3 #include "core/command.hpp"
4 #include "core/controller.hpp"
5 #include "core/dispatch.hpp"
6 #include "core/framebuffer.hpp"
7 #include "core/framerate.hpp"
8 #include "core/inthread.hpp"
10 #include "library/string.hpp"
11 #include "core/mainloop.hpp"
12 #include "core/movie.hpp"
13 #include "core/moviedata.hpp"
14 #include "core/moviefile.hpp"
15 #include "core/memorymanip.hpp"
16 #include "core/memorywatch.hpp"
17 #include "core/project.hpp"
18 #include "core/rom.hpp"
19 #include "core/romloader.hpp"
20 #include "core/rrdata.hpp"
21 #include "core/settings.hpp"
22 #include "core/window.hpp"
23 #include "interface/callbacks.hpp"
24 #include "interface/romtype.hpp"
25 #include "library/framebuffer.hpp"
26 #include "library/pixfmt-lrgb.hpp"
27 #include "library/zip.hpp"
37 #define SPECIAL_FRAME_START 0
38 #define SPECIAL_FRAME_VIDEO 1
39 #define SPECIAL_SAVEPOINT 2
40 #define SPECIAL_NONE 3
42 void update_movie_state();
43 time_t random_seed_value
= 0;
45 setting_var
<setting_var_model_bool
<setting_yes_no
>> jukebox_dflt_binary(lsnes_vset
, "jukebox-default-binary",
46 "Movie‣Saving‣Saveslots binary", true);
47 setting_var
<setting_var_model_bool
<setting_yes_no
>> movie_dflt_binary(lsnes_vset
, "movie-default-binary",
48 "Movie‣Saving‣Movies binary", false);
49 setting_var
<setting_var_model_bool
<setting_yes_no
>> save_dflt_binary(lsnes_vset
, "savestate-default-binary",
50 "Movie‣Saving‣Savestates binary", false);
54 setting_var
<setting_var_model_int
<0,999999>> advance_timeout_first(lsnes_vset
, "advance-timeout",
55 "Delays‣First frame advance", 500);
56 setting_var
<setting_var_model_int
<0,999999>> advance_timeout_subframe(lsnes_vset
, "advance-subframe-timeout",
57 "Delays‣Subframe advance", 100);
58 setting_var
<setting_var_model_bool
<setting_yes_no
>> pause_on_end(lsnes_vset
, "pause-on-end",
59 "Movie‣Pause on end", false);
60 setting_var
<setting_var_model_int
<0,999999999>> jukebox_size(lsnes_vset
, "jukebox-size",
61 "Movie‣Number of save slots", 12);
65 ADVANCE_QUIT
, //Quit the emulator.
66 ADVANCE_AUTO
, //Normal (possibly slowed down play).
67 ADVANCE_LOAD
, //Loading a state.
68 ADVANCE_FRAME
, //Frame advance.
69 ADVANCE_SUBFRAME
, //Subframe advance.
70 ADVANCE_SKIPLAG
, //Skip lag (oneshot, reverts to normal).
71 ADVANCE_SKIPLAG_PENDING
, //Activate skip lag mode at next frame.
72 ADVANCE_PAUSE
, //Unconditional pause.
76 threadid_class emulation_thread
;
77 //Flags related to repeating advance.
80 //Emulator advance mode. Detemines pauses at start of frame / subframe, etc..
81 enum advance_mode amode
;
82 //Mode and filename of pending load, one of LOAD_* constants.
85 std::string pending_load
;
86 std::string pending_new_project
;
87 //Queued saves (all savestates).
88 std::set
<std::pair
<std::string
, int>> queued_saves
;
90 size_t save_jukebox_pointer
;
91 //Special subframe location. One of SPECIAL_* constants.
94 bool last_hires
= false;
95 bool last_interlace
= false;
97 bool do_unsafe_rewind
= false;
98 void* unsafe_rewind_obj
= NULL
;
100 bool stop_at_frame_active
= false;
101 uint64_t stop_at_frame
= 0;
106 enum advance_mode old_mode
;
108 std::string
save_jukebox_name(size_t i
)
110 return (stringfmt() << "${project}" << (i
+ 1) << ".lsmv").str();
113 std::map
<std::string
, std::string
> slotinfo_cache
;
115 std::string
vector_to_string(const std::vector
<char>& x
)
117 std::string
y(x
.begin(), x
.end());
118 while(y
.length() > 0 && y
[y
.length() - 1] < 32)
119 y
= y
.substr(0, y
.length() - 1);
123 std::string
get_slotinfo(const std::string
& _filename
)
125 std::string filename
= resolve_relative_path(_filename
);
126 if(!slotinfo_cache
.count(filename
)) {
127 std::ostringstream out
;
129 moviefile::brief_info
info(filename
);
130 if(our_movie
.projectid
== info
.projectid
)
131 out
<< info
.rerecords
<< "R/" << info
.current_frame
<< "F";
133 out
<< "Wrong movie";
135 out
<< "Nonexistent";
137 slotinfo_cache
[filename
] = out
.str();
139 return slotinfo_cache
[filename
];
142 void flush_slotinfo(const std::string
& filename
)
144 slotinfo_cache
.erase(resolve_relative_path(filename
));
147 void flush_slotinfo()
149 slotinfo_cache
.clear();
152 class _lsnes_pflag_handler
: public movie::poll_flag
155 ~_lsnes_pflag_handler()
160 return our_rom
.rtype
->get_pflag();
162 void set_pflag(int flag
)
164 our_rom
.rtype
->set_pflag(flag
);
166 } lsnes_pflag_handler
;
169 void mainloop_signal_need_rewind(void* ptr
)
173 amode
= ADVANCE_LOAD
;
175 do_unsafe_rewind
= true;
176 unsafe_rewind_obj
= ptr
;
179 controller_frame
movie_logic::update_controls(bool subframe
) throw(std::bad_alloc
, std::runtime_error
)
181 if(lua_requests_subframe_paint
)
182 redraw_framebuffer();
185 if(amode
== ADVANCE_SUBFRAME
) {
186 if(!cancel_advance
) {
188 platform::wait(advance_timeout_first
* 1000);
190 platform::wait(advance_timeout_subframe
* 1000);
191 advanced_once
= true;
194 stop_at_frame_active
= false;
195 amode
= ADVANCE_PAUSE
;
196 cancel_advance
= false;
198 platform::set_paused(amode
== ADVANCE_PAUSE
);
199 } else if(amode
== ADVANCE_FRAME
) {
202 if(amode
== ADVANCE_SKIPLAG
) {
203 stop_at_frame_active
= false;
204 amode
= ADVANCE_PAUSE
;
206 platform::set_paused(amode
== ADVANCE_PAUSE
);
207 cancel_advance
= false;
209 location_special
= SPECIAL_NONE
;
210 update_movie_state();
212 if(amode
== ADVANCE_SKIPLAG_PENDING
)
213 amode
= ADVANCE_SKIPLAG
;
214 if(amode
== ADVANCE_FRAME
|| amode
== ADVANCE_SUBFRAME
) {
215 if(!cancel_advance
) {
218 wait
= advance_timeout_first
* 1000;
219 else if(amode
== ADVANCE_SUBFRAME
)
220 wait
= advance_timeout_subframe
* 1000;
222 wait
= to_wait_frame(get_utime());
223 platform::wait(wait
);
224 advanced_once
= true;
227 stop_at_frame_active
= false;
228 amode
= ADVANCE_PAUSE
;
229 cancel_advance
= false;
231 platform::set_paused(amode
== ADVANCE_PAUSE
);
232 } else if(amode
== ADVANCE_AUTO
&& movb
.get_movie().readonly_mode() && pause_on_end
&&
233 !stop_at_frame_active
) {
234 if(movb
.get_movie().get_current_frame() == movb
.get_movie().get_frame_count()) {
235 stop_at_frame_active
= false;
236 amode
= ADVANCE_PAUSE
;
237 platform::set_paused(true);
239 } else if(amode
== ADVANCE_AUTO
&& stop_at_frame_active
) {
240 if(movb
.get_movie().get_current_frame() >= stop_at_frame
) {
241 stop_at_frame_active
= false;
242 amode
= ADVANCE_PAUSE
;
243 platform::set_paused(true);
246 platform::set_paused((amode
== ADVANCE_PAUSE
));
247 cancel_advance
= false;
249 location_special
= SPECIAL_FRAME_START
;
250 update_movie_state();
252 platform::flush_command_queue();
253 controller_frame tmp
= controls
.get(movb
.get_movie().get_current_frame());
254 our_rom
.rtype
->pre_emulate_frame(tmp
); //Preset controls, the lua will override if needed.
255 lua_callback_do_input(tmp
, subframe
);
256 controls
.commit(tmp
);
263 //Do pending load (automatically unpauses).
264 void mark_pending_load(const std::string
& filename
, int lmode
)
267 pending_load
= filename
;
269 amode
= ADVANCE_LOAD
;
270 platform::cancel_wait();
271 platform::set_paused(false);
274 void mark_pending_save(const std::string
& filename
, int smode
, int binary
)
277 if(smode
== SAVE_MOVIE
) {
278 //Just do this immediately.
279 do_save_movie(filename
, binary
);
280 flush_slotinfo(translate_name_mprefix(filename
, tmp
, false));
283 if(location_special
== SPECIAL_SAVEPOINT
) {
284 //We can save immediately here.
285 do_save_state(filename
, binary
);
286 flush_slotinfo(translate_name_mprefix(filename
, tmp
, false));
289 queued_saves
.insert(std::make_pair(filename
, binary
));
290 messages
<< "Pending save on '" << filename
<< "'" << std::endl
;
293 struct jukebox_size_listener
: public setting_var_listener
295 jukebox_size_listener() { lsnes_vset
.add_listener(*this); }
296 ~jukebox_size_listener() throw() {lsnes_vset
.remove_listener(*this); };
297 void on_setting_change(setting_var_group
& grp
, const setting_var_base
& val
)
299 if(val
.get_iname() == "jukebox-size") {
300 if(save_jukebox_pointer
>= jukebox_size
)
301 save_jukebox_pointer
= 0;
303 update_movie_state();
308 void update_movie_state()
310 static unsigned last_controllers
= 0;
313 our_rom
.region
->fill_framerate_magic(magic
);
314 voice_frame_number(movb
.get_movie().get_current_frame(), 1.0 * magic
[1] / magic
[0]);
316 auto& _status
= platform::get_emustatus();
317 if(!system_corrupt
) {
318 _status
.set("!frame", (stringfmt() << movb
.get_movie().get_current_frame()).str());
319 _status
.set("!length", (stringfmt() << movb
.get_movie().get_frame_count()).str());
320 _status
.set("!lag", (stringfmt() << movb
.get_movie().get_lag_frames()).str());
321 if(location_special
== SPECIAL_FRAME_START
)
322 _status
.set("!subframe", "0");
323 else if(location_special
== SPECIAL_SAVEPOINT
)
324 _status
.set("!subframe", "S");
325 else if(location_special
== SPECIAL_FRAME_VIDEO
)
326 _status
.set("!subframe", "V");
328 _status
.set("!subframe", (stringfmt() << movb
.get_movie().next_poll_number()).str());
330 _status
.set("!frame", "N/A");
331 _status
.set("!length", "N/A");
332 _status
.set("!lag", "N/A");
333 _status
.set("!subframe", "N/A");
336 _status
.set("!dumping", (information_dispatch::get_dumper_count() ? "Y" : ""));
337 auto& mo
= movb
.get_movie();
339 _status
.set("!mode", "C");
340 else if(!mo
.readonly_mode())
341 _status
.set("!mode", "R");
342 else if(mo
.get_frame_count() >= mo
.get_current_frame())
343 _status
.set("!mode", "P");
345 _status
.set("!mode", "F");
347 if(jukebox_size
> 0) {
349 std::string sfilen
= translate_name_mprefix(save_jukebox_name(save_jukebox_pointer
), tmp
, false);
350 _status
.set("!saveslot", (stringfmt() << (save_jukebox_pointer
+ 1)).str());
351 _status
.set("!saveslotinfo", get_slotinfo(sfilen
));
353 _status
.erase("!saveslot");
354 _status
.erase("!saveslotinfo");
356 _status
.set("!speed", (stringfmt() << (unsigned)(100 * get_realized_multiplier() + 0.5)).str());
358 if(!system_corrupt
) {
359 time_t timevalue
= static_cast<time_t>(our_movie
.rtc_second
);
360 struct tm
* time_decompose
= gmtime(&timevalue
);
361 char datebuffer
[512];
362 strftime(datebuffer
, 511, "%Y%m%d(%a)T%H%M%S", time_decompose
);
363 _status
.set("RTC", datebuffer
);
365 _status
.set("RTC", "N/A");
368 auto mset
= controls
.active_macro_set();
370 std::ostringstream mss
;
372 if(!mfirst
) mss
<< ",";
376 _status
.set("!macros", mss
.str());
381 if(movb
.get_movie().readonly_mode())
382 c
= movb
.get_movie().get_controls();
384 c
= controls
.get_committed();
385 for(unsigned i
= 0;; i
++) {
386 auto pindex
= controls
.lcid_to_pcid(i
);
387 if(pindex
.first
< 0 || !controls
.is_present(pindex
.first
, pindex
.second
)) {
388 for(unsigned j
= i
; j
< last_controllers
; j
++)
389 _status
.erase((stringfmt() << "P" << (j
+ 1)).str());
390 last_controllers
= i
;
393 char32_t buffer
[MAX_DISPLAY_LENGTH
];
394 c
.display(pindex
.first
, pindex
.second
, buffer
);
395 _status
.set((stringfmt() << "P" << (i
+ 1)).str(), buffer
);
397 notify_status_update();
400 uint64_t audio_irq_time
;
401 uint64_t controller_irq_time
;
402 uint64_t frame_irq_time
;
404 struct lsnes_callbacks
: public emucore_callbacks
407 ~lsnes_callbacks() throw()
411 int16_t get_input(unsigned port
, unsigned index
, unsigned control
)
414 x
= movb
.input_poll(port
, index
, control
);
415 lua_callback_snoop_input(port
, index
, control
, x
);
419 int16_t set_input(unsigned port
, unsigned index
, unsigned control
, int16_t value
)
421 if(!movb
.get_movie().readonly_mode()) {
422 controller_frame f
= movb
.get_movie().get_controls();
423 f
.axis3(port
, index
, control
, value
);
424 movb
.get_movie().set_controls(f
);
426 return movb
.get_movie().next_input(port
, index
, control
);
429 void timer_tick(uint32_t increment
, uint32_t per_second
)
431 our_movie
.rtc_subsecond
+= increment
;
432 while(our_movie
.rtc_subsecond
>= per_second
) {
433 our_movie
.rtc_second
++;
434 our_movie
.rtc_subsecond
-= per_second
;
438 std::string
get_firmware_path()
440 return lsnes_vset
["firmwarepath"].str();
443 std::string
get_base_path()
445 return our_rom
.msu1_base
;
450 return our_movie
.rtc_second
;
453 time_t get_randomseed()
455 return random_seed_value
;
458 void output_frame(framebuffer_raw
& screen
, uint32_t fps_n
, uint32_t fps_d
)
460 lua_callback_do_frame_emulated();
461 location_special
= SPECIAL_FRAME_VIDEO
;
462 update_movie_state();
463 redraw_framebuffer(screen
, false, true);
464 uint32_t g
= gcd(fps_n
, fps_d
);
467 information_dispatch::do_frame(screen
, fps_n
, fps_d
);
470 void action_state_updated()
472 graphics_driver_action_updated();
478 function_ptr_command
<> count_rerecords(lsnes_cmd
, "count-rerecords", "Count rerecords",
479 "Syntax: count-rerecords\nCounts rerecords.\n",
480 []() throw(std::bad_alloc
, std::runtime_error
) {
481 std::vector
<char> tmp
;
482 uint64_t x
= rrdata::write(tmp
);
483 messages
<< x
<< " rerecord(s)" << std::endl
;
486 function_ptr_command
<const std::string
&> quit_emulator(lsnes_cmd
, "quit-emulator", "Quit the emulator",
487 "Syntax: quit-emulator [/y]\nQuits emulator (/y => don't ask for confirmation).\n",
488 [](const std::string
& args
) throw(std::bad_alloc
, std::runtime_error
) {
489 amode
= ADVANCE_QUIT
;
490 platform::set_paused(false);
491 platform::cancel_wait();
494 function_ptr_command
<> unpause_emulator(lsnes_cmd
, "unpause-emulator", "Unpause the emulator",
495 "Syntax: unpause-emulator\nUnpauses the emulator.\n",
496 []() throw(std::bad_alloc
, std::runtime_error
) {
497 amode
= ADVANCE_AUTO
;
498 platform::set_paused(false);
499 platform::cancel_wait();
500 messages
<< "Unpaused" << std::endl
;
503 function_ptr_command
<> pause_emulator(lsnes_cmd
, "pause-emulator", "(Un)pause the emulator",
504 "Syntax: pause-emulator\n(Un)pauses the emulator.\n",
505 []() throw(std::bad_alloc
, std::runtime_error
) {
506 if(amode
!= ADVANCE_AUTO
) {
507 amode
= ADVANCE_AUTO
;
508 platform::set_paused(false);
509 platform::cancel_wait();
510 messages
<< "Unpaused" << std::endl
;
512 platform::cancel_wait();
513 cancel_advance
= false;
514 stop_at_frame_active
= false;
515 amode
= ADVANCE_PAUSE
;
516 messages
<< "Paused" << std::endl
;
520 function_ptr_command
<> save_jukebox_prev(lsnes_cmd
, "cycle-jukebox-backward", "Cycle save jukebox backwards",
521 "Syntax: cycle-jukebox-backward\nCycle save jukebox backwards\n",
522 []() throw(std::bad_alloc
, std::runtime_error
) {
523 if(jukebox_size
== 0)
525 if(save_jukebox_pointer
== 0)
526 save_jukebox_pointer
= jukebox_size
- 1;
528 save_jukebox_pointer
--;
529 if(save_jukebox_pointer
>= jukebox_size
)
530 save_jukebox_pointer
= 0;
531 update_movie_state();
534 function_ptr_command
<> save_jukebox_next(lsnes_cmd
, "cycle-jukebox-forward", "Cycle save jukebox forwards",
535 "Syntax: cycle-jukebox-forward\nCycle save jukebox forwards\n",
536 []() throw(std::bad_alloc
, std::runtime_error
) {
537 if(jukebox_size
== 0)
539 if(save_jukebox_pointer
>= jukebox_size
- 1)
540 save_jukebox_pointer
= 0;
542 save_jukebox_pointer
++;
543 if(save_jukebox_pointer
>= jukebox_size
)
544 save_jukebox_pointer
= 0;
545 update_movie_state();
548 function_ptr_command
<> load_jukebox(lsnes_cmd
, "load-jukebox", "Load save from jukebox",
549 "Syntax: load-jukebox\nLoad save from jukebox\n",
550 []() throw(std::bad_alloc
, std::runtime_error
) {
551 if(jukebox_size
== 0)
552 throw std::runtime_error("No slot selected");
553 mark_pending_load(save_jukebox_name(save_jukebox_pointer
), LOAD_STATE_CURRENT
);
556 function_ptr_command
<> load_jukebox_readwrite(lsnes_cmd
, "load-jukebox-readwrite", "Load save from jukebox in"
557 " read-write mode", "Syntax: load-jukebox-readwrite\nLoad save from jukebox in read-write mode\n",
558 []() throw(std::bad_alloc
, std::runtime_error
) {
559 if(jukebox_size
== 0)
560 throw std::runtime_error("No slot selected");
561 mark_pending_load(save_jukebox_name(save_jukebox_pointer
), LOAD_STATE_RW
);
564 function_ptr_command
<> load_jukebox_readonly(lsnes_cmd
, "load-jukebox-readonly", "Load save from jukebox in "
565 "read-only mode", "Syntax: load-jukebox-readonly\nLoad save from jukebox in read-only mode\n",
566 []() throw(std::bad_alloc
, std::runtime_error
) {
567 if(jukebox_size
== 0)
568 throw std::runtime_error("No slot selected");
569 mark_pending_load(save_jukebox_name(save_jukebox_pointer
), LOAD_STATE_RO
);
572 function_ptr_command
<> load_jukebox_preserve(lsnes_cmd
, "load-jukebox-preserve", "Load save from jukebox, "
573 "preserving input", "Syntax: load-jukebox-preserve\nLoad save from jukebox, preserving input\n",
574 []() throw(std::bad_alloc
, std::runtime_error
) {
575 if(jukebox_size
== 0)
576 throw std::runtime_error("No slot selected");
577 mark_pending_load(save_jukebox_name(save_jukebox_pointer
), LOAD_STATE_PRESERVE
);
580 function_ptr_command
<> load_jukebox_movie(lsnes_cmd
, "load-jukebox-movie", "Load save from jukebox as movie",
581 "Syntax: load-jukebox-movie\nLoad save from jukebox as movie\n",
582 []() throw(std::bad_alloc
, std::runtime_error
) {
583 if(jukebox_size
== 0)
584 throw std::runtime_error("No slot selected");
585 mark_pending_load(save_jukebox_name(save_jukebox_pointer
), LOAD_STATE_MOVIE
);
588 function_ptr_command
<> save_jukebox_c(lsnes_cmd
, "save-jukebox", "Save save to jukebox",
589 "Syntax: save-jukebox\nSave save to jukebox\n",
590 []() throw(std::bad_alloc
, std::runtime_error
) {
591 if(jukebox_size
== 0)
592 throw std::runtime_error("No slot selected");
593 mark_pending_save(save_jukebox_name(save_jukebox_pointer
), SAVE_STATE
, -1);
596 function_ptr_command
<> padvance_frame(lsnes_cmd
, "+advance-frame", "Advance one frame",
597 "Syntax: +advance-frame\nAdvances the emulation by one frame.\n",
598 []() throw(std::bad_alloc
, std::runtime_error
) {
599 amode
= ADVANCE_FRAME
;
600 cancel_advance
= false;
601 advanced_once
= false;
602 platform::cancel_wait();
603 platform::set_paused(false);
606 function_ptr_command
<> nadvance_frame(lsnes_cmd
, "-advance-frame", "Advance one frame",
607 "No help available\n",
608 []() throw(std::bad_alloc
, std::runtime_error
) {
609 cancel_advance
= true;
610 platform::cancel_wait();
611 platform::set_paused(false);
614 function_ptr_command
<> padvance_poll(lsnes_cmd
, "+advance-poll", "Advance one subframe",
615 "Syntax: +advance-poll\nAdvances the emulation by one subframe.\n",
616 []() throw(std::bad_alloc
, std::runtime_error
) {
617 amode
= ADVANCE_SUBFRAME
;
618 cancel_advance
= false;
619 advanced_once
= false;
620 platform::cancel_wait();
621 platform::set_paused(false);
624 function_ptr_command
<> nadvance_poll(lsnes_cmd
, "-advance-poll", "Advance one subframe",
625 "No help available\n",
626 []() throw(std::bad_alloc
, std::runtime_error
) {
627 cancel_advance
= true;
628 platform::cancel_wait();
629 platform::set_paused(false);
632 function_ptr_command
<> advance_skiplag(lsnes_cmd
, "advance-skiplag", "Skip to next poll",
633 "Syntax: advance-skiplag\nAdvances the emulation to the next poll.\n",
634 []() throw(std::bad_alloc
, std::runtime_error
) {
635 amode
= ADVANCE_SKIPLAG_PENDING
;
636 platform::cancel_wait();
637 platform::set_paused(false);
640 function_ptr_command
<> reset_c(lsnes_cmd
, "reset", "Reset the system",
641 "Syntax: reset\nReset\nResets the system in beginning of the next frame.\n",
642 []() throw(std::bad_alloc
, std::runtime_error
) {
643 int sreset_action
= our_rom
.rtype
->reset_action(false);
644 if(sreset_action
< 0) {
645 platform::error_message("Core does not support resets");
646 messages
<< "Emulator core does not support resets" << std::endl
;
649 our_rom
.rtype
->execute_action(sreset_action
, std::vector
<interface_action_paramval
>());
652 function_ptr_command
<> hreset_c(lsnes_cmd
, "reset-hard", "Reset the system",
653 "Syntax: reset-hard\nReset-hard\nHard resets the system in beginning of the next frame.\n",
654 []() throw(std::bad_alloc
, std::runtime_error
) {
655 int hreset_action
= our_rom
.rtype
->reset_action(true);
656 if(hreset_action
< 0) {
657 platform::error_message("Core does not support hard resets");
658 messages
<< "Emulator core does not support hard resets" << std::endl
;
661 our_rom
.rtype
->execute_action(hreset_action
, std::vector
<interface_action_paramval
>());
664 function_ptr_command
<arg_filename
> load_c(lsnes_cmd
, "load", "Load savestate (current mode)",
665 "Syntax: load <file>\nLoads SNES state from <file> in current mode\n",
666 [](arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
667 mark_pending_load(args
, LOAD_STATE_CURRENT
);
670 function_ptr_command
<arg_filename
> load_smart_c(lsnes_cmd
, "load-smart", "Load savestate (heuristic mode)",
671 "Syntax: load <file>\nLoads SNES state from <file> in heuristic mode\n",
672 [](arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
673 mark_pending_load(args
, LOAD_STATE_DEFAULT
);
676 function_ptr_command
<arg_filename
> load_state_c(lsnes_cmd
, "load-state", "Load savestate (R/W)",
677 "Syntax: load-state <file>\nLoads SNES state from <file> in Read/Write mode\n",
678 [](arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
679 mark_pending_load(args
, LOAD_STATE_RW
);
682 function_ptr_command
<arg_filename
> load_readonly(lsnes_cmd
, "load-readonly", "Load savestate (RO)",
683 "Syntax: load-readonly <file>\nLoads SNES state from <file> in read-only mode\n",
684 [](arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
685 mark_pending_load(args
, LOAD_STATE_RO
);
688 function_ptr_command
<arg_filename
> load_preserve(lsnes_cmd
, "load-preserve", "Load savestate (preserve "
689 "input)", "Syntax: load-preserve <file>\nLoads SNES state from <file> preserving input\n",
690 [](arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
691 mark_pending_load(args
, LOAD_STATE_PRESERVE
);
694 function_ptr_command
<arg_filename
> load_movie_c(lsnes_cmd
, "load-movie", "Load movie",
695 "Syntax: load-movie <file>\nLoads SNES movie from <file>\n",
696 [](arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
697 mark_pending_load(args
, LOAD_STATE_MOVIE
);
701 function_ptr_command
<arg_filename
> save_state(lsnes_cmd
, "save-state", "Save state",
702 "Syntax: save-state <file>\nSaves SNES state to <file>\n",
703 [](arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
704 mark_pending_save(args
, SAVE_STATE
, -1);
707 function_ptr_command
<arg_filename
> save_state2(lsnes_cmd
, "save-state-binary", "Save state (binary)",
708 "Syntax: save-state-binary <file>\nSaves binary state to <file>\n",
709 [](arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
710 mark_pending_save(args
, SAVE_STATE
, 1);
713 function_ptr_command
<arg_filename
> save_state3(lsnes_cmd
, "save-state-zip", "Save state (zip)",
714 "Syntax: save-state-zip <file>\nSaves zip state to <file>\n",
715 [](arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
716 mark_pending_save(args
, SAVE_STATE
, 0);
719 function_ptr_command
<arg_filename
> save_movie(lsnes_cmd
, "save-movie", "Save movie",
720 "Syntax: save-movie <file>\nSaves SNES movie to <file>\n",
721 [](arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
722 mark_pending_save(args
, SAVE_MOVIE
, -1);
725 function_ptr_command
<arg_filename
> save_movie2(lsnes_cmd
, "save-movie-binary", "Save movie (binary)",
726 "Syntax: save-movie-binary <file>\nSaves binary movie to <file>\n",
727 [](arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
728 mark_pending_save(args
, SAVE_MOVIE
, 1);
731 function_ptr_command
<arg_filename
> save_movie3(lsnes_cmd
, "save-movie-zip", "Save movie (zip)",
732 "Syntax: save-movie-zip <file>\nSaves zip movie to <file>\n",
733 [](arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
734 mark_pending_save(args
, SAVE_MOVIE
, 0);
737 function_ptr_command
<> set_rwmode(lsnes_cmd
, "set-rwmode", "Switch to read/write mode",
738 "Syntax: set-rwmode\nSwitches to read/write mode\n",
739 []() throw(std::bad_alloc
, std::runtime_error
) {
740 lua_callback_movie_lost("readwrite");
741 movb
.get_movie().readonly_mode(false);
742 notify_mode_change(false);
743 lua_callback_do_readwrite();
744 update_movie_state();
747 function_ptr_command
<> set_romode(lsnes_cmd
, "set-romode", "Switch to read-only mode",
748 "Syntax: set-romode\nSwitches to read-only mode\n",
749 []() throw(std::bad_alloc
, std::runtime_error
) {
750 movb
.get_movie().readonly_mode(true);
751 notify_mode_change(true);
752 update_movie_state();
755 function_ptr_command
<> toggle_rwmode(lsnes_cmd
, "toggle-rwmode", "Toggle read/write mode",
756 "Syntax: toggle-rwmode\nToggles read/write mode\n",
757 []() throw(std::bad_alloc
, std::runtime_error
) {
758 bool c
= movb
.get_movie().readonly_mode();
760 lua_callback_movie_lost("readwrite");
761 movb
.get_movie().readonly_mode(!c
);
762 notify_mode_change(!c
);
764 lua_callback_do_readwrite();
765 update_movie_state();
768 function_ptr_command
<> repaint(lsnes_cmd
, "repaint", "Redraw the screen",
769 "Syntax: repaint\nRedraws the screen\n",
770 []() throw(std::bad_alloc
, std::runtime_error
) {
771 redraw_framebuffer();
774 function_ptr_command
<> tpon(lsnes_cmd
, "toggle-pause-on-end", "Toggle pause on end", "Toggle pause on end\n",
775 []() throw(std::bad_alloc
, std::runtime_error
) {
776 bool tmp
= pause_on_end
;
777 pause_on_end
.set(!tmp
);
778 messages
<< "Pause-on-end is now " << (tmp
? "OFF" : "ON") << std::endl
;
781 function_ptr_command
<> spon(lsnes_cmd
, "set-pause-on-end", "Set pause on end", "Set pause on end\n",
782 []() throw(std::bad_alloc
, std::runtime_error
) {
783 pause_on_end
.set(true);
784 messages
<< "Pause-on-end is now ON" << std::endl
;
787 function_ptr_command
<> cpon(lsnes_cmd
, "clear-pause-on-end", "Clear pause on end", "Clear pause on end\n",
788 []() throw(std::bad_alloc
, std::runtime_error
) {
789 pause_on_end
.set(false);
790 messages
<< "Pause-on-end is now OFF" << std::endl
;
793 function_ptr_command
<> rewind_movie(lsnes_cmd
, "rewind-movie", "Rewind movie to the beginning",
794 "Syntax: rewind-movie\nRewind movie to the beginning\n",
795 []() throw(std::bad_alloc
, std::runtime_error
) {
796 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_BEGINNING
);
799 function_ptr_command
<> cancel_save(lsnes_cmd
, "cancel-saves", "Cancel all pending saves", "Syntax: "
800 "cancel-save\nCancel pending saves\n",
801 []() throw(std::bad_alloc
, std::runtime_error
) {
802 queued_saves
.clear();
803 messages
<< "Pending saves canceled." << std::endl
;
806 function_ptr_command
<> flushslots(lsnes_cmd
, "flush-slotinfo", "Flush slotinfo cache",
807 "Flush slotinfo cache\n",
808 []() throw(std::bad_alloc
, std::runtime_error
) {
812 function_ptr_command
<> mhold1(lsnes_cmd
, "+hold-macro", "Hold macro (hold)",
813 "Hold macros enable\n", []() throw(std::bad_alloc
, std::runtime_error
) {
817 function_ptr_command
<> mhold2(lsnes_cmd
, "-hold-macro", "Hold macro (hold)",
818 "Hold macros disable\n", []() throw(std::bad_alloc
, std::runtime_error
) {
819 macro_hold_1
= false;
822 function_ptr_command
<> mhold3(lsnes_cmd
, "hold-macro", "Hold macro (toggle)",
823 "Hold macros toggle\n", []() throw(std::bad_alloc
, std::runtime_error
) {
824 macro_hold_2
= !macro_hold_2
;
826 messages
<< "Macros are held for next frame." << std::endl
;
828 messages
<< "Macros are not held for next frame." << std::endl
;
831 inverse_bind
imhold1(lsnes_mapper
, "+hold-macro", "Macro‣Hold all macros");
832 inverse_bind
imhold2(lsnes_mapper
, "hold-macro", "Macro‣Hold all macros (typed)");
833 inverse_bind
ipause_emulator(lsnes_mapper
, "pause-emulator", "Speed‣(Un)pause");
834 inverse_bind
ijback(lsnes_mapper
, "cycle-jukebox-backward", "Slot select‣Cycle backwards");
835 inverse_bind
ijforward(lsnes_mapper
, "cycle-jukebox-forward", "Slot select‣Cycle forwards");
836 inverse_bind
iloadj(lsnes_mapper
, "load-jukebox", "Load‣Selected slot");
837 inverse_bind
iloadjrw(lsnes_mapper
, "load-jukebox-readwrite", "Load‣Selected slot (readwrite mode)");
838 inverse_bind
iloadjro(lsnes_mapper
, "load-jukebox-readonly", "Load‣Selected slot (readonly mode)");
839 inverse_bind
iloadjp(lsnes_mapper
, "load-jukebox-preserve", "Load‣Selected slot (preserve input)");
840 inverse_bind
iloadjm(lsnes_mapper
, "load-jukebox-movie", "Load‣Selected slot (as movie)");
841 inverse_bind
isavej(lsnes_mapper
, "save-jukebox", "Save‣Selected slot");
842 inverse_bind
iadvframe(lsnes_mapper
, "+advance-frame", "Speed‣Advance frame");
843 inverse_bind
iadvsubframe(lsnes_mapper
, "+advance-poll", "Speed‣Advance subframe");
844 inverse_bind
iskiplag(lsnes_mapper
, "advance-skiplag", "Speed‣Advance poll");
845 inverse_bind
ireset(lsnes_mapper
, "reset", "System‣Reset");
846 inverse_bind
iset_rwmode(lsnes_mapper
, "set-rwmode", "Movie‣Switch to read/write");
847 inverse_bind
itoggle_romode(lsnes_mapper
, "set-romode", "Movie‣Switch to read-only");
848 inverse_bind
itoggle_rwmode(lsnes_mapper
, "toggle-rwmode", "Movie‣Toggle read-only");
849 inverse_bind
irepaint(lsnes_mapper
, "repaint", "System‣Repaint screen");
850 inverse_bind
itogglepause(lsnes_mapper
, "toggle-pause-on-end", "Movie‣Toggle pause-on-end");
851 inverse_bind
irewind_movie(lsnes_mapper
, "rewind-movie", "Movie‣Rewind movie");
852 inverse_bind
icancel_saves(lsnes_mapper
, "cancel-saves", "Save‣Cancel pending saves");
853 inverse_bind
iload1(lsnes_mapper
, "load ${project}1.lsmv", "Load‣Slot 1");
854 inverse_bind
iload2(lsnes_mapper
, "load ${project}2.lsmv", "Load‣Slot 2");
855 inverse_bind
iload3(lsnes_mapper
, "load ${project}3.lsmv", "Load‣Slot 3");
856 inverse_bind
iload4(lsnes_mapper
, "load ${project}4.lsmv", "Load‣Slot 4");
857 inverse_bind
iload5(lsnes_mapper
, "load ${project}5.lsmv", "Load‣Slot 5");
858 inverse_bind
iload6(lsnes_mapper
, "load ${project}6.lsmv", "Load‣Slot 6");
859 inverse_bind
iload7(lsnes_mapper
, "load ${project}7.lsmv", "Load‣Slot 7");
860 inverse_bind
iload8(lsnes_mapper
, "load ${project}8.lsmv", "Load‣Slot 8");
861 inverse_bind
iload9(lsnes_mapper
, "load ${project}9.lsmv", "Load‣Slot 9");
862 inverse_bind
iload10(lsnes_mapper
, "load ${project}10.lsmv", "Load‣Slot 10");
863 inverse_bind
iload11(lsnes_mapper
, "load ${project}11.lsmv", "Load‣Slot 11");
864 inverse_bind
iload12(lsnes_mapper
, "load ${project}12.lsmv", "Load‣Slot 12");
865 inverse_bind
iload13(lsnes_mapper
, "load ${project}13.lsmv", "Load‣Slot 13");
866 inverse_bind
iload14(lsnes_mapper
, "load ${project}14.lsmv", "Load‣Slot 14");
867 inverse_bind
iload15(lsnes_mapper
, "load ${project}15.lsmv", "Load‣Slot 15");
868 inverse_bind
iload16(lsnes_mapper
, "load ${project}16.lsmv", "Load‣Slot 16");
869 inverse_bind
iload17(lsnes_mapper
, "load ${project}17.lsmv", "Load‣Slot 17");
870 inverse_bind
iload18(lsnes_mapper
, "load ${project}18.lsmv", "Load‣Slot 18");
871 inverse_bind
iload19(lsnes_mapper
, "load ${project}19.lsmv", "Load‣Slot 19");
872 inverse_bind
iload20(lsnes_mapper
, "load ${project}20.lsmv", "Load‣Slot 20");
873 inverse_bind
iload21(lsnes_mapper
, "load ${project}21.lsmv", "Load‣Slot 21");
874 inverse_bind
iload22(lsnes_mapper
, "load ${project}22.lsmv", "Load‣Slot 22");
875 inverse_bind
iload23(lsnes_mapper
, "load ${project}23.lsmv", "Load‣Slot 23");
876 inverse_bind
iload24(lsnes_mapper
, "load ${project}24.lsmv", "Load‣Slot 24");
877 inverse_bind
iload25(lsnes_mapper
, "load ${project}25.lsmv", "Load‣Slot 25");
878 inverse_bind
iload26(lsnes_mapper
, "load ${project}26.lsmv", "Load‣Slot 26");
879 inverse_bind
iload27(lsnes_mapper
, "load ${project}27.lsmv", "Load‣Slot 27");
880 inverse_bind
iload28(lsnes_mapper
, "load ${project}28.lsmv", "Load‣Slot 28");
881 inverse_bind
iload29(lsnes_mapper
, "load ${project}29.lsmv", "Load‣Slot 29");
882 inverse_bind
iload30(lsnes_mapper
, "load ${project}30.lsmv", "Load‣Slot 30");
883 inverse_bind
iload31(lsnes_mapper
, "load ${project}31.lsmv", "Load‣Slot 31");
884 inverse_bind
iload32(lsnes_mapper
, "load ${project}32.lsmv", "Load‣Slot 32");
885 inverse_bind
isave1(lsnes_mapper
, "save-state ${project}1.lsmv", "Save‣Slot 1");
886 inverse_bind
isave2(lsnes_mapper
, "save-state ${project}2.lsmv", "Save‣Slot 2");
887 inverse_bind
isave3(lsnes_mapper
, "save-state ${project}3.lsmv", "Save‣Slot 3");
888 inverse_bind
isave4(lsnes_mapper
, "save-state ${project}4.lsmv", "Save‣Slot 4");
889 inverse_bind
isave5(lsnes_mapper
, "save-state ${project}5.lsmv", "Save‣Slot 5");
890 inverse_bind
isave6(lsnes_mapper
, "save-state ${project}6.lsmv", "Save‣Slot 6");
891 inverse_bind
isave7(lsnes_mapper
, "save-state ${project}7.lsmv", "Save‣Slot 7");
892 inverse_bind
isave8(lsnes_mapper
, "save-state ${project}8.lsmv", "Save‣Slot 8");
893 inverse_bind
isave9(lsnes_mapper
, "save-state ${project}9.lsmv", "Save‣Slot 9");
894 inverse_bind
isave10(lsnes_mapper
, "save-state ${project}10.lsmv", "Save‣Slot 10");
895 inverse_bind
isave11(lsnes_mapper
, "save-state ${project}11.lsmv", "Save‣Slot 11");
896 inverse_bind
isave12(lsnes_mapper
, "save-state ${project}12.lsmv", "Save‣Slot 12");
897 inverse_bind
isave13(lsnes_mapper
, "save-state ${project}13.lsmv", "Save‣Slot 13");
898 inverse_bind
isave14(lsnes_mapper
, "save-state ${project}14.lsmv", "Save‣Slot 14");
899 inverse_bind
isave15(lsnes_mapper
, "save-state ${project}15.lsmv", "Save‣Slot 15");
900 inverse_bind
isave16(lsnes_mapper
, "save-state ${project}16.lsmv", "Save‣Slot 16");
901 inverse_bind
isave17(lsnes_mapper
, "save-state ${project}17.lsmv", "Save‣Slot 17");
902 inverse_bind
isave18(lsnes_mapper
, "save-state ${project}18.lsmv", "Save‣Slot 18");
903 inverse_bind
isave19(lsnes_mapper
, "save-state ${project}19.lsmv", "Save‣Slot 19");
904 inverse_bind
isave20(lsnes_mapper
, "save-state ${project}20.lsmv", "Save‣Slot 20");
905 inverse_bind
isave21(lsnes_mapper
, "save-state ${project}21.lsmv", "Save‣Slot 21");
906 inverse_bind
isave22(lsnes_mapper
, "save-state ${project}22.lsmv", "Save‣Slot 22");
907 inverse_bind
isave23(lsnes_mapper
, "save-state ${project}23.lsmv", "Save‣Slot 23");
908 inverse_bind
isave24(lsnes_mapper
, "save-state ${project}24.lsmv", "Save‣Slot 24");
909 inverse_bind
isave25(lsnes_mapper
, "save-state ${project}25.lsmv", "Save‣Slot 25");
910 inverse_bind
isave26(lsnes_mapper
, "save-state ${project}26.lsmv", "Save‣Slot 26");
911 inverse_bind
isave27(lsnes_mapper
, "save-state ${project}27.lsmv", "Save‣Slot 27");
912 inverse_bind
isave28(lsnes_mapper
, "save-state ${project}28.lsmv", "Save‣Slot 28");
913 inverse_bind
isave29(lsnes_mapper
, "save-state ${project}29.lsmv", "Save‣Slot 29");
914 inverse_bind
isave30(lsnes_mapper
, "save-state ${project}30.lsmv", "Save‣Slot 30");
915 inverse_bind
isave31(lsnes_mapper
, "save-state ${project}31.lsmv", "Save‣Slot 31");
916 inverse_bind
isave32(lsnes_mapper
, "save-state ${project}32.lsmv", "Save‣Slot 32");
918 bool on_quit_prompt
= false;
919 class mywindowcallbacks
: public information_dispatch
922 mywindowcallbacks() : information_dispatch("mainloop-window-callbacks")
924 closenotify
.set(notify_close
, [this]() {
926 amode
= ADVANCE_QUIT
;
927 platform::set_paused(false);
928 platform::cancel_wait();
931 on_quit_prompt
= true;
933 amode
= ADVANCE_QUIT
;
934 platform::set_paused(false);
935 platform::cancel_wait();
938 on_quit_prompt
= false;
941 ~mywindowcallbacks() throw() {}
942 void on_new_dumper(const std::string
& n
)
944 update_movie_state();
946 void on_destroy_dumper(const std::string
& n
)
948 update_movie_state();
951 struct dispatch_target
<> closenotify
;
954 //If there is a pending load, perform it. Return 1 on successful load, 0 if nothing to load, -1 on load
958 std::string old_project
= our_movie
.projectid
;
960 if(do_unsafe_rewind
&& unsafe_rewind_obj
) {
961 uint64_t t
= get_utime();
963 lua_callback_do_unsafe_rewind(s
, 0, 0, movb
.get_movie(), unsafe_rewind_obj
);
964 notify_mode_change(false);
965 do_unsafe_rewind
= false;
966 our_movie
.is_savestate
= true;
967 location_special
= SPECIAL_SAVEPOINT
;
968 update_movie_state();
969 messages
<< "Rewind done in " << (get_utime() - t
) << " usec." << std::endl
;
972 if(pending_new_project
!= "") {
973 std::string id
= pending_new_project
;
974 pending_new_project
= "";
975 project_info
* old
= project_get();
976 if(old
&& old
->id
== id
)
979 auto& p
= project_load(id
);
981 if(project_get() != old
)
983 flush_slotinfo(); //Wrong movie may be stale.
985 } catch(std::exception
& e
) {
986 platform::error_message(std::string("Can't switch projects: ") + e
.what());
987 messages
<< "Can't switch projects: " << e
.what() << std::endl
;
992 platform::set_paused(amode
== ADVANCE_PAUSE
);
993 platform::flush_command_queue();
994 if(amode
== ADVANCE_LOAD
)
998 if(pending_load
!= "") {
999 system_corrupt
= false;
1000 if(loadmode
!= LOAD_STATE_BEGINNING
&& loadmode
!= LOAD_STATE_ROMRELOAD
&&
1001 !do_load_state(pending_load
, loadmode
)) {
1002 movb
.get_movie().set_pflag_handler(&lsnes_pflag_handler
);
1007 if(loadmode
== LOAD_STATE_BEGINNING
)
1008 do_load_beginning(false);
1009 if(loadmode
== LOAD_STATE_ROMRELOAD
)
1010 do_load_beginning(true);
1011 } catch(std::exception
& e
) {
1012 platform::error_message(std::string("Load failed: ") + e
.what());
1013 messages
<< "Load failed: " << e
.what() << std::endl
;
1015 movb
.get_movie().set_pflag_handler(&lsnes_pflag_handler
);
1017 amode
= load_paused
? ADVANCE_PAUSE
: ADVANCE_AUTO
;
1018 platform::set_paused(load_paused
);
1019 load_paused
= false;
1020 if(!system_corrupt
) {
1021 location_special
= SPECIAL_SAVEPOINT
;
1022 update_movie_state();
1023 platform::flush_command_queue();
1024 if(amode
== ADVANCE_QUIT
)
1026 if(amode
== ADVANCE_LOAD
)
1029 if(old_project
!= our_movie
.projectid
)
1030 flush_slotinfo(); //Wrong movie may be stale.
1036 //If there are pending saves, perform them.
1039 if(!queued_saves
.empty() || (do_unsafe_rewind
&& !unsafe_rewind_obj
)) {
1040 our_rom
.rtype
->runtosave();
1041 for(auto i
: queued_saves
) {
1042 do_save_state(i
.first
, i
.second
);
1044 flush_slotinfo(translate_name_mprefix(i
.first
, tmp
, false));
1046 if(do_unsafe_rewind
&& !unsafe_rewind_obj
) {
1047 uint64_t t
= get_utime();
1048 std::vector
<char> s
= our_rom
.save_core_state(true);
1049 uint64_t secs
= our_movie
.rtc_second
;
1050 uint64_t ssecs
= our_movie
.rtc_subsecond
;
1051 lua_callback_do_unsafe_rewind(s
, secs
, ssecs
, movb
.get_movie(), NULL
);
1052 do_unsafe_rewind
= false;
1053 messages
<< "Rewind point set in " << (get_utime() - t
) << " usec." << std::endl
;
1056 queued_saves
.clear();
1059 bool handle_corrupt()
1063 while(system_corrupt
) {
1064 platform::set_paused(true);
1065 platform::flush_command_queue();
1067 if(amode
== ADVANCE_QUIT
)
1074 void main_loop(struct loaded_rom
& rom
, struct moviefile
& initial
, bool load_has_to_succeed
) throw(std::bad_alloc
,
1077 platform::system_thread_available(true);
1078 //Basic initialization.
1079 dispatch_set_error_streams(&messages
.getstream());
1080 emulation_thread
= this_thread_id();
1081 jukebox_size_listener jlistener
;
1083 init_special_screens();
1085 lsnes_callbacks lsnes_callbacks_obj
;
1086 ecore_callbacks
= &lsnes_callbacks_obj
;
1087 movb
.get_movie().set_pflag_handler(&lsnes_pflag_handler
);
1088 core_core::install_all_handlers();
1090 //Load our given movie.
1091 bool first_round
= false;
1092 bool just_did_loadstate
= false;
1094 do_load_state(initial
, LOAD_STATE_INITIAL
);
1095 location_special
= SPECIAL_SAVEPOINT
;
1096 update_movie_state();
1097 first_round
= our_movie
.is_savestate
;
1098 just_did_loadstate
= first_round
;
1099 } catch(std::bad_alloc
& e
) {
1101 } catch(std::exception
& e
) {
1102 platform::error_message(std::string("Can't load initial state: ") + e
.what());
1103 messages
<< "ERROR: Can't load initial state: " << e
.what() << std::endl
;
1104 if(load_has_to_succeed
) {
1105 messages
<< "FATAL: Can't load movie" << std::endl
;
1106 platform::fatal_error();
1108 system_corrupt
= true;
1109 update_movie_state();
1110 redraw_framebuffer(screen_corrupt
);
1113 movb
.get_movie().set_pflag_handler(&lsnes_pflag_handler
);
1114 lua_callback_startup();
1116 platform::set_paused(initial
.start_paused
);
1117 amode
= initial
.start_paused
? ADVANCE_PAUSE
: ADVANCE_AUTO
;
1118 stop_at_frame_active
= false;
1119 uint64_t time_x
= get_utime();
1120 while(amode
!= ADVANCE_QUIT
|| !queued_saves
.empty()) {
1121 if(handle_corrupt()) {
1122 first_round
= our_movie
.is_savestate
;
1123 just_did_loadstate
= first_round
;
1126 ack_frame_tick(get_utime());
1127 if(amode
== ADVANCE_SKIPLAG_PENDING
)
1128 amode
= ADVANCE_SKIPLAG
;
1131 controls
.reset_framehold();
1132 movb
.new_frame_starting(amode
== ADVANCE_SKIPLAG
);
1133 if(!macro_hold_1
&& !macro_hold_2
) {
1134 controls
.advance_macros();
1136 macro_hold_2
= false;
1137 if(amode
== ADVANCE_QUIT
&& queued_saves
.empty())
1141 if(queued_saves
.empty())
1143 if(r
> 0 || system_corrupt
) {
1144 first_round
= our_movie
.is_savestate
;
1146 amode
= ADVANCE_PAUSE
;
1149 stop_at_frame_active
= false;
1150 just_did_loadstate
= first_round
;
1151 controls
.reset_framehold();
1154 //Not exactly desriable, but this at least won't desync.
1155 stop_at_frame_active
= false;
1156 if(amode
== ADVANCE_QUIT
)
1158 amode
= ADVANCE_PAUSE
;
1161 if(just_did_loadstate
) {
1162 //If we just loadstated, we are up to date.
1163 if(amode
== ADVANCE_QUIT
)
1165 platform::set_paused(amode
== ADVANCE_PAUSE
);
1166 platform::flush_command_queue();
1167 //We already have done the reset this frame if we are going to do one at all.
1168 movb
.get_movie().set_controls(movb
.update_controls(true));
1169 movb
.get_movie().set_all_DRDY();
1170 just_did_loadstate
= false;
1172 frame_irq_time
= get_utime() - time_x
;
1173 our_rom
.rtype
->emulate();
1174 time_x
= get_utime();
1175 if(amode
== ADVANCE_AUTO
)
1176 platform::wait(to_wait_frame(get_utime()));
1177 first_round
= false;
1178 lua_callback_do_frame();
1180 information_dispatch::do_dump_end();
1181 core_core::uninstall_all_handlers();
1183 platform::system_thread_available(false);
1186 void set_stop_at_frame(uint64_t frame
)
1188 stop_at_frame
= frame
;
1189 stop_at_frame_active
= (frame
!= 0);
1190 amode
= ADVANCE_AUTO
;
1191 platform::set_paused(false);
1194 void do_flush_slotinfo()
1199 void switch_projects(const std::string
& newproj
)
1201 pending_new_project
= newproj
;
1202 amode
= ADVANCE_LOAD
;
1203 old_mode
= ADVANCE_PAUSE
;
1204 platform::cancel_wait();
1205 platform::set_paused(false);
1208 void load_new_rom(const romload_request
& req
)
1210 if(_load_new_rom(req
)) {
1211 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_ROMRELOAD
);
1215 void reload_current_rom()
1217 if(reload_active_rom()) {
1218 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_ROMRELOAD
);
1224 if(load_null_rom()) {
1226 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_ROMRELOAD
);