Renamed button description layer to 'Text'.
[kugel-rb.git] / apps / plugins / doom / doomstat.c
blobb6dc649d1bf29f12d95913294398cdc0e646f3b1
1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
3 //
4 // $Id$
5 //
6 // Copyright (C) 1993-1996 by id Software, Inc.
7 //
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License
10 // as published by the Free Software Foundation; either version 2
11 // of the License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful,
14 // but WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 // GNU General Public License for more details.
18 // $Log$
19 // Revision 1.1 2006/03/28 15:44:01 dave
20 // Patch #2969 - Doom! Currently only working on the H300.
23 // DESCRIPTION:
24 // Put all global tate variables here.
26 //-----------------------------------------------------------------------------
28 #ifdef __GNUG__
29 #pragma implementation "doomstat.h"
30 #endif
31 #include "doomstat.h"
34 // Game Mode - identify IWAD as shareware, retail etc.
35 GameMode_t gamemode IDATA_ATTR= indetermined;
36 GameMission_t gamemission IDATA_ATTR = doom;
38 // Language.
39 Language_t language = english;
41 // Set if homebrew PWAD stuff has been added.
42 boolean modifiedgame;
44 //-----------------------------------------------------------------------------
46 // CPhipps - compatibility vars
47 complevel_t compatibility_level=prboom_3_compatibility, default_compatibility_level=prboom_3_compatibility;
49 int comp[COMP_TOTAL] IBSS_ATTR, default_comp[COMP_TOTAL]; // killough 10/98
51 // v1.1-like pitched sounds
52 int pitched_sounds=0; // killough
54 int default_translucency; // config file says // phares
55 boolean general_translucency IBSS_ATTR; // true if translucency is ok // phares
57 int demo_insurance, default_demo_insurance; // killough 1/16/98
59 int allow_pushers IDATA_ATTR = 1; // MT_PUSH Things // phares 3/10/98
60 int default_allow_pushers; // killough 3/1/98: make local to each game
62 int variable_friction IDATA_ATTR = 1; // ice & mud // phares 3/10/98
63 int default_variable_friction; // killough 3/1/98: make local to each game
65 int weapon_recoil IBSS_ATTR; // weapon recoil // phares
66 int default_weapon_recoil; // killough 3/1/98: make local to each game
68 int player_bobbing IBSS_ATTR; // whether player bobs or not // phares 2/25/98
69 int default_player_bobbing; // killough 3/1/98: make local to each game
71 int monsters_remember IBSS_ATTR; // killough 3/1/98
72 int default_monsters_remember;
74 int monster_infighting IDATA_ATTR=1; // killough 7/19/98: monster<=>monster attacks
75 int default_monster_infighting=1;
77 int monster_friction IDATA_ATTR=1; // killough 10/98: monsters affected by friction
78 int default_monster_friction=1;
80 #ifdef DOGS
81 int dogs, default_dogs; // killough 7/19/98: Marine's best friend :)
82 int dog_jumping, default_dog_jumping; // killough 10/98
83 #endif
85 // killough 8/8/98: distance friends tend to move towards players
86 int distfriend = 128, default_distfriend = 128;
88 // killough 9/8/98: whether monsters are allowed to strafe or retreat
89 int monster_backing IBSS_ATTR, default_monster_backing;
91 // killough 9/9/98: whether monsters are able to avoid hazards (e.g. crushers)
92 int monster_avoid_hazards IBSS_ATTR, default_monster_avoid_hazards;
94 // killough 9/9/98: whether monsters help friends
95 int help_friends IBSS_ATTR, default_help_friends;
97 int flashing_hom; // killough 10/98
99 int doom_weapon_toggles; // killough 10/98
101 int monkeys IBSS_ATTR, default_monkeys;
103 boolean enable_sound=1;
104 boolean rockblock=1;