1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for the toshiba gigabeat target */
33 * The format of the list is as follows
34 * { Action Code, Button code, Prereq button code }
35 * if there's no need to check the previous button's value, use BUTTON_NONE
36 * Insert LAST_ITEM_IN_LIST at the end of each mapping
39 /* CONTEXT_CUSTOM's used in this file...
41 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
42 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
43 i.e where up/down is inc/dec
44 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
49 static const struct button_mapping button_context_standard
[] = {
50 { ACTION_STD_PREV
, BUTTON_UP
, BUTTON_NONE
},
51 { ACTION_STD_PREVREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
52 { ACTION_STD_NEXT
, BUTTON_DOWN
, BUTTON_NONE
},
53 { ACTION_STD_NEXTREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
55 { ACTION_STD_CANCEL
, BUTTON_LEFT
, BUTTON_NONE
},
57 { ACTION_STD_CONTEXT
, BUTTON_SELECT
|BUTTON_REPEAT
,BUTTON_SELECT
},
59 { ACTION_STD_QUICKSCREEN
, BUTTON_MENU
|BUTTON_REPEAT
, BUTTON_MENU
},
60 { ACTION_STD_MENU
, BUTTON_MENU
|BUTTON_REL
, BUTTON_MENU
},
62 { ACTION_STD_OK
, BUTTON_SELECT
|BUTTON_REL
, BUTTON_SELECT
},
63 { ACTION_STD_OK
, BUTTON_RIGHT
, BUTTON_NONE
},
66 }; /* button_context_standard */
69 static const struct button_mapping button_context_wps
[] = {
70 { ACTION_WPS_PLAY
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
71 { ACTION_WPS_STOP
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_NONE
},
73 { ACTION_WPS_SKIPNEXT
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
},
74 { ACTION_WPS_SKIPPREV
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
},
76 { ACTION_WPS_SEEKBACK
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
77 { ACTION_WPS_SEEKFWD
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
78 { ACTION_WPS_STOPSEEK
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
|BUTTON_REPEAT
},
79 { ACTION_WPS_STOPSEEK
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
|BUTTON_REPEAT
},
81 { ACTION_WPS_ABSETB_NEXTDIR
, BUTTON_PLAY
|BUTTON_RIGHT
, BUTTON_NONE
},
82 { ACTION_WPS_ABSETA_PREVDIR
, BUTTON_PLAY
|BUTTON_LEFT
, BUTTON_NONE
},
83 { ACTION_WPS_ABRESET
, BUTTON_PLAY
|BUTTON_SELECT
, BUTTON_NONE
},
85 { ACTION_WPS_VOLDOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
86 { ACTION_WPS_VOLDOWN
, BUTTON_DOWN
, BUTTON_NONE
},
87 { ACTION_WPS_VOLUP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
88 { ACTION_WPS_VOLUP
, BUTTON_UP
, BUTTON_NONE
},
90 { ACTION_WPS_PITCHSCREEN
, BUTTON_PLAY
|BUTTON_UP
, BUTTON_PLAY
},
91 { ACTION_WPS_VIEW_PLAYLIST
, BUTTON_PLAY
|BUTTON_DOWN
, BUTTON_PLAY
},
93 { ACTION_WPS_QUICKSCREEN
, BUTTON_MENU
|BUTTON_REPEAT
, BUTTON_MENU
},
94 { ACTION_WPS_MENU
, BUTTON_MENU
|BUTTON_REL
, BUTTON_MENU
},
95 { ACTION_WPS_CONTEXT
, BUTTON_SELECT
|BUTTON_REPEAT
, BUTTON_SELECT
},
97 { ACTION_WPS_HOTKEY
, BUTTON_PLAY
|BUTTON_MENU
, BUTTON_NONE
},
98 { ACTION_WPS_BROWSE
, BUTTON_SELECT
|BUTTON_REL
, BUTTON_SELECT
},
101 }; /* button_context_wps */
103 static const struct button_mapping button_context_list
[] = {
104 { ACTION_LISTTREE_PGUP
, BUTTON_PLAY
|BUTTON_UP
, BUTTON_NONE
},
105 { ACTION_LISTTREE_PGUP
, BUTTON_PLAY
|BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
106 { ACTION_LISTTREE_PGDOWN
, BUTTON_PLAY
|BUTTON_DOWN
, BUTTON_NONE
},
107 { ACTION_LISTTREE_PGDOWN
, BUTTON_PLAY
|BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
109 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
110 }; /* button_context_list */
112 static const struct button_mapping button_context_tree
[] = {
113 { ACTION_TREE_WPS
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
114 { ACTION_TREE_STOP
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_NONE
},
115 { ACTION_TREE_HOTKEY
, BUTTON_PLAY
|BUTTON_MENU
, BUTTON_NONE
},
117 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST
)
118 }; /* button_context_tree */
120 static const struct button_mapping button_context_listtree_scroll_with_combo
[] = {
121 { ACTION_NONE
, BUTTON_PLAY
, BUTTON_NONE
},
122 { ACTION_TREE_PGLEFT
, BUTTON_PLAY
|BUTTON_LEFT
, BUTTON_NONE
},
123 { ACTION_TREE_ROOT_INIT
, BUTTON_PLAY
|BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_PLAY
|BUTTON_LEFT
},
124 { ACTION_TREE_PGLEFT
, BUTTON_PLAY
|BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
125 { ACTION_TREE_PGRIGHT
, BUTTON_PLAY
|BUTTON_RIGHT
, BUTTON_NONE
},
126 { ACTION_TREE_PGRIGHT
, BUTTON_PLAY
|BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
127 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_TREE
),
130 static const struct button_mapping button_context_listtree_scroll_without_combo
[] = {
131 { ACTION_NONE
, BUTTON_LEFT
, BUTTON_NONE
},
132 { ACTION_STD_CANCEL
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
},
133 { ACTION_TREE_ROOT_INIT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_LEFT
},
134 { ACTION_TREE_PGLEFT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
135 { ACTION_NONE
, BUTTON_RIGHT
, BUTTON_NONE
},
136 { ACTION_STD_OK
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
},
137 { ACTION_TREE_PGRIGHT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
138 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_TREE
),
141 static const struct button_mapping button_context_settings
[] = {
142 { ACTION_SETTINGS_INC
, BUTTON_UP
, BUTTON_NONE
},
143 { ACTION_SETTINGS_INCREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
144 { ACTION_SETTINGS_DEC
, BUTTON_DOWN
, BUTTON_NONE
},
145 { ACTION_SETTINGS_DECREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
146 { ACTION_STD_PREV
, BUTTON_LEFT
, BUTTON_NONE
},
147 { ACTION_STD_PREVREPEAT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
148 { ACTION_STD_NEXT
, BUTTON_RIGHT
, BUTTON_NONE
},
149 { ACTION_STD_NEXTREPEAT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
150 { ACTION_SETTINGS_RESET
, BUTTON_PLAY
, BUTTON_NONE
},
152 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
153 }; /* button_context_settings */
155 static const struct button_mapping button_context_settings_right_is_inc
[] = {
156 { ACTION_SETTINGS_INC
, BUTTON_RIGHT
, BUTTON_NONE
},
157 { ACTION_SETTINGS_INCREPEAT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
158 { ACTION_SETTINGS_DEC
, BUTTON_LEFT
, BUTTON_NONE
},
159 { ACTION_SETTINGS_DECREPEAT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
160 { ACTION_STD_PREV
, BUTTON_UP
, BUTTON_NONE
},
161 { ACTION_STD_PREVREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
162 { ACTION_STD_NEXT
, BUTTON_DOWN
, BUTTON_NONE
},
163 { ACTION_STD_NEXTREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
164 { ACTION_SETTINGS_RESET
, BUTTON_PLAY
, BUTTON_NONE
},
166 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
167 }; /* button_context_settingsgraphical */
169 static const struct button_mapping button_context_yesno
[] = {
170 { ACTION_YESNO_ACCEPT
, BUTTON_SELECT
, BUTTON_NONE
},
171 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
172 }; /* button_context_settings_yesno */
174 static const struct button_mapping button_context_colorchooser
[] = {
175 { ACTION_STD_OK
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_NONE
},
176 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_SETTINGS
),
177 }; /* button_context_colorchooser */
179 static const struct button_mapping button_context_eq
[] = {
180 { ACTION_STD_OK
, BUTTON_SELECT
|BUTTON_REL
, BUTTON_NONE
},
181 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_SETTINGS
),
182 }; /* button_context_eq */
184 /** Bookmark Screen **/
185 static const struct button_mapping button_context_bmark
[] = {
186 { ACTION_BMS_DELETE
, BUTTON_PLAY
, BUTTON_NONE
},
188 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST
),
189 }; /* button_context_bmark */
191 static const struct button_mapping button_context_time
[] = {
192 { ACTION_STD_CANCEL
, BUTTON_LEFT
, BUTTON_NONE
},
193 { ACTION_STD_OK
, BUTTON_PLAY
, BUTTON_NONE
},
194 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS
),
195 }; /* button_context_time */
197 static const struct button_mapping button_context_quickscreen
[] = {
198 { ACTION_QS_TOP
, BUTTON_UP
, BUTTON_NONE
},
199 { ACTION_QS_TOP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
200 { ACTION_QS_DOWN
, BUTTON_DOWN
, BUTTON_NONE
},
201 { ACTION_QS_DOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
202 { ACTION_QS_LEFT
, BUTTON_LEFT
, BUTTON_NONE
},
203 { ACTION_QS_LEFT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
204 { ACTION_QS_RIGHT
, BUTTON_RIGHT
, BUTTON_NONE
},
205 { ACTION_QS_RIGHT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
206 { ACTION_STD_CANCEL
, BUTTON_MENU
, BUTTON_NONE
},
208 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
209 }; /* button_context_quickscreen */
211 static const struct button_mapping button_context_pitchscreen
[] = {
212 { ACTION_PS_INC_SMALL
, BUTTON_UP
, BUTTON_NONE
},
213 { ACTION_PS_INC_BIG
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
214 { ACTION_PS_DEC_SMALL
, BUTTON_DOWN
, BUTTON_NONE
},
215 { ACTION_PS_DEC_BIG
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
216 { ACTION_PS_NUDGE_LEFT
, BUTTON_LEFT
, BUTTON_NONE
},
217 { ACTION_PS_NUDGE_LEFTOFF
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_NONE
},
218 { ACTION_PS_NUDGE_RIGHT
, BUTTON_RIGHT
, BUTTON_NONE
},
219 { ACTION_PS_NUDGE_RIGHTOFF
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_NONE
},
220 { ACTION_PS_TOGGLE_MODE
, BUTTON_MENU
, BUTTON_NONE
},
221 { ACTION_PS_RESET
, BUTTON_PLAY
, BUTTON_NONE
},
222 { ACTION_PS_EXIT
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_NONE
},
223 { ACTION_PS_SLOWER
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
224 { ACTION_PS_FASTER
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
226 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
227 }; /* button_context_pitchcreen */
229 static const struct button_mapping button_context_keyboard
[] = {
230 { ACTION_KBD_LEFT
, BUTTON_LEFT
, BUTTON_NONE
},
231 { ACTION_KBD_LEFT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
232 { ACTION_KBD_RIGHT
, BUTTON_RIGHT
, BUTTON_NONE
},
233 { ACTION_KBD_RIGHT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
234 { ACTION_KBD_CURSOR_LEFT
, BUTTON_PLAY
|BUTTON_LEFT
, BUTTON_NONE
},
235 { ACTION_KBD_CURSOR_LEFT
, BUTTON_PLAY
|BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
236 { ACTION_KBD_CURSOR_RIGHT
, BUTTON_PLAY
|BUTTON_RIGHT
, BUTTON_NONE
},
237 { ACTION_KBD_CURSOR_RIGHT
, BUTTON_PLAY
|BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
238 { ACTION_KBD_SELECT
, BUTTON_SELECT
, BUTTON_NONE
},
239 { ACTION_KBD_PAGE_FLIP
, BUTTON_PLAY
|BUTTON_MENU
, BUTTON_NONE
},
240 { ACTION_KBD_DONE
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
241 { ACTION_KBD_ABORT
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_NONE
},
242 { ACTION_KBD_BACKSPACE
, BUTTON_MENU
, BUTTON_NONE
},
243 { ACTION_KBD_BACKSPACE
, BUTTON_MENU
|BUTTON_REPEAT
, BUTTON_NONE
},
244 { ACTION_KBD_UP
, BUTTON_UP
, BUTTON_NONE
},
245 { ACTION_KBD_UP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
246 { ACTION_KBD_DOWN
, BUTTON_DOWN
, BUTTON_NONE
},
247 { ACTION_KBD_DOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
248 // { ACTION_KBD_MORSE_INPUT, BUTTON_PLAY|BUTTON_POWER, BUTTON_NONE },
249 { ACTION_KBD_MORSE_SELECT
, BUTTON_SELECT
|BUTTON_REL
, BUTTON_NONE
},
252 }; /* button_context_keyboard */
255 const struct button_mapping
* get_context_mapping(int context
)
260 return button_context_standard
;
262 return button_context_wps
;
265 return button_context_list
;
266 case CONTEXT_MAINMENU
:
268 if (global_settings
.hold_lr_for_scroll_in_list
)
269 return button_context_listtree_scroll_without_combo
;
271 return button_context_listtree_scroll_with_combo
;
272 case CONTEXT_CUSTOM
|CONTEXT_TREE
:
273 return button_context_tree
;
275 case CONTEXT_SETTINGS
:
276 return button_context_settings
;
277 case CONTEXT_CUSTOM
|CONTEXT_SETTINGS
:
278 return button_context_settings_right_is_inc
;
280 case CONTEXT_SETTINGS_COLOURCHOOSER
:
281 return button_context_colorchooser
;
282 case CONTEXT_SETTINGS_EQ
:
283 return button_context_eq
;
285 case CONTEXT_SETTINGS_TIME
:
286 return button_context_time
;
288 case CONTEXT_YESNOSCREEN
:
289 return button_context_yesno
;
290 case CONTEXT_BOOKMARKSCREEN
:
291 return button_context_bmark
;
292 case CONTEXT_QUICKSCREEN
:
293 return button_context_quickscreen
;
294 case CONTEXT_PITCHSCREEN
:
295 return button_context_pitchscreen
;
296 case CONTEXT_KEYBOARD
:
297 case CONTEXT_MORSE_INPUT
:
298 return button_context_keyboard
;
300 return button_context_standard
;