3 #include "core/advdumper.hpp"
4 #include "core/command.hpp"
5 #include "core/controller.hpp"
6 #include "core/command.hpp"
7 #include "core/debug.hpp"
8 #include "core/dispatch.hpp"
9 #include "core/emustatus.hpp"
10 #include "core/framebuffer.hpp"
11 #include "core/framerate.hpp"
12 #include "core/inthread.hpp"
13 #include "core/keymapper.hpp"
14 #include "core/multitrack.hpp"
15 #include "lua/lua.hpp"
16 #include "core/mainloop.hpp"
17 #include "core/messages.hpp"
18 #include "core/instance.hpp"
19 #include "core/moviedata.hpp"
20 #include "core/moviefile.hpp"
21 #include "core/memorymanip.hpp"
22 #include "core/memorywatch.hpp"
23 #include "core/project.hpp"
24 #include "core/queue.hpp"
25 #include "core/random.hpp"
26 #include "core/rom.hpp"
27 #include "core/settings.hpp"
28 #include "core/window.hpp"
29 #include "interface/c-interface.hpp"
30 #include "interface/callbacks.hpp"
31 #include "interface/romtype.hpp"
32 #include "library/framebuffer.hpp"
33 #include "library/settingvar.hpp"
34 #include "library/string.hpp"
35 #include "library/zip.hpp"
45 #define QUIT_MAGIC 0x5a8c4bef
47 #define SPECIAL_FRAME_START 0
48 #define SPECIAL_FRAME_VIDEO 1
49 #define SPECIAL_SAVEPOINT 2
50 #define SPECIAL_NONE 3
52 void update_movie_state();
53 time_t random_seed_value
= 0;
55 settingvar::supervariable
<settingvar::model_bool
<settingvar::yes_no
>> jukebox_dflt_binary(lsnes_setgrp
,
56 "jukebox-default-binary", "Movie‣Saving‣Saveslots binary", true);
57 settingvar::supervariable
<settingvar::model_bool
<settingvar::yes_no
>> movie_dflt_binary(lsnes_setgrp
,
58 "movie-default-binary", "Movie‣Saving‣Movies binary", false);
59 settingvar::supervariable
<settingvar::model_bool
<settingvar::yes_no
>> save_dflt_binary(lsnes_setgrp
,
60 "savestate-default-binary", "Movie‣Saving‣Savestates binary", false);
64 settingvar::supervariable
<settingvar::model_int
<0,999999>> advance_timeout_first(lsnes_setgrp
,
65 "advance-timeout", "Delays‣First frame advance", 500);
66 settingvar::supervariable
<settingvar::model_int
<0,999999>> advance_timeout_subframe(lsnes_setgrp
,
67 "advance-subframe-timeout", "Delays‣Subframe advance", 100);
68 settingvar::supervariable
<settingvar::model_bool
<settingvar::yes_no
>> pause_on_end(lsnes_setgrp
,
69 "pause-on-end", "Movie‣Pause on end", false);
70 settingvar::supervariable
<settingvar::model_int
<0,999999999>> jukebox_size(lsnes_setgrp
, "jukebox-size",
71 "Movie‣Number of save slots", 12);
75 ADVANCE_INVALID
, //In case someone trashes this.
76 ADVANCE_QUIT
, //Quit the emulator.
77 ADVANCE_AUTO
, //Normal (possibly slowed down play).
78 ADVANCE_LOAD
, //Loading a state.
79 ADVANCE_FRAME
, //Frame advance.
80 ADVANCE_SUBFRAME
, //Subframe advance.
81 ADVANCE_SKIPLAG
, //Skip lag (oneshot, reverts to normal).
82 ADVANCE_SKIPLAG_PENDING
, //Activate skip lag mode at next frame.
83 ADVANCE_PAUSE
, //Unconditional pause.
84 ADVANCE_BREAK_PAUSE
, //Break pause.
88 threads::id emulation_thread
;
89 //Flags related to repeating advance.
92 //Emulator advance mode. Detemines pauses at start of frame / subframe, etc..
93 enum advance_mode amode
;
94 enum advance_mode old_mode
;
95 //Mode and filename of pending load, one of LOAD_* constants.
98 std::string pending_load
;
99 std::string pending_new_project
;
100 //Queued saves (all savestates).
101 std::set
<std::pair
<std::string
, int>> queued_saves
;
103 size_t save_jukebox_pointer
;
104 //Special subframe location. One of SPECIAL_* constants.
105 int location_special
;
107 bool do_unsafe_rewind
= false;
108 void* unsafe_rewind_obj
= NULL
;
110 bool stop_at_frame_active
= false;
111 uint64_t stop_at_frame
= 0;
120 if(amode
== ADVANCE_QUIT
&& quit_magic
== QUIT_MAGIC
)
122 if(amode
== ADVANCE_INVALID
|| (amode
== ADVANCE_QUIT
&& quit_magic
!= QUIT_MAGIC
) ||
123 amode
> ADVANCE_BREAK_PAUSE
) {
125 if(lsnes_instance
.mlogic
)
126 emerg_save_movie(lsnes_instance
.mlogic
->get_mfile(),
127 lsnes_instance
.mlogic
->get_rrdata());
128 messages
<< "WARNING: Emulator runmode undefined, invoked movie dump." << std::endl
;
129 amode
= ADVANCE_PAUSE
;
134 std::string
save_jukebox_name(size_t i
)
136 return (stringfmt() << "$SLOT:" << (i
+ 1)).str();
139 std::map
<std::string
, std::string
> slotinfo_cache
;
141 std::string
vector_to_string(const std::vector
<char>& x
)
143 std::string
y(x
.begin(), x
.end());
144 while(y
.length() > 0 && y
[y
.length() - 1] < 32)
145 y
= y
.substr(0, y
.length() - 1);
149 std::string
get_slotinfo(const std::string
& _filename
)
151 std::string filename
= resolve_relative_path(_filename
);
152 if(!slotinfo_cache
.count(filename
)) {
153 std::ostringstream out
;
155 moviefile::brief_info
info(filename
);
158 else if(CORE().mlogic
->get_mfile().projectid
== info
.projectid
)
159 out
<< info
.rerecords
<< "R/" << info
.current_frame
<< "F";
161 out
<< "Wrong movie";
163 out
<< "Nonexistent";
165 slotinfo_cache
[filename
] = out
.str();
167 return slotinfo_cache
[filename
];
170 void flush_slotinfo(const std::string
& filename
)
172 slotinfo_cache
.erase(resolve_relative_path(filename
));
175 void flush_slotinfo()
177 slotinfo_cache
.clear();
181 void mainloop_signal_need_rewind(void* ptr
)
185 amode
= ADVANCE_LOAD
;
187 do_unsafe_rewind
= true;
188 unsafe_rewind_obj
= ptr
;
191 controller_frame
movie_logic::update_controls(bool subframe
) throw(std::bad_alloc
, std::runtime_error
)
193 if(lua_requests_subframe_paint
)
194 CORE().fbuf
->redraw_framebuffer();
197 if(amode
== ADVANCE_SUBFRAME
) {
198 if(!cancel_advance
) {
200 platform::wait(advance_timeout_first(*CORE().settings
) * 1000);
202 platform::wait(advance_timeout_subframe(*CORE().settings
) * 1000);
203 advanced_once
= true;
206 stop_at_frame_active
= false;
207 amode
= ADVANCE_PAUSE
;
208 cancel_advance
= false;
210 platform::set_paused(amode
== ADVANCE_PAUSE
);
211 } else if(amode
== ADVANCE_FRAME
) {
214 if(amode
== ADVANCE_SKIPLAG
) {
215 stop_at_frame_active
= false;
216 amode
= ADVANCE_PAUSE
;
218 platform::set_paused(amode
== ADVANCE_PAUSE
);
219 cancel_advance
= false;
221 location_special
= SPECIAL_NONE
;
222 update_movie_state();
224 if(amode
== ADVANCE_SKIPLAG_PENDING
)
225 amode
= ADVANCE_SKIPLAG
;
226 if(amode
== ADVANCE_FRAME
|| amode
== ADVANCE_SUBFRAME
) {
227 if(!cancel_advance
) {
230 wait
= advance_timeout_first(*CORE().settings
) * 1000;
231 else if(amode
== ADVANCE_SUBFRAME
)
232 wait
= advance_timeout_subframe(*CORE().settings
) * 1000;
234 wait
= CORE().framerate
->to_wait_frame(framerate_regulator::get_utime());
235 platform::wait(wait
);
236 advanced_once
= true;
239 stop_at_frame_active
= false;
240 amode
= ADVANCE_PAUSE
;
241 cancel_advance
= false;
243 platform::set_paused(amode
== ADVANCE_PAUSE
);
244 } else if(amode
== ADVANCE_AUTO
&& CORE().mlogic
->get_movie().readonly_mode() &&
245 pause_on_end(*CORE().settings
) && !stop_at_frame_active
) {
246 if(CORE().mlogic
->get_movie().get_current_frame() ==
247 CORE().mlogic
->get_movie().get_frame_count()) {
248 stop_at_frame_active
= false;
249 amode
= ADVANCE_PAUSE
;
250 platform::set_paused(true);
252 } else if(amode
== ADVANCE_AUTO
&& stop_at_frame_active
) {
253 if(CORE().mlogic
->get_movie().get_current_frame() >= stop_at_frame
) {
254 stop_at_frame_active
= false;
255 amode
= ADVANCE_PAUSE
;
256 platform::set_paused(true);
259 platform::set_paused((amode
== ADVANCE_PAUSE
));
260 cancel_advance
= false;
262 location_special
= SPECIAL_FRAME_START
;
263 update_movie_state();
265 platform::flush_command_queue();
266 controller_frame tmp
= CORE().controls
->get(CORE().mlogic
->get_movie().get_current_frame());
267 our_rom
.rtype
->pre_emulate_frame(tmp
); //Preset controls, the lua will override if needed.
268 lua_callback_do_input(tmp
, subframe
);
269 CORE().mteditor
->process_frame(tmp
);
270 CORE().controls
->commit(tmp
);
277 //Do pending load (automatically unpauses).
278 void mark_pending_load(std::string filename
, int lmode
)
280 //Convert break pause to ordinary pause.
281 if(amode
== ADVANCE_BREAK_PAUSE
)
282 amode
= ADVANCE_PAUSE
;
284 pending_load
= filename
;
286 amode
= ADVANCE_LOAD
;
287 platform::cancel_wait();
288 platform::set_paused(false);
291 void mark_pending_save(std::string filename
, int smode
, int binary
)
294 if(smode
== SAVE_MOVIE
) {
295 //Just do this immediately.
296 do_save_movie(filename
, binary
);
297 flush_slotinfo(translate_name_mprefix(filename
, tmp
, -1));
300 if(location_special
== SPECIAL_SAVEPOINT
) {
301 //We can save immediately here.
302 do_save_state(filename
, binary
);
303 flush_slotinfo(translate_name_mprefix(filename
, tmp
, -1));
306 queued_saves
.insert(std::make_pair(filename
, binary
));
307 messages
<< "Pending save on '" << filename
<< "'" << std::endl
;
310 struct jukebox_size_listener
: public settingvar::listener
312 jukebox_size_listener(settingvar::group
& _grp
) : grp(_grp
) { grp
.add_listener(*this); }
313 ~jukebox_size_listener() throw() { grp
.remove_listener(*this); };
314 void on_setting_change(settingvar::group
& _grp
, const settingvar::base
& val
)
316 if(val
.get_iname() == "jukebox-size") {
317 if(save_jukebox_pointer
>= (size_t)jukebox_size(_grp
))
318 save_jukebox_pointer
= 0;
320 update_movie_state();
323 settingvar::group
& grp
;
327 void update_movie_state()
329 auto p
= CORE().project
->get();
330 bool readonly
= false;
333 our_rom
.region
->fill_framerate_magic(magic
);
335 CORE().commentary
->frame_number(CORE().mlogic
->get_movie().get_current_frame(),
336 1.0 * magic
[1] / magic
[0]);
338 CORE().commentary
->frame_number(0, 60.0); //Default.
340 auto& _status
= CORE().status
->get_write();
342 if(*CORE().mlogic
&& !system_corrupt
) {
343 _status
.movie_valid
= true;
344 _status
.curframe
= CORE().mlogic
->get_movie().get_current_frame();
345 _status
.length
= CORE().mlogic
->get_movie().get_frame_count();
346 _status
.lag
= CORE().mlogic
->get_movie().get_lag_frames();
347 if(location_special
== SPECIAL_FRAME_START
)
348 _status
.subframe
= 0;
349 else if(location_special
== SPECIAL_SAVEPOINT
)
350 _status
.subframe
= _lsnes_status::subframe_savepoint
;
351 else if(location_special
== SPECIAL_FRAME_VIDEO
)
352 _status
.subframe
= _lsnes_status::subframe_video
;
354 _status
.subframe
= CORE().mlogic
->get_movie().next_poll_number();
356 _status
.movie_valid
= false;
357 _status
.curframe
= 0;
360 _status
.subframe
= 0;
362 _status
.dumping
= (CORE().mdumper
->get_dumper_count() > 0);
363 if(amode
== ADVANCE_BREAK_PAUSE
)
364 _status
.pause
= _lsnes_status::pause_break
;
365 else if(amode
== ADVANCE_PAUSE
)
366 _status
.pause
= _lsnes_status::pause_normal
;
368 _status
.pause
= _lsnes_status::pause_none
;
370 auto& mo
= CORE().mlogic
->get_movie();
371 readonly
= mo
.readonly_mode();
376 else if(mo
.get_frame_count() >= mo
.get_current_frame())
381 if(jukebox_size(*CORE().settings
) > 0) {
382 _status
.saveslot_valid
= true;
384 std::string sfilen
= translate_name_mprefix(save_jukebox_name(save_jukebox_pointer
), tmp
, -1);
385 _status
.saveslot
= save_jukebox_pointer
+ 1;
386 _status
.slotinfo
= utf8::to32(get_slotinfo(sfilen
));
388 _status
.saveslot_valid
= false;
390 _status
.branch_valid
= (p
!= NULL
);
391 if(p
) _status
.branch
= utf8::to32(p
->get_branch_string());
393 std::string cur_branch
= *CORE().mlogic
? CORE().mlogic
->get_mfile().current_branch() :
395 _status
.mbranch_valid
= (cur_branch
!= "");
396 _status
.mbranch
= utf8::to32(cur_branch
);
398 _status
.speed
= (unsigned)(100 * CORE().framerate
->get_realized_multiplier() + 0.5);
400 if(*CORE().mlogic
&& !system_corrupt
) {
401 time_t timevalue
= static_cast<time_t>(CORE().mlogic
->get_mfile().rtc_second
);
402 struct tm
* time_decompose
= gmtime(&timevalue
);
403 char datebuffer
[512];
404 strftime(datebuffer
, 511, "%Y%m%d(%a)T%H%M%S", time_decompose
);
405 _status
.rtc
= utf8::to32(datebuffer
);
406 _status
.rtc_valid
= true;
408 _status
.rtc_valid
= false;
411 auto mset
= CORE().controls
->active_macro_set();
413 std::ostringstream mss
;
415 if(!mfirst
) mss
<< ",";
419 _status
.macros
= utf8::to32(mss
.str());
422 if(!CORE().mteditor
->any_records())
423 c
= CORE().mlogic
->get_movie().get_controls();
425 c
= CORE().controls
->get_committed();
426 _status
.inputs
.clear();
427 for(unsigned i
= 0;; i
++) {
428 auto pindex
= CORE().controls
->lcid_to_pcid(i
);
429 if(pindex
.first
< 0 || !CORE().controls
->is_present(pindex
.first
, pindex
.second
))
431 char32_t buffer
[MAX_DISPLAY_LENGTH
];
432 c
.display(pindex
.first
, pindex
.second
, buffer
);
433 std::u32string _buffer
= buffer
;
434 if(readonly
&& CORE().mteditor
->is_enabled()) {
435 multitrack_edit::state st
= CORE().mteditor
->get(pindex
.first
, pindex
.second
);
436 if(st
== multitrack_edit::MT_PRESERVE
)
437 _buffer
+= U
" (keep)";
438 else if(st
== multitrack_edit::MT_OVERWRITE
)
439 _buffer
+= U
" (rewrite)";
440 else if(st
== multitrack_edit::MT_OR
)
442 else if(st
== multitrack_edit::MT_XOR
)
443 _buffer
+= U
" (XOR)";
445 _buffer
+= U
" (\?\?\?)";
447 _status
.inputs
.push_back(_buffer
);
450 _status
.lvars
= get_lua_watch_vars();
452 _status
.mvars
= CORE().mwatch
->get_window_vars();
454 _status
.valid
= true;
457 CORE().status
->put_write();
458 CORE().dispatch
->status_update();
461 uint64_t audio_irq_time
;
462 uint64_t controller_irq_time
;
463 uint64_t frame_irq_time
;
466 struct lsnes_callbacks
: public emucore_callbacks
469 ~lsnes_callbacks() throw()
473 int16_t get_input(unsigned port
, unsigned index
, unsigned control
)
476 x
= CORE().mlogic
->input_poll(port
, index
, control
);
477 lua_callback_snoop_input(port
, index
, control
, x
);
481 int16_t set_input(unsigned port
, unsigned index
, unsigned control
, int16_t value
)
483 if(!CORE().mlogic
->get_movie().readonly_mode()) {
484 controller_frame f
= CORE().mlogic
->get_movie().get_controls();
485 f
.axis3(port
, index
, control
, value
);
486 CORE().mlogic
->get_movie().set_controls(f
);
488 return CORE().mlogic
->get_movie().next_input(port
, index
, control
);
491 void notify_latch(std::list
<std::string
>& args
)
493 lua_callback_do_latch(args
);
496 void timer_tick(uint32_t increment
, uint32_t per_second
)
500 auto& m
= CORE().mlogic
->get_mfile();
501 m
.rtc_subsecond
+= increment
;
502 while(m
.rtc_subsecond
>= per_second
) {
504 m
.rtc_subsecond
-= per_second
;
508 std::string
get_firmware_path()
510 return CORE().setcache
->get("firmwarepath");
513 std::string
get_base_path()
515 return our_rom
.msu1_base
;
520 return *CORE().mlogic
? CORE().mlogic
->get_mfile().rtc_second
: 0;
523 time_t get_randomseed()
525 return random_seed_value
;
528 void output_frame(framebuffer::raw
& screen
, uint32_t fps_n
, uint32_t fps_d
)
530 lua_callback_do_frame_emulated();
531 location_special
= SPECIAL_FRAME_VIDEO
;
532 CORE().fbuf
->redraw_framebuffer(screen
, false, true);
533 auto rate
= our_rom
.rtype
->get_audio_rate();
534 uint32_t gv
= gcd(fps_n
, fps_d
);
535 uint32_t ga
= gcd(rate
.first
, rate
.second
);
536 CORE().mdumper
->on_rate_change(rate
.first
/ ga
, rate
.second
/ ga
);
537 CORE().mdumper
->on_frame(screen
, fps_n
/ gv
, fps_d
/ gv
);
540 void action_state_updated()
542 CORE().dispatch
->action_update();
545 void memory_read(uint64_t addr
, uint64_t value
)
547 CORE().dbg
->do_callback_read(addr
, value
);
550 void memory_write(uint64_t addr
, uint64_t value
)
552 CORE().dbg
->do_callback_write(addr
, value
);
555 void memory_execute(uint64_t addr
, uint64_t proc
)
557 CORE().dbg
->do_callback_exec(addr
, proc
);
560 void memory_trace(uint64_t proc
, const char* str
, bool insn
)
562 CORE().dbg
->do_callback_trace(proc
, str
, insn
);
568 lsnes_callbacks lsnes_callbacks_obj
;
569 command::fnptr
<> segfault(lsnes_cmds
, "segfault", "Trigger SIGSEGV", "segfault\nTrigger segmentation fault",
570 []() throw(std::bad_alloc
, std::runtime_error
) {
571 char* ptr
= (char*)0x1234;
575 command::fnptr
<> div0(lsnes_cmds
, "divide-by-0", "Do div0", "divide-by-0\nDo divide by 0",
576 []() throw(std::bad_alloc
, std::runtime_error
) {
582 command::fnptr
<const std::string
&> test4(lsnes_cmds
, "test4", "test", "test",
583 [](const std::string
& args
) throw(std::bad_alloc
, std::runtime_error
) {
584 std::list
<std::string
> _args
;
585 std::string args2
= args
;
586 for(auto& sym
: token_iterator_foreach(args
, {" ", "\t"}))
587 _args
.push_back(sym
);
588 lua_callback_do_latch(_args
);
590 command::fnptr
<> count_rerecords(lsnes_cmds
, "count-rerecords", "Count rerecords",
591 "Syntax: count-rerecords\nCounts rerecords.\n",
592 []() throw(std::bad_alloc
, std::runtime_error
) {
593 std::vector
<char> tmp
;
594 uint64_t x
= CORE().mlogic
->get_rrdata().write(tmp
);
595 messages
<< x
<< " rerecord(s)" << std::endl
;
598 command::fnptr
<const std::string
&> quit_emulator(lsnes_cmds
, "quit-emulator", "Quit the emulator",
599 "Syntax: quit-emulator [/y]\nQuits emulator (/y => don't ask for confirmation).\n",
600 [](const std::string
& args
) throw(std::bad_alloc
, std::runtime_error
) {
601 amode
= ADVANCE_QUIT
;
602 quit_magic
= QUIT_MAGIC
;
603 platform::set_paused(false);
604 platform::cancel_wait();
607 command::fnptr
<> unpause_emulator(lsnes_cmds
, "unpause-emulator", "Unpause the emulator",
608 "Syntax: unpause-emulator\nUnpauses the emulator.\n",
609 []() throw(std::bad_alloc
, std::runtime_error
) {
610 amode
= ADVANCE_AUTO
;
611 platform::set_paused(false);
612 platform::cancel_wait();
615 command::fnptr
<> pause_emulator(lsnes_cmds
, "pause-emulator", "(Un)pause the emulator",
616 "Syntax: pause-emulator\n(Un)pauses the emulator.\n",
617 []() throw(std::bad_alloc
, std::runtime_error
) {
618 if(amode
!= ADVANCE_AUTO
) {
619 amode
= ADVANCE_AUTO
;
620 platform::set_paused(false);
621 platform::cancel_wait();
623 platform::cancel_wait();
624 cancel_advance
= false;
625 stop_at_frame_active
= false;
626 amode
= ADVANCE_PAUSE
;
630 command::fnptr
<> save_jukebox_prev(lsnes_cmds
, "cycle-jukebox-backward", "Cycle save jukebox backwards",
631 "Syntax: cycle-jukebox-backward\nCycle save jukebox backwards\n",
632 []() throw(std::bad_alloc
, std::runtime_error
) {
633 size_t jbsize
= jukebox_size(*CORE().settings
);
636 if(save_jukebox_pointer
== 0)
637 save_jukebox_pointer
= jbsize
- 1;
639 save_jukebox_pointer
--;
640 if(save_jukebox_pointer
>= (size_t)jbsize
)
641 save_jukebox_pointer
= 0;
642 update_movie_state();
645 command::fnptr
<> save_jukebox_next(lsnes_cmds
, "cycle-jukebox-forward", "Cycle save jukebox forwards",
646 "Syntax: cycle-jukebox-forward\nCycle save jukebox forwards\n",
647 []() throw(std::bad_alloc
, std::runtime_error
) {
648 size_t jbsize
= jukebox_size(*CORE().settings
);
651 if(save_jukebox_pointer
+ 1 >= (size_t)jbsize
)
652 save_jukebox_pointer
= 0;
654 save_jukebox_pointer
++;
655 if(save_jukebox_pointer
>= (size_t)jbsize
)
656 save_jukebox_pointer
= 0;
657 update_movie_state();
660 command::fnptr
<const std::string
&> save_jukebox_set(lsnes_cmds
, "set-jukebox-slot", "Set jukebox slot",
661 "Syntax: set-jukebox-slot\nSet jukebox slot\n", [](const std::string
& args
)
662 throw(std::bad_alloc
, std::runtime_error
) {
663 if(!regex_match("[1-9][0-9]{0,8}", args
))
664 throw std::runtime_error("Bad slot number");
665 uint32_t slot
= parse_value
<uint32_t>(args
);
666 if(slot
>= (size_t)jukebox_size(*CORE().settings
))
667 throw std::runtime_error("Bad slot number");
668 save_jukebox_pointer
= slot
- 1;
669 update_movie_state();
672 command::fnptr
<> load_jukebox(lsnes_cmds
, "load-jukebox", "Load save from jukebox",
673 "Syntax: load-jukebox\nLoad save from jukebox\n",
674 []() throw(std::bad_alloc
, std::runtime_error
) {
675 if(jukebox_size(*CORE().settings
) == 0)
676 throw std::runtime_error("No slot selected");
677 mark_pending_load(save_jukebox_name(save_jukebox_pointer
), LOAD_STATE_CURRENT
);
680 command::fnptr
<> load_jukebox_readwrite(lsnes_cmds
, "load-jukebox-readwrite", "Load save from jukebox in"
681 " recording mode", "Syntax: load-jukebox-readwrite\nLoad save from jukebox in recording mode\n",
682 []() throw(std::bad_alloc
, std::runtime_error
) {
683 if(jukebox_size(*CORE().settings
) == 0)
684 throw std::runtime_error("No slot selected");
685 mark_pending_load(save_jukebox_name(save_jukebox_pointer
), LOAD_STATE_RW
);
688 command::fnptr
<> load_jukebox_readonly(lsnes_cmds
, "load-jukebox-readonly", "Load save from jukebox in "
689 "playback mode", "Syntax: load-jukebox-readonly\nLoad save from jukebox in playback mode\n",
690 []() throw(std::bad_alloc
, std::runtime_error
) {
691 if(jukebox_size(*CORE().settings
) == 0)
692 throw std::runtime_error("No slot selected");
693 mark_pending_load(save_jukebox_name(save_jukebox_pointer
), LOAD_STATE_RO
);
696 command::fnptr
<> load_jukebox_preserve(lsnes_cmds
, "load-jukebox-preserve", "Load save from jukebox, "
697 "preserving input", "Syntax: load-jukebox-preserve\nLoad save from jukebox, preserving input\n",
698 []() throw(std::bad_alloc
, std::runtime_error
) {
699 if(jukebox_size(*CORE().settings
) == 0)
700 throw std::runtime_error("No slot selected");
701 mark_pending_load(save_jukebox_name(save_jukebox_pointer
), LOAD_STATE_PRESERVE
);
704 command::fnptr
<> load_jukebox_movie(lsnes_cmds
, "load-jukebox-movie", "Load save from jukebox as movie",
705 "Syntax: load-jukebox-movie\nLoad save from jukebox as movie\n",
706 []() throw(std::bad_alloc
, std::runtime_error
) {
707 if(jukebox_size(*CORE().settings
) == 0)
708 throw std::runtime_error("No slot selected");
709 mark_pending_load(save_jukebox_name(save_jukebox_pointer
), LOAD_STATE_MOVIE
);
712 command::fnptr
<> save_jukebox_c(lsnes_cmds
, "save-jukebox", "Save save to jukebox",
713 "Syntax: save-jukebox\nSave save to jukebox\n",
714 []() throw(std::bad_alloc
, std::runtime_error
) {
715 if(jukebox_size(*CORE().settings
) == 0)
716 throw std::runtime_error("No slot selected");
717 mark_pending_save(save_jukebox_name(save_jukebox_pointer
), SAVE_STATE
, -1);
720 command::fnptr
<> padvance_frame(lsnes_cmds
, "+advance-frame", "Advance one frame",
721 "Syntax: +advance-frame\nAdvances the emulation by one frame.\n",
722 []() throw(std::bad_alloc
, std::runtime_error
) {
723 amode
= ADVANCE_FRAME
;
724 cancel_advance
= false;
725 advanced_once
= false;
726 platform::cancel_wait();
727 platform::set_paused(false);
730 command::fnptr
<> nadvance_frame(lsnes_cmds
, "-advance-frame", "Advance one frame",
731 "No help available\n",
732 []() throw(std::bad_alloc
, std::runtime_error
) {
733 cancel_advance
= true;
734 platform::cancel_wait();
735 platform::set_paused(false);
738 command::fnptr
<> padvance_poll(lsnes_cmds
, "+advance-poll", "Advance one subframe",
739 "Syntax: +advance-poll\nAdvances the emulation by one subframe.\n",
740 []() throw(std::bad_alloc
, std::runtime_error
) {
741 amode
= ADVANCE_SUBFRAME
;
742 cancel_advance
= false;
743 advanced_once
= false;
744 platform::cancel_wait();
745 platform::set_paused(false);
748 command::fnptr
<> nadvance_poll(lsnes_cmds
, "-advance-poll", "Advance one subframe",
749 "No help available\n",
750 []() throw(std::bad_alloc
, std::runtime_error
) {
751 if(amode
== ADVANCE_BREAK_PAUSE
)
752 amode
= ADVANCE_PAUSE
;
753 cancel_advance
= true;
754 platform::cancel_wait();
755 platform::set_paused(false);
758 command::fnptr
<> advance_skiplag(lsnes_cmds
, "advance-skiplag", "Skip to next poll",
759 "Syntax: advance-skiplag\nAdvances the emulation to the next poll.\n",
760 []() throw(std::bad_alloc
, std::runtime_error
) {
761 amode
= ADVANCE_SKIPLAG_PENDING
;
762 platform::cancel_wait();
763 platform::set_paused(false);
766 command::fnptr
<> reset_c(lsnes_cmds
, "reset", "Reset the system",
767 "Syntax: reset\nReset\nResets the system in beginning of the next frame.\n",
768 []() throw(std::bad_alloc
, std::runtime_error
) {
769 int sreset_action
= our_rom
.rtype
->reset_action(false);
770 if(sreset_action
< 0) {
771 platform::error_message("Core does not support resets");
772 messages
<< "Emulator core does not support resets" << std::endl
;
775 our_rom
.rtype
->execute_action(sreset_action
, std::vector
<interface_action_paramval
>());
778 command::fnptr
<> hreset_c(lsnes_cmds
, "reset-hard", "Reset the system",
779 "Syntax: reset-hard\nReset-hard\nHard resets the system in beginning of the next frame.\n",
780 []() throw(std::bad_alloc
, std::runtime_error
) {
781 int hreset_action
= our_rom
.rtype
->reset_action(true);
782 if(hreset_action
< 0) {
783 platform::error_message("Core does not support hard resets");
784 messages
<< "Emulator core does not support hard resets" << std::endl
;
787 our_rom
.rtype
->execute_action(hreset_action
, std::vector
<interface_action_paramval
>());
790 command::fnptr
<command::arg_filename
> load_c(lsnes_cmds
, "load", "Load savestate (current mode)",
791 "Syntax: load <file>\nLoads SNES state from <file> in current mode\n",
792 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
793 mark_pending_load(args
, LOAD_STATE_CURRENT
);
796 command::fnptr
<command::arg_filename
> load_smart_c(lsnes_cmds
, "load-smart",
797 "Load savestate (heuristic mode)",
798 "Syntax: load <file>\nLoads SNES state from <file> in heuristic mode\n",
799 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
800 mark_pending_load(args
, LOAD_STATE_DEFAULT
);
803 command::fnptr
<command::arg_filename
> load_state_c(lsnes_cmds
, "load-state", "Load savestate (R/W)",
804 "Syntax: load-state <file>\nLoads SNES state from <file> in Read/Write mode\n",
805 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
806 mark_pending_load(args
, LOAD_STATE_RW
);
809 command::fnptr
<command::arg_filename
> load_readonly(lsnes_cmds
, "load-readonly", "Load savestate (RO)",
810 "Syntax: load-readonly <file>\nLoads SNES state from <file> in playback mode\n",
811 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
812 mark_pending_load(args
, LOAD_STATE_RO
);
815 command::fnptr
<command::arg_filename
> load_preserve(lsnes_cmds
, "load-preserve", "Load savestate (preserve "
816 "input)", "Syntax: load-preserve <file>\nLoads SNES state from <file> preserving input\n",
817 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
818 mark_pending_load(args
, LOAD_STATE_PRESERVE
);
821 command::fnptr
<command::arg_filename
> load_movie_c(lsnes_cmds
, "load-movie", "Load movie",
822 "Syntax: load-movie <file>\nLoads SNES movie from <file>\n",
823 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
824 mark_pending_load(args
, LOAD_STATE_MOVIE
);
827 command::fnptr
<command::arg_filename
> load_allbr_c(lsnes_cmds
, "load-allbranches", "Load savestate "
828 "(all branches)", "Syntax: load-allbranches <file>\nLoads SNES state from <file> with all "
830 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
831 mark_pending_load(args
, LOAD_STATE_ALLBRANCH
);
834 command::fnptr
<command::arg_filename
> save_state(lsnes_cmds
, "save-state", "Save state",
835 "Syntax: save-state <file>\nSaves SNES state to <file>\n",
836 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
837 mark_pending_save(args
, SAVE_STATE
, -1);
840 command::fnptr
<command::arg_filename
> save_state2(lsnes_cmds
, "save-state-binary", "Save state (binary)",
841 "Syntax: save-state-binary <file>\nSaves binary state to <file>\n",
842 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
843 mark_pending_save(args
, SAVE_STATE
, 1);
846 command::fnptr
<command::arg_filename
> save_state3(lsnes_cmds
, "save-state-zip", "Save state (zip)",
847 "Syntax: save-state-zip <file>\nSaves zip state to <file>\n",
848 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
849 mark_pending_save(args
, SAVE_STATE
, 0);
852 command::fnptr
<command::arg_filename
> save_movie(lsnes_cmds
, "save-movie", "Save movie",
853 "Syntax: save-movie <file>\nSaves SNES movie to <file>\n",
854 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
855 mark_pending_save(args
, SAVE_MOVIE
, -1);
858 command::fnptr
<command::arg_filename
> save_movie2(lsnes_cmds
, "save-movie-binary", "Save movie (binary)",
859 "Syntax: save-movie-binary <file>\nSaves binary movie to <file>\n",
860 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
861 mark_pending_save(args
, SAVE_MOVIE
, 1);
864 command::fnptr
<command::arg_filename
> save_movie3(lsnes_cmds
, "save-movie-zip", "Save movie (zip)",
865 "Syntax: save-movie-zip <file>\nSaves zip movie to <file>\n",
866 [](command::arg_filename args
) throw(std::bad_alloc
, std::runtime_error
) {
867 mark_pending_save(args
, SAVE_MOVIE
, 0);
870 command::fnptr
<> set_rwmode(lsnes_cmds
, "set-rwmode", "Switch to recording mode",
871 "Syntax: set-rwmode\nSwitches to recording mode\n",
872 []() throw(std::bad_alloc
, std::runtime_error
) {
873 lua_callback_movie_lost("readwrite");
874 CORE().mlogic
->get_movie().readonly_mode(false);
875 CORE().dispatch
->mode_change(false);
876 lua_callback_do_readwrite();
877 update_movie_state();
880 command::fnptr
<> set_romode(lsnes_cmds
, "set-romode", "Switch to playback mode",
881 "Syntax: set-romode\nSwitches to playback mode\n",
882 []() throw(std::bad_alloc
, std::runtime_error
) {
883 CORE().mlogic
->get_movie().readonly_mode(true);
884 CORE().dispatch
->mode_change(true);
885 update_movie_state();
888 command::fnptr
<> toggle_rwmode(lsnes_cmds
, "toggle-rwmode", "Toggle recording mode",
889 "Syntax: toggle-rwmode\nToggles recording mode\n",
890 []() throw(std::bad_alloc
, std::runtime_error
) {
891 bool c
= CORE().mlogic
->get_movie().readonly_mode();
893 lua_callback_movie_lost("readwrite");
894 CORE().mlogic
->get_movie().readonly_mode(!c
);
895 CORE().dispatch
->mode_change(!c
);
897 lua_callback_do_readwrite();
898 update_movie_state();
901 command::fnptr
<> repaint(lsnes_cmds
, "repaint", "Redraw the screen",
902 "Syntax: repaint\nRedraws the screen\n",
903 []() throw(std::bad_alloc
, std::runtime_error
) {
904 CORE().fbuf
->redraw_framebuffer();
907 command::fnptr
<> tpon(lsnes_cmds
, "toggle-pause-on-end", "Toggle pause on end", "Toggle pause on end\n",
908 []() throw(std::bad_alloc
, std::runtime_error
) {
909 bool tmp
= pause_on_end(*CORE().settings
);
910 pause_on_end(*CORE().settings
, !tmp
);
911 messages
<< "Pause-on-end is now " << (tmp
? "OFF" : "ON") << std::endl
;
914 command::fnptr
<> spon(lsnes_cmds
, "set-pause-on-end", "Set pause on end", "Set pause on end\n",
915 []() throw(std::bad_alloc
, std::runtime_error
) {
916 pause_on_end(*CORE().settings
, true);
917 messages
<< "Pause-on-end is now ON" << std::endl
;
920 command::fnptr
<> cpon(lsnes_cmds
, "clear-pause-on-end", "Clear pause on end", "Clear pause on end\n",
921 []() throw(std::bad_alloc
, std::runtime_error
) {
922 pause_on_end(*CORE().settings
, false);
923 messages
<< "Pause-on-end is now OFF" << std::endl
;
926 command::fnptr
<> rewind_movie(lsnes_cmds
, "rewind-movie", "Rewind movie to the beginning",
927 "Syntax: rewind-movie\nRewind movie to the beginning\n",
928 []() throw(std::bad_alloc
, std::runtime_error
) {
929 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_BEGINNING
);
932 command::fnptr
<> cancel_save(lsnes_cmds
, "cancel-saves", "Cancel all pending saves", "Syntax: "
933 "cancel-save\nCancel pending saves\n",
934 []() throw(std::bad_alloc
, std::runtime_error
) {
935 queued_saves
.clear();
936 messages
<< "Pending saves canceled." << std::endl
;
939 command::fnptr
<> flushslots(lsnes_cmds
, "flush-slotinfo", "Flush slotinfo cache",
940 "Flush slotinfo cache\n",
941 []() throw(std::bad_alloc
, std::runtime_error
) {
945 command::fnptr
<> mhold1(lsnes_cmds
, "+hold-macro", "Hold macro (hold)",
946 "Hold macros enable\n", []() throw(std::bad_alloc
, std::runtime_error
) {
950 command::fnptr
<> mhold2(lsnes_cmds
, "-hold-macro", "Hold macro (hold)",
951 "Hold macros disable\n", []() throw(std::bad_alloc
, std::runtime_error
) {
952 macro_hold_1
= false;
955 command::fnptr
<> mhold3(lsnes_cmds
, "hold-macro", "Hold macro (toggle)",
956 "Hold macros toggle\n", []() throw(std::bad_alloc
, std::runtime_error
) {
957 macro_hold_2
= !macro_hold_2
;
959 messages
<< "Macros are held for next frame." << std::endl
;
961 messages
<< "Macros are not held for next frame." << std::endl
;
964 keyboard::invbind_info
imhold1(lsnes_invbinds
, "+hold-macro", "Macro‣Hold all macros");
965 keyboard::invbind_info
imhold2(lsnes_invbinds
, "hold-macro", "Macro‣Hold all macros (typed)");
966 keyboard::invbind_info
ipause_emulator(lsnes_invbinds
, "pause-emulator", "Speed‣(Un)pause");
967 keyboard::invbind_info
ijback(lsnes_invbinds
, "cycle-jukebox-backward", "Slot select‣Cycle backwards");
968 keyboard::invbind_info
ijforward(lsnes_invbinds
, "cycle-jukebox-forward", "Slot select‣Cycle forwards");
969 keyboard::invbind_info
iloadj(lsnes_invbinds
, "load-jukebox", "Load‣Selected slot");
970 keyboard::invbind_info
iloadjrw(lsnes_invbinds
, "load-jukebox-readwrite",
971 "Load‣Selected slot (recording mode)");
972 keyboard::invbind_info
iloadjro(lsnes_invbinds
, "load-jukebox-readonly",
973 "Load‣Selected slot (playback mode)");
974 keyboard::invbind_info
iloadjp(lsnes_invbinds
, "load-jukebox-preserve",
975 "Load‣Selected slot (preserve input)");
976 keyboard::invbind_info
iloadjm(lsnes_invbinds
, "load-jukebox-movie", "Load‣Selected slot (as movie)");
977 keyboard::invbind_info
isavej(lsnes_invbinds
, "save-jukebox", "Save‣Selected slot");
978 keyboard::invbind_info
iadvframe(lsnes_invbinds
, "+advance-frame", "Speed‣Advance frame");
979 keyboard::invbind_info
iadvsubframe(lsnes_invbinds
, "+advance-poll", "Speed‣Advance subframe");
980 keyboard::invbind_info
iskiplag(lsnes_invbinds
, "advance-skiplag", "Speed‣Advance poll");
981 keyboard::invbind_info
ireset(lsnes_invbinds
, "reset", "System‣Reset");
982 keyboard::invbind_info
iset_rwmode(lsnes_invbinds
, "set-rwmode", "Movie‣Switch to recording");
983 keyboard::invbind_info
itoggle_romode(lsnes_invbinds
, "set-romode", "Movie‣Switch to playback");
984 keyboard::invbind_info
itoggle_rwmode(lsnes_invbinds
, "toggle-rwmode", "Movie‣Toggle playback");
985 keyboard::invbind_info
irepaint(lsnes_invbinds
, "repaint", "System‣Repaint screen");
986 keyboard::invbind_info
itogglepause(lsnes_invbinds
, "toggle-pause-on-end", "Movie‣Toggle pause-on-end");
987 keyboard::invbind_info
irewind_movie(lsnes_invbinds
, "rewind-movie", "Movie‣Rewind movie");
988 keyboard::invbind_info
icancel_saves(lsnes_invbinds
, "cancel-saves", "Save‣Cancel pending saves");
989 keyboard::invbind_info
iload1(lsnes_invbinds
, "load $SLOT:1", "Load‣Slot 1");
990 keyboard::invbind_info
iload2(lsnes_invbinds
, "load $SLOT:2", "Load‣Slot 2");
991 keyboard::invbind_info
iload3(lsnes_invbinds
, "load $SLOT:3", "Load‣Slot 3");
992 keyboard::invbind_info
iload4(lsnes_invbinds
, "load $SLOT:4", "Load‣Slot 4");
993 keyboard::invbind_info
iload5(lsnes_invbinds
, "load $SLOT:5", "Load‣Slot 5");
994 keyboard::invbind_info
iload6(lsnes_invbinds
, "load $SLOT:6", "Load‣Slot 6");
995 keyboard::invbind_info
iload7(lsnes_invbinds
, "load $SLOT:7", "Load‣Slot 7");
996 keyboard::invbind_info
iload8(lsnes_invbinds
, "load $SLOT:8", "Load‣Slot 8");
997 keyboard::invbind_info
iload9(lsnes_invbinds
, "load $SLOT:9", "Load‣Slot 9");
998 keyboard::invbind_info
iload10(lsnes_invbinds
, "load $SLOT:10", "Load‣Slot 10");
999 keyboard::invbind_info
iload11(lsnes_invbinds
, "load $SLOT:11", "Load‣Slot 11");
1000 keyboard::invbind_info
iload12(lsnes_invbinds
, "load $SLOT:12", "Load‣Slot 12");
1001 keyboard::invbind_info
iload13(lsnes_invbinds
, "load $SLOT:13", "Load‣Slot 13");
1002 keyboard::invbind_info
iload14(lsnes_invbinds
, "load $SLOT:14", "Load‣Slot 14");
1003 keyboard::invbind_info
iload15(lsnes_invbinds
, "load $SLOT:15", "Load‣Slot 15");
1004 keyboard::invbind_info
iload16(lsnes_invbinds
, "load $SLOT:16", "Load‣Slot 16");
1005 keyboard::invbind_info
iload17(lsnes_invbinds
, "load $SLOT:17", "Load‣Slot 17");
1006 keyboard::invbind_info
iload18(lsnes_invbinds
, "load $SLOT:18", "Load‣Slot 18");
1007 keyboard::invbind_info
iload19(lsnes_invbinds
, "load $SLOT:19", "Load‣Slot 19");
1008 keyboard::invbind_info
iload20(lsnes_invbinds
, "load $SLOT:20", "Load‣Slot 20");
1009 keyboard::invbind_info
iload21(lsnes_invbinds
, "load $SLOT:21", "Load‣Slot 21");
1010 keyboard::invbind_info
iload22(lsnes_invbinds
, "load $SLOT:22", "Load‣Slot 22");
1011 keyboard::invbind_info
iload23(lsnes_invbinds
, "load $SLOT:23", "Load‣Slot 23");
1012 keyboard::invbind_info
iload24(lsnes_invbinds
, "load $SLOT:24", "Load‣Slot 24");
1013 keyboard::invbind_info
iload25(lsnes_invbinds
, "load $SLOT:25", "Load‣Slot 25");
1014 keyboard::invbind_info
iload26(lsnes_invbinds
, "load $SLOT:26", "Load‣Slot 26");
1015 keyboard::invbind_info
iload27(lsnes_invbinds
, "load $SLOT:27", "Load‣Slot 27");
1016 keyboard::invbind_info
iload28(lsnes_invbinds
, "load $SLOT:28", "Load‣Slot 28");
1017 keyboard::invbind_info
iload29(lsnes_invbinds
, "load $SLOT:29", "Load‣Slot 29");
1018 keyboard::invbind_info
iload30(lsnes_invbinds
, "load $SLOT:30", "Load‣Slot 30");
1019 keyboard::invbind_info
iload31(lsnes_invbinds
, "load $SLOT:31", "Load‣Slot 31");
1020 keyboard::invbind_info
iload32(lsnes_invbinds
, "load $SLOT:32", "Load‣Slot 32");
1021 keyboard::invbind_info
isave1(lsnes_invbinds
, "save-state $SLOT:1", "Save‣Slot 1");
1022 keyboard::invbind_info
isave2(lsnes_invbinds
, "save-state $SLOT:2", "Save‣Slot 2");
1023 keyboard::invbind_info
isave3(lsnes_invbinds
, "save-state $SLOT:3", "Save‣Slot 3");
1024 keyboard::invbind_info
isave4(lsnes_invbinds
, "save-state $SLOT:4", "Save‣Slot 4");
1025 keyboard::invbind_info
isave5(lsnes_invbinds
, "save-state $SLOT:5", "Save‣Slot 5");
1026 keyboard::invbind_info
isave6(lsnes_invbinds
, "save-state $SLOT:6", "Save‣Slot 6");
1027 keyboard::invbind_info
isave7(lsnes_invbinds
, "save-state $SLOT:7", "Save‣Slot 7");
1028 keyboard::invbind_info
isave8(lsnes_invbinds
, "save-state $SLOT:8", "Save‣Slot 8");
1029 keyboard::invbind_info
isave9(lsnes_invbinds
, "save-state $SLOT:9", "Save‣Slot 9");
1030 keyboard::invbind_info
isave10(lsnes_invbinds
, "save-state $SLOT:10", "Save‣Slot 10");
1031 keyboard::invbind_info
isave11(lsnes_invbinds
, "save-state $SLOT:11", "Save‣Slot 11");
1032 keyboard::invbind_info
isave12(lsnes_invbinds
, "save-state $SLOT:12", "Save‣Slot 12");
1033 keyboard::invbind_info
isave13(lsnes_invbinds
, "save-state $SLOT:13", "Save‣Slot 13");
1034 keyboard::invbind_info
isave14(lsnes_invbinds
, "save-state $SLOT:14", "Save‣Slot 14");
1035 keyboard::invbind_info
isave15(lsnes_invbinds
, "save-state $SLOT:15", "Save‣Slot 15");
1036 keyboard::invbind_info
isave16(lsnes_invbinds
, "save-state $SLOT:16", "Save‣Slot 16");
1037 keyboard::invbind_info
isave17(lsnes_invbinds
, "save-state $SLOT:17", "Save‣Slot 17");
1038 keyboard::invbind_info
isave18(lsnes_invbinds
, "save-state $SLOT:18", "Save‣Slot 18");
1039 keyboard::invbind_info
isave19(lsnes_invbinds
, "save-state $SLOT:19", "Save‣Slot 19");
1040 keyboard::invbind_info
isave20(lsnes_invbinds
, "save-state $SLOT:20", "Save‣Slot 20");
1041 keyboard::invbind_info
isave21(lsnes_invbinds
, "save-state $SLOT:21", "Save‣Slot 21");
1042 keyboard::invbind_info
isave22(lsnes_invbinds
, "save-state $SLOT:22", "Save‣Slot 22");
1043 keyboard::invbind_info
isave23(lsnes_invbinds
, "save-state $SLOT:23", "Save‣Slot 23");
1044 keyboard::invbind_info
isave24(lsnes_invbinds
, "save-state $SLOT:24", "Save‣Slot 24");
1045 keyboard::invbind_info
isave25(lsnes_invbinds
, "save-state $SLOT:25", "Save‣Slot 25");
1046 keyboard::invbind_info
isave26(lsnes_invbinds
, "save-state $SLOT:26", "Save‣Slot 26");
1047 keyboard::invbind_info
isave27(lsnes_invbinds
, "save-state $SLOT:27", "Save‣Slot 27");
1048 keyboard::invbind_info
isave28(lsnes_invbinds
, "save-state $SLOT:28", "Save‣Slot 28");
1049 keyboard::invbind_info
isave29(lsnes_invbinds
, "save-state $SLOT:29", "Save‣Slot 29");
1050 keyboard::invbind_info
isave30(lsnes_invbinds
, "save-state $SLOT:30", "Save‣Slot 30");
1051 keyboard::invbind_info
isave31(lsnes_invbinds
, "save-state $SLOT:31", "Save‣Slot 31");
1052 keyboard::invbind_info
isave32(lsnes_invbinds
, "save-state $SLOT:32", "Save‣Slot 32");
1053 keyboard::invbind_info
islot1(lsnes_invbinds
, "set-jukebox-slot 1", "Slot select‣Slot 1");
1054 keyboard::invbind_info
islot2(lsnes_invbinds
, "set-jukebox-slot 2", "Slot select‣Slot 2");
1055 keyboard::invbind_info
islot3(lsnes_invbinds
, "set-jukebox-slot 3", "Slot select‣Slot 3");
1056 keyboard::invbind_info
islot4(lsnes_invbinds
, "set-jukebox-slot 4", "Slot select‣Slot 4");
1057 keyboard::invbind_info
islot5(lsnes_invbinds
, "set-jukebox-slot 5", "Slot select‣Slot 5");
1058 keyboard::invbind_info
islot6(lsnes_invbinds
, "set-jukebox-slot 6", "Slot select‣Slot 6");
1059 keyboard::invbind_info
islot7(lsnes_invbinds
, "set-jukebox-slot 7", "Slot select‣Slot 7");
1060 keyboard::invbind_info
islot8(lsnes_invbinds
, "set-jukebox-slot 8", "Slot select‣Slot 8");
1061 keyboard::invbind_info
islot9(lsnes_invbinds
, "set-jukebox-slot 9", "Slot select‣Slot 9");
1062 keyboard::invbind_info
islot10(lsnes_invbinds
, "set-jukebox-slot 10", "Slot select‣Slot 10");
1063 keyboard::invbind_info
islot11(lsnes_invbinds
, "set-jukebox-slot 11", "Slot select‣Slot 11");
1064 keyboard::invbind_info
islot12(lsnes_invbinds
, "set-jukebox-slot 12", "Slot select‣Slot 12");
1065 keyboard::invbind_info
islot13(lsnes_invbinds
, "set-jukebox-slot 13", "Slot select‣Slot 13");
1066 keyboard::invbind_info
islot14(lsnes_invbinds
, "set-jukebox-slot 14", "Slot select‣Slot 14");
1067 keyboard::invbind_info
islot15(lsnes_invbinds
, "set-jukebox-slot 15", "Slot select‣Slot 15");
1068 keyboard::invbind_info
islot16(lsnes_invbinds
, "set-jukebox-slot 16", "Slot select‣Slot 16");
1069 keyboard::invbind_info
islot17(lsnes_invbinds
, "set-jukebox-slot 17", "Slot select‣Slot 17");
1070 keyboard::invbind_info
islot18(lsnes_invbinds
, "set-jukebox-slot 18", "Slot select‣Slot 18");
1071 keyboard::invbind_info
islot19(lsnes_invbinds
, "set-jukebox-slot 19", "Slot select‣Slot 19");
1072 keyboard::invbind_info
islot20(lsnes_invbinds
, "set-jukebox-slot 20", "Slot select‣Slot 20");
1073 keyboard::invbind_info
islot21(lsnes_invbinds
, "set-jukebox-slot 21", "Slot select‣Slot 21");
1074 keyboard::invbind_info
islot22(lsnes_invbinds
, "set-jukebox-slot 22", "Slot select‣Slot 22");
1075 keyboard::invbind_info
islot23(lsnes_invbinds
, "set-jukebox-slot 23", "Slot select‣Slot 23");
1076 keyboard::invbind_info
islot24(lsnes_invbinds
, "set-jukebox-slot 24", "Slot select‣Slot 24");
1077 keyboard::invbind_info
islot25(lsnes_invbinds
, "set-jukebox-slot 25", "Slot select‣Slot 25");
1078 keyboard::invbind_info
islot26(lsnes_invbinds
, "set-jukebox-slot 26", "Slot select‣Slot 26");
1079 keyboard::invbind_info
islot27(lsnes_invbinds
, "set-jukebox-slot 27", "Slot select‣Slot 27");
1080 keyboard::invbind_info
islot28(lsnes_invbinds
, "set-jukebox-slot 28", "Slot select‣Slot 28");
1081 keyboard::invbind_info
islot29(lsnes_invbinds
, "set-jukebox-slot 29", "Slot select‣Slot 29");
1082 keyboard::invbind_info
islot30(lsnes_invbinds
, "set-jukebox-slot 30", "Slot select‣Slot 30");
1083 keyboard::invbind_info
islot31(lsnes_invbinds
, "set-jukebox-slot 31", "Slot select‣Slot 31");
1084 keyboard::invbind_info
islot32(lsnes_invbinds
, "set-jukebox-slot 32", "Slot select‣Slot 32");
1086 class mywindowcallbacks
: public master_dumper::notifier
1089 mywindowcallbacks(emulator_dispatch
& dispatch
)
1091 closenotify
.set(dispatch
.close
, [this]() {
1093 amode
= ADVANCE_QUIT
;
1094 quit_magic
= QUIT_MAGIC
;
1095 platform::set_paused(false);
1096 platform::cancel_wait();
1101 ~mywindowcallbacks() throw() {}
1102 void dump_status_change() throw()
1104 update_movie_state();
1107 struct dispatch::target
<> closenotify
;
1110 //If there is a pending load, perform it. Return 1 on successful load, 0 if nothing to load, -1 on load
1114 std::string old_project
= *CORE().mlogic
? CORE().mlogic
->get_mfile().projectid
: "";
1116 if(do_unsafe_rewind
&& unsafe_rewind_obj
) {
1119 uint64_t t
= framerate_regulator::get_utime();
1120 std::vector
<char> s
;
1121 lua_callback_do_unsafe_rewind(s
, 0, 0, CORE().mlogic
->get_movie(), unsafe_rewind_obj
);
1122 CORE().dispatch
->mode_change(false);
1123 do_unsafe_rewind
= false;
1124 CORE().mlogic
->get_mfile().is_savestate
= true;
1125 location_special
= SPECIAL_SAVEPOINT
;
1126 update_movie_state();
1127 messages
<< "Rewind done in " << (framerate_regulator::get_utime() - t
) << " usec."
1131 if(pending_new_project
!= "") {
1132 std::string id
= pending_new_project
;
1133 pending_new_project
= "";
1134 project_info
* old
= CORE().project
->get();
1135 if(old
&& old
->id
== id
)
1138 auto& p
= CORE().project
->load(id
);
1139 CORE().project
->set(&p
);
1140 if(CORE().project
->get() != old
)
1142 flush_slotinfo(); //Wrong movie may be stale.
1144 } catch(std::exception
& e
) {
1145 platform::error_message(std::string("Can't switch projects: ") + e
.what());
1146 messages
<< "Can't switch projects: " << e
.what() << std::endl
;
1151 platform::set_paused(amode
== ADVANCE_PAUSE
);
1152 platform::flush_command_queue();
1153 if(amode
== ADVANCE_LOAD
)
1157 if(pending_load
!= "") {
1158 bool system_was_corrupt
= system_corrupt
;
1159 system_corrupt
= false;
1161 if(loadmode
!= LOAD_STATE_BEGINNING
&& loadmode
!= LOAD_STATE_ROMRELOAD
&&
1162 !do_load_state(pending_load
, loadmode
)) {
1163 if(system_was_corrupt
)
1164 system_corrupt
= system_was_corrupt
;
1168 if(loadmode
== LOAD_STATE_BEGINNING
)
1170 if(loadmode
== LOAD_STATE_ROMRELOAD
)
1172 } catch(std::exception
& e
) {
1173 if(!system_corrupt
&& system_was_corrupt
)
1174 system_corrupt
= true;
1175 platform::error_message(std::string("Load failed: ") + e
.what());
1176 messages
<< "Load failed: " << e
.what() << std::endl
;
1179 amode
= load_paused
? ADVANCE_PAUSE
: ADVANCE_AUTO
;
1180 platform::set_paused(load_paused
);
1181 load_paused
= false;
1182 if(!system_corrupt
) {
1183 location_special
= SPECIAL_SAVEPOINT
;
1184 update_movie_state();
1185 platform::flush_command_queue();
1188 if(amode
== ADVANCE_LOAD
)
1191 if(old_project
!= (*CORE().mlogic
? CORE().mlogic
->get_mfile().projectid
: ""))
1192 flush_slotinfo(); //Wrong movie may be stale.
1198 //If there are pending saves, perform them.
1203 if(!queued_saves
.empty() || (do_unsafe_rewind
&& !unsafe_rewind_obj
)) {
1204 our_rom
.rtype
->runtosave();
1205 for(auto i
: queued_saves
) {
1206 do_save_state(i
.first
, i
.second
);
1208 flush_slotinfo(translate_name_mprefix(i
.first
, tmp
, -1));
1210 if(do_unsafe_rewind
&& !unsafe_rewind_obj
) {
1211 uint64_t t
= framerate_regulator::get_utime();
1212 std::vector
<char> s
= our_rom
.save_core_state(true);
1213 uint64_t secs
= CORE().mlogic
->get_mfile().rtc_second
;
1214 uint64_t ssecs
= CORE().mlogic
->get_mfile().rtc_subsecond
;
1215 lua_callback_do_unsafe_rewind(s
, secs
, ssecs
, CORE().mlogic
->get_movie(),
1217 do_unsafe_rewind
= false;
1218 messages
<< "Rewind point set in " << (framerate_regulator::get_utime() - t
)
1219 << " usec." << std::endl
;
1222 queued_saves
.clear();
1225 bool handle_corrupt()
1229 while(system_corrupt
) {
1230 platform::set_paused(true);
1231 platform::flush_command_queue();
1240 void init_main_callbacks()
1242 ecore_callbacks
= &lsnes_callbacks_obj
;
1245 void main_loop(struct loaded_rom
& rom
, struct moviefile
& initial
, bool load_has_to_succeed
) throw(std::bad_alloc
,
1248 lsnes_instance
.emu_thread
= threads::id();
1249 mywindowcallbacks
mywcb(*CORE().dispatch
);
1250 CORE().iqueue
->system_thread_available
= true;
1251 //Basic initialization.
1252 emulation_thread
= threads::this_id();
1253 jukebox_size_listener
jlistener(*CORE().settings
);
1254 CORE().commentary
->init();
1255 CORE().fbuf
->init_special_screens();
1257 init_main_callbacks();
1258 initialize_all_builtin_c_cores();
1259 core_core::install_all_handlers();
1261 //Load our given movie.
1262 bool first_round
= false;
1263 bool just_did_loadstate
= false;
1266 do_load_state(initial
, LOAD_STATE_INITIAL
, used
);
1267 location_special
= SPECIAL_SAVEPOINT
;
1268 update_movie_state();
1269 first_round
= CORE().mlogic
->get_mfile().is_savestate
;
1270 just_did_loadstate
= first_round
;
1271 } catch(std::bad_alloc
& e
) {
1273 } catch(std::exception
& e
) {
1276 platform::error_message(std::string("Can't load initial state: ") + e
.what());
1277 messages
<< "ERROR: Can't load initial state: " << e
.what() << std::endl
;
1278 if(load_has_to_succeed
) {
1279 messages
<< "FATAL: Can't load movie" << std::endl
;
1282 system_corrupt
= true;
1283 CORE().fbuf
->redraw_framebuffer(emu_framebuffer::screen_corrupt
);
1286 platform::set_paused(initial
.start_paused
);
1287 amode
= initial
.start_paused
? ADVANCE_PAUSE
: ADVANCE_AUTO
;
1288 stop_at_frame_active
= false;
1290 lua_run_startup_scripts();
1292 uint64_t time_x
= framerate_regulator::get_utime();
1293 while(!is_quitting() || !queued_saves
.empty()) {
1294 if(handle_corrupt()) {
1295 first_round
= *CORE().mlogic
&& CORE().mlogic
->get_mfile().is_savestate
;
1296 just_did_loadstate
= first_round
;
1299 CORE().framerate
->ack_frame_tick(framerate_regulator::get_utime());
1300 if(amode
== ADVANCE_SKIPLAG_PENDING
)
1301 amode
= ADVANCE_SKIPLAG
;
1304 CORE().controls
->reset_framehold();
1305 if(!macro_hold_1
&& !macro_hold_2
) {
1306 CORE().controls
->advance_macros();
1308 macro_hold_2
= false;
1309 CORE().mlogic
->get_movie().get_pollcounters().set_framepflag(false);
1310 CORE().mlogic
->new_frame_starting(amode
== ADVANCE_SKIPLAG
);
1311 CORE().mlogic
->get_movie().get_pollcounters().set_framepflag(true);
1312 if(is_quitting() && queued_saves
.empty())
1316 if(queued_saves
.empty())
1318 if(r
> 0 || system_corrupt
) {
1319 CORE().mlogic
->get_movie().get_pollcounters().set_framepflag(
1320 CORE().mlogic
->get_mfile().is_savestate
);
1321 first_round
= CORE().mlogic
->get_mfile().is_savestate
;
1323 amode
= ADVANCE_PAUSE
;
1326 stop_at_frame_active
= false;
1327 just_did_loadstate
= first_round
;
1328 CORE().controls
->reset_framehold();
1329 CORE().dbg
->do_callback_frame(CORE().mlogic
->get_movie().get_current_frame(), true);
1332 //Not exactly desriable, but this at least won't desync.
1333 stop_at_frame_active
= false;
1336 amode
= ADVANCE_PAUSE
;
1339 if(just_did_loadstate
) {
1340 //If we just loadstated, we are up to date.
1343 platform::set_paused(amode
== ADVANCE_PAUSE
);
1344 platform::flush_command_queue();
1345 //We already have done the reset this frame if we are going to do one at all.
1346 CORE().mlogic
->get_movie().set_controls(CORE().mlogic
->update_controls(true));
1347 CORE().mlogic
->get_movie().set_all_DRDY();
1348 just_did_loadstate
= false;
1350 frame_irq_time
= framerate_regulator::get_utime() - time_x
;
1351 CORE().dbg
->do_callback_frame(CORE().mlogic
->get_movie().get_current_frame(), false);
1352 our_rom
.rtype
->emulate();
1353 random_mix_timing_entropy();
1354 time_x
= framerate_regulator::get_utime();
1355 if(amode
== ADVANCE_AUTO
)
1356 platform::wait(CORE().framerate
->to_wait_frame(framerate_regulator::get_utime()));
1357 first_round
= false;
1358 lua_callback_do_frame();
1361 CORE().mdumper
->end_dumps();
1362 core_core::uninstall_all_handlers();
1363 CORE().commentary
->kill();
1364 CORE().iqueue
->system_thread_available
= false;
1365 //Kill some things to avoid crashes.
1366 CORE().dbg
->core_change();
1367 CORE().project
->set(NULL
, true);
1368 CORE().mwatch
->clear_multi(CORE().mwatch
->enumerate());
1371 void set_stop_at_frame(uint64_t frame
)
1373 stop_at_frame
= frame
;
1374 stop_at_frame_active
= (frame
!= 0);
1375 amode
= ADVANCE_AUTO
;
1376 platform::set_paused(false);
1379 void do_flush_slotinfo()
1384 void switch_projects(const std::string
& newproj
)
1386 pending_new_project
= newproj
;
1387 amode
= ADVANCE_LOAD
;
1388 old_mode
= ADVANCE_PAUSE
;
1389 platform::cancel_wait();
1390 platform::set_paused(false);
1393 void load_new_rom(const romload_request
& req
)
1395 if(_load_new_rom(req
)) {
1396 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_ROMRELOAD
);
1400 void reload_current_rom()
1402 if(reload_active_rom()) {
1403 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_ROMRELOAD
);
1409 if(load_null_rom()) {
1411 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_ROMRELOAD
);
1415 void do_break_pause()
1417 amode
= ADVANCE_BREAK_PAUSE
;
1418 update_movie_state();
1419 while(amode
== ADVANCE_BREAK_PAUSE
) {
1420 platform::set_paused(true);
1421 platform::flush_command_queue();
1425 void convert_break_to_pause()
1427 if(amode
== ADVANCE_BREAK_PAUSE
) {
1428 amode
= ADVANCE_PAUSE
;
1429 update_movie_state();
1433 void debug_trash_memory(uint8_t* addr
, uint8_t byte
)