1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2005 by Miika Pekkarinen
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
39 #include "voice_thread.h"
43 /* Clip sample to signed 16 bit range */
44 static inline int32_t clip_sample_16(int32_t sample
)
46 if ((int16_t)sample
!= sample
)
47 sample
= 0x7fff ^ (sample
>> 31);
51 /* Keep watermark high for iPods at least (2s) */
52 #define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 4 * 2)
54 /* Structure we can use to queue pcm chunks in memory to be played
55 * by the driver code. */
60 struct pcmbufdesc
* link
;
61 /* Call this when the buffer has been played */
62 void (*callback
)(void);
65 #define PCMBUF_DESCS(bufsize) \
66 ((bufsize) / PCMBUF_MINAVG_CHUNK)
67 #define PCMBUF_DESCS_SIZE(bufsize) \
68 (PCMBUF_DESCS(bufsize)*sizeof(struct pcmbufdesc))
70 /* Size of the PCM buffer. */
71 static size_t pcmbuf_size IDATA_ATTR
= 0;
72 static char *pcmbuf_bufend IDATA_ATTR
;
73 static char *audiobuffer IDATA_ATTR
;
74 /* Current audio buffer write index. */
75 static size_t audiobuffer_pos IDATA_ATTR
;
76 /* Amount audiobuffer_pos will be increased.*/
77 static size_t audiobuffer_fillpos IDATA_ATTR
;
78 static char *fadebuf IDATA_ATTR
;
79 static char *voicebuf IDATA_ATTR
;
81 static void (*pcmbuf_event_handler
)(void) IDATA_ATTR
;
82 static void (*position_callback
)(size_t size
) IDATA_ATTR
;
84 /* Crossfade related state */
85 static bool crossfade_enabled
;
86 static bool crossfade_enabled_pending
;
87 static bool crossfade_mixmode
;
88 static bool crossfade_active IDATA_ATTR
;
89 static bool crossfade_init IDATA_ATTR
;
91 /* Track the current location for processing crossfade */
92 static struct pcmbufdesc
*crossfade_chunk IDATA_ATTR
;
93 static size_t crossfade_sample IDATA_ATTR
;
95 /* Counters for fading in new data */
96 static size_t crossfade_fade_in_total IDATA_ATTR
;
97 static size_t crossfade_fade_in_rem IDATA_ATTR
;
99 static struct pcmbufdesc
*pcmbuf_read IDATA_ATTR
;
100 static struct pcmbufdesc
*pcmbuf_read_end IDATA_ATTR
;
101 static struct pcmbufdesc
*pcmbuf_write IDATA_ATTR
;
102 static struct pcmbufdesc
*pcmbuf_write_end IDATA_ATTR
;
103 static size_t last_chunksize IDATA_ATTR
;
105 static size_t pcmbuf_unplayed_bytes IDATA_ATTR
;
106 static size_t pcmbuf_watermark IDATA_ATTR
;
108 static struct pcmbufdesc
*pcmbuf_mix_chunk IDATA_ATTR
;
109 static size_t pcmbuf_mix_sample IDATA_ATTR
;
111 static bool low_latency_mode
= false;
112 static bool pcmbuf_flush
;
114 #ifdef HAVE_PRIORITY_SCHEDULING
115 static int codec_thread_priority
= PRIORITY_PLAYBACK
;
118 extern unsigned int codec_thread_id
;
120 /* Helpful macros for use in conditionals this assumes some of the above
121 * static variable names */
122 #define NEED_FLUSH(position) \
123 (audiobuffer_fillpos > PCMBUF_TARGET_CHUNK || position >= pcmbuf_size)
124 #define LOW_DATA(quarter_secs) \
125 (pcmbuf_unplayed_bytes < NATIVE_FREQUENCY * quarter_secs)
127 static bool prepare_insert(size_t length
);
128 static void pcmbuf_under_watermark(void);
129 static bool pcmbuf_flush_fillpos(void);
131 #define CALL_IF_EXISTS(function, args...) if (function) function(args)
132 /* This function has 2 major logical parts (separated by brackets both for
133 * readability and variable scoping). The first part performs the
134 * operastions related to finishing off the last buffer we fed to the DMA.
135 * The second part performs the operations involved in sending a new buffer
136 * to the DMA. Finally the function checks the status of the buffer and
137 * boosts if necessary */
138 static void pcmbuf_callback(unsigned char** start
, size_t* size
) ICODE_ATTR
;
139 static void pcmbuf_callback(unsigned char** start
, size_t* size
)
142 struct pcmbufdesc
*pcmbuf_current
= pcmbuf_read
;
143 /* Take the finished buffer out of circulation */
144 pcmbuf_read
= pcmbuf_current
->link
;
146 /* The buffer is finished, call the callback functions */
147 CALL_IF_EXISTS(position_callback
, last_chunksize
);
148 CALL_IF_EXISTS(pcmbuf_current
->callback
);
150 /* Put the finished buffer back into circulation */
151 pcmbuf_write_end
->link
= pcmbuf_current
;
152 pcmbuf_write_end
= pcmbuf_current
;
154 /* If we've read over the mix chunk while it's still mixing there */
155 if (pcmbuf_current
== pcmbuf_mix_chunk
)
156 pcmbuf_mix_chunk
= NULL
;
157 /* If we've read over the crossfade chunk while it's still fading */
158 if (pcmbuf_current
== crossfade_chunk
)
159 crossfade_chunk
= pcmbuf_read
;
163 /* Send the new buffer to the pcm */
164 struct pcmbufdesc
*pcmbuf_new
= pcmbuf_read
;
165 size_t *realsize
= size
;
166 unsigned char** realstart
= start
;
169 size_t current_size
= pcmbuf_new
->size
;
171 pcmbuf_unplayed_bytes
-= current_size
;
172 last_chunksize
= current_size
;
173 *realsize
= current_size
;
174 *realstart
= pcmbuf_new
->addr
;
178 /* No more buffers */
182 CALL_IF_EXISTS(pcmbuf_event_handler
);
187 void pcmbuf_set_position_callback(void (*callback
)(size_t size
))
189 position_callback
= callback
;
192 static void pcmbuf_set_watermark_bytes(void)
194 pcmbuf_watermark
= (crossfade_enabled
&& pcmbuf_size
) ?
195 /* If crossfading, try to keep the buffer full other than 1 second */
196 (pcmbuf_size
- (NATIVE_FREQUENCY
* 4 * 1)) :
197 /* Otherwise, just keep it above 2 second */
201 /* This is really just part of pcmbuf_flush_fillpos, but is easier to keep
202 * in a separate function for the moment */
203 static inline void pcmbuf_add_chunk(void)
205 register size_t size
= audiobuffer_fillpos
;
206 /* Grab the next description to write, and change the write pointer */
207 register struct pcmbufdesc
*pcmbuf_current
= pcmbuf_write
;
208 pcmbuf_write
= pcmbuf_current
->link
;
209 /* Fill in the values in the new buffer chunk */
210 pcmbuf_current
->addr
= &audiobuffer
[audiobuffer_pos
];
211 pcmbuf_current
->size
= size
;
212 pcmbuf_current
->callback
= pcmbuf_event_handler
;
213 pcmbuf_current
->link
= NULL
;
214 /* This is single use only */
215 pcmbuf_event_handler
= NULL
;
216 if (pcmbuf_read
!= NULL
) {
219 pcmbuf_write_end
->link
= pcmbuf_read
->link
;
220 pcmbuf_read
->link
= pcmbuf_current
;
221 while (pcmbuf_write_end
->link
)
223 pcmbuf_write_end
= pcmbuf_write_end
->link
;
224 pcmbuf_unplayed_bytes
-= pcmbuf_write_end
->size
;
226 pcmbuf_flush
= false;
228 /* If there is already a read buffer setup, add to it */
230 pcmbuf_read_end
->link
= pcmbuf_current
;
232 /* Otherwise create the buffer */
233 pcmbuf_read
= pcmbuf_current
;
235 /* This is now the last buffer to read */
236 pcmbuf_read_end
= pcmbuf_current
;
238 /* Update bytes counters */
239 pcmbuf_unplayed_bytes
+= size
;
241 audiobuffer_pos
+= size
;
242 if (audiobuffer_pos
>= pcmbuf_size
)
243 audiobuffer_pos
-= pcmbuf_size
;
245 audiobuffer_fillpos
= 0;
248 #ifdef HAVE_PRIORITY_SCHEDULING
249 static void boost_codec_thread(bool boost
)
251 /* Keep voice and codec threads at the same priority or else voice
252 * will starve if the codec thread's priority is boosted. */
255 int priority
= (PRIORITY_PLAYBACK
- PRIORITY_PLAYBACK_MAX
)*pcmbuf_unplayed_bytes
256 / (2*NATIVE_FREQUENCY
) + PRIORITY_PLAYBACK_MAX
;
258 if (priority
!= codec_thread_priority
)
260 codec_thread_priority
= priority
;
261 thread_set_priority(codec_thread_id
, priority
);
262 voice_thread_set_priority(priority
);
265 else if (codec_thread_priority
!= PRIORITY_PLAYBACK
)
267 thread_set_priority(codec_thread_id
, PRIORITY_PLAYBACK
);
268 voice_thread_set_priority(PRIORITY_PLAYBACK
);
269 codec_thread_priority
= PRIORITY_PLAYBACK
;
272 #endif /* HAVE_PRIORITY_SCHEDULING */
274 static void pcmbuf_under_watermark(void)
276 /* Only codec thread initiates boost - voice boosts the cpu when playing
279 if (thread_get_current() == codec_thread_id
)
280 #endif /* SIMULATOR */
282 #ifdef HAVE_PRIORITY_SCHEDULING
283 /* If buffer is critically low, override UI priority, else
284 set back to the original priority. */
285 boost_codec_thread(LOW_DATA(2) && pcm_is_playing());
287 /* Fill audio buffer by boosting cpu */
291 /* Disable crossfade if < .5s of audio */
294 crossfade_active
= false;
298 void pcmbuf_set_event_handler(void (*event_handler
)(void))
300 pcmbuf_event_handler
= event_handler
;
303 unsigned int pcmbuf_get_latency(void)
305 /* Be careful how this calculation is rearranged, it's easy to overflow */
306 size_t bytes
= pcmbuf_unplayed_bytes
+ pcm_get_bytes_waiting();
307 return bytes
/ 4 / (NATIVE_FREQUENCY
/1000);
310 void pcmbuf_set_low_latency(bool state
)
312 low_latency_mode
= state
;
315 bool pcmbuf_is_lowdata(void)
317 if (!pcm_is_playing() || pcm_is_paused() ||
318 crossfade_init
|| crossfade_active
)
321 /* 1 seconds of buffer is low data */
325 /* Amount of bytes left in the buffer. */
326 inline size_t pcmbuf_free(void)
328 if (pcmbuf_read
!= NULL
)
330 void *read
= pcmbuf_read
->addr
;
331 void *write
= &audiobuffer
[audiobuffer_pos
+ audiobuffer_fillpos
];
333 return (size_t)(read
- write
) + pcmbuf_size
;
335 return (size_t) (read
- write
);
340 bool pcmbuf_crossfade_init(bool manual_skip
)
342 /* Can't do two crossfades at once and, no fade if pcm is off now */
343 if (crossfade_init
|| crossfade_active
|| !pcm_is_playing())
351 /* Not enough data, or crossfade disabled, flush the old data instead */
352 if (LOW_DATA(2) || !pcmbuf_is_crossfade_enabled() || low_latency_mode
)
354 pcmbuf_flush_fillpos();
359 /* Don't enable mix mode when skipping tracks manually. */
361 crossfade_mixmode
= false;
363 crossfade_mixmode
= global_settings
.crossfade_fade_out_mixmode
;
365 crossfade_init
= true;
371 void pcmbuf_play_stop(void)
375 pcmbuf_unplayed_bytes
= 0;
376 pcmbuf_mix_chunk
= NULL
;
378 pcmbuf_write_end
->link
= pcmbuf_read
;
379 pcmbuf_write_end
= pcmbuf_read_end
;
380 pcmbuf_read
= pcmbuf_read_end
= NULL
;
383 audiobuffer_fillpos
= 0;
384 crossfade_init
= false;
385 crossfade_active
= false;
386 pcmbuf_flush
= false;
388 #ifdef HAVE_PRIORITY_SCHEDULING
389 /* Can unboost the codec thread here no matter who's calling */
390 boost_codec_thread(false);
394 int pcmbuf_used_descs(void)
396 struct pcmbufdesc
*pcmbuf_temp
= pcmbuf_read
;
398 while (pcmbuf_temp
) {
399 pcmbuf_temp
= pcmbuf_temp
->link
;
405 int pcmbuf_descs(void)
407 return PCMBUF_DESCS(pcmbuf_size
);
410 static void pcmbuf_init_pcmbuffers(void)
412 struct pcmbufdesc
*next
= pcmbuf_write
;
414 pcmbuf_write_end
= pcmbuf_write
;
415 while ((void *)next
< (void *)pcmbuf_bufend
) {
416 pcmbuf_write_end
->link
=next
;
417 pcmbuf_write_end
=next
;
422 static size_t pcmbuf_get_next_required_pcmbuf_size(void)
427 if (crossfade_enabled_pending
)
428 seconds
+= global_settings
.crossfade_fade_out_delay
429 + global_settings
.crossfade_fade_out_duration
;
431 /* Buffer has to be at least 2s long. */
433 logf("pcmbuf len: %ld", seconds
);
434 return seconds
* (NATIVE_FREQUENCY
*4);
436 return NATIVE_FREQUENCY
*2;
440 static char *pcmbuf_calc_audiobuffer_ptr(size_t bufsize
)
442 return pcmbuf_bufend
- (bufsize
+ PCMBUF_MIX_CHUNK
* 2 +
443 PCMBUF_DESCS_SIZE(bufsize
));
446 bool pcmbuf_is_same_size(void)
448 if (audiobuffer
== NULL
)
449 return true; /* Not set up yet even once so always */
451 size_t bufsize
= pcmbuf_get_next_required_pcmbuf_size();
452 return pcmbuf_calc_audiobuffer_ptr(bufsize
) == audiobuffer
;
455 /* Initialize the pcmbuffer the structure looks like this:
456 * ...|---------PCMBUF---------|FADEBUF|VOICEBUF|DESCS|... */
457 size_t pcmbuf_init(unsigned char *bufend
)
459 pcmbuf_bufend
= bufend
;
460 pcmbuf_size
= pcmbuf_get_next_required_pcmbuf_size();
461 audiobuffer
= pcmbuf_calc_audiobuffer_ptr(pcmbuf_size
);
462 fadebuf
= &audiobuffer
[pcmbuf_size
];
463 voicebuf
= &fadebuf
[PCMBUF_MIX_CHUNK
];
464 pcmbuf_write
= (struct pcmbufdesc
*)&voicebuf
[PCMBUF_MIX_CHUNK
];
466 pcmbuf_init_pcmbuffers();
468 position_callback
= NULL
;
469 pcmbuf_event_handler
= NULL
;
471 pcmbuf_crossfade_enable_finished();
475 return pcmbuf_bufend
- audiobuffer
;
478 size_t pcmbuf_get_bufsize(void)
483 #ifdef ROCKBOX_HAS_LOGF
484 unsigned char * pcmbuf_get_meminfo(size_t *length
)
486 *length
= pcmbuf_bufend
- audiobuffer
;
491 void pcmbuf_pause(bool pause
)
493 if (pcm_is_playing())
494 pcm_play_pause(!pause
);
499 /* Force playback. */
500 void pcmbuf_play_start(void)
502 if (!pcm_is_playing() && pcmbuf_unplayed_bytes
&& pcmbuf_read
!= NULL
)
504 last_chunksize
= pcmbuf_read
->size
;
505 pcmbuf_unplayed_bytes
-= last_chunksize
;
506 pcm_play_data(pcmbuf_callback
,
507 (unsigned char *)pcmbuf_read
->addr
, last_chunksize
);
512 * Commit samples waiting to the pcm buffer.
514 static bool pcmbuf_flush_fillpos(void)
516 if (audiobuffer_fillpos
) {
517 /* Never use the last buffer descriptor */
518 while (pcmbuf_write
== pcmbuf_write_end
) {
519 /* If this happens, something is being stupid */
520 if (!pcm_is_playing()) {
521 logf("pcmbuf_flush_fillpos error");
524 /* Let approximately one chunk of data playback */
525 sleep(HZ
*PCMBUF_TARGET_CHUNK
/(NATIVE_FREQUENCY
*4));
534 * Completely process the crossfade fade out effect with current pcm buffer.
536 static void crossfade_process_buffer(size_t fade_in_delay
,
537 size_t fade_out_delay
, size_t fade_out_rem
)
539 if (!crossfade_mixmode
)
541 /* Fade out the specified amount of the already processed audio */
542 size_t total_fade_out
= fade_out_rem
;
543 size_t fade_out_sample
;
544 struct pcmbufdesc
*fade_out_chunk
= crossfade_chunk
;
546 /* Find the right chunk to start fading out */
547 fade_out_delay
+= crossfade_sample
* 2;
548 while (fade_out_delay
!= 0 && fade_out_delay
>= fade_out_chunk
->size
)
550 fade_out_delay
-= fade_out_chunk
->size
;
551 fade_out_chunk
= fade_out_chunk
->link
;
553 /* The start sample within the chunk */
554 fade_out_sample
= fade_out_delay
/ 2;
556 while (fade_out_rem
> 0)
558 /* Each 1/10 second of audio will have the same fade applied */
559 size_t block_rem
= MIN(NATIVE_FREQUENCY
* 4 / 10, fade_out_rem
);
560 int factor
= (fade_out_rem
<< 8) / total_fade_out
;
562 fade_out_rem
-= block_rem
;
564 /* Fade this block */
565 while (block_rem
> 0 && fade_out_chunk
!= NULL
)
567 /* Fade one sample */
568 int16_t *buf
= (int16_t *)fade_out_chunk
->addr
;
569 int32_t sample
= buf
[fade_out_sample
];
570 buf
[fade_out_sample
++] = (sample
* factor
) >> 8;
573 /* Move to the next chunk as needed */
574 if (fade_out_sample
* 2 >= fade_out_chunk
->size
)
576 fade_out_chunk
= fade_out_chunk
->link
;
583 /* Find the right chunk and sample to start fading in */
584 fade_in_delay
+= crossfade_sample
* 2;
585 while (fade_in_delay
!= 0 && fade_in_delay
>= crossfade_chunk
->size
)
587 fade_in_delay
-= crossfade_chunk
->size
;
588 crossfade_chunk
= crossfade_chunk
->link
;
590 crossfade_sample
= fade_in_delay
/ 2;
591 logf("process done!");
594 /* Initializes crossfader, calculates all necessary parameters and
595 * performs fade-out with the pcm buffer. */
596 static void crossfade_start(void)
598 size_t crossfade_rem
;
599 size_t crossfade_need
;
601 size_t fade_out_delay
;
602 size_t fade_in_delay
;
604 crossfade_init
= false;
605 /* Reject crossfade if less than .5s of data */
607 logf("crossfade rejected");
612 logf("crossfade_start");
613 pcmbuf_flush_fillpos();
614 crossfade_active
= true;
616 /* Initialize the crossfade buffer size to all of the buffered data that
617 * has not yet been sent to the DMA */
618 crossfade_rem
= pcmbuf_unplayed_bytes
;
619 crossfade_chunk
= pcmbuf_read
->link
;
620 crossfade_sample
= 0;
622 /* Get fade out delay from settings. */
624 NATIVE_FREQUENCY
* global_settings
.crossfade_fade_out_delay
* 4;
626 /* Get fade out duration from settings. */
628 NATIVE_FREQUENCY
* global_settings
.crossfade_fade_out_duration
* 4;
630 crossfade_need
= fade_out_delay
+ fade_out_rem
;
631 /* We want only to modify the last part of the buffer. */
632 if (crossfade_rem
> crossfade_need
)
634 size_t crossfade_extra
= crossfade_rem
- crossfade_need
;
635 while (crossfade_extra
> crossfade_chunk
->size
)
637 crossfade_extra
-= crossfade_chunk
->size
;
638 crossfade_chunk
= crossfade_chunk
->link
;
640 crossfade_sample
= crossfade_extra
/ 2;
642 /* Truncate fade out duration if necessary. */
643 else if (crossfade_rem
< crossfade_need
)
645 size_t crossfade_short
= crossfade_need
- crossfade_rem
;
646 if (fade_out_rem
>= crossfade_short
)
647 fade_out_rem
-= crossfade_short
;
650 fade_out_delay
-= crossfade_short
- fade_out_rem
;
655 /* Get also fade in duration and delays from settings. */
656 crossfade_fade_in_total
=
657 NATIVE_FREQUENCY
* global_settings
.crossfade_fade_in_duration
* 4;
658 crossfade_fade_in_rem
= crossfade_fade_in_total
;
661 NATIVE_FREQUENCY
* global_settings
.crossfade_fade_in_delay
* 4;
663 crossfade_process_buffer(fade_in_delay
, fade_out_delay
, fade_out_rem
);
666 /* Returns the number of bytes _NOT_ mixed */
667 static size_t crossfade_fade_mix(int factor
, const char *buf
, size_t fade_rem
)
669 const int16_t *input_buf
= (const int16_t *)buf
;
670 int16_t *output_buf
= (int16_t *)(crossfade_chunk
->addr
);
671 int16_t *chunk_end
= SKIPBYTES(output_buf
, crossfade_chunk
->size
);
672 output_buf
= &output_buf
[crossfade_sample
];
677 /* fade left and right channel at once to keep buffer alignment */
678 sample
= *input_buf
++;
679 sample
= ((sample
* factor
) >> 8) + *output_buf
;
680 *output_buf
++ = clip_sample_16(sample
);
682 sample
= *input_buf
++;
683 sample
= ((sample
* factor
) >> 8) + *output_buf
;
684 *output_buf
++ = clip_sample_16(sample
);
686 fade_rem
-= 4; /* 2 samples, each 16 bit -> 4 bytes */
688 if (output_buf
>= chunk_end
)
690 crossfade_chunk
= crossfade_chunk
->link
;
691 if (!crossfade_chunk
)
693 output_buf
= (int16_t *)crossfade_chunk
->addr
;
694 chunk_end
= SKIPBYTES(output_buf
, crossfade_chunk
->size
);
697 crossfade_sample
= output_buf
- (int16_t *)crossfade_chunk
->addr
;
701 /* Returns the number of bytes _NOT_ mixed */
702 static size_t crossfade_mix(const char *buf
, size_t length
)
704 const int16_t *input_buf
= (const int16_t *)buf
;
705 int16_t *output_buf
= (int16_t *)crossfade_chunk
->addr
;
706 int16_t *chunk_end
= SKIPBYTES(output_buf
, crossfade_chunk
->size
);
707 output_buf
= &output_buf
[crossfade_sample
];
712 /* fade left and right channel at once to keep buffer alignment */
713 sample
= *input_buf
++ + *output_buf
;
714 *output_buf
++ = clip_sample_16(sample
);
716 sample
= *input_buf
++ + *output_buf
;
717 *output_buf
++ = clip_sample_16(sample
);
719 length
-= 4; /* 2 samples, each 16 bit -> 4 bytes */
721 if (output_buf
>= chunk_end
)
723 crossfade_chunk
= crossfade_chunk
->link
;
724 if (!crossfade_chunk
)
727 output_buf
= (int16_t *)crossfade_chunk
->addr
;
728 chunk_end
= SKIPBYTES(output_buf
, crossfade_chunk
->size
);
731 crossfade_sample
= output_buf
- (int16_t *)crossfade_chunk
->addr
;
735 static void pcmbuf_flush_buffer(const char *buf
, size_t length
)
739 size_t audiobuffer_index
= audiobuffer_pos
+ audiobuffer_fillpos
;
740 if (NEED_FLUSH(audiobuffer_index
))
742 pcmbuf_flush_fillpos();
743 audiobuffer_index
= audiobuffer_pos
+ audiobuffer_fillpos
;
745 copy_n
= MIN(length
, pcmbuf_size
- audiobuffer_index
);
746 memcpy(&audiobuffer
[audiobuffer_index
], buf
, copy_n
);
748 audiobuffer_fillpos
+= copy_n
;
753 static void flush_crossfade(char *buf
, size_t length
)
757 if (crossfade_fade_in_rem
)
762 /* Fade factor for this packet */
764 ((crossfade_fade_in_total
- crossfade_fade_in_rem
) << 8) /
765 crossfade_fade_in_total
;
767 size_t fade_rem
= MIN(length
, crossfade_fade_in_rem
);
769 /* We _will_ fade this many bytes */
770 crossfade_fade_in_rem
-= fade_rem
;
775 size_t fade_total
= fade_rem
;
776 fade_rem
= crossfade_fade_mix(factor
, buf
, fade_rem
);
777 length
-= fade_total
- fade_rem
;
778 buf
+= fade_total
- fade_rem
;
785 samples
= fade_rem
/ 2;
786 input_buf
= (int16_t *)buf
;
787 /* Fade remaining samples in place */
790 int32_t sample
= *input_buf
;
791 *input_buf
++ = (sample
* factor
) >> 8;
800 size_t mix_total
= length
;
801 length
= crossfade_mix(buf
, length
);
802 buf
+= mix_total
- length
;
807 /* Flush samples to the buffer */
808 while (!prepare_insert(length
))
810 pcmbuf_flush_buffer(buf
, length
);
815 static bool prepare_insert(size_t length
)
817 if (low_latency_mode
)
820 if (pcmbuf_unplayed_bytes
> NATIVE_FREQUENCY
* 4 / 2
825 /* Need to save PCMBUF_MIN_CHUNK to prevent wrapping overwriting */
826 if (pcmbuf_free() < length
+ PCMBUF_MIN_CHUNK
)
829 if (!pcm_is_playing())
840 logf("pcm starting");
841 if (!(audio_status() & AUDIO_STATUS_PAUSE
))
845 else if (pcmbuf_unplayed_bytes
<= pcmbuf_watermark
)
846 pcmbuf_under_watermark();
851 void* pcmbuf_request_buffer(int *count
)
856 if (crossfade_active
) {
857 *count
= MIN(*count
, PCMBUF_MIX_CHUNK
/4);
862 if(prepare_insert(*count
<< 2))
864 size_t audiobuffer_index
= audiobuffer_pos
+ audiobuffer_fillpos
;
865 if (pcmbuf_size
- audiobuffer_index
>= PCMBUF_MIN_CHUNK
)
867 /* Usual case, there's space here */
868 return &audiobuffer
[audiobuffer_index
];
872 /* Flush and wrap the buffer */
873 pcmbuf_flush_fillpos();
875 return &audiobuffer
[0];
885 void * pcmbuf_request_voice_buffer(int *count
)
887 /* A get-it-to-work-for-now hack (audio status could change by
889 if (audio_status() & AUDIO_STATUS_PLAY
)
891 if (pcmbuf_read
== NULL
)
895 else if (pcmbuf_usage() >= 10 && pcmbuf_mix_free() >= 30 &&
896 (pcmbuf_mix_chunk
|| pcmbuf_read
->link
))
898 *count
= MIN(*count
, PCMBUF_MIX_CHUNK
/4);
908 return pcmbuf_request_buffer(count
);
912 bool pcmbuf_is_crossfade_active(void)
914 return crossfade_active
|| crossfade_init
;
917 void pcmbuf_write_complete(int count
)
919 size_t length
= (size_t)(unsigned int)count
<< 2;
921 if (crossfade_active
)
923 flush_crossfade(fadebuf
, length
);
924 if (!(crossfade_fade_in_rem
|| crossfade_chunk
))
925 crossfade_active
= false;
929 audiobuffer_fillpos
+= length
;
931 if (NEED_FLUSH(audiobuffer_pos
+ audiobuffer_fillpos
))
932 pcmbuf_flush_fillpos();
937 bool pcmbuf_insert_buffer(char *buf
, int count
)
939 size_t length
= (size_t)(unsigned int)count
<< 2;
941 if (crossfade_active
)
943 flush_crossfade(buf
, length
);
944 if (!(crossfade_fade_in_rem
|| crossfade_chunk
))
945 crossfade_active
= false;
949 if (!prepare_insert(length
))
951 pcmbuf_flush_buffer(buf
, length
);
957 #ifndef HAVE_HARDWARE_BEEP
958 #define MINIBUF_SAMPLES (NATIVE_FREQUENCY / 1000 * KEYCLICK_DURATION)
959 #define MINIBUF_SIZE (MINIBUF_SAMPLES*4)
961 /* Generates a constant square wave sound with a given frequency
962 in Hertz for a duration in milliseconds. */
963 void pcmbuf_beep(unsigned int frequency
, size_t duration
, int amplitude
)
965 unsigned int step
= 0xffffffffu
/ NATIVE_FREQUENCY
* frequency
;
967 int16_t *bufptr
, *bufstart
, *bufend
;
969 int nsamples
= NATIVE_FREQUENCY
/ 1000 * duration
;
970 bool mix
= pcmbuf_read
!= NULL
&& pcmbuf_read
->link
!= NULL
;
973 bufend
= SKIPBYTES((int16_t *)audiobuffer
, pcmbuf_size
);
975 /* Find the insertion point and set bufstart to the start of it */
978 /* Get the currently playing chunk at the current position. */
979 bufstart
= (int16_t *)pcm_play_dma_get_peak_buffer(&i
);
981 /* If above isn't implemented or pcm is stopped, no beepeth. */
982 if (!bufstart
|| !pcm_is_playing())
985 /* Give 5ms clearance. */
986 bufstart
+= NATIVE_FREQUENCY
* 4 / 200;
989 if (bufstart
>= bufend
)
990 bufstart
-= pcmbuf_size
;
992 /* NOTE: On some targets using hardware DMA, cache range flushing may
993 * be required or the writes may not be picked up by the controller.
994 * An incremental flush should be done periodically during the mixdown. */
996 else if (nsamples
<= MINIBUF_SAMPLES
)
998 static int16_t minibuf
[MINIBUF_SAMPLES
*2];
999 /* Use mini buffer */
1001 bufend
= SKIPBYTES(bufstart
, MINIBUF_SIZE
);
1003 else if (audio_buffer_state() != AUDIOBUF_STATE_TRASHED
)
1005 /* Use audiobuffer */
1006 bufstart
= (int16_t *)audiobuffer
;
1016 /* Mix square wave into buffer */
1017 for (i
= 0; i
< nsamples
; ++i
)
1019 int32_t amp
= (phase
>> 31) ^ (int32_t)amplitude
;
1020 sample
= mix
? *bufptr
: 0;
1021 *bufptr
++ = clip_sample_16(sample
+ amp
);
1022 if (bufptr
>= bufend
)
1023 bufptr
= (int16_t *)audiobuffer
;
1024 sample
= mix
? *bufptr
: 0;
1025 *bufptr
++ = clip_sample_16(sample
+ amp
);
1026 if (bufptr
>= bufend
)
1027 bufptr
= (int16_t *)audiobuffer
;
1033 #ifdef HAVE_RECORDING
1037 /* Kick off playback if required and it won't interfere */
1038 if (!pcm_is_playing()
1039 #ifdef HAVE_RECORDING
1040 && !pcm_is_recording()
1044 pcm_play_data(NULL
, (unsigned char *)bufstart
, nsamples
* 4);
1048 #ifdef HAVE_RECORDING
1052 #endif /* HAVE_HARDWARE_BEEP */
1054 /* Returns pcm buffer usage in percents (0 to 100). */
1055 int pcmbuf_usage(void)
1057 return pcmbuf_unplayed_bytes
* 100 / pcmbuf_size
;
1060 int pcmbuf_mix_free(void)
1062 if (pcmbuf_mix_chunk
)
1065 (size_t)&((int16_t *)pcmbuf_mix_chunk
->addr
)[pcmbuf_mix_sample
];
1066 size_t my_write_pos
= (size_t)&audiobuffer
[audiobuffer_pos
];
1067 if (my_write_pos
< my_mix_end
)
1068 my_write_pos
+= pcmbuf_size
;
1069 return (my_write_pos
- my_mix_end
) * 100 / pcmbuf_unplayed_bytes
;
1074 void pcmbuf_write_voice_complete(int count
)
1076 /* A get-it-to-work-for-now hack (audio status could have changed) */
1077 if (!(audio_status() & AUDIO_STATUS_PLAY
))
1079 pcmbuf_write_complete(count
);
1083 int16_t *ibuf
= (int16_t *)voicebuf
;
1085 size_t chunk_samples
;
1087 if (pcmbuf_mix_chunk
== NULL
&& pcmbuf_read
!= NULL
)
1089 pcmbuf_mix_chunk
= pcmbuf_read
->link
;
1090 /* Start 1/8s into the next chunk */
1091 pcmbuf_mix_sample
= NATIVE_FREQUENCY
* 4 / 16;
1094 if (!pcmbuf_mix_chunk
)
1097 obuf
= (int16_t *)pcmbuf_mix_chunk
->addr
;
1098 chunk_samples
= pcmbuf_mix_chunk
->size
/ sizeof (int16_t);
1104 int32_t sample
= *ibuf
++;
1106 if (pcmbuf_mix_sample
>= chunk_samples
)
1108 pcmbuf_mix_chunk
= pcmbuf_mix_chunk
->link
;
1109 if (!pcmbuf_mix_chunk
)
1111 pcmbuf_mix_sample
= 0;
1112 obuf
= pcmbuf_mix_chunk
->addr
;
1113 chunk_samples
= pcmbuf_mix_chunk
->size
/ 2;
1115 sample
+= obuf
[pcmbuf_mix_sample
] >> 2;
1116 obuf
[pcmbuf_mix_sample
++] = clip_sample_16(sample
);
1120 void pcmbuf_crossfade_enable(bool on_off
)
1123 /* Next setting to be used, not applied now */
1124 crossfade_enabled_pending
= on_off
;
1129 void pcmbuf_crossfade_enable_finished(void)
1131 /* Copy the pending setting over now */
1132 crossfade_enabled
= crossfade_enabled_pending
;
1133 pcmbuf_set_watermark_bytes();
1136 bool pcmbuf_is_crossfade_enabled(void)
1138 if (global_settings
.crossfade
== CROSSFADE_ENABLE_SHUFFLE
)
1139 return global_settings
.playlist_shuffle
;
1141 return crossfade_enabled
;