Add a generic \opt{HAVEREMOTEKEYMAP}{& } to button maps to allow all
[kugel-rb.git] / manual / plugins / mazezam.tex
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1 \subsection{MazezaM}
2 \screenshot{plugins/images/ss-mazezam}{MazezaM}{fig:mazezam}
4 The goal of this puzzle game is to escape a dungeon consisting of ten
5 ``mazezams''.
6 These are rooms containing rows of blocks which can be shifted left or
7 right.
8 You can move the rows only by pushing them and if you move the rows
9 carelessly, you will get stuck.
10 You can have another go by selecting ``retry level'' from the menu,
11 but this will cost you a life.
12 You start the game with three lives.
13 Luckily, there are checkpoints at levels four and eight.
15 \begin{table}
16 \begin{btnmap}{}{}
17 \opt{IPOD_4G_PAD}{\ButtonMenu, \ButtonPlay,}
18 \opt{IPOD_3G_PAD}{\ButtonScrollBack, \ButtonScrollFwd,}
19 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,RECORDER_PAD%
20 ,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
21 {\ButtonUp, \ButtonDown,}%
22 \opt{IRIVER_H10_PAD}{\ButtonScrollUp, \ButtonScrollDown,}
23 \ButtonLeft, \ButtonRight
24 \opt{HAVEREMOTEKEYMAP}{& }
25 & Move Character\\
26 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD,ONDIO_PAD}{\ButtonOff}
27 \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
28 \opt{IPOD_3G_PAD}{\ButtonMenu}
29 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
30 \opt{GIGABEAT_S_PAD}{\ButtonBack}
31 \opt{HAVEREMOTEKEYMAP}{& }
32 & Menu\\
33 \end{btnmap}
34 \end{table}