Add a generic \opt{HAVEREMOTEKEYMAP}{& } to button maps to allow all
[kugel-rb.git] / manual / plugins / minesweeper.tex
blob7b7b2634c62da39a7b2bedf5cb4dc6dfc5f0ee16
1 % $Id$ %
2 \subsection{Minesweeper}
3 \screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper}
4 The classic game of minesweeper. Use
5 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
6 ,SANSA_E200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD}
7 {the \ButtonUp\ and \ButtonDown\ keys}
8 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack }
9 \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
10 to select the required percentage of mines to set the difficulty
11 then press the
12 \opt{RECORDER_PAD}{\ButtonOn}
13 \opt{ONDIO_PAD}{\ButtonMenu}
14 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD%
15 ,GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonSelect}
16 \opt{IAUDIO_X5_PAD}{\ButtonRec}
17 \opt{IRIVER_H10_PAD}{\ButtonFF}key to begin.
19 The aim of the game is to uncover all of the squares on the board. If a
20 mine is uncovered then the game is over. If a mine is not uncovered,
21 then the number of mines adjacent to the current square is revealed.
22 The aim is to use the information you are given to work out where the
23 mines are and avoid them. When the player is certain that they know
24 the location of a mine, it can be tagged to avoid accidentally
25 ``stepping'' on it.
27 \begin{table}
28 \begin{btnmap}{}{}
29 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
30 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD%
31 ,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
32 {\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
33 \opt{IRIVER_H10_PAD}
34 {\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
35 \opt{HAVEREMOTEKEYMAP}{& }
36 & Move the cursor across the minefield \\
38 \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack
39 \opt{HAVEREMOTEKEYMAP}{& }
40 & Scroll through the entire minefield \\}%
42 \opt{RECORDER_PAD}{\ButtonFOne/\ButtonOn}
43 \opt{ONDIO_PAD}{\ButtonMenu}
44 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn{} / \ButtonRec}
45 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
46 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD}{\ButtonPlay}
47 \opt{SANSA_E200_PAD}{\ButtonRec}
48 \opt{SANSA_C200_PAD}{\ButtonSelect{} / \ButtonVolDown}
49 \opt{GIGABEAT_PAD}{\ButtonA}
50 \opt{MROBE100_PAD}{\ButtonDisplay}
51 \opt{HAVEREMOTEKEYMAP}{& }
52 & Toggle flag on / off \\
54 \opt{RECORDER_PAD}{\ButtonFTwo/\ButtonPlay}
55 \opt{ONDIO_PAD}{Long \ButtonMenu}
56 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD%
57 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
58 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonSelect}
59 \opt{IRIVER_H10_PAD}{\ButtonRew}
60 \opt{SANSA_C200_PAD}{Long \ButtonSelect{} / \ButtonVolUp}
61 \opt{HAVEREMOTEKEYMAP}{& }
62 & Reveal the contents of the current square \\
64 \opt{RECORDER_PAD}{\ButtonFThree}
65 \opt{ONDIO_PAD}{Long \ButtonMenu+\ButtonOff}
66 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
67 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
68 \opt{IAUDIO_X5_PAD,SANSA_C200_PAD}{\ButtonRec}
69 \opt{SANSA_E200_PAD}{Long \ButtonRec}
70 \opt{IRIVER_H10_PAD}{\ButtonRew+\ButtonPlay}
71 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonMenu}
72 \opt{HAVEREMOTEKEYMAP}{& }
73 & Display the current game status \\
75 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
76 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
77 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
78 \opt{GIGABEAT_S_PAD}{\ButtonBack}
79 \opt{HAVEREMOTEKEYMAP}{& }
80 & Exit the game \\
81 \end{btnmap}
82 \end{table}