Add a generic \opt{HAVEREMOTEKEYMAP}{& } to button maps to allow all
[kugel-rb.git] / manual / configure_rockbox / sound_settings.tex
blobea3c719b3a777c7d655144f206ceb2565fa4e4b6
1 % $Id$ %
2 \screenshot{configure_rockbox/images/ss-sound-settings}{The sound settings screen}{}
4 The sound settings menu offers a selection of sound settings you may
5 change to customise your listening experience.
7 \section{\label{ref:volume}Volume}
8 This setting adjusts the volume of your music. Like most professional
9 audio gear and many consumer audio products, Rockbox uses a decibel scale
10 where 0 dB is a reference that indicates the maximum volume that the \dap{}
11 can produce without possible distortion (clipping). All values lower than
12 this reference will be negative and yield a progressively softer volume.
13 \opt{player,recorder,recorderv2fm,ondio,x5,m5,ipodnano,ipodvideo,
14 ipodcolor,ipod1g2g,h10,h10_5gb,sansa,sansaAMS}{
15 Values higher than 0 dB are available and can be used to raise the
16 volume more than would otherwise be possible. These volume levels will
17 ordinarily lead to distorted sound, but might work nicely for music that has
18 an otherwise low volume level.}
19 The volume can be adjusted from a
20 \opt{player}{minimum of -78 dB to a maximum of +18 dB.}%
21 \opt{recorder,recorderv2fm,ondio}{minimum of -100 dB to a maximum of +12 dB.}%
22 \opt{h100,h300}{minimum of -84 dB to a maximum of 0 dB.}%
23 \opt{x5,m5,ipod3g,ipod4g,gigabeatf,mrobe100}{minimum of -73 dB to a maximum of +6 dB.}%
24 \opt{ipodnano}{minimum of -72 dB to a maximum of +6 dB.}%
25 \opt{ipodvideo}{minimum of -57 dB to a maximum of +6 dB.}%
26 \opt{ipodcolor,ipod1g2g,h10,h10_5gb,sansa,sansaAMS}{minimum of -74 dB to a maximum
27 of +6 db.}%
29 \section{Bass}
30 This setting emphasises
31 \nopt{h100,h300}{or suppresses}
32 the lower (bass) frequencies in the sound. A value of 0 dB means that bass
33 sounds are unaltered (flat response).
34 \opt{masd}{The minimum setting is -15 dB and the maximum is 15 dB.}%
35 \opt{masf}{The minimum setting is -12 dB and the maximum is 12 dB.}%
36 \opt{h100,h300}{The minimum setting is 0 dB and the maximum is 24 dB.}%
37 \opt{ipodnano,ipodcolor}{The minimum setting is -6 dB and the maximum is 9 dB.}%
38 \opt{ipodvideo}{The minimum setting is -12 dB and the maximum is 12 dB.}%
39 \opt{x5,sansa,sansaAMS,h10,h10_5gb}{The minimum setting is -24 dB and the maximum is 24 dB.}
41 \opt{ipodvideo}{
42 \section{Bass Cutoff}
43 This setting controls the frequency below which the bass adjustment applies.
44 The setting has a range from 1 to 4, where a bigger number affects a bigger
45 range of bass frequencies. The actual cutoff frequency used for each setting
46 value will vary with sample rate.
49 \section{Treble}
50 This setting emphasises
51 \nopt{h100,h300}{or suppresses}
52 the higher (treble) frequencies in the sound. A value of 0 dB means that
53 treble sounds are unaltered (flat response).
54 \opt{masd}{The minimum setting is -15 dB and the maximum is 15 dB.}%
55 \opt{masf}{The minimum setting is -12 dB and the maximum is 12 dB.}%
56 \opt{h100,h300}{The minimum setting is 0 dB and the maximum is 6 dB.}%
57 \opt{ipodnano,ipodcolor}{The minimum setting is -6 dB and the maximum is 9 dB.}%
58 \opt{ipodvideo}{The minimum setting is -12 dB and the maximum is 12 dB.}%
59 \opt{x5,sansa,sansaAMS,h10,h10_5gb}{The minimum setting is -24 dB and the maximum is 24 dB.}
61 \opt{ipodvideo}{
62 \section{Treble Cutoff}
63 This setting controls the frequency above which the treble adjustment applies.
64 The setting has a range from 1 to 4, where a bigger number affects a smaller
65 range of treble frequencies. The actual cutoff frequency used for each setting
66 value will vary with sample rate.
69 \section{Balance}
70 This setting controls the balance between the left and right channels. The
71 default, 0, means that the left and right outputs are equal in volume.
72 Negative numbers increase the volume of the left channel relative to the
73 right, positive numbers increase the volume of the right channel relative
74 to the left.
76 \section{Channels}
77 A stereo audio signal consists of two channels, left and right. The
78 \setting{Channels} setting determines if these channels are to be combined in
79 any way, and if so, in what manner they will be combined.
80 Available options are:
82 \begin{table}
83 \begin{center}
84 \begin{tabularx}{\textwidth}{lX}\toprule
85 \textbf{Setting} & \textbf{Description} \\\midrule
86 Stereo
87 & Leave the audio signal unmodified. \\
89 Mono
90 & Combine both channels and send the resulting signal to both stereo
91 channels, resulting in a monophonic output. \\
93 Custom
94 & Allows you to manually specify a stereo width with the
95 \setting{Stereo Width} setting described later in this chapter. \\
97 Mono Left
98 & Plays the left channel in both stereo channels. \\
100 Mono Right
101 & Plays the right channel in both stereo channels. \\
103 Karaoke
104 & Removes all sound that is common to both channels. Since most
105 music is recorded with vocals being equally present in both channels
106 to make the singer sound centrally placed, this often (but not
107 always) has the effect of removing the voice track from a song. This
108 setting also very often has other undesirable effects on the sound. \\
109 \bottomrule
110 \end{tabularx}
111 \end{center}
112 \end{table}
114 \section{Stereo Width}
115 Stereo width allows you to manually specify the effect that is applied
116 when the \setting{Channels} setting is set to ``custom''.
117 All values below 100\% will progressively mix the contents of one channel
118 into the other. This has the effect of gradually centering the stereo image,
119 until you have monophonic sound at 0\%. Values above 100\% will progressively
120 remove components in one channel that is also present in the other. This has
121 the effect of widening the stereo field. A value of 100\% will leave the
122 stereo field unaltered.
124 \opt{masf}{
125 \section{Loudness}
126 When listening at low volumes, the ear will tend to make bass and treble
127 frequencies sound quieter than they really are. To compensate for this,
128 \setting{Loudness} is an effect which emphasises bass and treble in a fashion
129 suited to the human ear. Frequencies in the vocal range are unaffected, since
130 the human ear picks these up very easily at any sound level.
131 It is of course also possible to use this effect at higher volumes for
132 enhanced bass and treble.
135 \opt{masf}{
136 \section{Auto Volume}
137 Auto volume is a feature that automatically lowers the volume on loud parts,
138 and then slowly restores the volume to the previous level over a time
139 interval. This setting allows this time interval to be configured. Short
140 values like 20ms are useful for ensuring a constant volume for in-car use and
141 other applications where background noise makes a constant loudness desirable.
142 A longer timeout means that the change in volume back to the previous level
143 will be smoother, so there will be fewer sharp changes in volume level.
146 \opt{masf}{
147 \section{Super Bass}
148 This setting changes the threshold at which bass frequencies are affected by
149 the \setting{Loudness} setting, making the sound of drums and bass guitar
150 louder in comparison to the rest of the sound. This setting only has an
151 effect if \setting{Loudness} is set to a value larger than 0dB.
154 \opt{masf}{
155 \section{MDB {}-- Micronas Dynamic Bass}
156 The rest of the parameters in this menu relate to the Micronas Dynamic
157 Bass (MDB) function. MDB is designed to enable the user to hear bass
158 notes that the headphones and/or speakers are not capable of reproducing.
159 Every tone has a fundamental frequency (the ``main tone'') and also several
160 harmonics, which are related to that tone. The human brain has a mechanism
161 whereby it can actually infer the presence of bass notes from the higher
162 harmonics that they would generate.
164 The practical upshot of this is that MDB produces a more authentic sounding
165 bass by tricking the brain into believing it is hearing tones that the
166 headphones or speakers are not capable of reproducing.
168 The MDB parameters are as follows:
170 \begin{description}
171 \item[MDB enable:]
172 This turns the MDB feature on or off. For many users this will be the
173 only setting they need, since Rockbox picks sensible defaults for the
174 other parameters. MDB is turned off by default.
175 \item[MDB strength:]
176 How loud the harmonics generated by MDB will be.
177 \item[MDB Harmonics:]
178 The percentage of the low notes that is converted into harmonics.
179 If low notes are causing speaker distortion, this can be set to 100\%
180 to eliminate the fundamental completely and only produce harmonics in the
181 signal. If set to 0\% this is the same as turning the MDB feature off.
182 \item[MDB Centre Frequency:]
183 The cutoff frequency of your headphones or speakers. This is usually
184 given in the specification for the headphones/speakers.
185 \item[MDB shape:]
186 It is recommended that this parameter be set to 1.5 times the centre frequency.
188 This is the frequency up to which harmonics are generated. Some of the
189 lower fundamentals near the cut{}-off range will have their lower
190 harmonics cut, since they will be below the range of the speakers.
191 Fundamentals between the cut{}-off frequency and the lower frequency
192 will have their harmonics proportionally boosted to compensate and restore
193 the `loudness' of these notes.
195 For most users, the defaults should provide an improvement in sound
196 quality and can be safely left as they are. For reference, the defaults
197 Rockbox uses are:
199 \begin{table}[h!]
200 \begin{center}
201 \begin{tabular}{@{}lc@{}}\toprule
202 Setting & Value \\\midrule
203 MDB Strength & 50dB \\
204 MDB Harmonics & 48\% \\
205 MDB Centre Frequency & 60Hz \\
206 MDB Shape & 90Hz \\\bottomrule
207 \end{tabular}
208 \end{center}
209 \end{table}
211 \end{description}
214 \opt{swcodec}{
215 \section{Crossfeed}
216 Crossfeed attempts to make the experience of listening to music on
217 headphones more similar to listening to music with stereo speakers. When you
218 listen to music through speakers, each ear will hear sound originating from
219 both speakers. However, the sound from the left speaker reaches your right
220 ear slightly later than it does your left ear, and vice versa.
222 The human ear and brain together are very good at interpreting the time
223 differences between direct sounds and reflected sounds and using that
224 information to identify the direction that the sound is coming from. On the
225 other hand, when listening to headphones, each ear hears only the stereo
226 channel corresponding to it. The left ear hears only the left channel and
227 the right ear hears only the right channel. The result is that sound from
228 headphones does not provide the same spatial cues to your ear and brain as
229 speakers, and might for that reason sound unnatural to some listeners.
231 The crossfeed function uses an algorithm to feed a delayed and filtered
232 portion of the signal from the right channel into the left channel and vice
233 versa in order to simulate the spatial cues that the ear and brain receive
234 when listening to a set of loudspeakers placed in front of the listener. The
235 result is a more natural stereo image that can be especially appreciated in
236 older rock and jazz records, where one instrument is often hard-panned to
237 just one of the speakers. Many people will find such records tiring to listen
238 to using earphones and no crossfeed effect.
240 Crossfeed has the following settings:
241 \begin{description}
242 \item[Crossfeed:]
243 Selects whether the crossfeed effect is to be enabled or not.
244 \item[Direct Gain:]
245 How much the level of the audio that travels the direct path from a speaker
246 to the corresponding ear is supposed to be decreased.
247 \item[Cross Gain:]
248 How much the level of the audio that travels the cross path from a speaker
249 to the opposite ear is to be decreased.
250 \item[High-Frequency Attenuation:]
251 How much the upper frequencies of the cross path audio will be dampened.
252 Note that the total level of the higher frequencies will be a combination
253 of both this setting and the \setting{Cross Gain} setting.
254 \item[High-Frequency Cutoff]
255 Decides at which frequency the cross path audio will start to be cut
256 by the amount described by the \setting{High-Frequency Attenuation}
257 setting.
258 \end{description}
260 Most users will find the default settings to yield satisfactory results, but
261 for the more adventurous user the settings can be fine-tuned to provide a
262 virtual speaker placement suited to ones preference.
263 % TODO: adapt the guidelines for crossfeed settings found here?
264 % http://www.ohl.to/interests-in-audio/crossfeed-and-eq-for-headphones/
266 Beware that the crossfeed function is capable of making the audio distort
267 if you choose settings which result in a too high output level.
270 \opt{swcodec}{
271 \section{\label{ref:EQ}Equalizer}
272 \screenshot{configure_rockbox/images/ss-equalizer}{The graphical equalizer}{}
273 Rockbox features a parametric equalizer (EQ). As the name suggests, a
274 parametric EQ lets you control several different parameters for each
275 band of the EQ. In some ways the EQ is similar to the \setting{Bass}
276 and \setting{Treble} settings described earlier, but the EQ allows you to
277 control the sound much more carefully.
279 Rockbox's parametric EQ is composed of five different bands:
280 \begin{description}
281 \item[Band 0: Low shelf filter]
282 The low shelf filter boosts or lowers all frequencies below a certain
283 frequency limit, much like what a ``bass'' control found on ordinary
284 stereo systems does.
285 Adjust the ``cutoff'' frequency parameter to decide where the shelving
286 starts to take effect. For example, a cutoff frequency of 50 Hz will
287 adjust only very low frequencies. A cutoff frequency of 200 Hz, on the
288 other hand, will adjust a much wider range of bass frequencies.
289 The ``gain'' parameter controls how much the loudness of the band is
290 adjusted. Positive numbers make the EQ band louder, while negative
291 numbers make that EQ band quieter.
292 The ``Q'' parameter should always be set to 0.7 for the shelving
293 filters. Higher values will add a small boost around the cutoff
294 frequency that is almost always undesirable.
295 \item[Bands 1-3: Peaking filters]
296 Peaking EQ filters boost or lower a frequency range centered at the
297 center frequency chosen.
298 Graphic equalizers in home stereos are usually peaking
299 filters. The peaking filters in Rockbox's EQ lets you adjust three
300 different parameters for EQ bands 1 through 3. The ``center'' parameter
301 controls the center frequency of the frequency range that is affected
302 as described above.
303 The ``gain'' parameter controls how much each band is adjusted, and
304 works as for the low shelf filter.
305 Finally, the ``Q'' parameter controls how wide or narrow the affected
306 frequency range is. Higher Q values will affect a narrower band of
307 frequencies, while lower Q values will affect a wider band of
308 frequencies.
309 \item[Band 4: High shelf filter]
310 A high shelf filter boosts or lowers all frequencies above a certain
311 frequency limit, much like what a ``treble'' control found on ordinary
312 stereo systems does.
313 The high shelf filter is adjusted the same way as the low shelf filter,
314 except that it works on the high end of the frequency spectrum rather
315 than the low end.
316 \end{description}
317 As a general guide, EQ band 0 should be used for low frequencies, EQ bands 1
318 through 3 should be used for mids, and EQ band 4 should be used for highs.
320 \begin {description}
321 \item[Enable EQ:]
322 This option controls whether the EQ is on or off.
324 \item[Graphical EQ:]
325 This option brings up a graphic EQ screen, which allows adjustment of each of
326 the three parameters described above (gain, center frequency, and Q) for each
327 of the five EQ bands.
329 \begin{table}
330 \begin{btnmap}{}{}
331 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonScrollFwd}
332 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
333 \opt{SANSA_E200_PAD}{\ButtonScrollBack}
334 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonRight}
335 \opt{HAVEREMOTEKEYMAP}{&
336 \opt{IRIVER_RC_H100_PAD}{\ButtonRCFF}
338 & Raises the highlighted parameter.\\
340 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonScrollBack}
341 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonDown}
342 \opt{SANSA_E200_PAD}{\ButtonScrollFwd}
343 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonLeft}
344 \opt{HAVEREMOTEKEYMAP}{&
345 \opt{IRIVER_RC_H100_PAD}{\ButtonRCRew}
347 & Lowers the highlighted parameter.\\
349 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft}
350 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonLeft}
351 \opt{SANSA_E200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonUp}
352 \opt{HAVEREMOTEKEYMAP}{& }
353 & Moves to the previous EQ band. \\
355 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonRight}
356 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonRight}
357 \opt{SANSA_E200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonDown}
358 \opt{HAVEREMOTEKEYMAP}{& }
359 & Moves to the next EQ band. \\
361 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonSelect}
362 \opt{IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD,SANSA_E200_PAD}{\ButtonSelect}
363 \opt{HAVEREMOTEKEYMAP}{&
364 \opt{IRIVER_RC_H100_PAD}{\ButtonRCSelect}
366 & Toggles the cursor among the three parameters (gain, center frequency,
367 Q) for the selected EQ band.\\
369 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
370 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonMenu}
371 \opt{IAUDIO_X5_PAD}{\ButtonPower/\ButtonRec}
372 \opt{SANSA_E200_PAD}{\ButtonPower/\ButtonRight}
373 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonPower}
374 \opt{HAVEREMOTEKEYMAP}{&
375 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
377 & Exits the graphic EQ screen.\\
378 \end{btnmap}
379 \end{table}
381 \item[Pre-cut:]
382 If too much gain is added through the graphical EQ, your music may distort.
383 The \setting{Precut} setting allows you to adjust the overall gain of the EQ.
385 If your music distorts when using the EQ, trying changing this setting to a
386 negative value.
388 \item[Simple EQ:]
389 This option provides an easier alternative for those who are daunted by all of
390 the parameters that can be adjusted using the graphical EQ. With the
391 \setting{Simple EQ}, the only parameter that can be adjusted is the gain.
393 \item[Advanced EQ:]
394 This sub menu provides options for adjusting the same parameters as the
395 \setting{Graphical EQ}. The only difference is that the parameters are
396 adjusted through textual menus rather than through a graphic interface.
398 \item[Save EQ Preset:]
399 This option saves the current EQ configuration in a \fname{.cfg} file.
401 \item[Browse EQ Presets:]
402 This menu displays a list of EQ presets, as well as any EQ configurations saved
403 using the \setting{Save EQ Preset} option. Users unfamiliar with the
404 operation of a parametric EQ may wish to use the presets instead of trying to
405 configure the EQ, or use the presets for designing their own custom EQ
406 settings.
408 \end{description}
411 \opt{swcodec}{
412 \section{Dithering}
413 This setting controls the dithering and noise shaping functionality of Rockbox.
415 Most of Rockbox' audio file decoders work at a higher bit depth than the 16 bits
416 used for output on the \daps{} audio connectors. The simplest way to
417 convert from one bit depth to another is simply discarding all the surplus bits.
418 This is the default behaviour, and adds distortion to the signal that will
419 vary in character along with the desired sound.
421 Dithering adds low-level noise to the signal prior to throwing away the surplus
422 bits, which gives the resulting signal a uniform noise floor which is
423 independent of the signal. Most people find this noise preferable to the
424 time-varying noise heard when not performing dithering.
426 After dithering, noise shaping is performed. This basically just pushes the
427 dithering noise to the parts of the frequency spectrum humans cannot hear so
428 easily. In Rockbox' case, some of the noise is pushed up to above 10 kHz.
430 This setting will be put to its best use when listening to dynamic music with
431 frequently occuring quiet parts, classical music being a typical example. It is
432 worth noting that the effects of dithering and noise shaping are very subtle,
433 and not easily noticable.
435 Rockbox uses highpass triangular distribution noise as the dithering noise
436 source, and a third order noise shaper.
439 \opt{swcodec}{
440 \section{Timestretch}
441 Enabling \setting{Timestretch} allows you to change the playback speed without it
442 affecting the pitch of the recording.
444 After enabling this feature and rebooting, you can access this via the \setting{Pitch Screen}.
445 This function is intended for speech playback and may significantly dilute your listening
446 experience with more complex audio.