1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2002 Frederic Dang Ngoc
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #ifdef HAVE_LCD_BITMAP
23 #include "lib/display_text.h"
24 #include "lib/playback_control.h"
28 /* size of a level in file */
29 #define STAR_LEVEL_SIZE ((STAR_WIDTH + 1) * STAR_HEIGHT + 1)
31 /* size of the game board */
36 #define STAR_LEVEL_COUNT 20
38 /* values of object in the board */
43 #define STAR_BLOCK 'x'
45 /* sleep time between two frames */
46 #if (LCD_HEIGHT * LCD_WIDTH >= 70000) && defined(IPOD_ARCH)
47 /* iPod 5G LCD is *slow* */
48 #define STAR_SLEEP rb->yield();
49 #elif (LCD_HEIGHT * LCD_WIDTH >= 30000)
50 #define STAR_SLEEP rb->sleep(0);
52 #define STAR_SLEEP rb->sleep(1);
55 /* value of ball and block control */
56 #define STAR_CONTROL_BALL 0
57 #define STAR_CONTROL_BLOCK 1
59 /* variable button definitions */
60 #if CONFIG_KEYPAD == RECORDER_PAD
61 #define STAR_QUIT BUTTON_OFF
62 #define STAR_LEFT BUTTON_LEFT
63 #define STAR_RIGHT BUTTON_RIGHT
64 #define STAR_UP BUTTON_UP
65 #define STAR_DOWN BUTTON_DOWN
66 #define STAR_TOGGLE_CONTROL BUTTON_ON
67 #define STAR_TOGGLE_CONTROL2 BUTTON_PLAY
68 #define STAR_LEVEL_UP BUTTON_F3
69 #define STAR_LEVEL_DOWN BUTTON_F1
70 #define STAR_LEVEL_REPEAT BUTTON_F2
71 #define STAR_TOGGLE_CONTROL_NAME "ON"
72 #define STAR_QUIT_NAME "OFF"
73 #define STAR_LEVEL_UP_NAME "F3"
74 #define STAR_LEVEL_DOWN_NAME "F1"
75 #define STAR_LEVEL_REPEAT_NAME "F2"
77 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
78 #define STAR_QUIT BUTTON_OFF
79 #define STAR_LEFT BUTTON_LEFT
80 #define STAR_RIGHT BUTTON_RIGHT
81 #define STAR_UP BUTTON_UP
82 #define STAR_DOWN BUTTON_DOWN
83 #define STAR_TOGGLE_CONTROL BUTTON_ON
84 #define STAR_TOGGLE_CONTROL2 BUTTON_SELECT
85 #define STAR_LEVEL_UP BUTTON_F3
86 #define STAR_LEVEL_DOWN BUTTON_F1
87 #define STAR_LEVEL_REPEAT BUTTON_F2
88 #define STAR_TOGGLE_CONTROL_NAME "ON/SELECT"
89 #define STAR_QUIT_NAME "OFF"
90 #define STAR_LEVEL_UP_NAME "F3"
91 #define STAR_LEVEL_DOWN_NAME "F1"
92 #define STAR_LEVEL_REPEAT_NAME "F2"
94 #elif CONFIG_KEYPAD == ONDIO_PAD
95 #define STAR_QUIT BUTTON_OFF
96 #define STAR_LEFT BUTTON_LEFT
97 #define STAR_RIGHT BUTTON_RIGHT
98 #define STAR_UP BUTTON_UP
99 #define STAR_DOWN BUTTON_DOWN
100 #define STAR_TOGGLE_CONTROL_PRE BUTTON_MENU
101 #define STAR_TOGGLE_CONTROL (BUTTON_MENU | BUTTON_REL)
102 #define STAR_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT)
103 #define STAR_LEVEL_DOWN (BUTTON_MENU | BUTTON_LEFT)
104 #define STAR_LEVEL_REPEAT (BUTTON_MENU | BUTTON_UP)
105 #define STAR_TOGGLE_CONTROL_NAME "MODE"
106 #define STAR_QUIT_NAME "OFF"
107 #define STAR_LEVEL_UP_NAME "M >"
108 #define STAR_LEVEL_DOWN_NAME "M <"
109 #define STAR_LEVEL_REPEAT_NAME "M ^"
111 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
112 (CONFIG_KEYPAD == IRIVER_H300_PAD)
113 #define STAR_QUIT BUTTON_OFF
114 #define STAR_LEFT BUTTON_LEFT
115 #define STAR_RIGHT BUTTON_RIGHT
116 #define STAR_UP BUTTON_UP
117 #define STAR_DOWN BUTTON_DOWN
118 #define STAR_TOGGLE_CONTROL BUTTON_MODE
119 #define STAR_TOGGLE_CONTROL2 BUTTON_SELECT
120 #define STAR_LEVEL_UP (BUTTON_ON | BUTTON_RIGHT)
121 #define STAR_LEVEL_DOWN (BUTTON_ON | BUTTON_LEFT)
122 #define STAR_LEVEL_REPEAT (BUTTON_ON | BUTTON_SELECT)
123 #define STAR_TOGGLE_CONTROL_NAME "MODE/SELECT"
124 #define STAR_QUIT_NAME "OFF"
125 #define STAR_LEVEL_UP_NAME "ON + RIGHT"
126 #define STAR_LEVEL_DOWN_NAME "ON + LEFT"
127 #define STAR_LEVEL_REPEAT_NAME "ON + NAVI"
129 #define STAR_RC_QUIT BUTTON_RC_STOP
130 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
131 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
132 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
134 #define STAR_QUIT (BUTTON_SELECT | BUTTON_MENU)
135 #define STAR_LEFT BUTTON_LEFT
136 #define STAR_RIGHT BUTTON_RIGHT
137 #define STAR_UP BUTTON_MENU
138 #define STAR_DOWN BUTTON_PLAY
139 #define STAR_TOGGLE_CONTROL_PRE BUTTON_SELECT
140 #define STAR_TOGGLE_CONTROL (BUTTON_SELECT | BUTTON_REL)
141 #define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
142 #define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
143 #define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_PLAY)
144 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
145 #define STAR_QUIT_NAME "S + MENU"
146 #define STAR_LEVEL_UP_NAME "S >"
147 #define STAR_LEVEL_DOWN_NAME "S <"
148 #define STAR_LEVEL_REPEAT_NAME "S + PLAY"
150 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
152 #define STAR_QUIT BUTTON_POWER
153 #define STAR_LEFT BUTTON_LEFT
154 #define STAR_RIGHT BUTTON_RIGHT
155 #define STAR_UP BUTTON_UP
156 #define STAR_DOWN BUTTON_DOWN
157 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
158 #define STAR_LEVEL_UP_PRE BUTTON_REC
159 #define STAR_LEVEL_UP (BUTTON_REC|BUTTON_REL)
160 #define STAR_LEVEL_DOWN_PRE BUTTON_REC
161 #define STAR_LEVEL_DOWN (BUTTON_REC|BUTTON_REPEAT)
162 #define STAR_LEVEL_REPEAT BUTTON_PLAY
163 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
164 #define STAR_QUIT_NAME "POWER"
165 #define STAR_LEVEL_UP_NAME "REC"
166 #define STAR_LEVEL_DOWN_NAME "REC.."
167 #define STAR_LEVEL_REPEAT_NAME "PLAY"
169 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
171 #define STAR_QUIT BUTTON_POWER
172 #define STAR_LEFT BUTTON_LEFT
173 #define STAR_RIGHT BUTTON_RIGHT
174 #define STAR_UP BUTTON_UP
175 #define STAR_DOWN BUTTON_DOWN
176 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
177 #define STAR_LEVEL_UP BUTTON_VOL_UP
178 #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
179 #define STAR_LEVEL_REPEAT BUTTON_A
180 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
181 #define STAR_QUIT_NAME "POWER"
182 #define STAR_LEVEL_UP_NAME "VOL UP"
183 #define STAR_LEVEL_DOWN_NAME "VOL DOWN"
184 #define STAR_LEVEL_REPEAT_NAME "A"
186 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
187 (CONFIG_KEYPAD == SANSA_C200_PAD) || \
188 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
189 (CONFIG_KEYPAD == SANSA_M200_PAD)
191 #define STAR_QUIT BUTTON_POWER
192 #define STAR_LEFT BUTTON_LEFT
193 #define STAR_RIGHT BUTTON_RIGHT
194 #define STAR_UP BUTTON_UP
195 #define STAR_DOWN BUTTON_DOWN
196 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
197 #define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
198 #define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
199 #define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_DOWN)
200 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
201 #define STAR_QUIT_NAME "POWER"
202 #define STAR_LEVEL_UP_NAME "SELECT + RIGHT"
203 #define STAR_LEVEL_DOWN_NAME "SELECT + LEFT"
204 #define STAR_LEVEL_REPEAT_NAME "SELECT + DOWN"
206 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
208 #define STAR_QUIT (BUTTON_HOME|BUTTON_REPEAT)
209 #define STAR_LEFT BUTTON_LEFT
210 #define STAR_RIGHT BUTTON_RIGHT
211 #define STAR_UP BUTTON_UP
212 #define STAR_DOWN BUTTON_DOWN
213 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
214 #define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
215 #define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
216 #define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_DOWN)
217 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
218 #define STAR_QUIT_NAME "HOME"
219 #define STAR_LEVEL_UP_NAME "SELECT + RIGHT"
220 #define STAR_LEVEL_DOWN_NAME "SELECT + LEFT"
221 #define STAR_LEVEL_REPEAT_NAME "SELECT + DOWN"
223 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
225 #define STAR_QUIT BUTTON_POWER
226 #define STAR_LEFT BUTTON_LEFT
227 #define STAR_RIGHT BUTTON_RIGHT
228 #define STAR_UP BUTTON_SCROLL_UP
229 #define STAR_DOWN BUTTON_SCROLL_DOWN
230 #define STAR_TOGGLE_CONTROL BUTTON_REW
231 #define STAR_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP)
232 #define STAR_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
233 #define STAR_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
234 #define STAR_TOGGLE_CONTROL_NAME "REW"
235 #define STAR_QUIT_NAME "POWER"
236 #define STAR_LEVEL_UP_NAME "PLAY+UP"
237 #define STAR_LEVEL_DOWN_NAME "PLAY+DOWN"
238 #define STAR_LEVEL_REPEAT_NAME "PLAY+RIGHT"
240 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
242 #define STAR_QUIT BUTTON_BACK
243 #define STAR_LEFT BUTTON_LEFT
244 #define STAR_RIGHT BUTTON_RIGHT
245 #define STAR_UP BUTTON_UP
246 #define STAR_DOWN BUTTON_DOWN
247 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
248 #define STAR_LEVEL_UP BUTTON_VOL_UP
249 #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
250 #define STAR_LEVEL_REPEAT BUTTON_MENU
251 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
252 #define STAR_QUIT_NAME "BACK"
253 #define STAR_LEVEL_UP_NAME "VOL UP"
254 #define STAR_LEVEL_DOWN_NAME "VOL DOWN"
255 #define STAR_LEVEL_REPEAT_NAME "MENU"
257 #elif (CONFIG_KEYPAD == MROBE100_PAD)
259 #define STAR_QUIT BUTTON_POWER
260 #define STAR_LEFT BUTTON_LEFT
261 #define STAR_RIGHT BUTTON_RIGHT
262 #define STAR_UP BUTTON_UP
263 #define STAR_DOWN BUTTON_DOWN
264 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
265 #define STAR_LEVEL_UP BUTTON_PLAY
266 #define STAR_LEVEL_DOWN BUTTON_MENU
267 #define STAR_LEVEL_REPEAT BUTTON_DISPLAY
268 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
269 #define STAR_QUIT_NAME "POWER"
270 #define STAR_LEVEL_UP_NAME "PLAY"
271 #define STAR_LEVEL_DOWN_NAME "MENU"
272 #define STAR_LEVEL_REPEAT_NAME "DISPLAY"
274 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
276 #define STAR_QUIT BUTTON_RC_REC
277 #define STAR_LEFT BUTTON_RC_REW
278 #define STAR_RIGHT BUTTON_RC_FF
279 #define STAR_UP BUTTON_RC_VOL_UP
280 #define STAR_DOWN BUTTON_RC_VOL_DOWN
281 #define STAR_TOGGLE_CONTROL BUTTON_RC_MODE
282 #define STAR_LEVEL_UP (BUTTON_RC_PLAY|BUTTON_RC_VOL_UP)
283 #define STAR_LEVEL_DOWN (BUTTON_RC_PLAY|BUTTON_RC_VOL_DOWN)
284 #define STAR_LEVEL_REPEAT (BUTTON_RC_PLAY|BUTTON_RC_MENU)
285 #define STAR_TOGGLE_CONTROL_NAME "MODE"
286 #define STAR_QUIT_NAME "REC"
287 #define STAR_LEVEL_UP_NAME "PLAY+VOL+"
288 #define STAR_LEVEL_DOWN_NAME "PLAY+VOL-"
289 #define STAR_LEVEL_REPEAT_NAME "PLAY+MENU"
291 #elif (CONFIG_KEYPAD == COWON_D2_PAD)
293 #define STAR_QUIT BUTTON_POWER
294 #define STAR_QUIT_NAME "POWER"
296 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
298 #define STAR_QUIT BUTTON_BACK
299 #define STAR_LEFT BUTTON_LEFT
300 #define STAR_RIGHT BUTTON_RIGHT
301 #define STAR_UP BUTTON_UP
302 #define STAR_DOWN BUTTON_DOWN
303 #define STAR_TOGGLE_CONTROL BUTTON_PLAY
304 #define STAR_LEVEL_UP (BUTTON_CUSTOM | BUTTON_UP)
305 #define STAR_LEVEL_DOWN (BUTTON_CUSTOM | BUTTON_DOWN)
306 #define STAR_LEVEL_REPEAT (BUTTON_CUSTOM | BUTTON_RIGHT)
307 #define STAR_TOGGLE_CONTROL_NAME "PLAY"
308 #define STAR_QUIT_NAME "BACK"
309 #define STAR_LEVEL_UP_NAME "CUSTOM+UP"
310 #define STAR_LEVEL_DOWN_NAME "CUSTOM+DOWN"
311 #define STAR_LEVEL_REPEAT_NAME "CUSTOM+RIGHT"
313 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
315 #define STAR_QUIT BUTTON_POWER
316 #define STAR_LEFT BUTTON_LEFT
317 #define STAR_RIGHT BUTTON_RIGHT
318 #define STAR_UP BUTTON_UP
319 #define STAR_DOWN BUTTON_DOWN
320 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
321 #define STAR_LEVEL_UP BUTTON_VOL_UP
322 #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
323 #define STAR_LEVEL_REPEAT BUTTON_VIEW
324 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
325 #define STAR_QUIT_NAME "POWER"
326 #define STAR_LEVEL_UP_NAME "VOL UP"
327 #define STAR_LEVEL_DOWN_NAME "VOL DOWN"
328 #define STAR_LEVEL_REPEAT_NAME "VIEW"
330 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
332 #define STAR_QUIT BUTTON_POWER
333 #define STAR_LEFT BUTTON_PREV
334 #define STAR_RIGHT BUTTON_NEXT
335 #define STAR_UP BUTTON_UP
336 #define STAR_DOWN BUTTON_DOWN
337 #define STAR_TOGGLE_CONTROL BUTTON_PLAY
338 #define STAR_LEVEL_UP BUTTON_VOL_UP
339 #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
340 #define STAR_LEVEL_REPEAT BUTTON_RIGHT
341 #define STAR_TOGGLE_CONTROL_NAME "PLAY"
342 #define STAR_QUIT_NAME "POWER"
343 #define STAR_LEVEL_UP_NAME "VOL UP"
344 #define STAR_LEVEL_DOWN_NAME "VOL DOWN"
345 #define STAR_LEVEL_REPEAT_NAME "RIGHT"
347 #elif (CONFIG_KEYPAD == ONDAVX747_PAD)
349 #define STAR_QUIT BUTTON_POWER
350 #define STAR_QUIT_NAME "POWER"
352 #elif (CONFIG_KEYPAD == ONDAVX777_PAD)
353 #define STAR_QUIT BUTTON_POWER
354 #define STAR_QUIT_NAME "POWER"
356 #elif CONFIG_KEYPAD == MROBE500_PAD
357 #define STAR_QUIT BUTTON_POWER
358 #define STAR_QUIT_NAME "POWER"
360 #elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD)
362 #define STAR_QUIT BUTTON_REC
363 #define STAR_LEFT BUTTON_LEFT
364 #define STAR_RIGHT BUTTON_RIGHT
365 #define STAR_UP BUTTON_UP
366 #define STAR_DOWN BUTTON_DOWN
367 #define STAR_LEVEL_UP_PRE (BUTTON_FFWD|BUTTON_UP)
368 #define STAR_LEVEL_UP (BUTTON_REW|BUTTON_UP)
369 #define STAR_LEVEL_DOWN_PRE (BUTTON_FFWD|BUTTON_DOWN)
370 #define STAR_LEVEL_DOWN (BUTTON_REW|BUTTON_DOWN)
371 #define STAR_TOGGLE_CONTROL (BUTTON_PLAY|BUTTON_UP)
372 #define STAR_LEVEL_REPEAT (BUTTON_PLAY|BUTTON_DOWN)
373 #define STAR_TOGGLE_CONTROL_NAME "PLAY"
374 #define STAR_QUIT_NAME "REC"
375 #define STAR_LEVEL_UP_NAME "UP"
376 #define STAR_LEVEL_DOWN_NAME "DOWN"
377 #define STAR_LEVEL_REPEAT_NAME "PLAY"
379 #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
381 #define STAR_QUIT BUTTON_REC
382 #define STAR_LEFT BUTTON_PREV
383 #define STAR_RIGHT BUTTON_NEXT
384 #define STAR_UP BUTTON_UP
385 #define STAR_DOWN BUTTON_DOWN
386 #define STAR_TOGGLE_CONTROL BUTTON_PLAY
387 #define STAR_LEVEL_UP BUTTON_OK
388 #define STAR_LEVEL_DOWN BUTTON_CANCEL
389 #define STAR_LEVEL_REPEAT BUTTON_MENU
390 #define STAR_TOGGLE_CONTROL_NAME "PLAY"
391 #define STAR_QUIT_NAME "REC"
392 #define STAR_LEVEL_UP_NAME "OK"
393 #define STAR_LEVEL_DOWN_NAME "CANCEL"
394 #define STAR_LEVEL_REPEAT_NAME "MENU"
397 #error No keymap defined!
400 #ifdef HAVE_TOUCHSCREEN
402 //#define STAR_QUIT BUTTON_TOPLEFT
403 //#define STAR_QUIT_NAME "TOPLEFT"
406 #define STAR_LEFT BUTTON_MIDLEFT
409 #define STAR_RIGHT BUTTON_MIDRIGHT
412 #define STAR_UP BUTTON_TOPMIDDLE
415 #define STAR_DOWN BUTTON_BOTTOMMIDDLE
417 #ifndef STAR_TOGGLE_CONTROL
418 #define STAR_TOGGLE_CONTROL BUTTON_CENTER
419 #define STAR_TOGGLE_CONTROL_NAME "CENTER"
421 #ifndef STAR_LEVEL_UP
422 #define STAR_LEVEL_UP BUTTON_TOPLEFT
423 #define STAR_LEVEL_UP_NAME "TOPLEFT"
425 #ifndef STAR_LEVEL_DOWN
426 #define STAR_LEVEL_DOWN BUTTON_BOTTOMLEFT
427 #define STAR_LEVEL_DOWN_NAME "BOTTOMLEFT"
429 #ifndef STAR_LEVEL_REPEAT
430 #define STAR_LEVEL_REPEAT BUTTON_BOTTOMRIGHT
431 #define STAR_LEVEL_REPEAT_NAME "BOTTOMRIGHT"
435 /* function returns because of USB? */
436 static bool usb_detected
= false;
438 /* position of the ball */
439 static int ball_x
, ball_y
;
441 /* position of the block */
442 static int block_x
, block_y
;
444 /* number of stars to get to finish the level */
445 static int star_count
;
447 /* the object we control : ball or block */
450 /* the current board */
451 static char board
[STAR_HEIGHT
][STAR_WIDTH
];
453 #include "pluginbitmaps/star_tiles.h"
455 #define TILE_WIDTH BMPWIDTH_star_tiles
456 #define TILE_HEIGHT (BMPHEIGHT_star_tiles/5)
457 #define STAR_OFFSET_X ((LCD_WIDTH - STAR_WIDTH * TILE_WIDTH) / 2)
458 #define STAR_OFFSET_Y ((LCD_HEIGHT - STAR_HEIGHT * TILE_HEIGHT - MAX(TILE_HEIGHT, 8)) / 2)
467 static int char_width
= -1;
468 static int char_height
= -1;
470 /* this arrays contains a group of levels loaded into memory */
471 static unsigned char* levels
=
673 * Do a pretty transition from one level to another.
675 static void star_transition_update(void)
677 const int center_x
= LCD_WIDTH
/ 2;
678 const int center_y
= LCD_HEIGHT
/ 2;
681 #if LCD_WIDTH >= LCD_HEIGHT
682 #if defined(IPOD_VIDEO)
687 const int lcd_demi_width
= LCD_WIDTH
/ 2;
690 for (; x
< lcd_demi_width
; x
+=step
)
693 if (var_y
> LCD_WIDTH
)
700 rb
->lcd_update_rect(center_x
- x
, center_y
- y
, x
*2, step
);
701 rb
->lcd_update_rect(center_x
- x
, center_y
+ y
- step
, x
*2, step
);
705 rb
->lcd_update_rect(center_x
- x
, center_y
- y
, step
, y
*2);
706 rb
->lcd_update_rect(center_x
+ x
- step
, center_y
- y
, step
, y
*2);
711 int lcd_demi_height
= LCD_HEIGHT
/ 2;
714 for (; y
< lcd_demi_height
; y
++)
717 if (var_x
> LCD_HEIGHT
)
724 rb
->lcd_update_rect(center_x
- x
, center_y
- y
, x
* 2, 1);
725 rb
->lcd_update_rect(center_x
- x
, center_y
+ y
- 1, x
* 2, 1);
729 rb
->lcd_update_rect(center_x
- x
, center_y
- y
, 1, y
* 2);
730 rb
->lcd_update_rect(center_x
+ x
- 1, center_y
- y
, 1, y
* 2);
739 * Display information board of the current level.
741 static void star_display_board_info(int current_level
)
743 int label_pos_y
, tile_pos_y
;
746 if (TILE_HEIGHT
> char_height
)
748 tile_pos_y
= LCD_HEIGHT
- TILE_HEIGHT
;
749 label_pos_y
= tile_pos_y
+ (TILE_HEIGHT
- char_height
) / 2;
753 label_pos_y
= LCD_HEIGHT
- char_height
;
754 tile_pos_y
= label_pos_y
+ (char_height
- TILE_HEIGHT
) / 2;
757 rb
->snprintf(str_info
, sizeof(str_info
), "L:%02d", current_level
+ 1);
758 rb
->lcd_putsxy(STAR_OFFSET_X
, label_pos_y
, str_info
);
759 rb
->snprintf(str_info
, sizeof(str_info
), "S:%02d", star_count
);
760 rb
->lcd_putsxy(LCD_WIDTH
/2 - 2 * char_width
, label_pos_y
, str_info
);
761 rb
->lcd_putsxy(STAR_OFFSET_X
+ (STAR_WIDTH
-1) * TILE_WIDTH
- 2 * char_width
,
764 rb
->lcd_bitmap_part(star_tiles
, 0, control
== STAR_CONTROL_BALL
?
765 BALL
*TILE_HEIGHT
: BLOCK
*TILE_HEIGHT
,
767 BMPWIDTH_star_tiles
, BMPHEIGHT_star_tiles
),
768 STAR_OFFSET_X
+ (STAR_WIDTH
-1) * TILE_WIDTH
,
769 tile_pos_y
, TILE_WIDTH
, TILE_HEIGHT
);
771 rb
->lcd_update_rect(0, MIN(label_pos_y
, tile_pos_y
), LCD_WIDTH
,
772 MAX(TILE_HEIGHT
, char_height
));
777 * Load a level into board array.
779 static int star_load_level(int current_level
)
784 if (current_level
< 0)
786 else if (current_level
> STAR_LEVEL_COUNT
-1)
787 current_level
= STAR_LEVEL_COUNT
-1;
790 ptr_tab
= levels
+ current_level
* STAR_LEVEL_SIZE
;
791 control
= STAR_CONTROL_BALL
;
794 rb
->lcd_clear_display();
796 for (y
= 0 ; y
< STAR_HEIGHT
; y
++)
798 for (x
= 0 ; x
< STAR_WIDTH
; x
++)
800 board
[y
][x
] = *ptr_tab
;
803 # define DRAW_TILE( a ) \
804 rb->lcd_bitmap_part( star_tiles, 0, \
806 STRIDE( SCREEN_MAIN, \
807 BMPWIDTH_star_tiles, \
808 BMPHEIGHT_star_tiles), \
809 STAR_OFFSET_X + x * TILE_WIDTH, \
810 STAR_OFFSET_Y + y * TILE_HEIGHT, \
811 TILE_WIDTH, TILE_HEIGHT);
843 star_display_board_info(current_level
);
844 star_transition_update();
848 static void star_animate_tile(int tile_no
, int start_x
, int start_y
,
849 int delta_x
, int delta_y
)
853 if (delta_x
!= 0) /* horizontal */
855 for (i
= 1 ; i
<= TILE_WIDTH
; i
++)
858 rb
->lcd_bitmap_part(star_tiles
, 0, SPACE
* TILE_HEIGHT
,
860 BMPWIDTH_star_tiles
, BMPHEIGHT_star_tiles
),
861 start_x
, start_y
, TILE_WIDTH
, TILE_HEIGHT
);
862 rb
->lcd_bitmap_part(star_tiles
, 0, tile_no
* TILE_HEIGHT
,
864 BMPWIDTH_star_tiles
, BMPHEIGHT_star_tiles
),
865 start_x
+ delta_x
* i
, start_y
, TILE_WIDTH
, TILE_HEIGHT
);
866 rb
->lcd_update_rect(start_x
+ delta_x
* i
- (delta_x
>0?1:0),
867 start_y
, TILE_WIDTH
+ 1, TILE_HEIGHT
);
872 for (i
= 1 ; i
<= TILE_HEIGHT
; i
++)
875 rb
->lcd_bitmap_part(star_tiles
, 0, SPACE
* TILE_HEIGHT
,
877 BMPWIDTH_star_tiles
, BMPHEIGHT_star_tiles
),
878 start_x
, start_y
, TILE_WIDTH
, TILE_HEIGHT
);
879 rb
->lcd_bitmap_part(star_tiles
, 0, tile_no
* TILE_HEIGHT
,
881 BMPWIDTH_star_tiles
, BMPHEIGHT_star_tiles
),
882 start_x
, start_y
+ delta_y
* i
, TILE_WIDTH
, TILE_HEIGHT
);
883 rb
->lcd_update_rect(start_x
, start_y
+ delta_y
* i
- (delta_y
>0?1:0),
884 TILE_WIDTH
, TILE_HEIGHT
+ 1);
892 static int star_run_game(int current_level
)
897 int lastkey
= BUTTON_NONE
;
901 label_offset_y
= LCD_HEIGHT
- char_height
;
903 if (!star_load_level(current_level
))
911 while ((move_x
== 0) && (move_y
== 0))
913 key
= rb
->button_get(true);
938 case STAR_LEVEL_DOWN
:
939 #ifdef STAR_LEVEL_DOWN_PRE
940 if (lastkey
!= STAR_LEVEL_DOWN_PRE
)
943 if (current_level
> 0)
946 star_load_level(current_level
);
950 case STAR_LEVEL_REPEAT
:
951 star_load_level(current_level
);
955 #ifdef STAR_LEVEL_UP_PRE
956 if (lastkey
!= STAR_LEVEL_UP_PRE
)
959 if (current_level
< STAR_LEVEL_COUNT
- 1)
962 star_load_level(current_level
);
966 case STAR_TOGGLE_CONTROL
:
967 #ifdef STAR_TOGGLE_CONTROL_PRE
968 if (lastkey
!= STAR_TOGGLE_CONTROL_PRE
)
971 #ifdef STAR_TOGGLE_CONTROL2
972 case STAR_TOGGLE_CONTROL2
:
974 if (control
== STAR_CONTROL_BALL
)
975 control
= STAR_CONTROL_BLOCK
;
977 control
= STAR_CONTROL_BALL
;
978 star_display_board_info(current_level
);
982 if (rb
->default_event_handler(key
) == SYS_USB_CONNECTED
)
989 if (key
!= BUTTON_NONE
)
993 if (control
== STAR_CONTROL_BALL
)
995 board
[ball_y
][ball_x
] = STAR_VOID
;
996 while ((board
[ball_y
+ move_y
][ball_x
+ move_x
] == STAR_VOID
997 || board
[ball_y
+ move_y
][ball_x
+ move_x
] == STAR_STAR
))
1000 star_animate_tile(BALL
, STAR_OFFSET_X
+ ball_x
* TILE_WIDTH
,
1001 STAR_OFFSET_Y
+ ball_y
* TILE_HEIGHT
,
1006 if (board
[ball_y
][ball_x
] == STAR_STAR
)
1008 board
[ball_y
][ball_x
] = STAR_VOID
;
1011 star_display_board_info(current_level
);
1014 board
[ball_y
][ball_x
] = STAR_BALL
;
1018 board
[block_y
][block_x
] = STAR_VOID
;
1019 while (board
[block_y
+ move_y
][block_x
+ move_x
] == STAR_VOID
)
1021 star_animate_tile(BLOCK
, STAR_OFFSET_X
+ block_x
* TILE_WIDTH
,
1022 STAR_OFFSET_Y
+ block_y
* TILE_HEIGHT
,
1027 board
[block_y
][block_x
] = STAR_BLOCK
;
1030 if (star_count
== 0)
1033 if (current_level
== STAR_LEVEL_COUNT
)
1035 rb
->lcd_clear_display();
1036 rb
->splash(HZ
*2, "Congratulations!");
1039 /* There is no such level as STAR_LEVEL_COUNT so it can't be the
1044 star_load_level(current_level
);
1050 * Display help text.
1052 static bool star_help(void)
1054 static char* help_text
[] = {
1055 "Star", "", "Aim", "",
1056 "Take", "all", "the", "stars", "to", "go", "to", "the", "next", "level.",
1057 "You", "can", "toggle", "control", "with", "the", "block", "to", "use",
1058 "it", "as", "a", "mobile", "wall.", "The", "block", "cannot", "take",
1061 STAR_TOGGLE_CONTROL_NAME
":", "Toggle", "control", "",
1062 STAR_QUIT_NAME
":", "Exit", "",
1063 STAR_LEVEL_DOWN_NAME
":", "Prev.", "level", "",
1064 STAR_LEVEL_REPEAT_NAME
":", "Reset", "level", "",
1065 STAR_LEVEL_UP_NAME
":", "Next", "level"
1067 static struct style_text formation
[]={
1068 { 0, TEXT_CENTER
|TEXT_UNDERLINE
},
1073 #if LCD_DEPTH > 1 && !defined(HAVE_LCD_COLOR)
1074 rb
->lcd_set_background(LCD_WHITE
);
1075 rb
->lcd_set_foreground(LCD_BLACK
);
1077 if (display_text(ARRAYLEN(help_text
), help_text
, formation
, NULL
, true))
1079 #if LCD_DEPTH > 1 && !defined(HAVE_LCD_COLOR)
1080 rb
->lcd_set_background(LCD_BLACK
);
1081 rb
->lcd_set_foreground(LCD_WHITE
);
1087 * Display the choice menu.
1089 static int star_menu(void)
1091 int selection
, level
=1;
1092 bool menu_quit
= false;
1094 MENUITEM_STRINGLIST(menu
, "Star Menu", NULL
,
1095 "Start Game","Choose Level",
1096 "Help", "Playback Control", "Quit");
1100 switch(rb
->do_menu(&menu
, &selection
, NULL
, false))
1103 /* use system font and get the size of char */
1104 rb
->lcd_setfont(FONT_SYSFIXED
);
1105 rb
->lcd_getstringsize("a", &char_width
, &char_height
);
1106 star_run_game(level
-1);
1107 rb
->lcd_setfont(FONT_UI
);
1110 rb
->set_int("Level", "", UNIT_INT
, &level
,
1111 NULL
, 1, 1, STAR_LEVEL_COUNT
, NULL
);
1115 usb_detected
= true;
1118 playback_control(NULL
);
1125 return PLUGIN_USB_CONNECTED
;
1134 enum plugin_status
plugin_start(const void* parameter
)
1139 rb
->lcd_set_backdrop(NULL
);
1140 rb
->lcd_set_background( LCD_BLACK
);
1141 rb
->lcd_set_foreground( LCD_WHITE
);
1144 /* display choice menu */