Add a generic \opt{HAVEREMOTEKEYMAP}{& } to button maps to allow all
[kugel-rb.git] / manual / plugins / jewels.tex
blobff56b9a558acde210da5e1371508aad51a709399
1 \subsection{Jewels}
2 \screenshot{plugins/images/ss-jewels}{Jewels}{img:jewels}
4 Jewels is a simple yet addicting game which involves swapping
5 pairs of jewels in order to form connected segments of three
6 or more of the same type.
8 The goal of the game is to score as many points as possible
9 before running out of available moves. Higher points are
10 awarded to larger combos. The game advances to the next level
11 after every one hundred points and randomly clears several jewels.
13 In the mode puzzle the aim of the game is to connect the puzzles, by skilful swapping pairs of jewels.
15 \begin{table}
16 \begin{btnmap}{}{}
17 \ButtonLeft/\ButtonRight/\\
18 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD%
19 ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD}
20 {\ButtonUp/\ButtonDown}
21 \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay}
22 \opt{IPOD_3G_PAD}{\ButtonScrollBack/\ButtonScrollFwd}
23 \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
24 \opt{HAVEREMOTEKEYMAP}{& }
25 & Move the cursor around the jewels \\
26 \opt{RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay}
27 \opt{ONDIO_PAD}{\ButtonMenu}
28 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD%
29 ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD}
30 {\ButtonSelect}
31 \opt{HAVEREMOTEKEYMAP}{& }
32 & Select a jewel \\
33 \opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD%
34 ,IAUDIO_X5_PAD}{\ButtonPower}
35 \opt{GIGABEAT_S_PAD}{\ButtonBack}
36 \opt{IPOD_3G_PAD}{\ButtonMenu}
37 \opt{IPOD_4G_PAD}{\ButtonSelect+ \ButtonMenu}
38 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
39 \opt{HAVEREMOTEKEYMAP}{& }
40 & Menu \\
41 \end{btnmap}
42 \end{table}