Some improvements to rocklife (FS#10087, but slightly less paranoid). Main improvemen...
[kugel-rb.git] / apps / plugins / rockblox.c
blob11fd118dc180c520de0f15a533534ef7fed8a25d
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2005 Eli Sherer
12 * Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se)
14 * This program is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU General Public License
16 * as published by the Free Software Foundation; either version 2
17 * of the License, or (at your option) any later version.
19 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
20 * KIND, either express or implied.
22 ****************************************************************************/
23 #include "plugin.h"
24 #include "lib/highscore.h"
25 #include "lib/playergfx.h"
26 #include "lib/helper.h"
28 PLUGIN_HEADER
30 #if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
31 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
32 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
34 #define ROCKBLOX_OFF (BUTTON_MENU | BUTTON_SELECT)
35 #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_BACK
36 #define ROCKBLOX_ROTATE_RIGHT2 (BUTTON_MENU | BUTTON_REL)
37 #define ROCKBLOX_ROTATE_LEFT BUTTON_SCROLL_FWD
38 #define ROCKBLOX_LEFT BUTTON_LEFT
39 #define ROCKBLOX_RIGHT BUTTON_RIGHT
40 #define ROCKBLOX_DOWN BUTTON_PLAY
41 #define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_PLAY)
42 #define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
44 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
45 (CONFIG_KEYPAD == IRIVER_H300_PAD)
47 #define ROCKBLOX_OFF BUTTON_OFF
48 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
49 #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
50 #define ROCKBLOX_DOWN BUTTON_DOWN
51 #define ROCKBLOX_LEFT BUTTON_LEFT
52 #define ROCKBLOX_RIGHT BUTTON_RIGHT
53 #define ROCKBLOX_DROP BUTTON_MODE
54 #define ROCKBLOX_RESTART BUTTON_ON
56 #define ROCKBLOX_RC_OFF BUTTON_RC_STOP
58 #elif CONFIG_KEYPAD == RECORDER_PAD
60 #define ROCKBLOX_OFF BUTTON_OFF
61 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
62 #define ROCKBLOX_ROTATE_LEFT BUTTON_PLAY
63 #define ROCKBLOX_DOWN BUTTON_DOWN
64 #define ROCKBLOX_LEFT BUTTON_LEFT
65 #define ROCKBLOX_RIGHT BUTTON_RIGHT
66 #define ROCKBLOX_DROP BUTTON_ON
67 #define ROCKBLOX_RESTART BUTTON_F1
69 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
71 #define ROCKBLOX_OFF BUTTON_OFF
72 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
73 #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
74 #define ROCKBLOX_DOWN BUTTON_DOWN
75 #define ROCKBLOX_LEFT BUTTON_LEFT
76 #define ROCKBLOX_RIGHT BUTTON_RIGHT
77 #define ROCKBLOX_DROP BUTTON_ON
78 #define ROCKBLOX_RESTART BUTTON_F1
80 #elif CONFIG_KEYPAD == PLAYER_PAD
82 #define ROCKBLOX_OFF BUTTON_STOP
83 #define ROCKBLOX_ROTATE_RIGHT BUTTON_PLAY
84 #define ROCKBLOX_ROTATE_LEFT (BUTTON_ON|BUTTON_PLAY)
85 #define ROCKBLOX_DOWN BUTTON_MENU
86 #define ROCKBLOX_LEFT BUTTON_LEFT
87 #define ROCKBLOX_RIGHT BUTTON_RIGHT
88 #define ROCKBLOX_DROP_PRE BUTTON_ON
89 #define ROCKBLOX_DROP (BUTTON_ON|BUTTON_REL)
91 #elif CONFIG_KEYPAD == ONDIO_PAD
93 #define ROCKBLOX_OFF BUTTON_OFF
94 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
95 #define ROCKBLOX_ROTATE_LEFT (BUTTON_MENU|BUTTON_UP)
96 #define ROCKBLOX_DOWN BUTTON_DOWN
97 #define ROCKBLOX_LEFT BUTTON_LEFT
98 #define ROCKBLOX_RIGHT BUTTON_RIGHT
99 #define ROCKBLOX_DROP_PRE BUTTON_MENU
100 #define ROCKBLOX_DROP (BUTTON_MENU|BUTTON_REL)
102 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
104 #define ROCKBLOX_OFF BUTTON_POWER
105 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
106 #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
107 #define ROCKBLOX_DOWN BUTTON_DOWN
108 #define ROCKBLOX_LEFT BUTTON_LEFT
109 #define ROCKBLOX_RIGHT BUTTON_RIGHT
110 #define ROCKBLOX_DROP BUTTON_REC
111 #define ROCKBLOX_RESTART BUTTON_PLAY
113 #elif CONFIG_KEYPAD == SANSA_E200_PAD
115 #define ROCKBLOX_OFF BUTTON_POWER
116 #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_BACK
117 #define ROCKBLOX_ROTATE_RIGHT2 BUTTON_UP
118 #define ROCKBLOX_ROTATE_LEFT BUTTON_SCROLL_FWD
119 #define ROCKBLOX_DOWN BUTTON_DOWN
120 #define ROCKBLOX_LEFT BUTTON_LEFT
121 #define ROCKBLOX_RIGHT BUTTON_RIGHT
122 #define ROCKBLOX_DROP BUTTON_SELECT
123 #define ROCKBLOX_RESTART BUTTON_REC
125 #elif CONFIG_KEYPAD == SANSA_FUZE_PAD
127 #define ROCKBLOX_OFF BUTTON_POWER
128 #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_BACK
129 #define ROCKBLOX_ROTATE_RIGHT2 BUTTON_UP
130 #define ROCKBLOX_ROTATE_LEFT BUTTON_SCROLL_FWD
131 #define ROCKBLOX_DOWN BUTTON_DOWN
132 #define ROCKBLOX_LEFT BUTTON_LEFT
133 #define ROCKBLOX_RIGHT BUTTON_RIGHT
134 #define ROCKBLOX_DROP BUTTON_SELECT
135 #define ROCKBLOX_RESTART BUTTON_HOME
138 #elif CONFIG_KEYPAD == SANSA_C200_PAD
140 #define ROCKBLOX_OFF BUTTON_POWER
141 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
142 #define ROCKBLOX_ROTATE_RIGHT2 BUTTON_VOL_DOWN
143 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
144 #define ROCKBLOX_DOWN BUTTON_DOWN
145 #define ROCKBLOX_LEFT BUTTON_LEFT
146 #define ROCKBLOX_RIGHT BUTTON_RIGHT
147 #define ROCKBLOX_DROP BUTTON_SELECT
148 #define ROCKBLOX_RESTART BUTTON_REC
150 #elif CONFIG_KEYPAD == SANSA_CLIP_PAD
152 #define ROCKBLOX_OFF BUTTON_POWER
153 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
154 #define ROCKBLOX_ROTATE_RIGHT2 BUTTON_VOL_DOWN
155 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
156 #define ROCKBLOX_DOWN BUTTON_DOWN
157 #define ROCKBLOX_LEFT BUTTON_LEFT
158 #define ROCKBLOX_RIGHT BUTTON_RIGHT
159 #define ROCKBLOX_DROP BUTTON_SELECT
160 #define ROCKBLOX_RESTART BUTTON_HOME
162 #elif CONFIG_KEYPAD == SANSA_M200_PAD
164 #define ROCKBLOX_OFF BUTTON_POWER
165 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
166 #define ROCKBLOX_ROTATE_RIGHT2 BUTTON_VOL_DOWN
167 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
168 #define ROCKBLOX_DOWN BUTTON_DOWN
169 #define ROCKBLOX_LEFT BUTTON_LEFT
170 #define ROCKBLOX_RIGHT BUTTON_RIGHT
171 #define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_UP)
172 #define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
174 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
176 #define ROCKBLOX_OFF BUTTON_POWER
177 #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_UP
178 #define ROCKBLOX_ROTATE_LEFT BUTTON_REW
179 #define ROCKBLOX_DOWN BUTTON_SCROLL_DOWN
180 #define ROCKBLOX_LEFT BUTTON_LEFT
181 #define ROCKBLOX_RIGHT BUTTON_RIGHT
182 #define ROCKBLOX_DROP BUTTON_FF
183 #define ROCKBLOX_RESTART BUTTON_PLAY
185 #elif CONFIG_KEYPAD == GIGABEAT_PAD
187 #define ROCKBLOX_OFF BUTTON_POWER
188 #define ROCKBLOX_ROTATE_RIGHT BUTTON_VOL_DOWN
189 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
190 #define ROCKBLOX_ROTATE BUTTON_UP
191 #define ROCKBLOX_DOWN BUTTON_DOWN
192 #define ROCKBLOX_LEFT BUTTON_LEFT
193 #define ROCKBLOX_RIGHT BUTTON_RIGHT
194 #define ROCKBLOX_DROP BUTTON_SELECT
195 #define ROCKBLOX_RESTART BUTTON_A
197 #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
199 #define ROCKBLOX_OFF BUTTON_PLAY
200 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
201 #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
202 #define ROCKBLOX_DOWN BUTTON_DOWN
203 #define ROCKBLOX_LEFT BUTTON_LEFT
204 #define ROCKBLOX_RIGHT BUTTON_RIGHT
205 #define ROCKBLOX_DROP BUTTON_MODE
206 #define ROCKBLOX_RESTART BUTTON_EQ
208 #elif CONFIG_KEYPAD == MROBE500_PAD
209 #define ROCKBLOX_OFF BUTTON_POWER
210 #define ROCKBLOX_ROTATE_RIGHT BUTTON_RC_VOL_UP
211 #define ROCKBLOX_ROTATE_LEFT BUTTON_RC_VOL_DOWN
212 #define ROCKBLOX_DOWN BUTTON_RC_DOWN
213 #define ROCKBLOX_LEFT BUTTON_LEFT
214 #define ROCKBLOX_RIGHT BUTTON_RIGHT
215 #define ROCKBLOX_DROP BUTTON_RC_HEART
216 #define ROCKBLOX_RESTART BUTTON_RC_MODE
218 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
219 #define ROCKBLOX_OFF BUTTON_BACK
220 #define ROCKBLOX_ROTATE_RIGHT BUTTON_VOL_DOWN
221 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
222 #define ROCKBLOX_ROTATE BUTTON_UP
223 #define ROCKBLOX_DOWN BUTTON_DOWN
224 #define ROCKBLOX_LEFT BUTTON_LEFT
225 #define ROCKBLOX_RIGHT BUTTON_RIGHT
226 #define ROCKBLOX_DROP BUTTON_SELECT
227 #define ROCKBLOX_RESTART BUTTON_PLAY
229 #elif CONFIG_KEYPAD == MROBE100_PAD
231 #define ROCKBLOX_OFF BUTTON_POWER
232 #define ROCKBLOX_ROTATE_RIGHT BUTTON_MENU
233 #define ROCKBLOX_ROTATE_LEFT BUTTON_PLAY
234 #define ROCKBLOX_ROTATE BUTTON_UP
235 #define ROCKBLOX_DOWN BUTTON_DOWN
236 #define ROCKBLOX_LEFT BUTTON_LEFT
237 #define ROCKBLOX_RIGHT BUTTON_RIGHT
238 #define ROCKBLOX_DROP BUTTON_SELECT
239 #define ROCKBLOX_RESTART BUTTON_DISPLAY
241 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
243 #define ROCKBLOX_OFF BUTTON_RC_REC
244 #define ROCKBLOX_ROTATE_RIGHT BUTTON_RC_VOL_DOWN
245 #define ROCKBLOX_ROTATE_LEFT BUTTON_RC_VOL_UP
246 #define ROCKBLOX_DOWN BUTTON_RC_MENU
247 #define ROCKBLOX_LEFT BUTTON_RC_REW
248 #define ROCKBLOX_RIGHT BUTTON_RC_FF
249 #define ROCKBLOX_DROP BUTTON_RC_PLAY
250 #define ROCKBLOX_RESTART BUTTON_RC_MODE
252 #elif CONFIG_KEYPAD == COWOND2_PAD
253 #define ROCKBLOX_OFF BUTTON_POWER
254 #define ROCKBLOX_RESTART BUTTON_MENU
256 #elif CONFIG_KEYPAD == IAUDIO67_PAD
258 #define ROCKBLOX_OFF BUTTON_POWER
259 #define ROCKBLOX_ROTATE_RIGHT BUTTON_VOLDOWN
260 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOLUP
261 #define ROCKBLOX_DOWN BUTTON_STOP
262 #define ROCKBLOX_LEFT BUTTON_LEFT
263 #define ROCKBLOX_RIGHT BUTTON_RIGHT
264 #define ROCKBLOX_DROP BUTTON_PLAY
265 #define ROCKBLOX_RESTART BUTTON_MENU
267 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
268 #define ROCKBLOX_OFF BUTTON_BACK
269 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
270 #define ROCKBLOX_ROTATE_LEFT BUTTON_PLAY
271 #define ROCKBLOX_DOWN BUTTON_DOWN
272 #define ROCKBLOX_LEFT BUTTON_LEFT
273 #define ROCKBLOX_RIGHT BUTTON_RIGHT
274 #define ROCKBLOX_DROP BUTTON_SELECT
275 #define ROCKBLOX_RESTART BUTTON_CUSTOM
277 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
279 #define ROCKBLOX_OFF BUTTON_POWER
280 #define ROCKBLOX_ROTATE_RIGHT BUTTON_VOL_DOWN
281 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
282 #define ROCKBLOX_ROTATE BUTTON_UP
283 #define ROCKBLOX_DOWN BUTTON_DOWN
284 #define ROCKBLOX_LEFT BUTTON_LEFT
285 #define ROCKBLOX_RIGHT BUTTON_RIGHT
286 #define ROCKBLOX_DROP BUTTON_SELECT
287 #define ROCKBLOX_RESTART BUTTON_MENU
289 #else
290 #error No keymap defined!
291 #endif
293 #ifdef HAVE_TOUCHSCREEN
294 #ifndef ROCKBLOX_OFF
295 #define ROCKBLOX_OFF BUTTON_TOPLEFT
296 #endif
297 #ifndef ROCKBLOX_ROTATE_RIGHT
298 #define ROCKBLOX_ROTATE_RIGHT BUTTON_BOTTOMRIGHT
299 #endif
300 #ifndef ROCKBLOX_ROTATE_LEFT
301 #define ROCKBLOX_ROTATE_LEFT BUTTON_BOTTOMLEFT
302 #endif
303 #ifndef ROCKBLOX_DOWN
304 #define ROCKBLOX_DOWN BUTTON_BOTTOMMIDDLE
305 #endif
306 #ifndef ROCKBLOX_LEFT
307 #define ROCKBLOX_LEFT BUTTON_MIDLEFT
308 #endif
309 #ifndef ROCKBLOX_RIGHT
310 #define ROCKBLOX_RIGHT BUTTON_MIDRIGHT
311 #endif
312 #ifndef ROCKBLOX_DROP
313 #define ROCKBLOX_DROP BUTTON_CENTER
314 #endif
315 #ifndef ROCKBLOX_RESTART
316 #define ROCKBLOX_RESTART BUTTON_TOPRIGHT
317 #endif
318 #endif
320 #define BLOCKS_NUM 7
321 #define EMPTY_BLOCK 7
323 #define BOARD_WIDTH 10
325 #ifdef HAVE_LCD_BITMAP
327 #define BOARD_HEIGHT 20
329 #if (LCD_WIDTH == 640) && (LCD_HEIGHT == 480)
331 #define BLOCK_WIDTH 30
332 #define BLOCK_HEIGHT 30
333 #define BOARD_X 14
334 #define BOARD_Y 2
335 #define PREVIEW_X 342
336 #define PREVIEW_Y 482
337 #define LABEL_X 344
338 #define SCORE_Y 58
339 #define LEVEL_Y 142
340 #define LINES_Y 218
341 #define HIGH_LABEL_X 344
342 #define HIGH_SCORE_Y 326
343 #define HIGH_LEVEL_Y 344
345 #elif (LCD_WIDTH == 480) && (LCD_HEIGHT == 640)
347 #define BLOCK_WIDTH 30
348 #define BLOCK_HEIGHT 30
349 #define BOARD_X 14
350 #define BOARD_Y 2
351 #define PREVIEW_X 342
352 #define PREVIEW_Y 482
353 #define LABEL_X 344
354 #define SCORE_Y 58
355 #define LEVEL_Y 142
356 #define LINES_Y 218
357 #define HIGH_LABEL_X 344
358 #define HIGH_SCORE_Y 326
359 #define HIGH_LEVEL_Y 344
361 #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
363 #define BLOCK_WIDTH 12
364 #define BLOCK_HEIGHT 12
365 #define BOARD_X 86
366 #define BOARD_Y 0
367 #define PREVIEW_X 12
368 #define PREVIEW_Y 11
369 #define LABEL_X 242
370 #define SCORE_Y 25
371 #define LEVEL_Y 70
372 #define LINES_Y 105
374 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
376 #define BLOCK_WIDTH 15
377 #define BLOCK_HEIGHT 15
378 #define BOARD_X 7
379 #define BOARD_Y 1
380 #define PREVIEW_X 171
381 #define PREVIEW_Y 241
382 #define LABEL_X 172
383 #define SCORE_Y 29
384 #define LEVEL_Y 71
385 #define LINES_Y 109
386 #define HIGH_LABEL_X 172
387 #define HIGH_SCORE_Y 163
388 #define HIGH_LEVEL_Y 172
390 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
392 #define BLOCK_WIDTH 8
393 #define BLOCK_HEIGHT 8
394 #define BOARD_X 27
395 #define BOARD_Y 5
396 #define PREVIEW_X 158
397 #define PREVIEW_Y 130
398 #define LABEL_X 147
399 #define SCORE_Y 20
400 #define LEVEL_Y 65
401 #define LINES_Y 100
403 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
405 #define BLOCK_WIDTH 6
406 #define BLOCK_HEIGHT 6
407 #define BOARD_X 25
408 #define BOARD_Y 1
409 #define PREVIEW_X 126
410 #define PREVIEW_Y 102
411 #define LABEL_X 112
412 #define SCORE_Y 17
413 #define LEVEL_Y 49
414 #define LINES_Y 81
416 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
418 #define BLOCK_WIDTH 10
419 #define BLOCK_HEIGHT 10
420 #define BOARD_X 6
421 #define BOARD_Y 10
422 #define PREVIEW_X 124
423 #define PREVIEW_Y 167
424 #define LABEL_X 117
425 #define SCORE_Y 24
426 #define LEVEL_Y 65
427 #define LINES_Y 103
428 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
430 #define BLOCK_WIDTH 6
431 #define BLOCK_HEIGHT 6
432 #define BOARD_X 22
433 #define BOARD_Y 3
434 #define PREVIEW_X 114
435 #define PREVIEW_Y 100
436 #define LABEL_X 101
437 #define SCORE_Y 17
438 #define LEVEL_Y 49
439 #define LINES_Y 82
441 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
443 #define BLOCK_WIDTH 5
444 #define BLOCK_HEIGHT 5
445 #define BOARD_X 14
446 #define BOARD_Y 0
447 #define PREVIEW_X 98
448 #define PREVIEW_Y 88
449 #define LABEL_X 80
450 #define SCORE_Y 15
451 #define LEVEL_Y 45
452 #define LINES_Y 74
454 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
456 #define BLOCK_WIDTH 4
457 #define BLOCK_HEIGHT 4
458 #define BOARD_X 10
459 #define BOARD_Y 0
460 #define PREVIEW_X 89
461 #define PREVIEW_Y 61
462 #define LABEL_X 78
463 #define SCORE_Y 10
464 #define LEVEL_Y 30
465 #define LINES_Y 50
467 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
469 #define BLOCK_WIDTH 6
470 #define BLOCK_HEIGHT 6
471 #define BOARD_X 4
472 #define BOARD_Y 3
473 #define PREVIEW_X 84
474 #define PREVIEW_Y 100
475 #define LABEL_X 71
476 #define SCORE_Y 17
477 #define LEVEL_Y 49
478 #define LINES_Y 82
480 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
482 #define BLOCK_WIDTH 4
483 #define BLOCK_HEIGHT 4
484 #define BOARD_X 14
485 #define BOARD_Y 2
486 #define PREVIEW_X 89
487 #define PREVIEW_Y 76
488 #define LABEL_X 70
489 #define SCORE_Y 14
490 #define LEVEL_Y 39
491 #define LINES_Y 64
493 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
495 #define BLOCK_WIDTH 3
496 #define BLOCK_HEIGHT 3
497 #define BOARD_X 9
498 #define BOARD_Y 3
499 #define PREVIEW_X 53
500 #define PREVIEW_Y 5
501 #define LABEL_X 70
502 #define SCORE_Y 32
503 #define LEVEL_Y 13
504 #define LINES_Y 51
506 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
508 #define BLOCK_WIDTH 4
509 #define BLOCK_HEIGHT 3
510 #define BOARD_X 9
511 #define BOARD_Y 3
512 #define PREVIEW_X 59
513 #define PREVIEW_Y 5
514 #define LABEL_X 59
515 #define SCORE_Y 32
516 #define LEVEL_Y 13
517 #define LEVEL_X 78
518 #define LINES_Y 51
520 #endif
522 #ifndef LEVEL_X
523 #define LEVEL_X LABEL_X
524 #endif
526 #ifndef LINES_X
527 #define LINES_X LABEL_X
528 #endif
530 #define MYLCD(fn) rb->lcd_ ## fn
532 extern const fb_data rockblox_background[];
534 #else /* HAVE_LCD_CHARCELLS */
536 #define BOARD_HEIGHT 14
538 #define BLOCK_WIDTH 1
539 #define BLOCK_HEIGHT 1
540 #define BOARD_X 5
541 #define BOARD_Y 0
542 #define PREVIEW_X 15
543 #define PREVIEW_Y 1
545 #define MYLCD(fn) pgfx_ ## fn
547 #endif
549 /* <<Explanation on Rockblox shapes>>
552 %% - O has 1 orientation
554 %% %
555 %% %% - Z has 2 orientations
558 %% %
559 %% %% - S has 2 orientations
563 % %%%% - I has 2 orientations
566 % %%
567 % % % %%% - L has 4 orientations
568 %% %%% % %
570 % %%
571 % % % %%% - J has 4 orientations
572 %% %%% % %
574 % % %%%
575 %% % %% % - T has 4 orientations
576 % %%% %
580 static bool gameover = false;
581 /* c=current f=figure o=orientation n=next */
582 static int lines = 0, level = 0, score = 0, cx, cy, cf, co, nf;
583 static short board[BOARD_HEIGHT][BOARD_WIDTH]; /* 20 rows of 10 blocks */
585 #ifdef HAVE_SCROLLWHEEL
586 int wheel_events = 0, last_wheel_event = 0;
587 bool wheel_enabled = false;
588 #endif
590 static const short scoring[4] = { /* scoring for each number of lines */
591 #if BOARD_HEIGHT == 20
592 40 /* single */ , 100 /* double */ , 300 /* triple */ , 1200 /* rockblox */
593 #elif BOARD_HEIGHT == 14 /* Player special values */
594 60 /* single */ , 150 /* double */ , 500 /* triple */ , 2000 /* rockblox */
595 #endif
598 struct figure
600 #if LCD_DEPTH >= 2
601 unsigned short color[3]; /* color of figure (light,middle,shadow) */
602 #endif
603 unsigned short max_or; /* max orientations */
604 signed short shapeX[4], shapeY[4]; /* implementation of figures */
607 /* array of figures */
608 figures[BLOCKS_NUM] = {
609 /* O */
611 #if LCD_DEPTH >= 16
612 {LCD_RGBPACK (153, 255, 255), LCD_RGBPACK(0, 255, 255),
613 LCD_RGBPACK(0,153,153)},
614 #elif LCD_DEPTH == 2
615 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
616 #endif
618 {-1, 0, -1, 0},
619 {0, 0, 1, 1}
621 /* I */
623 #if LCD_DEPTH >= 16
624 {LCD_RGBPACK (255, 153, 128), LCD_RGBPACK (255, 0, 0),
625 LCD_RGBPACK (153, 0, 0)},
626 #elif LCD_DEPTH == 2
627 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
628 #endif
630 {-2, -1, 0, 1},
631 {0, 0, 0, 0}
633 /* 'Z' */
635 #if LCD_DEPTH >= 16
636 {LCD_RGBPACK (153, 255, 153), LCD_RGBPACK (0, 255, 0),
637 LCD_RGBPACK (0, 153, 0)},
638 #elif LCD_DEPTH == 2
639 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
640 #endif
642 {0, 1, -1, 0},
643 {0, 0, 1, 1}
645 /* 'S' */
647 #if LCD_DEPTH >= 16
648 {LCD_RGBPACK (153, 153, 255), LCD_RGBPACK (0, 0, 255),
649 LCD_RGBPACK (0, 0, 153)},
650 #elif LCD_DEPTH == 2
651 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
652 #endif
654 {-1, 0, 0, 1},
655 {0, 0, 1, 1}
657 /* 'L' */
659 #if LCD_DEPTH >= 16
660 {LCD_RGBPACK (255, 255, 153), LCD_RGBPACK (255, 255, 0),
661 LCD_RGBPACK (153, 153, 0)},
662 #elif LCD_DEPTH == 2
663 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
664 #endif
666 {-1, 0, 1, 1},
667 {0, 0, 0, 1}
669 /* 'J' */
671 #if LCD_DEPTH >= 16
672 {LCD_RGBPACK (255, 153, 255), LCD_RGBPACK (255, 0, 255),
673 LCD_RGBPACK (153, 0, 153)},
674 #elif LCD_DEPTH == 2
675 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
676 #endif
678 {-1, 0, 1, -1},
679 {0, 0, 0, 1}
681 /* 'T' */
683 #if LCD_DEPTH >= 16
684 {LCD_RGBPACK (204, 204, 204), LCD_RGBPACK (153, 153, 153),
685 LCD_RGBPACK (85, 85, 85)},
686 #elif LCD_DEPTH == 2
687 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
688 #endif
690 {-1, 0, 1, 0},
691 {0, 0, 0, 1}
695 /* Rockbox File System only supports full filenames inc dir */
696 #define HIGH_SCORE PLUGIN_GAMES_DIR "/rockblox.score"
697 #define MAX_HIGH_SCORES 5
698 /* Default High Scores... */
699 struct highscore Highest[MAX_HIGH_SCORES];
701 /* get random number from (0) to (range-1) */
702 static int t_rand (int range)
704 return rb->rand () % range;
707 /* init the board array to have no blocks */
708 static void init_board (void)
710 int i, j;
711 for (i = 0; i < BOARD_WIDTH; i++)
712 for (j = 0; j < BOARD_HEIGHT; j++)
713 board[j][i] = EMPTY_BLOCK;
716 /* show the score, level and lines */
717 static void show_details (void)
719 char str[25]; /* for strings */
721 #ifdef HAVE_LCD_BITMAP
722 #if LCD_DEPTH >= 2
723 rb->lcd_set_foreground (LCD_BLACK);
724 rb->lcd_set_background (LCD_WHITE);
725 #endif
726 rb->snprintf (str, sizeof (str), "%d", score);
727 rb->lcd_putsxy (LABEL_X, SCORE_Y, str);
728 rb->snprintf (str, sizeof (str), "%d", level);
729 rb->lcd_putsxy (LEVEL_X, LEVEL_Y, str);
730 rb->snprintf (str, sizeof (str), "%d", lines);
731 rb->lcd_putsxy (LINES_X, LINES_Y, str);
732 #else /* HAVE_LCD_CHARCELLS */
733 rb->snprintf (str, sizeof (str), "L%d/%d", level, lines);
734 rb->lcd_puts (5, 0, str);
735 rb->snprintf (str, sizeof (str), "S%d", score);
736 rb->lcd_puts (5, 1, str);
737 #endif
740 #ifdef HIGH_SCORE_Y
741 static void show_highscores (void)
743 int i;
744 char str[25]; /* for strings */
746 for (i = MAX_HIGH_SCORES-1; i>=0; i--)
748 rb->snprintf (str, sizeof (str), "%06d L%1d", Highest[i].score, Highest[i].level);
749 rb->lcd_putsxy (HIGH_LABEL_X, HIGH_SCORE_Y + (10 * ((MAX_HIGH_SCORES-1) - i)), str);
752 #endif
754 static void init_rockblox (void)
756 highscore_update(score, level, Highest, MAX_HIGH_SCORES);
758 level = 1;
759 lines = 0;
760 score = 0;
761 gameover = false;
762 nf = t_rand (BLOCKS_NUM);
763 init_board ();
764 #ifdef HAVE_LCD_BITMAP
765 rb->lcd_bitmap (rockblox_background, 0, 0, LCD_WIDTH, LCD_HEIGHT);
766 #else /* HAVE_LCD_CHARCELLS */
767 pgfx_display (0, 0);
768 pgfx_display_block (3, 0, 3, 1);
769 pgfx_display_block (4, 0, 3, 0);
770 pgfx_clear_display();
771 pgfx_fillrect (3, 0, 2, 14);
772 pgfx_fillrect (15, 7, 2, 7);
773 pgfx_update();
774 #endif
775 show_details ();
776 #ifdef HIGH_SCORE_Y
777 show_highscores ();
778 #endif
781 static inline int level_speed(int level)
783 #if BOARD_HEIGHT == 20
784 return (5*HZ) / (level + 9);
785 #elif BOARD_HEIGHT == 14
786 return (7*HZ) / (level + 9);
787 #endif
790 static int getRelativeX (int figure, int square, int orientation)
792 switch (orientation) {
793 case 0:
794 return figures[figure].shapeX[square];
795 case 1:
796 return figures[figure].shapeY[square];
797 case 2:
798 return -figures[figure].shapeX[square];
799 case 3:
800 return -figures[figure].shapeY[square];
801 default:
802 return 0;
806 static int getRelativeY (int figure, int square, int orientation)
808 switch (orientation) {
809 case 0:
810 return figures[figure].shapeY[square];
811 case 1:
812 return -figures[figure].shapeX[square];
813 case 2:
814 return -figures[figure].shapeY[square];
815 case 3:
816 return figures[figure].shapeX[square];
817 default:
818 return 0;
822 /* redraw the while board on the screen */
823 static void refresh_board (void)
825 int i, j, x, y, block;
827 #if LCD_DEPTH >= 2
828 rb->lcd_set_foreground (LCD_BLACK);
829 #elif LCD_DEPTH == 1
830 MYLCD(set_drawmode) (DRMODE_SOLID | DRMODE_INVERSEVID);
831 #endif
833 MYLCD(fillrect) (BOARD_X, BOARD_Y, BOARD_WIDTH * BLOCK_WIDTH,
834 BOARD_HEIGHT * BLOCK_HEIGHT);
836 #if LCD_DEPTH == 1
837 MYLCD(set_drawmode) (DRMODE_SOLID);
838 #endif
840 for (i = 0; i < BOARD_WIDTH; i++)
841 for (j = 0; j < BOARD_HEIGHT; j++) {
842 block = board[j][i];
843 if (block != EMPTY_BLOCK) {
844 #ifdef HAVE_LCD_BITMAP
845 #if LCD_DEPTH >= 2
846 /* middle drawing */
847 rb->lcd_set_foreground (figures[block].color[1]);
848 #endif
849 rb->lcd_fillrect (BOARD_X + i * BLOCK_WIDTH,
850 BOARD_Y + j * BLOCK_HEIGHT,
851 BLOCK_WIDTH, BLOCK_HEIGHT);
852 #if LCD_DEPTH >= 2
853 /* light drawing */
854 rb->lcd_set_foreground (figures[block].color[0]);
855 #endif
856 rb->lcd_vline (BOARD_X + i * BLOCK_WIDTH,
857 BOARD_Y + j * BLOCK_HEIGHT,
858 BOARD_Y + (j + 1) * BLOCK_HEIGHT - 2);
859 rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH,
860 BOARD_X + (i + 1) * BLOCK_WIDTH - 2,
861 BOARD_Y + j * BLOCK_HEIGHT);
862 #if LCD_DEPTH >= 2
863 /* shadow drawing */
864 rb->lcd_set_foreground (figures[block].color[2]);
865 #endif
866 rb->lcd_vline (BOARD_X + (i + 1) * BLOCK_WIDTH - 1,
867 BOARD_Y + j * BLOCK_HEIGHT + 1,
868 BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1);
869 rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH + 1,
870 BOARD_X + (i + 1) * BLOCK_WIDTH - 1,
871 BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1);
872 #else /* HAVE_LCD_CHARCELLS */
873 pgfx_drawpixel (BOARD_X + i, BOARD_Y + j);
874 #endif
878 for (i = 0; i < 4; i++) {
879 x = getRelativeX (cf, i, co) + cx;
880 y = getRelativeY (cf, i, co) + cy;
881 #ifdef HAVE_LCD_BITMAP
882 #if LCD_DEPTH >= 2
883 rb->lcd_set_foreground (figures[cf].color[1]); /* middle drawing */
884 #endif
885 rb->lcd_fillrect (BOARD_X + x * BLOCK_WIDTH,
886 BOARD_Y + y * BLOCK_HEIGHT,
887 BLOCK_WIDTH, BLOCK_HEIGHT);
888 #if LCD_DEPTH >= 2
889 rb->lcd_set_foreground (figures[cf].color[0]); /* light drawing */
890 #endif
891 rb->lcd_vline (BOARD_X + x * BLOCK_WIDTH, BOARD_Y + y * BLOCK_HEIGHT,
892 BOARD_Y + (y + 1) * BLOCK_HEIGHT - 2);
893 rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH,
894 BOARD_X + (x + 1) * BLOCK_WIDTH - 2,
895 BOARD_Y + y * BLOCK_HEIGHT);
896 #if LCD_DEPTH >= 2
897 rb->lcd_set_foreground (figures[cf].color[2]); /* shadow drawing */
898 #endif
899 rb->lcd_vline (BOARD_X + (x + 1) * BLOCK_WIDTH - 1,
900 BOARD_Y + y * BLOCK_HEIGHT + 1,
901 BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1);
902 rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH + 1,
903 BOARD_X + (x + 1) * BLOCK_WIDTH - 1,
904 BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1);
905 #else /* HAVE_LCD_CHARCELLS */
906 pgfx_drawpixel (BOARD_X + x, BOARD_Y + y);
907 #endif
909 MYLCD(update) ();
912 static bool canMoveTo (int x, int y, int newOrientation)
914 int i, rx, ry;
915 for (i = 0; i < 4; i++) {
916 ry = getRelativeY (cf, i, newOrientation) + y;
917 rx = getRelativeX (cf, i, newOrientation) + x;
918 if ((rx < 0 || rx >= BOARD_WIDTH) ||
919 (ry < 0 || ry >= BOARD_HEIGHT) || (board[ry][rx] != EMPTY_BLOCK))
920 return false;
922 return true;
925 /* draws the preview of next block in the preview window */
926 static void draw_next_block (void)
928 int i, rx, ry;
929 /* clear preview window first */
930 #if LCD_DEPTH >= 2
931 rb->lcd_set_foreground (LCD_BLACK);
932 #elif LCD_DEPTH == 1
933 MYLCD(set_drawmode) (DRMODE_SOLID | DRMODE_INVERSEVID);
934 #endif
936 /* 4x4 */
937 MYLCD(fillrect) (PREVIEW_X, PREVIEW_Y, BLOCK_WIDTH * 4, BLOCK_HEIGHT * 4);
939 #if LCD_DEPTH == 1
940 MYLCD(set_drawmode) (DRMODE_SOLID);
941 #endif
943 /* draw the lightgray rectangles */
944 #if LCD_DEPTH >= 16
945 rb->lcd_set_foreground (LCD_RGBPACK (40, 40, 40));
946 #elif LCD_DEPTH == 2
947 rb->lcd_set_foreground (LCD_DARKGRAY);
948 #endif
950 #if LCD_DEPTH >= 2
951 for (rx = 0; rx < 4; rx++)
952 for (ry = 0; ry < 4; ry++)
953 rb->lcd_drawrect (PREVIEW_X + rx * BLOCK_WIDTH,
954 PREVIEW_Y + ry * BLOCK_HEIGHT, BLOCK_WIDTH,
955 BLOCK_HEIGHT);
956 #endif
958 /* draw the figure */
959 for (i = 0; i < 4; i++) {
960 rx = getRelativeX (nf, i, 0) + 2;
961 ry = getRelativeY (nf, i, 0) + 2;
962 #ifdef HAVE_LCD_BITMAP
963 #if LCD_DEPTH >= 2
964 rb->lcd_set_foreground (figures[nf].color[1]); /* middle drawing */
965 #endif
966 rb->lcd_fillrect (PREVIEW_X + rx * BLOCK_WIDTH,
967 PREVIEW_Y + ry * BLOCK_HEIGHT,
968 BLOCK_WIDTH, BLOCK_HEIGHT);
969 #if LCD_DEPTH >= 2
970 rb->lcd_set_foreground (figures[nf].color[0]); /* light drawing */
971 #endif
972 rb->lcd_vline (PREVIEW_X + rx * BLOCK_WIDTH,
973 PREVIEW_Y + ry * BLOCK_HEIGHT,
974 PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 2);
975 rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH,
976 PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 2,
977 PREVIEW_Y + ry * BLOCK_HEIGHT);
978 #if LCD_DEPTH >= 2
979 rb->lcd_set_foreground (figures[nf].color[2]); /* shadow drawing */
980 #endif
981 rb->lcd_vline (PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1,
982 PREVIEW_Y + ry * BLOCK_HEIGHT + 1,
983 PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1);
984 rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH + 1,
985 PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1,
986 PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1);
987 #else /* HAVE_LCD_CHARCELLS */
988 pgfx_drawpixel (PREVIEW_X + rx, PREVIEW_Y + ry);
989 #endif
994 /* move the block to a relative location */
995 static void move_block (int x, int y, int o)
997 if (canMoveTo (cx + x, cy + y, o)) {
998 cy += y;
999 cx += x;
1000 co = o;
1004 /* try to add a new block to play with (return true if gameover) */
1005 static void new_block (void)
1007 cy = 1;
1008 cx = 5;
1009 cf = nf;
1010 co = 0; /* start at the same orientation all time */
1011 nf = t_rand (BLOCKS_NUM);
1012 gameover = !canMoveTo (cx, cy, co);
1014 draw_next_block ();
1018 /* check for filled lines and do what necessary */
1019 static int check_lines (void)
1021 int i, j, y;
1022 int rockblox = 0;
1024 for (j = 0; j < BOARD_HEIGHT; j++) {
1025 for (i = 0; ((i < BOARD_WIDTH) && (board[j][i] != EMPTY_BLOCK)); i++);
1026 if (i == BOARD_WIDTH) { /* woo hoo, we have a line */
1027 rockblox++;
1028 for (y = j; y > 0; y--)
1029 for (i = 0; i < BOARD_WIDTH; i++)
1030 board[y][i] = board[y - 1][i]; /* fall line */
1034 return rockblox;
1037 /* moves down the figure and returns true if gameover */
1038 static void move_down (void)
1040 int l, i, rx, ry;
1042 if (!canMoveTo (cx, cy + 1, co)) {
1043 /* save figure to board */
1044 for (i = 0; i < 4; i++) {
1045 rx = getRelativeX (cf, i, co) + cx;
1046 ry = getRelativeY (cf, i, co) + cy;
1047 board[ry][rx] = cf;
1049 /* check if formed some lines */
1050 l = check_lines ();
1051 if (l) {
1052 /* the original scoring from "http://en.wikipedia.org/wiki/Rockblox" */
1053 score += scoring[l - 1] * level;
1054 lines += l;
1055 level = (int) lines / 10 + 1;
1058 /* show details */
1059 show_details ();
1061 /* generate a new figure */
1062 new_block ();
1063 } else
1064 move_block (0, 1, co);
1067 static int rockblox_loop (void)
1069 int button;
1070 int lastbutton = BUTTON_NONE;
1071 long next_down_tick = *rb->current_tick + level_speed(level);
1073 new_block ();
1075 while (1) {
1076 #ifdef HAS_BUTTON_HOLD
1077 if (rb->button_hold ()) {
1078 /* Turn on backlight timeout (revert to settings) */
1079 backlight_use_settings(); /* backlight control in lib/helper.c */
1080 rb->splash(0, "Paused");
1081 while (rb->button_hold ())
1082 rb->sleep(HZ/10);
1084 /* Turn off backlight timeout */
1085 backlight_force_on(); /* backlight control in lib/helper.c */
1087 /* get rid of the splash text */
1088 rb->lcd_bitmap (rockblox_background, 0, 0, LCD_WIDTH, LCD_HEIGHT);
1089 show_details ();
1090 #ifdef HIGH_SCORE_Y
1091 show_highscores ();
1092 #endif
1093 draw_next_block ();
1094 refresh_board ();
1096 #endif
1098 button = rb->button_get_w_tmo (MAX(next_down_tick - *rb->current_tick, 1));
1099 switch (button) {
1100 #ifdef ROCKBLOX_RC_OFF
1101 case ROCKBLOX_RC_OFF:
1102 #endif
1103 case ROCKBLOX_OFF:
1104 return PLUGIN_OK;
1106 #if defined(ROCKBLOX_ROTATE)
1107 case ROCKBLOX_ROTATE:
1108 #endif
1109 case ROCKBLOX_ROTATE_RIGHT:
1110 case ROCKBLOX_ROTATE_RIGHT | BUTTON_REPEAT:
1111 #ifdef HAVE_SCROLLWHEEL
1112 /* if the wheel is disabled, add an event to the stack. */
1113 if(wheel_enabled == false)
1114 wheel_events++;
1116 /* if it's enabled, go ahead and rotate.. */
1117 if(wheel_enabled)
1118 #endif
1119 move_block (0, 0, (co + 1) % figures[cf].max_or);
1120 break;
1122 case ROCKBLOX_ROTATE_LEFT:
1123 case ROCKBLOX_ROTATE_LEFT | BUTTON_REPEAT:
1124 #ifdef HAVE_SCROLLWHEEL
1125 if(wheel_enabled == false)
1126 wheel_events++;
1128 if(wheel_enabled)
1129 #endif
1130 move_block (0, 0,
1131 (co + figures[cf].max_or -
1132 1) % figures[cf].max_or);
1133 break;
1135 #ifdef ROCKBLOX_ROTATE_RIGHT2
1136 case ROCKBLOX_ROTATE_RIGHT2:
1137 move_block (0, 0, (co + 1) % figures[cf].max_or);
1138 break;
1139 #endif
1141 case ROCKBLOX_DOWN:
1142 case ROCKBLOX_DOWN | BUTTON_REPEAT:
1143 move_block (0, 1, co);
1144 break;
1146 case ROCKBLOX_RIGHT:
1147 case ROCKBLOX_RIGHT | BUTTON_REPEAT:
1148 move_block (1, 0, co);
1149 break;
1151 case ROCKBLOX_LEFT:
1152 case ROCKBLOX_LEFT | BUTTON_REPEAT:
1153 move_block (-1, 0, co);
1154 break;
1156 case ROCKBLOX_DROP:
1157 #ifdef ROCKBLOX_DROP_PRE
1158 if (lastbutton != ROCKBLOX_DROP_PRE)
1159 break;
1160 #endif
1161 while (canMoveTo (cx, cy + 1, co))
1162 move_block (0, 1, co);
1163 break;
1164 #ifdef ROCKBLOX_RESTART
1165 case ROCKBLOX_RESTART:
1166 rb->splash (HZ * 1, "Restarting...");
1167 init_rockblox ();
1168 new_block ();
1169 break;
1170 #endif
1172 default:
1173 if (rb->default_event_handler (button) == SYS_USB_CONNECTED)
1174 return PLUGIN_USB_CONNECTED;
1175 break;
1177 if (button != BUTTON_NONE)
1178 lastbutton = button;
1180 #ifdef HAVE_SCROLLWHEEL
1181 /* check if we should enable the scroll wheel, if events
1182 * begin to stack up... */
1183 if(wheel_enabled == false)
1185 /* stopped rotating the wheel, reset the count */
1186 if(wheel_events == last_wheel_event)
1188 last_wheel_event = 0;
1189 wheel_events = 0;
1191 /* rotated the wheel a while constantly, enable it. */
1192 else if(wheel_events > 3)
1194 wheel_enabled = true;
1197 /* this evens out the last event and the "current" event.
1198 * if we get an event next time through button reading, it will
1199 * remain ahead of last_event. if we don't, they'll end up equaling
1200 * each other.. thus, the scroll count will be reset. */
1201 if(wheel_enabled == false && wheel_events > last_wheel_event)
1202 last_wheel_event++;
1204 #endif
1206 if (TIME_AFTER(*rb->current_tick, next_down_tick)) {
1207 move_down ();
1208 next_down_tick += level_speed(level);
1209 if (TIME_AFTER(*rb->current_tick, next_down_tick))
1210 /* restart time "raster" when we had to wait longer than usual
1211 * (pause, game restart etc) */
1212 next_down_tick = *rb->current_tick + level_speed(level);
1215 if (gameover) {
1216 #if LCD_DEPTH >= 2
1217 rb->lcd_set_foreground (LCD_BLACK);
1218 #endif
1219 rb->splash (HZ * 2, "Game Over");
1220 init_rockblox ();
1221 new_block ();
1224 refresh_board ();
1227 return PLUGIN_OK;
1230 enum plugin_status plugin_start (const void *parameter)
1232 int ret;
1234 (void) parameter;
1236 rb->srand (*rb->current_tick);
1238 /* Load HighScore if any */
1239 highscore_load(HIGH_SCORE,Highest,MAX_HIGH_SCORES);
1241 #if LCD_DEPTH > 1
1242 rb->lcd_set_backdrop(NULL);
1243 #endif
1245 #ifdef HAVE_LCD_BITMAP
1246 rb->lcd_setfont (FONT_SYSFIXED);
1247 #else
1248 if (!pgfx_init(4, 2))
1250 rb->splash(HZ*2, "Old LCD :(");
1251 return PLUGIN_OK;
1253 #endif
1254 /* Turn off backlight timeout */
1255 backlight_force_on(); /* backlight control in lib/helper.c */
1257 init_rockblox ();
1258 ret = rockblox_loop ();
1260 #ifdef HAVE_LCD_BITMAP
1261 rb->lcd_setfont (FONT_UI);
1262 #else
1263 pgfx_release();
1264 #endif
1265 /* Save user's HighScore */
1266 highscore_save(HIGH_SCORE,Highest,MAX_HIGH_SCORES);
1267 backlight_use_settings(); /* backlight control in lib/helper.c */
1269 return ret;