curframe
= lsnes_instance
.mlogic
.get_movie().get_current_frame();
319 _status
.length
= lsnes_instance
.mlogic
.get_movie().get_frame_count();
320 _status
.lag
= lsnes_instance
.mlogic
.get_movie().get_lag_frames();
321 if(location_special
== SPECIAL_FRAME_START
)
322 _status
.subframe
= 0;
323 else if(location_special
== SPECIAL_SAVEPOINT
)
324 _status
.subframe
= _lsnes_status::subframe_savepoint
;
325 else if(location_special
== SPECIAL_FRAME_VIDEO
)
326 _status
.subframe
= _lsnes_status::subframe_video
;
328 _status
.subframe
= lsnes_instance
.mlogic
.get_movie().next_poll_number();
330 _status
.movie_valid
= false;
331 _status
.curframe
= 0;
334 _status
.subframe
= 0;
336 _status
.dumping
= (information_dispatch::get_dumper_count() > 0);
338 _status
.pause
= _lsnes_status::pause_break
;
339 else if(amode
== ADVANCE_PAUSE
)
340 _status
.pause
= _lsnes_status::pause_normal
;
342 _status
.pause
= _lsnes_status::pause_none
;
343 if(lsnes_instance
.mlogic
) {
344 auto& mo
= lsnes_instance
.mlogic
.get_movie();
345 readonly
= mo
.readonly_mode();
350 else if(mo
.get_frame_count() >= mo
.get_current_frame())
355 if(jukebox_size
> 0) {
356 _status
.saveslot_valid
= true;
358 std::string sfilen
= translate_name_mprefix(save_jukebox_name(save_jukebox_pointer
), tmp
, -1);
359 _status
.saveslot
= save_jukebox_pointer
+ 1;
360 _status
.slotinfo
= utf8::to32(get_slotinfo(sfilen
));
362 _status
.saveslot_valid
= false;
364 _status
.branch_valid
= (p
!= NULL
);
365 if(p
) _status
.branch
= utf8::to32(p
->get_branch_string());
367 std::string cur_branch
= lsnes_instance
.mlogic
? lsnes_instance
.mlogic
.get_mfile().current_branch() :
369 _status
.mbranch_valid
= (cur_branch
!= "");
370 _status
.mbranch
= utf8::to32(cur_branch
);
372 _status
.speed
= (unsigned)(100 * get_realized_multiplier() + 0.5);
374 if(lsnes_instance
.mlogic
&& !system_corrupt
) {
375 time_t timevalue
= static_cast<time_t>(lsnes_instance
.mlogic
.get_mfile().rtc_second
);
376 struct tm
* time_decompose
= gmtime(&timevalue
);
377 char datebuffer
[512];
378 strftime(datebuffer
, 511, "%Y%m%d(%a)T%H%M%S", time_decompose
);
379 _status
.rtc
= utf8::to32(datebuffer
);
380 _status
.rtc_valid
= true;
382 _status
.rtc_valid
= false;
385 auto mset
= controls
.active_macro_set();
387 std::ostringstream mss
;
389 if(!mfirst
) mss
<< ",";
393 _status
.macros
= utf8::to32(mss
.str());
396 if(!multitrack_editor
.any_records())
397 c
= lsnes_instance
.mlogic
.get_movie().get_controls();
399 c
= controls
.get_committed();
400 _status
.inputs
.clear();
401 for(unsigned i
= 0;; i
++) {
402 auto pindex
= controls
.lcid_to_pcid(i
);
403 if(pindex
.first
< 0 || !controls
.is_present(pindex
.first
, pindex
.second
))
405 char32_t buffer
[MAX_DISPLAY_LENGTH
];
406 c
.display(pindex
.first
, pindex
.second
, buffer
);
407 std::u32string _buffer
= buffer
;
408 if(readonly
&& multitrack_editor
.is_enabled()) {
409 multitrack_edit::state st
= multitrack_editor
.get(pindex
.first
, pindex
.second
);
410 if(st
== multitrack_edit::MT_PRESERVE
)
411 _buffer
+= U
" (keep)";
412 else if(st
== multitrack_edit::MT_OVERWRITE
)
413 _buffer
+= U
" (rewrite)";
414 else if(st
== multitrack_edit::MT_OR
)
416 else if(st
== multitrack_edit::MT_XOR
)
417 _buffer
+= U
" (XOR)";
419 _buffer
+= U
" (\?\?\?)";
421 _status
.inputs
.push_back(_buffer
);
424 _status
.lvars
= get_lua_watch_vars();
426 _status
.mvars
= lsnes_memorywatch
.get_window_vars();
428 _status
.valid
= true;
431 lsnes_status
.put_write();
432 notify_status_update();
435 uint64_t audio_irq_time
;
436 uint64_t controller_irq_time
;
437 uint64_t frame_irq_time
;
440 struct lsnes_callbacks
: public emucore_callbacks
443 ~lsnes_callbacks() throw()
447 int16_t get_input(unsigned port
, unsigned index
, unsigned control
)
450 x
= lsnes_instance
.mlogic
.input_poll(port
, index
, control
);
451 lua_callback_snoop_input(port
, index
, control
, x
);
455 int16_t set_input(unsigned port
, unsigned index
, unsigned control
, int16_t value
)
457 if(!lsnes_instance
.mlogic
.get_movie().readonly_mode()) {
458 controller_frame f
= lsnes_instance
.mlogic
.get_movie().get_controls();
459 f
.axis3(port
, index
, control
, value
);
460 lsnes_instance
.mlogic
.get_movie().set_controls(f
);
462 return lsnes_instance
.mlogic
.get_movie().next_input(port
, index
, control
);
465 void notify_latch(std::list
<std::string
>& args
)
467 lua_callback_do_latch(args
);
470 void timer_tick(uint32_t increment
, uint32_t per_second
)
472 if(!lsnes_instance
.mlogic
)
474 auto& m
= lsnes_instance
.mlogic
.get_mfile();
475 m
.rtc_subsecond
+= increment
;
476 while(m
.rtc_subsecond
>= per_second
) {
478 m
.rtc_subsecond
-= per_second
;
482 std::string
get_firmware_path()
484 return lsnes_vset
["firmwarepath"].str();
487 std::string
get_base_path()
489 return our_rom
.msu1_base
;
494 return lsnes_instance
.mlogic
? lsnes_instance
.mlogic
.get_mfile().rtc_second
: 0;
497 time_t get_randomseed()
499 return random_seed_value
;
502 void output_frame(framebuffer::raw
& screen
, uint32_t fps_n
, uint32_t fps_d
)
504 lua_callback_do_frame_emulated();
505 location_special
= SPECIAL_FRAME_VIDEO
;
506 redraw_framebuffer(screen
, false, true);
507 uint32_t g
= gcd(fps_n
, fps_d
);
510 information_dispatch::do_frame(screen
, fps_n
, fps_d
);
513 void action_state_updated()
515 graphics_driver_action_updated();
518 void memory_read(uint64_t addr
, uint64_t value
)
520 debug_fire_callback_read(addr
, value
);
523 void memory_write(uint64_t addr
, uint64_t value
)
525 debug_fire_callback_write(addr
, value
);
528 void memory_execute(uint64_t addr
, uint64_t proc
)
530 debug_fire_callback_exec(addr
, proc
);
533 void memory_trace(uint64_t proc
, const char* str
, bool insn
)
535 debug_fire_callback_trace(proc
, str
, insn
);
541 lsnes_callbacks lsnes_callbacks_obj
;
543 command::fnptr
<const std::string
&> test4(lsnes_cmd
, "test4", "test", "test",
544 [](const std::string
& args
) throw(std::bad_alloc
, std::runtime_error
) {
545 std::list
<std::string
> _args
;
546 std::string args2
= args
;
547 for(auto& sym
: token_iterator_foreach(args
, {" ", "\t"}))
548 _args
.push_back(sym
);
549 lua_callback_do_latch(_args
);
551 command::fnptr
<> count_rerecords(lsnes_cmd
, "count-rerecords", "Count rerecords",
552 "Syntax: count-rerecords\nCounts rerecords.\n",
553 []() throw(std::bad_alloc
, std::runtime_error
) {
554 std::vector
<char> tmp
;
555 uint64_t x
= lsnes_instance
.mlogic
.get_rrdata().write(tmp
);
556 messages
<< x
<< " rerecord(s)" << std::endl
;
559 command::fnptr
<const std::string
&> quit_emulator(lsnes_cmd
, "quit-emulator", "Quit the emulator",
560 "Syntax: quit-emulator [/y]\nQuits emulator (/y => don't ask for confirmation).\n",
561 [](const std::string
& args
) throw(std::bad_alloc
, std::runtime_error
) {
562 amode
= ADVANCE_QUIT
;
563 platform::set_paused(false);
564 platform::cancel_wait();
567 command::fnptr
<> unpause_emulator(lsnes_cmd
, "unpause-emulator", "Unpause the emulator",
568 "Syntax: unpause-emulator\nUnpauses the emulator.\n",
569 []() throw(std::bad_alloc
, std::runtime_error
) {
571 amode
= ADVANCE_AUTO
;
572 platform::set_paused(false);
573 platform::cancel_wait();
576 command::fnptr
<> pause_emulator(lsnes_cmd
, "pause-emulator", "(Un)pause the emulator",
577 "Syntax: pause-emulator\n(Un)pauses the emulator.\n",
578 []() throw(std::bad_alloc
, std::runtime_error
) {
579 if(amode
!= ADVANCE_AUTO
|| break_pause
) {
581 amode
= ADVANCE_AUTO
;
582 platform::set_paused(false);
583 platform::cancel_wait();
585 platform::cancel_wait();
586 cancel_advance
= false;
587 stop_at_frame_active
= false;
588 amode
= ADVANCE_PAUSE
;
592 command::fnptr
<> save_jukebox_prev(lsnes_cmd
, "cycle-jukebox-backward", "Cycle save jukebox backwards",
593 "Syntax: cycle-jukebox-backward\nCycle save jukebox backwards\n",
594 []() throw(std::bad_alloc
, std::runtime_error
) {
595 if(jukebox_size
== 0)
597 if(save_jukebox_pointer
== 0)
598 save_jukebox_pointer
= jukebox_size
- 1;
600 save_jukebox_pointer
--;
601 if(save_jukebox_pointer
>= (size_t)jukebox_size
)
602 save_jukebox_pointer
= 0;
603 update_movie_state();
606 command::fnptr
<> save_jukebox_next(lsnes_cmd
, "cycle-jukebox-forward", "Cycle save jukebox forwards",
607 "Syntax: cycle-jukebox-forward\nCycle save jukebox forwards\n",
608 []() throw(std::bad_alloc
, std::runtime_error
) {
609 if(jukebox_size
== 0)
611 if(save_jukebox_pointer
+ 1 >= (size_t)jukebox_size
)
612 save_jukebox_pointer
= 0;
614 save_jukebox_pointer
++;
615 if(save_jukebox_pointer
>= (size_t)jukebox_size
)
616 save_jukebox_pointer
= 0;
617 update_movie_state();
620 command::fnptr
<const std::string
&> save_jukebox_set(lsnes_cmd
, "set-jukebox-slot", "Set jukebox slot",
621 "Syntax: set-jukebox-slot\nSet jukebox slot\n", [](const std::string
& args
)
622 throw(std::bad_alloc
, std::runtime_error
) {
623 if(!regex_match("[1-9][0-9]{0,8}", args
))
624 throw std::runtime_error("Bad slot number");
625 uint32_t slot
= parse_value
<uint32_t>(args
);
626 if(slot
>= (size_t)jukebox_size
)
627 throw std::runtime_error("Bad slot number");
628 save_jukebox_pointer
= slot
- 1;
629 update_movie_state();
632 command::fnptr
<> load_jukebox(lsnes_cmd
, "load-jukebox", "Load save from jukebox",
633 "Syntax: load-jukebox\nLoad save from jukebox\n",
634 []() throw(std::bad_alloc
, std::runtime_error
) {
635 if(jukebox_size
== 0)
636 throw std::runtime_error("No slot selected");
637 mark_pending_load(save_jukebox_name(save_jukebox_pointer
), LOAD_STATE_CURRENT
);
640 command::fnptr
<> load_jukebox_readwrite(lsnes_cmd
, "load-jukebox-readwrite", "Load save from jukebox in"
641 " read-write mode", "Syntax: load-jukebox-readwrite\nLoad save from jukebox in read-write mode\n",
642 []() throw(std::bad_alloc
, std::runtime_error
) {
643 if(jukebox_size
== 0)
644 throw std::runtime_error("No slot selected");
645 mark_pending_load(save_jukebox_name(save_jukebox_pointer
), LOAD_STATE_RW
);
648 command::fnptr
<> load_jukebox_readonly(lsnes_cmd
, "load-jukebox-readonly", "Load save from jukebox in "
649 "read-only mode", "Syntax: load-jukebox-readonly\nLoad save from jukebox in read-only mode\n",
650 []() throw(std::bad_alloc
, std::runtime_error
) {
651 if(jukebox_size
== 0)
652 throw std::runtime_error("No slot selected");
653 mark_pending_load(save_jukebox_name(save_jukebox_pointer
), LOAD_STATE_RO
);
656 command::fnptr
<> load_jukebox_preserve(lsnes_cmd
, "load-jukebox-preserve", "Load save from jukebox, "
657 "preserving input", "Syntax: load-jukebox-preserve\nLoad save from jukebox, preserving input\n",
658 []() throw(std::bad_alloc
, std::runtime_error
) {
659 if(jukebox_size
== 0)
660 throw std::runtime_error("No slot selected");
661 mark_pending_load(save_jukebox_name(save_jukebox_pointer
), LOAD_STATE_PRESERVE
);
664 command::fnptr
<> load_jukebox_movie(lsnes_cmd
, "load-jukebox-movie", "Load save from jukebox as movie",
665 "Syntax: load-jukebox-movie\nLoad save from jukebox as movie\n",
666 []() throw(std::bad_alloc
, std::runtime_error
) {
667 if(jukebox_size
== 0)
668 throw std::runtime_error("No slot selected");
669 mark_pending_load(save_jukebox_name(save_jukebox_pointer
), LOAD_STATE_MOVIE
);
672 command::fnptr
<> save_jukebox_c(lsnes_cmd
, "save-jukebox", "Save save to jukebox",
673 "Syntax: save-jukebox\nSave save to jukebox\n",
674 []() throw(std::bad_alloc
, std::runtime_error
) {
675 if(jukebox_size
== 0)
676 throw std::runtime_error("No slot selected");
677 mark_pending_save(save_jukebox_name(save_jukebox_pointer
), SAVE_STATE
, -1);
680 command::fnptr
<> padvance_frame(lsnes_cmd
, "+advance-frame", "Advance one frame",
681 "Syntax: +advance-frame\nAdvances the emulation by one frame.\n",
682 []() throw(std::bad_alloc
, std::runtime_error
) {
685 amode
= ADVANCE_FRAME
;
686 cancel_advance
= false;
687 advanced_once
= false;
688 platform::cancel_wait();
689 platform::set_paused(false);
692 command::fnptr
<> nadvance_frame(lsnes_cmd
, "-advance-frame", "Advance one frame",
693 "No help available\n",
694 []() throw(std::bad_alloc
, std::runtime_error
) {
695 cancel_advance
= true;
696 platform::cancel_wait();
697 platform::set_paused(false);
700 command::fnptr
<> padvance_poll(lsnes_cmd
, "+advance-poll", "Advance one subframe",
701 "Syntax: +advance-poll\nAdvances the emulation by one subframe.\n",
702 []() throw(std::bad_alloc
, std::runtime_error
) {
705 amode
= ADVANCE_SUBFRAME
;
706 cancel_advance
= false;
707 advanced_once
= false;
708 platform::cancel_wait();
709 platform::set_paused(false);
712 command::fnptr
<> nadvance_poll(lsnes_cmd
, "-advance-poll", "Advance one subframe",
713 "No help available\n",
714 []() throw(std::bad_alloc
, std::runtime_error
) {
717 cancel_advance
= true;
718 platform::cancel_wait();
719 platform::set_paused(false);
722 command::fnptr
<> advance_skiplag(lsnes_cmd
, "advance-skiplag", "Skip to next poll",
723 "Syntax: advance-skiplag\nAdvances the emulation to the next poll.\n",
724 []() throw(std::bad_alloc
, std::runtime_error
) {
727 amode
= ADVANCE_SKIPLAG_PENDING
;
728 platform::cancel_wait();
729 platform::set_paused(false);
732 command::fnptr
<> reset_c(lsnes_cmd
, "reset", "Reset the system",
733 "Syntax: reset\nReset\nResets the system in beginning of the next frame.\n",
734 []() throw(std::bad_alloc
, std::runtime_error
) {
735 int sreset_action
= our_rom
.rtype
->reset_action(false);
736 if(sreset_action
< 0) {
737 platform::error_message("Core does not support resets");
738 messages
<< "Emulator core does not support resets" << std::endl
;
741 our_rom
.rtype
->execute_action(sreset_action
, std::vector
<interface_action_paramval
>());
744 command::fnptr
<> hreset_c(lsnes_cmd
, "reset-hard", "Reset the system",
745 "Syntax: reset-hard\nReset-hard\nHard resets the system in beginning of the next frame.\n",
746 []() throw(std::bad_alloc
, std::runtime_error
) {
747 int hreset_action
= our_rom
.rtype
->reset_action(true);
748 if(hreset_action
< 0) {
749 platform::error_message("Core does not support hard resets");
750 messages
<< "Emulator core does not support hard resets" << std::endl
;
753 our_rom
.rtype
->execute_action(hreset_action
, std::vector
<interface_action_paramval
>());
756 command::fnptr
<command::arg_filename
> load_c(lsnes_cmd
, "load", "Load savestate (current mode)",
757 "Syntax: load <file>\nLoads SNES state from <file> in current mode\n",
758 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
759 mark_pending_load(args
, LOAD_STATE_CURRENT
);
762 command::fnptr
<command::arg_filename
> load_smart_c(lsnes_cmd
, "load-smart", "Load savestate (heuristic mode)",
763 "Syntax: load <file>\nLoads SNES state from <file> in heuristic mode\n",
764 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
765 mark_pending_load(args
, LOAD_STATE_DEFAULT
);
768 command::fnptr
<command::arg_filename
> load_state_c(lsnes_cmd
, "load-state", "Load savestate (R/W)",
769 "Syntax: load-state <file>\nLoads SNES state from <file> in Read/Write mode\n",
770 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
771 mark_pending_load(args
, LOAD_STATE_RW
);
774 command::fnptr
<command::arg_filename
> load_readonly(lsnes_cmd
, "load-readonly", "Load savestate (RO)",
775 "Syntax: load-readonly <file>\nLoads SNES state from <file> in read-only mode\n",
776 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
777 mark_pending_load(args
, LOAD_STATE_RO
);
780 command::fnptr
<command::arg_filename
> load_preserve(lsnes_cmd
, "load-preserve", "Load savestate (preserve "
781 "input)", "Syntax: load-preserve <file>\nLoads SNES state from <file> preserving input\n",
782 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
783 mark_pending_load(args
, LOAD_STATE_PRESERVE
);
786 command::fnptr
<command::arg_filename
> load_movie_c(lsnes_cmd
, "load-movie", "Load movie",
787 "Syntax: load-movie <file>\nLoads SNES movie from <file>\n",
788 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
789 mark_pending_load(args
, LOAD_STATE_MOVIE
);
792 command::fnptr
<command::arg_filename
> load_allbr_c(lsnes_cmd
, "load-allbranches", "Load savestate "
793 "(all branches)", "Syntax: load-allbranches <file>\nLoads SNES state from <file> with all "
795 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
796 mark_pending_load(args
, LOAD_STATE_ALLBRANCH
);
799 command::fnptr
<command::arg_filename
> save_state(lsnes_cmd
, "save-state", "Save state",
800 "Syntax: save-state <file>\nSaves SNES state to <file>\n",
801 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
802 mark_pending_save(args
, SAVE_STATE
, -1);
805 command::fnptr
<command::arg_filename
> save_state2(lsnes_cmd
, "save-state-binary", "Save state (binary)",
806 "Syntax: save-state-binary <file>\nSaves binary state to <file>\n",
807 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
808 mark_pending_save(args
, SAVE_STATE
, 1);
811 command::fnptr
<command::arg_filename
> save_state3(lsnes_cmd
, "save-state-zip", "Save state (zip)",
812 "Syntax: save-state-zip <file>\nSaves zip state to <file>\n",
813 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
814 mark_pending_save(args
, SAVE_STATE
, 0);
817 command::fnptr
<command::arg_filename
> save_movie(lsnes_cmd
, "save-movie", "Save movie",
818 "Syntax: save-movie <file>\nSaves SNES movie to <file>\n",
819 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
820 mark_pending_save(args
, SAVE_MOVIE
, -1);
823 command::fnptr
<command::arg_filename
> save_movie2(lsnes_cmd
, "save-movie-binary", "Save movie (binary)",
824 "Syntax: save-movie-binary <file>\nSaves binary movie to <file>\n",
825 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
826 mark_pending_save(args
, SAVE_MOVIE
, 1);
829 command::fnptr
<command::arg_filename
> save_movie3(lsnes_cmd
, "save-movie-zip", "Save movie (zip)",
830 "Syntax: save-movie-zip <file>\nSaves zip movie to <file>\n",
831 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
832 mark_pending_save(args
, SAVE_MOVIE
, 0);
835 command::fnptr
<> set_rwmode(lsnes_cmd
, "set-rwmode", "Switch to read/write mode",
836 "Syntax: set-rwmode\nSwitches to read/write mode\n",
837 []() throw(std::bad_alloc
, std::runtime_error
) {
838 lua_callback_movie_lost("readwrite");
839 lsnes_instance
.mlogic
.get_movie().readonly_mode(false);
840 notify_mode_change(false);
841 lua_callback_do_readwrite();
842 update_movie_state();
845 command::fnptr
<> set_romode(lsnes_cmd
, "set-romode", "Switch to read-only mode",
846 "Syntax: set-romode\nSwitches to read-only mode\n",
847 []() throw(std::bad_alloc
, std::runtime_error
) {
848 lsnes_instance
.mlogic
.get_movie().readonly_mode(true);
849 notify_mode_change(true);
850 update_movie_state();
853 command::fnptr
<> toggle_rwmode(lsnes_cmd
, "toggle-rwmode", "Toggle read/write mode",
854 "Syntax: toggle-rwmode\nToggles read/write mode\n",
855 []() throw(std::bad_alloc
, std::runtime_error
) {
856 bool c
= lsnes_instance
.mlogic
.get_movie().readonly_mode();
858 lua_callback_movie_lost("readwrite");
859 lsnes_instance
.mlogic
.get_movie().readonly_mode(!c
);
860 notify_mode_change(!c
);
862 lua_callback_do_readwrite();
863 update_movie_state();
866 command::fnptr
<> repaint(lsnes_cmd
, "repaint", "Redraw the screen",
867 "Syntax: repaint\nRedraws the screen\n",
868 []() throw(std::bad_alloc
, std::runtime_error
) {
869 redraw_framebuffer();
872 command::fnptr
<> tpon(lsnes_cmd
, "toggle-pause-on-end", "Toggle pause on end", "Toggle pause on end\n",
873 []() throw(std::bad_alloc
, std::runtime_error
) {
874 bool tmp
= pause_on_end
;
875 pause_on_end
.set(!tmp
);
876 messages
<< "Pause-on-end is now " << (tmp
? "OFF" : "ON") << std::endl
;
879 command::fnptr
<> spon(lsnes_cmd
, "set-pause-on-end", "Set pause on end", "Set pause on end\n",
880 []() throw(std::bad_alloc
, std::runtime_error
) {
881 pause_on_end
.set(true);
882 messages
<< "Pause-on-end is now ON" << std::endl
;
885 command::fnptr
<> cpon(lsnes_cmd
, "clear-pause-on-end", "Clear pause on end", "Clear pause on end\n",
886 []() throw(std::bad_alloc
, std::runtime_error
) {
887 pause_on_end
.set(false);
888 messages
<< "Pause-on-end is now OFF" << std::endl
;
891 command::fnptr
<> rewind_movie(lsnes_cmd
, "rewind-movie", "Rewind movie to the beginning",
892 "Syntax: rewind-movie\nRewind movie to the beginning\n",
893 []() throw(std::bad_alloc
, std::runtime_error
) {
894 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_BEGINNING
);
897 command::fnptr
<> cancel_save(lsnes_cmd
, "cancel-saves", "Cancel all pending saves", "Syntax: "
898 "cancel-save\nCancel pending saves\n",
899 []() throw(std::bad_alloc
, std::runtime_error
) {
900 queued_saves
.clear();
901 messages
<< "Pending saves canceled." << std::endl
;
904 command::fnptr
<> flushslots(lsnes_cmd
, "flush-slotinfo", "Flush slotinfo cache",
905 "Flush slotinfo cache\n",
906 []() throw(std::bad_alloc
, std::runtime_error
) {
910 command::fnptr
<> mhold1(lsnes_cmd
, "+hold-macro", "Hold macro (hold)",
911 "Hold macros enable\n", []() throw(std::bad_alloc
, std::runtime_error
) {
915 command::fnptr
<> mhold2(lsnes_cmd
, "-hold-macro", "Hold macro (hold)",
916 "Hold macros disable\n", []() throw(std::bad_alloc
, std::runtime_error
) {
917 macro_hold_1
= false;
920 command::fnptr
<> mhold3(lsnes_cmd
, "hold-macro", "Hold macro (toggle)",
921 "Hold macros toggle\n", []() throw(std::bad_alloc
, std::runtime_error
) {
922 macro_hold_2
= !macro_hold_2
;
924 messages
<< "Macros are held for next frame." << std::endl
;
926 messages
<< "Macros are not held for next frame." << std::endl
;
929 keyboard::invbind
imhold1(lsnes_mapper
, "+hold-macro", "Macro‣Hold all macros");
930 keyboard::invbind
imhold2(lsnes_mapper
, "hold-macro", "Macro‣Hold all macros (typed)");
931 keyboard::invbind
ipause_emulator(lsnes_mapper
, "pause-emulator", "Speed‣(Un)pause");
932 keyboard::invbind
ijback(lsnes_mapper
, "cycle-jukebox-backward", "Slot select‣Cycle backwards");
933 keyboard::invbind
ijforward(lsnes_mapper
, "cycle-jukebox-forward", "Slot select‣Cycle forwards");
934 keyboard::invbind
iloadj(lsnes_mapper
, "load-jukebox", "Load‣Selected slot");
935 keyboard::invbind
iloadjrw(lsnes_mapper
, "load-jukebox-readwrite", "Load‣Selected slot (readwrite mode)");
936 keyboard::invbind
iloadjro(lsnes_mapper
, "load-jukebox-readonly", "Load‣Selected slot (readonly mode)");
937 keyboard::invbind
iloadjp(lsnes_mapper
, "load-jukebox-preserve", "Load‣Selected slot (preserve input)");
938 keyboard::invbind
iloadjm(lsnes_mapper
, "load-jukebox-movie", "Load‣Selected slot (as movie)");
939 keyboard::invbind
isavej(lsnes_mapper
, "save-jukebox", "Save‣Selected slot");
940 keyboard::invbind
iadvframe(lsnes_mapper
, "+advance-frame", "Speed‣Advance frame");
941 keyboard::invbind
iadvsubframe(lsnes_mapper
, "+advance-poll", "Speed‣Advance subframe");
942 keyboard::invbind
iskiplag(lsnes_mapper
, "advance-skiplag", "Speed‣Advance poll");
943 keyboard::invbind
ireset(lsnes_mapper
, "reset", "System‣Reset");
944 keyboard::invbind
iset_rwmode(lsnes_mapper
, "set-rwmode", "Movie‣Switch to read/write");
945 keyboard::invbind
itoggle_romode(lsnes_mapper
, "set-romode", "Movie‣Switch to read-only");
946 keyboard::invbind
itoggle_rwmode(lsnes_mapper
, "toggle-rwmode", "Movie‣Toggle read-only");
947 keyboard::invbind
irepaint(lsnes_mapper
, "repaint", "System‣Repaint screen");
948 keyboard::invbind
itogglepause(lsnes_mapper
, "toggle-pause-on-end", "Movie‣Toggle pause-on-end");
949 keyboard::invbind
irewind_movie(lsnes_mapper
, "rewind-movie", "Movie‣Rewind movie");
950 keyboard::invbind
icancel_saves(lsnes_mapper
, "cancel-saves", "Save‣Cancel pending saves");
951 keyboard::invbind
iload1(lsnes_mapper
, "load $SLOT:1", "Load‣Slot 1");
952 keyboard::invbind
iload2(lsnes_mapper
, "load $SLOT:2", "Load‣Slot 2");
953 keyboard::invbind
iload3(lsnes_mapper
, "load $SLOT:3", "Load‣Slot 3");
954 keyboard::invbind
iload4(lsnes_mapper
, "load $SLOT:4", "Load‣Slot 4");
955 keyboard::invbind
iload5(lsnes_mapper
, "load $SLOT:5", "Load‣Slot 5");
956 keyboard::invbind
iload6(lsnes_mapper
, "load $SLOT:6", "Load‣Slot 6");
957 keyboard::invbind
iload7(lsnes_mapper
, "load $SLOT:7", "Load‣Slot 7");
958 keyboard::invbind
iload8(lsnes_mapper
, "load $SLOT:8", "Load‣Slot 8");
959 keyboard::invbind
iload9(lsnes_mapper
, "load $SLOT:9", "Load‣Slot 9");
960 keyboard::invbind
iload10(lsnes_mapper
, "load $SLOT:10", "Load‣Slot 10");
961 keyboard::invbind
iload11(lsnes_mapper
, "load $SLOT:11", "Load‣Slot 11");
962 keyboard::invbind
iload12(lsnes_mapper
, "load $SLOT:12", "Load‣Slot 12");
963 keyboard::invbind
iload13(lsnes_mapper
, "load $SLOT:13", "Load‣Slot 13");
964 keyboard::invbind
iload14(lsnes_mapper
, "load $SLOT:14", "Load‣Slot 14");
965 keyboard::invbind
iload15(lsnes_mapper
, "load $SLOT:15", "Load‣Slot 15");
966 keyboard::invbind
iload16(lsnes_mapper
, "load $SLOT:16", "Load‣Slot 16");
967 keyboard::invbind
iload17(lsnes_mapper
, "load $SLOT:17", "Load‣Slot 17");
968 keyboard::invbind
iload18(lsnes_mapper
, "load $SLOT:18", "Load‣Slot 18");
969 keyboard::invbind
iload19(lsnes_mapper
, "load $SLOT:19", "Load‣Slot 19");
970 keyboard::invbind
iload20(lsnes_mapper
, "load $SLOT:20", "Load‣Slot 20");
971 keyboard::invbind
iload21(lsnes_mapper
, "load $SLOT:21", "Load‣Slot 21");
972 keyboard::invbind
iload22(lsnes_mapper
, "load $SLOT:22", "Load‣Slot 22");
973 keyboard::invbind
iload23(lsnes_mapper
, "load $SLOT:23", "Load‣Slot 23");
974 keyboard::invbind
iload24(lsnes_mapper
, "load $SLOT:24", "Load‣Slot 24");
975 keyboard::invbind
iload25(lsnes_mapper
, "load $SLOT:25", "Load‣Slot 25");
976 keyboard::invbind
iload26(lsnes_mapper
, "load $SLOT:26", "Load‣Slot 26");
977 keyboard::invbind
iload27(lsnes_mapper
, "load $SLOT:27", "Load‣Slot 27");
978 keyboard::invbind
iload28(lsnes_mapper
, "load $SLOT:28", "Load‣Slot 28");
979 keyboard::invbind
iload29(lsnes_mapper
, "load $SLOT:29", "Load‣Slot 29");
980 keyboard::invbind
iload30(lsnes_mapper
, "load $SLOT:30", "Load‣Slot 30");
981 keyboard::invbind
iload31(lsnes_mapper
, "load $SLOT:31", "Load‣Slot 31");
982 keyboard::invbind
iload32(lsnes_mapper
, "load $SLOT:32", "Load‣Slot 32");
983 keyboard::invbind
isave1(lsnes_mapper
, "save-state $SLOT:1", "Save‣Slot 1");
984 keyboard::invbind
isave2(lsnes_mapper
, "save-state $SLOT:2", "Save‣Slot 2");
985 keyboard::invbind
isave3(lsnes_mapper
, "save-state $SLOT:3", "Save‣Slot 3");
986 keyboard::invbind
isave4(lsnes_mapper
, "save-state $SLOT:4", "Save‣Slot 4");
987 keyboard::invbind
isave5(lsnes_mapper
, "save-state $SLOT:5", "Save‣Slot 5");
988 keyboard::invbind
isave6(lsnes_mapper
, "save-state $SLOT:6", "Save‣Slot 6");
989 keyboard::invbind
isave7(lsnes_mapper
, "save-state $SLOT:7", "Save‣Slot 7");
990 keyboard::invbind
isave8(lsnes_mapper
, "save-state $SLOT:8", "Save‣Slot 8");
991 keyboard::invbind
isave9(lsnes_mapper
, "save-state $SLOT:9", "Save‣Slot 9");
992 keyboard::invbind
isave10(lsnes_mapper
, "save-state $SLOT:10", "Save‣Slot 10");
993 keyboard::invbind
isave11(lsnes_mapper
, "save-state $SLOT:11", "Save‣Slot 11");
994 keyboard::invbind
isave12(lsnes_mapper
, "save-state $SLOT:12", "Save‣Slot 12");
995 keyboard::invbind
isave13(lsnes_mapper
, "save-state $SLOT:13", "Save‣Slot 13");
996 keyboard::invbind
isave14(lsnes_mapper
, "save-state $SLOT:14", "Save‣Slot 14");
997 keyboard::invbind
isave15(lsnes_mapper
, "save-state $SLOT:15", "Save‣Slot 15");
998 keyboard::invbind
isave16(lsnes_mapper
, "save-state $SLOT:16", "Save‣Slot 16");
999 keyboard::invbind
isave17(lsnes_mapper
, "save-state $SLOT:17", "Save‣Slot 17");
1000 keyboard::invbind
isave18(lsnes_mapper
, "save-state $SLOT:18", "Save‣Slot 18");
1001 keyboard::invbind
isave19(lsnes_mapper
, "save-state $SLOT:19", "Save‣Slot 19");
1002 keyboard::invbind
isave20(lsnes_mapper
, "save-state $SLOT:20", "Save‣Slot 20");
1003 keyboard::invbind
isave21(lsnes_mapper
, "save-state $SLOT:21", "Save‣Slot 21");
1004 keyboard::invbind
isave22(lsnes_mapper
, "save-state $SLOT:22", "Save‣Slot 22");
1005 keyboard::invbind
isave23(lsnes_mapper
, "save-state $SLOT:23", "Save‣Slot 23");
1006 keyboard::invbind
isave24(lsnes_mapper
, "save-state $SLOT:24", "Save‣Slot 24");
1007 keyboard::invbind
isave25(lsnes_mapper
, "save-state $SLOT:25", "Save‣Slot 25");
1008 keyboard::invbind
isave26(lsnes_mapper
, "save-state $SLOT:26", "Save‣Slot 26");
1009 keyboard::invbind
isave27(lsnes_mapper
, "save-state $SLOT:27", "Save‣Slot 27");
1010 keyboard::invbind
isave28(lsnes_mapper
, "save-state $SLOT:28", "Save‣Slot 28");
1011 keyboard::invbind
isave29(lsnes_mapper
, "save-state $SLOT:29", "Save‣Slot 29");
1012 keyboard::invbind
isave30(lsnes_mapper
, "save-state $SLOT:30", "Save‣Slot 30");
1013 keyboard::invbind
isave31(lsnes_mapper
, "save-state $SLOT:31", "Save‣Slot 31");
1014 keyboard::invbind
isave32(lsnes_mapper
, "save-state $SLOT:32", "Save‣Slot 32");
1015 keyboard::invbind
islot1(lsnes_mapper
, "set-jukebox-slot 1", "Slot select‣Slot 1");
1016 keyboard::invbind
islot2(lsnes_mapper
, "set-jukebox-slot 2", "Slot select‣Slot 2");
1017 keyboard::invbind
islot3(lsnes_mapper
, "set-jukebox-slot 3", "Slot select‣Slot 3");
1018 keyboard::invbind
islot4(lsnes_mapper
, "set-jukebox-slot 4", "Slot select‣Slot 4");
1019 keyboard::invbind
islot5(lsnes_mapper
, "set-jukebox-slot 5", "Slot select‣Slot 5");
1020 keyboard::invbind
islot6(lsnes_mapper
, "set-jukebox-slot 6", "Slot select‣Slot 6");
1021 keyboard::invbind
islot7(lsnes_mapper
, "set-jukebox-slot 7", "Slot select‣Slot 7");
1022 keyboard::invbind
islot8(lsnes_mapper
, "set-jukebox-slot 8", "Slot select‣Slot 8");
1023 keyboard::invbind
islot9(lsnes_mapper
, "set-jukebox-slot 9", "Slot select‣Slot 9");
1024 keyboard::invbind
islot10(lsnes_mapper
, "set-jukebox-slot 10", "Slot select‣Slot 10");
1025 keyboard::invbind
islot11(lsnes_mapper
, "set-jukebox-slot 11", "Slot select‣Slot 11");
1026 keyboard::invbind
islot12(lsnes_mapper
, "set-jukebox-slot 12", "Slot select‣Slot 12");
1027 keyboard::invbind
islot13(lsnes_mapper
, "set-jukebox-slot 13", "Slot select‣Slot 13");
1028 keyboard::invbind
islot14(lsnes_mapper
, "set-jukebox-slot 14", "Slot select‣Slot 14");
1029 keyboard::invbind
islot15(lsnes_mapper
, "set-jukebox-slot 15", "Slot select‣Slot 15");
1030 keyboard::invbind
islot16(lsnes_mapper
, "set-jukebox-slot 16", "Slot select‣Slot 16");
1031 keyboard::invbind
islot17(lsnes_mapper
, "set-jukebox-slot 17", "Slot select‣Slot 17");
1032 keyboard::invbind
islot18(lsnes_mapper
, "set-jukebox-slot 18", "Slot select‣Slot 18");
1033 keyboard::invbind
islot19(lsnes_mapper
, "set-jukebox-slot 19", "Slot select‣Slot 19");
1034 keyboard::invbind
islot20(lsnes_mapper
, "set-jukebox-slot 20", "Slot select‣Slot 20");
1035 keyboard::invbind
islot21(lsnes_mapper
, "set-jukebox-slot 21", "Slot select‣Slot 21");
1036 keyboard::invbind
islot22(lsnes_mapper
, "set-jukebox-slot 22", "Slot select‣Slot 22");
1037 keyboard::invbind
islot23(lsnes_mapper
, "set-jukebox-slot 23", "Slot select‣Slot 23");
1038 keyboard::invbind
islot24(lsnes_mapper
, "set-jukebox-slot 24", "Slot select‣Slot 24");
1039 keyboard::invbind
islot25(lsnes_mapper
, "set-jukebox-slot 25", "Slot select‣Slot 25");
1040 keyboard::invbind
islot26(lsnes_mapper
, "set-jukebox-slot 26", "Slot select‣Slot 26");
1041 keyboard::invbind
islot27(lsnes_mapper
, "set-jukebox-slot 27", "Slot select‣Slot 27");
1042 keyboard::invbind
islot28(lsnes_mapper
, "set-jukebox-slot 28", "Slot select‣Slot 28");
1043 keyboard::invbind
islot29(lsnes_mapper
, "set-jukebox-slot 29", "Slot select‣Slot 29");
1044 keyboard::invbind
islot30(lsnes_mapper
, "set-jukebox-slot 30", "Slot select‣Slot 30");
1045 keyboard::invbind
islot31(lsnes_mapper
, "set-jukebox-slot 31", "Slot select‣Slot 31");
1046 keyboard::invbind
islot32(lsnes_mapper
, "set-jukebox-slot 32", "Slot select‣Slot 32");
1048 bool on_quit_prompt
= false;
1049 class mywindowcallbacks
: public information_dispatch
1052 mywindowcallbacks() : information_dispatch("mainloop-window-callbacks")
1054 closenotify
.set(notify_close
, [this]() {
1055 if(on_quit_prompt
) {
1056 amode
= ADVANCE_QUIT
;
1057 platform::set_paused(false);
1058 platform::cancel_wait();
1061 on_quit_prompt
= true;
1063 amode
= ADVANCE_QUIT
;
1064 platform::set_paused(false);
1065 platform::cancel_wait();
1068 on_quit_prompt
= false;
1071 ~mywindowcallbacks() throw() {}
1072 void on_new_dumper(const std::string
& n
)
1074 update_movie_state();
1076 void on_destroy_dumper(const std::string
& n
)
1078 update_movie_state();
1081 struct dispatch::target
<> closenotify
;
1084 //If there is a pending load, perform it. Return 1 on successful load, 0 if nothing to load, -1 on load
1088 std::string old_project
= lsnes_instance
.mlogic
? lsnes_instance
.mlogic
.get_mfile().projectid
: "";
1090 if(do_unsafe_rewind
&& unsafe_rewind_obj
) {
1091 if(!lsnes_instance
.mlogic
)
1093 uint64_t t
= get_utime();
1094 std::vector
<char> s
;
1095 lua_callback_do_unsafe_rewind(s
, 0, 0, lsnes_instance
.mlogic
.get_movie(), unsafe_rewind_obj
);
1096 notify_mode_change(false);
1097 do_unsafe_rewind
= false;
1098 lsnes_instance
.mlogic
.get_mfile().is_savestate
= true;
1099 location_special
= SPECIAL_SAVEPOINT
;
1100 update_movie_state();
1101 messages
<< "Rewind done in " << (get_utime() - t
) << " usec." << std::endl
;
1104 if(pending_new_project
!= "") {
1105 std::string id
= pending_new_project
;
1106 pending_new_project
= "";
1107 project_info
* old
= project_get();
1108 if(old
&& old
->id
== id
)
1111 auto& p
= project_load(id
);
1113 if(project_get() != old
)
1115 flush_slotinfo(); //Wrong movie may be stale.
1117 } catch(std::exception
& e
) {
1118 platform::error_message(std::string("Can't switch projects: ") + e
.what());
1119 messages
<< "Can't switch projects: " << e
.what() << std::endl
;
1124 platform::set_paused(amode
== ADVANCE_PAUSE
);
1125 platform::flush_command_queue();
1126 if(amode
== ADVANCE_LOAD
)
1130 if(pending_load
!= "") {
1131 bool system_was_corrupt
= system_corrupt
;
1132 system_corrupt
= false;
1134 if(loadmode
!= LOAD_STATE_BEGINNING
&& loadmode
!= LOAD_STATE_ROMRELOAD
&&
1135 !do_load_state(pending_load
, loadmode
)) {
1136 if(system_was_corrupt
)
1137 system_corrupt
= system_was_corrupt
;
1141 if(loadmode
== LOAD_STATE_BEGINNING
)
1143 if(loadmode
== LOAD_STATE_ROMRELOAD
)
1145 } catch(std::exception
& e
) {
1146 if(!system_corrupt
&& system_was_corrupt
)
1147 system_corrupt
= true;
1148 platform::error_message(std::string("Load failed: ") + e
.what());
1149 messages
<< "Load failed: " << e
.what() << std::endl
;
1152 amode
= load_paused
? ADVANCE_PAUSE
: ADVANCE_AUTO
;
1153 platform::set_paused(load_paused
);
1154 load_paused
= false;
1155 if(!system_corrupt
) {
1156 location_special
= SPECIAL_SAVEPOINT
;
1157 update_movie_state();
1158 platform::flush_command_queue();
1159 if(amode
== ADVANCE_QUIT
)
1161 if(amode
== ADVANCE_LOAD
)
1164 if(old_project
!= (lsnes_instance
.mlogic
? lsnes_instance
.mlogic
.get_mfile().projectid
: ""))
1165 flush_slotinfo(); //Wrong movie may be stale.
1171 //If there are pending saves, perform them.
1174 if(!lsnes_instance
.mlogic
)
1176 if(!queued_saves
.empty() || (do_unsafe_rewind
&& !unsafe_rewind_obj
)) {
1177 our_rom
.rtype
->runtosave();
1178 for(auto i
: queued_saves
) {
1179 do_save_state(i
.first
, i
.second
);
1181 flush_slotinfo(translate_name_mprefix(i
.first
, tmp
, -1));
1183 if(do_unsafe_rewind
&& !unsafe_rewind_obj
) {
1184 uint64_t t
= get_utime();
1185 std::vector
<char> s
= our_rom
.save_core_state(true);
1186 uint64_t secs
= lsnes_instance
.mlogic
.get_mfile().rtc_second
;
1187 uint64_t ssecs
= lsnes_instance
.mlogic
.get_mfile().rtc_subsecond
;
1188 lua_callback_do_unsafe_rewind(s
, secs
, ssecs
, lsnes_instance
.mlogic
.get_movie(),
1190 do_unsafe_rewind
= false;
1191 messages
<< "Rewind point set in " << (get_utime() - t
) << " usec." << std::endl
;
1194 queued_saves
.clear();
1197 bool handle_corrupt()
1201 while(system_corrupt
) {
1202 platform::set_paused(true);
1203 platform::flush_command_queue();
1205 if(amode
== ADVANCE_QUIT
)
1212 void init_main_callbacks()
1214 ecore_callbacks
= &lsnes_callbacks_obj
;
1217 void main_loop(struct loaded_rom
& rom
, struct moviefile
& initial
, bool load_has_to_succeed
) throw(std::bad_alloc
,
1220 platform::system_thread_available(true);
1221 //Basic initialization.
1222 dispatch_set_error_streams(&messages
.getstream());
1223 emulation_thread
= threads::this_id();
1224 jukebox_size_listener jlistener
;
1226 init_special_screens();
1228 init_main_callbacks();
1229 initialize_all_builtin_c_cores();
1230 core_core::install_all_handlers();
1232 //Load our given movie.
1233 bool first_round
= false;
1234 bool just_did_loadstate
= false;
1237 do_load_state(initial
, LOAD_STATE_INITIAL
, used
);
1238 location_special
= SPECIAL_SAVEPOINT
;
1239 update_movie_state();
1240 first_round
= lsnes_instance
.mlogic
.get_mfile().is_savestate
;
1241 just_did_loadstate
= first_round
;
1242 } catch(std::bad_alloc
& e
) {
1244 } catch(std::exception
& e
) {
1247 platform::error_message(std::string("Can't load initial state: ") + e
.what());
1248 messages
<< "ERROR: Can't load initial state: " << e
.what() << std::endl
;
1249 if(load_has_to_succeed
) {
1250 messages
<< "FATAL: Can't load movie" << std::endl
;
1253 system_corrupt
= true;
1254 redraw_framebuffer(screen_corrupt
);
1257 platform::set_paused(initial
.start_paused
);
1258 amode
= initial
.start_paused
? ADVANCE_PAUSE
: ADVANCE_AUTO
;
1259 stop_at_frame_active
= false;
1261 lua_run_startup_scripts();
1263 uint64_t time_x
= get_utime();
1264 while(amode
!= ADVANCE_QUIT
|| !queued_saves
.empty()) {
1265 if(handle_corrupt()) {
1266 first_round
= lsnes_instance
.mlogic
&& lsnes_instance
.mlogic
.get_mfile().is_savestate
;
1267 just_did_loadstate
= first_round
;
1270 ack_frame_tick(get_utime());
1271 if(amode
== ADVANCE_SKIPLAG_PENDING
)
1272 amode
= ADVANCE_SKIPLAG
;
1275 controls
.reset_framehold();
1276 if(!macro_hold_1
&& !macro_hold_2
) {
1277 controls
.advance_macros();
1279 macro_hold_2
= false;
1280 lsnes_instance
.mlogic
.get_movie().get_pollcounters().set_framepflag(false);
1281 lsnes_instance
.mlogic
.new_frame_starting(amode
== ADVANCE_SKIPLAG
);
1282 lsnes_instance
.mlogic
.get_movie().get_pollcounters().set_framepflag(true);
1283 if(amode
== ADVANCE_QUIT
&& queued_saves
.empty())
1287 if(queued_saves
.empty())
1289 if(r
> 0 || system_corrupt
) {
1290 lsnes_instance
.mlogic
.get_movie().get_pollcounters().set_framepflag(
1291 lsnes_instance
.mlogic
.get_mfile().is_savestate
);
1292 first_round
= lsnes_instance
.mlogic
.get_mfile().is_savestate
;
1294 amode
= ADVANCE_PAUSE
;
1297 stop_at_frame_active
= false;
1298 just_did_loadstate
= first_round
;
1299 controls
.reset_framehold();
1300 debug_fire_callback_frame(lsnes_instance
.mlogic
.get_movie().get_current_frame(),
1304 //Not exactly desriable, but this at least won't desync.
1305 stop_at_frame_active
= false;
1306 if(amode
== ADVANCE_QUIT
)
1308 amode
= ADVANCE_PAUSE
;
1311 if(just_did_loadstate
) {
1312 //If we just loadstated, we are up to date.
1313 if(amode
== ADVANCE_QUIT
)
1315 platform::set_paused(amode
== ADVANCE_PAUSE
);
1316 platform::flush_command_queue();
1317 //We already have done the reset this frame if we are going to do one at all.
1318 lsnes_instance
.mlogic
.get_movie().set_controls(lsnes_instance
.mlogic
.update_controls(true));
1319 lsnes_instance
.mlogic
.get_movie().set_all_DRDY();
1320 just_did_loadstate
= false;
1322 frame_irq_time
= get_utime() - time_x
;
1323 debug_fire_callback_frame(lsnes_instance
.mlogic
.get_movie().get_current_frame(), false);
1324 our_rom
.rtype
->emulate();
1325 random_mix_timing_entropy();
1326 time_x
= get_utime();
1327 if(amode
== ADVANCE_AUTO
)
1328 platform::wait(to_wait_frame(get_utime()));
1329 first_round
= false;
1330 lua_callback_do_frame();
1332 information_dispatch::do_dump_end();
1333 core_core::uninstall_all_handlers();
1335 platform::system_thread_available(false);
1336 //Kill some things to avoid crashes.
1337 debug_core_change();
1338 project_set(NULL
, true);
1339 lsnes_memorywatch
.clear_multi(lsnes_memorywatch
.enumerate());
1342 void set_stop_at_frame(uint64_t frame
)
1344 stop_at_frame
= frame
;
1345 stop_at_frame_active
= (frame
!= 0);
1346 amode
= ADVANCE_AUTO
;
1347 platform::set_paused(false);
1350 void do_flush_slotinfo()
1355 void switch_projects(const std::string
& newproj
)
1357 pending_new_project
= newproj
;
1358 amode
= ADVANCE_LOAD
;
1359 old_mode
= ADVANCE_PAUSE
;
1360 platform::cancel_wait();
1361 platform::set_paused(false);
1364 void load_new_rom(const romload_request
& req
)
1366 if(_load_new_rom(req
)) {
1367 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_ROMRELOAD
);
1371 void reload_current_rom()
1373 if(reload_active_rom()) {
1374 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_ROMRELOAD
);
1380 if(load_null_rom()) {
1382 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_ROMRELOAD
);
1386 void do_break_pause()
1389 update_movie_state();
1390 while(break_pause
) {
1391 platform::set_paused(true);
1392 platform::flush_command_queue();
1396 void convert_break_to_pause()
1399 amode
= ADVANCE_PAUSE
;
1400 break_pause
= false;
1401 update_movie_state();