Sliding puzzle: Fix graphics size and help text for M3. * Bubbles: Better (larger...
[kugel-rb.git] / apps / plugins / bitmaps / native / SOURCES
blob6f069dd9f1e063fdcc8963b72ae1494859cb3142
1 #ifdef HAVE_LCD_BITMAP
3 /* Brickmania */
4 #ifdef HAVE_LCD_COLOR
5 brickmania_gameover.112x54x16.bmp
6 #if LCD_WIDTH >= 220 /* common to all big lcds */
7 brickmania_ball.5x5x16.bmp
8 brickmania_menu_items.220x176x16.bmp
9 #if LCD_WIDTH >= 320 /* Ipod Video */
10 brickmania_menu_bg.320x240x16.bmp
11 brickmania_bricks.320x240x16.bmp
12 brickmania_pads.320x240x16.bmp
13 brickmania_break.320x240x16.bmp
14 brickmania_powerups.320x240x16.bmp
15 #else
16 brickmania_bricks.220x176x16.bmp
17 brickmania_pads.220x176x16.bmp
18 brickmania_break.220x176x16.bmp
19 brickmania_powerups.220x176x16.bmp
20 #if LCD_HEIGHT == 320
21 brickmania_menu_bg.240x320x16.bmp
22 #elif LCD_HEIGHT == 176
23 brickmania_menu_bg.220x176x16.bmp
24 #endif
25 #endif
26 #elif LCD_WIDTH >= 176
27 brickmania_ball.5x5x16.bmp
28 brickmania_menu_items.176x132x16.bmp
29 brickmania_bricks.176x132x16.bmp
30 brickmania_menu_bg.176x132x16.bmp
31 brickmania_pads.176x132x16.bmp
32 brickmania_powerups.176x132x16.bmp
33 brickmania_break.176x132x16.bmp
34 #elif LCD_WIDTH >= 160
35 brickmania_ball.5x5x16.bmp
36 brickmania_menu_items.160x128x16.bmp
37 brickmania_bricks.160x128x16.bmp
38 brickmania_menu_bg.160x128x16.bmp
39 brickmania_pads.160x128x16.bmp
40 brickmania_powerups.160x128x16.bmp
41 brickmania_break.160x128x16.bmp
42 #elif LCD_WIDTH >= 132
43 brickmania_ball.4x4x16.bmp
44 brickmania_menu_items.132x80x16.bmp
45 brickmania_bricks.132x80x16.bmp
46 brickmania_menu_bg.132x80x16.bmp
47 brickmania_pads.132x80x16.bmp
48 brickmania_powerups.132x80x16.bmp
49 brickmania_break.132x80x16.bmp
50 #elif LCD_WIDTH >= 128
51 brickmania_ball.4x4x16.bmp
52 brickmania_menu_items.132x80x16.bmp
53 brickmania_bricks.128x128x16.bmp
54 brickmania_menu_bg.128x128x16.bmp
55 brickmania_pads.132x80x16.bmp
56 brickmania_powerups.132x80x16.bmp
57 brickmania_break.132x80x16.bmp
58 #endif /* different colour displays */
59 #elif LCD_DEPTH > 1
60 brickmania_gameover.86x43x2.bmp
61 brickmania_menu_items.160x128x2.bmp
62 brickmania_menu_bg.160x128x2.bmp
63 brickmania_pads.160x128x2.bmp
64 brickmania_powerups.160x128x2.bmp
65 #if (LCD_WIDTH >= 160)
66 brickmania_ball.5x5x2.bmp
67 brickmania_bricks.160x128x2.bmp
68 #elif LCD_WIDTH >= 138
69 brickmania_ball.5x5x2.bmp
70 brickmania_bricks.138x110x2.bmp
71 #else /* M3 currently */
72 brickmania_ball.4x4x2.bmp
73 brickmania_bricks.128x96x2.bmp
74 #endif
75 #else /* mono */
76 brickmania_gameover.59x30x1.bmp
77 brickmania_menu_items.112x64x1.bmp
78 brickmania_bricks.112x64x1.bmp
79 brickmania_ball.3x3x1.bmp
80 brickmania_pads.112x64x1.bmp
81 brickmania_powerups.112x64x1.bmp
82 #endif
84 /* Jackpot */
85 jackpot_slots.30x420x1.bmp
87 /* Bubbles */
88 #ifdef HAVE_LCD_COLOR
89 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
90 bubbles_emblem.320x240x16.bmp
91 bubbles_background.320x240x16.bmp
92 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320)
93 bubbles_emblem.320x240x16.bmp
94 bubbles_background.240x320x16.bmp
95 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
96 bubbles_emblem.220x176x16.bmp
97 bubbles_background.220x176x16.bmp
98 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 220)
99 bubbles_emblem.220x176x16.bmp
100 bubbles_background.176x220x16.bmp
101 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132)
102 bubbles_emblem.160x128x16.bmp
103 bubbles_background.176x132x16.bmp
104 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
105 bubbles_emblem.160x128x16.bmp
106 bubbles_background.160x128x16.bmp
107 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
108 bubbles_emblem.160x128x16.bmp
109 bubbles_background.128x128x16.bmp
110 #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80)
111 bubbles_emblem.132x80x16.bmp
112 bubbles_background.132x80x16.bmp
113 #endif
114 #elif LCD_DEPTH <= 2 /* greyscale, mono */
115 #if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
116 bubbles_emblem.160x128x2.bmp
117 #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110)
118 bubbles_emblem.138x110x2.bmp
119 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96)
120 bubbles_emblem.128x96x2.bmp
121 #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64)
122 bubbles_emblem.112x64x1.bmp
123 #endif
124 #endif
126 /* ChessBox */
127 #if (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
128 chessbox_pieces.240x240x16.bmp
129 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
130 chessbox_pieces.176x176x16.bmp
131 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH > 1)
132 chessbox_pieces.128x128x2.bmp
133 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH == 1)
134 chessbox_pieces.128x128x1.bmp
135 #elif (LCD_WIDTH >= 104) && (LCD_HEIGHT >= 104) && (LCD_DEPTH > 1)
136 chessbox_pieces.104x104x2.bmp
137 #elif (LCD_WIDTH >= 80) && (LCD_HEIGHT >= 80) && (LCD_DEPTH > 1)
138 chessbox_pieces.80x80x16.bmp
139 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) && (LCD_DEPTH == 1)
140 chessbox_pieces.80x64x1.bmp
141 #elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64)
142 chessbox_pieces.64x64x1.bmp
143 #endif
145 /* Clock */
146 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
147 clock_binary.320x240x16.bmp
148 clock_digits.320x240x16.bmp
149 clock_smalldigits.320x240x16.bmp
150 clock_segments.320x240x16.bmp
151 clock_smallsegments.320x240x16.bmp
152 clock_logo.320x240x16.bmp
153 clock_messages.320x240x16.bmp
154 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
155 clock_binary.220x176x16.bmp
156 clock_digits.220x176x16.bmp
157 clock_smalldigits.220x176x16.bmp
158 clock_segments.220x176x16.bmp
159 clock_smallsegments.220x176x16.bmp
160 clock_logo.220x176x16.bmp
161 clock_messages.220x176x16.bmp
162 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
163 clock_binary.160x128x16.bmp
164 clock_digits.160x128x16.bmp
165 clock_smalldigits.160x128x16.bmp
166 clock_segments.160x128x16.bmp
167 clock_smallsegments.160x128x16.bmp
168 clock_logo.176x132x16.bmp
169 clock_messages.176x132x16.bmp
170 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
171 clock_binary.160x128x16.bmp
172 clock_digits.160x128x16.bmp
173 clock_smalldigits.160x128x16.bmp
174 clock_segments.160x128x16.bmp
175 clock_smallsegments.160x128x16.bmp
176 clock_logo.160x128x16.bmp
177 clock_messages.160x128x16.bmp
178 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
179 clock_binary.128x128x16.bmp
180 clock_digits.128x128x16.bmp
181 clock_smalldigits.128x128x16.bmp
182 clock_segments.128x128x16.bmp
183 clock_smallsegments.128x128x16.bmp
184 clock_logo.128x128x16.bmp
185 clock_messages.128x128x16.bmp
186 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2)
187 clock_binary.160x128x2.bmp
188 clock_digits.160x128x2.bmp
189 clock_smalldigits.160x128x2.bmp
190 clock_segments.160x128x2.bmp
191 clock_smallsegments.160x128x2.bmp
192 clock_logo.160x128x2.bmp
193 clock_messages.160x128x2.bmp
194 #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) && (LCD_DEPTH >= 2)
195 clock_binary.138x110x2.bmp
196 clock_digits.138x110x2.bmp
197 clock_smalldigits.160x128x2.bmp
198 clock_segments.138x110x2.bmp
199 clock_smallsegments.160x128x2.bmp
200 clock_logo.138x110x2.bmp
201 clock_messages.138x110x2.bmp
202 #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) && (LCD_DEPTH >= 16)
203 clock_binary.132x80x16.bmp
204 clock_digits.132x80x16.bmp
205 clock_smalldigits.132x80x16.bmp
206 clock_segments.132x80x16.bmp
207 clock_smallsegments.132x80x16.bmp
208 clock_logo.132x80x16.bmp
209 clock_messages.132x80x16.bmp
210 #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) && (LCD_DEPTH >= 1)
211 clock_binary.112x64x1.bmp
212 clock_digits.112x64x1.bmp
213 clock_smalldigits.112x64x1.bmp
214 clock_segments.112x64x1.bmp
215 clock_smallsegments.112x64x1.bmp
216 clock_logo.112x64x1.bmp
217 clock_messages.112x64x1.bmp
218 #endif
220 /* Flipit */
221 #ifdef HAVE_LCD_COLOR
222 #if LCD_WIDTH >= 280 && LCD_HEIGHT >= 234
223 flipit_cursor.56x56x16.bmp
224 flipit_tokens.56x112x16.bmp
225 #elif LCD_WIDTH >= 200 && LCD_HEIGHT >= 170
226 flipit_cursor.40x40x16.bmp
227 flipit_tokens.40x80x16.bmp
228 #elif LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
229 flipit_cursor.28x28x16.bmp
230 flipit_tokens.28x56x16.bmp
231 #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
232 flipit_cursor.25x25x16.bmp
233 flipit_tokens.25x50x16.bmp
234 #elif LCD_WIDTH >= 85 && LCD_HEIGHT >= 78
235 flipit_cursor.17x17x16.bmp
236 flipit_tokens.17x34x16.bmp
237 #endif
238 #elif LCD_DEPTH > 1 /* greyscale */
239 #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
240 flipit_tokens.28x56x2.bmp
241 #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
242 flipit_tokens.25x50x2.bmp
243 #elif LCD_WIDTH >= 105 && LCD_HEIGHT >= 96
244 flipit_tokens.21x42x2.bmp
245 #endif
246 #else /* monochrome */
247 #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
248 flipit_tokens.28x56x1.bmp
249 #elif LCD_WIDTH >= 80 && LCD_HEIGHT >= 62
250 flipit_tokens.16x26x1.bmp
251 #endif
252 #endif
254 /* Invadrox */
255 #if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
256 invadrox.320x240x16.bmp
257 invadrox_left.320x240x16.bmp
258 invadrox_right.320x240x16.bmp
259 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
260 /* Use iPod Video character bitmap */
261 invadrox.320x240x16.bmp
262 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
263 /* Use iPod Video character bitmap */
264 invadrox.320x240x16.bmp
265 invadrox_logo.240x320x16.bmp
266 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
267 invadrox.176x132x16.bmp
268 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 8)
269 /* Use iPod Nano character bitmap */
270 invadrox.176x132x16.bmp
271 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
272 /* Grayscale */
273 invadrox.160x128x2.bmp
274 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
275 /* Use iPod Nano character bitmap */
276 invadrox.176x132x16.bmp
277 invadrox_logo.176x220x16.bmp
278 #endif
280 /* Jewels */
281 #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
282 jewels.112x64x1.bmp
283 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
284 jewels.112x64x1.bmp
285 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
286 jewels.128x128x16.bmp
287 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
288 jewels.132x80x16.bmp
289 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
290 jewels.128x96x2.bmp
291 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
292 jewels.138x110x2.bmp
293 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
294 jewels.160x128x2.bmp
295 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
296 jewels.160x128x16.bmp
297 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
298 jewels.160x128x16.bmp
299 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
300 jewels.220x176x16.bmp
301 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
302 jewels.220x176x16.bmp
303 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
304 jewels.320x240x16.bmp
305 #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
306 jewels.320x240x16.bmp
307 #endif
309 /* Minesweeper */
310 #ifdef HAVE_LCD_COLOR
311 #if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
312 minesweeper_tiles.16x16x24.bmp
313 #elif ( LCD_HEIGHT * LCD_WIDTH ) / ( 12 * 12 ) >= 130
314 minesweeper_tiles.12x12x24.bmp
315 #else
316 minesweeper_tiles.10x10x24.bmp
317 #endif
318 #elif LCD_DEPTH > 1
319 minesweeper_tiles.12x12x2.bmp
320 #else
321 minesweeper_tiles.8x8x1.bmp
322 #endif
324 /* Rockblox */
325 #if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) && (LCD_DEPTH == 16)
326 rockblox_background.320x240x16.bmp
327 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) && (LCD_DEPTH == 16)
328 rockblox_background.240x320x16.bmp
329 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16)
330 rockblox_background.220x176x16.bmp
331 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16)
332 rockblox_background.176x132x16.bmp
333 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16)
334 rockblox_background.176x220x16.bmp
335 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 16)
336 rockblox_background.160x128x16.bmp
337 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
338 rockblox_background.128x128x16.bmp
339 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH == 16)
340 rockblox_background.132x80x16.bmp
341 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
342 rockblox_background.160x128x2.bmp
343 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH == 2)
344 rockblox_background.138x110x2.bmp
345 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) && (LCD_DEPTH == 2)
346 rockblox_background.128x96x2.bmp
347 #endif
349 /* Rockpaint */
350 #ifdef HAVE_LCD_COLOR
351 rockpaint.8x8x24.bmp
352 rockpaint_hsvrgb.8x10x24.bmp
353 #endif
355 /* Snake2 */
356 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
357 snake2_header1.320x240x16.bmp
358 snake2_header2.320x240x16.bmp
359 snake2_left.320x240x16.bmp
360 snake2_right.320x240x16.bmp
361 snake2_bottom.320x240x16.bmp
362 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16)
363 snake2_header1.240x320x16.bmp
364 snake2_header2.240x320x16.bmp
365 snake2_left.240x320x16.bmp
366 snake2_right.240x320x16.bmp
367 snake2_bottom.240x320x16.bmp
368 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
369 snake2_header1.220x176x16.bmp
370 snake2_header2.220x176x16.bmp
371 snake2_left.220x176x16.bmp
372 snake2_right.220x176x16.bmp
373 snake2_bottom.220x176x16.bmp
374 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
375 snake2_header1.176x132x16.bmp
376 snake2_header2.176x132x16.bmp
377 snake2_left.176x132x16.bmp
378 snake2_right.176x132x16.bmp
379 snake2_bottom.176x132x16.bmp
380 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
381 snake2_header1.160x128x16.bmp
382 snake2_header2.160x128x16.bmp
383 snake2_left.160x128x16.bmp
384 snake2_right.160x128x16.bmp
385 snake2_bottom.160x128x16.bmp
386 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1)
387 snake2_header1.160x128x2.bmp
388 snake2_header2.160x128x2.bmp
389 snake2_left.160x128x2.bmp
390 snake2_right.160x128x2.bmp
391 snake2_bottom.160x128x2.bmp
392 #endif
394 /* Sokoban*/
395 #ifdef HAVE_LCD_COLOR
396 #if (LCD_HEIGHT >= 224) && (LCD_WIDTH >= 312) || \
397     (LCD_HEIGHT >= 249) && (LCD_WIDTH >= 280)
398 sokoban_tiles.14x14.bmp
399 #elif (LCD_HEIGHT >= 144) && (LCD_WIDTH >= 212) || \
400       (LCD_HEIGHT >= 169) && (LCD_WIDTH >= 180-4)
401 sokoban_tiles.9x9.bmp
402 #elif (LCD_HEIGHT >= 96 && LCD_WIDTH >= 152) || \
403       (LCD_HEIGHT >= 121 && LCD_WIDTH >= 120)
404 sokoban_tiles.6x6.bmp
405 #endif
406 #elif LCD_DEPTH >= 2 && \
407       ((LCD_HEIGHT >= 96 && LCD_WIDTH >= 152) || \
408       (LCD_HEIGHT >= 121 && LCD_WIDTH >= 120))
409 sokoban_tiles.6x6x2.bmp
410 #endif
412 /* Solitaire and Blackjack */
413 #ifdef HAVE_LCD_COLOR
414 #if LCD_WIDTH >= 320
415 card_back.37x49x16.bmp
416 card_deck.481x196x16.bmp
417 solitaire_suitsi.37x196x16.bmp
418 #elif LCD_WIDTH >= 220
419 card_back.26x33x16.bmp
420 card_deck.338x132x16.bmp
421 solitaire_suitsi.26x132x16.bmp
422 #elif LCD_WIDTH >= 160
423 card_back.18x23x16.bmp
424 card_deck.234x92x16.bmp
425 solitaire_suitsi.18x92x16.bmp
426 #elif LCD_WIDTH >= 128
427 card_back.15x20x16.bmp
428 card_deck.195x80x16.bmp
429 solitaire_suitsi.15x80x16.bmp
430 #endif
431 #elif LCD_DEPTH > 1 /* greyscale */
432 #if LCD_WIDTH >= 160
433 card_back.18x23x2.bmp
434 card_deck.234x92x2.bmp
435 solitaire_suitsi.18x92x2.bmp
436 #elif LCD_WIDTH >= 128
437 card_back.15x20x2.bmp
438 card_deck.195x80x2.bmp
439 solitaire_suitsi.15x80x2.bmp
440 #endif
441 #else /* monochrome */
442 #if LCD_WIDTH >= 112
443 card_back.13x13x1.bmp
444 card_deck.169x52x1.bmp
445 solitaire_suitsi.13x52x1.bmp
446 #endif
447 #endif
449 /* Star */
450 #ifdef HAVE_LCD_COLOR
451 #if LCD_WIDTH >= 320 && LCD_HEIGHT >= 188
452 star_tiles.20x20.bmp
453 #elif LCD_WIDTH >= 240 && LCD_HEIGHT >= 143
454 star_tiles.15x15.bmp
455 #elif LCD_WIDTH >= 208 && LCD_HEIGHT >= 125
456 star_tiles.13x13.bmp
457 #elif LCD_WIDTH >= 176 && LCD_HEIGHT >= 107
458 star_tiles.11x11.bmp
459 #elif LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
460 star_tiles.10x10.bmp
461 #elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
462 star_tiles.8x8.bmp
463 #endif
464 #elif LCD_DEPTH > 1 /* grey */
465 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
466 star_tiles.10x10.grey.bmp
467 #elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
468 star_tiles.8x8.grey.bmp
469 #endif
470 #else /* monochrome */
471 #if LCD_WIDTH >= 112 && LCD_HEIGHT >= 62
472 star_tiles.6x7.mono.bmp
473 #endif
474 #endif
476 /* Sudoku */
477 #if LCD_WIDTH >= LCD_HEIGHT
478 #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) && (LCD_DEPTH == 1)
479 sudoku_start.112x64x1.bmp
480 sudoku_normal.112x64x1.bmp
481 sudoku_inverse.112x64x1.bmp
482 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) && (LCD_DEPTH >= 2)
483 sudoku_start.128x96x2.bmp
484 sudoku_normal.128x96x2.bmp
485 sudoku_inverse.128x96x2.bmp
486 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH >= 2)
487 sudoku_start.138x110x2.bmp
488 sudoku_normal.138x110x2.bmp
489 sudoku_inverse.138x110x2.bmp
490 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH >= 16)
491 sudoku_start.132x80x16.bmp
492 sudoku_normal.132x80x16.bmp
493 sudoku_inverse.132x80x16.bmp
494 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
495 sudoku_start.128x128x16.bmp
496 sudoku_normal.128x128x16.bmp
497 sudoku_inverse.128x128x16.bmp
498 #elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)) || \
499       ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16))
500 sudoku_start.160x128x16.bmp
501 sudoku_normal.160x128x16.bmp
502 sudoku_inverse.160x128x16.bmp
503 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2)
504 sudoku_start.160x128x2.bmp
505 sudoku_normal.160x128x2.bmp
506 sudoku_inverse.160x128x2.bmp
507 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 1)
508 sudoku_start.160x128x1.bmp
509 sudoku_normal.160x128x1.bmp
510 sudoku_inverse.160x128x1.bmp
511 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) && (LCD_DEPTH == 16)
512 sudoku_start.220x176x16.bmp
513 sudoku_normal.220x176x16.bmp
514 sudoku_inverse.220x176x16.bmp
515 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 2)
516 /* Temporary bitmaps for Archos AV300 */
517 sudoku_start.320x240x16.bmp
518 sudoku_normal.320x240x16.bmp
519 sudoku_inverse.320x240x16.bmp
520 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 16)
521 sudoku_start.320x240x16.bmp
522 sudoku_normal.320x240x16.bmp
523 sudoku_inverse.320x240x16.bmp
524 #endif
525 #else
526 #if ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16))
527 sudoku_start.220x176x16.bmp
528 sudoku_normal.220x176x16.bmp
529 sudoku_inverse.220x176x16.bmp
530 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320) && (LCD_DEPTH == 16)
531 sudoku_start.320x240x16.bmp
532 sudoku_normal.320x240x16.bmp
533 sudoku_inverse.320x240x16.bmp
534 #endif
535 #endif
537 /* Superdom */
538 #if LCD_DEPTH == 16
539 #if ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176))
540 superdom_boarditems.220x176x16.bmp
541 #elif ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132)) || \
542       ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
543       ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220))
544 superdom_boarditems.176x132x16.bmp
545 #elif (LCD_WIDTH == 320 && LCD_HEIGHT == 240)
546 superdom_boarditems.320x240x16.bmp
547 #elif (LCD_WIDTH == 240 && LCD_HEIGHT == 320)
548 superdom_boarditems.240x320x16.bmp
549 #endif
550 #endif
552 /* Matrix */
553 #if LCD_DEPTH > 1
554 matrix_bold.bmp
555 matrix_normal.bmp
556 #endif
558 /* pictureflow */
559 #if defined(HAVE_LCD_COLOR) && defined(HAVE_ALBUMART) && defined(HAVE_TAGCACHE)
560 #if (LCD_WIDTH < 200)
561     pictureflow_logo.100x18x16.bmp
562 #else
563     pictureflow_logo.193x34x16.bmp
564 #endif
565 #if (LCD_HEIGHT < 100 )
566     pictureflow_emptyslide.50x50x16.bmp
567 #else
568     pictureflow_emptyslide.100x100x16.bmp
569 #endif
570 #endif
572 /* Sliding puzzle */
573 #if (LCD_WIDTH != LCD_HEIGHT)
574 #define SMALLER_DIMENSION ((LCD_WIDTH < LCD_HEIGHT) ? LCD_WIDTH : LCD_HEIGHT)
575 #else /* 5/6GB H10 with square display */
576 #define SMALLER_DIMENSION (LCD_HEIGHT - 20)
577 #endif
579 #if defined HAVE_LCD_COLOR
580 #if SMALLER_DIMENSION <= 80
581     sliding_puzzle.80x80x16.bmp
582 #elif SMALLER_DIMENSION <= 108
583     sliding_puzzle.108x108x16.bmp
584 #elif SMALLER_DIMENSION <= 128
585     sliding_puzzle.128x128x16.bmp
586 #elif SMALLER_DIMENSION <= 132
587     sliding_puzzle.132x132x16.bmp
588 #elif SMALLER_DIMENSION <= 176
589     sliding_puzzle.176x176x16.bmp
590 #elif SMALLER_DIMENSION <= 240
591     sliding_puzzle.240x240x16.bmp
592 #endif
593 #elif (LCD_DEPTH > 1)
594 #if SMALLER_DIMENSION <= 96
595     sliding_puzzle.96x96x2.bmp
596 #elif SMALLER_DIMENSION <= 110
597     sliding_puzzle.108x108x2.bmp
598 #elif SMALLER_DIMENSION <= 128
599     sliding_puzzle.128x128x2.bmp
600 #endif
601 #else /* mono targets, one size currently */
602     sliding_puzzle.80x64x1.bmp
603 #endif
605 /* Logo */
606 #if LCD_DEPTH == 16
607 #if (LCD_WIDTH >= 320)
608     rockboxlogo.220x68x16.bmp
609 #elif (LCD_WIDTH > 160)
610     rockboxlogo.128x40x16.bmp
611 #else
612     rockboxlogo.90x28x16.bmp
613 #endif
615 #elif LCD_DEPTH == 2
616 #if (LCD_WIDTH > 138)
617     rockboxlogo.138x46x2.bmp
618 #else
619     rockboxlogo.91x32x2.bmp
620 #endif
622 #elif LCD_DEPTH == 1
623 #if (LCD_WIDTH > 112)
624     /* Such a screen isn't currently in any target */
625     rockboxlogo.112x30x1.bmp
626 #else
627     rockboxlogo.91x32x1.bmp
628 #endif
629 #endif
632 #endif /* HAVE_LCD_BITMAP */