1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2005 by Miika Pekkarinen
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
37 #include "voice_thread.h"
41 /* Define PCMBUF_MUTING if the codec requires muting to prevent pops */
42 #if !defined(HAVE_UDA1380) && !defined(HAVE_TLV320) && !defined(HAVE_AS3514)
46 /* Clip sample to signed 16 bit range */
47 static inline int32_t clip_sample_16(int32_t sample
)
49 if ((int16_t)sample
!= sample
)
50 sample
= 0x7fff ^ (sample
>> 31);
54 /* Keep watermark high for iPods at least (2s) */
55 #define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 4 * 2)
57 /* Structure we can use to queue pcm chunks in memory to be played
58 * by the driver code. */
63 struct pcmbufdesc
* link
;
64 /* Call this when the buffer has been played */
65 void (*callback
)(void);
68 #define PCMBUF_DESCS(bufsize) \
69 ((bufsize) / PCMBUF_MINAVG_CHUNK)
70 #define PCMBUF_DESCS_SIZE(bufsize) \
71 (PCMBUF_DESCS(bufsize)*sizeof(struct pcmbufdesc))
73 /* Size of the PCM buffer. */
74 static size_t pcmbuf_size IDATA_ATTR
= 0;
75 static char *pcmbuf_bufend IDATA_ATTR
;
76 static char *audiobuffer IDATA_ATTR
;
77 /* Current audio buffer write index. */
78 static size_t audiobuffer_pos IDATA_ATTR
;
79 /* Amount audiobuffer_pos will be increased.*/
80 static size_t audiobuffer_fillpos IDATA_ATTR
;
81 static char *fadebuf IDATA_ATTR
;
82 static char *voicebuf IDATA_ATTR
;
84 static void (*pcmbuf_event_handler
)(void) IDATA_ATTR
;
85 static void (*position_callback
)(size_t size
) IDATA_ATTR
;
87 /* Crossfade related state */
88 static bool crossfade_enabled
;
89 static bool crossfade_enabled_pending
;
90 static bool crossfade_mixmode
;
91 static bool crossfade_active IDATA_ATTR
;
92 static bool crossfade_init IDATA_ATTR
;
94 /* Track the current location for processing crossfade */
95 static struct pcmbufdesc
*crossfade_chunk IDATA_ATTR
;
96 static size_t crossfade_sample IDATA_ATTR
;
98 /* Counters for fading in new data */
99 static size_t crossfade_fade_in_total IDATA_ATTR
;
100 static size_t crossfade_fade_in_rem IDATA_ATTR
;
102 static size_t pcmbuf_descsize
;
103 static struct pcmbufdesc
*pcmbuf_read IDATA_ATTR
;
104 static struct pcmbufdesc
*pcmbuf_read_end IDATA_ATTR
;
105 static struct pcmbufdesc
*pcmbuf_write IDATA_ATTR
;
106 static struct pcmbufdesc
*pcmbuf_write_end IDATA_ATTR
;
107 static size_t last_chunksize IDATA_ATTR
;
109 static size_t pcmbuf_unplayed_bytes IDATA_ATTR
;
110 static size_t pcmbuf_watermark IDATA_ATTR
;
112 static struct pcmbufdesc
*pcmbuf_mix_chunk IDATA_ATTR
;
113 static size_t pcmbuf_mix_sample IDATA_ATTR
;
115 static bool low_latency_mode
= false;
116 static bool pcmbuf_flush
;
118 #ifdef HAVE_PRIORITY_SCHEDULING
119 static int codec_thread_priority
= PRIORITY_PLAYBACK
;
122 extern struct thread_entry
*codec_thread_p
;
124 /* Helpful macros for use in conditionals this assumes some of the above
125 * static variable names */
126 #define NEED_FLUSH(position) \
127 (audiobuffer_fillpos > PCMBUF_TARGET_CHUNK || position >= pcmbuf_size)
128 #define LOW_DATA(quarter_secs) \
129 (pcmbuf_unplayed_bytes < NATIVE_FREQUENCY * quarter_secs)
131 static bool prepare_insert(size_t length
);
132 static void pcmbuf_under_watermark(void);
133 static bool pcmbuf_flush_fillpos(void);
135 #define CALL_IF_EXISTS(function, args...) if (function) function(args)
136 /* This function has 2 major logical parts (separated by brackets both for
137 * readability and variable scoping). The first part performs the
138 * operastions related to finishing off the last buffer we fed to the DMA.
139 * The second part performs the operations involved in sending a new buffer
140 * to the DMA. Finally the function checks the status of the buffer and
141 * boosts if necessary */
142 static void pcmbuf_callback(unsigned char** start
, size_t* size
) ICODE_ATTR
;
143 static void pcmbuf_callback(unsigned char** start
, size_t* size
)
146 struct pcmbufdesc
*pcmbuf_current
= pcmbuf_read
;
147 /* Take the finished buffer out of circulation */
148 pcmbuf_read
= pcmbuf_current
->link
;
150 /* The buffer is finished, call the callback functions */
151 CALL_IF_EXISTS(position_callback
, last_chunksize
);
152 CALL_IF_EXISTS(pcmbuf_current
->callback
);
154 /* Put the finished buffer back into circulation */
155 pcmbuf_write_end
->link
= pcmbuf_current
;
156 pcmbuf_write_end
= pcmbuf_current
;
158 /* If we've read over the mix chunk while it's still mixing there */
159 if (pcmbuf_current
== pcmbuf_mix_chunk
)
160 pcmbuf_mix_chunk
= NULL
;
161 /* If we've read over the crossfade chunk while it's still fading */
162 if (pcmbuf_current
== crossfade_chunk
)
163 crossfade_chunk
= pcmbuf_read
;
167 /* Send the new buffer to the pcm */
168 struct pcmbufdesc
*pcmbuf_new
= pcmbuf_read
;
169 size_t *realsize
= size
;
170 unsigned char** realstart
= start
;
173 size_t current_size
= pcmbuf_new
->size
;
175 pcmbuf_unplayed_bytes
-= current_size
;
176 last_chunksize
= current_size
;
177 *realsize
= current_size
;
178 *realstart
= pcmbuf_new
->addr
;
182 /* No more buffers */
186 CALL_IF_EXISTS(pcmbuf_event_handler
);
191 void pcmbuf_set_position_callback(void (*callback
)(size_t size
))
193 position_callback
= callback
;
196 static void pcmbuf_set_watermark_bytes(void)
198 pcmbuf_watermark
= (crossfade_enabled
&& pcmbuf_size
) ?
199 /* If crossfading, try to keep the buffer full other than 1 second */
200 (pcmbuf_size
- (NATIVE_FREQUENCY
* 4 * 1)) :
201 /* Otherwise, just keep it above 2 second */
205 /* This is really just part of pcmbuf_flush_fillpos, but is easier to keep
206 * in a separate function for the moment */
207 static inline void pcmbuf_add_chunk(void)
209 register size_t size
= audiobuffer_fillpos
;
210 /* Grab the next description to write, and change the write pointer */
211 register struct pcmbufdesc
*pcmbuf_current
= pcmbuf_write
;
212 pcmbuf_write
= pcmbuf_current
->link
;
213 /* Fill in the values in the new buffer chunk */
214 pcmbuf_current
->addr
= &audiobuffer
[audiobuffer_pos
];
215 pcmbuf_current
->size
= size
;
216 pcmbuf_current
->callback
= pcmbuf_event_handler
;
217 pcmbuf_current
->link
= NULL
;
218 /* This is single use only */
219 pcmbuf_event_handler
= NULL
;
220 if (pcmbuf_read
!= NULL
) {
223 pcmbuf_write_end
->link
= pcmbuf_read
->link
;
224 pcmbuf_read
->link
= pcmbuf_current
;
225 while (pcmbuf_write_end
->link
)
227 pcmbuf_write_end
= pcmbuf_write_end
->link
;
228 pcmbuf_unplayed_bytes
-= pcmbuf_write_end
->size
;
230 pcmbuf_flush
= false;
232 /* If there is already a read buffer setup, add to it */
234 pcmbuf_read_end
->link
= pcmbuf_current
;
236 /* Otherwise create the buffer */
237 pcmbuf_read
= pcmbuf_current
;
239 /* This is now the last buffer to read */
240 pcmbuf_read_end
= pcmbuf_current
;
242 /* Update bytes counters */
243 pcmbuf_unplayed_bytes
+= size
;
245 audiobuffer_pos
+= size
;
246 if (audiobuffer_pos
>= pcmbuf_size
)
247 audiobuffer_pos
-= pcmbuf_size
;
249 audiobuffer_fillpos
= 0;
252 #ifdef HAVE_PRIORITY_SCHEDULING
253 static void boost_codec_thread(bool boost
)
255 /* Keep voice and codec threads at the same priority or else voice
256 * will starve if the codec thread's priority is boosted. */
259 int priority
= (PRIORITY_PLAYBACK
- PRIORITY_PLAYBACK_MAX
)*pcmbuf_unplayed_bytes
260 / (2*NATIVE_FREQUENCY
) + PRIORITY_PLAYBACK_MAX
;
262 if (priority
!= codec_thread_priority
)
264 codec_thread_priority
= priority
;
265 thread_set_priority(codec_thread_p
, priority
);
266 voice_thread_set_priority(priority
);
269 else if (codec_thread_priority
!= PRIORITY_PLAYBACK
)
271 thread_set_priority(codec_thread_p
, PRIORITY_PLAYBACK
);
272 voice_thread_set_priority(PRIORITY_PLAYBACK
);
273 codec_thread_priority
= PRIORITY_PLAYBACK
;
276 #endif /* HAVE_PRIORITY_SCHEDULING */
278 static void pcmbuf_under_watermark(void)
280 /* Only codec thread initiates boost - voice boosts the cpu when playing
283 if (thread_get_current() == codec_thread_p
)
284 #endif /* SIMULATOR */
286 #ifdef HAVE_PRIORITY_SCHEDULING
287 /* If buffer is critically low, override UI priority, else
288 set back to the original priority. */
289 boost_codec_thread(LOW_DATA(2) && pcm_is_playing());
291 /* Fill audio buffer by boosting cpu */
295 /* Disable crossfade if < .5s of audio */
298 crossfade_active
= false;
302 void pcmbuf_set_event_handler(void (*event_handler
)(void))
304 pcmbuf_event_handler
= event_handler
;
307 unsigned int pcmbuf_get_latency(void)
309 /* Be careful how this calculation is rearranged, it's easy to overflow */
310 size_t bytes
= pcmbuf_unplayed_bytes
+ pcm_get_bytes_waiting();
311 return bytes
/ 4 / (NATIVE_FREQUENCY
/1000);
314 void pcmbuf_set_low_latency(bool state
)
316 low_latency_mode
= state
;
319 bool pcmbuf_is_lowdata(void)
321 if (!pcm_is_playing() || pcm_is_paused() ||
322 crossfade_init
|| crossfade_active
)
325 /* 1 seconds of buffer is low data */
329 /* Amount of bytes left in the buffer. */
330 inline size_t pcmbuf_free(void)
332 if (pcmbuf_read
!= NULL
)
334 void *read
= pcmbuf_read
->addr
;
335 void *write
= &audiobuffer
[audiobuffer_pos
+ audiobuffer_fillpos
];
337 return (size_t)(read
- write
) + pcmbuf_size
;
339 return (size_t) (read
- write
);
344 bool pcmbuf_crossfade_init(bool manual_skip
)
346 /* Can't do two crossfades at once and, no fade if pcm is off now */
347 if (crossfade_init
|| crossfade_active
|| !pcm_is_playing())
355 /* Not enough data, or crossfade disabled, flush the old data instead */
356 if (LOW_DATA(2) || !pcmbuf_is_crossfade_enabled() || low_latency_mode
)
358 pcmbuf_flush_fillpos();
363 /* Don't enable mix mode when skipping tracks manually. */
365 crossfade_mixmode
= false;
367 crossfade_mixmode
= global_settings
.crossfade_fade_out_mixmode
;
369 crossfade_init
= true;
375 void pcmbuf_play_stop(void)
379 pcmbuf_unplayed_bytes
= 0;
380 pcmbuf_mix_chunk
= NULL
;
382 pcmbuf_write_end
->link
= pcmbuf_read
;
383 pcmbuf_write_end
= pcmbuf_read_end
;
384 pcmbuf_read
= pcmbuf_read_end
= NULL
;
387 audiobuffer_fillpos
= 0;
388 crossfade_init
= false;
389 crossfade_active
= false;
390 pcmbuf_flush
= false;
392 #ifdef HAVE_PRIORITY_SCHEDULING
393 /* Can unboost the codec thread here no matter who's calling */
394 boost_codec_thread(false);
398 int pcmbuf_used_descs(void) {
399 struct pcmbufdesc
*pcmbuf_temp
= pcmbuf_read
;
401 while (pcmbuf_temp
) {
402 pcmbuf_temp
= pcmbuf_temp
->link
;
408 int pcmbuf_descs(void) {
409 return PCMBUF_DESCS(pcmbuf_size
);
412 size_t get_pcmbuf_descsize(void) {
413 return pcmbuf_descsize
;
416 static void pcmbuf_init_pcmbuffers(void) {
417 struct pcmbufdesc
*next
= pcmbuf_write
;
419 pcmbuf_write_end
= pcmbuf_write
;
420 while ((void *)next
< (void *)pcmbuf_bufend
) {
421 pcmbuf_write_end
->link
=next
;
422 pcmbuf_write_end
=next
;
427 static size_t pcmbuf_get_next_required_pcmbuf_size(void)
432 if (crossfade_enabled_pending
)
433 seconds
+= global_settings
.crossfade_fade_out_delay
434 + global_settings
.crossfade_fade_out_duration
;
436 /* Buffer has to be at least 2s long. */
438 logf("pcmbuf len: %ld", seconds
);
439 return seconds
* (NATIVE_FREQUENCY
*4);
441 return NATIVE_FREQUENCY
*2;
445 static char *pcmbuf_calc_audiobuffer_ptr(size_t bufsize
)
447 return pcmbuf_bufend
- (bufsize
+ PCMBUF_MIX_CHUNK
* 2 +
448 PCMBUF_DESCS_SIZE(bufsize
));
451 bool pcmbuf_is_same_size(void)
453 if (audiobuffer
== NULL
)
454 return true; /* Not set up yet even once so always */
456 size_t bufsize
= pcmbuf_get_next_required_pcmbuf_size();
457 return pcmbuf_calc_audiobuffer_ptr(bufsize
) == audiobuffer
;
460 /* Initialize the pcmbuffer the structure looks like this:
461 * ...|---------PCMBUF---------|FADEBUF|VOICEBUF|DESCS|... */
462 size_t pcmbuf_init(unsigned char *bufend
)
464 pcmbuf_bufend
= bufend
;
465 pcmbuf_size
= pcmbuf_get_next_required_pcmbuf_size();
466 audiobuffer
= pcmbuf_calc_audiobuffer_ptr(pcmbuf_size
);
467 fadebuf
= &audiobuffer
[pcmbuf_size
];
468 voicebuf
= &fadebuf
[PCMBUF_MIX_CHUNK
];
469 pcmbuf_write
= (struct pcmbufdesc
*)&voicebuf
[PCMBUF_MIX_CHUNK
];
471 pcmbuf_descsize
= PCMBUF_DESCS_SIZE(pcmbuf_size
);
472 pcmbuf_init_pcmbuffers();
474 position_callback
= NULL
;
475 pcmbuf_event_handler
= NULL
;
477 pcmbuf_crossfade_enable_finished();
481 return pcmbuf_bufend
- audiobuffer
;
484 size_t pcmbuf_get_bufsize(void)
489 #ifdef ROCKBOX_HAS_LOGF
490 unsigned char * pcmbuf_get_meminfo(size_t *length
)
492 *length
= pcmbuf_bufend
- audiobuffer
;
497 void pcmbuf_pause(bool pause
)
504 if (pcm_is_playing())
505 pcm_play_pause(!pause
);
516 /* Force playback. */
517 void pcmbuf_play_start(void)
519 if (!pcm_is_playing() && pcmbuf_unplayed_bytes
&& pcmbuf_read
!= NULL
)
521 last_chunksize
= pcmbuf_read
->size
;
522 pcmbuf_unplayed_bytes
-= last_chunksize
;
523 pcm_play_data(pcmbuf_callback
,
524 (unsigned char *)pcmbuf_read
->addr
, last_chunksize
);
529 * Commit samples waiting to the pcm buffer.
531 static bool pcmbuf_flush_fillpos(void)
533 if (audiobuffer_fillpos
) {
534 /* Never use the last buffer descriptor */
535 while (pcmbuf_write
== pcmbuf_write_end
) {
536 /* If this happens, something is being stupid */
537 if (!pcm_is_playing()) {
538 logf("pcmbuf_flush_fillpos error");
541 /* Let approximately one chunk of data playback */
542 sleep(HZ
*PCMBUF_TARGET_CHUNK
/(NATIVE_FREQUENCY
*4));
551 * Completely process the crossfade fade out effect with current pcm buffer.
553 static void crossfade_process_buffer(size_t fade_in_delay
,
554 size_t fade_out_delay
, size_t fade_out_rem
)
556 if (!crossfade_mixmode
)
558 /* Fade out the specified amount of the already processed audio */
559 size_t total_fade_out
= fade_out_rem
;
560 size_t fade_out_sample
;
561 struct pcmbufdesc
*fade_out_chunk
= crossfade_chunk
;
563 /* Find the right chunk to start fading out */
564 fade_out_delay
+= crossfade_sample
* 2;
565 while (fade_out_delay
!= 0 && fade_out_delay
>= fade_out_chunk
->size
)
567 fade_out_delay
-= fade_out_chunk
->size
;
568 fade_out_chunk
= fade_out_chunk
->link
;
570 /* The start sample within the chunk */
571 fade_out_sample
= fade_out_delay
/ 2;
573 while (fade_out_rem
> 0)
575 /* Each 1/10 second of audio will have the same fade applied */
576 size_t block_rem
= MIN(NATIVE_FREQUENCY
* 4 / 10, fade_out_rem
);
577 int factor
= (fade_out_rem
<< 8) / total_fade_out
;
579 fade_out_rem
-= block_rem
;
581 /* Fade this block */
582 while (block_rem
> 0 && fade_out_chunk
!= NULL
)
584 /* Fade one sample */
585 int16_t *buf
= (int16_t *)fade_out_chunk
->addr
;
586 int32_t sample
= buf
[fade_out_sample
];
587 buf
[fade_out_sample
++] = (sample
* factor
) >> 8;
590 /* Move to the next chunk as needed */
591 if (fade_out_sample
* 2 >= fade_out_chunk
->size
)
593 fade_out_chunk
= fade_out_chunk
->link
;
600 /* Find the right chunk and sample to start fading in */
601 fade_in_delay
+= crossfade_sample
* 2;
602 while (fade_in_delay
!= 0 && fade_in_delay
>= crossfade_chunk
->size
)
604 fade_in_delay
-= crossfade_chunk
->size
;
605 crossfade_chunk
= crossfade_chunk
->link
;
607 crossfade_sample
= fade_in_delay
/ 2;
608 logf("process done!");
611 /* Initializes crossfader, calculates all necessary parameters and
612 * performs fade-out with the pcm buffer. */
613 static void crossfade_start(void)
615 size_t crossfade_rem
;
616 size_t crossfade_need
;
618 size_t fade_out_delay
;
619 size_t fade_in_delay
;
621 crossfade_init
= false;
622 /* Reject crossfade if less than .5s of data */
624 logf("crossfade rejected");
629 logf("crossfade_start");
630 pcmbuf_flush_fillpos();
631 crossfade_active
= true;
633 /* Initialize the crossfade buffer size to all of the buffered data that
634 * has not yet been sent to the DMA */
635 crossfade_rem
= pcmbuf_unplayed_bytes
;
636 crossfade_chunk
= pcmbuf_read
->link
;
637 crossfade_sample
= 0;
639 /* Get fade out delay from settings. */
641 NATIVE_FREQUENCY
* global_settings
.crossfade_fade_out_delay
* 4;
643 /* Get fade out duration from settings. */
645 NATIVE_FREQUENCY
* global_settings
.crossfade_fade_out_duration
* 4;
647 crossfade_need
= fade_out_delay
+ fade_out_rem
;
648 /* We want only to modify the last part of the buffer. */
649 if (crossfade_rem
> crossfade_need
)
651 size_t crossfade_extra
= crossfade_rem
- crossfade_need
;
652 while (crossfade_extra
> crossfade_chunk
->size
)
654 crossfade_extra
-= crossfade_chunk
->size
;
655 crossfade_chunk
= crossfade_chunk
->link
;
657 crossfade_sample
= crossfade_extra
/ 2;
659 /* Truncate fade out duration if necessary. */
660 else if (crossfade_rem
< crossfade_need
)
662 size_t crossfade_short
= crossfade_need
- crossfade_rem
;
663 if (fade_out_rem
>= crossfade_short
)
664 fade_out_rem
-= crossfade_short
;
667 fade_out_delay
-= crossfade_short
- fade_out_rem
;
672 /* Get also fade in duration and delays from settings. */
673 crossfade_fade_in_total
=
674 NATIVE_FREQUENCY
* global_settings
.crossfade_fade_in_duration
* 4;
675 crossfade_fade_in_rem
= crossfade_fade_in_total
;
678 NATIVE_FREQUENCY
* global_settings
.crossfade_fade_in_delay
* 4;
680 crossfade_process_buffer(fade_in_delay
, fade_out_delay
, fade_out_rem
);
683 /* Returns the number of bytes _NOT_ mixed */
684 static size_t crossfade_fade_mix(int factor
, const char *buf
, size_t fade_rem
)
686 const int16_t *input_buf
= (const int16_t *)buf
;
687 int16_t *output_buf
= (int16_t *)(crossfade_chunk
->addr
);
688 int16_t *chunk_end
= SKIPBYTES(output_buf
, crossfade_chunk
->size
);
689 output_buf
= &output_buf
[crossfade_sample
];
694 /* fade left and right channel at once to keep buffer alignment */
695 sample
= *input_buf
++;
696 sample
= ((sample
* factor
) >> 8) + *output_buf
;
697 *output_buf
++ = clip_sample_16(sample
);
699 sample
= *input_buf
++;
700 sample
= ((sample
* factor
) >> 8) + *output_buf
;
701 *output_buf
++ = clip_sample_16(sample
);
703 fade_rem
-= 4; /* 2 samples, each 16 bit -> 4 bytes */
705 if (output_buf
>= chunk_end
)
707 crossfade_chunk
= crossfade_chunk
->link
;
708 if (!crossfade_chunk
)
710 output_buf
= (int16_t *)crossfade_chunk
->addr
;
711 chunk_end
= SKIPBYTES(output_buf
, crossfade_chunk
->size
);
714 crossfade_sample
= output_buf
- (int16_t *)crossfade_chunk
->addr
;
718 /* Returns the number of bytes _NOT_ mixed */
719 static size_t crossfade_mix(const char *buf
, size_t length
)
721 const int16_t *input_buf
= (const int16_t *)buf
;
722 int16_t *output_buf
= (int16_t *)crossfade_chunk
->addr
;
723 int16_t *chunk_end
= SKIPBYTES(output_buf
, crossfade_chunk
->size
);
724 output_buf
= &output_buf
[crossfade_sample
];
729 /* fade left and right channel at once to keep buffer alignment */
730 sample
= *input_buf
++ + *output_buf
;
731 *output_buf
++ = clip_sample_16(sample
);
733 sample
= *input_buf
++ + *output_buf
;
734 *output_buf
++ = clip_sample_16(sample
);
736 length
-= 4; /* 2 samples, each 16 bit -> 4 bytes */
738 if (output_buf
>= chunk_end
)
740 crossfade_chunk
= crossfade_chunk
->link
;
741 if (!crossfade_chunk
)
744 output_buf
= (int16_t *)crossfade_chunk
->addr
;
745 chunk_end
= SKIPBYTES(output_buf
, crossfade_chunk
->size
);
748 crossfade_sample
= output_buf
- (int16_t *)crossfade_chunk
->addr
;
752 static void pcmbuf_flush_buffer(const char *buf
, size_t length
)
756 size_t audiobuffer_index
= audiobuffer_pos
+ audiobuffer_fillpos
;
757 if (NEED_FLUSH(audiobuffer_index
))
759 pcmbuf_flush_fillpos();
760 audiobuffer_index
= audiobuffer_pos
+ audiobuffer_fillpos
;
762 copy_n
= MIN(length
, pcmbuf_size
- audiobuffer_index
);
763 memcpy(&audiobuffer
[audiobuffer_index
], buf
, copy_n
);
765 audiobuffer_fillpos
+= copy_n
;
770 static void flush_crossfade(char *buf
, size_t length
)
774 if (crossfade_fade_in_rem
)
779 /* Fade factor for this packet */
781 ((crossfade_fade_in_total
- crossfade_fade_in_rem
) << 8) /
782 crossfade_fade_in_total
;
784 size_t fade_rem
= MIN(length
, crossfade_fade_in_rem
);
786 /* We _will_ fade this many bytes */
787 crossfade_fade_in_rem
-= fade_rem
;
792 size_t fade_total
= fade_rem
;
793 fade_rem
= crossfade_fade_mix(factor
, buf
, fade_rem
);
794 length
-= fade_total
- fade_rem
;
795 buf
+= fade_total
- fade_rem
;
802 samples
= fade_rem
/ 2;
803 input_buf
= (int16_t *)buf
;
804 /* Fade remaining samples in place */
807 int32_t sample
= *input_buf
;
808 *input_buf
++ = (sample
* factor
) >> 8;
817 size_t mix_total
= length
;
818 length
= crossfade_mix(buf
, length
);
819 buf
+= mix_total
- length
;
824 /* Flush samples to the buffer */
825 while (!prepare_insert(length
))
827 pcmbuf_flush_buffer(buf
, length
);
832 static bool prepare_insert(size_t length
)
834 if (low_latency_mode
)
837 if (pcmbuf_unplayed_bytes
> NATIVE_FREQUENCY
* 4 / 2
842 /* Need to save PCMBUF_MIN_CHUNK to prevent wrapping overwriting */
843 if (pcmbuf_free() < length
+ PCMBUF_MIN_CHUNK
)
846 if (!pcm_is_playing())
857 logf("pcm starting");
858 if (!(audio_status() & AUDIO_STATUS_PAUSE
))
862 else if (pcmbuf_unplayed_bytes
<= pcmbuf_watermark
)
863 pcmbuf_under_watermark();
868 void* pcmbuf_request_buffer(int *count
)
873 if (crossfade_active
) {
874 *count
= MIN(*count
, PCMBUF_MIX_CHUNK
/4);
879 if(prepare_insert(*count
<< 2))
881 size_t audiobuffer_index
= audiobuffer_pos
+ audiobuffer_fillpos
;
882 if (pcmbuf_size
- audiobuffer_index
>= PCMBUF_MIN_CHUNK
)
884 /* Usual case, there's space here */
885 return &audiobuffer
[audiobuffer_index
];
889 /* Flush and wrap the buffer */
890 pcmbuf_flush_fillpos();
892 return &audiobuffer
[0];
902 void * pcmbuf_request_voice_buffer(int *count
)
904 /* A get-it-to-work-for-now hack (audio status could change by
906 if (audio_status() & AUDIO_STATUS_PLAY
)
908 if (pcmbuf_read
== NULL
)
912 else if (pcmbuf_usage() >= 10 && pcmbuf_mix_free() >= 30 &&
913 (pcmbuf_mix_chunk
|| pcmbuf_read
->link
))
915 *count
= MIN(*count
, PCMBUF_MIX_CHUNK
/4);
925 return pcmbuf_request_buffer(count
);
929 bool pcmbuf_is_crossfade_active(void)
931 return crossfade_active
|| crossfade_init
;
934 void pcmbuf_write_complete(int count
)
936 size_t length
= (size_t)(unsigned int)count
<< 2;
938 if (crossfade_active
)
940 flush_crossfade(fadebuf
, length
);
941 if (!(crossfade_fade_in_rem
|| crossfade_chunk
))
942 crossfade_active
= false;
946 audiobuffer_fillpos
+= length
;
948 if (NEED_FLUSH(audiobuffer_pos
+ audiobuffer_fillpos
))
949 pcmbuf_flush_fillpos();
954 bool pcmbuf_insert_buffer(char *buf
, int count
)
956 size_t length
= (size_t)(unsigned int)count
<< 2;
958 if (crossfade_active
)
960 flush_crossfade(buf
, length
);
961 if (!(crossfade_fade_in_rem
|| crossfade_chunk
))
962 crossfade_active
= false;
966 if (!prepare_insert(length
))
968 pcmbuf_flush_buffer(buf
, length
);
974 /* Generates a constant square wave sound with a given frequency
975 in Hertz for a duration in milliseconds. */
976 void pcmbuf_beep(unsigned int frequency
, size_t duration
, int amplitude
)
978 unsigned int count
= 0;
980 unsigned int interval
= NATIVE_FREQUENCY
/ frequency
;
981 unsigned int samples
= NATIVE_FREQUENCY
/ 1000 * duration
;
985 int16_t *pcmbuf_end
= (int16_t *)fadebuf
;
986 bool mix
= pcmbuf_read
!= NULL
&& pcmbuf_read
->link
!= NULL
;
988 /* Find the insertion point and set bufstart to the start of it */
991 /* Get the next chunk */
992 char *pcmbuf_mix_buf
= pcmbuf_read
->link
->addr
;
993 /* Give 1/8s clearance. */
994 bufstart
= (int16_t *)&pcmbuf_mix_buf
[NATIVE_FREQUENCY
* 4 / 8];
998 /* Use audiobuffer */
999 bufstart
= (int16_t *)audiobuffer
;
1002 /* Mix square wave into buffer */
1004 for (i
= 0; i
< samples
; ++i
)
1006 sample
= mix
? *bufptr
: 0;
1007 *bufptr
++ = clip_sample_16(sample
+ amplitude
);
1008 if (bufptr
> pcmbuf_end
)
1009 bufptr
= (int16_t *)audiobuffer
;
1010 sample
= mix
? *bufptr
: 0;
1011 *bufptr
++ = clip_sample_16(sample
+ amplitude
);
1012 if (bufptr
> pcmbuf_end
)
1013 bufptr
= (int16_t *)audiobuffer
;
1015 /* Toggle square wave edge */
1016 if (++count
>= interval
)
1019 amplitude
= -amplitude
;
1023 /* Kick off playback if required */
1024 if (!pcm_is_playing())
1026 pcm_play_data(NULL
, (unsigned char *)bufstart
, samples
* 4);
1031 /* Returns pcm buffer usage in percents (0 to 100). */
1032 int pcmbuf_usage(void)
1034 return pcmbuf_unplayed_bytes
* 100 / pcmbuf_size
;
1037 int pcmbuf_mix_free(void)
1039 if (pcmbuf_mix_chunk
)
1042 (size_t)&((int16_t *)pcmbuf_mix_chunk
->addr
)[pcmbuf_mix_sample
];
1043 size_t my_write_pos
= (size_t)&audiobuffer
[audiobuffer_pos
];
1044 if (my_write_pos
< my_mix_end
)
1045 my_write_pos
+= pcmbuf_size
;
1046 return (my_write_pos
- my_mix_end
) * 100 / pcmbuf_unplayed_bytes
;
1051 void pcmbuf_write_voice_complete(int count
)
1053 /* A get-it-to-work-for-now hack (audio status could have changed) */
1054 if (!(audio_status() & AUDIO_STATUS_PLAY
))
1056 pcmbuf_write_complete(count
);
1060 int16_t *ibuf
= (int16_t *)voicebuf
;
1062 size_t chunk_samples
;
1064 if (pcmbuf_mix_chunk
== NULL
&& pcmbuf_read
!= NULL
)
1066 pcmbuf_mix_chunk
= pcmbuf_read
->link
;
1067 /* Start 1/8s into the next chunk */
1068 pcmbuf_mix_sample
= NATIVE_FREQUENCY
* 4 / 16;
1071 if (!pcmbuf_mix_chunk
)
1074 obuf
= (int16_t *)pcmbuf_mix_chunk
->addr
;
1075 chunk_samples
= pcmbuf_mix_chunk
->size
/ sizeof (int16_t);
1081 int32_t sample
= *ibuf
++;
1083 if (pcmbuf_mix_sample
>= chunk_samples
)
1085 pcmbuf_mix_chunk
= pcmbuf_mix_chunk
->link
;
1086 if (!pcmbuf_mix_chunk
)
1088 pcmbuf_mix_sample
= 0;
1089 obuf
= pcmbuf_mix_chunk
->addr
;
1090 chunk_samples
= pcmbuf_mix_chunk
->size
/ 2;
1092 sample
+= obuf
[pcmbuf_mix_sample
] >> 2;
1093 obuf
[pcmbuf_mix_sample
++] = clip_sample_16(sample
);
1097 void pcmbuf_crossfade_enable(bool on_off
)
1100 /* Next setting to be used, not applied now */
1101 crossfade_enabled_pending
= on_off
;
1106 void pcmbuf_crossfade_enable_finished(void)
1108 /* Copy the pending setting over now */
1109 crossfade_enabled
= crossfade_enabled_pending
;
1110 pcmbuf_set_watermark_bytes();
1113 bool pcmbuf_is_crossfade_enabled(void)
1115 if (global_settings
.crossfade
== CROSSFADE_ENABLE_SHUFFLE
)
1116 return global_settings
.playlist_shuffle
;
1118 return crossfade_enabled
;