1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
28 * System specific interface stuff.
30 *-----------------------------------------------------------------------------*/
41 /* The data sampled per tick (single player)
42 * and transmitted to other peers (multiplayer).
43 * Mainly movements/button commands per game tick,
44 * plus a checksum for internal state consistency.
45 * CPhipps - explicitely signed the elements, since they have to be signed to work right
49 signed char forwardmove
; /* *2048 for move */
50 signed char sidemove
; /* *2048 for move */
51 signed short angleturn
; /* <<16 for angle delta */
52 short consistancy
; /* checks for net game */