1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2005 Adam Boot
12 * Color graphics from Gweled (http://sebdelestaing.free.fr/gweled/)
14 * This program is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU General Public License
16 * as published by the Free Software Foundation; either version 2
17 * of the License, or (at your option) any later version.
19 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
20 * KIND, either express or implied.
22 ****************************************************************************/
25 #include "lib/display_text.h"
26 #include "lib/highscore.h"
27 #include "lib/playback_control.h"
29 #ifdef HAVE_LCD_BITMAP
33 /* button definitions */
34 #if CONFIG_KEYPAD == RECORDER_PAD
35 #define JEWELS_UP BUTTON_UP
36 #define JEWELS_DOWN BUTTON_DOWN
37 #define JEWELS_LEFT BUTTON_LEFT
38 #define JEWELS_RIGHT BUTTON_RIGHT
39 #define JEWELS_SELECT BUTTON_PLAY
40 #define JEWELS_CANCEL BUTTON_OFF
42 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
43 #define JEWELS_UP BUTTON_UP
44 #define JEWELS_DOWN BUTTON_DOWN
45 #define JEWELS_LEFT BUTTON_LEFT
46 #define JEWELS_RIGHT BUTTON_RIGHT
47 #define JEWELS_SELECT BUTTON_SELECT
48 #define JEWELS_CANCEL BUTTON_OFF
50 #elif CONFIG_KEYPAD == ONDIO_PAD
51 #define JEWELS_UP BUTTON_UP
52 #define JEWELS_DOWN BUTTON_DOWN
53 #define JEWELS_LEFT BUTTON_LEFT
54 #define JEWELS_RIGHT BUTTON_RIGHT
55 #define JEWELS_SELECT BUTTON_MENU
56 #define JEWELS_CANCEL BUTTON_OFF
58 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
59 #define JEWELS_UP BUTTON_UP
60 #define JEWELS_DOWN BUTTON_DOWN
61 #define JEWELS_LEFT BUTTON_LEFT
62 #define JEWELS_RIGHT BUTTON_RIGHT
63 #define JEWELS_SELECT BUTTON_SELECT
64 #define JEWELS_CANCEL BUTTON_OFF
65 #define JEWELS_RC_CANCEL BUTTON_RC_STOP
67 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
68 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
69 #define JEWELS_SCROLLWHEEL
70 #define JEWELS_UP BUTTON_MENU
71 #define JEWELS_DOWN BUTTON_PLAY
72 #define JEWELS_LEFT BUTTON_LEFT
73 #define JEWELS_RIGHT BUTTON_RIGHT
74 #define JEWELS_PREV BUTTON_SCROLL_BACK
75 #define JEWELS_NEXT BUTTON_SCROLL_FWD
76 #define JEWELS_SELECT BUTTON_SELECT
77 #define JEWELS_CANCEL (BUTTON_SELECT | BUTTON_MENU)
79 #elif (CONFIG_KEYPAD == IPOD_3G_PAD)
80 #define JEWELS_LEFT BUTTON_LEFT
81 #define JEWELS_RIGHT BUTTON_RIGHT
82 #define JEWELS_UP BUTTON_SCROLL_BACK
83 #define JEWELS_DOWN BUTTON_SCROLL_FWD
84 #define JEWELS_SELECT BUTTON_SELECT
85 #define JEWELS_CANCEL BUTTON_MENU
87 #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
88 #define JEWELS_UP BUTTON_UP
89 #define JEWELS_DOWN BUTTON_DOWN
90 #define JEWELS_LEFT BUTTON_LEFT
91 #define JEWELS_RIGHT BUTTON_RIGHT
92 #define JEWELS_SELECT BUTTON_SELECT
93 #define JEWELS_CANCEL BUTTON_PLAY
95 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
96 #define JEWELS_UP BUTTON_UP
97 #define JEWELS_DOWN BUTTON_DOWN
98 #define JEWELS_LEFT BUTTON_LEFT
99 #define JEWELS_RIGHT BUTTON_RIGHT
100 #define JEWELS_SELECT BUTTON_SELECT
101 #define JEWELS_CANCEL BUTTON_POWER
103 #elif CONFIG_KEYPAD == GIGABEAT_PAD
104 #define JEWELS_UP BUTTON_UP
105 #define JEWELS_DOWN BUTTON_DOWN
106 #define JEWELS_LEFT BUTTON_LEFT
107 #define JEWELS_RIGHT BUTTON_RIGHT
108 #define JEWELS_SELECT BUTTON_SELECT
109 #define JEWELS_CANCEL BUTTON_POWER
111 #elif CONFIG_KEYPAD == SANSA_E200_PAD
112 #define JEWELS_SCROLLWHEEL
113 #define JEWELS_UP BUTTON_UP
114 #define JEWELS_DOWN BUTTON_DOWN
115 #define JEWELS_LEFT BUTTON_LEFT
116 #define JEWELS_RIGHT BUTTON_RIGHT
117 #define JEWELS_PREV BUTTON_SCROLL_BACK
118 #define JEWELS_NEXT BUTTON_SCROLL_FWD
119 #define JEWELS_SELECT BUTTON_SELECT
120 #define JEWELS_CANCEL BUTTON_POWER
122 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
123 #define JEWELS_SCROLLWHEEL
124 #define JEWELS_UP BUTTON_UP
125 #define JEWELS_DOWN BUTTON_DOWN
126 #define JEWELS_LEFT BUTTON_LEFT
127 #define JEWELS_RIGHT BUTTON_RIGHT
128 #define JEWELS_PREV BUTTON_SCROLL_BACK
129 #define JEWELS_NEXT BUTTON_SCROLL_FWD
130 #define JEWELS_SELECT BUTTON_SELECT
131 #define JEWELS_CANCEL (BUTTON_HOME|BUTTON_REPEAT)
133 #elif CONFIG_KEYPAD == SANSA_C200_PAD || \
134 CONFIG_KEYPAD == SANSA_CLIP_PAD || \
135 CONFIG_KEYPAD == SANSA_M200_PAD
136 #define JEWELS_UP BUTTON_UP
137 #define JEWELS_DOWN BUTTON_DOWN
138 #define JEWELS_LEFT BUTTON_LEFT
139 #define JEWELS_RIGHT BUTTON_RIGHT
140 #define JEWELS_SELECT BUTTON_SELECT
141 #define JEWELS_CANCEL BUTTON_POWER
143 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
144 #define JEWELS_UP BUTTON_SCROLL_UP
145 #define JEWELS_DOWN BUTTON_SCROLL_DOWN
146 #define JEWELS_LEFT BUTTON_LEFT
147 #define JEWELS_RIGHT BUTTON_RIGHT
148 #define JEWELS_SELECT BUTTON_PLAY
149 #define JEWELS_CANCEL BUTTON_POWER
151 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
152 #define JEWELS_UP BUTTON_UP
153 #define JEWELS_DOWN BUTTON_DOWN
154 #define JEWELS_LEFT BUTTON_LEFT
155 #define JEWELS_RIGHT BUTTON_RIGHT
156 #define JEWELS_SELECT BUTTON_SELECT
157 #define JEWELS_CANCEL BUTTON_BACK
159 #elif CONFIG_KEYPAD == MROBE100_PAD
160 #define JEWELS_UP BUTTON_UP
161 #define JEWELS_DOWN BUTTON_DOWN
162 #define JEWELS_LEFT BUTTON_LEFT
163 #define JEWELS_RIGHT BUTTON_RIGHT
164 #define JEWELS_SELECT BUTTON_SELECT
165 #define JEWELS_CANCEL BUTTON_POWER
167 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
168 #define JEWELS_UP BUTTON_RC_VOL_UP
169 #define JEWELS_DOWN BUTTON_RC_VOL_DOWN
170 #define JEWELS_LEFT BUTTON_RC_REW
171 #define JEWELS_RIGHT BUTTON_RC_FF
172 #define JEWELS_SELECT BUTTON_RC_PLAY
173 #define JEWELS_CANCEL BUTTON_RC_REC
174 #define JEWELS_RC_CANCEL BUTTON_REC
176 #elif CONFIG_KEYPAD == COWOND2_PAD
177 #define JEWELS_CANCEL BUTTON_POWER
179 #elif CONFIG_KEYPAD == IAUDIO67_PAD
180 #define JEWELS_UP BUTTON_STOP
181 #define JEWELS_DOWN BUTTON_PLAY
182 #define JEWELS_LEFT BUTTON_LEFT
183 #define JEWELS_RIGHT BUTTON_RIGHT
184 #define JEWELS_SELECT BUTTON_MENU
185 #define JEWELS_CANCEL BUTTON_POWER
187 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
188 #define JEWELS_UP BUTTON_UP
189 #define JEWELS_DOWN BUTTON_DOWN
190 #define JEWELS_LEFT BUTTON_LEFT
191 #define JEWELS_RIGHT BUTTON_RIGHT
192 #define JEWELS_SELECT BUTTON_SELECT
193 #define JEWELS_CANCEL BUTTON_BACK
195 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
196 #define JEWELS_UP BUTTON_UP
197 #define JEWELS_DOWN BUTTON_DOWN
198 #define JEWELS_LEFT BUTTON_LEFT
199 #define JEWELS_RIGHT BUTTON_RIGHT
200 #define JEWELS_SELECT BUTTON_SELECT
201 #define JEWELS_CANCEL BUTTON_POWER
203 #elif CONFIG_KEYPAD == ONDAVX747_PAD || \
204 CONFIG_KEYPAD == MROBE500_PAD
205 #define JEWELS_CANCEL BUTTON_POWER
208 #error No keymap defined!
211 #ifdef HAVE_TOUCHSCREEN
213 #define JEWELS_UP BUTTON_TOPMIDDLE
216 #define JEWELS_DOWN BUTTON_BOTTOMMIDDLE
219 #define JEWELS_LEFT BUTTON_MIDLEFT
222 #define JEWELS_RIGHT BUTTON_MIDRIGHT
224 #ifndef JEWELS_SELECT
225 #define JEWELS_SELECT BUTTON_CENTER
227 #ifndef JEWELS_CANCEL
228 #define JEWELS_CANCEL BUTTON_TOPLEFT
232 /* use 30x30 tiles (iPod Video, Gigabeat, Onda VX747) */
233 #if (LCD_HEIGHT == 240) && (LCD_WIDTH == 320) || \
234 ((LCD_HEIGHT == 320) && (LCD_WIDTH == 240)) || \
235 ((LCD_HEIGHT == 400) && (LCD_WIDTH == 240))
236 #define TILE_WIDTH 30
237 #define TILE_HEIGHT 30
239 #define NUM_SCORES 10
241 /* use 22x22 tiles (H300, iPod Color) */
242 #elif ((LCD_HEIGHT == 176) && (LCD_WIDTH == 220)) || \
243 ((LCD_HEIGHT == 220) && (LCD_WIDTH == 176))
244 #define TILE_WIDTH 22
245 #define TILE_HEIGHT 22
249 /* use 16x16 tiles (iPod Nano) */
250 #elif (LCD_HEIGHT == 132) && (LCD_WIDTH == 176)
251 #define TILE_WIDTH 16
252 #define TILE_HEIGHT 16
256 /* use 16x16 tiles (H100, iAudio X5, iPod 3G, iPod 4G grayscale) */
257 #elif (LCD_HEIGHT == 128) && (LCD_WIDTH == 160)
258 #define TILE_WIDTH 16
259 #define TILE_HEIGHT 16
263 /* use 14x14 tiles (H10 5/6 GB) */
264 #elif (LCD_HEIGHT == 128) && (LCD_WIDTH == 128)
265 #define TILE_WIDTH 14
266 #define TILE_HEIGHT 14
270 /* use 13x13 tiles (iPod Mini) */
271 #elif (LCD_HEIGHT == 110) && (LCD_WIDTH == 138)
272 #define TILE_WIDTH 13
273 #define TILE_HEIGHT 13
277 /* use 12x12 tiles (iAudio M3) */
278 #elif (LCD_HEIGHT == 96) && (LCD_WIDTH == 128)
279 #define TILE_WIDTH 12
280 #define TILE_HEIGHT 12
284 /* use 10x10 tiles (Sansa c200) */
285 #elif (LCD_HEIGHT == 80) && (LCD_WIDTH == 132)
286 #define TILE_WIDTH 10
287 #define TILE_HEIGHT 10
291 /* use 10x8 tiles (iFP 700) */
292 #elif (LCD_HEIGHT == 64) && (LCD_WIDTH == 128)
293 #define TILE_WIDTH 10
294 #define TILE_HEIGHT 8
298 /* use 10x8 tiles (Recorder, Ondio) */
299 #elif (LCD_HEIGHT == 64) && (LCD_WIDTH == 112)
300 #define TILE_WIDTH 10
301 #define TILE_HEIGHT 8
306 #error JEWELS: Unsupported LCD
309 /* swap directions */
315 /* play board dimension */
319 /* next level threshold */
320 #define LEVEL_PTS 100
322 /* animation frame rate */
334 /* external bitmaps */
335 extern const fb_data jewels
[];
337 /* tile background colors */
338 #ifdef HAVE_LCD_COLOR
339 static const unsigned jewels_bkgd
[2] = {
340 LCD_RGBPACK(104, 63, 63),
341 LCD_RGBPACK(83, 44, 44)
346 * type is the jewel number 0-7
347 * falling if the jewel is falling
348 * delete marks the jewel for deletion
356 /* the game context struct
357 * score is the current level score
358 * segments is the number of cleared segments in the current run
359 * level is the current level
360 * tmp_type is the select type in the menu
361 * type is the game type (normal or puzzle)
362 * playboard is the game playing board (first row is hidden)
363 * num_jewels is the number of different jewels to use
365 struct game_context
{
367 unsigned int segments
;
370 unsigned int tmp_type
;
371 struct tile playboard
[BJ_HEIGHT
][BJ_WIDTH
];
372 unsigned int num_jewels
;
375 #define MAX_NUM_JEWELS 7
377 #define MAX_PUZZLE_TILES 4
378 #define NUM_PUZZLE_LEVELS 10
386 struct puzzle_level
{
387 unsigned int num_jewels
;
388 unsigned int num_tiles
;
389 struct puzzle_tile tiles
[MAX_PUZZLE_TILES
];
392 #define PUZZLE_TILE_UP 1
393 #define PUZZLE_TILE_DOWN 2
394 #define PUZZLE_TILE_LEFT 4
395 #define PUZZLE_TILE_RIGHT 8
397 struct puzzle_level puzzle_levels
[NUM_PUZZLE_LEVELS
] = {
398 { 5, 2, { {3, 3, PUZZLE_TILE_RIGHT
},
399 {4, 2, PUZZLE_TILE_LEFT
} } },
400 { 5, 2, { {3, 2, PUZZLE_TILE_DOWN
},
401 {3, 4, PUZZLE_TILE_UP
} } },
402 { 6, 3, { {3, 2, PUZZLE_TILE_DOWN
},
403 {3, 4, PUZZLE_TILE_UP
|PUZZLE_TILE_DOWN
},
404 {3, 6, PUZZLE_TILE_UP
} } },
405 { 6, 3, { {3, 2, PUZZLE_TILE_RIGHT
},
406 {4, 3, PUZZLE_TILE_LEFT
|PUZZLE_TILE_RIGHT
},
407 {5, 4, PUZZLE_TILE_LEFT
} } },
408 { 6, 2, { {3, 4, PUZZLE_TILE_RIGHT
},
409 {4, 2, PUZZLE_TILE_LEFT
} } },
410 { 6, 2, { {3, 2, PUZZLE_TILE_DOWN
},
411 {4, 4, PUZZLE_TILE_UP
} } },
412 { 7, 4, { {3, 2, PUZZLE_TILE_RIGHT
|PUZZLE_TILE_DOWN
},
413 {4, 3, PUZZLE_TILE_LEFT
|PUZZLE_TILE_DOWN
},
414 {3, 4, PUZZLE_TILE_RIGHT
|PUZZLE_TILE_UP
},
415 {4, 4, PUZZLE_TILE_LEFT
|PUZZLE_TILE_UP
} } },
416 { 6, 3, { {3, 2, PUZZLE_TILE_DOWN
},
417 {4, 4, PUZZLE_TILE_UP
|PUZZLE_TILE_DOWN
},
418 {3, 6, PUZZLE_TILE_UP
} } },
419 { 7, 3, { {2, 2, PUZZLE_TILE_RIGHT
},
420 {4, 1, PUZZLE_TILE_LEFT
|PUZZLE_TILE_RIGHT
},
421 {5, 4, PUZZLE_TILE_LEFT
} } },
422 { 7, 4, { {3, 0, PUZZLE_TILE_RIGHT
|PUZZLE_TILE_DOWN
},
423 {5, 0, PUZZLE_TILE_LEFT
|PUZZLE_TILE_DOWN
},
424 {2, 7, PUZZLE_TILE_RIGHT
|PUZZLE_TILE_UP
},
425 {4, 7, PUZZLE_TILE_LEFT
|PUZZLE_TILE_UP
} } },
428 #define SAVE_FILE PLUGIN_GAMES_DIR "/jewels.save"
430 #define HIGH_SCORE PLUGIN_GAMES_DIR "/jewels.score"
431 struct highscore highest
[NUM_SCORES
];
432 bool highest_updated
= false;
435 /*****************************************************************************
436 * jewels_setcolors() set the foreground and background colors.
437 ******************************************************************************/
438 static inline void jewels_setcolors(void) {
439 #ifdef HAVE_LCD_COLOR
440 rb
->lcd_set_background(LCD_RGBPACK(49, 26, 26));
441 rb
->lcd_set_foreground(LCD_RGBPACK(210, 181, 181));
445 /*****************************************************************************
446 * jewels_loadgame() loads the saved game and returns load success.
447 ******************************************************************************/
448 static bool jewels_loadgame(struct game_context
* bj
)
454 fd
= rb
->open(SAVE_FILE
, O_RDONLY
);
455 if(fd
< 0) return loaded
;
457 /* read in saved game */
459 if(rb
->read(fd
, &bj
->tmp_type
, sizeof(bj
->tmp_type
)) <= 0) break;
460 if(rb
->read(fd
, &bj
->type
, sizeof(bj
->type
)) <= 0) break;
461 if(rb
->read(fd
, &bj
->score
, sizeof(bj
->score
)) <= 0) break;
462 if(rb
->read(fd
, &bj
->level
, sizeof(bj
->level
)) <= 0) break;
463 if(rb
->read(fd
, &bj
->segments
, sizeof(bj
->segments
)) <= 0) break;
464 if(rb
->read(fd
, &bj
->num_jewels
, sizeof(bj
->num_jewels
)) <= 0) break;
465 if(rb
->read(fd
, bj
->playboard
, sizeof(bj
->playboard
)) <= 0) break;
472 /* delete saved file */
473 rb
->remove(SAVE_FILE
);
477 /*****************************************************************************
478 * jewels_savegame() saves the current game state.
479 ******************************************************************************/
480 static void jewels_savegame(struct game_context
* bj
)
483 /* write out the game state to the save file */
484 fd
= rb
->open(SAVE_FILE
, O_WRONLY
|O_CREAT
);
485 rb
->write(fd
, &bj
->tmp_type
, sizeof(bj
->tmp_type
));
486 rb
->write(fd
, &bj
->type
, sizeof(bj
->type
));
487 rb
->write(fd
, &bj
->score
, sizeof(bj
->score
));
488 rb
->write(fd
, &bj
->level
, sizeof(bj
->level
));
489 rb
->write(fd
, &bj
->segments
, sizeof(bj
->segments
));
490 rb
->write(fd
, &bj
->num_jewels
, sizeof(bj
->num_jewels
));
491 rb
->write(fd
, bj
->playboard
, sizeof(bj
->playboard
));
495 /*****************************************************************************
496 * jewels_drawboard() redraws the entire game board.
497 ******************************************************************************/
498 static void jewels_drawboard(struct game_context
* bj
) {
501 unsigned int tempscore
;
502 char *title
= "Level";
505 tempscore
= (bj
->score
>LEVEL_PTS
? LEVEL_PTS
: bj
->score
);
508 rb
->lcd_clear_display();
510 /* dispay playing board */
511 for(i
=0; i
<BJ_HEIGHT
-1; i
++){
512 for(j
=0; j
<BJ_WIDTH
; j
++){
513 #ifdef HAVE_LCD_COLOR
514 rb
->lcd_set_foreground(jewels_bkgd
[(i
+j
)%2]);
515 rb
->lcd_fillrect(j
*TILE_WIDTH
, i
*TILE_HEIGHT
+YOFS
,
516 TILE_WIDTH
, TILE_HEIGHT
);
517 rb
->lcd_bitmap_transparent_part(jewels
,
518 0, TILE_HEIGHT
*(bj
->playboard
[i
+1][j
].type
),
519 TILE_WIDTH
, j
*TILE_WIDTH
, i
*TILE_HEIGHT
+YOFS
,
520 TILE_WIDTH
, TILE_HEIGHT
);
522 rb
->lcd_bitmap_part(jewels
,
523 0, TILE_HEIGHT
*(bj
->playboard
[i
+1][j
].type
),
524 TILE_WIDTH
, j
*TILE_WIDTH
, i
*TILE_HEIGHT
+YOFS
,
525 TILE_WIDTH
, TILE_HEIGHT
);
530 #if LCD_WIDTH > LCD_HEIGHT /* horizontal layout */
532 /* draw separator lines */
534 rb
->lcd_vline(BJ_WIDTH
*TILE_WIDTH
, 0, LCD_HEIGHT
-1);
535 rb
->lcd_hline(BJ_WIDTH
*TILE_WIDTH
, LCD_WIDTH
-1, 18);
536 rb
->lcd_hline(BJ_WIDTH
*TILE_WIDTH
, LCD_WIDTH
-1, LCD_HEIGHT
-10);
538 /* draw progress bar */
539 #ifdef HAVE_LCD_COLOR
540 rb
->lcd_set_foreground(LCD_RGBPACK(104, 63, 63));
542 rb
->lcd_fillrect(BJ_WIDTH
*TILE_WIDTH
+(LCD_WIDTH
-BJ_WIDTH
*TILE_WIDTH
)/4,
543 (LCD_HEIGHT
-10)-(((LCD_HEIGHT
-10)-18)*
544 tempscore
/LEVEL_PTS
),
545 (LCD_WIDTH
-BJ_WIDTH
*TILE_WIDTH
)/2,
546 ((LCD_HEIGHT
-10)-18)*tempscore
/LEVEL_PTS
);
547 #ifdef HAVE_LCD_COLOR
548 rb
->lcd_set_foreground(LCD_RGBPACK(83, 44, 44));
549 rb
->lcd_drawrect(BJ_WIDTH
*TILE_WIDTH
+(LCD_WIDTH
-BJ_WIDTH
*TILE_WIDTH
)/4+1,
550 (LCD_HEIGHT
-10)-(((LCD_HEIGHT
-10)-18)*
551 tempscore
/LEVEL_PTS
)+1,
552 (LCD_WIDTH
-BJ_WIDTH
*TILE_WIDTH
)/2-2,
553 ((LCD_HEIGHT
-10)-18)*tempscore
/LEVEL_PTS
-1);
555 rb
->lcd_drawrect(BJ_WIDTH
*TILE_WIDTH
+(LCD_WIDTH
-BJ_WIDTH
*TILE_WIDTH
)/4,
556 (LCD_HEIGHT
-10)-(((LCD_HEIGHT
-10)-18)*
557 tempscore
/LEVEL_PTS
),
558 (LCD_WIDTH
-BJ_WIDTH
*TILE_WIDTH
)/2,
559 ((LCD_HEIGHT
-10)-18)*tempscore
/LEVEL_PTS
+1);
563 rb
->lcd_getstringsize(title
, &w
, &h
);
564 rb
->lcd_putsxy(LCD_WIDTH
-(LCD_WIDTH
-BJ_WIDTH
*TILE_WIDTH
)/2-w
/2, 1, title
);
566 rb
->snprintf(str
, 4, "%d", bj
->level
);
567 rb
->lcd_getstringsize(str
, &w
, &h
);
568 rb
->lcd_putsxy(LCD_WIDTH
-(LCD_WIDTH
-BJ_WIDTH
*TILE_WIDTH
)/2-w
/2, 10, str
);
570 rb
->snprintf(str
, 6, "%d", (bj
->level
-1)*LEVEL_PTS
+bj
->score
);
571 rb
->lcd_getstringsize(str
, &w
, &h
);
572 rb
->lcd_putsxy(LCD_WIDTH
-(LCD_WIDTH
-BJ_WIDTH
*TILE_WIDTH
)/2-w
/2,
575 #elif LCD_WIDTH < LCD_HEIGHT /* vertical layout */
577 /* draw separator lines */
579 rb
->lcd_hline(0, LCD_WIDTH
-1, 8*TILE_HEIGHT
+YOFS
);
580 rb
->lcd_hline(0, LCD_WIDTH
-1, LCD_HEIGHT
-14);
581 rb
->lcd_vline(LCD_WIDTH
/2, LCD_HEIGHT
-14, LCD_HEIGHT
-1);
583 /* draw progress bar */
584 #ifdef HAVE_LCD_COLOR
585 rb
->lcd_set_foreground(LCD_RGBPACK(104, 63, 63));
587 rb
->lcd_fillrect(0, (8*TILE_HEIGHT
+YOFS
)
588 +(LCD_HEIGHT
-14-(8*TILE_HEIGHT
+YOFS
))/4,
589 LCD_WIDTH
*tempscore
/LEVEL_PTS
,
590 (LCD_HEIGHT
-14-(8*TILE_HEIGHT
+YOFS
))/2);
591 #ifdef HAVE_LCD_COLOR
592 rb
->lcd_set_foreground(LCD_RGBPACK(83, 44, 44));
593 rb
->lcd_drawrect(1, (8*TILE_HEIGHT
+YOFS
)
594 +(LCD_HEIGHT
-14-(8*TILE_HEIGHT
+YOFS
))/4+1,
595 LCD_WIDTH
*tempscore
/LEVEL_PTS
-1,
596 (LCD_HEIGHT
-14-(8*TILE_HEIGHT
+YOFS
))/2-2);
598 rb
->lcd_drawrect(0, (8*TILE_HEIGHT
+YOFS
)
599 +(LCD_HEIGHT
-14-(8*TILE_HEIGHT
+YOFS
))/4,
600 LCD_WIDTH
*tempscore
/LEVEL_PTS
+1,
601 (LCD_HEIGHT
-14-(8*TILE_HEIGHT
+YOFS
))/2);
605 rb
->snprintf(str
, 10, "%s %d", title
, bj
->level
);
606 rb
->lcd_putsxy(1, LCD_HEIGHT
-10, str
);
608 rb
->snprintf(str
, 6, "%d", (bj
->level
-1)*LEVEL_PTS
+bj
->score
);
609 rb
->lcd_getstringsize(str
, &w
, &h
);
610 rb
->lcd_putsxy((LCD_WIDTH
-2)-w
, LCD_HEIGHT
-10, str
);
612 #else /* square layout */
614 /* draw separator lines */
616 rb
->lcd_hline(0, LCD_WIDTH
-1, 8*TILE_HEIGHT
+YOFS
);
617 rb
->lcd_vline(BJ_WIDTH
*TILE_WIDTH
, 0, 8*TILE_HEIGHT
+YOFS
);
618 rb
->lcd_vline(LCD_WIDTH
/2, 8*TILE_HEIGHT
+YOFS
, LCD_HEIGHT
-1);
620 /* draw progress bar */
621 #ifdef HAVE_LCD_COLOR
622 rb
->lcd_set_foreground(LCD_RGBPACK(104, 63, 63));
624 rb
->lcd_fillrect(BJ_WIDTH
*TILE_WIDTH
+(LCD_WIDTH
-BJ_WIDTH
*TILE_WIDTH
)/4,
625 (8*TILE_HEIGHT
+YOFS
)-(8*TILE_HEIGHT
+YOFS
)
626 *tempscore
/LEVEL_PTS
,
627 (LCD_WIDTH
-BJ_WIDTH
*TILE_WIDTH
)/2,
628 (8*TILE_HEIGHT
+YOFS
)*tempscore
/LEVEL_PTS
);
629 #ifdef HAVE_LCD_COLOR
630 rb
->lcd_set_foreground(LCD_RGBPACK(83, 44, 44));
631 rb
->lcd_drawrect(BJ_WIDTH
*TILE_WIDTH
+(LCD_WIDTH
-BJ_WIDTH
*TILE_WIDTH
)/4+1,
632 (8*TILE_HEIGHT
+YOFS
)-(8*TILE_HEIGHT
+YOFS
)
633 *tempscore
/LEVEL_PTS
+1,
634 (LCD_WIDTH
-BJ_WIDTH
*TILE_WIDTH
)/2-2,
635 (8*TILE_HEIGHT
+YOFS
)*tempscore
/LEVEL_PTS
-1);
637 rb
->lcd_drawrect(BJ_WIDTH
*TILE_WIDTH
+(LCD_WIDTH
-BJ_WIDTH
*TILE_WIDTH
)/4,
638 (8*TILE_HEIGHT
+YOFS
)-(8*TILE_HEIGHT
+YOFS
)
639 *tempscore
/LEVEL_PTS
,
640 (LCD_WIDTH
-BJ_WIDTH
*TILE_WIDTH
)/2,
641 (8*TILE_HEIGHT
+YOFS
)*tempscore
/LEVEL_PTS
+1);
645 rb
->snprintf(str
, 10, "%s %d", title
, bj
->level
);
646 rb
->lcd_putsxy(1, LCD_HEIGHT
-(LCD_HEIGHT
-(8*TILE_HEIGHT
+YOFS
))/2-3, str
);
648 rb
->snprintf(str
, 6, "%d", (bj
->level
-1)*LEVEL_PTS
+bj
->score
);
649 rb
->lcd_getstringsize(str
, &w
, &h
);
650 rb
->lcd_putsxy((LCD_WIDTH
-2)-w
,
651 LCD_HEIGHT
-(LCD_HEIGHT
-(8*TILE_HEIGHT
+YOFS
))/2-3, str
);
658 /*****************************************************************************
659 * jewels_putjewels() makes the jewels fall to fill empty spots and adds
660 * new random jewels at the empty spots at the top of each row.
661 ******************************************************************************/
662 static void jewels_putjewels(struct game_context
* bj
){
665 long lasttick
, currenttick
;
667 /* loop to make all the jewels fall */
669 /* mark falling jewels and add new jewels to hidden top row*/
672 for(j
=0; j
<BJ_WIDTH
; j
++) {
673 if(bj
->playboard
[1][j
].type
== 0) {
674 bj
->playboard
[0][j
].type
= rb
->rand()%bj
->num_jewels
+1;
676 for(i
=BJ_HEIGHT
-2; i
>=0; i
--) {
677 if(!mark
&& bj
->playboard
[i
+1][j
].type
== 0) {
681 if(mark
) bj
->playboard
[i
][j
].falling
= true;
683 /*if(bj->playboard[1][j].falling) {
684 bj->playboard[0][j].type = rb->rand()%bj->num_jewels+1;
685 bj->playboard[0][j].falling = true;
690 /* break if there are no falling jewels */
693 /* animate falling jewels */
694 lasttick
= *rb
->current_tick
;
696 for(k
=1; k
<=8; k
++) {
697 for(i
=BJ_HEIGHT
-2; i
>=0; i
--) {
698 for(j
=0; j
<BJ_WIDTH
; j
++) {
699 if(bj
->playboard
[i
][j
].falling
&&
700 bj
->playboard
[i
][j
].type
!= 0) {
701 /* clear old position */
702 #ifdef HAVE_LCD_COLOR
704 rb
->lcd_set_foreground(rb
->lcd_get_background());
706 rb
->lcd_set_foreground(jewels_bkgd
[(i
-1+j
)%2]);
708 rb
->lcd_fillrect(j
*TILE_WIDTH
, (i
-1)*TILE_HEIGHT
+YOFS
,
709 TILE_WIDTH
, TILE_HEIGHT
);
710 if(bj
->playboard
[i
+1][j
].type
== 0) {
711 rb
->lcd_set_foreground(jewels_bkgd
[(i
+j
)%2]);
712 rb
->lcd_fillrect(j
*TILE_WIDTH
, i
*TILE_HEIGHT
+YOFS
,
713 TILE_WIDTH
, TILE_HEIGHT
);
716 rb
->lcd_set_drawmode(DRMODE_SOLID
|DRMODE_INVERSEVID
);
717 rb
->lcd_fillrect(j
*TILE_WIDTH
, (i
-1)*TILE_HEIGHT
+YOFS
,
718 TILE_WIDTH
, TILE_HEIGHT
);
719 if(bj
->playboard
[i
+1][j
].type
== 0) {
720 rb
->lcd_fillrect(j
*TILE_WIDTH
, i
*TILE_HEIGHT
+YOFS
,
721 TILE_WIDTH
, TILE_HEIGHT
);
723 rb
->lcd_set_drawmode(DRMODE_SOLID
);
726 /* draw new position */
727 #ifdef HAVE_LCD_COLOR
728 rb
->lcd_bitmap_transparent_part(jewels
, 0,
729 TILE_HEIGHT
*(bj
->playboard
[i
][j
].type
),
730 TILE_WIDTH
, j
*TILE_WIDTH
,
731 (i
-1)*TILE_HEIGHT
+YOFS
+
732 ((((TILE_HEIGHT
<<10)*k
)/8)>>10),
733 TILE_WIDTH
, TILE_HEIGHT
);
735 rb
->lcd_bitmap_part(jewels
, 0,
736 TILE_HEIGHT
*(bj
->playboard
[i
][j
].type
),
737 TILE_WIDTH
, j
*TILE_WIDTH
,
738 (i
-1)*TILE_HEIGHT
+YOFS
+
739 ((((TILE_HEIGHT
<<10)*k
)/8)>>10),
740 TILE_WIDTH
, TILE_HEIGHT
);
746 rb
->lcd_update_rect(0, 0, TILE_WIDTH
*8, LCD_HEIGHT
);
749 /* framerate limiting */
750 currenttick
= *rb
->current_tick
;
751 if(currenttick
-lasttick
< HZ
/MAX_FPS
) {
752 rb
->sleep((HZ
/MAX_FPS
)-(currenttick
-lasttick
));
756 lasttick
= currenttick
;
759 /* shift jewels down */
760 for(j
=0; j
<BJ_WIDTH
; j
++) {
761 for(i
=BJ_HEIGHT
-1; i
>=1; i
--) {
762 if(bj
->playboard
[i
-1][j
].falling
) {
763 bj
->playboard
[i
][j
].type
= bj
->playboard
[i
-1][j
].type
;
768 /* clear out top row */
769 for(j
=0; j
<BJ_WIDTH
; j
++) {
770 bj
->playboard
[0][j
].type
= 0;
773 /* mark everything not falling */
774 for(i
=0; i
<BJ_HEIGHT
; i
++) {
775 for(j
=0; j
<BJ_WIDTH
; j
++) {
776 bj
->playboard
[i
][j
].falling
= false;
782 /*****************************************************************************
783 * jewels_clearjewels() finds all the connected rows and columns and
784 * calculates and returns the points earned.
785 ******************************************************************************/
786 static unsigned int jewels_clearjewels(struct game_context
* bj
) {
789 unsigned int points
= 0;
791 /* check for connected rows */
792 for(i
=1; i
<BJ_HEIGHT
; i
++) {
795 for(j
=0; j
<BJ_WIDTH
; j
++) {
796 if(bj
->playboard
[i
][j
].type
== last
&&
797 bj
->playboard
[i
][j
].type
!= 0 &&
798 bj
->playboard
[i
][j
].type
<= MAX_NUM_JEWELS
) {
803 points
+= bj
->segments
;
804 bj
->playboard
[i
][j
].delete = true;
805 bj
->playboard
[i
][j
-1].delete = true;
806 bj
->playboard
[i
][j
-2].delete = true;
809 bj
->playboard
[i
][j
].delete = true;
813 last
= bj
->playboard
[i
][j
].type
;
818 /* check for connected columns */
819 for(j
=0; j
<BJ_WIDTH
; j
++) {
822 for(i
=1; i
<BJ_HEIGHT
; i
++) {
823 if(bj
->playboard
[i
][j
].type
!= 0 &&
824 bj
->playboard
[i
][j
].type
== last
&&
825 bj
->playboard
[i
][j
].type
<= MAX_NUM_JEWELS
) {
830 points
+= bj
->segments
;
831 bj
->playboard
[i
][j
].delete = true;
832 bj
->playboard
[i
-1][j
].delete = true;
833 bj
->playboard
[i
-2][j
].delete = true;
836 bj
->playboard
[i
][j
].delete = true;
840 last
= bj
->playboard
[i
][j
].type
;
845 /* clear deleted jewels */
846 for(i
=1; i
<BJ_HEIGHT
; i
++) {
847 for(j
=0; j
<BJ_WIDTH
; j
++) {
848 if(bj
->playboard
[i
][j
].delete) {
849 bj
->playboard
[i
][j
].delete = false;
850 bj
->playboard
[i
][j
].type
= 0;
858 /*****************************************************************************
859 * jewels_runboard() runs the board until it settles in a fixed state and
860 * returns points earned.
861 ******************************************************************************/
862 static unsigned int jewels_runboard(struct game_context
* bj
) {
863 unsigned int points
= 0;
868 while((ret
= jewels_clearjewels(bj
)) > 0) {
870 jewels_drawboard(bj
);
871 jewels_putjewels(bj
);
877 /*****************************************************************************
878 * jewels_swapjewels() swaps two jewels as long as it results in points and
879 * returns points earned.
880 ******************************************************************************/
881 static unsigned int jewels_swapjewels(struct game_context
* bj
,
882 int x
, int y
, int direc
) {
884 int horzmod
, vertmod
;
887 unsigned int points
= 0;
888 long lasttick
, currenttick
;
890 /* check for invalid parameters */
891 if(x
< 0 || x
>= BJ_WIDTH
|| y
< 0 || y
>= BJ_HEIGHT
-1 ||
892 direc
< SWAP_UP
|| direc
> SWAP_LEFT
) {
896 /* check for invalid directions */
897 if((x
== 0 && direc
== SWAP_LEFT
) ||
898 (x
== BJ_WIDTH
-1 && direc
== SWAP_RIGHT
) ||
899 (y
== 0 && direc
== SWAP_UP
) ||
900 (y
== BJ_HEIGHT
-2 && direc
== SWAP_DOWN
)) {
904 /* set direction variables */
910 movelen
= TILE_HEIGHT
;
914 movelen
= TILE_WIDTH
;
918 movelen
= TILE_HEIGHT
;
922 movelen
= TILE_WIDTH
;
927 lasttick
= *rb
->current_tick
;
929 /* animate swapping jewels */
930 for(k
=0; k
<=8; k
++) {
931 /* clear old position */
932 #ifdef HAVE_LCD_COLOR
933 rb
->lcd_set_foreground(jewels_bkgd
[(x
+y
)%2]);
934 rb
->lcd_fillrect(x
*TILE_WIDTH
,
936 TILE_WIDTH
, TILE_HEIGHT
);
937 rb
->lcd_set_foreground(jewels_bkgd
[(x
+horzmod
+y
+vertmod
)%2]);
938 rb
->lcd_fillrect((x
+horzmod
)*TILE_WIDTH
,
939 (y
+vertmod
)*TILE_HEIGHT
+YOFS
,
940 TILE_WIDTH
, TILE_HEIGHT
);
942 rb
->lcd_set_drawmode(DRMODE_SOLID
|DRMODE_INVERSEVID
);
943 rb
->lcd_fillrect(x
*TILE_WIDTH
,
945 TILE_WIDTH
, TILE_HEIGHT
);
946 rb
->lcd_fillrect((x
+horzmod
)*TILE_WIDTH
,
947 (y
+vertmod
)*TILE_HEIGHT
+YOFS
,
948 TILE_WIDTH
, TILE_HEIGHT
);
949 rb
->lcd_set_drawmode(DRMODE_SOLID
);
951 /* draw new position */
952 #ifdef HAVE_LCD_COLOR
953 rb
->lcd_bitmap_transparent_part(jewels
,
954 0, TILE_HEIGHT
*(bj
->playboard
955 [y
+1+vertmod
][x
+horzmod
].type
), TILE_WIDTH
,
956 (x
+horzmod
)*TILE_WIDTH
-horzmod
*
957 ((((movelen
<<10)*k
)/8)>>10),
958 (y
+vertmod
)*TILE_HEIGHT
-vertmod
*
959 ((((movelen
<<10)*k
)/8)>>10)+YOFS
,
960 TILE_WIDTH
, TILE_HEIGHT
);
961 rb
->lcd_bitmap_transparent_part(jewels
,
962 0, TILE_HEIGHT
*(bj
->playboard
[y
+1][x
].type
),
963 TILE_WIDTH
, x
*TILE_WIDTH
+horzmod
*
964 ((((movelen
<<10)*k
)/8)>>10),
965 y
*TILE_HEIGHT
+vertmod
*
966 ((((movelen
<<10)*k
)/8)>>10)+YOFS
,
967 TILE_WIDTH
, TILE_HEIGHT
);
969 rb
->lcd_bitmap_part(jewels
,
970 0, TILE_HEIGHT
*(bj
->playboard
971 [y
+1+vertmod
][x
+horzmod
].type
), TILE_WIDTH
,
972 (x
+horzmod
)*TILE_WIDTH
-horzmod
*
973 ((((movelen
<<10)*k
)/8)>>10),
974 (y
+vertmod
)*TILE_HEIGHT
-vertmod
*
975 ((((movelen
<<10)*k
)/8)>>10)+YOFS
,
976 TILE_WIDTH
, TILE_HEIGHT
);
977 rb
->lcd_set_drawmode(DRMODE_FG
);
978 rb
->lcd_bitmap_part(jewels
,
979 0, TILE_HEIGHT
*(bj
->playboard
[y
+1][x
].type
),
980 TILE_WIDTH
, x
*TILE_WIDTH
+horzmod
*
981 ((((movelen
<<10)*k
)/8)>>10),
982 y
*TILE_HEIGHT
+vertmod
*
983 ((((movelen
<<10)*k
)/8)>>10)+YOFS
,
984 TILE_WIDTH
, TILE_HEIGHT
);
985 rb
->lcd_set_drawmode(DRMODE_SOLID
);
988 rb
->lcd_update_rect(0, 0, TILE_WIDTH
*8, LCD_HEIGHT
);
991 /* framerate limiting */
992 currenttick
= *rb
->current_tick
;
993 if(currenttick
-lasttick
< HZ
/MAX_FPS
) {
994 rb
->sleep((HZ
/MAX_FPS
)-(currenttick
-lasttick
));
998 lasttick
= currenttick
;
1002 int temp
= bj
->playboard
[y
+1][x
].type
;
1003 bj
->playboard
[y
+1][x
].type
=
1004 bj
->playboard
[y
+1+vertmod
][x
+horzmod
].type
;
1005 bj
->playboard
[y
+1+vertmod
][x
+horzmod
].type
= temp
;
1009 points
= jewels_runboard(bj
);
1020 /*****************************************************************************
1021 * jewels_movesavail() uses pattern matching to see if there are any
1022 * available move left.
1023 ******************************************************************************/
1024 static bool jewels_movesavail(struct game_context
* bj
) {
1029 for(i
=1; i
<BJ_HEIGHT
; i
++) {
1030 for(j
=0; j
<BJ_WIDTH
; j
++) {
1031 mytype
= bj
->playboard
[i
][j
].type
;
1032 if(mytype
== 0 || mytype
> MAX_NUM_JEWELS
) continue;
1034 /* check horizontal patterns */
1035 if(j
<= BJ_WIDTH
-3) {
1037 if(bj
->playboard
[i
-1][j
+1].type
== mytype
) {
1038 if(bj
->playboard
[i
-1][j
+2].type
== mytype
)
1039 {moves
= true; break;}
1040 if(bj
->playboard
[i
][j
+2].type
== mytype
)
1041 {moves
= true; break;}
1043 if(bj
->playboard
[i
][j
+1].type
== mytype
) {
1044 if(bj
->playboard
[i
-1][j
+2].type
== mytype
)
1045 {moves
= true; break;}
1049 if(j
<= BJ_WIDTH
-4) {
1050 if(bj
->playboard
[i
][j
+3].type
== mytype
) {
1051 if(bj
->playboard
[i
][j
+1].type
== mytype
)
1052 {moves
= true; break;}
1053 if(bj
->playboard
[i
][j
+2].type
== mytype
)
1054 {moves
= true; break;}
1058 if(i
< BJ_HEIGHT
-1) {
1059 if(bj
->playboard
[i
][j
+1].type
== mytype
) {
1060 if(bj
->playboard
[i
+1][j
+2].type
== mytype
)
1061 {moves
= true; break;}
1063 if(bj
->playboard
[i
+1][j
+1].type
== mytype
) {
1064 if(bj
->playboard
[i
][j
+2].type
== mytype
)
1065 {moves
= true; break;}
1066 if(bj
->playboard
[i
+1][j
+2].type
== mytype
)
1067 {moves
= true; break;}
1072 /* check vertical patterns */
1073 if(i
<= BJ_HEIGHT
-3) {
1075 if(bj
->playboard
[i
+1][j
-1].type
== mytype
) {
1076 if(bj
->playboard
[i
+2][j
-1].type
== mytype
)
1077 {moves
= true; break;}
1078 if(bj
->playboard
[i
+2][j
].type
== mytype
)
1079 {moves
= true; break;}
1081 if(bj
->playboard
[i
+1][j
].type
== mytype
) {
1082 if(bj
->playboard
[i
+2][j
-1].type
== mytype
)
1083 {moves
= true; break;}
1087 if(i
<= BJ_HEIGHT
-4) {
1088 if(bj
->playboard
[i
+3][j
].type
== mytype
) {
1089 if(bj
->playboard
[i
+1][j
].type
== mytype
)
1090 {moves
= true; break;}
1091 if(bj
->playboard
[i
+2][j
].type
== mytype
)
1092 {moves
= true; break;}
1096 if(j
< BJ_WIDTH
-1) {
1097 if(bj
->playboard
[i
+1][j
].type
== mytype
) {
1098 if(bj
->playboard
[i
+2][j
+1].type
== mytype
)
1099 {moves
= true; break;}
1101 if(bj
->playboard
[i
+1][j
+1].type
== mytype
) {
1102 if(bj
->playboard
[i
+2][j
].type
== mytype
)
1103 {moves
= true; break;}
1104 if (bj
->playboard
[i
+2][j
+1].type
== mytype
)
1105 {moves
= true; break;}
1115 /*****************************************************************************
1116 * jewels_puzzle_is_finished() checks if the puzzle is finished.
1117 ******************************************************************************/
1118 static bool jewels_puzzle_is_finished(struct game_context
* bj
) {
1120 for(i
=0; i
<BJ_HEIGHT
; i
++) {
1121 for(j
=0; j
<BJ_WIDTH
; j
++) {
1122 int mytype
= bj
->playboard
[i
][j
].type
;
1123 if(mytype
>MAX_NUM_JEWELS
) {
1124 mytype
-= MAX_NUM_JEWELS
;
1125 if(mytype
&PUZZLE_TILE_UP
) {
1126 if(i
==0 || bj
->playboard
[i
-1][j
].type
<=MAX_NUM_JEWELS
||
1127 !((bj
->playboard
[i
-1][j
].type
-MAX_NUM_JEWELS
)
1131 if(mytype
&PUZZLE_TILE_DOWN
) {
1132 if(i
==BJ_HEIGHT
-1 ||
1133 bj
->playboard
[i
+1][j
].type
<=MAX_NUM_JEWELS
||
1134 !((bj
->playboard
[i
+1][j
].type
-MAX_NUM_JEWELS
)
1138 if(mytype
&PUZZLE_TILE_LEFT
) {
1139 if(j
==0 || bj
->playboard
[i
][j
-1].type
<=MAX_NUM_JEWELS
||
1140 !((bj
->playboard
[i
][j
-1].type
-MAX_NUM_JEWELS
)
1141 &PUZZLE_TILE_RIGHT
))
1144 if(mytype
&PUZZLE_TILE_RIGHT
) {
1146 bj
->playboard
[i
][j
+1].type
<=MAX_NUM_JEWELS
||
1147 !((bj
->playboard
[i
][j
+1].type
-MAX_NUM_JEWELS
)
1157 /*****************************************************************************
1158 * jewels_initlevel() initialises a level.
1159 ******************************************************************************/
1160 static unsigned int jewels_initlevel(struct game_context
* bj
) {
1161 unsigned int points
= 0;
1164 case GAME_TYPE_NORMAL
:
1165 bj
->num_jewels
= MAX_NUM_JEWELS
;
1168 case GAME_TYPE_PUZZLE
:
1171 struct puzzle_tile
*tile
;
1173 bj
->num_jewels
= puzzle_levels
[bj
->level
-1].num_jewels
;
1175 for(i
=0; i
<BJ_HEIGHT
; i
++) {
1176 for(j
=0; j
<BJ_WIDTH
; j
++) {
1177 bj
->playboard
[i
][j
].type
= (rb
->rand()%bj
->num_jewels
)+1;
1178 bj
->playboard
[i
][j
].falling
= false;
1179 bj
->playboard
[i
][j
].delete = false;
1182 jewels_runboard(bj
);
1183 tile
= puzzle_levels
[bj
->level
-1].tiles
;
1184 for(i
=0; i
<puzzle_levels
[bj
->level
-1].num_tiles
; i
++, tile
++) {
1185 bj
->playboard
[tile
->y
+1][tile
->x
].type
= MAX_NUM_JEWELS
1192 jewels_drawboard(bj
);
1194 /* run the play board */
1195 jewels_putjewels(bj
);
1196 points
+= jewels_runboard(bj
);
1200 /*****************************************************************************
1201 * jewels_init() initializes jewels data structures.
1202 ******************************************************************************/
1203 static void jewels_init(struct game_context
* bj
) {
1204 /* seed the rand generator */
1205 rb
->srand(*rb
->current_tick
);
1207 bj
->type
= bj
->tmp_type
;
1214 /* clear playing board */
1215 rb
->memset(bj
->playboard
, 0, sizeof(bj
->playboard
));
1217 bj
->score
+= jewels_initlevel(bj
);
1218 } while(!jewels_movesavail(bj
));
1221 /*****************************************************************************
1222 * jewels_nextlevel() advances the game to the next bj->level and returns
1224 ******************************************************************************/
1225 static void jewels_nextlevel(struct game_context
* bj
) {
1227 unsigned int points
= 0;
1230 case GAME_TYPE_NORMAL
:
1231 /* roll over score, change and display level */
1232 while(bj
->score
>= LEVEL_PTS
) {
1233 bj
->score
-= LEVEL_PTS
;
1235 rb
->splashf(HZ
*2, "Level %d", bj
->level
);
1236 jewels_drawboard(bj
);
1239 /* randomly clear some jewels */
1240 for(i
=0; i
<16; i
++) {
1244 if(bj
->playboard
[y
][x
].type
!= 0) {
1246 bj
->playboard
[y
][x
].type
= 0;
1251 case GAME_TYPE_PUZZLE
:
1253 rb
->splashf(HZ
*2, "Level %d", bj
->level
);
1257 points
+= jewels_initlevel(bj
);
1258 bj
->score
+= points
;
1261 static void jewels_show_highscores(int position
)
1266 #ifdef HAVE_LCD_COLOR
1267 rb
->lcd_set_background(LCD_BLACK
);
1268 rb
->lcd_set_foreground(LCD_WHITE
);
1270 rb
->button_clear_queue();
1271 rb
->lcd_clear_display();
1273 rb
->lcd_setfont(FONT_UI
);
1274 rb
->lcd_getstringsize("High Scores", &w
, &h
);
1275 /* check wether it fits on screen */
1276 if ((4*h
+ h
*(NUM_SCORES
-1) + MARGIN
) > LCD_HEIGHT
) {
1277 rb
->lcd_setfont(FONT_SYSFIXED
);
1278 rb
->lcd_getstringsize("High Scores", &w
, &h
);
1280 rb
->lcd_putsxy(LCD_WIDTH
/2-w
/2, MARGIN
, "High Scores");
1281 rb
->lcd_putsxy(LCD_WIDTH
/4-w
/4,2*h
, "Score");
1282 rb
->lcd_putsxy(LCD_WIDTH
*3/4-w
/4,2*h
, "Level");
1284 for (i
= 0; i
<NUM_SCORES
; i
++)
1286 #ifdef HAVE_LCD_COLOR
1287 if (i
== position
) {
1288 rb
->lcd_set_foreground(LCD_RGBPACK(245,0,0));
1291 rb
->snprintf (str
, sizeof (str
), "%d)", i
+1);
1292 rb
->lcd_putsxy (MARGIN
,3*h
+ h
*i
, str
);
1293 rb
->snprintf (str
, sizeof (str
), "%d", highest
[i
].score
);
1294 rb
->lcd_putsxy (LCD_WIDTH
/4-w
/4,3*h
+ h
*i
, str
);
1295 rb
->snprintf (str
, sizeof (str
), "%d", highest
[i
].level
);
1296 rb
->lcd_putsxy (LCD_WIDTH
*3/4-w
/4,3*h
+ h
*i
, str
);
1298 #ifdef HAVE_LCD_COLOR
1299 rb
->lcd_set_foreground(LCD_WHITE
);
1301 rb
->lcd_hline(MARGIN
, LCD_WIDTH
-MARGIN
, 3*h
+ h
*(i
+1));
1306 rb
->button_get(true);
1307 rb
->lcd_setfont(FONT_SYSFIXED
);
1310 static int jewels_help(void)
1312 rb
->lcd_setfont(FONT_UI
);
1313 #define WORDS (sizeof help_text / sizeof (char*))
1314 static char *help_text
[] = {
1315 "Jewels", "", "Aim", "", "Swap", "pairs", "of", "jewels", "to",
1316 "form", "connected", "segments", "of", "three", "or", "more", "of",
1317 "the", "same", "type.", "", "The", "goal", "of", "the", "game",
1318 "is", "to", "score", "as", "many", "points", "as", "possible",
1319 "before", "running", "out", "of", "available", "moves."
1321 static struct style_text formation
[]={
1322 { 0, TEXT_CENTER
|TEXT_UNDERLINE
},
1326 #ifdef HAVE_LCD_COLOR
1327 rb
->lcd_set_background(LCD_BLACK
);
1328 rb
->lcd_set_foreground(LCD_WHITE
);
1330 if (display_text(WORDS
, help_text
, formation
, NULL
)==PLUGIN_USB_CONNECTED
)
1331 return PLUGIN_USB_CONNECTED
;
1334 button
= rb
->button_get(true);
1335 if (button
== SYS_USB_CONNECTED
) {
1336 return PLUGIN_USB_CONNECTED
;
1338 } while( ( button
== BUTTON_NONE
)
1339 || ( button
& (BUTTON_REL
|BUTTON_REPEAT
) ) );
1340 rb
->lcd_setfont(FONT_SYSFIXED
);
1345 static bool _ingame
;
1346 static int jewels_menu_cb(int action
, const struct menu_item_ex
*this_item
)
1348 int i
= ((intptr_t)this_item
);
1349 if(action
== ACTION_REQUEST_MENUITEM
1350 && !_ingame
&& (i
==0 || i
==6))
1351 return ACTION_EXIT_MENUITEM
;
1354 /*****************************************************************************
1355 * jewels_game_menu() shows the game menu.
1356 ******************************************************************************/
1357 static int jewels_game_menu(struct game_context
* bj
, bool ingame
)
1359 rb
->button_clear_queue();
1364 static struct opt_items mode
[] = {
1369 MENUITEM_STRINGLIST (main_menu
, "Jewels Menu", jewels_menu_cb
,
1380 switch (rb
->do_menu(&main_menu
, &choice
, NULL
, false)) {
1388 rb
->set_option("Mode", &bj
->tmp_type
, INT
, mode
, 2, NULL
);
1394 jewels_show_highscores(NUM_SCORES
);
1397 playback_control(NULL
);
1401 rb
->splash(HZ
*1, "Saving game ...");
1402 jewels_savegame(bj
);
1407 case MENU_ATTACHED_USB
:
1415 static int jewels_main(struct game_context
* bj
) {
1418 bool selected
= false;
1422 bool loaded
= jewels_loadgame(bj
);
1423 if (jewels_game_menu(bj
, loaded
)!=0)
1427 no_movesavail
= false;
1429 /* refresh the board */
1430 jewels_drawboard(bj
);
1432 /* display the cursor */
1434 rb
->lcd_set_drawmode(DRMODE_COMPLEMENT
);
1435 rb
->lcd_fillrect(x
*TILE_WIDTH
, y
*TILE_HEIGHT
+YOFS
,
1436 TILE_WIDTH
, TILE_HEIGHT
);
1437 rb
->lcd_set_drawmode(DRMODE_SOLID
);
1439 rb
->lcd_drawrect(x
*TILE_WIDTH
, y
*TILE_HEIGHT
+YOFS
,
1440 TILE_WIDTH
, TILE_HEIGHT
);
1442 rb
->lcd_update_rect(x
*TILE_WIDTH
, y
*TILE_HEIGHT
+YOFS
,
1443 TILE_WIDTH
, TILE_HEIGHT
);
1445 /* handle game button presses */
1447 button
= rb
->button_get(true);
1449 case JEWELS_LEFT
: /* move cursor left */
1450 case (JEWELS_LEFT
|BUTTON_REPEAT
):
1452 bj
->score
+= jewels_swapjewels(bj
, x
, y
, SWAP_LEFT
);
1454 if (!jewels_movesavail(bj
)) no_movesavail
= true;
1456 x
= (x
+BJ_WIDTH
-1)%BJ_WIDTH
;
1460 case JEWELS_RIGHT
: /* move cursor right */
1461 case (JEWELS_RIGHT
|BUTTON_REPEAT
):
1463 bj
->score
+= jewels_swapjewels(bj
, x
, y
, SWAP_RIGHT
);
1465 if (!jewels_movesavail(bj
)) no_movesavail
= true;
1471 case JEWELS_DOWN
: /* move cursor down */
1472 case (JEWELS_DOWN
|BUTTON_REPEAT
):
1474 bj
->score
+= jewels_swapjewels(bj
, x
, y
, SWAP_DOWN
);
1476 if (!jewels_movesavail(bj
)) no_movesavail
= true;
1478 y
= (y
+1)%(BJ_HEIGHT
-1);
1482 case JEWELS_UP
: /* move cursor up */
1483 case (JEWELS_UP
|BUTTON_REPEAT
):
1485 bj
->score
+= jewels_swapjewels(bj
, x
, y
, SWAP_UP
);
1487 if (!jewels_movesavail(bj
)) no_movesavail
= true;
1489 y
= (y
+(BJ_HEIGHT
-1)-1)%(BJ_HEIGHT
-1);
1493 #ifdef JEWELS_SCROLLWHEEL
1494 case JEWELS_PREV
: /* scroll backwards */
1495 case (JEWELS_PREV
|BUTTON_REPEAT
):
1498 y
= (y
+(BJ_HEIGHT
-1)-1)%(BJ_HEIGHT
-1);
1500 x
= (x
+BJ_WIDTH
-1)%BJ_WIDTH
;
1504 case JEWELS_NEXT
: /* scroll forwards */
1505 case (JEWELS_NEXT
|BUTTON_REPEAT
):
1507 if(x
== BJ_WIDTH
-1) {
1508 y
= (y
+1)%(BJ_HEIGHT
-1);
1515 case JEWELS_SELECT
: /* toggle selected */
1516 selected
= !selected
;
1519 #ifdef JEWELS_RC_CANCEL
1520 case JEWELS_RC_CANCEL
:
1522 case JEWELS_CANCEL
: /* end game */
1523 if (jewels_game_menu(bj
, true)!=0)
1528 if (rb
->default_event_handler (button
) == SYS_USB_CONNECTED
)
1529 return PLUGIN_USB_CONNECTED
;
1534 case GAME_TYPE_NORMAL
:
1535 if(bj
->score
>= LEVEL_PTS
)
1536 jewels_nextlevel(bj
);
1538 case GAME_TYPE_PUZZLE
:
1539 if (jewels_puzzle_is_finished(bj
)) {
1540 if (bj
->level
< NUM_PUZZLE_LEVELS
) {
1541 jewels_nextlevel(bj
);
1543 rb
->splash(2*HZ
, "Congratulations!");
1544 rb
->splash(2*HZ
, "You have finished the game!");
1545 if (jewels_game_menu(bj
, false)!=0) {
1553 if (no_movesavail
) {
1555 case GAME_TYPE_NORMAL
:
1556 rb
->splash(HZ
*2, "Game Over!");
1557 rb
->lcd_clear_display();
1558 if (highscore_would_update(bj
->score
, highest
,
1560 position
=highscore_update(bj
->score
,
1562 highest
,NUM_SCORES
);
1563 highest_updated
= true;
1564 if (position
== 0) {
1565 rb
->splash(HZ
*2, "New High Score");
1567 jewels_show_highscores(position
);
1570 case GAME_TYPE_PUZZLE
:
1571 rb
->splash(2*HZ
, "Game Over");
1574 if (jewels_game_menu(bj
, false)!=0) {
1581 /* this is the plugin entry point */
1582 enum plugin_status
plugin_start(const void* parameter
)
1586 /* load high scores */
1587 highscore_load(HIGH_SCORE
,highest
,NUM_SCORES
);
1588 highest_updated
= false;
1590 rb
->lcd_setfont(FONT_SYSFIXED
);
1592 rb
->lcd_set_backdrop(NULL
);
1595 struct game_context bj
;
1596 bj
.tmp_type
= GAME_TYPE_NORMAL
;
1599 highscore_save(HIGH_SCORE
,highest
,NUM_SCORES
);
1600 rb
->lcd_setfont(FONT_UI
);
1605 #endif /* HAVE_LCD_BITMAP */