Update the french translation regarding the previous revision.
[kugel-rb.git] / apps / plugins / snake.c
blobc4bbae0b961e8195690b893d45976cd25b140101
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2002 Itai Shaked
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 Snake!
25 by Itai Shaked
27 ok, a little explanation -
28 board holds the snake and apple position - 1+ - snake body (the number
29 represents the age [1 is the snake's head]).
30 -1 is an apple, and 0 is a clear spot.
31 dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
35 #include "plugin.h"
37 #include "lib/configfile.h"
38 #include "lib/highscore.h"
39 #include "lib/playback_control.h"
43 /* variable button definitions */
44 #if CONFIG_KEYPAD == RECORDER_PAD
45 #define SNAKE_QUIT BUTTON_OFF
46 #define SNAKE_LEFT BUTTON_LEFT
47 #define SNAKE_RIGHT BUTTON_RIGHT
48 #define SNAKE_UP BUTTON_UP
49 #define SNAKE_DOWN BUTTON_DOWN
50 #define SNAKE_PLAYPAUSE BUTTON_PLAY
52 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
53 #define SNAKE_QUIT BUTTON_OFF
54 #define SNAKE_LEFT BUTTON_LEFT
55 #define SNAKE_RIGHT BUTTON_RIGHT
56 #define SNAKE_UP BUTTON_UP
57 #define SNAKE_DOWN BUTTON_DOWN
58 #define SNAKE_PLAYPAUSE BUTTON_SELECT
60 #elif CONFIG_KEYPAD == ONDIO_PAD
61 #define SNAKE_QUIT BUTTON_OFF
62 #define SNAKE_LEFT BUTTON_LEFT
63 #define SNAKE_RIGHT BUTTON_RIGHT
64 #define SNAKE_UP BUTTON_UP
65 #define SNAKE_DOWN BUTTON_DOWN
66 #define SNAKE_PLAYPAUSE BUTTON_MENU
68 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
69 (CONFIG_KEYPAD == IRIVER_H300_PAD)
70 #define SNAKE_QUIT BUTTON_OFF
71 #define SNAKE_LEFT BUTTON_LEFT
72 #define SNAKE_RIGHT BUTTON_RIGHT
73 #define SNAKE_UP BUTTON_UP
74 #define SNAKE_DOWN BUTTON_DOWN
75 #define SNAKE_PLAYPAUSE BUTTON_ON
77 #define SNAKE_RC_QUIT BUTTON_RC_STOP
79 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
80 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
81 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
82 #define SNAKE_QUIT (BUTTON_SELECT|BUTTON_MENU)
83 #define SNAKE_LEFT BUTTON_LEFT
84 #define SNAKE_RIGHT BUTTON_RIGHT
85 #define SNAKE_UP BUTTON_MENU
86 #define SNAKE_DOWN BUTTON_PLAY
87 #define SNAKE_PLAYPAUSE BUTTON_SELECT
89 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
90 #define SNAKE_QUIT BUTTON_POWER
91 #define SNAKE_LEFT BUTTON_LEFT
92 #define SNAKE_RIGHT BUTTON_RIGHT
93 #define SNAKE_UP BUTTON_UP
94 #define SNAKE_DOWN BUTTON_DOWN
95 #define SNAKE_PLAYPAUSE BUTTON_PLAY
97 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
98 #define SNAKE_QUIT BUTTON_POWER
99 #define SNAKE_LEFT BUTTON_LEFT
100 #define SNAKE_RIGHT BUTTON_RIGHT
101 #define SNAKE_UP BUTTON_UP
102 #define SNAKE_DOWN BUTTON_DOWN
103 #define SNAKE_PLAYPAUSE BUTTON_SELECT
105 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
106 (CONFIG_KEYPAD == SANSA_C200_PAD) || \
107 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
108 (CONFIG_KEYPAD == SANSA_M200_PAD)
109 #define SNAKE_QUIT BUTTON_POWER
110 #define SNAKE_LEFT BUTTON_LEFT
111 #define SNAKE_RIGHT BUTTON_RIGHT
112 #define SNAKE_UP BUTTON_UP
113 #define SNAKE_DOWN BUTTON_DOWN
114 #define SNAKE_PLAYPAUSE BUTTON_SELECT
116 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
117 #define SNAKE_QUIT (BUTTON_HOME|BUTTON_REPEAT)
118 #define SNAKE_LEFT BUTTON_LEFT
119 #define SNAKE_RIGHT BUTTON_RIGHT
120 #define SNAKE_UP BUTTON_UP
121 #define SNAKE_DOWN BUTTON_DOWN
122 #define SNAKE_PLAYPAUSE BUTTON_SELECT
124 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
125 #define SNAKE_QUIT BUTTON_POWER
126 #define SNAKE_LEFT BUTTON_LEFT
127 #define SNAKE_RIGHT BUTTON_RIGHT
128 #define SNAKE_UP BUTTON_SCROLL_UP
129 #define SNAKE_DOWN BUTTON_SCROLL_DOWN
130 #define SNAKE_PLAYPAUSE BUTTON_PLAY
132 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
133 #define SNAKE_QUIT BUTTON_BACK
134 #define SNAKE_LEFT BUTTON_LEFT
135 #define SNAKE_RIGHT BUTTON_RIGHT
136 #define SNAKE_UP BUTTON_UP
137 #define SNAKE_DOWN BUTTON_DOWN
138 #define SNAKE_PLAYPAUSE BUTTON_SELECT
140 #elif (CONFIG_KEYPAD == MROBE100_PAD)
141 #define SNAKE_QUIT BUTTON_POWER
142 #define SNAKE_LEFT BUTTON_LEFT
143 #define SNAKE_RIGHT BUTTON_RIGHT
144 #define SNAKE_UP BUTTON_UP
145 #define SNAKE_DOWN BUTTON_DOWN
146 #define SNAKE_PLAYPAUSE BUTTON_SELECT
148 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
149 #define SNAKE_QUIT BUTTON_RC_REC
150 #define SNAKE_LEFT BUTTON_RC_REW
151 #define SNAKE_RIGHT BUTTON_RC_FF
152 #define SNAKE_UP BUTTON_RC_VOL_UP
153 #define SNAKE_DOWN BUTTON_RC_VOL_DOWN
154 #define SNAKE_PLAYPAUSE BUTTON_RC_PLAY
156 #define SNAKE_RC_QUIT BUTTON_REC
158 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
159 #define SNAKE_QUIT BUTTON_BACK
160 #define SNAKE_LEFT BUTTON_LEFT
161 #define SNAKE_RIGHT BUTTON_RIGHT
162 #define SNAKE_UP BUTTON_UP
163 #define SNAKE_DOWN BUTTON_DOWN
164 #define SNAKE_PLAYPAUSE BUTTON_PLAY
166 #elif (CONFIG_KEYPAD == PHILIPS_HDD1630_PAD) || \
167 (CONFIG_KEYPAD == PHILIPS_HDD6330_PAD)
168 #define SNAKE_QUIT BUTTON_POWER
169 #define SNAKE_LEFT BUTTON_LEFT
170 #define SNAKE_RIGHT BUTTON_RIGHT
171 #define SNAKE_UP BUTTON_UP
172 #define SNAKE_DOWN BUTTON_DOWN
173 #define SNAKE_PLAYPAUSE BUTTON_MENU
175 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
176 #define SNAKE_QUIT BUTTON_POWER
177 #define SNAKE_LEFT BUTTON_PREV
178 #define SNAKE_RIGHT BUTTON_NEXT
179 #define SNAKE_UP BUTTON_UP
180 #define SNAKE_DOWN BUTTON_DOWN
181 #define SNAKE_PLAYPAUSE BUTTON_MENU
183 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
184 #define SNAKE_QUIT BUTTON_REC
185 #define SNAKE_LEFT BUTTON_LEFT
186 #define SNAKE_RIGHT BUTTON_RIGHT
187 #define SNAKE_UP BUTTON_UP
188 #define SNAKE_DOWN BUTTON_DOWN
189 #define SNAKE_PLAYPAUSE BUTTON_PLAY
191 #elif CONFIG_KEYPAD == MROBE500_PAD
192 #define SNAKE_QUIT BUTTON_POWER
193 #define SNAKE_RC_QUIT BUTTON_RC_DOWN
195 #elif (CONFIG_KEYPAD == ONDAVX747_PAD)
196 #define SNAKE_QUIT BUTTON_POWER
198 #elif (CONFIG_KEYPAD == ONDAVX777_PAD)
199 #define SNAKE_QUIT BUTTON_POWER
201 #elif CONFIG_KEYPAD == COWON_D2_PAD
202 #define SNAKE_QUIT BUTTON_POWER
204 #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
205 #define SNAKE_QUIT BUTTON_REC
206 #define SNAKE_LEFT BUTTON_PREV
207 #define SNAKE_RIGHT BUTTON_NEXT
208 #define SNAKE_UP BUTTON_UP
209 #define SNAKE_DOWN BUTTON_DOWN
210 #define SNAKE_PLAYPAUSE BUTTON_PLAY
212 #elif CONFIG_KEYPAD == MPIO_HD200_PAD
213 #define SNAKE_QUIT (BUTTON_REC|BUTTON_PLAY)
214 #define SNAKE_LEFT BUTTON_VOL_DOWN
215 #define SNAKE_RIGHT BUTTON_VOL_UP
216 #define SNAKE_UP BUTTON_REW
217 #define SNAKE_DOWN BUTTON_FF
218 #define SNAKE_PLAYPAUSE BUTTON_PLAY
220 #else
221 #error No keymap defined!
222 #endif
224 #ifdef HAVE_TOUCHSCREEN
225 #ifndef SNAKE_QUIT
226 #define SNAKE_QUIT BUTTON_TOPLEFT
227 #endif
228 #ifndef SNAKE_LEFT
229 #define SNAKE_LEFT BUTTON_MIDLEFT
230 #endif
231 #ifndef SNAKE_RIGHT
232 #define SNAKE_RIGHT BUTTON_MIDRIGHT
233 #endif
234 #ifndef SNAKE_UP
235 #define SNAKE_UP BUTTON_TOPMIDDLE
236 #endif
237 #ifndef SNAKE_DOWN
238 #define SNAKE_DOWN BUTTON_BOTTOMMIDDLE
239 #endif
240 #ifndef SNAKE_PLAYPAUSE
241 #define SNAKE_PLAYPAUSE BUTTON_CENTER
242 #endif
243 #endif
245 #define BOARD_WIDTH (LCD_WIDTH/4)
246 #define BOARD_HEIGHT (LCD_HEIGHT/4)
248 #define CONFIG_FILE_NAME "snake.cfg"
249 #define SCORE_FILE PLUGIN_GAMES_DIR "/snake.score"
250 #define NUM_SCORES 5
252 static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength;
253 static unsigned int score, level = 1;
254 static int dir;
255 static bool apple, dead, ingame;
256 static struct highscore highscores[NUM_SCORES];
258 static struct configdata config[] = {
259 {TYPE_INT, 1, 9, { .int_p = &level }, "level", NULL},
262 static void snake_die (void)
264 rb->lcd_clear_display();
265 rb->lcd_puts(0,0,"Oops...");
266 rb->lcd_putsf(0,1,"Your score: %d",score);
267 if (highscore_update(score, level, "", highscores, NUM_SCORES) == 0) {
268 rb->lcd_puts(0,2,"New High Score!");
270 else {
271 rb->lcd_putsf(0,2,"High Score: %d", highscores[0].score);
273 rb->lcd_update();
274 rb->sleep(3*HZ);
275 dead=true;
278 static void snake_colission (short x, short y)
280 if (x==BOARD_WIDTH || x<0 || y==BOARD_HEIGHT || y<0) {
281 snake_die();
282 return;
284 switch (board[x][y]) {
285 case 0:
286 break;
287 case -1:
288 snakelength+=2;
289 score+=level;
290 apple=false;
291 break;
292 default:
293 snake_die();
294 break;
298 static void snake_move_head (short x, short y)
300 switch (dir) {
301 case 0:
302 y-=1;
303 break;
304 case 1:
305 x+=1;
306 break;
307 case 2:
308 y+=1;
309 break;
310 case 3:
311 x-=1;
312 break;
314 snake_colission (x,y);
315 if (dead)
316 return;
317 board[x][y]=1;
318 rb->lcd_fillrect(x*4,y*4,4,4);
321 static void snake_redraw (void)
323 short x,y;
324 rb->lcd_clear_display();
325 for (x=0; x<BOARD_WIDTH; x++) {
326 for (y=0; y<BOARD_HEIGHT; y++) {
327 switch (board[x][y]) {
328 case -1:
329 rb->lcd_fillrect((x*4)+1,y*4,2,4);
330 rb->lcd_fillrect(x*4,(y*4)+1,4,2);
331 break;
332 case 0:
333 break;
334 default:
335 rb->lcd_fillrect(x*4,y*4,4,4);
336 break;
340 rb->lcd_update();
343 static void snake_frame (void)
345 short x,y,head=0;
346 for (x=0; x<BOARD_WIDTH; x++) {
347 for (y=0; y<BOARD_HEIGHT; y++) {
348 switch (board[x][y]) {
349 case 1:
350 if (!head) {
351 snake_move_head(x,y);
352 if (dead)
353 return;
354 board[x][y]++;
355 head=1;
357 break;
358 case 0:
359 break;
360 case -1:
361 break;
362 default:
363 if (board[x][y]==snakelength) {
364 board[x][y]=0;
365 rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
366 rb->lcd_fillrect(x*4,y*4,4,4);
367 rb->lcd_set_drawmode(DRMODE_SOLID);
369 else
370 board[x][y]++;
371 break;
375 rb->lcd_update();
378 static void snake_game_init(void) {
379 short x,y;
380 rb->lcd_clear_display();
382 for (x=0; x<BOARD_WIDTH; x++) {
383 for (y=0; y<BOARD_HEIGHT; y++) {
384 board[x][y]=0;
387 apple=false;
388 dead=false;
389 snakelength=4;
390 score=0;
391 dir=1;
392 board[11][7]=1;
395 static int snake_menu_cb(int action, const struct menu_item_ex *this_item)
397 if(action == ACTION_REQUEST_MENUITEM
398 && !ingame && ((intptr_t)this_item)==0)
399 return ACTION_EXIT_MENUITEM;
400 return action;
403 static int snake_game_menu(void)
405 MENUITEM_STRINGLIST(main_menu,"Snake Menu",snake_menu_cb,
406 "Resume Game",
407 "Start New Game",
408 "Snake Speed",
409 "High Score",
410 "Playback Control",
411 "Quit");
412 int selected = 0;
414 rb->button_clear_queue();
416 while (true) {
417 switch (rb->do_menu(&main_menu, &selected, NULL, false)) {
418 case 0:
419 snake_redraw();
420 return 0;
421 case 1:
422 snake_game_init();
423 return 0;
424 case 2:
425 rb->set_int("Snake Speed", "", UNIT_INT, &level,
426 NULL, 1, 1, 9, NULL);
427 break;
428 case 3:
429 highscore_show(-1, highscores, NUM_SCORES, true);
430 rb->lcd_setfont(FONT_UI);
431 break;
432 case 4:
433 playback_control(NULL);
434 break;
435 case 5:
436 return 1;
437 case MENU_ATTACHED_USB:
438 return 1;
439 default:
440 break;
445 static int snake_game_loop (void) {
446 int button;
447 short x,y;
448 bool pause = false;
450 if (snake_game_menu())
451 return 1;
453 ingame = true;
454 while (true) {
455 if (!pause) {
456 snake_frame();
457 if (dead) {
458 ingame = false;
459 return 0;
461 if (!apple) {
462 do {
463 x=rb->rand() % BOARD_WIDTH;
464 y=rb->rand() % BOARD_HEIGHT;
465 } while (board[x][y]);
466 apple=true;
467 board[x][y]=-1;
468 rb->lcd_fillrect((x*4)+1,y*4,2,4);
469 rb->lcd_fillrect(x*4,(y*4)+1,4,2);
472 rb->sleep(HZ/level);
475 button=rb->button_get(false);
477 #ifdef HAS_BUTTON_HOLD
478 if (rb->button_hold() && !pause)
479 button = SNAKE_PLAYPAUSE;
480 #endif
481 switch (button) {
482 case SNAKE_UP:
483 if (dir!=2) dir=0;
484 break;
485 case SNAKE_RIGHT:
486 if (dir!=3) dir=1;
487 break;
488 case SNAKE_DOWN:
489 if (dir!=0) dir=2;
490 break;
491 case SNAKE_LEFT:
492 if (dir!=1) dir=3;
493 break;
494 case SNAKE_PLAYPAUSE:
495 pause = !pause;
496 if (pause)
497 rb->splash (HZ, "Paused");
498 else
499 snake_redraw();
500 break;
501 #ifdef SNAKE_RC_QUIT
502 case SNAKE_RC_QUIT:
503 #endif
504 case SNAKE_QUIT:
505 return 0;
506 break;
507 default:
508 if (rb->default_event_handler (button) == SYS_USB_CONNECTED)
509 return 1;
510 break;
515 enum plugin_status plugin_start(const void* parameter)
517 (void)parameter;
519 configfile_load(CONFIG_FILE_NAME, config, 1, 0);
520 highscore_load(SCORE_FILE, highscores, NUM_SCORES);
521 rb->lcd_clear_display();
522 ingame = false;
523 while(snake_game_loop() == 0)
525 configfile_save(CONFIG_FILE_NAME, config, 1, 0);
526 highscore_save(SCORE_FILE, highscores, NUM_SCORES);
527 return PLUGIN_OK;