libpcm: deletes PCM_CHUNK_SIZE.
[kugel-rb.git] / apps / codecs / spc.c
blob3a06a228ef5d414ca53e78facba6e39683924347
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2007-2008 Michael Sevakis (jhMikeS)
11 * Copyright (C) 2006-2007 Adam Gashlin (hcs)
12 * Copyright (C) 2004-2007 Shay Green (blargg)
13 * Copyright (C) 2002 Brad Martin
15 * This program is free software; you can redistribute it and/or
16 * modify it under the terms of the GNU General Public License
17 * as published by the Free Software Foundation; either version 2
18 * of the License, or (at your option) any later version.
20 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
21 * KIND, either express or implied.
23 ****************************************************************************/
25 /* lovingly ripped off from Game_Music_Emu 0.5.2. http://www.slack.net/~ant/ */
26 /* DSP Based on Brad Martin's OpenSPC DSP emulator */
27 /* tag reading from sexyspc by John Brawn (John_Brawn@yahoo.com) and others */
28 #include "codeclib.h"
29 #include "../fracmul.h"
30 #include "libspc/spc_codec.h"
31 #include "libspc/spc_profiler.h"
33 CODEC_HEADER
35 /**************** ID666 parsing ****************/
37 struct {
38 unsigned char isBinary;
39 char song[32];
40 char game[32];
41 char dumper[16];
42 char comments[32];
43 int day,month,year;
44 unsigned long length;
45 unsigned long fade;
46 char artist[32];
47 unsigned char muted;
48 unsigned char emulator;
49 } ID666;
51 static int LoadID666(unsigned char *buf) {
52 unsigned char *ib=buf;
53 int isbinary = 1;
54 int i;
56 memcpy(ID666.song,ib,32);
57 ID666.song[31]=0;
58 ib+=32;
60 memcpy(ID666.game,ib,32);
61 ID666.game[31]=0;
62 ib+=32;
64 memcpy(ID666.dumper,ib,16);
65 ID666.dumper[15]=0;
66 ib+=16;
68 memcpy(ID666.comments,ib,32);
69 ID666.comments[31]=0;
70 ib+=32;
72 /* Ok, now comes the fun part. */
74 /* Date check */
75 if(ib[2] == '/' && ib[5] == '/' )
76 isbinary = 0;
78 /* Reserved bytes check */
79 if(ib[0xD2 - 0x2E - 112] >= '0' &&
80 ib[0xD2 - 0x2E - 112] <= '9' &&
81 ib[0xD3 - 0x2E - 112] == 0x00)
82 isbinary = 0;
84 /* is length & fade only digits? */
85 for (i=0;i<8 && (
86 (ib[0xA9 - 0x2E - 112+i]>='0'&&ib[0xA9 - 0x2E - 112+i]<='9') ||
87 ib[0xA9 - 0x2E - 112+i]=='\0');
88 i++);
89 if (i==8) isbinary=0;
91 ID666.isBinary = isbinary;
93 if(isbinary) {
94 DEBUGF("binary tag detected\n");
95 ID666.year=*ib;
96 ib++;
97 ID666.year|=*ib<<8;
98 ib++;
99 ID666.month=*ib;
100 ib++;
101 ID666.day=*ib;
102 ib++;
104 ib+=7;
106 ID666.length=*ib;
107 ib++;
109 ID666.length|=*ib<<8;
110 ib++;
112 ID666.length|=*ib<<16;
113 ID666.length*=1000;
114 ib++;
116 ID666.fade=*ib;
117 ib++;
118 ID666.fade|=*ib<<8;
119 ib++;
120 ID666.fade|=*ib<<16;
121 ib++;
122 ID666.fade|=*ib<<24;
123 ib++;
125 memcpy(ID666.artist,ib,32);
126 ID666.artist[31]=0;
127 ib+=32;
129 ID666.muted=*ib;
130 ib++;
132 ID666.emulator=*ib;
133 ib++;
134 } else {
135 unsigned long tmp;
136 char buf[64];
138 DEBUGF("text tag detected\n");
140 memcpy(buf, ib, 2);
141 buf[2] = 0;
142 tmp = 0;
143 for (i=0;i<2 && buf[i]>='0' && buf[i]<='9';i++) tmp=tmp*10+buf[i]-'0';
144 ID666.month = tmp;
145 ib+=3;
147 memcpy(buf, ib, 2);
148 buf[2] = 0;
149 tmp = 0;
150 for (i=0;i<2 && buf[i]>='0' && buf[i]<='9';i++) tmp=tmp*10+buf[i]-'0';
151 ID666.day = tmp;
152 ib+=3;
154 memcpy(buf, ib, 4);
155 buf[4] = 0;
156 tmp = 0;
157 for (i=0;i<4 && buf[i]>='0' && buf[i]<='9';i++) tmp=tmp*10+buf[i]-'0';
158 ID666.year = tmp;
159 ib+=5;
161 memcpy(buf, ib, 3);
162 buf[3] = 0;
163 tmp = 0;
164 for (i=0;i<3 && buf[i]>='0' && buf[i]<='9';i++) tmp=tmp*10+buf[i]-'0';
165 ID666.length = tmp * 1000;
166 ib+=3;
168 memcpy(buf, ib, 5);
169 buf[5] = 0;
170 tmp = 0;
171 for (i=0;i<5 && buf[i]>='0' && buf[i]<='9';i++) tmp=tmp*10+buf[i]-'0';
172 ID666.fade = tmp;
173 ib+=5;
175 memcpy(ID666.artist,ib,32);
176 ID666.artist[31]=0;
177 ib+=32;
179 /*I have no idea if this is right or not.*/
180 ID666.muted=*ib;
181 ib++;
183 memcpy(buf, ib, 1);
184 buf[1] = 0;
185 tmp = 0;
186 ib++;
188 return 1;
191 /**************** Codec ****************/
192 enum {SAMPLE_RATE = 32000};
193 static struct Spc_Emu spc_emu IDATA_ATTR CACHEALIGN_ATTR;
195 #if SPC_DUAL_CORE
196 /** Implementations for pipelined dual-core operation **/
197 static int spc_emu_thread_stack[DEFAULT_STACK_SIZE/sizeof(int)]
198 CACHEALIGN_ATTR;
200 static const unsigned char * const spc_emu_thread_name = "spc emu";
201 static unsigned int emu_thread_id = 0;
203 enum
205 SPC_EMU_AUDIO = 0,
206 SPC_EMU_LOAD,
207 SPC_EMU_QUIT,
210 struct spc_load
212 uint8_t *buf;
213 size_t size;
216 /* sample queue */
217 #define WAV_NUM_CHUNKS 2
218 #define WAV_CHUNK_MASK (WAV_NUM_CHUNKS-1)
219 struct sample_queue_chunk
221 long id;
222 union
224 intptr_t data;
225 int32_t audio[WAV_CHUNK_SIZE*2];
229 static struct
231 int head, tail;
232 struct semaphore emu_sem_head;
233 struct semaphore emu_sem_tail;
234 struct semaphore emu_evt_reply;
235 intptr_t retval;
236 struct sample_queue_chunk wav_chunk[WAV_NUM_CHUNKS];
237 } sample_queue SHAREDBSS_ATTR;
239 static inline void samples_release_wrbuf(void)
241 sample_queue.tail++;
242 ci->semaphore_release(&sample_queue.emu_sem_head);
245 static inline struct sample_queue_chunk * samples_get_wrbuf(void)
247 ci->semaphore_wait(&sample_queue.emu_sem_tail);
248 return &sample_queue.wav_chunk[sample_queue.tail & WAV_CHUNK_MASK];
251 static inline void samples_release_rdbuf(void)
253 if (sample_queue.head != sample_queue.tail) {
254 sample_queue.head++;
257 ci->semaphore_release(&sample_queue.emu_sem_tail);
260 static inline int32_t * samples_get_rdbuf(void)
262 ci->semaphore_wait(&sample_queue.emu_sem_head);
264 if (ci->stop_codec || ci->new_track)
266 /* Told to stop. Buffer must be released. */
267 samples_release_rdbuf();
268 return NULL;
271 return sample_queue.wav_chunk[sample_queue.head & WAV_CHUNK_MASK].audio;
274 static intptr_t emu_thread_send_msg(long id, intptr_t data)
276 struct sample_queue_chunk *chunk;
277 /* Grab an audio output buffer */
278 ci->semaphore_wait(&sample_queue.emu_sem_head);
279 chunk = &sample_queue.wav_chunk[sample_queue.head & WAV_CHUNK_MASK];
280 /* Place a message in it instead of audio */
281 chunk->id = id;
282 chunk->data = data;
283 /* Release it to the emu thread */
284 samples_release_rdbuf();
286 if (id != SPC_EMU_QUIT) {
287 /* Wait for a response */
288 ci->semaphore_wait(&sample_queue.emu_evt_reply);
291 return sample_queue.retval;
294 /* thread function */
295 static bool emu_thread_process_msg(struct sample_queue_chunk *chunk)
297 long id = chunk->id;
298 bool ret = id != SPC_EMU_QUIT;
300 chunk->id = SPC_EMU_AUDIO; /* Reset chunk type to audio */
301 sample_queue.retval = 0;
303 if (id == SPC_EMU_LOAD)
305 struct spc_load *ld = (struct spc_load *)chunk->data;
306 ci->cpucache_invalidate();
307 SPC_Init(&spc_emu);
308 sample_queue.retval = SPC_load_spc(&spc_emu, ld->buf, ld->size);
310 /* Empty the audio queue */
311 /* This is a dirty hack a timeout based wait would make unnescessary but
312 still safe because the other thread is known to be waiting for a reply
313 and is not using the objects. */
314 ci->semaphore_init(&sample_queue.emu_sem_tail, 2, 2);
315 ci->semaphore_init(&sample_queue.emu_sem_head, 2, 0);
316 sample_queue.head = sample_queue.tail = 0;
319 if (id != SPC_EMU_QUIT) {
320 ci->semaphore_release(&sample_queue.emu_evt_reply);
323 return ret;
326 static void spc_emu_thread(void)
328 CPU_Init(&spc_emu);
330 while (1) {
331 /* get a buffer for output */
332 struct sample_queue_chunk *chunk = samples_get_wrbuf();
334 if (chunk->id != SPC_EMU_AUDIO) {
335 /* This chunk doesn't contain audio but a command */
336 if (!emu_thread_process_msg(chunk))
337 break;
338 /* Have to re-get this pointer to keep semaphore counts correct */
339 continue;
342 ENTER_TIMER(render);
343 /* fill samples buffer */
344 if ( SPC_play(&spc_emu, WAV_CHUNK_SIZE*2, chunk->audio) )
345 assert( false );
346 EXIT_TIMER(render);
348 /* done so release it to output */
349 samples_release_wrbuf();
350 ci->yield();
354 static bool spc_emu_start(void)
356 emu_thread_id = ci->create_thread(spc_emu_thread, spc_emu_thread_stack,
357 sizeof(spc_emu_thread_stack), CREATE_THREAD_FROZEN,
358 spc_emu_thread_name IF_PRIO(, PRIORITY_PLAYBACK), COP);
360 if (emu_thread_id == 0)
361 return false;
363 /* Initialize audio queue as full to prevent emu thread from trying to run the
364 emulator before loading something */
365 ci->semaphore_init(&sample_queue.emu_evt_reply, 1, 0);
366 ci->semaphore_init(&sample_queue.emu_sem_tail, 2, 0);
367 ci->semaphore_init(&sample_queue.emu_sem_head, 2, 2);
368 sample_queue.head = 0;
369 sample_queue.tail = 2;
371 /* Start it running */
372 ci->thread_thaw(emu_thread_id);
373 return true;
376 /* load a new program on the emu thread */
377 static inline int load_spc_buffer(uint8_t *buf, size_t size)
379 struct spc_load ld = { buf, size };
380 ci->cpucache_flush();
381 return emu_thread_send_msg(SPC_EMU_LOAD, (intptr_t)&ld);
384 static inline void spc_emu_quit(void)
386 if (emu_thread_id != 0) {
387 emu_thread_send_msg(SPC_EMU_QUIT, 0);
388 /* Wait for emu thread to be killed */
389 ci->thread_wait(emu_thread_id);
390 ci->cpucache_invalidate();
394 static inline bool spc_play_get_samples(int32_t **samples)
396 /* obtain filled samples buffer */
397 *samples = samples_get_rdbuf();
398 return *samples != NULL;
401 static inline void spc_play_send_samples(int32_t *samples)
403 ci->pcmbuf_insert(samples, samples+WAV_CHUNK_SIZE, WAV_CHUNK_SIZE);
404 /* done with chunk so release it to emu thread */
405 samples_release_rdbuf();
408 #else /* !SPC_DUAL_CORE */
409 /** Implementations for single-core operation **/
410 int32_t wav_chunk[WAV_CHUNK_SIZE*2] IBSS_ATTR;
412 /* load a new program into emu */
413 static inline int load_spc_buffer(uint8_t *buf, size_t size)
415 SPC_Init(&spc_emu);
416 return SPC_load_spc(&spc_emu, buf, size);
419 static inline bool spc_emu_start(void)
421 #ifdef CPU_COLDFIRE
422 /* signed integer mode with saturation */
423 coldfire_set_macsr(EMAC_SATURATE);
424 #endif
425 CPU_Init(&spc_emu);
426 return true;
429 static inline void spc_play_send_samples(int32_t *samples)
431 ci->pcmbuf_insert(samples, samples+WAV_CHUNK_SIZE, WAV_CHUNK_SIZE);
434 #define spc_emu_quit()
435 #define samples_release_rdbuf()
437 static inline bool spc_play_get_samples(int32_t **samples)
439 ENTER_TIMER(render);
440 /* fill samples buffer */
441 if ( SPC_play(&spc_emu,WAV_CHUNK_SIZE*2,wav_chunk) )
442 assert( false );
443 EXIT_TIMER(render);
444 *samples = wav_chunk;
445 return true;
447 #endif /* SPC_DUAL_CORE */
449 /* The main decoder loop */
450 static int play_track( void )
452 int sampleswritten=0;
454 unsigned long fadestartsample = ID666.length*(long long) SAMPLE_RATE/1000;
455 unsigned long fadeendsample = (ID666.length+ID666.fade)*(long long) SAMPLE_RATE/1000;
456 int fadedec = 0;
457 int fadevol = 0x7fffffffl;
459 if (fadeendsample>fadestartsample)
460 fadedec=0x7fffffffl/(fadeendsample-fadestartsample)+1;
462 ENTER_TIMER(total);
464 while ( 1 )
466 ci->yield();
467 if (ci->stop_codec || ci->new_track) {
468 break;
471 if (ci->seek_time) {
472 int curtime = sampleswritten*1000LL/SAMPLE_RATE;
473 DEBUGF("seek to %ld\ncurrently at %d\n",ci->seek_time,curtime);
474 if (ci->seek_time < curtime) {
475 DEBUGF("seek backwards = reset\n");
476 ci->seek_complete();
477 return 1;
479 ci->seek_complete();
482 int32_t *samples;
483 if (!spc_play_get_samples(&samples))
484 break;
486 sampleswritten += WAV_CHUNK_SIZE;
488 /* is track timed? */
489 if (ci->global_settings->repeat_mode!=REPEAT_ONE && ci->id3->length) {
490 unsigned long curtime = sampleswritten*1000LL/SAMPLE_RATE;
491 unsigned long lasttimesample = (sampleswritten-WAV_CHUNK_SIZE);
493 /* fade? */
494 if (curtime>ID666.length)
496 #ifdef CPU_COLDFIRE
497 /* Have to switch modes to do this */
498 long macsr = coldfire_get_macsr();
499 coldfire_set_macsr(EMAC_SATURATE | EMAC_FRACTIONAL | EMAC_ROUND);
500 #endif
501 int i;
502 for (i=0;i<WAV_CHUNK_SIZE;i++) {
503 if (lasttimesample+i>fadestartsample) {
504 if (fadevol>0) {
505 samples[i] = FRACMUL(samples[i], fadevol);
506 samples[i+WAV_CHUNK_SIZE] = FRACMUL(samples[i+WAV_CHUNK_SIZE], fadevol);
507 } else samples[i]=samples[i+WAV_CHUNK_SIZE]=0;
508 fadevol-=fadedec;
511 #ifdef CPU_COLDFIRE
512 coldfire_set_macsr(macsr);
513 #endif
515 /* end? */
516 if (lasttimesample>=fadeendsample)
518 samples_release_rdbuf();
519 break;
523 spc_play_send_samples(samples);
525 if (ci->global_settings->repeat_mode!=REPEAT_ONE)
526 ci->set_elapsed(sampleswritten*1000LL/SAMPLE_RATE);
527 else
528 ci->set_elapsed(0);
531 EXIT_TIMER(total);
532 return 0;
535 /* this is the codec entry point */
536 enum codec_status codec_main(void)
538 enum codec_status stat = CODEC_ERROR;
540 if (!spc_emu_start())
541 goto codec_quit;
545 DEBUGF("SPC: next_track\n");
546 if (codec_init()) {
547 goto codec_quit;
549 DEBUGF("SPC: after init\n");
551 ci->configure(DSP_SET_SAMPLE_DEPTH, 24);
552 ci->configure(DSP_SET_FREQUENCY, SAMPLE_RATE);
553 ci->configure(DSP_SET_STEREO_MODE, STEREO_NONINTERLEAVED);
555 /* wait for track info to load */
556 while (!*ci->taginfo_ready && !ci->stop_codec)
557 ci->yield();
559 codec_set_replaygain(ci->id3);
561 /* Read the entire file */
562 DEBUGF("SPC: request initial buffer\n");
563 ci->seek_buffer(0);
564 size_t buffersize;
565 uint8_t* buffer = ci->request_buffer(&buffersize, ci->filesize);
566 if (!buffer) {
567 goto codec_quit;
570 DEBUGF("SPC: read size = 0x%lx\n",(unsigned long)buffersize);
573 if (load_spc_buffer(buffer, buffersize)) {
574 DEBUGF("SPC load failure\n");
575 goto codec_quit;
578 LoadID666(buffer+0x2e);
580 if (ci->global_settings->repeat_mode!=REPEAT_ONE && ID666.length==0) {
581 ID666.length=3*60*1000; /* 3 minutes */
582 ID666.fade=5*1000; /* 5 seconds */
585 reset_profile_timers();
587 while ( play_track() );
589 print_timers(ci->id3->path);
591 while ( ci->request_next_track() );
593 stat = CODEC_OK;
595 codec_quit:
596 spc_emu_quit();
598 return stat;