Fix windows sim builds
[kugel-rb.git] / apps / gui / viewport.c
blob6e0d269228cab1e9f43c562571f07efa4d214e80
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2008 by Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include <stdlib.h>
23 #include "config.h"
24 #include "lcd.h"
25 #include "lcd-remote.h"
26 #include "font.h"
27 #include "viewport.h"
28 #include "screen_access.h"
29 #include "settings.h"
30 #include "misc.h"
32 /*some short cuts for fg/bg/line selector handling */
33 #ifdef HAVE_LCD_COLOR
34 #define FG_FALLBACK global_settings.fg_color
35 #define BG_FALLBACK global_settings.bg_color
36 #else
37 #define FG_FALLBACK LCD_DEFAULT_FG
38 #define BG_FALLBACK LCD_DEFAULT_BG
39 #endif
41 /* all below isn't needed for pc tools (i.e. checkwps/wps editor)
42 * only viewport_parse_viewport() is */
43 #ifndef __PCTOOL__
44 #include "sprintf.h"
45 #include "string.h"
46 #include "kernel.h"
47 #include "system.h"
48 #include "statusbar.h"
49 #include "appevents.h"
50 #include "panic.h"
51 #ifdef HAVE_LCD_BITMAP
52 #include "language.h"
53 #endif
54 #include "statusbar-skinned.h"
55 #include "debug.h"
56 #include "viewport.h"
58 #define VPSTACK_DEPTH 16
59 struct viewport_stack_item
61 struct viewport* vp;
62 bool enabled;
65 #ifdef HAVE_LCD_BITMAP
66 static void viewportmanager_redraw(void* data);
68 static int theme_stack_top[NB_SCREENS]; /* the last item added */
69 static struct viewport_stack_item theme_stack[NB_SCREENS][VPSTACK_DEPTH];
70 static bool is_theme_enabled(enum screen_type screen);
72 static void toggle_theme(enum screen_type screen, bool force)
74 bool enable_event = false;
75 static bool was_enabled[NB_SCREENS] = {false};
76 int i;
77 FOR_NB_SCREENS(i)
79 enable_event = enable_event || is_theme_enabled(i);
81 if (enable_event)
83 add_event(GUI_EVENT_ACTIONUPDATE, false, viewportmanager_redraw);
84 #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
85 add_event(LCD_EVENT_ACTIVATION, false, do_sbs_update_callback);
86 #endif
87 add_event(PLAYBACK_EVENT_TRACK_CHANGE, false,
88 do_sbs_update_callback);
89 add_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, false,
90 do_sbs_update_callback);
92 /* remove the left overs from the previous screen.
93 * could cause a tiny flicker. Redo your screen code if that happens */
94 if (!was_enabled[screen] || force)
96 struct viewport deadspace, user;
97 viewport_set_defaults(&user, screen);
98 deadspace = user; /* get colours and everything */
99 /* above */
100 deadspace.x = 0;
101 deadspace.y = 0;
102 deadspace.width = screens[screen].lcdwidth;
103 deadspace.height = user.y;
104 if (deadspace.width && deadspace.height)
106 screens[screen].set_viewport(&deadspace);
107 screens[screen].clear_viewport();
108 screens[screen].update_viewport();
110 /* below */
111 deadspace.y = user.y + user.height;
112 deadspace.height = screens[screen].lcdheight - deadspace.y;
113 if (deadspace.width && deadspace.height)
115 screens[screen].set_viewport(&deadspace);
116 screens[screen].clear_viewport();
117 screens[screen].update_viewport();
119 /* left */
120 deadspace.x = 0;
121 deadspace.y = 0;
122 deadspace.width = user.x;
123 deadspace.height = screens[screen].lcdheight;
124 if (deadspace.width && deadspace.height)
126 screens[screen].set_viewport(&deadspace);
127 screens[screen].clear_viewport();
128 screens[screen].update_viewport();
130 /* below */
131 deadspace.x = user.x + user.width;
132 deadspace.width = screens[screen].lcdwidth - deadspace.x;
133 if (deadspace.width && deadspace.height)
135 screens[screen].set_viewport(&deadspace);
136 screens[screen].clear_viewport();
137 screens[screen].update_viewport();
140 send_event(GUI_EVENT_ACTIONUPDATE, (void*)1); /* force a redraw */
142 else
144 FOR_NB_SCREENS(i)
145 screens[i].stop_scroll();
146 #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
147 remove_event(LCD_EVENT_ACTIVATION, do_sbs_update_callback);
148 #endif
149 remove_event(PLAYBACK_EVENT_TRACK_CHANGE, do_sbs_update_callback);
150 remove_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, do_sbs_update_callback);
151 remove_event(GUI_EVENT_ACTIONUPDATE, viewportmanager_redraw);
153 /* let list initialize viewport in case viewport dimensions is changed. */
154 send_event(GUI_EVENT_THEME_CHANGED, NULL);
155 FOR_NB_SCREENS(i)
156 was_enabled[i] = is_theme_enabled(i);
159 void viewportmanager_theme_enable(enum screen_type screen, bool enable,
160 struct viewport *viewport)
162 int top = ++theme_stack_top[screen];
163 if (top >= VPSTACK_DEPTH-1)
164 panicf("Stack overflow... viewportmanager");
165 theme_stack[screen][top].enabled = enable;
166 theme_stack[screen][top].vp = viewport;
167 toggle_theme(screen, false);
168 /* then be nice and set the viewport up */
169 if (viewport)
170 viewport_set_defaults(viewport, screen);
173 void viewportmanager_theme_undo(enum screen_type screen, bool force_redraw)
175 int top = --theme_stack_top[screen];
176 if (top < 0)
177 panicf("Stack underflow... viewportmanager");
179 toggle_theme(screen, force_redraw);
183 static bool is_theme_enabled(enum screen_type screen)
185 int top = theme_stack_top[screen];
186 return theme_stack[screen][top].enabled;
189 static bool custom_vp_loaded_ok[NB_SCREENS];
190 static struct viewport custom_vp[NB_SCREENS];
192 static unsigned viewport_init_ui_vp(void);
193 #endif /* HAVE_LCD_BITMAP */
195 int viewport_get_nb_lines(const struct viewport *vp)
197 #ifdef HAVE_LCD_BITMAP
198 return vp->height/font_get(vp->font)->height;
199 #else
200 (void)vp;
201 return 2;
202 #endif
205 static void viewportmanager_redraw(void* data)
207 int i;
208 FOR_NB_SCREENS(i)
210 #ifdef HAVE_LCD_BITMAP
211 if (statusbar_position(i) == STATUSBAR_CUSTOM)
212 sb_skin_update(i, NULL != data);
213 else if (statusbar_position(i) != STATUSBAR_OFF)
214 #endif
215 gui_statusbar_draw(&statusbars.statusbars[i], NULL != data);
219 void viewportmanager_init()
221 #ifdef HAVE_LCD_BITMAP
222 int i;
223 FOR_NB_SCREENS(i)
225 theme_stack_top[i] = -1; /* the next call fixes this to 0 */
226 /* We always want the theme enabled by default... */
227 viewportmanager_theme_enable(i, true, NULL);
229 #else
230 add_event(GUI_EVENT_ACTIONUPDATE, false, viewportmanager_redraw);
231 #endif
234 #ifdef HAVE_LCD_BITMAP
235 void viewportmanager_theme_changed(const int which)
237 int i;
238 #ifdef HAVE_BUTTONBAR
239 if (which & THEME_BUTTONBAR)
240 { /* don't handle further, the custom ui viewport ignores the buttonbar,
241 * as does viewport_set_defaults(), since only lists use it*/
242 screens[SCREEN_MAIN].has_buttonbar = global_settings.buttonbar;
244 #endif
245 if (which & THEME_UI_VIEWPORT)
247 viewport_init_ui_vp();
249 if (which & THEME_LANGUAGE)
252 if (which & THEME_STATUSBAR)
254 FOR_NB_SCREENS(i)
256 /* This can probably be done better...
257 * disable the theme so it's forced to do a full redraw */
258 viewportmanager_theme_enable(i, false, NULL);
259 viewportmanager_theme_undo(i, true);
262 send_event(GUI_EVENT_THEME_CHANGED, NULL);
266 * (re)parse the UI vp from the settings
267 * - Returns
268 * 0 if no UI vp is used at all
269 * else the bit for the screen (1<<screen) is set
271 static unsigned viewport_init_ui_vp(void)
273 int screen;
274 const char *ret = NULL;
275 char *setting;
276 FOR_NB_SCREENS(screen)
278 #ifdef HAVE_REMOTE_LCD
279 if ((screen == SCREEN_REMOTE))
280 setting = global_settings.remote_ui_vp_config;
281 else
282 #endif
283 setting = global_settings.ui_vp_config;
285 ret = viewport_parse_viewport(&custom_vp[screen], screen,
286 setting, ',');
288 custom_vp_loaded_ok[screen] = ret?true:false;
290 return true; /* meh fixme */
293 #ifdef HAVE_TOUCHSCREEN
294 /* check if a point (x and y coordinates) are within a viewport */
295 bool viewport_point_within_vp(const struct viewport *vp,
296 const int x, const int y)
298 bool is_x = (x >= vp->x && x < (vp->x + vp->width));
299 bool is_y = (y >= vp->y && y < (vp->y + vp->height));
300 return (is_x && is_y);
302 #endif /* HAVE_TOUCHSCREEN */
304 static void set_default_align_flags(struct viewport *vp)
306 vp->flags &= ~VP_FLAG_ALIGNMENT_MASK;
307 if (UNLIKELY(lang_is_rtl()))
308 vp->flags |= VP_FLAG_ALIGN_RIGHT;
311 #endif /* HAVE_LCD_BITMAP */
312 #endif /* __PCTOOL__ */
314 #ifdef HAVE_LCD_COLOR
315 #define ARG_STRING(_depth) ((_depth) == 2 ? "dddddgg":"dddddcc")
316 #else
317 #define ARG_STRING(_depth) "dddddgg"
318 #endif
321 void viewport_set_fullscreen(struct viewport *vp,
322 const enum screen_type screen)
324 vp->x = 0;
325 vp->y = 0;
326 vp->width = screens[screen].lcdwidth;
327 vp->height = screens[screen].lcdheight;
329 #ifdef HAVE_LCD_BITMAP
330 #ifndef __PCTOOL__
331 set_default_align_flags(vp);
332 #endif
333 vp->font = FONT_UI; /* default to UI to discourage SYSFONT use */
334 vp->drawmode = DRMODE_SOLID;
335 #if LCD_DEPTH > 1
336 #ifdef HAVE_REMOTE_LCD
337 /* We only need this test if there is a remote LCD */
338 if (screen == SCREEN_MAIN)
339 #endif
341 vp->fg_pattern = FG_FALLBACK;
342 vp->bg_pattern = BG_FALLBACK;
343 #ifdef HAVE_LCD_COLOR
344 vp->lss_pattern = global_settings.lss_color;
345 vp->lse_pattern = global_settings.lse_color;
346 vp->lst_pattern = global_settings.lst_color;
347 #endif
349 #endif
351 #if defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1
352 if (screen == SCREEN_REMOTE)
354 vp->fg_pattern = LCD_REMOTE_DEFAULT_FG;
355 vp->bg_pattern = LCD_REMOTE_DEFAULT_BG;
357 #endif
358 #endif
361 void viewport_set_defaults(struct viewport *vp,
362 const enum screen_type screen)
364 /* Reposition:
365 1) If the "ui viewport" setting is set, and a sbs is loaded which specifies a %Vi
366 return the intersection of those two viewports
367 2) If only one of the "ui viewport" setting, or sbs %Vi is set
368 return it
369 3) No user viewports set
370 return the full display
372 #if defined(HAVE_LCD_BITMAP) && !defined(__PCTOOL__)
374 struct viewport *sbs_area = NULL, *user_setting = NULL;
375 if (!is_theme_enabled(screen))
377 viewport_set_fullscreen(vp, screen);
378 return;
380 /* get the two viewports */
381 if (custom_vp_loaded_ok[screen])
382 user_setting = &custom_vp[screen];
383 if (sb_skin_get_state(screen))
384 sbs_area = sb_skin_get_info_vp(screen);
386 /* have both? get their intersection */
387 if (sbs_area && user_setting)
389 struct viewport *a = sbs_area, *b = user_setting;
390 /* if ui vp and info vp overlap, intersect */
391 if (a->x < b->x + b->width &&
392 a->x + a->width > b->x &&
393 a->y < b->y + b->height &&
394 a->y + a->height > b->y)
396 /* copy from ui vp first (for other field),fix coordinates after */
397 *vp = *user_setting;
398 set_default_align_flags(vp);
399 vp->x = MAX(a->x, b->x);
400 vp->y = MAX(a->y, b->y);
401 vp->width = MIN(a->x + a->width, b->x + b->width) - vp->x;
402 vp->height = MIN(a->y + a->height, b->y + b->height) - vp->y;
403 return;
405 /* else (no overlap at all) fall back to info vp from sbs, that
406 * has no redraw problems */
409 /* if only one is active use it
410 * or if the above check for overlapping failed, use info vp then, because
411 * that doesn't give redraw problems */
412 if (sbs_area)
413 *vp = *sbs_area;
414 else if (user_setting)
415 *vp = *user_setting;
416 /* have neither so its fullscreen which was fixed at the beginning */
417 else
418 #endif /* HAVE_LCD_BITMAP */
419 viewport_set_fullscreen(vp, screen);
423 #ifdef HAVE_LCD_BITMAP
424 const char* viewport_parse_viewport(struct viewport *vp,
425 enum screen_type screen,
426 const char *bufptr,
427 const char separator)
429 /* parse the list to the viewport struct */
430 const char *ptr = bufptr;
431 int depth;
432 uint32_t set = 0;
434 enum {
435 PL_X = 0,
436 PL_Y,
437 PL_WIDTH,
438 PL_HEIGHT,
439 PL_FONT,
440 PL_FG,
441 PL_BG,
444 /* Work out the depth of this display */
445 depth = screens[screen].depth;
446 #if (LCD_DEPTH == 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH == 1)
447 if (depth == 1)
449 if (!(ptr = parse_list("ddddd", &set, separator, ptr,
450 &vp->x, &vp->y, &vp->width, &vp->height, &vp->font)))
451 return NULL;
453 else
454 #endif
455 #if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
456 if (depth >= 2)
458 if (!(ptr = parse_list(ARG_STRING(depth), &set, separator, ptr,
459 &vp->x, &vp->y, &vp->width, &vp->height, &vp->font,
460 &vp->fg_pattern,&vp->bg_pattern)))
461 return NULL;
463 else
464 #endif
466 #undef ARG_STRING
468 /* X and Y *must* be set */
469 if (!LIST_VALUE_PARSED(set, PL_X) || !LIST_VALUE_PARSED(set, PL_Y))
470 return NULL;
471 /* check for negative values */
472 if (vp->x < 0)
473 vp->x += screens[screen].lcdwidth;
474 if (vp->y < 0)
475 vp->y += screens[screen].lcdheight;
477 /* fix defaults,
478 * and negative width/height which means "extend to edge minus value */
479 if (!LIST_VALUE_PARSED(set, PL_WIDTH))
480 vp->width = screens[screen].lcdwidth - vp->x;
481 else if (vp->width < 0)
482 vp->width = (vp->width + screens[screen].lcdwidth) - vp->x;
483 if (!LIST_VALUE_PARSED(set, PL_HEIGHT))
484 vp->height = screens[screen].lcdheight - vp->y;
485 else if (vp->height < 0)
486 vp->height = (vp->height + screens[screen].lcdheight) - vp->y;
488 #if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
489 if (!LIST_VALUE_PARSED(set, PL_FG))
490 vp->fg_pattern = FG_FALLBACK;
491 if (!LIST_VALUE_PARSED(set, PL_BG))
492 vp->bg_pattern = BG_FALLBACK;
493 #endif /* LCD_DEPTH > 1 || LCD_REMOTE_DEPTH > 1 */
495 #ifdef HAVE_LCD_COLOR
496 vp->lss_pattern = global_settings.lss_color;
497 vp->lse_pattern = global_settings.lse_color;
498 vp->lst_pattern = global_settings.lst_color;
499 #endif
501 /* Validate the viewport dimensions - we know that the numbers are
502 non-negative integers, ignore bars and assume the viewport takes them
503 * into account */
504 if ((vp->x >= screens[screen].lcdwidth) ||
505 ((vp->x + vp->width) > screens[screen].lcdwidth) ||
506 (vp->y >= screens[screen].lcdheight) ||
507 ((vp->y + vp->height) > screens[screen].lcdheight))
509 return NULL;
512 /* Default to using the user font if the font was an invalid number or '-'*/
513 if (((vp->font != FONT_SYSFIXED) && (vp->font != FONT_UI))
514 || !LIST_VALUE_PARSED(set, PL_FONT)
516 vp->font = FONT_UI;
518 /* Set the defaults for fields not user-specified */
519 vp->drawmode = DRMODE_SOLID;
520 #ifndef __PCTOOL__
521 set_default_align_flags(vp);
522 #endif
524 return ptr;
526 #endif