1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
8 * $Id: keymap-h1x0_h3x0.c 17847 2008-06-28 18:10:04Z bagder $
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for iriver h100/h300 target */
33 * The format of the list is as follows
34 * { Action Code, Button code, Prereq button code }
35 * if there's no need to check the previous button's value, use BUTTON_NONE
36 * Insert LAST_ITEM_IN_LIST at the end of each mapping
39 /* CONTEXT_CUSTOM's used in this file...
41 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
42 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
43 i.e where up/down is inc/dec
44 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
49 static const struct button_mapping button_context_standard
[] = {
50 { ACTION_STD_OK
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
},
51 { ACTION_STD_CANCEL
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
},
53 { ACTION_STD_PREV
, BUTTON_UP
, BUTTON_NONE
},
54 { ACTION_STD_PREVREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
55 { ACTION_STD_NEXT
, BUTTON_DOWN
, BUTTON_NONE
},
56 { ACTION_STD_NEXTREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
58 { ACTION_STD_MENU
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_LEFT
},
59 { ACTION_STD_CONTEXT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_RIGHT
},
60 { ACTION_STD_QUICKSCREEN
, BUTTON_FFWD
|BUTTON_RIGHT
, BUTTON_FFWD
},
62 { ACTION_STD_REC
, BUTTON_REC
|BUTTON_REPEAT
, BUTTON_NONE
},
65 }; /* button_context_standard */
67 static const struct button_mapping button_context_wps
[] = {
68 { ACTION_WPS_PLAY
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
69 { ACTION_WPS_STOP
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
71 { ACTION_WPS_SKIPNEXT
, BUTTON_FFWD
|BUTTON_REL
, BUTTON_FFWD
},
72 { ACTION_WPS_SEEKFWD
, BUTTON_FFWD
|BUTTON_REPEAT
, BUTTON_NONE
},
73 { ACTION_WPS_STOPSEEK
, BUTTON_FFWD
|BUTTON_REL
, BUTTON_FFWD
|BUTTON_REPEAT
},
75 { ACTION_WPS_SKIPPREV
, BUTTON_REW
|BUTTON_REL
, BUTTON_REW
},
76 { ACTION_WPS_SEEKBACK
, BUTTON_REW
|BUTTON_REPEAT
, BUTTON_NONE
},
77 { ACTION_WPS_STOPSEEK
, BUTTON_REW
|BUTTON_REL
, BUTTON_REW
|BUTTON_REPEAT
},
79 { ACTION_WPS_ABSETB_NEXTDIR
,BUTTON_PLAY
|BUTTON_RIGHT
, BUTTON_PLAY
},
80 { ACTION_WPS_ABSETA_PREVDIR
,BUTTON_PLAY
|BUTTON_LEFT
, BUTTON_PLAY
},
81 { ACTION_WPS_ABRESET
, BUTTON_PLAY
|BUTTON_UP
, BUTTON_PLAY
},
83 { ACTION_WPS_VOLDOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
84 { ACTION_WPS_VOLDOWN
, BUTTON_DOWN
, BUTTON_NONE
},
85 { ACTION_WPS_VOLUP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
86 { ACTION_WPS_VOLUP
, BUTTON_UP
, BUTTON_NONE
},
88 { ACTION_WPS_BROWSE
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
},
90 /* these match context_standard */
91 { ACTION_WPS_MENU
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_LEFT
},
92 { ACTION_WPS_CONTEXT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_RIGHT
},
93 { ACTION_WPS_QUICKSCREEN
, BUTTON_FFWD
|BUTTON_RIGHT
, BUTTON_FFWD
},
95 { ACTION_WPS_REC
, BUTTON_REC
|BUTTON_REPEAT
, BUTTON_NONE
},
98 }; /* button_context_wps */
100 static const struct button_mapping button_context_list
[] = {
102 { ACTION_LISTTREE_PGUP
, BUTTON_REC
|BUTTON_UP
, BUTTON_REC
},
103 { ACTION_LISTTREE_PGDOWN
, BUTTON_REC
|BUTTON_DOWN
, BUTTON_REC
},
105 { ACTION_LISTTREE_PGUP
, BUTTON_FFWD
, BUTTON_NONE
},
106 { ACTION_LISTTREE_PGDOWN
, BUTTON_REW
, BUTTON_NONE
},
109 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
110 }; /* button_context_list */
112 static const struct button_mapping button_context_tree
[] = {
113 { ACTION_TREE_WPS
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
114 { ACTION_TREE_STOP
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
116 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST
)
117 }; /* button_context_tree */
119 static const struct button_mapping button_context_listtree_scroll_with_combo
[] = {
120 { ACTION_TREE_ROOT_INIT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
122 { ACTION_TREE_PGLEFT
, BUTTON_REC
|BUTTON_LEFT
, BUTTON_REC
},
123 { ACTION_TREE_PGLEFT
, BUTTON_REC
|BUTTON_LEFT
|BUTTON_REPEAT
,BUTTON_NONE
},
125 { ACTION_TREE_PGRIGHT
, BUTTON_REC
|BUTTON_RIGHT
, BUTTON_REC
},
126 { ACTION_TREE_PGRIGHT
, BUTTON_REC
|BUTTON_RIGHT
|BUTTON_REPEAT
,BUTTON_NONE
},
128 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_TREE
)
131 static const struct button_mapping button_context_listtree_scroll_without_combo
[] = {
132 { ACTION_NONE
, BUTTON_LEFT
, BUTTON_NONE
},
133 { ACTION_STD_CANCEL
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
},
134 { ACTION_TREE_ROOT_INIT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_LEFT
},
136 { ACTION_TREE_PGLEFT
, BUTTON_REW
|BUTTON_REPEAT
, BUTTON_NONE
},
137 { ACTION_TREE_PGLEFT
, BUTTON_REW
|BUTTON_REL
, BUTTON_REW
|BUTTON_REPEAT
},
139 { ACTION_TREE_PGRIGHT
, BUTTON_FFWD
|BUTTON_REPEAT
, BUTTON_NONE
},
140 { ACTION_TREE_PGRIGHT
, BUTTON_FFWD
|BUTTON_REL
, BUTTON_FFWD
|BUTTON_REPEAT
},
142 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_TREE
)
145 static const struct button_mapping button_context_settings
[] = {
146 { ACTION_SETTINGS_INC
, BUTTON_UP
, BUTTON_NONE
},
147 { ACTION_SETTINGS_INCREPEAT
,BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
149 { ACTION_SETTINGS_DEC
, BUTTON_DOWN
, BUTTON_NONE
},
150 { ACTION_SETTINGS_DECREPEAT
,BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
152 { ACTION_STD_PREV
, BUTTON_LEFT
, BUTTON_NONE
},
153 { ACTION_STD_PREVREPEAT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
155 { ACTION_STD_NEXT
, BUTTON_RIGHT
, BUTTON_NONE
},
156 { ACTION_STD_NEXTREPEAT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
158 { ACTION_SETTINGS_RESET
, BUTTON_PLAY
, BUTTON_NONE
},
160 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
161 }; /* button_context_settings */
163 static const struct button_mapping button_context_settings_right_is_inc
[] = {
164 { ACTION_SETTINGS_INC
, BUTTON_RIGHT
, BUTTON_NONE
},
165 { ACTION_SETTINGS_INCREPEAT
,BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
167 { ACTION_SETTINGS_DEC
, BUTTON_LEFT
, BUTTON_NONE
},
168 { ACTION_SETTINGS_DECREPEAT
,BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
170 { ACTION_STD_PREV
, BUTTON_UP
, BUTTON_NONE
},
171 { ACTION_STD_PREVREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
173 { ACTION_STD_NEXT
, BUTTON_DOWN
, BUTTON_NONE
},
174 { ACTION_STD_NEXTREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
176 { ACTION_SETTINGS_RESET
, BUTTON_PLAY
, BUTTON_NONE
},
178 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
179 }; /* button_context_settingsgraphical */
181 static const struct button_mapping button_context_yesno
[] = {
182 { ACTION_YESNO_ACCEPT
, BUTTON_RIGHT
, BUTTON_NONE
},
184 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
185 }; /* button_context_settings_yesno */
187 static const struct button_mapping button_context_colorchooser
[] = {
188 { ACTION_STD_OK
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
190 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_SETTINGS
)
191 }; /* button_context_settings_colorchooser */
193 static const struct button_mapping button_context_eq
[] = {
194 { ACTION_STD_OK
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
196 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_SETTINGS
)
197 }; /* button_context_settings_context_eq */
199 static const struct button_mapping button_context_bmark
[] = {
200 { ACTION_BMS_DELETE
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
202 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST
)
203 }; /* button_context_settings_bmark */
205 static const struct button_mapping button_context_time
[] = {
206 { ACTION_STD_OK
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
207 { ACTION_STD_CANCEL
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
209 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS
)
210 }; /* button_context_settings_bmark */
212 static const struct button_mapping button_context_quickscreen
[] = {
213 { ACTION_NONE
, BUTTON_LEFT
, BUTTON_NONE
},
214 { ACTION_QS_DOWNINV
, BUTTON_UP
, BUTTON_NONE
},
215 { ACTION_QS_DOWNINV
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
217 { ACTION_QS_DOWN
, BUTTON_DOWN
|BUTTON_REL
, BUTTON_NONE
},
218 { ACTION_QS_DOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
220 { ACTION_QS_LEFT
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_NONE
},
221 { ACTION_QS_LEFT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
223 { ACTION_QS_RIGHT
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_NONE
},
224 { ACTION_QS_RIGHT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
226 { ACTION_STD_CANCEL
, BUTTON_PLAY
, BUTTON_NONE
},
227 { ACTION_STD_CANCEL
, BUTTON_FFWD
, BUTTON_NONE
},
229 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
230 }; /* button_context_quickscreen */
232 static const struct button_mapping button_context_pitchscreen
[] = {
233 { ACTION_PS_INC_SMALL
, BUTTON_UP
, BUTTON_NONE
},
234 { ACTION_PS_INC_BIG
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
236 { ACTION_PS_DEC_SMALL
, BUTTON_DOWN
, BUTTON_NONE
},
237 { ACTION_PS_DEC_BIG
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
239 { ACTION_PS_NUDGE_LEFT
, BUTTON_LEFT
, BUTTON_NONE
},
240 { ACTION_PS_NUDGE_LEFTOFF
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_NONE
},
242 { ACTION_PS_NUDGE_RIGHT
, BUTTON_RIGHT
, BUTTON_NONE
},
243 { ACTION_PS_NUDGE_RIGHTOFF
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_NONE
},
245 { ACTION_PS_TOGGLE_MODE
, BUTTON_FFWD
, BUTTON_NONE
},
246 { ACTION_PS_RESET
, BUTTON_REW
, BUTTON_NONE
},
247 { ACTION_PS_EXIT
, BUTTON_PLAY
, BUTTON_NONE
},
249 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
250 }; /* button_context_pitchcreen */
252 static const struct button_mapping button_context_recscreen
[] = {
253 { ACTION_REC_PAUSE
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_NONE
},
255 /* the yh-820 has a rec button */
256 { ACTION_REC_NEWFILE
, BUTTON_REC
, BUTTON_NONE
},
258 /* the yh-920 & yh-925 have a rec switch */
259 { ACTION_REC_NEWFILE
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_NONE
},
262 { ACTION_SETTINGS_INC
, BUTTON_RIGHT
, BUTTON_NONE
},
263 { ACTION_SETTINGS_INCREPEAT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
265 { ACTION_SETTINGS_DEC
, BUTTON_LEFT
, BUTTON_NONE
},
266 { ACTION_SETTINGS_DECREPEAT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
268 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
269 }; /* button_context_recscreen */
271 static const struct button_mapping button_context_keyboard
[] = {
272 { ACTION_KBD_UP
, BUTTON_UP
, BUTTON_NONE
},
273 { ACTION_KBD_UP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
275 { ACTION_KBD_DOWN
, BUTTON_DOWN
, BUTTON_NONE
},
276 { ACTION_KBD_DOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
278 { ACTION_KBD_LEFT
, BUTTON_LEFT
, BUTTON_NONE
},
279 { ACTION_KBD_LEFT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
281 { ACTION_KBD_RIGHT
, BUTTON_RIGHT
, BUTTON_NONE
},
282 { ACTION_KBD_RIGHT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
284 { ACTION_KBD_CURSOR_LEFT
, BUTTON_REW
, BUTTON_NONE
},
285 { ACTION_KBD_CURSOR_LEFT
, BUTTON_REW
|BUTTON_REPEAT
, BUTTON_NONE
},
287 { ACTION_KBD_CURSOR_RIGHT
, BUTTON_FFWD
, BUTTON_NONE
},
288 { ACTION_KBD_CURSOR_RIGHT
, BUTTON_FFWD
|BUTTON_REPEAT
, BUTTON_NONE
},
290 { ACTION_KBD_BACKSPACE
, BUTTON_LEFT
|BUTTON_REW
, BUTTON_NONE
},
291 { ACTION_KBD_BACKSPACE
, BUTTON_LEFT
|BUTTON_REW
|BUTTON_REPEAT
,BUTTON_NONE
},
293 { ACTION_KBD_SELECT
, BUTTON_PLAY
, BUTTON_NONE
},
294 { ACTION_KBD_PAGE_FLIP
, BUTTON_PLAY
|BUTTON_RIGHT
, BUTTON_NONE
},
296 { ACTION_KBD_DONE
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
297 { ACTION_KBD_ABORT
, BUTTON_PLAY
|BUTTON_LEFT
, BUTTON_PLAY
},
299 { ACTION_KBD_MORSE_INPUT
, BUTTON_PLAY
|BUTTON_FFWD
, BUTTON_NONE
},
300 { ACTION_KBD_MORSE_SELECT
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_NONE
},
303 }; /* button_context_keyboard */
305 const struct button_mapping
* get_context_mapping(int context
)
310 return button_context_standard
;
312 return button_context_wps
;
315 return button_context_list
;
317 case CONTEXT_MAINMENU
:
318 if (global_settings
.hold_lr_for_scroll_in_list
)
319 return button_context_listtree_scroll_without_combo
;
321 return button_context_listtree_scroll_with_combo
;
322 case CONTEXT_CUSTOM
|CONTEXT_TREE
:
323 return button_context_tree
;
325 case CONTEXT_SETTINGS
:
326 return button_context_settings
;
327 case CONTEXT_CUSTOM
|CONTEXT_SETTINGS
:
328 case CONTEXT_SETTINGS_RECTRIGGER
:
329 return button_context_settings_right_is_inc
;
331 case CONTEXT_SETTINGS_COLOURCHOOSER
:
332 return button_context_colorchooser
;
333 case CONTEXT_SETTINGS_EQ
:
334 return button_context_eq
;
336 case CONTEXT_SETTINGS_TIME
:
337 return button_context_time
;
339 case CONTEXT_YESNOSCREEN
:
340 return button_context_yesno
;
341 case CONTEXT_BOOKMARKSCREEN
:
342 return button_context_bmark
;
343 case CONTEXT_QUICKSCREEN
:
344 return button_context_quickscreen
;
345 case CONTEXT_PITCHSCREEN
:
346 return button_context_pitchscreen
;
347 case CONTEXT_RECSCREEN
:
348 return button_context_recscreen
;
349 case CONTEXT_KEYBOARD
:
350 return button_context_keyboard
;
352 return button_context_standard
;