Merge branch 'app-paths' into android-test-plugins
[kugel-rb.git] / apps / keymaps / keymap-meizu-m6sl.c
blob35e44da90500b3f7d28d38239d70b11f80fb39fa
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for the toshiba gigabeat target */
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
27 #include "config.h"
28 #include "action.h"
29 #include "button.h"
30 #include "settings.h"
33 * The format of the list is as follows
34 * { Action Code, Button code, Prereq button code }
35 * if there's no need to check the previous button's value, use BUTTON_NONE
36 * Insert LAST_ITEM_IN_LIST at the end of each mapping
39 /* CONTEXT_CUSTOM's used in this file...
41 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
42 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
43 i.e where up/down is inc/dec
44 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
49 static const struct button_mapping button_context_standard[] = {
50 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
51 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
52 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
53 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
55 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
57 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT },
59 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
60 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
62 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
63 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
65 LAST_ITEM_IN_LIST
66 }; /* button_context_standard */
69 static const struct button_mapping button_context_wps[] = {
70 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
71 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
73 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
74 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
76 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
77 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
78 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
79 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
81 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE },
82 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_PLAY|BUTTON_LEFT, BUTTON_NONE },
83 { ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_SELECT, BUTTON_NONE },
85 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
86 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
87 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
88 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
90 { ACTION_WPS_PITCHSCREEN, BUTTON_PLAY|BUTTON_UP, BUTTON_PLAY },
91 { ACTION_WPS_VIEW_PLAYLIST, BUTTON_PLAY|BUTTON_DOWN, BUTTON_PLAY },
93 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
94 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
95 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
97 { ACTION_WPS_HOTKEY, BUTTON_PLAY|BUTTON_MENU, BUTTON_NONE },
98 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
100 LAST_ITEM_IN_LIST
101 }; /* button_context_wps */
103 static const struct button_mapping button_context_list[] = {
104 { ACTION_LISTTREE_PGUP, BUTTON_PLAY|BUTTON_UP, BUTTON_NONE },
105 { ACTION_LISTTREE_PGUP, BUTTON_PLAY|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
106 { ACTION_LISTTREE_PGDOWN, BUTTON_PLAY|BUTTON_DOWN, BUTTON_NONE },
107 { ACTION_LISTTREE_PGDOWN, BUTTON_PLAY|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
109 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
110 }; /* button_context_list */
112 static const struct button_mapping button_context_tree[] = {
113 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
114 { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
115 { ACTION_TREE_HOTKEY, BUTTON_PLAY|BUTTON_MENU, BUTTON_NONE },
117 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
118 }; /* button_context_tree */
120 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
121 { ACTION_NONE, BUTTON_PLAY, BUTTON_NONE },
122 { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_NONE },
123 { ACTION_TREE_ROOT_INIT, BUTTON_PLAY|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_PLAY|BUTTON_LEFT },
124 { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
125 { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE },
126 { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
127 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
130 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
131 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
132 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
133 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
134 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
135 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
136 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
137 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
138 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
141 static const struct button_mapping button_context_settings[] = {
142 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
143 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
144 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
145 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
146 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
147 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
148 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
149 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
150 { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
152 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
153 }; /* button_context_settings */
155 static const struct button_mapping button_context_settings_right_is_inc[] = {
156 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
157 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
158 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
159 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
160 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
161 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
162 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
163 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
164 { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
166 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
167 }; /* button_context_settingsgraphical */
169 static const struct button_mapping button_context_yesno[] = {
170 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
171 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
172 }; /* button_context_settings_yesno */
174 static const struct button_mapping button_context_colorchooser[] = {
175 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
176 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
177 }; /* button_context_colorchooser */
179 static const struct button_mapping button_context_eq[] = {
180 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
181 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
182 }; /* button_context_eq */
184 /** Bookmark Screen **/
185 static const struct button_mapping button_context_bmark[] = {
186 { ACTION_BMS_DELETE, BUTTON_PLAY, BUTTON_NONE },
188 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
189 }; /* button_context_bmark */
191 static const struct button_mapping button_context_time[] = {
192 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
193 { ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE },
194 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
195 }; /* button_context_time */
197 static const struct button_mapping button_context_quickscreen[] = {
198 { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
199 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
200 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
201 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
202 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
203 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
204 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
205 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
206 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
208 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
209 }; /* button_context_quickscreen */
211 static const struct button_mapping button_context_pitchscreen[] = {
212 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
213 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
214 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
215 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
216 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
217 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
218 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
219 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
220 { ACTION_PS_TOGGLE_MODE, BUTTON_MENU, BUTTON_NONE },
221 { ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE },
222 { ACTION_PS_EXIT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
223 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
224 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
226 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
227 }; /* button_context_pitchcreen */
229 static const struct button_mapping button_context_keyboard[] = {
230 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
231 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
232 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
233 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
234 { ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_NONE },
235 { ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
236 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE },
237 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
238 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
239 { ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_MENU, BUTTON_NONE },
240 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
241 { ACTION_KBD_ABORT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
242 { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
243 { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
244 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
245 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
246 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
247 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
248 // { ACTION_KBD_MORSE_INPUT, BUTTON_PLAY|BUTTON_POWER, BUTTON_NONE },
249 { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
251 LAST_ITEM_IN_LIST
252 }; /* button_context_keyboard */
255 const struct button_mapping* get_context_mapping(int context)
257 switch (context)
259 case CONTEXT_STD:
260 return button_context_standard;
261 case CONTEXT_WPS:
262 return button_context_wps;
264 case CONTEXT_LIST:
265 return button_context_list;
266 case CONTEXT_MAINMENU:
267 case CONTEXT_TREE:
268 if (global_settings.hold_lr_for_scroll_in_list)
269 return button_context_listtree_scroll_without_combo;
270 else
271 return button_context_listtree_scroll_with_combo;
272 case CONTEXT_CUSTOM|CONTEXT_TREE:
273 return button_context_tree;
275 case CONTEXT_SETTINGS:
276 return button_context_settings;
277 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
278 return button_context_settings_right_is_inc;
280 case CONTEXT_SETTINGS_COLOURCHOOSER:
281 return button_context_colorchooser;
282 case CONTEXT_SETTINGS_EQ:
283 return button_context_eq;
285 case CONTEXT_SETTINGS_TIME:
286 return button_context_time;
288 case CONTEXT_YESNOSCREEN:
289 return button_context_yesno;
290 case CONTEXT_BOOKMARKSCREEN:
291 return button_context_bmark;
292 case CONTEXT_QUICKSCREEN:
293 return button_context_quickscreen;
294 case CONTEXT_PITCHSCREEN:
295 return button_context_pitchscreen;
296 case CONTEXT_KEYBOARD:
297 case CONTEXT_MORSE_INPUT:
298 return button_context_keyboard;
300 return button_context_standard;