1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2005 by Miika Pekkarinen
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
27 #include "pcm_mixer.h"
30 #include "codec_thread.h"
32 /* Define LOGF_ENABLE to enable logf output in this file */
33 /*#define LOGF_ENABLE*/
35 #if (CONFIG_PLATFORM & PLATFORM_NATIVE)
41 #include "voice_thread.h"
44 #define PCMBUF_TARGET_CHUNK 32768 /* This is the target fill size of chunks
46 #define PCMBUF_MINAVG_CHUNK 24576 /* This is the minimum average size of
47 chunks on the pcm buffer (or we run out
48 of buffer descriptors, which is
50 #define PCMBUF_MIN_CHUNK 4096 /* We try to never feed a chunk smaller than
52 #define CROSSFADE_BUFSIZE 8192 /* Size of the crossfade buffer */
54 /* number of bytes played per second (sample rate * 2 channels * 2 bytes/sample) */
55 #define BYTERATE (NATIVE_FREQUENCY * 4)
58 /* Keep watermark high for iPods at least (2s) */
59 #define PCMBUF_WATERMARK (BYTERATE * 2)
61 #define PCMBUF_WATERMARK (BYTERATE / 4) /* 0.25 seconds */
64 /* Structure we can use to queue pcm chunks in memory to be played
65 * by the driver code. */
70 struct chunkdesc
* link
;
71 /* true if last chunk in the track */
75 #define NUM_CHUNK_DESCS(bufsize) \
76 ((bufsize) / PCMBUF_MINAVG_CHUNK)
78 /* Size of the PCM buffer. */
79 static size_t pcmbuf_size
= 0;
80 static char *pcmbuf_bufend
;
81 static char *pcmbuffer
;
82 /* Current PCM buffer write index. */
83 static size_t pcmbuffer_pos
;
84 /* Amount pcmbuffer_pos will be increased.*/
85 static size_t pcmbuffer_fillpos
;
87 static struct chunkdesc
*first_desc
;
89 /* Gapless playback */
90 static bool track_transition
;
93 static unsigned int fade_vol
= MIX_AMP_UNITY
;
96 static bool soft_mode
= false;
99 /* Crossfade buffer */
100 static char *fadebuf
;
102 /* Crossfade related state */
103 static bool crossfade_enabled
;
104 static bool crossfade_enable_request
;
105 static bool crossfade_mixmode
;
106 static bool crossfade_auto_skip
;
107 static bool crossfade_active
;
108 static bool crossfade_track_change_started
;
110 /* Track the current location for processing crossfade */
111 static struct chunkdesc
*crossfade_chunk
;
112 static size_t crossfade_sample
;
114 /* Counters for fading in new data */
115 static size_t crossfade_fade_in_total
;
116 static size_t crossfade_fade_in_rem
;
119 static struct chunkdesc
*read_chunk
;
120 static struct chunkdesc
*read_end_chunk
;
121 static struct chunkdesc
*write_chunk
;
122 static struct chunkdesc
*write_end_chunk
;
123 static size_t last_chunksize
;
125 static size_t pcmbuf_unplayed_bytes
;
126 static size_t pcmbuf_watermark
;
128 static bool low_latency_mode
= false;
129 static bool flush_pcmbuf
= false;
131 #ifdef HAVE_PRIORITY_SCHEDULING
132 static int codec_thread_priority
= PRIORITY_PLAYBACK
;
135 /* Helpful macros for use in conditionals this assumes some of the above
136 * static variable names */
137 #define COMMIT_IF_NEEDED if(pcmbuffer_fillpos > PCMBUF_TARGET_CHUNK || \
138 (pcmbuffer_pos + pcmbuffer_fillpos) >= pcmbuf_size) commit_chunk(false)
139 #define LOW_DATA(quarter_secs) \
140 (pcmbuf_unplayed_bytes < NATIVE_FREQUENCY * quarter_secs)
142 #ifdef HAVE_CROSSFADE
143 static void crossfade_start(void);
144 static void write_to_crossfade(size_t length
);
145 static void pcmbuf_finish_crossfade_enable(void);
148 /* Callbacks into playback.c */
149 extern void audio_pcmbuf_position_callback(unsigned int time
);
150 extern void audio_pcmbuf_track_change(bool pcmbuf
);
151 extern bool audio_pcmbuf_may_play(void);
154 /**************************************/
156 /* define this to show detailed chunkdesc usage information on the sim console */
157 /*#define DESC_DEBUG*/
164 #define DISPLAY_DESC(caller) while(!show_desc(caller))
165 #define DESC_IDX(desc) (desc ? desc - first_desc : -1)
166 #define SHOW_DESC(desc) if(DESC_IDX(desc)==-1) DEBUGF("--"); \
167 else DEBUGF("%02d", DESC_IDX(desc))
168 #define SHOW_DESC_LINK(desc) if(desc){SHOW_DESC(desc->link);DEBUGF(" ");} \
170 #define SHOW_DETAIL(desc) DEBUGF(":");SHOW_DESC(desc); DEBUGF(">"); \
172 #define SHOW_POINT(tag,desc) DEBUGF("%s",tag);SHOW_DETAIL(desc)
173 #define SHOW_NUM(num,desc) DEBUGF("%02d>",num);SHOW_DESC_LINK(desc)
175 static bool show_desc(char *caller
)
177 if (show_desc_in_use
) return false;
178 show_desc_in_use
= true;
179 DEBUGF("%-14s\t", caller
);
180 SHOW_POINT("r", read_chunk
);
181 SHOW_POINT("re", read_end_chunk
);
183 SHOW_POINT("w", write_chunk
);
184 SHOW_POINT("we", write_end_chunk
);
187 for (i
= 0; i
< pcmbuf_descs(); i
++)
189 SHOW_NUM(i
, (first_desc
+ i
));
190 if (i
%10 == 9) DEBUGF("\n");
193 show_desc_in_use
= false;
197 #define DISPLAY_DESC(caller) do{}while(0)
201 /** Accept new PCM data */
203 /* Commit PCM buffer samples as a new chunk for playback */
204 static void commit_chunk(bool flush_next_time
)
206 if (!pcmbuffer_fillpos
)
209 /* Never use the last buffer descriptor */
210 while (write_chunk
== write_end_chunk
) {
211 /* If this happens, something is being stupid */
212 if (!pcm_is_playing()) {
213 logf("commit_chunk error");
216 /* Let approximately one chunk of data playback */
217 sleep(HZ
* PCMBUF_TARGET_CHUNK
/ BYTERATE
);
220 /* commit the chunk */
222 register size_t size
= pcmbuffer_fillpos
;
223 /* Grab the next description to write, and change the write pointer */
224 register struct chunkdesc
*pcmbuf_current
= write_chunk
;
225 write_chunk
= pcmbuf_current
->link
;
226 /* Fill in the values in the new buffer chunk */
227 pcmbuf_current
->addr
= &pcmbuffer
[pcmbuffer_pos
];
228 pcmbuf_current
->size
= size
;
229 pcmbuf_current
->end_of_track
= false;
230 pcmbuf_current
->link
= NULL
;
232 if (read_chunk
!= NULL
)
236 /* Flush! Discard all data after the currently playing chunk,
237 and make the current chunk play next */
238 logf("commit_chunk: flush");
240 write_end_chunk
->link
= read_chunk
->link
;
241 read_chunk
->link
= pcmbuf_current
;
242 while (write_end_chunk
->link
)
244 write_end_chunk
= write_end_chunk
->link
;
245 pcmbuf_unplayed_bytes
-= write_end_chunk
->size
;
248 read_chunk
->end_of_track
= track_transition
;
251 /* If there is already a read buffer setup, add to it */
253 read_end_chunk
->link
= pcmbuf_current
;
257 /* Otherwise create the buffer */
258 read_chunk
= pcmbuf_current
;
261 /* If flush_next_time is true, then the current chunk will be thrown out
262 * and the next chunk to be committed will be the next to be played.
263 * This is used to empty the PCM buffer for a track change. */
264 flush_pcmbuf
= flush_next_time
;
266 /* This is now the last buffer to read */
267 read_end_chunk
= pcmbuf_current
;
269 /* Update bytes counters */
270 pcmbuf_unplayed_bytes
+= size
;
272 pcmbuffer_pos
+= size
;
273 if (pcmbuffer_pos
>= pcmbuf_size
)
274 pcmbuffer_pos
-= pcmbuf_size
;
276 pcmbuffer_fillpos
= 0;
277 DISPLAY_DESC("commit_chunk");
280 /* Set priority of the codec thread */
281 #ifdef HAVE_PRIORITY_SCHEDULING
283 * expects pcm_fill_state in tenth-% units (e.g. full pcm buffer is 10) */
284 static void boost_codec_thread(int pcm_fill_state
)
286 static const int prios
[11] = {
287 PRIORITY_PLAYBACK_MAX
, /* 0 - 10% */
288 PRIORITY_PLAYBACK_MAX
+1, /* 10 - 20% */
289 PRIORITY_PLAYBACK_MAX
+3, /* 20 - 30% */
290 PRIORITY_PLAYBACK_MAX
+5, /* 30 - 40% */
291 PRIORITY_PLAYBACK_MAX
+7, /* 40 - 50% */
292 PRIORITY_PLAYBACK_MAX
+8, /* 50 - 60% */
293 PRIORITY_PLAYBACK_MAX
+9, /* 60 - 70% */
294 /* raiseing priority above 70% shouldn't be needed */
295 PRIORITY_PLAYBACK
, /* 70 - 80% */
296 PRIORITY_PLAYBACK
, /* 80 - 90% */
297 PRIORITY_PLAYBACK
, /* 90 -100% */
298 PRIORITY_PLAYBACK
, /* 100% */
300 int new_prio
= prios
[pcm_fill_state
];
302 /* Keep voice and codec threads at the same priority or else voice
303 * will starve if the codec thread's priority is boosted. */
304 if (new_prio
!= codec_thread_priority
)
306 codec_thread_set_priority(new_prio
);
307 voice_thread_set_priority(new_prio
);
308 codec_thread_priority
= new_prio
;
312 #define boost_codec_thread(pcm_fill_state) do{}while(0)
313 #endif /* HAVE_PRIORITY_SCHEDULING */
315 /* Return true if the PCM buffer is able to receive new data.
316 * Also maintain buffer level above the watermark. */
317 static bool prepare_insert(size_t length
)
319 bool playing
= mixer_channel_status(PCM_MIXER_CHAN_PLAYBACK
) != CHANNEL_STOPPED
;
321 if (low_latency_mode
)
324 if (!LOW_DATA(1) && playing
)
328 /* Need to save PCMBUF_MIN_CHUNK to prevent wrapping overwriting */
329 if (pcmbuf_free() < length
+ PCMBUF_MIN_CHUNK
)
332 /* Maintain the buffer level above the watermark */
335 /* boost cpu if necessary */
336 if (pcmbuf_unplayed_bytes
< pcmbuf_watermark
)
338 boost_codec_thread(pcmbuf_unplayed_bytes
*10/pcmbuf_size
);
340 #ifdef HAVE_CROSSFADE
341 /* Disable crossfade if < .5s of audio */
344 crossfade_active
= false;
350 /* Boost CPU for pre-buffer */
353 /* If pre-buffered to the watermark, start playback */
357 if (pcmbuf_unplayed_bytes
> pcmbuf_watermark
)
360 logf("pcm starting");
361 if (audio_pcmbuf_may_play())
369 /* Request space in the buffer for writing output samples */
370 void *pcmbuf_request_buffer(int *count
)
372 #ifdef HAVE_CROSSFADE
373 /* we're going to crossfade to a new track, which is now on its way */
374 if (crossfade_track_change_started
)
377 /* crossfade has begun, put the new track samples in fadebuf */
378 if (crossfade_active
)
380 int cnt
= MIN(*count
, CROSSFADE_BUFSIZE
/4);
381 if (prepare_insert(cnt
<< 2))
389 /* if possible, reserve room in the PCM buffer for new samples */
391 if(prepare_insert(*count
<< 2))
393 size_t pcmbuffer_index
= pcmbuffer_pos
+ pcmbuffer_fillpos
;
394 if (pcmbuf_size
- pcmbuffer_index
>= PCMBUF_MIN_CHUNK
)
396 /* Usual case, there's space here */
397 return &pcmbuffer
[pcmbuffer_index
];
401 /* Wrap the buffer, the new samples go at the beginning */
404 return &pcmbuffer
[0];
408 /* PCM buffer not ready to receive new data yet */
412 /* Handle new samples to the buffer */
413 void pcmbuf_write_complete(int count
)
415 size_t length
= (size_t)(unsigned int)count
<< 2;
416 #ifdef HAVE_CROSSFADE
417 if (crossfade_active
)
418 write_to_crossfade(length
);
422 pcmbuffer_fillpos
+= length
;
430 static inline void init_pcmbuffers(void)
432 first_desc
= write_chunk
;
433 struct chunkdesc
*next
= write_chunk
;
435 write_end_chunk
= write_chunk
;
436 while ((void *)next
< (void *)pcmbuf_bufend
) {
437 write_end_chunk
->link
=next
;
438 write_end_chunk
=next
;
441 DISPLAY_DESC("init");
444 static size_t get_next_required_pcmbuf_size(void)
448 #ifdef HAVE_CROSSFADE
449 if (crossfade_enable_request
)
450 seconds
+= global_settings
.crossfade_fade_out_delay
+
451 global_settings
.crossfade_fade_out_duration
;
455 /* Buffer has to be at least 2s long. */
458 logf("pcmbuf len: %ld", (long)seconds
);
459 return seconds
* BYTERATE
;
462 /* Initialize the pcmbuffer the structure looks like this:
463 * ...|---------PCMBUF---------[|FADEBUF]|DESCS|... */
464 size_t pcmbuf_init(unsigned char *bufend
)
466 pcmbuf_bufend
= bufend
;
467 pcmbuf_size
= get_next_required_pcmbuf_size();
468 write_chunk
= (struct chunkdesc
*)pcmbuf_bufend
-
469 NUM_CHUNK_DESCS(pcmbuf_size
);
471 #ifdef HAVE_CROSSFADE
472 fadebuf
= (unsigned char *)write_chunk
-
473 (crossfade_enable_request
? CROSSFADE_BUFSIZE
: 0);
474 pcmbuffer
= fadebuf
- pcmbuf_size
;
476 pcmbuffer
= (unsigned char *)write_chunk
- pcmbuf_size
;
481 #ifdef HAVE_CROSSFADE
482 pcmbuf_finish_crossfade_enable();
484 pcmbuf_watermark
= PCMBUF_WATERMARK
;
489 pcmbuf_soft_mode(false);
491 return pcmbuf_bufend
- pcmbuffer
;
496 void pcmbuf_monitor_track_change(bool monitor
)
500 if (last_chunksize
!= 0)
502 /* If monitoring, wait until this track runs out. Place in
503 currently playing chunk. If not, cancel notification. */
504 track_transition
= monitor
;
505 read_end_chunk
->end_of_track
= monitor
;
508 /* Clear all notifications */
509 struct chunkdesc
*desc
= first_desc
;
510 struct chunkdesc
*end
= desc
+ pcmbuf_descs();
512 desc
++->end_of_track
= false;
517 /* Post now if PCM stopped and last buffer was sent. */
518 track_transition
= false;
520 audio_pcmbuf_track_change(false);
526 bool pcmbuf_start_track_change(bool auto_skip
)
528 bool crossfade
= false;
529 #ifdef HAVE_CROSSFADE
530 /* Determine whether this track change needs to crossfade */
531 if(crossfade_enabled
&& !pcmbuf_is_crossfade_active())
533 switch(global_settings
.crossfade
)
535 case CROSSFADE_ENABLE_AUTOSKIP
:
536 crossfade
= auto_skip
;
538 case CROSSFADE_ENABLE_MANSKIP
:
539 crossfade
= !auto_skip
;
541 case CROSSFADE_ENABLE_SHUFFLE
:
542 crossfade
= global_settings
.playlist_shuffle
;
544 case CROSSFADE_ENABLE_SHUFFLE_OR_MANSKIP
:
545 crossfade
= global_settings
.playlist_shuffle
|| !auto_skip
;
547 case CROSSFADE_ENABLE_ALWAYS
:
554 if (!auto_skip
|| crossfade
)
555 /* manual skip or crossfade */
558 { logf(" crossfade track change"); }
560 { logf(" manual track change"); }
564 /* Cancel any pending automatic gapless transition */
565 pcmbuf_monitor_track_change(false);
567 /* Can't do two crossfades at once and, no fade if pcm is off now */
569 #ifdef HAVE_CROSSFADE
570 pcmbuf_is_crossfade_active() ||
572 mixer_channel_status(PCM_MIXER_CHAN_PLAYBACK
) == CHANNEL_STOPPED
)
576 /* Notify playback that the track change starts now */
580 /* Not enough data, or not crossfading, flush the old data instead */
581 if (LOW_DATA(2) || !crossfade
|| low_latency_mode
)
585 #ifdef HAVE_CROSSFADE
588 /* Don't enable mix mode when skipping tracks manually. */
589 crossfade_mixmode
= auto_skip
&&
590 global_settings
.crossfade_fade_out_mixmode
;
592 crossfade_auto_skip
= auto_skip
;
594 crossfade_track_change_started
= crossfade
;
599 /* Keep trigger outside the play lock or HW FIFO underruns can happen
600 since frequency scaling is *not* always fast */
603 /* Notify playback that the track change starts now */
606 else /* automatic and not crossfading, so do gapless track change */
608 /* The codec is moving on to the next track, but the current track will
609 * continue to play. Set a flag to make sure the elapsed time of the
610 * current track will be updated properly, and mark the current chunk
611 * as the last one in the track. */
612 logf(" gapless track change");
613 pcmbuf_monitor_track_change(true);
621 /* PCM driver callback
622 * This function has 3 major logical parts (separated by brackets both for
623 * readability and variable scoping). The first part performs the
624 * operations related to finishing off the last chunk we fed to the DMA.
625 * The second part detects the end of playlist condition when the PCM
626 * buffer is empty except for uncommitted samples. Then they are committed
627 * and sent to the PCM driver for playback. The third part performs the
628 * operations involved in sending a new chunk to the DMA. */
629 static void pcmbuf_pcm_callback(unsigned char** start
, size_t* size
)
632 struct chunkdesc
*pcmbuf_current
= read_chunk
;
633 /* Take the finished chunk out of circulation */
634 read_chunk
= pcmbuf_current
->link
;
636 /* if during a track transition, update the elapsed time in ms */
637 if (track_transition
)
638 audio_pcmbuf_position_callback(last_chunksize
* 1000 / BYTERATE
);
640 /* if last chunk in the track, stop updates and notify audio thread */
641 if (pcmbuf_current
->end_of_track
)
643 track_transition
= false;
644 audio_pcmbuf_track_change(true);
647 /* Put the finished chunk back into circulation */
648 write_end_chunk
->link
= pcmbuf_current
;
649 write_end_chunk
= pcmbuf_current
;
651 #ifdef HAVE_CROSSFADE
652 /* If we've read over the crossfade chunk while it's still fading */
653 if (pcmbuf_current
== crossfade_chunk
)
654 crossfade_chunk
= read_chunk
;
659 /* Commit last samples at end of playlist */
660 if (pcmbuffer_fillpos
&& !read_chunk
)
662 logf("pcmbuf_pcm_callback: commit last samples");
668 /* Send the new chunk to the DMA */
671 last_chunksize
= read_chunk
->size
;
672 pcmbuf_unplayed_bytes
-= last_chunksize
;
673 *size
= last_chunksize
;
674 *start
= read_chunk
->addr
;
679 logf("pcmbuf_pcm_callback: no more chunks");
685 DISPLAY_DESC("callback");
689 void pcmbuf_play_start(void)
691 if (mixer_channel_status(PCM_MIXER_CHAN_PLAYBACK
) == CHANNEL_STOPPED
&&
692 pcmbuf_unplayed_bytes
&& read_chunk
!= NULL
)
694 logf("pcmbuf_play_start");
695 last_chunksize
= read_chunk
->size
;
696 pcmbuf_unplayed_bytes
-= last_chunksize
;
697 mixer_channel_play_data(PCM_MIXER_CHAN_PLAYBACK
,
698 pcmbuf_pcm_callback
, NULL
, 0);
702 void pcmbuf_play_stop(void)
704 logf("pcmbuf_play_stop");
705 mixer_channel_stop(PCM_MIXER_CHAN_PLAYBACK
);
707 pcmbuf_unplayed_bytes
= 0;
709 write_end_chunk
->link
= read_chunk
;
710 write_end_chunk
= read_end_chunk
;
711 read_chunk
= read_end_chunk
= NULL
;
715 pcmbuffer_fillpos
= 0;
716 #ifdef HAVE_CROSSFADE
717 crossfade_track_change_started
= false;
718 crossfade_active
= false;
720 track_transition
= false;
721 flush_pcmbuf
= false;
722 DISPLAY_DESC("play_stop");
724 /* Can unboost the codec thread here no matter who's calling,
725 * pretend full pcm buffer to unboost */
726 boost_codec_thread(10);
729 void pcmbuf_pause(bool pause
)
731 logf("pcmbuf_pause: %s", pause
?"pause":"play");
733 if (mixer_channel_status(PCM_MIXER_CHAN_PLAYBACK
) != CHANNEL_STOPPED
)
734 mixer_channel_play_pause(PCM_MIXER_CHAN_PLAYBACK
, !pause
);
742 /* Clip sample to signed 16 bit range */
743 static inline int32_t clip_sample_16(int32_t sample
)
745 if ((int16_t)sample
!= sample
)
746 sample
= 0x7fff ^ (sample
>> 31);
750 #ifdef HAVE_CROSSFADE
751 /* Find the chunk that's (length) deep in the list. Return the position within
752 * the chunk, and leave the chunkdesc pointer pointing to the chunk. */
753 static size_t find_chunk(size_t length
, struct chunkdesc
**chunk
)
755 while (*chunk
&& length
>= (*chunk
)->size
)
757 length
-= (*chunk
)->size
;
758 *chunk
= (*chunk
)->link
;
763 /* Returns the number of bytes _NOT_ mixed/faded */
764 static size_t crossfade_mix_fade(int factor
, size_t length
, const char *buf
,
765 size_t *out_sample
, struct chunkdesc
**out_chunk
)
770 const int16_t *input_buf
= (const int16_t *)buf
;
771 int16_t *output_buf
= (int16_t *)((*out_chunk
)->addr
);
772 int16_t *chunk_end
= SKIPBYTES(output_buf
, (*out_chunk
)->size
);
773 output_buf
= &output_buf
[*out_sample
];
778 /* fade left and right channel at once to keep buffer alignment */
780 for (i
= 0; i
< 2; i
++)
783 /* fade the input buffer and mix into the chunk */
785 sample
= *input_buf
++;
786 sample
= ((sample
* factor
) >> 8) + *output_buf
;
787 *output_buf
++ = clip_sample_16(sample
);
790 /* fade the chunk only */
792 sample
= *output_buf
;
793 *output_buf
++ = (sample
* factor
) >> 8;
797 length
-= 4; /* 2 samples, each 16 bit -> 4 bytes */
799 /* move to next chunk as needed */
800 if (output_buf
>= chunk_end
)
802 *out_chunk
= (*out_chunk
)->link
;
805 output_buf
= (int16_t *)((*out_chunk
)->addr
);
806 chunk_end
= SKIPBYTES(output_buf
, (*out_chunk
)->size
);
809 *out_sample
= output_buf
- (int16_t *)((*out_chunk
)->addr
);
813 /* Initializes crossfader, calculates all necessary parameters and performs
814 * fade-out with the PCM buffer. */
815 static void crossfade_start(void)
817 size_t crossfade_rem
;
818 size_t crossfade_need
;
820 size_t fade_out_delay
;
821 size_t fade_in_delay
;
823 crossfade_track_change_started
= false;
824 /* Reject crossfade if less than .5s of data */
826 logf("crossfade rejected");
831 logf("crossfade_start");
833 crossfade_active
= true;
835 /* Initialize the crossfade buffer size to all of the buffered data that
836 * has not yet been sent to the DMA */
837 crossfade_rem
= pcmbuf_unplayed_bytes
;
838 crossfade_chunk
= read_chunk
->link
;
839 crossfade_sample
= 0;
841 /* Get fade out info from settings. */
842 fade_out_delay
= global_settings
.crossfade_fade_out_delay
* BYTERATE
;
843 fade_out_rem
= global_settings
.crossfade_fade_out_duration
* BYTERATE
;
845 crossfade_need
= fade_out_delay
+ fade_out_rem
;
846 if (crossfade_rem
> crossfade_need
)
848 if (crossfade_auto_skip
)
849 /* Automatic track changes only modify the last part of the buffer,
850 * so find the right chunk and sample to start the crossfade */
852 crossfade_sample
= find_chunk(crossfade_rem
- crossfade_need
,
853 &crossfade_chunk
) / 2;
854 crossfade_rem
= crossfade_need
;
857 /* Manual skips occur immediately, but give time to process */
859 crossfade_rem
-= crossfade_chunk
->size
;
860 crossfade_chunk
= crossfade_chunk
->link
;
863 /* Truncate fade out duration if necessary. */
864 if (crossfade_rem
< crossfade_need
)
866 size_t crossfade_short
= crossfade_need
- crossfade_rem
;
867 if (fade_out_rem
>= crossfade_short
)
868 fade_out_rem
-= crossfade_short
;
871 fade_out_delay
-= crossfade_short
- fade_out_rem
;
875 crossfade_rem
-= fade_out_delay
+ fade_out_rem
;
877 /* Completely process the crossfade fade-out effect with current PCM buffer */
878 if (!crossfade_mixmode
)
880 /* Fade out the specified amount of the already processed audio */
881 size_t total_fade_out
= fade_out_rem
;
882 size_t fade_out_sample
;
883 struct chunkdesc
*fade_out_chunk
= crossfade_chunk
;
885 /* Find the right chunk and sample to start fading out */
886 fade_out_delay
+= crossfade_sample
* 2;
887 fade_out_sample
= find_chunk(fade_out_delay
, &fade_out_chunk
) / 2;
889 while (fade_out_rem
> 0)
891 /* Each 1/10 second of audio will have the same fade applied */
892 size_t block_rem
= MIN(BYTERATE
/ 10, fade_out_rem
);
893 int factor
= (fade_out_rem
<< 8) / total_fade_out
;
895 fade_out_rem
-= block_rem
;
897 crossfade_mix_fade(factor
, block_rem
, NULL
,
898 &fade_out_sample
, &fade_out_chunk
);
901 /* zero out the rest of the buffer */
902 crossfade_mix_fade(0, crossfade_rem
, NULL
,
903 &fade_out_sample
, &fade_out_chunk
);
906 /* Initialize fade-in counters */
907 crossfade_fade_in_total
= global_settings
.crossfade_fade_in_duration
* BYTERATE
;
908 crossfade_fade_in_rem
= crossfade_fade_in_total
;
910 fade_in_delay
= global_settings
.crossfade_fade_in_delay
* BYTERATE
;
912 /* Find the right chunk and sample to start fading in */
913 fade_in_delay
+= crossfade_sample
* 2;
914 crossfade_sample
= find_chunk(fade_in_delay
, &crossfade_chunk
) / 2;
915 logf("crossfade_start done!");
918 /* Perform fade-in of new track */
919 static void write_to_crossfade(size_t length
)
924 if (crossfade_fade_in_rem
)
929 /* Fade factor for this packet */
931 ((crossfade_fade_in_total
- crossfade_fade_in_rem
) << 8) /
932 crossfade_fade_in_total
;
934 size_t fade_rem
= MIN(length
, crossfade_fade_in_rem
);
936 /* We _will_ fade this many bytes */
937 crossfade_fade_in_rem
-= fade_rem
;
942 size_t fade_total
= fade_rem
;
943 fade_rem
= crossfade_mix_fade(factor
, fade_rem
, buf
,
944 &crossfade_sample
, &crossfade_chunk
);
945 length
-= fade_total
- fade_rem
;
946 buf
+= fade_total
- fade_rem
;
951 samples
= fade_rem
/ 2;
952 input_buf
= (int16_t *)buf
;
953 /* Fade remaining samples in place */
956 int32_t sample
= *input_buf
;
957 *input_buf
++ = (sample
* factor
) >> 8;
964 size_t mix_total
= length
;
965 /* A factor of 256 means mix only, no fading */
966 length
= crossfade_mix_fade(256, length
, buf
,
967 &crossfade_sample
, &crossfade_chunk
);
968 buf
+= mix_total
- length
;
976 size_t pcmbuffer_index
= pcmbuffer_pos
+ pcmbuffer_fillpos
;
977 size_t copy_n
= MIN(length
, pcmbuf_size
- pcmbuffer_index
);
978 memcpy(&pcmbuffer
[pcmbuffer_index
], buf
, copy_n
);
980 pcmbuffer_fillpos
+= copy_n
;
984 /* if no more fading-in to do, stop the crossfade */
985 if (!(crossfade_fade_in_rem
|| crossfade_chunk
))
986 crossfade_active
= false;
989 static void pcmbuf_finish_crossfade_enable(void)
991 /* Copy the pending setting over now */
992 crossfade_enabled
= crossfade_enable_request
;
994 pcmbuf_watermark
= (crossfade_enabled
&& pcmbuf_size
) ?
995 /* If crossfading, try to keep the buffer full other than 1 second */
996 (pcmbuf_size
- BYTERATE
) :
997 /* Otherwise, just use the default */
1001 bool pcmbuf_is_crossfade_active(void)
1003 return crossfade_active
|| crossfade_track_change_started
;
1006 void pcmbuf_request_crossfade_enable(bool on_off
)
1008 /* Next setting to be used, not applied now */
1009 crossfade_enable_request
= on_off
;
1012 bool pcmbuf_is_same_size(void)
1014 /* if pcmbuffer is NULL, then not set up yet even once so always */
1015 bool same_size
= pcmbuffer
?
1016 (get_next_required_pcmbuf_size() == pcmbuf_size
) : true;
1018 /* no buffer change needed, so finish crossfade setup now */
1020 pcmbuf_finish_crossfade_enable();
1024 #endif /* HAVE_CROSSFADE */
1027 /** Debug menu, other metrics */
1029 /* Amount of bytes left in the buffer. */
1030 size_t pcmbuf_free(void)
1032 if (read_chunk
!= NULL
)
1034 void *read
= (void *)read_chunk
->addr
;
1035 void *write
= &pcmbuffer
[pcmbuffer_pos
+ pcmbuffer_fillpos
];
1037 return (size_t)(read
- write
) + pcmbuf_size
;
1039 return (size_t) (read
- write
);
1041 return pcmbuf_size
- pcmbuffer_fillpos
;
1044 size_t pcmbuf_get_bufsize(void)
1049 int pcmbuf_used_descs(void)
1051 struct chunkdesc
*temp
= read_chunk
;
1060 int pcmbuf_descs(void)
1062 return NUM_CHUNK_DESCS(pcmbuf_size
);
1065 #ifdef ROCKBOX_HAS_LOGF
1066 unsigned char *pcmbuf_get_meminfo(size_t *length
)
1068 *length
= pcmbuf_bufend
- pcmbuffer
;
1074 /** Fading and channel volume control */
1076 /* Sync the channel amplitude to all states */
1077 static void pcmbuf_update_volume(void)
1079 unsigned int vol
= fade_vol
;
1084 mixer_channel_set_amplitude(PCM_MIXER_CHAN_PLAYBACK
, vol
);
1087 /* Quiet-down the channel if 'shhh' is true or else play at normal level */
1088 void pcmbuf_soft_mode(bool shhh
)
1091 pcmbuf_update_volume();
1094 /* Fade channel in or out */
1095 void pcmbuf_fade(bool fade
, bool in
)
1099 /* Simply set the level */
1100 fade_vol
= in
? MIX_AMP_UNITY
: MIX_AMP_MUTE
;
1104 /* Start from the opposing end */
1105 fade_vol
= in
? MIX_AMP_MUTE
: MIX_AMP_UNITY
;
1108 pcmbuf_update_volume();
1112 /* Do this on thread for now */
1113 #ifdef HAVE_PRIORITY_SCHEDULING
1114 int old_prio
= thread_set_priority(thread_self(), PRIORITY_REALTIME
);
1119 /* Linear fade actually sounds better */
1121 fade_vol
+= MIN(MIX_AMP_UNITY
/16, MIX_AMP_UNITY
- fade_vol
);
1123 fade_vol
-= MIN(MIX_AMP_UNITY
/16, fade_vol
- MIX_AMP_MUTE
);
1125 pcmbuf_update_volume();
1127 if (fade_vol
> MIX_AMP_MUTE
&& fade_vol
< MIX_AMP_UNITY
)
1136 #ifdef HAVE_PRIORITY_SCHEDULING
1137 thread_set_priority(thread_self(), old_prio
);
1145 bool pcmbuf_is_lowdata(void)
1147 if (!pcm_is_playing() || pcm_is_paused()
1148 #ifdef HAVE_CROSSFADE
1149 || pcmbuf_is_crossfade_active()
1155 /* 1 seconds of buffer is low data */
1158 /* under watermark is low data */
1159 return (pcmbuf_unplayed_bytes
< pcmbuf_watermark
);
1163 void pcmbuf_set_low_latency(bool state
)
1165 low_latency_mode
= state
;
1168 unsigned long pcmbuf_get_latency(void)
1170 return (pcmbuf_unplayed_bytes
+
1171 mixer_channel_get_bytes_waiting(PCM_MIXER_CHAN_PLAYBACK
)) * 1000 / BYTERATE
;