Update the discussion of themeing in the manual, and put a note in the wps tags appen...
[kugel-rb.git] / apps / plugins / doom / d_items.h
blob313fdb8649591e6210d82ec789a9c6e098fb0b04
1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
27 * DESCRIPTION:
28 * Items: key cards, artifacts, weapon, ammunition.
30 *-----------------------------------------------------------------------------*/
33 #ifndef __D_ITEMS__
34 #define __D_ITEMS__
36 #include "doomdef.h"
38 #ifdef __GNUG__
39 #pragma interface
40 #endif
43 /* Weapon info: sprite frames, ammunition use. */
44 typedef struct
46 ammotype_t ammo;
47 int upstate;
48 int downstate;
49 int readystate;
50 int atkstate;
51 int flashstate;
53 } weaponinfo_t;
55 extern weaponinfo_t weaponinfo[NUMWEAPONS];
57 #endif