Merge branch 'rr1-maint'
[lsnes.git] / src / core / mainloop.cpp
blob45e8aef8f0b72470abbae915af89c52699e9da69
1 #include "lsnes.hpp"
3 #include "core/command.hpp"
4 #include "core/controller.hpp"
5 #include "core/dispatch.hpp"
6 #include "core/framebuffer.hpp"
7 #include "core/framerate.hpp"
8 #include "core/inthread.hpp"
9 #include "lua/lua.hpp"
10 #include "library/string.hpp"
11 #include "core/mainloop.hpp"
12 #include "core/movie.hpp"
13 #include "core/moviedata.hpp"
14 #include "core/moviefile.hpp"
15 #include "core/memorymanip.hpp"
16 #include "core/memorywatch.hpp"
17 #include "core/rom.hpp"
18 #include "core/rrdata.hpp"
19 #include "core/settings.hpp"
20 #include "core/window.hpp"
21 #include "interface/callbacks.hpp"
22 #include "interface/romtype.hpp"
23 #include "library/framebuffer.hpp"
24 #include "library/pixfmt-lrgb.hpp"
26 #include <iomanip>
27 #include <cassert>
28 #include <sstream>
29 #include <iostream>
30 #include <limits>
31 #include <set>
32 #include <sys/time.h>
34 #define SPECIAL_FRAME_START 0
35 #define SPECIAL_FRAME_VIDEO 1
36 #define SPECIAL_SAVEPOINT 2
37 #define SPECIAL_NONE 3
39 void update_movie_state();
40 time_t random_seed_value = 0;
42 volatile uint32_t advance_timeout_first = 500;
43 volatile bool pause_on_end = false;
45 namespace
47 enum advance_mode
49 ADVANCE_QUIT, //Quit the emulator.
50 ADVANCE_AUTO, //Normal (possibly slowed down play).
51 ADVANCE_LOAD, //Loading a state.
52 ADVANCE_FRAME, //Frame advance.
53 ADVANCE_SUBFRAME, //Subframe advance.
54 ADVANCE_SKIPLAG, //Skip lag (oneshot, reverts to normal).
55 ADVANCE_SKIPLAG_PENDING, //Activate skip lag mode at next frame.
56 ADVANCE_PAUSE, //Unconditional pause.
59 //Flags related to repeating advance.
60 bool advanced_once;
61 bool cancel_advance;
62 //Emulator advance mode. Detemines pauses at start of frame / subframe, etc..
63 enum advance_mode amode;
64 //Mode and filename of pending load, one of LOAD_* constants.
65 int loadmode;
66 std::string pending_load;
67 //Queued saves (all savestates).
68 std::set<std::string> queued_saves;
69 //Save jukebox.
70 size_t jukebox_size = 12;
71 size_t save_jukebox_pointer;
72 //Special subframe location. One of SPECIAL_* constants.
73 int location_special;
74 //Few settings.
75 //Last frame params.
76 bool last_hires = false;
77 bool last_interlace = false;
78 //Unsafe rewind.
79 bool do_unsafe_rewind = false;
80 void* unsafe_rewind_obj = NULL;
81 //Stop at frame.
82 bool stop_at_frame_active = false;
83 uint64_t stop_at_frame = 0;
84 //Firmware path.
85 mutex_class firmwarepath_lock;
86 std::string firmwarepath = ".";
88 enum advance_mode old_mode;
90 std::string save_jukebox_name(size_t i)
92 return (stringfmt() << "${project}" << (i + 1) << ".lsmv").str();
95 class _lsnes_pflag_handler : public movie::poll_flag
97 public:
98 ~_lsnes_pflag_handler()
101 int get_pflag()
103 return our_rom->rtype->get_pflag();
105 void set_pflag(int flag)
107 our_rom->rtype->set_pflag(flag);
109 } lsnes_pflag_handler;
112 void mainloop_signal_need_rewind(void* ptr)
114 if(ptr) {
115 old_mode = amode;
116 amode = ADVANCE_LOAD;
118 do_unsafe_rewind = true;
119 unsafe_rewind_obj = ptr;
122 controller_frame movie_logic::update_controls(bool subframe) throw(std::bad_alloc, std::runtime_error)
124 if(lua_requests_subframe_paint)
125 redraw_framebuffer();
127 if(subframe) {
128 if(amode == ADVANCE_SUBFRAME) {
129 if(!cancel_advance && !advanced_once) {
130 platform::wait(advance_timeout_first * 1000);
131 advanced_once = true;
133 if(cancel_advance) {
134 stop_at_frame_active = false;
135 amode = ADVANCE_PAUSE;
136 cancel_advance = false;
138 platform::set_paused(amode == ADVANCE_PAUSE);
139 } else if(amode == ADVANCE_FRAME) {
141 } else {
142 if(amode == ADVANCE_SKIPLAG) {
143 stop_at_frame_active = false;
144 amode = ADVANCE_PAUSE;
146 platform::set_paused(amode == ADVANCE_PAUSE);
147 cancel_advance = false;
149 location_special = SPECIAL_NONE;
150 update_movie_state();
151 } else {
152 if(amode == ADVANCE_SKIPLAG_PENDING)
153 amode = ADVANCE_SKIPLAG;
154 if(amode == ADVANCE_FRAME || amode == ADVANCE_SUBFRAME) {
155 if(!cancel_advance) {
156 platform::wait(advanced_once ? to_wait_frame(get_utime()) :
157 (advance_timeout_first * 1000));
158 advanced_once = true;
160 if(cancel_advance) {
161 stop_at_frame_active = false;
162 amode = ADVANCE_PAUSE;
163 cancel_advance = false;
165 platform::set_paused(amode == ADVANCE_PAUSE);
166 } else if(amode == ADVANCE_AUTO && movb.get_movie().readonly_mode() && pause_on_end &&
167 !stop_at_frame_active) {
168 if(movb.get_movie().get_current_frame() == movb.get_movie().get_frame_count()) {
169 stop_at_frame_active = false;
170 amode = ADVANCE_PAUSE;
171 platform::set_paused(true);
173 } else if(amode == ADVANCE_AUTO && stop_at_frame_active) {
174 if(movb.get_movie().get_current_frame() >= stop_at_frame) {
175 stop_at_frame_active = false;
176 amode = ADVANCE_PAUSE;
177 platform::set_paused(true);
179 } else {
180 platform::set_paused((amode == ADVANCE_PAUSE));
181 cancel_advance = false;
183 location_special = SPECIAL_FRAME_START;
184 update_movie_state();
187 information_dispatch::do_status_update();
188 platform::flush_command_queue();
189 controller_frame tmp = controls.get(movb.get_movie().get_current_frame());
190 our_rom->rtype->pre_emulate_frame(tmp); //Preset controls, the lua will override if needed.
191 lua_callback_do_input(tmp, subframe);
192 controls.commit(tmp);
193 return tmp;
196 namespace
199 //Do pending load (automatically unpauses).
200 void mark_pending_load(const std::string& filename, int lmode)
202 loadmode = lmode;
203 pending_load = filename;
204 old_mode = amode;
205 amode = ADVANCE_LOAD;
206 platform::cancel_wait();
207 platform::set_paused(false);
210 void mark_pending_save(const std::string& filename, int smode)
212 if(smode == SAVE_MOVIE) {
213 //Just do this immediately.
214 do_save_movie(filename);
215 return;
217 if(location_special == SPECIAL_SAVEPOINT) {
218 //We can save immediately here.
219 do_save_state(filename);
220 return;
222 queued_saves.insert(filename);
223 messages << "Pending save on '" << filename << "'" << std::endl;
226 bool reload_rom(const std::string& filename)
228 std::string filenam = filename;
229 if(filenam == "")
230 filenam = our_rom->load_filename;
231 if(filenam == "") {
232 messages << "No ROM loaded" << std::endl;
233 return false;
235 try {
236 messages << "Loading ROM " << filenam << std::endl;
237 loaded_rom newrom(filenam);
238 *our_rom = newrom;
239 for(size_t i = 0; i < sizeof(our_rom->romimg)/sizeof(our_rom->romimg[0]); i++) {
240 our_movie.romimg_sha256[i] = our_rom->romimg[i].sha_256;
241 our_movie.romxml_sha256[i] = our_rom->romxml[i].sha_256;
243 } catch(std::exception& e) {
244 messages << "Can't reload ROM: " << e.what() << std::endl;
245 return false;
247 messages << "Using core: " << our_rom->rtype->get_core_identifier() << std::endl;
248 information_dispatch::do_core_change();
249 return true;
253 void update_movie_state()
255 static unsigned last_controllers = 0;
257 uint64_t magic[4];
258 our_rom->region->fill_framerate_magic(magic);
259 voice_frame_number(movb.get_movie().get_current_frame(), 1.0 * magic[1] / magic[0]);
261 auto& _status = platform::get_emustatus();
262 if(!system_corrupt) {
263 _status.set("!frame", (stringfmt() << movb.get_movie().get_current_frame()).str());
264 _status.set("!length", (stringfmt() << movb.get_movie().get_frame_count()).str());
265 _status.set("!lag", (stringfmt() << movb.get_movie().get_lag_frames()).str());
266 if(location_special == SPECIAL_FRAME_START)
267 _status.set("!subframe", "0");
268 else if(location_special == SPECIAL_SAVEPOINT)
269 _status.set("!subframe", "S");
270 else if(location_special == SPECIAL_FRAME_VIDEO)
271 _status.set("!subframe", "V");
272 else if(location_special == SPECIAL_FRAME_VIDEO)
273 _status.set("!subframe", (stringfmt() << movb.get_movie().next_poll_number()).str());
274 } else {
275 _status.set("!frame", "N/A");
276 _status.set("!length", "N/A");
277 _status.set("!lag", "N/A");
278 _status.set("!subframe", "N/A");
281 _status.set("!dumping", (information_dispatch::get_dumper_count() ? "Y" : ""));
282 auto& mo = movb.get_movie();
283 if(system_corrupt)
284 _status.set("!mode", "C");
285 else if(!mo.readonly_mode())
286 _status.set("!mode", "R");
287 else if(mo.get_frame_count() >= mo.get_current_frame())
288 _status.set("!mode", "P");
289 else
290 _status.set("!mode", "F");
292 if(jukebox_size > 0)
293 _status.set("!saveslot", (stringfmt() << (save_jukebox_pointer + 1)).str());
294 else
295 _status.erase("!saveslot");
296 _status.set("!speed", (stringfmt() << (unsigned)(100 * get_realized_multiplier() + 0.5)).str());
298 if(!system_corrupt) {
299 time_t timevalue = static_cast<time_t>(our_movie.rtc_second);
300 struct tm* time_decompose = gmtime(&timevalue);
301 char datebuffer[512];
302 strftime(datebuffer, 511, "%Y%m%d(%a)T%H%M%S", time_decompose);
303 _status.set("RTC", datebuffer);
304 } else {
305 _status.set("RTC", "N/A");
307 do_watch_memory();
309 controller_frame c;
310 if(movb.get_movie().readonly_mode())
311 c = movb.get_movie().get_controls();
312 else
313 c = controls.get_committed();
314 for(unsigned i = 0;; i++) {
315 auto pindex = controls.lcid_to_pcid(i);
316 if(pindex.first < 0 || !controls.is_present(pindex.first, pindex.second)) {
317 for(unsigned j = i; j < last_controllers; j++)
318 _status.erase((stringfmt() << "P" << (j + 1)).str());
319 last_controllers = i;
320 break;
322 char buffer[MAX_DISPLAY_LENGTH];
323 c.display(pindex.first, pindex.second, buffer);
324 _status.set((stringfmt() << "P" << (i + 1)).str(), buffer);
328 uint64_t audio_irq_time;
329 uint64_t controller_irq_time;
330 uint64_t frame_irq_time;
332 struct lsnes_callbacks : public emucore_callbacks
334 public:
335 ~lsnes_callbacks() throw()
339 int16_t get_input(unsigned port, unsigned index, unsigned control)
341 int16_t x;
342 x = movb.input_poll(port, index, control);
343 lua_callback_snoop_input(port, index, control, x);
344 return x;
347 int16_t set_input(unsigned port, unsigned index, unsigned control, int16_t value)
349 if(!movb.get_movie().readonly_mode()) {
350 controller_frame f = movb.get_movie().get_controls();
351 f.axis3(port, index, control, value);
352 movb.get_movie().set_controls(f);
354 return movb.get_movie().next_input(port, index, control);
357 void timer_tick(uint32_t increment, uint32_t per_second)
359 our_movie.rtc_subsecond += increment;
360 while(our_movie.rtc_subsecond >= per_second) {
361 our_movie.rtc_second++;
362 our_movie.rtc_subsecond -= per_second;
366 std::string get_firmware_path()
368 umutex_class h(firmwarepath_lock);
369 return firmwarepath;
372 std::string get_base_path()
374 return our_rom->msu1_base;
377 time_t get_time()
379 return our_movie.rtc_second;
382 time_t get_randomseed()
384 return random_seed_value;
387 void output_frame(framebuffer_raw& screen, uint32_t fps_n, uint32_t fps_d)
389 lua_callback_do_frame_emulated();
390 location_special = SPECIAL_FRAME_VIDEO;
391 update_movie_state();
392 redraw_framebuffer(screen, false, true);
393 uint32_t g = gcd(fps_n, fps_d);
394 fps_n /= g;
395 fps_d /= g;
396 information_dispatch::do_frame(screen, fps_n, fps_d);
400 void set_firmwarepath(const std::string& fwp)
402 umutex_class h(firmwarepath_lock);
403 if(fwp == "")
404 firmwarepath = ".";
405 else
406 firmwarepath = fwp;
409 std::string get_firmwarepath()
411 return firmwarepath;
414 void set_jukebox_size(size_t size)
416 jukebox_size = size;
417 if(save_jukebox_pointer >= jukebox_size)
418 save_jukebox_pointer = 0;
421 size_t get_jukebox_size()
423 return jukebox_size;
426 namespace
428 function_ptr_command<> count_rerecords(lsnes_cmd, "count-rerecords", "Count rerecords",
429 "Syntax: count-rerecords\nCounts rerecords.\n",
430 []() throw(std::bad_alloc, std::runtime_error) {
431 std::vector<char> tmp;
432 uint64_t x = rrdata::write(tmp);
433 messages << x << " rerecord(s)" << std::endl;
436 function_ptr_command<const std::string&> quit_emulator(lsnes_cmd, "quit-emulator", "Quit the emulator",
437 "Syntax: quit-emulator [/y]\nQuits emulator (/y => don't ask for confirmation).\n",
438 [](const std::string& args) throw(std::bad_alloc, std::runtime_error) {
439 amode = ADVANCE_QUIT;
440 platform::set_paused(false);
441 platform::cancel_wait();
444 function_ptr_command<> unpause_emulator(lsnes_cmd, "unpause-emulator", "Unpause the emulator",
445 "Syntax: unpause-emulator\nUnpauses the emulator.\n",
446 []() throw(std::bad_alloc, std::runtime_error) {
447 amode = ADVANCE_AUTO;
448 platform::set_paused(false);
449 platform::cancel_wait();
450 messages << "Unpaused" << std::endl;
453 function_ptr_command<> pause_emulator(lsnes_cmd, "pause-emulator", "(Un)pause the emulator",
454 "Syntax: pause-emulator\n(Un)pauses the emulator.\n",
455 []() throw(std::bad_alloc, std::runtime_error) {
456 if(amode != ADVANCE_AUTO) {
457 amode = ADVANCE_AUTO;
458 platform::set_paused(false);
459 platform::cancel_wait();
460 messages << "Unpaused" << std::endl;
461 } else {
462 platform::cancel_wait();
463 cancel_advance = false;
464 stop_at_frame_active = false;
465 amode = ADVANCE_PAUSE;
466 messages << "Paused" << std::endl;
470 function_ptr_command<> save_jukebox_prev(lsnes_cmd, "cycle-jukebox-backward", "Cycle save jukebox backwards",
471 "Syntax: cycle-jukebox-backward\nCycle save jukebox backwards\n",
472 []() throw(std::bad_alloc, std::runtime_error) {
473 if(jukebox_size == 0)
474 return;
475 if(save_jukebox_pointer == 0)
476 save_jukebox_pointer = jukebox_size - 1;
477 else
478 save_jukebox_pointer--;
479 if(save_jukebox_pointer >= jukebox_size)
480 save_jukebox_pointer = 0;
481 update_movie_state();
482 information_dispatch::do_status_update();
485 function_ptr_command<> save_jukebox_next(lsnes_cmd, "cycle-jukebox-forward", "Cycle save jukebox forwards",
486 "Syntax: cycle-jukebox-forward\nCycle save jukebox forwards\n",
487 []() throw(std::bad_alloc, std::runtime_error) {
488 if(jukebox_size == 0)
489 return;
490 if(save_jukebox_pointer == jukebox_size - 1)
491 save_jukebox_pointer = 0;
492 else
493 save_jukebox_pointer++;
494 if(save_jukebox_pointer >= jukebox_size)
495 save_jukebox_pointer = 0;
496 update_movie_state();
497 information_dispatch::do_status_update();
500 function_ptr_command<> load_jukebox(lsnes_cmd, "load-jukebox", "Load save from jukebox",
501 "Syntax: load-jukebox\nLoad save from jukebox\n",
502 []() throw(std::bad_alloc, std::runtime_error) {
503 if(jukebox_size == 0)
504 throw std::runtime_error("No slot selected");
505 mark_pending_load(save_jukebox_name(save_jukebox_pointer), LOAD_STATE_CURRENT);
508 function_ptr_command<> load_jukebox_readwrite(lsnes_cmd, "load-jukebox-readwrite", "Load save from jukebox in"
509 " read-write mode", "Syntax: load-jukebox-readwrite\nLoad save from jukebox in read-write mode\n",
510 []() throw(std::bad_alloc, std::runtime_error) {
511 if(jukebox_size == 0)
512 throw std::runtime_error("No slot selected");
513 mark_pending_load(save_jukebox_name(save_jukebox_pointer), LOAD_STATE_RW);
516 function_ptr_command<> load_jukebox_readonly(lsnes_cmd, "load-jukebox-readonly", "Load save from jukebox in "
517 "read-only mode", "Syntax: load-jukebox-readonly\nLoad save from jukebox in read-only mode\n",
518 []() throw(std::bad_alloc, std::runtime_error) {
519 if(jukebox_size == 0)
520 throw std::runtime_error("No slot selected");
521 mark_pending_load(save_jukebox_name(save_jukebox_pointer), LOAD_STATE_RO);
524 function_ptr_command<> load_jukebox_preserve(lsnes_cmd, "load-jukebox-preserve", "Load save from jukebox, "
525 "preserving input", "Syntax: load-jukebox-preserve\nLoad save from jukebox, preserving input\n",
526 []() throw(std::bad_alloc, std::runtime_error) {
527 if(jukebox_size == 0)
528 throw std::runtime_error("No slot selected");
529 mark_pending_load(save_jukebox_name(save_jukebox_pointer), LOAD_STATE_PRESERVE);
532 function_ptr_command<> load_jukebox_movie(lsnes_cmd, "load-jukebox-movie", "Load save from jukebox as movie",
533 "Syntax: load-jukebox-movie\nLoad save from jukebox as movie\n",
534 []() throw(std::bad_alloc, std::runtime_error) {
535 if(jukebox_size == 0)
536 throw std::runtime_error("No slot selected");
537 mark_pending_load(save_jukebox_name(save_jukebox_pointer), LOAD_STATE_MOVIE);
540 function_ptr_command<> save_jukebox_c(lsnes_cmd, "save-jukebox", "Save save to jukebox",
541 "Syntax: save-jukebox\nSave save to jukebox\n",
542 []() throw(std::bad_alloc, std::runtime_error) {
543 if(jukebox_size == 0)
544 throw std::runtime_error("No slot selected");
545 mark_pending_save(save_jukebox_name(save_jukebox_pointer), SAVE_STATE);
548 function_ptr_command<> padvance_frame(lsnes_cmd, "+advance-frame", "Advance one frame",
549 "Syntax: +advance-frame\nAdvances the emulation by one frame.\n",
550 []() throw(std::bad_alloc, std::runtime_error) {
551 amode = ADVANCE_FRAME;
552 cancel_advance = false;
553 advanced_once = false;
554 platform::cancel_wait();
555 platform::set_paused(false);
558 function_ptr_command<> nadvance_frame(lsnes_cmd, "-advance-frame", "Advance one frame",
559 "No help available\n",
560 []() throw(std::bad_alloc, std::runtime_error) {
561 cancel_advance = true;
562 platform::cancel_wait();
563 platform::set_paused(false);
566 function_ptr_command<> padvance_poll(lsnes_cmd, "+advance-poll", "Advance one subframe",
567 "Syntax: +advance-poll\nAdvances the emulation by one subframe.\n",
568 []() throw(std::bad_alloc, std::runtime_error) {
569 amode = ADVANCE_SUBFRAME;
570 cancel_advance = false;
571 advanced_once = false;
572 platform::cancel_wait();
573 platform::set_paused(false);
576 function_ptr_command<> nadvance_poll(lsnes_cmd, "-advance-poll", "Advance one subframe",
577 "No help available\n",
578 []() throw(std::bad_alloc, std::runtime_error) {
579 cancel_advance = true;
580 platform::cancel_wait();
581 platform::set_paused(false);
584 function_ptr_command<> advance_skiplag(lsnes_cmd, "advance-skiplag", "Skip to next poll",
585 "Syntax: advance-skiplag\nAdvances the emulation to the next poll.\n",
586 []() throw(std::bad_alloc, std::runtime_error) {
587 amode = ADVANCE_SKIPLAG_PENDING;
588 platform::cancel_wait();
589 platform::set_paused(false);
592 function_ptr_command<const std::string&> reset_c(lsnes_cmd, "reset", "Reset the system",
593 "Syntax: reset\nReset <delay>\nResets the system in beginning of the next frame.\n",
594 [](const std::string& x) throw(std::bad_alloc, std::runtime_error) {
595 if(!our_rom->rtype->get_reset_support()) {
596 messages << "Emulator core does not support resets" << std::endl;
597 return;
599 if((our_rom->rtype->get_reset_support() & 3) < 2 && x != "") {
600 messages << "Emulator core does not support delayed resets" << std::endl;
601 return;
603 if(x == "")
604 our_rom->rtype->request_reset(0, false);
605 else
606 our_rom->rtype->request_reset(parse_value<uint32_t>(x), false);
609 function_ptr_command<const std::string&> hreset_c(lsnes_cmd, "reset-hard", "Reset the system",
610 "Syntax: reset-hard\nReset-hard <delay>\nHard resets the system in beginning of the next frame.\n",
611 [](const std::string& x) throw(std::bad_alloc, std::runtime_error) {
612 if((our_rom->rtype->get_reset_support() & 4) == 0) {
613 messages << "Emulator core does not support hard resets" << std::endl;
614 return;
616 if((our_rom->rtype->get_reset_support() & 3) < 2 && x != "") {
617 messages << "Emulator core does not support delayed hard resets" << std::endl;
618 return;
620 if(x == "")
621 our_rom->rtype->request_reset(0, true);
622 else
623 our_rom->rtype->request_reset(parse_value<uint32_t>(x), true);
626 function_ptr_command<arg_filename> load_c(lsnes_cmd, "load", "Load savestate (current mode)",
627 "Syntax: load <file>\nLoads SNES state from <file> in current mode\n",
628 [](arg_filename args) throw(std::bad_alloc, std::runtime_error) {
629 mark_pending_load(args, LOAD_STATE_CURRENT);
632 function_ptr_command<arg_filename> load_smart_c(lsnes_cmd, "load-smart", "Load savestate (heuristic mode)",
633 "Syntax: load <file>\nLoads SNES state from <file> in heuristic mode\n",
634 [](arg_filename args) throw(std::bad_alloc, std::runtime_error) {
635 mark_pending_load(args, LOAD_STATE_DEFAULT);
638 function_ptr_command<arg_filename> load_state_c(lsnes_cmd, "load-state", "Load savestate (R/W)",
639 "Syntax: load-state <file>\nLoads SNES state from <file> in Read/Write mode\n",
640 [](arg_filename args) throw(std::bad_alloc, std::runtime_error) {
641 mark_pending_load(args, LOAD_STATE_RW);
644 function_ptr_command<arg_filename> load_readonly(lsnes_cmd, "load-readonly", "Load savestate (RO)",
645 "Syntax: load-readonly <file>\nLoads SNES state from <file> in read-only mode\n",
646 [](arg_filename args) throw(std::bad_alloc, std::runtime_error) {
647 mark_pending_load(args, LOAD_STATE_RO);
650 function_ptr_command<arg_filename> load_preserve(lsnes_cmd, "load-preserve", "Load savestate (preserve "
651 "input)", "Syntax: load-preserve <file>\nLoads SNES state from <file> preserving input\n",
652 [](arg_filename args) throw(std::bad_alloc, std::runtime_error) {
653 mark_pending_load(args, LOAD_STATE_PRESERVE);
656 function_ptr_command<arg_filename> load_movie_c(lsnes_cmd, "load-movie", "Load movie",
657 "Syntax: load-movie <file>\nLoads SNES movie from <file>\n",
658 [](arg_filename args) throw(std::bad_alloc, std::runtime_error) {
659 mark_pending_load(args, LOAD_STATE_MOVIE);
663 function_ptr_command<arg_filename> save_state(lsnes_cmd, "save-state", "Save state",
664 "Syntax: save-state <file>\nSaves SNES state to <file>\n",
665 [](arg_filename args) throw(std::bad_alloc, std::runtime_error) {
666 mark_pending_save(args, SAVE_STATE);
669 function_ptr_command<arg_filename> save_movie(lsnes_cmd, "save-movie", "Save movie",
670 "Syntax: save-movie <file>\nSaves SNES movie to <file>\n",
671 [](arg_filename args) throw(std::bad_alloc, std::runtime_error) {
672 mark_pending_save(args, SAVE_MOVIE);
675 function_ptr_command<> set_rwmode(lsnes_cmd, "set-rwmode", "Switch to read/write mode",
676 "Syntax: set-rwmode\nSwitches to read/write mode\n",
677 []() throw(std::bad_alloc, std::runtime_error) {
678 movb.get_movie().readonly_mode(false);
679 information_dispatch::do_mode_change(false);
680 lua_callback_do_readwrite();
681 update_movie_state();
682 information_dispatch::do_status_update();
685 function_ptr_command<> set_romode(lsnes_cmd, "set-romode", "Switch to read-only mode",
686 "Syntax: set-romode\nSwitches to read-only mode\n",
687 []() throw(std::bad_alloc, std::runtime_error) {
688 movb.get_movie().readonly_mode(true);
689 information_dispatch::do_mode_change(true);
690 update_movie_state();
691 information_dispatch::do_status_update();
694 function_ptr_command<> toggle_rwmode(lsnes_cmd, "toggle-rwmode", "Toggle read/write mode",
695 "Syntax: toggle-rwmode\nToggles read/write mode\n",
696 []() throw(std::bad_alloc, std::runtime_error) {
697 bool c = movb.get_movie().readonly_mode();
698 movb.get_movie().readonly_mode(!c);
699 information_dispatch::do_mode_change(!c);
700 if(c)
701 lua_callback_do_readwrite();
702 update_movie_state();
703 information_dispatch::do_status_update();
706 function_ptr_command<> repaint(lsnes_cmd, "repaint", "Redraw the screen",
707 "Syntax: repaint\nRedraws the screen\n",
708 []() throw(std::bad_alloc, std::runtime_error) {
709 redraw_framebuffer();
712 function_ptr_command<> tpon(lsnes_cmd, "toggle-pause-on-end", "Toggle pause on end", "Toggle pause on end\n",
713 []() throw(std::bad_alloc, std::runtime_error) {
714 pause_on_end = !pause_on_end;
715 messages << "Pause-on-end is now " << (pause_on_end ? "ON" : "OFF") << std::endl;
718 function_ptr_command<> spon(lsnes_cmd, "set-pause-on-end", "Set pause on end", "Set pause on end\n",
719 []() throw(std::bad_alloc, std::runtime_error) {
720 pause_on_end = true;
721 messages << "Pause-on-end is now ON" << std::endl;
724 function_ptr_command<> cpon(lsnes_cmd, "clear-pause-on-end", "Clear pause on end", "Clear pause on end\n",
725 []() throw(std::bad_alloc, std::runtime_error) {
726 pause_on_end = false;
727 messages << "Pause-on-end is now OFF" << std::endl;
730 function_ptr_command<> rewind_movie(lsnes_cmd, "rewind-movie", "Rewind movie to the beginning",
731 "Syntax: rewind-movie\nRewind movie to the beginning\n",
732 []() throw(std::bad_alloc, std::runtime_error) {
733 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_BEGINNING);
736 function_ptr_command<const std::string&> reload_rom2(lsnes_cmd, "reload-rom", "Reload the ROM image",
737 "Syntax: reload-rom [<file>]\nReload the ROM image from <file>\n",
738 [](const std::string& filename) throw(std::bad_alloc, std::runtime_error) {
739 if(reload_rom(filename))
740 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_ROMRELOAD);
743 function_ptr_command<> cancel_save(lsnes_cmd, "cancel-saves", "Cancel all pending saves", "Syntax: "
744 "cancel-save\nCancel pending saves\n",
745 []() throw(std::bad_alloc, std::runtime_error) {
746 queued_saves.clear();
747 messages << "Pending saves canceled." << std::endl;
750 inverse_bind ipause_emulator(lsnes_mapper, "pause-emulator", "Speed‣(Un)pause");
751 inverse_bind ijback(lsnes_mapper, "cycle-jukebox-backward", "Slot select‣Cycle backwards");
752 inverse_bind ijforward(lsnes_mapper, "cycle-jukebox-forward", "Slot select‣Cycle forwards");
753 inverse_bind iloadj(lsnes_mapper, "load-jukebox", "Load‣Selected slot");
754 inverse_bind iloadjrw(lsnes_mapper, "load-jukebox-readwrite", "Load‣Selected slot (readwrite mode)");
755 inverse_bind iloadjro(lsnes_mapper, "load-jukebox-readonly", "Load‣Selected slot (readonly mode)");
756 inverse_bind iloadjp(lsnes_mapper, "load-jukebox-preserve", "Load‣Selected slot (preserve input)");
757 inverse_bind iloadjm(lsnes_mapper, "load-jukebox-movie", "Load‣Selected slot (as movie)");
758 inverse_bind isavej(lsnes_mapper, "save-jukebox", "Save‣Selected slot");
759 inverse_bind iadvframe(lsnes_mapper, "+advance-frame", "Speed‣Advance frame");
760 inverse_bind iadvsubframe(lsnes_mapper, "+advance-poll", "Speed‣Advance subframe");
761 inverse_bind iskiplag(lsnes_mapper, "advance-skiplag", "Speed‣Advance poll");
762 inverse_bind ireset(lsnes_mapper, "reset", "System‣Reset");
763 inverse_bind iset_rwmode(lsnes_mapper, "set-rwmode", "Movie‣Switch to read/write");
764 inverse_bind itoggle_romode(lsnes_mapper, "set-romode", "Movie‣Switch to read-only");
765 inverse_bind itoggle_rwmode(lsnes_mapper, "toggle-rwmode", "Movie‣Toggle read-only");
766 inverse_bind irepaint(lsnes_mapper, "repaint", "System‣Repaint screen");
767 inverse_bind itogglepause(lsnes_mapper, "toggle-pause-on-end", "Movie‣Toggle pause-on-end");
768 inverse_bind irewind_movie(lsnes_mapper, "rewind-movie", "Movie‣Rewind movie");
769 inverse_bind icancel_saves(lsnes_mapper, "cancel-saves", "Save‣Cancel pending saves");
770 inverse_bind iload1(lsnes_mapper, "load ${project}1.lsmv", "Load‣Slot 1");
771 inverse_bind iload2(lsnes_mapper, "load ${project}2.lsmv", "Load‣Slot 2");
772 inverse_bind iload3(lsnes_mapper, "load ${project}3.lsmv", "Load‣Slot 3");
773 inverse_bind iload4(lsnes_mapper, "load ${project}4.lsmv", "Load‣Slot 4");
774 inverse_bind iload5(lsnes_mapper, "load ${project}5.lsmv", "Load‣Slot 5");
775 inverse_bind iload6(lsnes_mapper, "load ${project}6.lsmv", "Load‣Slot 6");
776 inverse_bind iload7(lsnes_mapper, "load ${project}7.lsmv", "Load‣Slot 7");
777 inverse_bind iload8(lsnes_mapper, "load ${project}8.lsmv", "Load‣Slot 8");
778 inverse_bind iload9(lsnes_mapper, "load ${project}9.lsmv", "Load‣Slot 9");
779 inverse_bind iload10(lsnes_mapper, "load ${project}10.lsmv", "Load‣Slot 10");
780 inverse_bind iload11(lsnes_mapper, "load ${project}11.lsmv", "Load‣Slot 11");
781 inverse_bind iload12(lsnes_mapper, "load ${project}12.lsmv", "Load‣Slot 12");
782 inverse_bind iload13(lsnes_mapper, "load ${project}13.lsmv", "Load‣Slot 13");
783 inverse_bind iload14(lsnes_mapper, "load ${project}14.lsmv", "Load‣Slot 14");
784 inverse_bind iload15(lsnes_mapper, "load ${project}15.lsmv", "Load‣Slot 15");
785 inverse_bind iload16(lsnes_mapper, "load ${project}16.lsmv", "Load‣Slot 16");
786 inverse_bind iload17(lsnes_mapper, "load ${project}17.lsmv", "Load‣Slot 17");
787 inverse_bind iload18(lsnes_mapper, "load ${project}18.lsmv", "Load‣Slot 18");
788 inverse_bind iload19(lsnes_mapper, "load ${project}19.lsmv", "Load‣Slot 19");
789 inverse_bind iload20(lsnes_mapper, "load ${project}20.lsmv", "Load‣Slot 20");
790 inverse_bind iload21(lsnes_mapper, "load ${project}21.lsmv", "Load‣Slot 21");
791 inverse_bind iload22(lsnes_mapper, "load ${project}22.lsmv", "Load‣Slot 22");
792 inverse_bind iload23(lsnes_mapper, "load ${project}23.lsmv", "Load‣Slot 23");
793 inverse_bind iload24(lsnes_mapper, "load ${project}24.lsmv", "Load‣Slot 24");
794 inverse_bind iload25(lsnes_mapper, "load ${project}25.lsmv", "Load‣Slot 25");
795 inverse_bind iload26(lsnes_mapper, "load ${project}26.lsmv", "Load‣Slot 26");
796 inverse_bind iload27(lsnes_mapper, "load ${project}27.lsmv", "Load‣Slot 27");
797 inverse_bind iload28(lsnes_mapper, "load ${project}28.lsmv", "Load‣Slot 28");
798 inverse_bind iload29(lsnes_mapper, "load ${project}29.lsmv", "Load‣Slot 29");
799 inverse_bind iload30(lsnes_mapper, "load ${project}30.lsmv", "Load‣Slot 30");
800 inverse_bind iload31(lsnes_mapper, "load ${project}31.lsmv", "Load‣Slot 31");
801 inverse_bind iload32(lsnes_mapper, "load ${project}32.lsmv", "Load‣Slot 32");
802 inverse_bind isave1(lsnes_mapper, "save-state ${project}1.lsmv", "Save‣Slot 1");
803 inverse_bind isave2(lsnes_mapper, "save-state ${project}2.lsmv", "Save‣Slot 2");
804 inverse_bind isave3(lsnes_mapper, "save-state ${project}3.lsmv", "Save‣Slot 3");
805 inverse_bind isave4(lsnes_mapper, "save-state ${project}4.lsmv", "Save‣Slot 4");
806 inverse_bind isave5(lsnes_mapper, "save-state ${project}5.lsmv", "Save‣Slot 5");
807 inverse_bind isave6(lsnes_mapper, "save-state ${project}6.lsmv", "Save‣Slot 6");
808 inverse_bind isave7(lsnes_mapper, "save-state ${project}7.lsmv", "Save‣Slot 7");
809 inverse_bind isave8(lsnes_mapper, "save-state ${project}8.lsmv", "Save‣Slot 8");
810 inverse_bind isave9(lsnes_mapper, "save-state ${project}9.lsmv", "Save‣Slot 9");
811 inverse_bind isave10(lsnes_mapper, "save-state ${project}10.lsmv", "Save‣Slot 10");
812 inverse_bind isave11(lsnes_mapper, "save-state ${project}11.lsmv", "Save‣Slot 11");
813 inverse_bind isave12(lsnes_mapper, "save-state ${project}12.lsmv", "Save‣Slot 12");
814 inverse_bind isave13(lsnes_mapper, "save-state ${project}13.lsmv", "Save‣Slot 13");
815 inverse_bind isave14(lsnes_mapper, "save-state ${project}14.lsmv", "Save‣Slot 14");
816 inverse_bind isave15(lsnes_mapper, "save-state ${project}15.lsmv", "Save‣Slot 15");
817 inverse_bind isave16(lsnes_mapper, "save-state ${project}16.lsmv", "Save‣Slot 16");
818 inverse_bind isave17(lsnes_mapper, "save-state ${project}17.lsmv", "Save‣Slot 17");
819 inverse_bind isave18(lsnes_mapper, "save-state ${project}18.lsmv", "Save‣Slot 18");
820 inverse_bind isave19(lsnes_mapper, "save-state ${project}19.lsmv", "Save‣Slot 19");
821 inverse_bind isave20(lsnes_mapper, "save-state ${project}20.lsmv", "Save‣Slot 20");
822 inverse_bind isave21(lsnes_mapper, "save-state ${project}21.lsmv", "Save‣Slot 21");
823 inverse_bind isave22(lsnes_mapper, "save-state ${project}22.lsmv", "Save‣Slot 22");
824 inverse_bind isave23(lsnes_mapper, "save-state ${project}23.lsmv", "Save‣Slot 23");
825 inverse_bind isave24(lsnes_mapper, "save-state ${project}24.lsmv", "Save‣Slot 24");
826 inverse_bind isave25(lsnes_mapper, "save-state ${project}25.lsmv", "Save‣Slot 25");
827 inverse_bind isave26(lsnes_mapper, "save-state ${project}26.lsmv", "Save‣Slot 26");
828 inverse_bind isave27(lsnes_mapper, "save-state ${project}27.lsmv", "Save‣Slot 27");
829 inverse_bind isave28(lsnes_mapper, "save-state ${project}28.lsmv", "Save‣Slot 28");
830 inverse_bind isave29(lsnes_mapper, "save-state ${project}29.lsmv", "Save‣Slot 29");
831 inverse_bind isave30(lsnes_mapper, "save-state ${project}30.lsmv", "Save‣Slot 30");
832 inverse_bind isave31(lsnes_mapper, "save-state ${project}31.lsmv", "Save‣Slot 31");
833 inverse_bind isave32(lsnes_mapper, "save-state ${project}32.lsmv", "Save‣Slot 32");
835 bool on_quit_prompt = false;
836 class mywindowcallbacks : public information_dispatch
838 public:
839 mywindowcallbacks() : information_dispatch("mainloop-window-callbacks") {}
840 void on_new_dumper(const std::string& n)
842 update_movie_state();
844 void on_destroy_dumper(const std::string& n)
846 update_movie_state();
848 void on_close() throw()
850 if(on_quit_prompt) {
851 amode = ADVANCE_QUIT;
852 platform::set_paused(false);
853 platform::cancel_wait();
854 return;
856 on_quit_prompt = true;
857 try {
858 amode = ADVANCE_QUIT;
859 platform::set_paused(false);
860 platform::cancel_wait();
861 } catch(...) {
863 on_quit_prompt = false;
865 } mywcb;
867 //If there is a pending load, perform it. Return 1 on successful load, 0 if nothing to load, -1 on load
868 //failing.
869 int handle_load()
871 if(do_unsafe_rewind && unsafe_rewind_obj) {
872 uint64_t t = get_utime();
873 std::vector<char> s;
874 lua_callback_do_unsafe_rewind(s, 0, 0, movb.get_movie(), unsafe_rewind_obj);
875 information_dispatch::do_mode_change(false);
876 do_unsafe_rewind = false;
877 our_movie.is_savestate = true;
878 location_special = SPECIAL_SAVEPOINT;
879 update_movie_state();
880 messages << "Rewind done in " << (get_utime() - t) << " usec." << std::endl;
881 return 1;
883 if(pending_load != "") {
884 system_corrupt = false;
885 if(loadmode != LOAD_STATE_BEGINNING && loadmode != LOAD_STATE_ROMRELOAD &&
886 !do_load_state(pending_load, loadmode)) {
887 movb.get_movie().set_pflag_handler(&lsnes_pflag_handler);
888 pending_load = "";
889 return -1;
891 try {
892 if(loadmode == LOAD_STATE_BEGINNING)
893 do_load_beginning(false);
894 if(loadmode == LOAD_STATE_ROMRELOAD)
895 do_load_beginning(true);
896 } catch(std::exception& e) {
897 messages << "Load failed: " << e.what() << std::endl;
899 movb.get_movie().set_pflag_handler(&lsnes_pflag_handler);
900 pending_load = "";
901 amode = ADVANCE_AUTO;
902 platform::cancel_wait();
903 platform::set_paused(false);
904 if(!system_corrupt) {
905 location_special = SPECIAL_SAVEPOINT;
906 update_movie_state();
907 information_dispatch::do_status_update();
908 platform::flush_command_queue();
910 return 1;
912 return 0;
915 //If there are pending saves, perform them.
916 void handle_saves()
918 if(!queued_saves.empty() || (do_unsafe_rewind && !unsafe_rewind_obj)) {
919 our_rom->rtype->runtosave();
920 for(auto i : queued_saves)
921 do_save_state(i);
922 if(do_unsafe_rewind && !unsafe_rewind_obj) {
923 uint64_t t = get_utime();
924 std::vector<char> s = our_rom->save_core_state(true);
925 uint64_t secs = our_movie.rtc_second;
926 uint64_t ssecs = our_movie.rtc_subsecond;
927 lua_callback_do_unsafe_rewind(s, secs, ssecs, movb.get_movie(), NULL);
928 do_unsafe_rewind = false;
929 messages << "Rewind point set in " << (get_utime() - t) << " usec." << std::endl;
932 queued_saves.clear();
935 bool handle_corrupt()
937 if(!system_corrupt)
938 return false;
939 while(system_corrupt) {
940 platform::cancel_wait();
941 platform::set_paused(true);
942 platform::flush_command_queue();
943 handle_load();
944 if(amode == ADVANCE_QUIT)
945 return true;
947 return true;
951 void main_loop(struct loaded_rom& rom, struct moviefile& initial, bool load_has_to_succeed) throw(std::bad_alloc,
952 std::runtime_error)
954 //Basic initialization.
955 voicethread_task();
956 init_special_screens();
957 our_rom = &rom;
958 lsnes_callbacks lsnes_callbacks_obj;
959 ecore_callbacks = &lsnes_callbacks_obj;
960 movb.get_movie().set_pflag_handler(&lsnes_pflag_handler);
961 core_core::install_all_handlers();
963 //Load our given movie.
964 bool first_round = false;
965 bool just_did_loadstate = false;
966 try {
967 do_load_state(initial, LOAD_STATE_INITIAL);
968 location_special = SPECIAL_SAVEPOINT;
969 update_movie_state();
970 first_round = our_movie.is_savestate;
971 just_did_loadstate = first_round;
972 } catch(std::bad_alloc& e) {
973 OOM_panic();
974 } catch(std::exception& e) {
975 messages << "ERROR: Can't load initial state: " << e.what() << std::endl;
976 if(load_has_to_succeed) {
977 messages << "FATAL: Can't load movie" << std::endl;
978 platform::fatal_error();
980 system_corrupt = true;
981 update_movie_state();
982 redraw_framebuffer(screen_corrupt);
985 movb.get_movie().set_pflag_handler(&lsnes_pflag_handler);
986 lua_callback_startup();
988 platform::set_paused(initial.start_paused);
989 amode = initial.start_paused ? ADVANCE_PAUSE : ADVANCE_AUTO;
990 stop_at_frame_active = false;
991 uint64_t time_x = get_utime();
992 while(amode != ADVANCE_QUIT || !queued_saves.empty()) {
993 if(handle_corrupt()) {
994 first_round = our_movie.is_savestate;
995 just_did_loadstate = first_round;
996 continue;
998 ack_frame_tick(get_utime());
999 if(amode == ADVANCE_SKIPLAG_PENDING)
1000 amode = ADVANCE_SKIPLAG;
1002 if(!first_round) {
1003 controls.reset_framehold();
1004 movb.new_frame_starting(amode == ADVANCE_SKIPLAG);
1005 if(amode == ADVANCE_QUIT && queued_saves.empty())
1006 break;
1007 handle_saves();
1008 int r = 0;
1009 if(queued_saves.empty())
1010 r = handle_load();
1011 if(r > 0 || system_corrupt) {
1012 first_round = our_movie.is_savestate;
1013 if(system_corrupt)
1014 amode = ADVANCE_PAUSE;
1015 else
1016 amode = old_mode;
1017 stop_at_frame_active = false;
1018 just_did_loadstate = first_round;
1019 controls.reset_framehold();
1020 continue;
1021 } else if(r < 0) {
1022 //Not exactly desriable, but this at least won't desync.
1023 stop_at_frame_active = false;
1024 amode = ADVANCE_PAUSE;
1027 if(just_did_loadstate) {
1028 //If we just loadstated, we are up to date.
1029 if(amode == ADVANCE_QUIT)
1030 break;
1031 platform::cancel_wait();
1032 platform::set_paused(amode == ADVANCE_PAUSE);
1033 platform::flush_command_queue();
1034 //We already have done the reset this frame if we are going to do one at all.
1035 movb.get_movie().set_controls(movb.update_controls(true));
1036 movb.get_movie().set_all_DRDY();
1037 just_did_loadstate = false;
1039 frame_irq_time = get_utime() - time_x;
1040 our_rom->rtype->emulate();
1041 time_x = get_utime();
1042 if(amode == ADVANCE_AUTO)
1043 platform::wait(to_wait_frame(get_utime()));
1044 first_round = false;
1045 lua_callback_do_frame();
1047 information_dispatch::do_dump_end();
1048 core_core::uninstall_all_handlers();
1049 voicethread_kill();
1052 void set_stop_at_frame(uint64_t frame)
1054 stop_at_frame = frame;
1055 stop_at_frame_active = (frame != 0);
1056 amode = ADVANCE_AUTO;
1057 platform::set_paused(false);