Renamed button description layer to 'Text'.
[kugel-rb.git] / apps / plugins / doom / r_main.c
blobfa24bd9d132063ecef966b2be5174e4e855c4128
1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
27 * DESCRIPTION:
28 * Rendering main loop and setup functions,
29 * utility functions (BSP, geometry, trigonometry).
30 * See tables.c, too.
32 *-----------------------------------------------------------------------------*/
34 #include "doomstat.h"
35 #include "w_wad.h"
36 #include "r_main.h"
37 #include "r_things.h"
38 #include "r_plane.h"
39 #include "r_bsp.h"
40 #include "r_draw.h"
41 #include "m_bbox.h"
42 #include "r_sky.h"
43 #include "v_video.h"
44 #include "i_system.h"
45 //#include "lprintf.h"
46 #include "st_stuff.h"
47 #include "rockmacros.h"
49 // Fineangles in the SCREENWIDTH wide window.
50 #define FIELDOFVIEW 2048
52 // killough: viewangleoffset is a legacy from the pre-v1.2 days, when Doom
53 // had Left/Mid/Right viewing. +/-ANG90 offsets were placed here on each
54 // node, by d_net.c, to set up a L/M/R session.
56 int viewangleoffset;
58 int validcount = 1; // increment every time a check is made
59 lighttable_t *fixedcolormap;
60 int centerx IBSS_ATTR;
61 int centery IBSS_ATTR;
62 fixed_t centerxfrac, centeryfrac;
63 fixed_t projection;
64 // proff 11/06/98: Added for high-res
65 fixed_t projectiony;
66 fixed_t viewx, viewy, viewz;
67 angle_t viewangle;
68 fixed_t viewcos, viewsin;
69 player_t *viewplayer;
70 extern lighttable_t **walllights;
73 // precalculated math tables
76 angle_t clipangle;
78 // The viewangletox[viewangle + FINEANGLES/4] lookup
79 // maps the visible view angles to screen X coordinates,
80 // flattening the arc to a flat projection plane.
81 // There will be many angles mapped to the same X.
83 int *viewangletox=0;
85 // The xtoviewangleangle[] table maps a screen pixel
86 // to the lowest viewangle that maps back to x ranges
87 // from clipangle to -clipangle.
89 angle_t xtoviewangle[MAX_SCREENWIDTH+1]; // killough 2/8/98
91 // killough 3/20/98: Support dynamic colormaps, e.g. deep water
92 // killough 4/4/98: support dynamic number of them as well
94 int numcolormaps;
95 lighttable_t *(*c_scalelight)[LIGHTLEVELS][MAXLIGHTSCALE];
96 lighttable_t *(*c_zlight)[LIGHTLEVELS][MAXLIGHTZ];
97 lighttable_t *(*scalelight)[MAXLIGHTSCALE];
98 lighttable_t *(*zlight)[MAXLIGHTZ];
99 lighttable_t *fullcolormap;
100 lighttable_t **colormaps;
102 // killough 3/20/98, 4/4/98: end dynamic colormaps
104 int extralight; // bumped light from gun blasts
106 void (*colfunc)(void);
109 // R_PointOnSide
110 // Traverse BSP (sub) tree,
111 // check point against partition plane.
112 // Returns side 0 (front) or 1 (back).
114 // killough 5/2/98: reformatted
117 int R_PointOnSide(fixed_t x, fixed_t y, const node_t *node)
119 if (!node->dx)
120 return x <= node->x ? node->dy > 0 : node->dy < 0;
122 if (!node->dy)
123 return y <= node->y ? node->dx < 0 : node->dx > 0;
125 x -= node->x;
126 y -= node->y;
128 // Try to quickly decide by looking at sign bits.
129 if ((node->dy ^ node->dx ^ x ^ y) < 0)
130 return (node->dy ^ x) < 0; // (left is negative)
131 return FixedMul(y, node->dx>>FRACBITS) >= FixedMul(node->dy>>FRACBITS, x);
134 // killough 5/2/98: reformatted
136 int R_PointOnSegSide(fixed_t x, fixed_t y, const seg_t *line)
138 fixed_t lx = line->v1->x;
139 fixed_t ly = line->v1->y;
140 fixed_t ldx = line->v2->x - lx;
141 fixed_t ldy = line->v2->y - ly;
143 if (!ldx)
144 return x <= lx ? ldy > 0 : ldy < 0;
146 if (!ldy)
147 return y <= ly ? ldx < 0 : ldx > 0;
149 x -= lx;
150 y -= ly;
152 // Try to quickly decide by looking at sign bits.
153 if ((ldy ^ ldx ^ x ^ y) < 0)
154 return (ldy ^ x) < 0; // (left is negative)
155 return FixedMul(y, ldx>>FRACBITS) >= FixedMul(ldy>>FRACBITS, x);
159 // R_PointToAngle
160 // To get a global angle from cartesian coordinates,
161 // the coordinates are flipped until they are in
162 // the first octant of the coordinate system, then
163 // the y (<=x) is scaled and divided by x to get a
164 // tangent (slope) value which is looked up in the
165 // tantoangle[] table. The +1 size of tantoangle[]
166 // is to handle the case when x==y without additional
167 // checking.
169 // killough 5/2/98: reformatted, cleaned up
171 angle_t R_PointToAngle(fixed_t x, fixed_t y)
173 return (y -= viewy, (x -= viewx) || y) ?
174 x >= 0 ?
175 y >= 0 ?
176 (x > y) ? tantoangle[SlopeDiv(y,x)] : // octant 0
177 ANG90-1-tantoangle[SlopeDiv(x,y)] : // octant 1
178 x > (y = -y) ? 0-tantoangle[SlopeDiv(y,x)] : // octant 8
179 ANG270+tantoangle[SlopeDiv(x,y)] : // octant 7
180 y >= 0 ? (x = -x) > y ? ANG180-1-tantoangle[SlopeDiv(y,x)] : // octant 3
181 ANG90 + tantoangle[SlopeDiv(x,y)] : // octant 2
182 (x = -x) > (y = -y) ? ANG180+tantoangle[ SlopeDiv(y,x)] : // octant 4
183 ANG270-1-tantoangle[SlopeDiv(x,y)] : // octant 5
187 angle_t R_PointToAngle2(fixed_t viewx, fixed_t viewy, fixed_t x, fixed_t y)
189 return (y -= viewy, (x -= viewx) || y) ?
190 x >= 0 ?
191 y >= 0 ?
192 (x > y) ? tantoangle[SlopeDiv(y,x)] : // octant 0
193 ANG90-1-tantoangle[SlopeDiv(x,y)] : // octant 1
194 x > (y = -y) ? 0-tantoangle[SlopeDiv(y,x)] : // octant 8
195 ANG270+tantoangle[SlopeDiv(x,y)] : // octant 7
196 y >= 0 ? (x = -x) > y ? ANG180-1-tantoangle[SlopeDiv(y,x)] : // octant 3
197 ANG90 + tantoangle[SlopeDiv(x,y)] : // octant 2
198 (x = -x) > (y = -y) ? ANG180+tantoangle[ SlopeDiv(y,x)] : // octant 4
199 ANG270-1-tantoangle[SlopeDiv(x,y)] : // octant 5
204 // R_InitTextureMapping
206 // killough 5/2/98: reformatted
208 static void R_InitTextureMapping (void)
210 register int i,x;
211 fixed_t focallength;
213 // Use tangent table to generate viewangletox:
214 // viewangletox will give the next greatest x
215 // after the view angle.
217 // Calc focallength
218 // so FIELDOFVIEW angles covers SCREENWIDTH.
220 if(viewangletox==NULL)
221 viewangletox=malloc(sizeof(int)*FINEANGLES/2);
223 focallength = FixedDiv(centerxfrac, finetangent[FINEANGLES/4+FIELDOFVIEW/2]);
225 for (i=0 ; i<FINEANGLES/2 ; i++)
227 int t;
228 if (finetangent[i] > FRACUNIT*2)
229 t = -1;
230 else
231 if (finetangent[i] < -FRACUNIT*2)
232 t = viewwidth+1;
233 else
235 t = FixedMul(finetangent[i], focallength);
236 t = (centerxfrac - t + FRACUNIT-1) >> FRACBITS;
237 if (t < -1)
238 t = -1;
239 else
240 if (t > viewwidth+1)
241 t = viewwidth+1;
243 viewangletox[i] = t;
246 // Scan viewangletox[] to generate xtoviewangle[]:
247 // xtoviewangle will give the smallest view angle
248 // that maps to x.
250 for (x=0; x<=viewwidth; x++)
252 for (i=0; viewangletox[i] > x; i++)
254 xtoviewangle[x] = (i<<ANGLETOFINESHIFT)-ANG90;
257 // Take out the fencepost cases from viewangletox.
258 for (i=0; i<FINEANGLES/2; i++)
259 if (viewangletox[i] == -1)
260 viewangletox[i] = 0;
261 else
262 if (viewangletox[i] == viewwidth+1)
263 viewangletox[i] = viewwidth;
265 clipangle = xtoviewangle[0];
269 // R_InitLightTables
270 // Only inits the zlight table,
271 // because the scalelight table changes with view size.
274 #define DISTMAP 2
276 void R_InitLightTables (void)
278 int i;
280 // killough 4/4/98: dynamic colormaps
281 c_zlight = malloc(sizeof(*c_zlight) * numcolormaps);
282 c_scalelight = malloc(sizeof(*c_scalelight) * numcolormaps);
284 // Calculate the light levels to use
285 // for each level / distance combination.
286 for (i=0; i< LIGHTLEVELS; i++)
288 int j, startmap = ((LIGHTLEVELS-1-i)*2)*NUMCOLORMAPS/LIGHTLEVELS;
289 for (j=0; j<MAXLIGHTZ; j++)
291 // CPhipps - use 320 here instead of SCREENWIDTH, otherwise hires is
292 // brighter than normal res
293 int scale = FixedDiv ((320/2*FRACUNIT), (j+1)<<LIGHTZSHIFT);
294 int t, level = startmap - (scale >>= LIGHTSCALESHIFT)/DISTMAP;
296 if (level < 0)
297 level = 0;
298 else
299 if (level >= NUMCOLORMAPS)
300 level = NUMCOLORMAPS-1;
302 // killough 3/20/98: Initialize multiple colormaps
303 level *= 256;
304 for (t=0; t<numcolormaps; t++) // killough 4/4/98
305 c_zlight[t][i][j] = colormaps[t] + level;
311 // R_SetViewSize
312 // Do not really change anything here,
313 // because it might be in the middle of a refresh.
314 // The change will take effect next refresh.
317 boolean setsizeneeded;
318 int setblocks;
320 void R_SetViewSize(int blocks)
322 setsizeneeded = true;
323 setblocks = blocks;
327 // R_ExecuteSetViewSize
330 void R_ExecuteSetViewSize (void)
332 int i;
334 setsizeneeded = false;
336 if (setblocks == 11)
338 scaledviewwidth = SCREENWIDTH;
339 viewheight = SCREENHEIGHT;
341 // proff 09/24/98: Added for high-res
342 else if (setblocks == 10)
344 scaledviewwidth = SCREENWIDTH;
345 viewheight = SCREENHEIGHT-ST_SCALED_HEIGHT;
347 else
349 // proff 08/17/98: Changed for high-res
350 scaledviewwidth = setblocks*SCREENWIDTH/10;
351 viewheight = (setblocks*(SCREENHEIGHT-ST_SCALED_HEIGHT)/10) & ~7;
354 viewwidth = scaledviewwidth;
356 centery = viewheight/2;
357 centerx = viewwidth/2;
358 centerxfrac = centerx<<FRACBITS;
359 centeryfrac = centery<<FRACBITS;
360 projection = centerxfrac;
361 // proff 11/06/98: Added for high-res
362 projectiony = ((SCREENHEIGHT * centerx * 320) / 200) / SCREENWIDTH * FRACUNIT;
364 R_InitBuffer (scaledviewwidth, viewheight);
366 R_InitTextureMapping();
368 // psprite scales
369 // proff 08/17/98: Changed for high-res
370 pspritescale = FRACUNIT*viewwidth/320;
371 pspriteiscale = FRACUNIT*320/viewwidth;
372 // proff 11/06/98: Added for high-res
373 pspriteyscale = (((SCREENHEIGHT*viewwidth)/SCREENWIDTH) << FRACBITS) / 200;
375 // thing clipping
376 for (i=0 ; i<viewwidth ; i++)
377 screenheightarray[i] = viewheight;
379 // planes
380 for (i=0 ; i<viewheight ; i++)
381 { // killough 5/2/98: reformatted
382 fixed_t dy = D_abs(((i-viewheight/2)<<FRACBITS)+FRACUNIT/2);
383 // proff 08/17/98: Changed for high-res
384 yslope[i] = FixedDiv(projectiony, dy);
387 for (i=0 ; i<viewwidth ; i++)
389 fixed_t cosadj = D_abs(finecosine[xtoviewangle[i]>>ANGLETOFINESHIFT]);
390 distscale[i] = FixedDiv(FRACUNIT,cosadj);
393 // Calculate the light levels to use
394 // for each level / scale combination.
395 for (i=0; i<LIGHTLEVELS; i++)
397 int j, startmap = ((LIGHTLEVELS-1-i)*2)*NUMCOLORMAPS/LIGHTLEVELS;
398 for (j=0 ; j<MAXLIGHTSCALE ; j++)
400 int t, level = startmap - j*320/viewwidth/DISTMAP;
402 if (level < 0)
403 level = 0;
405 if (level >= NUMCOLORMAPS)
406 level = NUMCOLORMAPS-1;
408 // killough 3/20/98: initialize multiple colormaps
409 level *= 256;
411 for (t=0; t<numcolormaps; t++) // killough 4/4/98
412 c_scalelight[t][i][j] = colormaps[t] + level;
418 // R_Init
421 extern int screenblocks;
423 void R_Init (void)
425 // CPhipps - R_DrawColumn isn't constant anymore, so must
426 // initialise in code
427 colfunc = R_DrawColumn; // current column draw function
428 // if (SCREENWIDTH<320)
429 // I_Error("R_Init: Screenwidth(%d) < 320",SCREENWIDTH);
430 #if 1
432 printf("\nR_LoadTrigTables: ");
433 R_LoadTrigTables();
434 #endif
436 printf("\nR_InitData: ");
437 R_InitData();
438 R_SetViewSize(screenblocks);
439 printf("\nR_Init: R_InitPlanes ");
440 R_InitPlanes();
441 printf("R_InitLightTables ");
442 R_InitLightTables();
443 printf("R_InitSkyMap ");
444 R_InitSkyMap();
445 printf("R_InitTranslationsTables ");
446 R_InitTranslationTables();
450 // R_PointInSubsector
452 // killough 5/2/98: reformatted, cleaned up
454 subsector_t *R_PointInSubsector(fixed_t x, fixed_t y)
456 int nodenum = numnodes-1;
457 while (!(nodenum & NF_SUBSECTOR))
458 nodenum = nodes[nodenum].children[R_PointOnSide(x, y, nodes+nodenum)];
459 return &subsectors[nodenum & ~NF_SUBSECTOR];
463 // R_SetupFrame
466 void R_SetupFrame (player_t *player)
468 int i, cm;
470 viewplayer = player;
471 viewx = player->mo->x;
472 viewy = player->mo->y;
473 viewangle = player->mo->angle + viewangleoffset;
474 extralight = player->extralight;
476 viewz = player->viewz;
478 viewsin = finesine[viewangle>>ANGLETOFINESHIFT];
479 viewcos = finecosine[viewangle>>ANGLETOFINESHIFT];
481 // killough 3/20/98, 4/4/98: select colormap based on player status
483 if (player->mo->subsector->sector->heightsec != -1)
485 const sector_t *s = player->mo->subsector->sector->heightsec + sectors;
486 cm = viewz < s->floorheight ? s->bottommap : viewz > s->ceilingheight ?
487 s->topmap : s->midmap;
488 if (cm < 0 || cm > numcolormaps)
489 cm = 0;
491 else
492 cm = 0;
494 fullcolormap = colormaps[cm];
495 zlight = c_zlight[cm];
496 scalelight = c_scalelight[cm];
498 if (player->fixedcolormap)
500 // killough 3/20/98: localize scalelightfixed (readability/optimization)
501 static lighttable_t *scalelightfixed[MAXLIGHTSCALE];
503 fixedcolormap = fullcolormap // killough 3/20/98: use fullcolormap
504 + player->fixedcolormap*256*sizeof(lighttable_t);
506 walllights = scalelightfixed;
508 for (i=0 ; i<MAXLIGHTSCALE ; i++)
509 scalelightfixed[i] = fixedcolormap;
511 else
512 fixedcolormap = 0;
514 validcount++;
518 // R_RenderView
520 void R_RenderPlayerView (player_t* player)
522 R_SetupFrame (player);
524 // Clear buffers.
525 R_ClearClipSegs ();
526 R_ClearDrawSegs ();
527 R_ClearPlanes ();
528 R_ClearSprites ();
530 // check for new console commands.
531 // NetUpdate ();
533 // The head node is the last node output.
534 R_RenderBSPNode (numnodes-1);
536 // Check for new console commands.
537 // NetUpdate ();
539 R_DrawPlanes ();
541 // Check for new console commands.
542 // NetUpdate ();
544 R_DrawMasked ();
546 // Check for new console commands.
547 // NetUpdate ();