1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2007 Zakk Roberts
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include "lib/helper.h"
23 #include "lib/playback_control.h"
28 * FIREWORKS.C by ZAKK ROBERTS
29 * Rockbox plugin simulating a fireworks display.
30 * Supports all bitmap LCDs, fully scalable.
31 * Currently disabled for Archos Recorder - runs too slow.
34 /* All sorts of keymappings.. */
35 #if (CONFIG_KEYPAD == IRIVER_H300_PAD) || (CONFIG_KEYPAD == IRIVER_H100_PAD)
36 #define BTN_MENU BUTTON_OFF
37 #define BTN_FIRE BUTTON_SELECT
39 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
40 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
41 #define BTN_MENU BUTTON_MENU
42 #define BTN_FIRE BUTTON_SELECT
44 #elif (CONFIG_KEYPAD == RECORDER_PAD)
45 #define BTN_MENU BUTTON_OFF
46 #define BTN_FIRE BUTTON_PLAY
48 #elif (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
49 #define BTN_MENU BUTTON_OFF
50 #define BTN_FIRE BUTTON_SELECT
52 #elif (CONFIG_KEYPAD == ONDIO_PAD)
53 #define BTN_MENU BUTTON_MENU
54 #define BTN_FIRE BUTTON_UP
56 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
57 #define BTN_MENU BUTTON_POWER
58 #define BTN_FIRE BUTTON_SELECT
60 #elif (CONFIG_KEYPAD == IRIVER_IFP7XX_PAD)
61 #define BTN_MENU BUTTON_MODE
62 #define BTN_FIRE BUTTON_SELECT
64 #elif (CONFIG_KEYPAD == GIGABEAT_PAD) || \
65 (CONFIG_KEYPAD == GIGABEAT_S_PAD) || \
66 (CONFIG_KEYPAD == MROBE100_PAD)
67 #define BTN_MENU BUTTON_MENU
68 #define BTN_FIRE BUTTON_SELECT
70 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
71 (CONFIG_KEYPAD == SANSA_C200_PAD)
72 #define BTN_MENU BUTTON_POWER
73 #define BTN_FIRE BUTTON_SELECT
75 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
76 #define BTN_MENU (BUTTON_HOME|BUTTON_REPEAT)
77 #define BTN_FIRE BUTTON_SELECT
79 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
80 #define BTN_MENU BUTTON_POWER
81 #define BTN_FIRE BUTTON_PLAY
83 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
84 #define BTN_MENU BUTTON_RC_REC
85 #define BTN_FIRE BUTTON_RC_PLAY
87 #elif (CONFIG_KEYPAD == COWON_D2_PAD)
88 #define BTN_MENU (BUTTON_MENU|BUTTON_REL)
90 #elif CONFIG_KEYPAD == IAUDIO67_PAD
91 #define BTN_MENU BUTTON_MENU
92 #define BTN_FIRE BUTTON_PLAY
94 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
95 #define BTN_MENU BUTTON_MENU
96 #define BTN_FIRE BUTTON_SELECT
98 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
99 #define BTN_MENU BUTTON_MENU
100 #define BTN_FIRE BUTTON_SELECT
102 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
103 #define BTN_MENU BUTTON_MENU
104 #define BTN_FIRE BUTTON_PLAY
106 #elif (CONFIG_KEYPAD == ONDAVX747_PAD)
107 #define BTN_MENU (BUTTON_MENU|BUTTON_REL)
109 #elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD)
110 #define BTN_MENU BUTTON_LEFT
111 #define BTN_FIRE BUTTON_PLAY
113 #elif (CONFIG_KEYPAD == PBELL_VIBE500_PAD)
114 #define BTN_MENU BUTTON_MENU
115 #define BTN_FIRE BUTTON_OK
117 #elif (CONFIG_KEYPAD == MPIO_HD200_PAD)
118 #define BTN_MENU BUTTON_REC
119 #define BTN_FIRE BUTTON_SELECT
121 #elif defined(HAVE_TOUCHSCREEN)
122 /* This is a touchscreen target */
124 #error No keymap defined!
127 #ifdef HAVE_TOUCHSCREEN
129 #define BTN_MENU (BUTTON_TOPLEFT|BUTTON_REL)
132 #define BTN_FIRE BUTTON_CENTER
136 /* The lowdown on source terminology:
137 * a ROCKET is launched from the LCD bottom.
138 * FIREWORKs are ejected from the rocket when it explodes. */
140 #define MAX_ROCKETS 40
141 #define ROCKET_LIFE (LCD_HEIGHT/2)
142 #define ROCKET_LIFE_VAR (LCD_HEIGHT/4)
143 #define ROCKET_SIZE 2
144 #define ROCKET_MOVEMENT_RANGE 4
145 #define ROCKET_TRAIL_PARTICLES 50
147 #define MAX_FIREWORKS 40
148 #define FIREWORK_MOVEMENT_RANGE 6
149 #define FIREWORK_SIZE 2
151 /* position, speed, "phase" (age), color of all fireworks */
152 int firework_xpoints
[MAX_ROCKETS
][MAX_FIREWORKS
];
153 int firework_ypoints
[MAX_ROCKETS
][MAX_FIREWORKS
];
154 int firework_xspeed
[MAX_ROCKETS
][MAX_FIREWORKS
];
155 int firework_yspeed
[MAX_ROCKETS
][MAX_FIREWORKS
];
156 int firework_phase
[MAX_ROCKETS
];
157 #ifdef HAVE_LCD_COLOR
158 int firework_color
[MAX_ROCKETS
][MAX_FIREWORKS
];
161 /* position, speed, "phase" (age) of all rockets */
162 int rocket_xpos
[MAX_ROCKETS
];
163 int rocket_ypos
[MAX_ROCKETS
];
164 int rocket_xspeed
[MAX_ROCKETS
];
165 int rocket_yspeed
[MAX_ROCKETS
];
166 int rocket_phase
[MAX_ROCKETS
];
167 int rocket_targetphase
[MAX_ROCKETS
];
169 /* settings values. these should eventually be saved to
170 * disk. maybe a preset loading/saving system? */
171 int autofire_delay
= 0;
172 int particles_per_firework
= 2;
173 int particle_life
= 1;
175 int show_rockets
= 1;
176 int frames_per_second
= 4;
177 bool quit_plugin
= false;
180 * firework_colors = brightest firework color, used most of the time.
181 * DARK colors = fireworks are nearly burnt out.
182 * DARKER colors = fireworks are several frames away from burning out.
183 * DARKEST colors = fireworks are a couple frames from burning out. */
184 #ifdef HAVE_LCD_COLOR
185 static const unsigned firework_colors
[] = {
186 LCD_RGBPACK(0,255,64), LCD_RGBPACK(61,255,249), LCD_RGBPACK(255,200,61),
187 LCD_RGBPACK(217,22,217), LCD_RGBPACK(22,217,132), LCD_RGBPACK(67,95,254),
188 LCD_RGBPACK(151,84,213) };
190 static const unsigned firework_dark_colors
[] = {
191 LCD_RGBPACK(0,128,32), LCD_RGBPACK(30,128,128), LCD_RGBPACK(128,100,30),
192 LCD_RGBPACK(109,11,109), LCD_RGBPACK(11,109,66), LCD_RGBPACK(33,47,128),
193 LCD_RGBPACK(75,42,105) };
195 static const unsigned firework_darker_colors
[] = {
196 LCD_RGBPACK(0,64,16), LCD_RGBPACK(15,64,64), LCD_RGBPACK(64,50,15),
197 LCD_RGBPACK(55,5,55), LCD_RGBPACK(5,55,33), LCD_RGBPACK(16,24,64),
198 LCD_RGBPACK(38,21,52) };
200 static const unsigned firework_darkest_colors
[] = {
201 LCD_RGBPACK(0,32,8), LCD_RGBPACK(7,32,32), LCD_RGBPACK(32,25,7),
202 LCD_RGBPACK(27,2,27), LCD_RGBPACK(2,27,16), LCD_RGBPACK(8,12,32),
203 LCD_RGBPACK(19,10,26) };
205 #define EXPLOSION_COLOR LCD_RGBPACK(255,240,0)
209 static const struct opt_items autofire_delay_settings
[15] = {
227 int autofire_delay_values
[15] = {
228 0, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 200, 300, 400 };
230 static const struct opt_items particle_settings
[8] = {
241 int particle_values
[8] = {
242 5, 10, 15, 20, 25, 30, 35, 40 };
244 static const struct opt_items particle_life_settings
[9] = {
256 int particle_life_values
[9] = {
257 20, 30, 40, 50, 60, 70, 80, 90, 100 };
259 static const struct opt_items gravity_settings
[4] = {
266 int gravity_values
[4] = {
269 #ifdef HAVE_LCD_COLOR
271 static const struct opt_items rocket_settings
[3] = {
273 { "Yes (no trails)", -1 },
274 { "Yes (with trails)", -1 },
276 int rocket_values
[4] = {
281 static const struct opt_items rocket_settings
[2] = {
285 int rocket_values
[4] = {
290 static const struct opt_items fps_settings
[9] = {
302 int fps_values
[9] = {
303 20, 25, 30, 35, 40, 45, 50, 55, 60 };
305 MENUITEM_STRINGLIST(menu
, "Fireworks Menu", NULL
,
306 "Start Demo", "Auto-Fire", "Particles Per Firework",
307 "Particle Life", "Gravity", "Show Rockets",
308 "FPS (Speed)", "Playback Control", "Quit");
310 /* called on startup. initializes all variables, etc */
315 for(j
=0; j
<MAX_ROCKETS
; j
++)
317 rocket_phase
[j
] = -1;
318 firework_phase
[j
] = -1;
322 /* called when a rocket hits its destination height.
323 * prepares all associated fireworks to be expelled. */
324 void init_explode(int x
, int y
, int firework
, int points
)
328 for(i
=0; i
<points
; i
++)
330 rb
->srand(*rb
->current_tick
* i
);
332 firework_xpoints
[firework
][i
] = x
;
333 firework_ypoints
[firework
][i
] = y
;
335 firework_xspeed
[firework
][i
] = (rb
->rand() % FIREWORK_MOVEMENT_RANGE
)
336 - FIREWORK_MOVEMENT_RANGE
/2;
337 firework_yspeed
[firework
][i
] = (rb
->rand() % FIREWORK_MOVEMENT_RANGE
)
338 - FIREWORK_MOVEMENT_RANGE
/2;
340 #ifdef HAVE_LCD_COLOR
341 firework_color
[firework
][i
] = rb
->rand() % 7;
346 /* called when a rocket is launched.
347 * prepares said rocket to start moving towards its destination. */
348 void init_rocket(int rocket
)
350 rb
->srand(*rb
->current_tick
);
352 rocket_xpos
[rocket
] = rb
->rand() % LCD_WIDTH
;
353 rocket_ypos
[rocket
] = LCD_HEIGHT
;
355 rocket_xspeed
[rocket
] = (rb
->rand() % ROCKET_MOVEMENT_RANGE
)
356 - ROCKET_MOVEMENT_RANGE
/2;
357 rocket_yspeed
[rocket
] = 3;
359 rocket_phase
[rocket
] = 0;
360 rocket_targetphase
[rocket
] = (ROCKET_LIFE
+ (rb
->rand() % ROCKET_LIFE_VAR
))
361 / rocket_yspeed
[rocket
];
364 /* startup/configuration menu. */
365 void fireworks_menu(void)
367 int selected
= 0, result
;
368 bool menu_quit
= false;
370 rb
->lcd_setfont(FONT_UI
);
371 #ifdef HAVE_LCD_COLOR
372 rb
->lcd_set_background(LCD_BLACK
);
373 rb
->lcd_set_foreground(LCD_WHITE
);
375 rb
->lcd_clear_display();
378 rb
->button_clear_queue();
382 result
= rb
->do_menu(&menu
, &selected
, NULL
, false);
387 rb
->lcd_setfont(FONT_SYSFIXED
);
389 #ifdef HAVE_LCD_COLOR
390 rb
->lcd_set_background(LCD_BLACK
);
391 rb
->lcd_set_foreground(LCD_WHITE
);
394 rb
->lcd_clear_display();
402 rb
->set_option("Auto-Fire", &autofire_delay
, INT
,
403 autofire_delay_settings
, 15, NULL
);
407 rb
->set_option("Particles Per Firework", &particles_per_firework
,
408 INT
, particle_settings
, 8, NULL
);
412 rb
->set_option("Particle Life", &particle_life
, INT
,
413 particle_life_settings
, 9, NULL
);
417 rb
->set_option("Gravity", &gravity
, INT
,
418 gravity_settings
, 4, NULL
);
422 rb
->set_option("Show Rockets", &show_rockets
, INT
,
423 rocket_settings
, 3, NULL
);
427 rb
->set_option("FPS (Speed)", &frames_per_second
, INT
,
428 fps_settings
, 9, NULL
);
432 playback_control(NULL
);
443 /* this is the plugin entry point */
444 enum plugin_status
plugin_start(const void* parameter
)
450 int start_tick
, elapsed_tick
;
453 /* set everything up.. no BL timeout, no backdrop,
454 white-text-on-black-background. */
455 backlight_force_on(); /* backlight control in lib/helper.c */
457 rb
->lcd_set_backdrop(NULL
);
458 rb
->lcd_set_background(LCD_BLACK
);
459 rb
->lcd_set_foreground(LCD_WHITE
);
462 #ifdef HAVE_ADJUSTABLE_CPU_FREQ
468 start_tick
= *rb
->current_tick
;
472 rb
->lcd_clear_display();
474 /* loop through every possible rocket */
475 for(j
=0; j
<MAX_ROCKETS
; j
++)
477 /* if the current rocket is actually moving/"alive" then go on and
478 * move/update/explode it */
479 if(rocket_phase
[j
] > -1)
481 #ifdef HAVE_LCD_COLOR /* draw trail, if requested */
484 rb
->lcd_set_foreground(LCD_RGBPACK(128,128,128));
485 rb
->lcd_fillrect(rocket_xpos
[j
], rocket_ypos
[j
],
486 ROCKET_SIZE
, ROCKET_SIZE
);
487 rb
->lcd_set_foreground(LCD_RGBPACK(64,64,64));
488 rb
->lcd_fillrect(rocket_xpos
[j
]-rocket_xspeed
[j
],
489 rocket_ypos
[j
]+rocket_yspeed
[j
],
490 ROCKET_SIZE
, ROCKET_SIZE
);
495 rocket_xpos
[j
] += rocket_xspeed
[j
];
496 rocket_ypos
[j
] -= rocket_yspeed
[j
];
498 #ifdef HAVE_LCD_COLOR
499 rb
->lcd_set_foreground(LCD_WHITE
);
501 if(show_rockets
==2 || show_rockets
==1)
502 rb
->lcd_fillrect(rocket_xpos
[j
], rocket_ypos
[j
],
503 ROCKET_SIZE
, ROCKET_SIZE
);
505 /* if(rocket isn't "there" yet) keep moving
506 * if(rocket IS there) explode it. */
507 if(rocket_phase
[j
] < rocket_targetphase
[j
])
511 rocket_phase
[j
] = -1;
513 firework_phase
[j
] = 0;
514 init_explode(rocket_xpos
[j
], rocket_ypos
[j
], j
,
515 particle_values
[particles_per_firework
]);
519 /* and now onto the fireworks for this particular rocket... */
520 if(firework_phase
[j
] > -1)
522 for(i
=0; i
<particle_values
[particles_per_firework
]; i
++)
524 firework_xpoints
[j
][i
] += firework_xspeed
[j
][i
];
525 firework_ypoints
[j
][i
] += firework_yspeed
[j
][i
];
528 firework_ypoints
[j
][i
] += firework_phase
[j
]
529 /gravity_values
[gravity
];
531 #ifdef HAVE_LCD_COLOR
532 rb
->lcd_set_foreground(
533 firework_darkest_colors
[firework_color
[j
][i
]]);
534 rb
->lcd_fillrect(firework_xpoints
[j
][i
]-1,
535 firework_ypoints
[j
][i
]-1,
536 FIREWORK_SIZE
+2, FIREWORK_SIZE
+2);
538 int phase_left
= particle_life_values
[particle_life
]
541 rb
->lcd_set_foreground(
542 firework_colors
[firework_color
[j
][i
]]);
543 else if(phase_left
> 7)
544 rb
->lcd_set_foreground(
545 firework_dark_colors
[firework_color
[j
][i
]]);
546 else if(phase_left
> 3)
547 rb
->lcd_set_foreground(
548 firework_darker_colors
[firework_color
[j
][i
]]);
550 rb
->lcd_set_foreground(
551 firework_darkest_colors
[firework_color
[j
][i
]]);
553 rb
->lcd_fillrect(firework_xpoints
[j
][i
],
554 firework_ypoints
[j
][i
],
555 FIREWORK_SIZE
, FIREWORK_SIZE
);
556 /* WIP - currently ugly explosion effect
557 #ifdef HAVE_LCD_COLOR
558 if(firework_phase[j] < 10)
560 rb->lcd_set_foreground(EXPLOSION_COLOR);
561 rb->lcd_fillrect(rocket_xpos[j]-firework_phase[j],
562 rocket_ypos[j]-firework_phase[j],
563 firework_phase[j]*2, firework_phase[j]*2);
568 #ifdef HAVE_LCD_COLOR
569 rb
->lcd_set_foreground(LCD_WHITE
);
572 /* firework at its destination age?
573 * no = keep aging; yes = delete it. */
574 if(firework_phase
[j
] < particle_life_values
[particle_life
])
577 firework_phase
[j
] = -1;
581 /* is autofire on? */
582 if(autofire_delay
!= 0)
584 elapsed_tick
= *rb
->current_tick
- start_tick
;
586 if(elapsed_tick
> autofire_delay_values
[autofire_delay
])
588 init_rocket(thisrocket
);
589 if(++thisrocket
== MAX_ROCKETS
)
592 start_tick
= *rb
->current_tick
;
598 button
= rb
->button_get_w_tmo(HZ
/fps_values
[frames_per_second
]);
601 case BTN_MENU
: /* back to config menu */
605 case BTN_FIRE
: /* fire off rockets manually */
606 case BTN_FIRE
|BUTTON_REPEAT
:
607 init_rocket(thisrocket
);
608 if(++thisrocket
== MAX_ROCKETS
)
613 /* Turn on backlight timeout (revert to settings) */
614 backlight_use_settings(); /* backlight control in lib/helper.c */
616 #ifdef HAVE_ADJUSTABLE_CPU_FREQ
617 rb
->cpu_boost(false);