Actually call on_reset callback
[lsnes.git] / src / core / mainloop.cpp
blob88b668e78b76b20df18f8c381dd8dc62e3b7becc
1 #include "lsnes.hpp"
3 #include "cmdhelp/loadsave.hpp"
4 #include "cmdhelp/mhold.hpp"
5 #include "core/advdumper.hpp"
6 #include "core/command.hpp"
7 #include "core/controller.hpp"
8 #include "core/debug.hpp"
9 #include "core/dispatch.hpp"
10 #include "core/emustatus.hpp"
11 #include "core/framebuffer.hpp"
12 #include "core/framerate.hpp"
13 #include "core/instance.hpp"
14 #include "core/inthread.hpp"
15 #include "core/jukebox.hpp"
16 #include "core/keymapper.hpp"
17 #include "core/mainloop.hpp"
18 #include "core/memorymanip.hpp"
19 #include "core/memorywatch.hpp"
20 #include "core/messages.hpp"
21 #include "core/moviedata.hpp"
22 #include "core/moviefile.hpp"
23 #include "core/multitrack.hpp"
24 #include "core/project.hpp"
25 #include "core/queue.hpp"
26 #include "core/random.hpp"
27 #include "core/rom.hpp"
28 #include "core/runmode.hpp"
29 #include "core/settings.hpp"
30 #include "core/window.hpp"
31 #include "interface/callbacks.hpp"
32 #include "interface/c-interface.hpp"
33 #include "interface/romtype.hpp"
34 #include "library/framebuffer.hpp"
35 #include "library/settingvar.hpp"
36 #include "library/string.hpp"
37 #include "library/zip.hpp"
38 #include "lua/lua.hpp"
40 #include <iomanip>
41 #include <cassert>
42 #include <sstream>
43 #include <iostream>
44 #include <limits>
45 #include <set>
46 #include <sys/time.h>
49 settingvar::supervariable<settingvar::model_bool<settingvar::yes_no>> movie_dflt_binary(lsnes_setgrp,
50 "movie-default-binary", "Movie‣Saving‣Movies binary", false);
51 settingvar::supervariable<settingvar::model_bool<settingvar::yes_no>> save_dflt_binary(lsnes_setgrp,
52 "savestate-default-binary", "Movie‣Saving‣Savestates binary", false);
54 namespace
56 settingvar::supervariable<settingvar::model_int<0,999999>> SET_advance_timeout_first(lsnes_setgrp,
57 "advance-timeout", "Delays‣First frame advance", 500);
58 settingvar::supervariable<settingvar::model_int<0,999999>> SET_advance_timeout_subframe(lsnes_setgrp,
59 "advance-subframe-timeout", "Delays‣Subframe advance", 100);
60 settingvar::supervariable<settingvar::model_bool<settingvar::yes_no>> SET_pause_on_end(lsnes_setgrp,
61 "pause-on-end", "Movie‣Pause on end", false);
63 //Mode and filename of pending load, one of LOAD_* constants.
64 int loadmode;
65 std::string pending_load;
66 std::string pending_new_project;
67 //Queued saves (all savestates).
68 std::set<std::pair<std::string, int>> queued_saves;
69 //Unsafe rewind.
70 bool do_unsafe_rewind = false;
71 void* unsafe_rewind_obj = NULL;
72 //Stop at frame.
73 bool stop_at_frame_active = false;
74 uint64_t stop_at_frame = 0;
75 //Macro hold.
76 bool macro_hold_1;
77 bool macro_hold_2;
80 void mainloop_signal_need_rewind(void* ptr)
82 auto& core = CORE();
83 if(ptr)
84 core.runmode->start_load();
85 do_unsafe_rewind = true;
86 unsafe_rewind_obj = ptr;
89 bool movie_logic::notify_user_poll()
91 return CORE().runmode->is_skiplag();
94 portctrl::frame movie_logic::update_controls(bool subframe, bool forced)
96 auto& core = CORE();
97 if(core.lua2->requests_subframe_paint)
98 core.fbuf->redraw_framebuffer();
100 if(subframe) {
101 if(core.runmode->is_advance_subframe()) {
102 //Note that platform::wait() may change value of cancel flag.
103 if(!core.runmode->test_cancel()) {
104 if(core.runmode->set_and_test_advanced())
105 platform::wait(SET_advance_timeout_subframe(*core.settings) * 1000);
106 else
107 platform::wait(SET_advance_timeout_first(*core.settings) * 1000);
108 core.runmode->set_and_test_advanced();
110 if(core.runmode->clear_and_test_cancel()) {
111 stop_at_frame_active = false;
112 core.runmode->set_pause();
114 platform::set_paused(core.runmode->is_paused());
115 } else if(core.runmode->is_advance_frame()) {
117 } else {
118 if(core.runmode->is_skiplag() && forced) {
119 stop_at_frame_active = false;
120 core.runmode->set_pause();
122 core.runmode->clear_and_test_cancel();
124 platform::set_paused(core.runmode->is_paused());
125 core.runmode->set_point(emulator_runmode::P_NONE);
126 core.supdater->update();
127 } else {
128 core.runmode->decay_skiplag();
129 if(core.runmode->is_advance()) {
130 //Note that platform::wait() may change value of cancel flag.
131 if(!core.runmode->test_cancel()) {
132 uint64_t wait = 0;
133 if(!core.runmode->test_advanced())
134 wait = SET_advance_timeout_first(*core.settings) * 1000;
135 else if(core.runmode->is_advance_subframe())
136 wait = SET_advance_timeout_subframe(*core.settings) * 1000;
137 else
138 wait = core.framerate->to_wait_frame(framerate_regulator::get_utime());
139 platform::wait(wait);
140 core.runmode->set_and_test_advanced();
142 if(core.runmode->clear_and_test_cancel()) {
143 stop_at_frame_active = false;
144 core.runmode->set_pause();
146 platform::set_paused(core.runmode->is_paused());
147 } else if(core.runmode->is_freerunning() && core.mlogic->get_movie().readonly_mode() &&
148 SET_pause_on_end(*core.settings) && !stop_at_frame_active) {
149 if(core.mlogic->get_movie().get_current_frame() ==
150 core.mlogic->get_movie().get_frame_count()) {
151 stop_at_frame_active = false;
152 core.runmode->set_pause();
153 platform::set_paused(true);
155 } else if(core.runmode->is_freerunning() && stop_at_frame_active) {
156 if(core.mlogic->get_movie().get_current_frame() >= stop_at_frame) {
157 stop_at_frame_active = false;
158 core.runmode->set_pause();
159 platform::set_paused(true);
161 } else {
162 platform::set_paused(core.runmode->is_paused());
164 core.runmode->set_point(emulator_runmode::P_START);
165 core.supdater->update();
167 platform::flush_command_queue();
168 portctrl::frame tmp = core.controls->get(core.mlogic->get_movie().get_current_frame());
169 core.rom->pre_emulate_frame(tmp); //Preset controls, the lua will override if needed.
170 core.lua2->callback_do_input(tmp, subframe);
171 core.mteditor->process_frame(tmp);
172 core.controls->commit(tmp);
173 return tmp;
176 namespace
179 //Do pending load (automatically unpauses).
180 void mark_pending_load(std::string filename, int lmode)
182 auto& core = CORE();
183 //Ignore requests to loadstate when loadstate is already in progress. Should fix that "gets stuck
184 //on high speed" bug.
185 if(core.runmode->get() == emulator_runmode::LOAD) return;
186 //Convert break pause to ordinary pause.
187 loadmode = lmode;
188 pending_load = filename;
189 core.runmode->decay_break();
190 core.runmode->start_load();
191 platform::cancel_wait();
192 platform::set_paused(false);
195 void mark_pending_save(std::string filename, int smode, int binary)
197 auto& core = CORE();
198 int tmp = -1;
199 if(smode == SAVE_MOVIE) {
200 //Just do this immediately.
201 do_save_movie(filename, binary);
202 core.slotcache->flush(translate_name_mprefix(filename, tmp, -1));
203 return;
205 if(core.runmode->get_point() == emulator_runmode::P_SAVE) {
206 //We can save immediately here.
207 do_save_state(filename, binary);
208 core.slotcache->flush(translate_name_mprefix(filename, tmp, -1));
209 return;
211 queued_saves.insert(std::make_pair(filename, binary));
212 messages << "Pending save on '" << filename << "'" << std::endl;
217 struct lsnes_callbacks : public emucore_callbacks
219 public:
220 ~lsnes_callbacks() throw()
224 int16_t get_input(unsigned port, unsigned index, unsigned control)
226 auto& core = CORE();
227 int16_t x;
228 x = core.mlogic->input_poll(port, index, control);
229 core.lua2->callback_snoop_input(port, index, control, x);
230 return x;
233 int16_t set_input(unsigned port, unsigned index, unsigned control, int16_t value)
235 auto& core = CORE();
236 if(!core.mlogic->get_movie().readonly_mode()) {
237 portctrl::frame f = core.mlogic->get_movie().get_controls();
238 f.axis3(port, index, control, value);
239 core.mlogic->get_movie().set_controls(f);
241 return core.mlogic->get_movie().next_input(port, index, control);
244 void notify_latch(std::list<std::string>& args)
246 CORE().lua2->callback_do_latch(args);
249 void timer_tick(uint32_t increment, uint32_t per_second)
251 auto& core = CORE();
252 if(!*core.mlogic)
253 return;
254 auto& m = core.mlogic->get_mfile();
255 m.dyn.rtc_subsecond += increment;
256 while(m.dyn.rtc_subsecond >= per_second) {
257 m.dyn.rtc_second++;
258 m.dyn.rtc_subsecond -= per_second;
262 std::string get_firmware_path()
264 return SET_firmwarepath(*CORE().settings);
267 std::string get_base_path()
269 return CORE().rom->get_msu1_base();
272 time_t get_time()
274 auto& core = CORE();
275 return *core.mlogic ? core.mlogic->get_mfile().dyn.rtc_second : 0;
278 time_t get_randomseed()
280 return CORE().random_seed_value;
283 void output_frame(framebuffer::raw& screen, uint32_t fps_n, uint32_t fps_d)
285 auto& core = CORE();
286 core.lua2->callback_do_frame_emulated();
287 core.runmode->set_point(emulator_runmode::P_VIDEO);
288 core.fbuf->redraw_framebuffer(screen, false, true);
289 auto rate = core.rom->get_audio_rate();
290 uint32_t gv = gcd(fps_n, fps_d);
291 uint32_t ga = gcd(rate.first, rate.second);
292 core.mdumper->on_rate_change(rate.first / ga, rate.second / ga);
293 core.mdumper->on_frame(screen, fps_n / gv, fps_d / gv);
296 void action_state_updated()
298 CORE().dispatch->action_update();
301 void memory_read(uint64_t addr, uint64_t value)
303 CORE().dbg->do_callback_read(addr, value);
306 void memory_write(uint64_t addr, uint64_t value)
308 CORE().dbg->do_callback_write(addr, value);
311 void memory_execute(uint64_t addr, uint64_t proc)
313 CORE().dbg->do_callback_exec(addr, proc);
316 void memory_trace(uint64_t proc, const char* str, bool insn)
318 CORE().dbg->do_callback_trace(proc, str, insn);
321 void reset_done()
323 CORE().lua2->callback_do_reset();
327 namespace
329 lsnes_callbacks lsnes_callbacks_obj;
330 command::fnptr<> CMD_segfault(lsnes_cmds, "segfault", "Trigger SIGSEGV",
331 "segfault\nTrigger segmentation fault",
332 []() {
333 char* ptr = (char*)0x1234;
334 *ptr = 0;
337 command::fnptr<> CMD_div0(lsnes_cmds, "divide-by-0", "Do div0", "divide-by-0\nDo divide by 0",
338 []() {
339 static int ptr = 1;
340 static int ptr2 = 0;
341 ptr = ptr / ptr2;
344 command::fnptr<const std::string&> CMD_test4(lsnes_cmds, "test4", "test", "test",
345 [](const std::string& args) {
346 auto& core = CORE();
347 std::list<std::string> _args;
348 std::string args2 = args;
349 for(auto& sym : token_iterator<char>::foreach(args, {" ", "\t"}))
350 _args.push_back(sym);
351 core.lua2->callback_do_latch(_args);
353 command::fnptr<> CMD_count_rerecords(lsnes_cmds, "count-rerecords", "Count rerecords",
354 "Syntax: count-rerecords\nCounts rerecords.\n",
355 []() {
356 std::vector<char> tmp;
357 uint64_t x = CORE().mlogic->get_rrdata().write(tmp);
358 messages << x << " rerecord(s)" << std::endl;
361 command::fnptr<const std::string&> CMD_quit_emulator(lsnes_cmds, "quit-emulator", "Quit the emulator",
362 "Syntax: quit-emulator [/y]\nQuits emulator (/y => don't ask for confirmation).\n",
363 [](const std::string& args) {
364 CORE().runmode->set_quit();
365 platform::set_paused(false);
366 platform::cancel_wait();
369 command::fnptr<> CMD_unpause_emulator(lsnes_cmds, "unpause-emulator", "Unpause the emulator",
370 "Syntax: unpause-emulator\nUnpauses the emulator.\n",
371 []() {
372 auto& core = CORE();
373 if(core.runmode->is_special())
374 return;
375 core.runmode->set_freerunning();
376 platform::set_paused(false);
377 platform::cancel_wait();
380 command::fnptr<> CMD_pause_emulator(lsnes_cmds, "pause-emulator", "(Un)pause the emulator",
381 "Syntax: pause-emulator\n(Un)pauses the emulator.\n",
382 []() {
383 auto& core = CORE();
384 if(core.runmode->is_special())
386 else if(core.runmode->is_freerunning()) {
387 platform::cancel_wait();
388 stop_at_frame_active = false;
389 core.runmode->set_pause();
390 } else {
391 core.runmode->set_freerunning();
392 platform::set_paused(false);
393 platform::cancel_wait();
397 command::fnptr<const std::string&> CMD_start_r16m(lsnes_cmds, "start-r16m", "Start dumping R16M",
398 "Syntax: start-r16m <filename>\nDump r16m to <filename>.\n",
399 [](const std::string& args) {
400 auto& core = CORE();
401 auto fp = fopen(args.c_str(), "wb");
402 if(fp) {
403 core.lua2->set_r16m_dump(fp);
404 } else {
405 messages << "Failed to open '" << args << "'" << std::endl;
409 command::fnptr<> CMD_end_r16m(lsnes_cmds, "end-r16m", "End dumping R16M",
410 "Syntax: end-r16m\nEnd dumping r16m.\n",
411 []() {
412 auto& core = CORE();
413 core.lua2->set_r16m_dump(nullptr);
416 command::fnptr<> CMD_load_jukebox(lsnes_cmds, CLOADSAVE::ldj,
417 []() {
418 auto& core = CORE();
419 mark_pending_load(core.jukebox->get_slot_name(), LOAD_STATE_CURRENT);
422 command::fnptr<> CMD_load_jukebox_readwrite(lsnes_cmds, CLOADSAVE::ldjrw,
423 []() {
424 auto& core = CORE();
425 mark_pending_load(core.jukebox->get_slot_name(), LOAD_STATE_RW);
428 command::fnptr<> CMD_load_jukebox_readonly(lsnes_cmds, CLOADSAVE::ldjro,
429 []() {
430 auto& core = CORE();
431 mark_pending_load(core.jukebox->get_slot_name(), LOAD_STATE_RO);
434 command::fnptr<> CMD_load_jukebox_preserve(lsnes_cmds, CLOADSAVE::ldjp,
435 []() {
436 auto& core = CORE();
437 mark_pending_load(core.jukebox->get_slot_name(), LOAD_STATE_PRESERVE);
440 command::fnptr<> CMD_load_jukebox_movie(lsnes_cmds, CLOADSAVE::ldjm,
441 []() {
442 auto& core = CORE();
443 mark_pending_load(core.jukebox->get_slot_name(), LOAD_STATE_MOVIE);
446 command::fnptr<> CMD_save_jukebox_c(lsnes_cmds, CLOADSAVE::saj,
447 []() {
448 auto& core = CORE();
449 mark_pending_save(core.jukebox->get_slot_name(), SAVE_STATE, -1);
452 command::fnptr<> CMD_padvance_frame(lsnes_cmds, "+advance-frame", "Advance one frame",
453 "Syntax: +advance-frame\nAdvances the emulation by one frame.\n",
454 []() {
455 auto& core = CORE();
456 if(core.runmode->is_special())
457 return;
458 core.runmode->set_frameadvance();
459 platform::cancel_wait();
460 platform::set_paused(false);
463 command::fnptr<> CMD_nadvance_frame(lsnes_cmds, "-advance-frame", "Advance one frame",
464 "No help available\n",
465 []() {
466 CORE().runmode->set_cancel();
467 platform::cancel_wait();
468 platform::set_paused(false);
471 command::fnptr<> CMD_padvance_poll(lsnes_cmds, "+advance-poll", "Advance one subframe",
472 "Syntax: +advance-poll\nAdvances the emulation by one subframe.\n",
473 []() {
474 auto& core = CORE();
475 if(core.runmode->is_special())
476 return;
477 core.runmode->set_subframeadvance();
478 platform::cancel_wait();
479 platform::set_paused(false);
482 command::fnptr<> CMD_nadvance_poll(lsnes_cmds, "-advance-poll", "Advance one subframe",
483 "No help available\n",
484 []() {
485 auto& core = CORE();
486 core.runmode->decay_break();
487 core.runmode->set_cancel();
488 platform::cancel_wait();
489 platform::set_paused(false);
492 command::fnptr<> CMD_advance_skiplag(lsnes_cmds, "advance-skiplag", "Skip to next poll",
493 "Syntax: advance-skiplag\nAdvances the emulation to the next poll.\n",
494 []() {
495 CORE().runmode->set_skiplag_pending();
496 platform::cancel_wait();
497 platform::set_paused(false);
500 command::fnptr<> CMD_reset_c(lsnes_cmds, "reset", "Reset the system",
501 "Syntax: reset\nReset\nResets the system in beginning of the next frame.\n",
502 []() {
503 auto& core = CORE();
504 int sreset_action = core.rom->reset_action(false);
505 if(sreset_action < 0) {
506 platform::error_message("Core does not support resets");
507 messages << "Emulator core does not support resets" << std::endl;
508 return;
510 core.rom->execute_action(sreset_action, std::vector<interface_action_paramval>());
513 command::fnptr<> CMD_hreset_c(lsnes_cmds, "reset-hard", "Reset the system",
514 "Syntax: reset-hard\nReset-hard\nHard resets the system in beginning of the next frame.\n",
515 []() {
516 auto& core = CORE();
517 int hreset_action = core.rom->reset_action(true);
518 if(hreset_action < 0) {
519 platform::error_message("Core does not support hard resets");
520 messages << "Emulator core does not support hard resets" << std::endl;
521 return;
523 core.rom->execute_action(hreset_action, std::vector<interface_action_paramval>());
526 command::fnptr<command::arg_filename> CMD_load_c(lsnes_cmds, CLOADSAVE::ld,
527 [](command::arg_filename args) {
528 mark_pending_load(args, LOAD_STATE_CURRENT);
531 command::fnptr<command::arg_filename> CMD_load_smart_c(lsnes_cmds, CLOADSAVE::ldsm,
532 [](command::arg_filename args) {
533 mark_pending_load(args, LOAD_STATE_DEFAULT);
536 command::fnptr<command::arg_filename> CMD_load_state_c(lsnes_cmds, CLOADSAVE::ldrw,
537 [](command::arg_filename args) {
538 mark_pending_load(args, LOAD_STATE_RW);
541 command::fnptr<command::arg_filename> CMD_load_readonly(lsnes_cmds, CLOADSAVE::ldro,
542 [](command::arg_filename args) {
543 mark_pending_load(args, LOAD_STATE_RO);
546 command::fnptr<command::arg_filename> CMD_load_preserve(lsnes_cmds, CLOADSAVE::ldp,
547 [](command::arg_filename args) {
548 mark_pending_load(args, LOAD_STATE_PRESERVE);
551 command::fnptr<command::arg_filename> CMD_load_movie_c(lsnes_cmds, CLOADSAVE::ldm,
552 [](command::arg_filename args) {
553 mark_pending_load(args, LOAD_STATE_MOVIE);
556 command::fnptr<command::arg_filename> CMD_load_allbr_c(lsnes_cmds, CLOADSAVE::ldab,
557 [](command::arg_filename args) {
558 mark_pending_load(args, LOAD_STATE_ALLBRANCH);
561 command::fnptr<command::arg_filename> CMD_save_state(lsnes_cmds, CLOADSAVE::sa,
562 [](command::arg_filename args) {
563 mark_pending_save(args, SAVE_STATE, -1);
566 command::fnptr<command::arg_filename> CMD_save_state2(lsnes_cmds, CLOADSAVE::sasb,
567 [](command::arg_filename args) {
568 mark_pending_save(args, SAVE_STATE, 1);
571 command::fnptr<command::arg_filename> CMD_save_state3(lsnes_cmds, CLOADSAVE::sasz,
572 [](command::arg_filename args) {
573 mark_pending_save(args, SAVE_STATE, 0);
576 command::fnptr<command::arg_filename> CMD_save_movie(lsnes_cmds, CLOADSAVE::sam,
577 [](command::arg_filename args) {
578 mark_pending_save(args, SAVE_MOVIE, -1);
581 command::fnptr<command::arg_filename> CMD_save_movie2(lsnes_cmds, CLOADSAVE::samb,
582 [](command::arg_filename args) {
583 mark_pending_save(args, SAVE_MOVIE, 1);
586 command::fnptr<command::arg_filename> CMD_save_movie3(lsnes_cmds, CLOADSAVE::samz,
587 [](command::arg_filename args) {
588 mark_pending_save(args, SAVE_MOVIE, 0);
591 command::fnptr<command::arg_filename> CMD_load_rom(lsnes_cmds, CLOADSAVE::lrom,
592 [](command::arg_filename args) {
593 romload_request req;
594 req.packfile = args;
595 load_new_rom(req);
598 command::fnptr<> CMD_reload_rom(lsnes_cmds, CLOADSAVE::rlrom,
599 []() {
600 reload_current_rom();
603 command::fnptr<> CMD_close_rom(lsnes_cmds, CLOADSAVE::clrom,
604 []() {
605 close_rom();
608 command::fnptr<> CMD_set_rwmode(lsnes_cmds, "set-rwmode", "Switch to recording mode",
609 "Syntax: set-rwmode\nSwitches to recording mode\n",
610 []() {
611 auto& core = CORE();
612 core.lua2->callback_movie_lost("readwrite");
613 core.mlogic->get_movie().readonly_mode(false);
614 core.dispatch->mode_change(false);
615 core.lua2->callback_do_readwrite();
616 core.supdater->update();
619 command::fnptr<> CMD_set_romode(lsnes_cmds, "set-romode", "Switch to playback mode",
620 "Syntax: set-romode\nSwitches to playback mode\n",
621 []() {
622 auto& core = CORE();
623 core.mlogic->get_movie().readonly_mode(true);
624 core.dispatch->mode_change(true);
625 core.supdater->update();
628 command::fnptr<> CMD_toggle_rwmode(lsnes_cmds, "toggle-rwmode", "Toggle recording mode",
629 "Syntax: toggle-rwmode\nToggles recording mode\n",
630 []() {
631 auto& core = CORE();
632 bool c = core.mlogic->get_movie().readonly_mode();
633 if(c)
634 core.lua2->callback_movie_lost("readwrite");
635 core.mlogic->get_movie().readonly_mode(!c);
636 core.dispatch->mode_change(!c);
637 if(c)
638 core.lua2->callback_do_readwrite();
639 core.supdater->update();
642 command::fnptr<> CMD_repaint(lsnes_cmds, "repaint", "Redraw the screen",
643 "Syntax: repaint\nRedraws the screen\n",
644 []() {
645 CORE().fbuf->redraw_framebuffer();
648 command::fnptr<> CMD_tpon(lsnes_cmds, "toggle-pause-on-end", "Toggle pause on end", "Toggle pause on end\n",
649 []() {
650 auto& core = CORE();
651 bool tmp = SET_pause_on_end(*core.settings);
652 SET_pause_on_end(*core.settings, !tmp);
653 messages << "Pause-on-end is now " << (tmp ? "OFF" : "ON") << std::endl;
656 command::fnptr<> CMD_spon(lsnes_cmds, "set-pause-on-end", "Set pause on end", "Set pause on end\n",
657 []() {
658 SET_pause_on_end(*CORE().settings, true);
659 messages << "Pause-on-end is now ON" << std::endl;
662 command::fnptr<> CMD_cpon(lsnes_cmds, "clear-pause-on-end", "Clear pause on end", "Clear pause on end\n",
663 []() {
664 SET_pause_on_end(*CORE().settings, false);
665 messages << "Pause-on-end is now OFF" << std::endl;
668 command::fnptr<> CMD_rewind_movie(lsnes_cmds, CLOADSAVE::rewind,
669 []() {
670 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_BEGINNING);
673 command::fnptr<> CMD_cancel_save(lsnes_cmds, CLOADSAVE::cancel,
674 []() {
675 queued_saves.clear();
676 messages << "Pending saves canceled." << std::endl;
679 command::fnptr<> CMD_mhold1(lsnes_cmds, CMHOLD::p, []() {
680 macro_hold_1 = true;
683 command::fnptr<> CMD_mhold2(lsnes_cmds, CMHOLD::r, []() {
684 macro_hold_1 = false;
687 command::fnptr<> CMD_mhold3(lsnes_cmds, CMHOLD::t, []() {
688 macro_hold_2 = !macro_hold_2;
689 if(macro_hold_2)
690 messages << "Macros are held for next frame." << std::endl;
691 else
692 messages << "Macros are not held for next frame." << std::endl;
695 keyboard::invbind_info IBIND_ipause_emulator(lsnes_invbinds, "pause-emulator", "Speed‣(Un)pause");
696 keyboard::invbind_info IBIND_iadvframe(lsnes_invbinds, "+advance-frame", "Speed‣Advance frame");
697 keyboard::invbind_info IBIND_iadvsubframe(lsnes_invbinds, "+advance-poll", "Speed‣Advance subframe");
698 keyboard::invbind_info IBIND_iskiplag(lsnes_invbinds, "advance-skiplag", "Speed‣Advance poll");
699 keyboard::invbind_info IBIND_ireset(lsnes_invbinds, "reset", "System‣Reset");
700 keyboard::invbind_info IBIND_iset_rwmode(lsnes_invbinds, "set-rwmode", "Movie‣Switch to recording");
701 keyboard::invbind_info IBIND_itoggle_romode(lsnes_invbinds, "set-romode", "Movie‣Switch to playback");
702 keyboard::invbind_info IBIND_itoggle_rwmode(lsnes_invbinds, "toggle-rwmode", "Movie‣Toggle playback");
703 keyboard::invbind_info IBIND_irepaint(lsnes_invbinds, "repaint", "System‣Repaint screen");
704 keyboard::invbind_info IBIND_itogglepause(lsnes_invbinds, "toggle-pause-on-end", "Movie‣Toggle pause-on-end");
706 class mywindowcallbacks : public master_dumper::notifier
708 public:
709 mywindowcallbacks(emulator_dispatch& dispatch, emulator_runmode& runmode, status_updater& _supdater)
710 : supdater(_supdater)
712 closenotify.set(dispatch.close, [this, &runmode]() {
713 try {
714 runmode.set_quit();
715 platform::set_paused(false);
716 platform::cancel_wait();
717 } catch(...) {
721 ~mywindowcallbacks() throw() {}
722 void dump_status_change() throw()
724 supdater.update();
726 private:
727 struct dispatch::target<> closenotify;
728 status_updater& supdater;
731 //If there is a pending load, perform it. Return 1 on successful load, 0 if nothing to load, -1 on load
732 //failing.
733 int handle_load()
735 auto& core = CORE();
736 std::string old_project = *core.mlogic ? core.mlogic->get_mfile().projectid : "";
737 jumpback:
738 if(do_unsafe_rewind && unsafe_rewind_obj) {
739 if(!*core.mlogic)
740 return 0;
741 uint64_t t = framerate_regulator::get_utime();
742 core.lua2->callback_do_unsafe_rewind(core.mlogic->get_movie(), unsafe_rewind_obj);
743 core.dispatch->mode_change(false);
744 do_unsafe_rewind = false;
745 core.runmode->set_point(emulator_runmode::P_SAVE);
746 core.supdater->update();
747 core.runmode->end_load(); //Restore previous mode.
748 messages << "Rewind done in " << (framerate_regulator::get_utime() - t) << " usec."
749 << std::endl;
750 return 1;
752 if(pending_new_project != "") {
753 std::string id = pending_new_project;
754 pending_new_project = "";
755 project_info* old = core.project->get();
756 if(old && old->id == id)
757 goto nothing_to_do;
758 try {
759 auto& p = core.project->load(id);
760 core.project->set(&p);
761 if(core.project->get() != old)
762 delete old;
763 core.slotcache->flush(); //Wrong movie may be stale.
764 core.runmode->end_load(); //Restore previous mode.
765 if(core.mlogic->get_mfile().dyn.save_frame)
766 core.runmode->set_point(emulator_runmode::P_SAVE);
767 core.supdater->update();
768 return 1;
769 } catch(std::exception& e) {
770 platform::error_message(std::string("Can't switch projects: ") + e.what());
771 messages << "Can't switch projects: " << e.what() << std::endl;
772 goto nothing_to_do;
774 nothing_to_do:
775 core.runmode->end_load();
776 platform::set_paused(core.runmode->is_paused());
777 platform::flush_command_queue();
778 if(core.runmode->is_load())
779 goto jumpback;
780 return 0;
782 if(pending_load != "") {
783 try {
784 if(loadmode != LOAD_STATE_BEGINNING && loadmode != LOAD_STATE_ROMRELOAD &&
785 !do_load_state(pending_load, loadmode)) {
786 core.runmode->end_load();
787 pending_load = "";
788 return -1;
790 if(loadmode == LOAD_STATE_BEGINNING)
791 do_load_rewind();
792 if(loadmode == LOAD_STATE_ROMRELOAD)
793 do_load_rom();
794 core.runmode->clear_corrupt();
795 } catch(std::exception& e) {
796 core.runmode->set_corrupt();
797 platform::error_message(std::string("Load failed: ") + e.what());
798 messages << "Load failed: " << e.what() << std::endl;
800 pending_load = "";
801 if(!core.runmode->is_corrupt()) {
802 core.runmode->end_load();
803 core.runmode->set_point(emulator_runmode::P_SAVE);
804 core.supdater->update();
805 platform::flush_command_queue();
806 if(core.runmode->is_quit())
807 return -1;
808 if(core.runmode->is_load())
809 goto jumpback;
811 if(old_project != (*core.mlogic ? core.mlogic->get_mfile().projectid : ""))
812 core.slotcache->flush(); //Wrong movie may be stale.
813 return 1;
815 return 0;
818 //If there are pending saves, perform them.
819 void handle_saves()
821 auto& core = CORE();
822 if(!*core.mlogic)
823 return;
824 if(!queued_saves.empty() || (do_unsafe_rewind && !unsafe_rewind_obj)) {
825 core.rom->runtosave();
826 for(auto i : queued_saves) {
827 do_save_state(i.first, i.second);
828 int tmp = -1;
829 core.slotcache->flush(translate_name_mprefix(i.first, tmp, -1));
831 if(do_unsafe_rewind && !unsafe_rewind_obj) {
832 uint64_t t = framerate_regulator::get_utime();
833 core.mlogic->get_mfile().dyn.savestate = core.rom->save_core_state(true);
834 core.lua2->callback_do_unsafe_rewind(core.mlogic->get_movie(), NULL);
835 do_unsafe_rewind = false;
836 messages << "Rewind point set in " << (framerate_regulator::get_utime() - t)
837 << " usec." << std::endl;
840 queued_saves.clear();
843 bool handle_corrupt()
845 auto& core = CORE();
846 if(!core.runmode->is_corrupt())
847 return false;
848 while(core.runmode->is_corrupt()) {
849 platform::set_paused(true);
850 platform::flush_command_queue();
851 handle_load();
852 if(core.runmode->is_quit())
853 return true;
855 return true;
859 void init_main_callbacks()
861 ecore_callbacks = &lsnes_callbacks_obj;
864 void frob_with_value(unsigned a, unsigned b, unsigned c, short& d)
866 auto& core = CORE();
867 core.lua2->callback_frob_with_value(a, b, c, d);
871 void main_loop(struct loaded_rom& rom, struct moviefile& initial, bool load_has_to_succeed)
873 lsnes_instance.emu_thread = threads::id();
874 auto& core = CORE();
875 //Set up the frob with inputs routine.
876 core.mlogic->set_frob_with_value(frob_with_value);
877 mywindowcallbacks mywcb(*core.dispatch, *core.runmode, *core.supdater);
878 core.iqueue->system_thread_available = true;
879 //Basic initialization.
880 core.commentary->init();
881 core.fbuf->init_special_screens();
882 core.jukebox->set_update([&core]() { core.supdater->update(); });
883 *core.rom = rom;
884 init_main_callbacks();
885 initialize_all_builtin_c_cores();
886 core_core::install_all_handlers();
888 //Load our given movie.
889 bool first_round = false;
890 bool just_did_loadstate = false;
891 bool used = false;
892 try {
893 do_load_state(initial, LOAD_STATE_INITIAL, used);
894 core.runmode->set_point(emulator_runmode::P_SAVE);
895 core.supdater->update();
896 first_round = core.mlogic->get_mfile().dyn.save_frame;
897 just_did_loadstate = first_round;
898 } catch(std::bad_alloc& e) {
899 OOM_panic();
900 } catch(std::exception& e) {
901 if(!used)
902 delete &initial;
903 platform::error_message(std::string("Can't load initial state: ") + e.what());
904 messages << "ERROR: Can't load initial state: " << e.what() << std::endl;
905 if(load_has_to_succeed) {
906 messages << "FATAL: Can't load movie" << std::endl;
907 throw;
909 core.runmode->set_corrupt();
910 core.fbuf->redraw_framebuffer(emu_framebuffer::screen_corrupt);
913 core.runmode->set_pause_cond(initial.start_paused);
914 platform::set_paused(core.runmode->is_paused());
915 stop_at_frame_active = false;
917 core.lua2->run_startup_scripts();
919 while(!core.runmode->is_quit() || !queued_saves.empty()) {
920 if(handle_corrupt()) {
921 first_round = *core.mlogic && core.mlogic->get_mfile().dyn.save_frame;
922 just_did_loadstate = first_round;
923 continue;
925 core.framerate->ack_frame_tick(framerate_regulator::get_utime());
926 core.runmode->decay_skiplag();
928 if(!first_round) {
929 core.controls->reset_framehold();
930 if(!macro_hold_1 && !macro_hold_2) {
931 core.controls->advance_macros();
933 macro_hold_2 = false;
934 core.mlogic->get_movie().get_pollcounters().set_framepflag(false);
935 core.mlogic->new_frame_starting(core.runmode->is_skiplag());
936 core.mlogic->get_movie().get_pollcounters().set_framepflag(true);
937 if(core.runmode->is_quit() && queued_saves.empty())
938 break;
939 handle_saves();
940 int r = 0;
941 if(queued_saves.empty())
942 r = handle_load();
943 if(r > 0 || core.runmode->is_corrupt()) {
944 core.mlogic->get_movie().get_pollcounters().set_framepflag(
945 core.mlogic->get_mfile().dyn.save_frame != 0);
946 first_round = core.mlogic->get_mfile().dyn.save_frame;
947 stop_at_frame_active = false;
948 just_did_loadstate = first_round;
949 core.controls->reset_framehold();
950 core.dbg->do_callback_frame(core.mlogic->get_movie().get_current_frame(), true);
951 continue;
952 } else if(r < 0) {
953 //Not exactly desriable, but this at least won't desync.
954 stop_at_frame_active = false;
955 if(core.runmode->is_quit())
956 goto out;
957 core.runmode->set_pause();
960 if(just_did_loadstate) {
961 //If we just loadstated, we are up to date.
962 if(core.runmode->is_quit())
963 break;
964 platform::set_paused(core.runmode->is_paused());
965 platform::flush_command_queue();
966 //We already have done the reset this frame if we are going to do one at all.
967 core.mlogic->get_movie().set_controls(core.mlogic->update_controls(true));
968 core.mlogic->get_movie().set_all_DRDY();
969 just_did_loadstate = false;
971 core.dbg->do_callback_frame(core.mlogic->get_movie().get_current_frame(), false);
972 core.rom->emulate();
973 random_mix_timing_entropy();
974 if(core.runmode->is_freerunning())
975 platform::wait(core.framerate->to_wait_frame(framerate_regulator::get_utime()));
976 first_round = false;
977 core.lua2->callback_do_frame();
979 out:
980 core.jukebox->unset_update();
981 core.mdumper->end_dumps();
982 core.commentary->kill();
983 core.iqueue->system_thread_available = false;
984 //Kill some things to avoid crashes.
985 core.dbg->core_change();
986 core.project->set(NULL, true);
987 core.mwatch->clear_multi(core.mwatch->enumerate());
988 //Close the ROM.
989 load_null_rom();
990 do_load_rom();
991 //Uninstall the handlers. Don't do this with ROM loaded.
992 core_core::uninstall_all_handlers();
995 void set_stop_at_frame(uint64_t frame)
997 auto& core = CORE();
998 stop_at_frame = frame;
999 stop_at_frame_active = (frame != 0);
1000 if(!core.runmode->is_special())
1001 core.runmode->set_freerunning();
1002 platform::set_paused(false);
1005 void do_flush_slotinfo()
1007 CORE().slotcache->flush();
1010 void switch_projects(const std::string& newproj)
1012 pending_new_project = newproj;
1013 CORE().runmode->start_load();
1014 platform::cancel_wait();
1015 platform::set_paused(false);
1018 void load_new_rom(const romload_request& req)
1020 if(_load_new_rom(req)) {
1021 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_ROMRELOAD);
1025 void reload_current_rom()
1027 if(reload_active_rom()) {
1028 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_ROMRELOAD);
1032 void close_rom()
1034 if(load_null_rom()) {
1035 CORE().runmode->set_pause();
1036 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_ROMRELOAD);
1040 void do_break_pause()
1042 auto& core = CORE();
1043 core.runmode->set_break();
1044 core.supdater->update();
1045 core.fbuf->redraw_framebuffer();
1046 while(core.runmode->is_paused_break()) {
1047 platform::set_paused(true);
1048 platform::flush_command_queue();
1052 void convert_break_to_pause()
1054 auto& core = CORE();
1055 if(core.runmode->is_paused_break()) {
1056 core.runmode->set_pause();
1057 core.supdater->update();