3 #include "core/command.hpp"
4 #include "core/controller.hpp"
5 #include "core/dispatch.hpp"
6 #include "core/framebuffer.hpp"
7 #include "core/framerate.hpp"
8 #include "core/inthread.hpp"
10 #include "library/string.hpp"
11 #include "core/mainloop.hpp"
12 #include "core/movie.hpp"
13 #include "core/moviedata.hpp"
14 #include "core/moviefile.hpp"
15 #include "core/memorymanip.hpp"
16 #include "core/memorywatch.hpp"
17 #include "core/rom.hpp"
18 #include "core/rrdata.hpp"
19 #include "core/settings.hpp"
20 #include "core/window.hpp"
21 #include "interface/callbacks.hpp"
22 #include "interface/romtype.hpp"
23 #include "library/framebuffer.hpp"
24 #include "library/pixfmt-lrgb.hpp"
34 #define SPECIAL_FRAME_START 0
35 #define SPECIAL_FRAME_VIDEO 1
36 #define SPECIAL_SAVEPOINT 2
37 #define SPECIAL_NONE 3
39 void update_movie_state();
40 time_t random_seed_value
= 0;
45 setting_var
<setting_var_model_int
<0,999999>> advance_timeout_first(lsnes_vset
, "advance-timeout",
46 "Delays‣First frame advance", 500);
47 setting_var
<setting_var_model_bool
> pause_on_end(lsnes_vset
, "pause-on-end", "Movie‣Pause on end", false);
48 setting_var
<setting_var_model_int
<0,999>> jukebox_size(lsnes_vset
, "jukebox-size",
49 "Movie‣Number of save slots", 12);
53 ADVANCE_QUIT
, //Quit the emulator.
54 ADVANCE_AUTO
, //Normal (possibly slowed down play).
55 ADVANCE_LOAD
, //Loading a state.
56 ADVANCE_FRAME
, //Frame advance.
57 ADVANCE_SUBFRAME
, //Subframe advance.
58 ADVANCE_SKIPLAG
, //Skip lag (oneshot, reverts to normal).
59 ADVANCE_SKIPLAG_PENDING
, //Activate skip lag mode at next frame.
60 ADVANCE_PAUSE
, //Unconditional pause.
64 threadid_class emulation_thread
;
65 //Flags related to repeating advance.
68 //Emulator advance mode. Detemines pauses at start of frame / subframe, etc..
69 enum advance_mode amode
;
70 //Mode and filename of pending load, one of LOAD_* constants.
72 std::string pending_load
;
73 //Queued saves (all savestates).
74 std::set
<std::string
> queued_saves
;
76 size_t save_jukebox_pointer
;
77 //Special subframe location. One of SPECIAL_* constants.
81 bool last_hires
= false;
82 bool last_interlace
= false;
84 bool do_unsafe_rewind
= false;
85 void* unsafe_rewind_obj
= NULL
;
87 bool stop_at_frame_active
= false;
88 uint64_t stop_at_frame
= 0;
90 enum advance_mode old_mode
;
92 std::string
save_jukebox_name(size_t i
)
94 return (stringfmt() << "${project}" << (i
+ 1) << ".lsmv").str();
97 class _lsnes_pflag_handler
: public movie::poll_flag
100 ~_lsnes_pflag_handler()
105 return our_rom
->rtype
->get_pflag();
107 void set_pflag(int flag
)
109 our_rom
->rtype
->set_pflag(flag
);
111 } lsnes_pflag_handler
;
114 void mainloop_signal_need_rewind(void* ptr
)
118 amode
= ADVANCE_LOAD
;
120 do_unsafe_rewind
= true;
121 unsafe_rewind_obj
= ptr
;
124 controller_frame
movie_logic::update_controls(bool subframe
) throw(std::bad_alloc
, std::runtime_error
)
126 if(lua_requests_subframe_paint
)
127 redraw_framebuffer();
130 if(amode
== ADVANCE_SUBFRAME
) {
131 if(!cancel_advance
&& !advanced_once
) {
132 platform::wait(advance_timeout_first
* 1000);
133 advanced_once
= true;
136 stop_at_frame_active
= false;
137 amode
= ADVANCE_PAUSE
;
138 cancel_advance
= false;
140 platform::set_paused(amode
== ADVANCE_PAUSE
);
141 } else if(amode
== ADVANCE_FRAME
) {
144 if(amode
== ADVANCE_SKIPLAG
) {
145 stop_at_frame_active
= false;
146 amode
= ADVANCE_PAUSE
;
148 platform::set_paused(amode
== ADVANCE_PAUSE
);
149 cancel_advance
= false;
151 location_special
= SPECIAL_NONE
;
152 update_movie_state();
154 if(amode
== ADVANCE_SKIPLAG_PENDING
)
155 amode
= ADVANCE_SKIPLAG
;
156 if(amode
== ADVANCE_FRAME
|| amode
== ADVANCE_SUBFRAME
) {
157 if(!cancel_advance
) {
158 platform::wait(advanced_once
? to_wait_frame(get_utime()) :
159 (advance_timeout_first
* 1000));
160 advanced_once
= true;
163 stop_at_frame_active
= false;
164 amode
= ADVANCE_PAUSE
;
165 cancel_advance
= false;
167 platform::set_paused(amode
== ADVANCE_PAUSE
);
168 } else if(amode
== ADVANCE_AUTO
&& movb
.get_movie().readonly_mode() && pause_on_end
&&
169 !stop_at_frame_active
) {
170 if(movb
.get_movie().get_current_frame() == movb
.get_movie().get_frame_count()) {
171 stop_at_frame_active
= false;
172 amode
= ADVANCE_PAUSE
;
173 platform::set_paused(true);
175 } else if(amode
== ADVANCE_AUTO
&& stop_at_frame_active
) {
176 if(movb
.get_movie().get_current_frame() >= stop_at_frame
) {
177 stop_at_frame_active
= false;
178 amode
= ADVANCE_PAUSE
;
179 platform::set_paused(true);
182 platform::set_paused((amode
== ADVANCE_PAUSE
));
183 cancel_advance
= false;
185 location_special
= SPECIAL_FRAME_START
;
186 update_movie_state();
189 information_dispatch::do_status_update();
190 platform::flush_command_queue();
191 controller_frame tmp
= controls
.get(movb
.get_movie().get_current_frame());
192 our_rom
->rtype
->pre_emulate_frame(tmp
); //Preset controls, the lua will override if needed.
193 lua_callback_do_input(tmp
, subframe
);
194 controls
.commit(tmp
);
201 //Do pending load (automatically unpauses).
202 void mark_pending_load(const std::string
& filename
, int lmode
)
205 pending_load
= filename
;
207 amode
= ADVANCE_LOAD
;
208 platform::cancel_wait();
209 platform::set_paused(false);
212 void mark_pending_save(const std::string
& filename
, int smode
)
214 if(smode
== SAVE_MOVIE
) {
215 //Just do this immediately.
216 do_save_movie(filename
);
219 if(location_special
== SPECIAL_SAVEPOINT
) {
220 //We can save immediately here.
221 do_save_state(filename
);
224 queued_saves
.insert(filename
);
225 messages
<< "Pending save on '" << filename
<< "'" << std::endl
;
228 bool reload_rom(const std::string
& filename
)
230 std::string filenam
= filename
;
232 filenam
= our_rom
->load_filename
;
234 messages
<< "No ROM loaded" << std::endl
;
238 messages
<< "Loading ROM " << filenam
<< std::endl
;
239 loaded_rom
newrom(filenam
);
241 for(size_t i
= 0; i
< sizeof(our_rom
->romimg
)/sizeof(our_rom
->romimg
[0]); i
++) {
242 our_movie
.romimg_sha256
[i
] = our_rom
->romimg
[i
].sha_256
;
243 our_movie
.romxml_sha256
[i
] = our_rom
->romxml
[i
].sha_256
;
245 } catch(std::exception
& e
) {
246 messages
<< "Can't reload ROM: " << e
.what() << std::endl
;
249 messages
<< "Using core: " << our_rom
->rtype
->get_core_identifier() << std::endl
;
250 information_dispatch::do_core_change();
254 struct jukebox_size_listener
: public setting_var_listener
256 jukebox_size_listener() { lsnes_vset
.add_listener(*this); }
257 ~jukebox_size_listener() throw() {lsnes_vset
.remove_listener(*this); };
258 void on_setting_change(setting_var_group
& grp
, const setting_var_base
& val
)
260 if(val
.get_iname() == "jukebox-size") {
261 if(save_jukebox_pointer
>= jukebox_size
)
262 save_jukebox_pointer
= 0;
265 if(emulation_thread
== this_thread_id())
266 update_movie_state();
268 runemufn([]() { update_movie_state(); });
269 information_dispatch::do_status_update();
274 void update_movie_state()
276 static unsigned last_controllers
= 0;
279 our_rom
->region
->fill_framerate_magic(magic
);
280 voice_frame_number(movb
.get_movie().get_current_frame(), 1.0 * magic
[1] / magic
[0]);
282 auto& _status
= platform::get_emustatus();
283 if(!system_corrupt
) {
284 _status
.set("!frame", (stringfmt() << movb
.get_movie().get_current_frame()).str());
285 _status
.set("!length", (stringfmt() << movb
.get_movie().get_frame_count()).str());
286 _status
.set("!lag", (stringfmt() << movb
.get_movie().get_lag_frames()).str());
287 if(location_special
== SPECIAL_FRAME_START
)
288 _status
.set("!subframe", "0");
289 else if(location_special
== SPECIAL_SAVEPOINT
)
290 _status
.set("!subframe", "S");
291 else if(location_special
== SPECIAL_FRAME_VIDEO
)
292 _status
.set("!subframe", "V");
294 _status
.set("!subframe", (stringfmt() << movb
.get_movie().next_poll_number()).str());
296 _status
.set("!frame", "N/A");
297 _status
.set("!length", "N/A");
298 _status
.set("!lag", "N/A");
299 _status
.set("!subframe", "N/A");
302 _status
.set("!dumping", (information_dispatch::get_dumper_count() ? "Y" : ""));
303 auto& mo
= movb
.get_movie();
305 _status
.set("!mode", "C");
306 else if(!mo
.readonly_mode())
307 _status
.set("!mode", "R");
308 else if(mo
.get_frame_count() >= mo
.get_current_frame())
309 _status
.set("!mode", "P");
311 _status
.set("!mode", "F");
314 _status
.set("!saveslot", (stringfmt() << (save_jukebox_pointer
+ 1)).str());
316 _status
.erase("!saveslot");
317 _status
.set("!speed", (stringfmt() << (unsigned)(100 * get_realized_multiplier() + 0.5)).str());
319 if(!system_corrupt
) {
320 time_t timevalue
= static_cast<time_t>(our_movie
.rtc_second
);
321 struct tm
* time_decompose
= gmtime(&timevalue
);
322 char datebuffer
[512];
323 strftime(datebuffer
, 511, "%Y%m%d(%a)T%H%M%S", time_decompose
);
324 _status
.set("RTC", datebuffer
);
326 _status
.set("RTC", "N/A");
331 if(movb
.get_movie().readonly_mode())
332 c
= movb
.get_movie().get_controls();
334 c
= controls
.get_committed();
335 for(unsigned i
= 0;; i
++) {
336 auto pindex
= controls
.lcid_to_pcid(i
);
337 if(pindex
.first
< 0 || !controls
.is_present(pindex
.first
, pindex
.second
)) {
338 for(unsigned j
= i
; j
< last_controllers
; j
++)
339 _status
.erase((stringfmt() << "P" << (j
+ 1)).str());
340 last_controllers
= i
;
343 char buffer
[MAX_DISPLAY_LENGTH
];
344 c
.display(pindex
.first
, pindex
.second
, buffer
);
345 _status
.set((stringfmt() << "P" << (i
+ 1)).str(), buffer
);
349 uint64_t audio_irq_time
;
350 uint64_t controller_irq_time
;
351 uint64_t frame_irq_time
;
353 struct lsnes_callbacks
: public emucore_callbacks
356 ~lsnes_callbacks() throw()
360 int16_t get_input(unsigned port
, unsigned index
, unsigned control
)
363 x
= movb
.input_poll(port
, index
, control
);
364 lua_callback_snoop_input(port
, index
, control
, x
);
368 int16_t set_input(unsigned port
, unsigned index
, unsigned control
, int16_t value
)
370 if(!movb
.get_movie().readonly_mode()) {
371 controller_frame f
= movb
.get_movie().get_controls();
372 f
.axis3(port
, index
, control
, value
);
373 movb
.get_movie().set_controls(f
);
375 return movb
.get_movie().next_input(port
, index
, control
);
378 void timer_tick(uint32_t increment
, uint32_t per_second
)
380 our_movie
.rtc_subsecond
+= increment
;
381 while(our_movie
.rtc_subsecond
>= per_second
) {
382 our_movie
.rtc_second
++;
383 our_movie
.rtc_subsecond
-= per_second
;
387 std::string
get_firmware_path()
389 return lsnes_vset
["firmwarepath"].str();
392 std::string
get_base_path()
394 return our_rom
->msu1_base
;
399 return our_movie
.rtc_second
;
402 time_t get_randomseed()
404 return random_seed_value
;
407 void output_frame(framebuffer_raw
& screen
, uint32_t fps_n
, uint32_t fps_d
)
409 lua_callback_do_frame_emulated();
410 location_special
= SPECIAL_FRAME_VIDEO
;
411 update_movie_state();
412 redraw_framebuffer(screen
, false, true);
413 uint32_t g
= gcd(fps_n
, fps_d
);
416 information_dispatch::do_frame(screen
, fps_n
, fps_d
);
422 function_ptr_command
<> count_rerecords(lsnes_cmd
, "count-rerecords", "Count rerecords",
423 "Syntax: count-rerecords\nCounts rerecords.\n",
424 []() throw(std::bad_alloc
, std::runtime_error
) {
425 std::vector
<char> tmp
;
426 uint64_t x
= rrdata::write(tmp
);
427 messages
<< x
<< " rerecord(s)" << std::endl
;
430 function_ptr_command
<const std::string
&> quit_emulator(lsnes_cmd
, "quit-emulator", "Quit the emulator",
431 "Syntax: quit-emulator [/y]\nQuits emulator (/y => don't ask for confirmation).\n",
432 [](const std::string
& args
) throw(std::bad_alloc
, std::runtime_error
) {
433 amode
= ADVANCE_QUIT
;
434 platform::set_paused(false);
435 platform::cancel_wait();
438 function_ptr_command
<> unpause_emulator(lsnes_cmd
, "unpause-emulator", "Unpause the emulator",
439 "Syntax: unpause-emulator\nUnpauses the emulator.\n",
440 []() throw(std::bad_alloc
, std::runtime_error
) {
441 amode
= ADVANCE_AUTO
;
442 platform::set_paused(false);
443 platform::cancel_wait();
444 messages
<< "Unpaused" << std::endl
;
447 function_ptr_command
<> pause_emulator(lsnes_cmd
, "pause-emulator", "(Un)pause the emulator",
448 "Syntax: pause-emulator\n(Un)pauses the emulator.\n",
449 []() throw(std::bad_alloc
, std::runtime_error
) {
450 if(amode
!= ADVANCE_AUTO
) {
451 amode
= ADVANCE_AUTO
;
452 platform::set_paused(false);
453 platform::cancel_wait();
454 messages
<< "Unpaused" << std::endl
;
456 platform::cancel_wait();
457 cancel_advance
= false;
458 stop_at_frame_active
= false;
459 amode
= ADVANCE_PAUSE
;
460 messages
<< "Paused" << std::endl
;
464 function_ptr_command
<> save_jukebox_prev(lsnes_cmd
, "cycle-jukebox-backward", "Cycle save jukebox backwards",
465 "Syntax: cycle-jukebox-backward\nCycle save jukebox backwards\n",
466 []() throw(std::bad_alloc
, std::runtime_error
) {
467 if(jukebox_size
== 0)
469 if(save_jukebox_pointer
== 0)
470 save_jukebox_pointer
= jukebox_size
- 1;
472 save_jukebox_pointer
--;
473 if(save_jukebox_pointer
>= jukebox_size
)
474 save_jukebox_pointer
= 0;
475 update_movie_state();
476 information_dispatch::do_status_update();
479 function_ptr_command
<> save_jukebox_next(lsnes_cmd
, "cycle-jukebox-forward", "Cycle save jukebox forwards",
480 "Syntax: cycle-jukebox-forward\nCycle save jukebox forwards\n",
481 []() throw(std::bad_alloc
, std::runtime_error
) {
482 if(jukebox_size
== 0)
484 if(save_jukebox_pointer
>= jukebox_size
- 1)
485 save_jukebox_pointer
= 0;
487 save_jukebox_pointer
++;
488 if(save_jukebox_pointer
>= jukebox_size
)
489 save_jukebox_pointer
= 0;
490 update_movie_state();
491 information_dispatch::do_status_update();
494 function_ptr_command
<> load_jukebox(lsnes_cmd
, "load-jukebox", "Load save from jukebox",
495 "Syntax: load-jukebox\nLoad save from jukebox\n",
496 []() throw(std::bad_alloc
, std::runtime_error
) {
497 if(jukebox_size
== 0)
498 throw std::runtime_error("No slot selected");
499 mark_pending_load(save_jukebox_name(save_jukebox_pointer
), LOAD_STATE_CURRENT
);
502 function_ptr_command
<> load_jukebox_readwrite(lsnes_cmd
, "load-jukebox-readwrite", "Load save from jukebox in"
503 " read-write mode", "Syntax: load-jukebox-readwrite\nLoad save from jukebox in read-write mode\n",
504 []() throw(std::bad_alloc
, std::runtime_error
) {
505 if(jukebox_size
== 0)
506 throw std::runtime_error("No slot selected");
507 mark_pending_load(save_jukebox_name(save_jukebox_pointer
), LOAD_STATE_RW
);
510 function_ptr_command
<> load_jukebox_readonly(lsnes_cmd
, "load-jukebox-readonly", "Load save from jukebox in "
511 "read-only mode", "Syntax: load-jukebox-readonly\nLoad save from jukebox in read-only mode\n",
512 []() throw(std::bad_alloc
, std::runtime_error
) {
513 if(jukebox_size
== 0)
514 throw std::runtime_error("No slot selected");
515 mark_pending_load(save_jukebox_name(save_jukebox_pointer
), LOAD_STATE_RO
);
518 function_ptr_command
<> load_jukebox_preserve(lsnes_cmd
, "load-jukebox-preserve", "Load save from jukebox, "
519 "preserving input", "Syntax: load-jukebox-preserve\nLoad save from jukebox, preserving input\n",
520 []() throw(std::bad_alloc
, std::runtime_error
) {
521 if(jukebox_size
== 0)
522 throw std::runtime_error("No slot selected");
523 mark_pending_load(save_jukebox_name(save_jukebox_pointer
), LOAD_STATE_PRESERVE
);
526 function_ptr_command
<> load_jukebox_movie(lsnes_cmd
, "load-jukebox-movie", "Load save from jukebox as movie",
527 "Syntax: load-jukebox-movie\nLoad save from jukebox as movie\n",
528 []() throw(std::bad_alloc
, std::runtime_error
) {
529 if(jukebox_size
== 0)
530 throw std::runtime_error("No slot selected");
531 mark_pending_load(save_jukebox_name(save_jukebox_pointer
), LOAD_STATE_MOVIE
);
534 function_ptr_command
<> save_jukebox_c(lsnes_cmd
, "save-jukebox", "Save save to jukebox",
535 "Syntax: save-jukebox\nSave save to jukebox\n",
536 []() throw(std::bad_alloc
, std::runtime_error
) {
537 if(jukebox_size
== 0)
538 throw std::runtime_error("No slot selected");
539 mark_pending_save(save_jukebox_name(save_jukebox_pointer
), SAVE_STATE
);
542 function_ptr_command
<> padvance_frame(lsnes_cmd
, "+advance-frame", "Advance one frame",
543 "Syntax: +advance-frame\nAdvances the emulation by one frame.\n",
544 []() throw(std::bad_alloc
, std::runtime_error
) {
545 amode
= ADVANCE_FRAME
;
546 cancel_advance
= false;
547 advanced_once
= false;
548 platform::cancel_wait();
549 platform::set_paused(false);
552 function_ptr_command
<> nadvance_frame(lsnes_cmd
, "-advance-frame", "Advance one frame",
553 "No help available\n",
554 []() throw(std::bad_alloc
, std::runtime_error
) {
555 cancel_advance
= true;
556 platform::cancel_wait();
557 platform::set_paused(false);
560 function_ptr_command
<> padvance_poll(lsnes_cmd
, "+advance-poll", "Advance one subframe",
561 "Syntax: +advance-poll\nAdvances the emulation by one subframe.\n",
562 []() throw(std::bad_alloc
, std::runtime_error
) {
563 amode
= ADVANCE_SUBFRAME
;
564 cancel_advance
= false;
565 advanced_once
= false;
566 platform::cancel_wait();
567 platform::set_paused(false);
570 function_ptr_command
<> nadvance_poll(lsnes_cmd
, "-advance-poll", "Advance one subframe",
571 "No help available\n",
572 []() throw(std::bad_alloc
, std::runtime_error
) {
573 cancel_advance
= true;
574 platform::cancel_wait();
575 platform::set_paused(false);
578 function_ptr_command
<> advance_skiplag(lsnes_cmd
, "advance-skiplag", "Skip to next poll",
579 "Syntax: advance-skiplag\nAdvances the emulation to the next poll.\n",
580 []() throw(std::bad_alloc
, std::runtime_error
) {
581 amode
= ADVANCE_SKIPLAG_PENDING
;
582 platform::cancel_wait();
583 platform::set_paused(false);
586 function_ptr_command
<const std::string
&> reset_c(lsnes_cmd
, "reset", "Reset the system",
587 "Syntax: reset\nReset <delay>\nResets the system in beginning of the next frame.\n",
588 [](const std::string
& x
) throw(std::bad_alloc
, std::runtime_error
) {
589 if(!our_rom
->rtype
->get_reset_support()) {
590 messages
<< "Emulator core does not support resets" << std::endl
;
593 if((our_rom
->rtype
->get_reset_support() & 3) < 2 && x
!= "") {
594 messages
<< "Emulator core does not support delayed resets" << std::endl
;
598 our_rom
->rtype
->request_reset(0, false);
600 our_rom
->rtype
->request_reset(parse_value
<uint32_t>(x
), false);
603 function_ptr_command
<const std::string
&> hreset_c(lsnes_cmd
, "reset-hard", "Reset the system",
604 "Syntax: reset-hard\nReset-hard <delay>\nHard resets the system in beginning of the next frame.\n",
605 [](const std::string
& x
) throw(std::bad_alloc
, std::runtime_error
) {
606 if((our_rom
->rtype
->get_reset_support() & 4) == 0) {
607 messages
<< "Emulator core does not support hard resets" << std::endl
;
610 if((our_rom
->rtype
->get_reset_support() & 3) < 2 && x
!= "") {
611 messages
<< "Emulator core does not support delayed hard resets" << std::endl
;
615 our_rom
->rtype
->request_reset(0, true);
617 our_rom
->rtype
->request_reset(parse_value
<uint32_t>(x
), true);
620 function_ptr_command
<arg_filename
> load_c(lsnes_cmd
, "load", "Load savestate (current mode)",
621 "Syntax: load <file>\nLoads SNES state from <file> in current mode\n",
622 [](arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
623 mark_pending_load(args
, LOAD_STATE_CURRENT
);
626 function_ptr_command
<arg_filename
> load_smart_c(lsnes_cmd
, "load-smart", "Load savestate (heuristic mode)",
627 "Syntax: load <file>\nLoads SNES state from <file> in heuristic mode\n",
628 [](arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
629 mark_pending_load(args
, LOAD_STATE_DEFAULT
);
632 function_ptr_command
<arg_filename
> load_state_c(lsnes_cmd
, "load-state", "Load savestate (R/W)",
633 "Syntax: load-state <file>\nLoads SNES state from <file> in Read/Write mode\n",
634 [](arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
635 mark_pending_load(args
, LOAD_STATE_RW
);
638 function_ptr_command
<arg_filename
> load_readonly(lsnes_cmd
, "load-readonly", "Load savestate (RO)",
639 "Syntax: load-readonly <file>\nLoads SNES state from <file> in read-only mode\n",
640 [](arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
641 mark_pending_load(args
, LOAD_STATE_RO
);
644 function_ptr_command
<arg_filename
> load_preserve(lsnes_cmd
, "load-preserve", "Load savestate (preserve "
645 "input)", "Syntax: load-preserve <file>\nLoads SNES state from <file> preserving input\n",
646 [](arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
647 mark_pending_load(args
, LOAD_STATE_PRESERVE
);
650 function_ptr_command
<arg_filename
> load_movie_c(lsnes_cmd
, "load-movie", "Load movie",
651 "Syntax: load-movie <file>\nLoads SNES movie from <file>\n",
652 [](arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
653 mark_pending_load(args
, LOAD_STATE_MOVIE
);
657 function_ptr_command
<arg_filename
> save_state(lsnes_cmd
, "save-state", "Save state",
658 "Syntax: save-state <file>\nSaves SNES state to <file>\n",
659 [](arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
660 mark_pending_save(args
, SAVE_STATE
);
663 function_ptr_command
<arg_filename
> save_movie(lsnes_cmd
, "save-movie", "Save movie",
664 "Syntax: save-movie <file>\nSaves SNES movie to <file>\n",
665 [](arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
666 mark_pending_save(args
, SAVE_MOVIE
);
669 function_ptr_command
<> set_rwmode(lsnes_cmd
, "set-rwmode", "Switch to read/write mode",
670 "Syntax: set-rwmode\nSwitches to read/write mode\n",
671 []() throw(std::bad_alloc
, std::runtime_error
) {
672 movb
.get_movie().readonly_mode(false);
673 information_dispatch::do_mode_change(false);
674 lua_callback_do_readwrite();
675 update_movie_state();
676 information_dispatch::do_status_update();
679 function_ptr_command
<> set_romode(lsnes_cmd
, "set-romode", "Switch to read-only mode",
680 "Syntax: set-romode\nSwitches to read-only mode\n",
681 []() throw(std::bad_alloc
, std::runtime_error
) {
682 movb
.get_movie().readonly_mode(true);
683 information_dispatch::do_mode_change(true);
684 update_movie_state();
685 information_dispatch::do_status_update();
688 function_ptr_command
<> toggle_rwmode(lsnes_cmd
, "toggle-rwmode", "Toggle read/write mode",
689 "Syntax: toggle-rwmode\nToggles read/write mode\n",
690 []() throw(std::bad_alloc
, std::runtime_error
) {
691 bool c
= movb
.get_movie().readonly_mode();
692 movb
.get_movie().readonly_mode(!c
);
693 information_dispatch::do_mode_change(!c
);
695 lua_callback_do_readwrite();
696 update_movie_state();
697 information_dispatch::do_status_update();
700 function_ptr_command
<> repaint(lsnes_cmd
, "repaint", "Redraw the screen",
701 "Syntax: repaint\nRedraws the screen\n",
702 []() throw(std::bad_alloc
, std::runtime_error
) {
703 redraw_framebuffer();
706 function_ptr_command
<> tpon(lsnes_cmd
, "toggle-pause-on-end", "Toggle pause on end", "Toggle pause on end\n",
707 []() throw(std::bad_alloc
, std::runtime_error
) {
708 bool tmp
= pause_on_end
;
709 pause_on_end
.set(!tmp
);
710 messages
<< "Pause-on-end is now " << (tmp
? "OFF" : "ON") << std::endl
;
713 function_ptr_command
<> spon(lsnes_cmd
, "set-pause-on-end", "Set pause on end", "Set pause on end\n",
714 []() throw(std::bad_alloc
, std::runtime_error
) {
715 pause_on_end
.set(true);
716 messages
<< "Pause-on-end is now ON" << std::endl
;
719 function_ptr_command
<> cpon(lsnes_cmd
, "clear-pause-on-end", "Clear pause on end", "Clear pause on end\n",
720 []() throw(std::bad_alloc
, std::runtime_error
) {
721 pause_on_end
.set(false);
722 messages
<< "Pause-on-end is now OFF" << std::endl
;
725 function_ptr_command
<> rewind_movie(lsnes_cmd
, "rewind-movie", "Rewind movie to the beginning",
726 "Syntax: rewind-movie\nRewind movie to the beginning\n",
727 []() throw(std::bad_alloc
, std::runtime_error
) {
728 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_BEGINNING
);
731 function_ptr_command
<const std::string
&> reload_rom2(lsnes_cmd
, "reload-rom", "Reload the ROM image",
732 "Syntax: reload-rom [<file>]\nReload the ROM image from <file>\n",
733 [](const std::string
& filename
) throw(std::bad_alloc
, std::runtime_error
) {
734 if(reload_rom(filename
))
735 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_ROMRELOAD
);
738 function_ptr_command
<> cancel_save(lsnes_cmd
, "cancel-saves", "Cancel all pending saves", "Syntax: "
739 "cancel-save\nCancel pending saves\n",
740 []() throw(std::bad_alloc
, std::runtime_error
) {
741 queued_saves
.clear();
742 messages
<< "Pending saves canceled." << std::endl
;
745 inverse_bind
ipause_emulator(lsnes_mapper
, "pause-emulator", "Speed‣(Un)pause");
746 inverse_bind
ijback(lsnes_mapper
, "cycle-jukebox-backward", "Slot select‣Cycle backwards");
747 inverse_bind
ijforward(lsnes_mapper
, "cycle-jukebox-forward", "Slot select‣Cycle forwards");
748 inverse_bind
iloadj(lsnes_mapper
, "load-jukebox", "Load‣Selected slot");
749 inverse_bind
iloadjrw(lsnes_mapper
, "load-jukebox-readwrite", "Load‣Selected slot (readwrite mode)");
750 inverse_bind
iloadjro(lsnes_mapper
, "load-jukebox-readonly", "Load‣Selected slot (readonly mode)");
751 inverse_bind
iloadjp(lsnes_mapper
, "load-jukebox-preserve", "Load‣Selected slot (preserve input)");
752 inverse_bind
iloadjm(lsnes_mapper
, "load-jukebox-movie", "Load‣Selected slot (as movie)");
753 inverse_bind
isavej(lsnes_mapper
, "save-jukebox", "Save‣Selected slot");
754 inverse_bind
iadvframe(lsnes_mapper
, "+advance-frame", "Speed‣Advance frame");
755 inverse_bind
iadvsubframe(lsnes_mapper
, "+advance-poll", "Speed‣Advance subframe");
756 inverse_bind
iskiplag(lsnes_mapper
, "advance-skiplag", "Speed‣Advance poll");
757 inverse_bind
ireset(lsnes_mapper
, "reset", "System‣Reset");
758 inverse_bind
iset_rwmode(lsnes_mapper
, "set-rwmode", "Movie‣Switch to read/write");
759 inverse_bind
itoggle_romode(lsnes_mapper
, "set-romode", "Movie‣Switch to read-only");
760 inverse_bind
itoggle_rwmode(lsnes_mapper
, "toggle-rwmode", "Movie‣Toggle read-only");
761 inverse_bind
irepaint(lsnes_mapper
, "repaint", "System‣Repaint screen");
762 inverse_bind
itogglepause(lsnes_mapper
, "toggle-pause-on-end", "Movie‣Toggle pause-on-end");
763 inverse_bind
irewind_movie(lsnes_mapper
, "rewind-movie", "Movie‣Rewind movie");
764 inverse_bind
icancel_saves(lsnes_mapper
, "cancel-saves", "Save‣Cancel pending saves");
765 inverse_bind
iload1(lsnes_mapper
, "load ${project}1.lsmv", "Load‣Slot 1");
766 inverse_bind
iload2(lsnes_mapper
, "load ${project}2.lsmv", "Load‣Slot 2");
767 inverse_bind
iload3(lsnes_mapper
, "load ${project}3.lsmv", "Load‣Slot 3");
768 inverse_bind
iload4(lsnes_mapper
, "load ${project}4.lsmv", "Load‣Slot 4");
769 inverse_bind
iload5(lsnes_mapper
, "load ${project}5.lsmv", "Load‣Slot 5");
770 inverse_bind
iload6(lsnes_mapper
, "load ${project}6.lsmv", "Load‣Slot 6");
771 inverse_bind
iload7(lsnes_mapper
, "load ${project}7.lsmv", "Load‣Slot 7");
772 inverse_bind
iload8(lsnes_mapper
, "load ${project}8.lsmv", "Load‣Slot 8");
773 inverse_bind
iload9(lsnes_mapper
, "load ${project}9.lsmv", "Load‣Slot 9");
774 inverse_bind
iload10(lsnes_mapper
, "load ${project}10.lsmv", "Load‣Slot 10");
775 inverse_bind
iload11(lsnes_mapper
, "load ${project}11.lsmv", "Load‣Slot 11");
776 inverse_bind
iload12(lsnes_mapper
, "load ${project}12.lsmv", "Load‣Slot 12");
777 inverse_bind
iload13(lsnes_mapper
, "load ${project}13.lsmv", "Load‣Slot 13");
778 inverse_bind
iload14(lsnes_mapper
, "load ${project}14.lsmv", "Load‣Slot 14");
779 inverse_bind
iload15(lsnes_mapper
, "load ${project}15.lsmv", "Load‣Slot 15");
780 inverse_bind
iload16(lsnes_mapper
, "load ${project}16.lsmv", "Load‣Slot 16");
781 inverse_bind
iload17(lsnes_mapper
, "load ${project}17.lsmv", "Load‣Slot 17");
782 inverse_bind
iload18(lsnes_mapper
, "load ${project}18.lsmv", "Load‣Slot 18");
783 inverse_bind
iload19(lsnes_mapper
, "load ${project}19.lsmv", "Load‣Slot 19");
784 inverse_bind
iload20(lsnes_mapper
, "load ${project}20.lsmv", "Load‣Slot 20");
785 inverse_bind
iload21(lsnes_mapper
, "load ${project}21.lsmv", "Load‣Slot 21");
786 inverse_bind
iload22(lsnes_mapper
, "load ${project}22.lsmv", "Load‣Slot 22");
787 inverse_bind
iload23(lsnes_mapper
, "load ${project}23.lsmv", "Load‣Slot 23");
788 inverse_bind
iload24(lsnes_mapper
, "load ${project}24.lsmv", "Load‣Slot 24");
789 inverse_bind
iload25(lsnes_mapper
, "load ${project}25.lsmv", "Load‣Slot 25");
790 inverse_bind
iload26(lsnes_mapper
, "load ${project}26.lsmv", "Load‣Slot 26");
791 inverse_bind
iload27(lsnes_mapper
, "load ${project}27.lsmv", "Load‣Slot 27");
792 inverse_bind
iload28(lsnes_mapper
, "load ${project}28.lsmv", "Load‣Slot 28");
793 inverse_bind
iload29(lsnes_mapper
, "load ${project}29.lsmv", "Load‣Slot 29");
794 inverse_bind
iload30(lsnes_mapper
, "load ${project}30.lsmv", "Load‣Slot 30");
795 inverse_bind
iload31(lsnes_mapper
, "load ${project}31.lsmv", "Load‣Slot 31");
796 inverse_bind
iload32(lsnes_mapper
, "load ${project}32.lsmv", "Load‣Slot 32");
797 inverse_bind
isave1(lsnes_mapper
, "save-state ${project}1.lsmv", "Save‣Slot 1");
798 inverse_bind
isave2(lsnes_mapper
, "save-state ${project}2.lsmv", "Save‣Slot 2");
799 inverse_bind
isave3(lsnes_mapper
, "save-state ${project}3.lsmv", "Save‣Slot 3");
800 inverse_bind
isave4(lsnes_mapper
, "save-state ${project}4.lsmv", "Save‣Slot 4");
801 inverse_bind
isave5(lsnes_mapper
, "save-state ${project}5.lsmv", "Save‣Slot 5");
802 inverse_bind
isave6(lsnes_mapper
, "save-state ${project}6.lsmv", "Save‣Slot 6");
803 inverse_bind
isave7(lsnes_mapper
, "save-state ${project}7.lsmv", "Save‣Slot 7");
804 inverse_bind
isave8(lsnes_mapper
, "save-state ${project}8.lsmv", "Save‣Slot 8");
805 inverse_bind
isave9(lsnes_mapper
, "save-state ${project}9.lsmv", "Save‣Slot 9");
806 inverse_bind
isave10(lsnes_mapper
, "save-state ${project}10.lsmv", "Save‣Slot 10");
807 inverse_bind
isave11(lsnes_mapper
, "save-state ${project}11.lsmv", "Save‣Slot 11");
808 inverse_bind
isave12(lsnes_mapper
, "save-state ${project}12.lsmv", "Save‣Slot 12");
809 inverse_bind
isave13(lsnes_mapper
, "save-state ${project}13.lsmv", "Save‣Slot 13");
810 inverse_bind
isave14(lsnes_mapper
, "save-state ${project}14.lsmv", "Save‣Slot 14");
811 inverse_bind
isave15(lsnes_mapper
, "save-state ${project}15.lsmv", "Save‣Slot 15");
812 inverse_bind
isave16(lsnes_mapper
, "save-state ${project}16.lsmv", "Save‣Slot 16");
813 inverse_bind
isave17(lsnes_mapper
, "save-state ${project}17.lsmv", "Save‣Slot 17");
814 inverse_bind
isave18(lsnes_mapper
, "save-state ${project}18.lsmv", "Save‣Slot 18");
815 inverse_bind
isave19(lsnes_mapper
, "save-state ${project}19.lsmv", "Save‣Slot 19");
816 inverse_bind
isave20(lsnes_mapper
, "save-state ${project}20.lsmv", "Save‣Slot 20");
817 inverse_bind
isave21(lsnes_mapper
, "save-state ${project}21.lsmv", "Save‣Slot 21");
818 inverse_bind
isave22(lsnes_mapper
, "save-state ${project}22.lsmv", "Save‣Slot 22");
819 inverse_bind
isave23(lsnes_mapper
, "save-state ${project}23.lsmv", "Save‣Slot 23");
820 inverse_bind
isave24(lsnes_mapper
, "save-state ${project}24.lsmv", "Save‣Slot 24");
821 inverse_bind
isave25(lsnes_mapper
, "save-state ${project}25.lsmv", "Save‣Slot 25");
822 inverse_bind
isave26(lsnes_mapper
, "save-state ${project}26.lsmv", "Save‣Slot 26");
823 inverse_bind
isave27(lsnes_mapper
, "save-state ${project}27.lsmv", "Save‣Slot 27");
824 inverse_bind
isave28(lsnes_mapper
, "save-state ${project}28.lsmv", "Save‣Slot 28");
825 inverse_bind
isave29(lsnes_mapper
, "save-state ${project}29.lsmv", "Save‣Slot 29");
826 inverse_bind
isave30(lsnes_mapper
, "save-state ${project}30.lsmv", "Save‣Slot 30");
827 inverse_bind
isave31(lsnes_mapper
, "save-state ${project}31.lsmv", "Save‣Slot 31");
828 inverse_bind
isave32(lsnes_mapper
, "save-state ${project}32.lsmv", "Save‣Slot 32");
830 bool on_quit_prompt
= false;
831 class mywindowcallbacks
: public information_dispatch
834 mywindowcallbacks() : information_dispatch("mainloop-window-callbacks") {}
835 void on_new_dumper(const std::string
& n
)
837 update_movie_state();
839 void on_destroy_dumper(const std::string
& n
)
841 update_movie_state();
843 void on_close() throw()
846 amode
= ADVANCE_QUIT
;
847 platform::set_paused(false);
848 platform::cancel_wait();
851 on_quit_prompt
= true;
853 amode
= ADVANCE_QUIT
;
854 platform::set_paused(false);
855 platform::cancel_wait();
858 on_quit_prompt
= false;
862 //If there is a pending load, perform it. Return 1 on successful load, 0 if nothing to load, -1 on load
866 if(do_unsafe_rewind
&& unsafe_rewind_obj
) {
867 uint64_t t
= get_utime();
869 lua_callback_do_unsafe_rewind(s
, 0, 0, movb
.get_movie(), unsafe_rewind_obj
);
870 information_dispatch::do_mode_change(false);
871 do_unsafe_rewind
= false;
872 our_movie
.is_savestate
= true;
873 location_special
= SPECIAL_SAVEPOINT
;
874 update_movie_state();
875 messages
<< "Rewind done in " << (get_utime() - t
) << " usec." << std::endl
;
878 if(pending_load
!= "") {
879 system_corrupt
= false;
880 if(loadmode
!= LOAD_STATE_BEGINNING
&& loadmode
!= LOAD_STATE_ROMRELOAD
&&
881 !do_load_state(pending_load
, loadmode
)) {
882 movb
.get_movie().set_pflag_handler(&lsnes_pflag_handler
);
887 if(loadmode
== LOAD_STATE_BEGINNING
)
888 do_load_beginning(false);
889 if(loadmode
== LOAD_STATE_ROMRELOAD
)
890 do_load_beginning(true);
891 } catch(std::exception
& e
) {
892 messages
<< "Load failed: " << e
.what() << std::endl
;
894 movb
.get_movie().set_pflag_handler(&lsnes_pflag_handler
);
896 amode
= ADVANCE_AUTO
;
897 platform::cancel_wait();
898 platform::set_paused(false);
899 if(!system_corrupt
) {
900 location_special
= SPECIAL_SAVEPOINT
;
901 update_movie_state();
902 information_dispatch::do_status_update();
903 platform::flush_command_queue();
910 //If there are pending saves, perform them.
913 if(!queued_saves
.empty() || (do_unsafe_rewind
&& !unsafe_rewind_obj
)) {
914 our_rom
->rtype
->runtosave();
915 for(auto i
: queued_saves
)
917 if(do_unsafe_rewind
&& !unsafe_rewind_obj
) {
918 uint64_t t
= get_utime();
919 std::vector
<char> s
= our_rom
->save_core_state(true);
920 uint64_t secs
= our_movie
.rtc_second
;
921 uint64_t ssecs
= our_movie
.rtc_subsecond
;
922 lua_callback_do_unsafe_rewind(s
, secs
, ssecs
, movb
.get_movie(), NULL
);
923 do_unsafe_rewind
= false;
924 messages
<< "Rewind point set in " << (get_utime() - t
) << " usec." << std::endl
;
927 queued_saves
.clear();
930 bool handle_corrupt()
934 while(system_corrupt
) {
935 platform::cancel_wait();
936 platform::set_paused(true);
937 platform::flush_command_queue();
939 if(amode
== ADVANCE_QUIT
)
946 void main_loop(struct loaded_rom
& rom
, struct moviefile
& initial
, bool load_has_to_succeed
) throw(std::bad_alloc
,
949 //Basic initialization.
950 emulation_thread
= this_thread_id();
951 jukebox_size_listener jlistener
;
953 init_special_screens();
955 lsnes_callbacks lsnes_callbacks_obj
;
956 ecore_callbacks
= &lsnes_callbacks_obj
;
957 movb
.get_movie().set_pflag_handler(&lsnes_pflag_handler
);
958 core_core::install_all_handlers();
960 //Load our given movie.
961 bool first_round
= false;
962 bool just_did_loadstate
= false;
964 do_load_state(initial
, LOAD_STATE_INITIAL
);
965 location_special
= SPECIAL_SAVEPOINT
;
966 update_movie_state();
967 first_round
= our_movie
.is_savestate
;
968 just_did_loadstate
= first_round
;
969 } catch(std::bad_alloc
& e
) {
971 } catch(std::exception
& e
) {
972 messages
<< "ERROR: Can't load initial state: " << e
.what() << std::endl
;
973 if(load_has_to_succeed
) {
974 messages
<< "FATAL: Can't load movie" << std::endl
;
975 platform::fatal_error();
977 system_corrupt
= true;
978 update_movie_state();
979 redraw_framebuffer(screen_corrupt
);
982 movb
.get_movie().set_pflag_handler(&lsnes_pflag_handler
);
983 lua_callback_startup();
985 platform::set_paused(initial
.start_paused
);
986 amode
= initial
.start_paused
? ADVANCE_PAUSE
: ADVANCE_AUTO
;
987 stop_at_frame_active
= false;
988 uint64_t time_x
= get_utime();
989 while(amode
!= ADVANCE_QUIT
|| !queued_saves
.empty()) {
990 if(handle_corrupt()) {
991 first_round
= our_movie
.is_savestate
;
992 just_did_loadstate
= first_round
;
995 ack_frame_tick(get_utime());
996 if(amode
== ADVANCE_SKIPLAG_PENDING
)
997 amode
= ADVANCE_SKIPLAG
;
1000 controls
.reset_framehold();
1001 movb
.new_frame_starting(amode
== ADVANCE_SKIPLAG
);
1002 if(amode
== ADVANCE_QUIT
&& queued_saves
.empty())
1006 if(queued_saves
.empty())
1008 if(r
> 0 || system_corrupt
) {
1009 first_round
= our_movie
.is_savestate
;
1011 amode
= ADVANCE_PAUSE
;
1014 stop_at_frame_active
= false;
1015 just_did_loadstate
= first_round
;
1016 controls
.reset_framehold();
1019 //Not exactly desriable, but this at least won't desync.
1020 stop_at_frame_active
= false;
1021 amode
= ADVANCE_PAUSE
;
1024 if(just_did_loadstate
) {
1025 //If we just loadstated, we are up to date.
1026 if(amode
== ADVANCE_QUIT
)
1028 platform::cancel_wait();
1029 platform::set_paused(amode
== ADVANCE_PAUSE
);
1030 platform::flush_command_queue();
1031 //We already have done the reset this frame if we are going to do one at all.
1032 movb
.get_movie().set_controls(movb
.update_controls(true));
1033 movb
.get_movie().set_all_DRDY();
1034 just_did_loadstate
= false;
1036 frame_irq_time
= get_utime() - time_x
;
1037 our_rom
->rtype
->emulate();
1038 time_x
= get_utime();
1039 if(amode
== ADVANCE_AUTO
)
1040 platform::wait(to_wait_frame(get_utime()));
1041 first_round
= false;
1042 lua_callback_do_frame();
1044 information_dispatch::do_dump_end();
1045 core_core::uninstall_all_handlers();
1049 void set_stop_at_frame(uint64_t frame
)
1051 stop_at_frame
= frame
;
1052 stop_at_frame_active
= (frame
!= 0);
1053 amode
= ADVANCE_AUTO
;
1054 platform::set_paused(false);