4 #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
6 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
8 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
10 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
12 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
14 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
16 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
18 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
20 #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
25 #if (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) & (LCD_DEPTH >= 16)
26 chessbox_pieces.240x240x16.bmp
27 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) & (LCD_DEPTH >= 16)
28 chessbox_pieces.176x176x16.bmp
29 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) & (LCD_DEPTH > 1)
30 chessbox_pieces.128x128x2.bmp
31 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
32 chessbox_pieces.128x128x1.bmp
33 #elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64)
34 chessbox_pieces.64x64x1.bmp
39 solitaire_cardback.220x176x16.bmp
43 #if (LCD_WIDTH == 112) && (LCD_HEIGHT==64) && (LCD_DEPTH == 1)
44 sudoku_start.112x64x1.bmp
45 sudoku_normal.112x64x1.bmp
46 sudoku_inverse.112x64x1.bmp
47 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2)
48 sudoku_start.160x128x2.bmp
49 sudoku_normal.160x128x2.bmp
50 sudoku_inverse.160x128x2.bmp
51 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16)
52 sudoku_start.220x176x16.bmp
53 sudoku_normal.220x176x16.bmp
54 sudoku_inverse.220x176x16.bmp
59 #if (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16)
60 #if (LCD_WIDTH == 320)
61 brickmania_menu_bg.320x240x16.bmp
63 brickmania_menu_bg.220x176x16.bmp
65 brickmania_ball.220x176x16.bmp
66 brickmania_bricks.220x176x16.bmp
67 brickmania_gameover.220x176x16.bmp
68 brickmania_help.220x176x16.bmp
69 brickmania_no_resume.220x176x16.bmp
70 brickmania_pads.220x176x16.bmp
71 brickmania_powerups.220x176x16.bmp
72 brickmania_quit.220x176x16.bmp
73 brickmania_resume.220x176x16.bmp
74 brickmania_sel_help.220x176x16.bmp
75 brickmania_sel_resume.220x176x16.bmp
76 brickmania_sel_quit.220x176x16.bmp
77 brickmania_sel_start.220x176x16.bmp
78 brickmania_start.220x176x16.bmp
79 brickmania_break.220x176x16.bmp
81 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
82 brickmania_ball.160x128x2.bmp
83 brickmania_bricks.160x128x2.bmp
84 brickmania_gameover.160x128x2.bmp
85 brickmania_help.160x128x2.bmp
86 brickmania_menu_bg.160x128x2.bmp
87 brickmania_no_resume.160x128x2.bmp
88 brickmania_pads.160x128x2.bmp
89 brickmania_powerups.160x128x2.bmp
90 brickmania_quit.160x128x2.bmp
91 brickmania_resume.160x128x2.bmp
92 brickmania_sel_help.160x128x2.bmp
93 brickmania_sel_resume.160x128x2.bmp
94 brickmania_sel_quit.160x128x2.bmp
95 brickmania_sel_start.160x128x2.bmp
96 brickmania_start.160x128x2.bmp
97 brickmania_break.160x128x2.bmp
99 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16)
100 brickmania_ball.176x132x16.bmp
101 brickmania_bricks.176x132x16.bmp
102 brickmania_gameover.176x132x16.bmp
103 brickmania_help.176x132x16.bmp
104 brickmania_menu_bg.176x132x16.bmp
105 brickmania_no_resume.176x132x16.bmp
106 brickmania_pads.176x132x16.bmp
107 brickmania_powerups.176x132x16.bmp
108 brickmania_quit.176x132x16.bmp
109 brickmania_resume.176x132x16.bmp
110 brickmania_sel_help.176x132x16.bmp
111 brickmania_sel_resume.176x132x16.bmp
112 brickmania_sel_quit.176x132x16.bmp
113 brickmania_sel_start.176x132x16.bmp
114 brickmania_start.176x132x16.bmp
115 brickmania_break.176x132x16.bmp
119 #endif /* HAVE_LCD_BITMAP */