1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 Eli Sherer
11 * 2007 Antoine Cellerier
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
24 #include "lib/helper.h"
25 #include "lib/playback_control.h"
29 #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
31 #define QUIT BUTTON_OFF
32 #define LEFT BUTTON_LEFT
33 #define RIGHT BUTTON_RIGHT
34 #define PAUSE BUTTON_MODE
36 #define DOWN BUTTON_DOWN
38 #define RC_QUIT BUTTON_RC_STOP
40 #elif (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
42 #define QUIT BUTTON_OFF
43 #define LEFT BUTTON_LEFT
44 #define RIGHT BUTTON_RIGHT
45 #define PAUSE BUTTON_ON
47 #define DOWN BUTTON_DOWN
49 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
50 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
51 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
53 #define QUIT (BUTTON_SELECT | BUTTON_MENU)
54 #define LEFT BUTTON_LEFT
55 #define RIGHT BUTTON_RIGHT
56 #define PAUSE BUTTON_SELECT
57 #define MENU_UP BUTTON_SCROLL_FWD
58 #define MENU_DOWN BUTTON_SCROLL_BACK
59 #define UP BUTTON_MENU
60 #define DOWN BUTTON_PLAY
62 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
64 #define QUIT BUTTON_POWER
65 #define LEFT BUTTON_LEFT
66 #define RIGHT BUTTON_RIGHT
68 #define DOWN BUTTON_DOWN
69 #define PAUSE BUTTON_PLAY
71 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
73 #define QUIT BUTTON_POWER
74 #define LEFT BUTTON_LEFT
75 #define RIGHT BUTTON_RIGHT
77 #define DOWN BUTTON_DOWN
78 #define PAUSE BUTTON_A
80 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
81 (CONFIG_KEYPAD == SANSA_C200_PAD)
83 #define QUIT BUTTON_POWER
84 #define LEFT BUTTON_LEFT
85 #define RIGHT BUTTON_RIGHT
87 #define DOWN BUTTON_DOWN
88 #define PAUSE BUTTON_REC
90 #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
92 #define QUIT BUTTON_POWER
93 #define LEFT BUTTON_LEFT
94 #define RIGHT BUTTON_RIGHT
96 #define DOWN BUTTON_DOWN
97 #define PAUSE BUTTON_HOME
99 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
101 #define QUIT (BUTTON_HOME|BUTTON_REPEAT)
102 #define LEFT BUTTON_LEFT
103 #define RIGHT BUTTON_RIGHT
105 #define DOWN BUTTON_DOWN
106 #define PAUSE BUTTON_SELECT
108 #elif (CONFIG_KEYPAD == SANSA_M200_PAD)
110 #define QUIT BUTTON_POWER
111 #define LEFT BUTTON_LEFT
112 #define RIGHT BUTTON_RIGHT
114 #define DOWN BUTTON_DOWN
115 #define PAUSE BUTTON_SELECT
117 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
119 #define QUIT BUTTON_POWER
120 #define LEFT BUTTON_LEFT
121 #define RIGHT BUTTON_RIGHT
122 #define UP BUTTON_SCROLL_UP
123 #define DOWN BUTTON_SCROLL_DOWN
124 #define PAUSE BUTTON_PLAY
126 #elif CONFIG_KEYPAD == RECORDER_PAD
128 #define QUIT BUTTON_OFF
129 #define LEFT BUTTON_LEFT
130 #define RIGHT BUTTON_RIGHT
131 #define DOWN BUTTON_DOWN
133 #define PAUSE BUTTON_PLAY
135 #elif CONFIG_KEYPAD == ONDIO_PAD
137 #define QUIT BUTTON_OFF
138 #define LEFT BUTTON_LEFT
139 #define RIGHT BUTTON_RIGHT
140 #define DOWN BUTTON_DOWN
142 #define PAUSE BUTTON_MENU
144 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
146 #define QUIT BUTTON_BACK
147 #define LEFT BUTTON_LEFT
148 #define RIGHT BUTTON_RIGHT
150 #define DOWN BUTTON_DOWN
151 #define PAUSE BUTTON_PLAY
153 #elif (CONFIG_KEYPAD == MROBE100_PAD)
155 #define QUIT BUTTON_POWER
156 #define LEFT BUTTON_LEFT
157 #define RIGHT BUTTON_RIGHT
159 #define DOWN BUTTON_DOWN
160 #define PAUSE BUTTON_DISPLAY
162 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
164 #define QUIT BUTTON_RC_REC
165 #define LEFT BUTTON_RC_REW
166 #define RIGHT BUTTON_RC_FF
167 #define UP BUTTON_RC_VOL_UP
168 #define DOWN BUTTON_RC_VOL_DOWN
169 #define PAUSE BUTTON_RC_PLAY
171 #elif CONFIG_KEYPAD == COWON_D2_PAD
173 #define QUIT BUTTON_POWER
175 #elif CONFIG_KEYPAD == IAUDIO67_PAD
177 #define QUIT BUTTON_POWER
178 #define LEFT BUTTON_LEFT
179 #define RIGHT BUTTON_RIGHT
180 #define UP BUTTON_STOP
181 #define DOWN BUTTON_PLAY
182 #define PAUSE BUTTON_MENU
184 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
186 #define QUIT BUTTON_BACK
187 #define LEFT BUTTON_LEFT
188 #define RIGHT BUTTON_RIGHT
190 #define DOWN BUTTON_DOWN
191 #define PAUSE BUTTON_PLAY
193 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
195 #define QUIT BUTTON_POWER
196 #define LEFT BUTTON_LEFT
197 #define RIGHT BUTTON_RIGHT
199 #define DOWN BUTTON_DOWN
200 #define PAUSE BUTTON_VIEW
202 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
204 #define QUIT BUTTON_POWER
205 #define LEFT BUTTON_PREV
206 #define RIGHT BUTTON_NEXT
208 #define DOWN BUTTON_DOWN
209 #define PAUSE BUTTON_MENU
211 #elif CONFIG_KEYPAD == ONDAVX747_PAD || \
212 CONFIG_KEYPAD == ONDAVX777_PAD || \
213 CONFIG_KEYPAD == MROBE500_PAD
215 #define QUIT BUTTON_POWER
217 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
219 #define QUIT BUTTON_PLAY
220 #define LEFT BUTTON_LEFT
221 #define RIGHT BUTTON_RIGHT
223 #define DOWN BUTTON_DOWN
224 #define PAUSE BUTTON_FFWD
226 #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
228 #define QUIT BUTTON_REC
229 #define LEFT BUTTON_PREV
230 #define RIGHT BUTTON_NEXT
232 #define DOWN BUTTON_DOWN
233 #define PAUSE BUTTON_PLAY
236 #error No keymap defined!
239 #ifdef HAVE_TOUCHSCREEN
241 #define QUIT BUTTON_TOPLEFT
244 #define LEFT BUTTON_MIDLEFT
247 #define RIGHT BUTTON_MIDRIGHT
250 #define UP BUTTON_TOPMIDDLE
253 #define DOWN BUTTON_BOTTOMMIDDLE
256 #define PAUSE BUTTON_CENTER
260 #define MOVE_NO 0 /* player movement */
261 #define MOVE_UP 1 /* 1 */
262 #define MOVE_DN 2 /* 3 0 4 */
263 #define MOVE_LT 3 /* 2 */
266 /* ball movement (12 ways) */
274 #define DIR_UU (1<<7)
276 #define DIR_RR (1<<5)
278 #define DIR_DD (1<<3)
280 #define DIR_LL (1<<1)
283 #define MOVE_UUR ( DIR_UU | DIR_R )
284 #define MOVE_UR ( DIR_U | DIR_R )
285 #define MOVE_URR ( DIR_U | DIR_RR )
286 #define MOVE_DRR ( DIR_D | DIR_RR )
287 #define MOVE_DR ( DIR_D | DIR_R )
288 #define MOVE_DDR ( DIR_DD | DIR_R )
289 #define MOVE_DDL ( DIR_DD | DIR_L )
290 #define MOVE_DL ( DIR_D | DIR_L )
291 #define MOVE_DLL ( DIR_D | DIR_LL )
292 #define MOVE_ULL ( DIR_U | DIR_LL )
293 #define MOVE_UL ( DIR_U | DIR_L )
294 #define MOVE_UUL ( DIR_UU | DIR_L )
296 #if (LCD_WIDTH>112) && (LCD_HEIGHT>64)
297 # define CUBE_SIZE 8 /* 8x22=176 */
298 # define pos(a) ((a)>>3)
301 # define pos(a) ((a)>>2)
304 #define STARTING_QIXES 2
306 #define MAX_QIXES MAX_LEVEL+STARTING_QIXES
307 #define BOARD_W ((int)(LCD_WIDTH/CUBE_SIZE))
308 #define BOARD_H ((int)(LCD_HEIGHT/CUBE_SIZE))
309 #define BOARD_X (LCD_WIDTH-BOARD_W*CUBE_SIZE)/2
310 #define BOARD_Y (LCD_HEIGHT-BOARD_H*CUBE_SIZE)/2
312 #ifdef HAVE_LCD_COLOR
313 #define CLR_RED LCD_RGBPACK(255,0,0) /* used to imply danger */
314 #define CLR_LTBLUE LCD_RGBPACK(125, 145, 180) /* used for frame and filling */
315 #define PLR_COL LCD_WHITE /* color used for the player */
317 #define CLR_RED LCD_DARKGRAY /* used to imply danger */
318 #define CLR_LTBLUE LCD_LIGHTGRAY /* used for frame and filling */
319 #define PLR_COL LCD_BLACK /* color used for the player */
323 #define EMPTIED LCD_BLACK /* empty spot */
324 #define FILLED CLR_LTBLUE /* filled spot */
325 #define TRAIL CLR_RED /* the red trail of the player */
326 #define QIX LCD_WHITE
339 /* The time (in ms) for one iteration through the game loop - decrease this
340 to speed up the game - note that current_tick is (currently) only accurate
343 static int speed
= 6; /* CYCLETIME = (11-speed)*10 ms */
344 static int difficulty
= 75; /* Percentage of screen that needs to be filled
345 * in order to win the game */
347 static bool quit
= false;
349 static unsigned int board
[BOARD_H
][BOARD_W
];
350 static int testboard
[BOARD_H
][BOARD_W
];
354 00011000 0x18 - 11100111 0xe7
355 00111100 0x3c - 11100111 0xe7
356 01111110 0x7e - 11000011 0xc3
357 11111111 0xff - 00000000 0x00
358 11111111 0xff - 00000000 0x00
359 01111110 0x7e - 11000011 0xc3
360 00111100 0x3c - 11100111 0xe7
361 00011000 0x18 - 11100111 0xe7
363 const unsigned char pics
[2][8] = {
364 {0x18, 0x3c, 0x7e, 0xff, 0xff, 0x7e, 0x3c, 0x18}, /* Alien (QIX) */
365 {0xe7, 0xe7, 0xc3, 0x00, 0x00, 0xc3, 0xe7, 0xe7} /* Player (XONIX) */
374 const unsigned char pics
[2][4] = {
375 {0x6, 0xf, 0xf, 0x6}, /* Alien (QIX) */
376 {0x9, 0x6, 0x6, 0x9} /* Player (XONIX) */
379 #error Incorrect CUBE_SIZE value.
384 int velocity
; /* velocity */
385 int x
, y
; /* position on screen */
386 int angle
; /* angle */
387 } qixes
[MAX_QIXES
]; /* black_qix */
389 static struct splayer
391 int i
, j
; /* position on board */
392 int move
, score
, level
, lives
;
397 static int percentage_cache
;
399 /*************************** STACK STUFF **********************/
402 #define STACK_SIZE (2*BOARD_W*BOARD_H)
405 int x
, y
; /* position on board */
407 static int stackPointer
;
409 static inline bool pop (struct pos
*p
)
411 if (stackPointer
> 0) {
412 p
->x
= stack
[stackPointer
].x
;
413 p
->y
= stack
[stackPointer
].y
;
417 return false; /* SE */
420 static inline bool push (struct pos
*p
)
422 if (stackPointer
< STACK_SIZE
- 1) {
424 stack
[stackPointer
].x
= p
->x
;
425 stack
[stackPointer
].y
= p
->y
;
428 return false; /* SOF */
431 static inline void emptyStack (void)
436 /*********************** END OF STACK STUFF *********************/
438 /* calculate the new x coordinate of the ball according to angle and speed */
439 static inline int get_newx (int x
, int len
, int deg
)
443 else if (deg
& DIR_L
)
445 else if (deg
& DIR_RR
)
447 else /* (def & DIR_LL) */
451 /* calculate the new y coordinate of the ball according to angle and speed */
452 static inline int get_newy (int y
, int len
, int deg
)
456 else if (deg
& DIR_U
)
458 else if (deg
& DIR_DD
)
460 else /* (deg & DIR_UU) */
464 /* make random function get it's value from the device ticker */
465 static inline void randomize (void)
467 rb
->srand (*rb
->current_tick
);
470 /* get a random number between 0 and range-1 */
471 static int t_rand (int range
)
473 return rb
->rand () % range
;
476 /* initializes the test help board */
477 static void init_testboard (void)
479 int j
; /* testboard */
480 for (j
= 0; j
< BOARD_H
; j
++)
481 /* UNCHEKED == (int)0 */
482 rb
->memset( testboard
[j
], 0, BOARD_W
* sizeof( int ) );
485 /* initializes the game board on with the player,qix's and black qix */
486 static void init_board (void)
489 for (j
= 0; j
< BOARD_H
; j
++)
490 for (i
= 0; i
< BOARD_W
; i
++) { /* make a nice cyan frame */
491 if ((i
== 0) || (j
<= 1) || (i
== BOARD_W
- 1)
492 || (j
>= BOARD_H
- 2))
493 board
[j
][i
] = FILLED
;
495 board
[j
][i
] = EMPTIED
;
498 /* (level+2) is the number of qixes */
499 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++) {
500 qixes
[j
].velocity
= t_rand (2) + 1; /* 1 or 2 pix-per-sec */
503 qixes
[j
].x
= CUBE_SIZE
*2 + 2*t_rand (((BOARD_W
-4)*CUBE_SIZE
)/2);
504 qixes
[j
].y
= CUBE_SIZE
*2 + 2*t_rand (((BOARD_H
-4)*CUBE_SIZE
)/2);
506 const int angle_table
[] = {
507 MOVE_UUR
, MOVE_UR
, MOVE_URR
, MOVE_DRR
, MOVE_DR
, MOVE_DDR
,
508 MOVE_UUL
, MOVE_UL
, MOVE_ULL
, MOVE_DLL
, MOVE_DL
, MOVE_DDL
};
509 qixes
[j
].angle
= angle_table
[t_rand (12)];
511 /* Work arround a nasty bug. FIXME */
512 if( qixes
[j
].angle
& (DIR_LL
|DIR_RR
|DIR_UU
|DIR_DD
) )
513 qixes
[j
].velocity
= 1;
516 /*black_qix.velocity=1;
517 black_qix.x=BOARD_X+(BOARD_W*CUBE_SIZE)/2-CUBE_SIZE/2;
518 black_qix.y=BOARD_Y+(BOARD_H*CUBE_SIZE)-CUBE_SIZE-CUBE_SIZE/2;
519 black_qix.angle=MOVE_UR; */
520 player
.move
= MOVE_NO
;
521 player
.drawing
= false;
522 player
.i
= BOARD_W
/ 2;
525 percentage_cache
= 0;
528 /* calculates the percentage of the screen filling */
529 static int percentage (void)
531 int i
, j
, filled
= 0;
532 for (j
= 2; j
< BOARD_H
- 2; j
++)
533 for (i
= 1; i
< BOARD_W
- 1; i
++)
534 if (board
[j
][i
] == FILLED
)
536 return (filled
* 100) / ((BOARD_W
- 2) * (BOARD_H
- 4));
539 /* draw the board on with all the game figures */
540 static void refresh_board (void)
546 rb
->lcd_set_background (LCD_BLACK
);
548 rb
->lcd_clear_display ();
549 for (j
= 0; j
< BOARD_H
; j
++)
551 unsigned last_color
= board
[j
][0];
553 for (i
= 1; i
< BOARD_W
; i
++) {
554 if( last_color
!= board
[j
][i
] )
557 rb
->lcd_set_foreground (last_color
);
559 if (last_color
!= EMPTIED
)
561 rb
->lcd_fillrect (BOARD_X
+ CUBE_SIZE
* (last_i
),
562 BOARD_Y
+ CUBE_SIZE
* j
,
563 CUBE_SIZE
* (i
- last_i
), CUBE_SIZE
);
564 last_color
= board
[j
][i
];
569 rb
->lcd_set_foreground (last_color
);
571 if (last_color
!= EMPTIED
)
573 rb
->lcd_fillrect (BOARD_X
+ CUBE_SIZE
* (last_i
),
574 BOARD_Y
+ CUBE_SIZE
* j
,
575 CUBE_SIZE
* (i
- last_i
), CUBE_SIZE
);
579 rb
->lcd_set_foreground (LCD_BLACK
);
580 rb
->lcd_set_background (CLR_LTBLUE
);
582 rb
->lcd_set_drawmode (DRMODE_COMPLEMENT
);
584 rb
->snprintf (str
, sizeof (str
), "Level %d", player
.level
+ 1);
585 rb
->lcd_putsxy (BOARD_X
, BOARD_Y
, str
);
586 rb
->snprintf (str
, sizeof (str
), "%d%%", percentage_cache
);
587 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 24, BOARD_Y
, str
);
588 rb
->snprintf (str
, sizeof (str
), "Score: %d", player
.score
);
589 rb
->lcd_putsxy (BOARD_X
, BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
590 rb
->snprintf (str
, sizeof (str
),
591 (player
.lives
!= 1) ? "%d Lives" : "%d Life", player
.lives
);
593 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 60,
594 BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
596 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 40,
597 BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
601 rb
->lcd_set_foreground (PLR_COL
);
602 rb
->lcd_set_background (board
[player
.j
][player
.i
]);
604 rb
->lcd_mono_bitmap (pics
[PIC_PLAYER
], player
.i
* CUBE_SIZE
+ BOARD_X
,
605 player
.j
* CUBE_SIZE
+ BOARD_Y
, CUBE_SIZE
, CUBE_SIZE
);
608 rb
->lcd_set_background (EMPTIED
);
609 rb
->lcd_set_foreground (LCD_WHITE
);
610 rb
->lcd_set_drawmode (DRMODE_FG
);
612 rb
->lcd_set_drawmode (DRMODE_FG
);
614 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++)
615 rb
->lcd_mono_bitmap (pics
[PIC_QIX
], qixes
[j
].x
+ BOARD_X
,
616 qixes
[j
].y
+ BOARD_Y
, CUBE_SIZE
, CUBE_SIZE
);
618 rb
->lcd_set_foreground (LCD_BLACK
);
620 rb
->lcd_set_drawmode (DRMODE_SOLID
);
625 static inline int infested_area (int i
, int j
, int v
)
634 if (testboard
[p
.y
][p
.x
] == v
) continue;
635 if (testboard
[p
.y
][p
.x
] > UNCHECKED
)
636 return 1; /* This area was previously flagged as infested */
637 testboard
[p
.y
][p
.x
] = v
;
638 if (board
[p
.y
][p
.x
] == QIX
)
639 return 1; /* Infested area */
641 struct pos p1
= { p
.x
+1, p
.y
};
643 && (board
[p1
.y
][p1
.x
] != FILLED
)
648 struct pos p1
= { p
.x
-1, p
.y
};
650 && (board
[p1
.y
][p1
.x
] != FILLED
)
655 struct pos p1
= { p
.x
, p
.y
+1 };
657 && (board
[p1
.y
][p1
.x
] != FILLED
)
662 struct pos p1
= { p
.x
, p
.y
-1 };
664 && (board
[p1
.y
][p1
.x
] != FILLED
)
672 static inline int fill_area (int i
, int j
)
677 int v
= testboard
[p
.y
][p
.x
];
682 board
[p
.y
][p
.x
] = FILLED
;
683 testboard
[p
.y
][p
.x
] = PAINTED
;
685 struct pos p1
= { p
.x
+1, p
.y
};
687 && (testboard
[p1
.y
][p1
.x
] == v
)
692 struct pos p1
= { p
.x
-1, p
.y
};
694 && (testboard
[p1
.y
][p1
.x
] == v
)
699 struct pos p1
= { p
.x
, p
.y
+1 };
701 && (testboard
[p1
.y
][p1
.x
] == v
)
706 struct pos p1
= { p
.x
, p
.y
-1 };
708 && (testboard
[p1
.y
][p1
.x
] == v
)
717 /* take care of stuff after xonix has landed on a filled spot */
718 static void complete_trail (int fill
)
721 for (j
= 0; j
< BOARD_H
; j
++) {
722 for (i
= 0; i
< BOARD_W
; i
++) {
723 if (board
[j
][i
] == TRAIL
) {
725 board
[j
][i
] = FILLED
;
727 board
[j
][i
] = EMPTIED
;
734 for (i
= 0; i
< player
.level
+ STARTING_QIXES
; i
++) /* add qixes to board */
735 board
[pos(qixes
[i
].y
- BOARD_Y
)]
736 [pos(qixes
[i
].x
- BOARD_X
)] = QIX
;
739 for (j
= 1; j
< BOARD_H
- 1; j
++) {
740 for (i
= 0; i
< BOARD_W
- 0; i
++) {
741 if (board
[j
][i
] != FILLED
) {
742 ret
= infested_area (i
, j
, v
);
743 if (ret
< 0 || ( ret
== 0 && fill_area (i
, j
) ) )
750 for (i
= 0; i
< player
.level
+ STARTING_QIXES
; i
++) /* add qixes to board */
751 board
[pos(qixes
[i
].y
- BOARD_Y
)]
752 [pos(qixes
[i
].x
- BOARD_X
)] = EMPTIED
;
753 percentage_cache
= percentage();
756 rb
->button_clear_queue();
759 /* returns the color the real pixel(x,y) on the lcd is pointing at */
760 static inline unsigned int getpixel (int x
, int y
)
762 const int a
= pos (x
- BOARD_X
), b
= pos (y
- BOARD_Y
);
763 if ((a
> 0) && (a
< BOARD_W
) && (b
> 0) && (b
< BOARD_H
)) /* if inside board */
769 /* returns the color the ball on (newx,newy) is heading at *----*
770 checks the four edge points of the square if 1st of all | |
771 are a trail (cause it's a lose life situation) and 2nd | |
772 if it's filled so it needs to bounce. *____*
774 static inline unsigned int next_hit (int newx
, int newy
)
776 if ((getpixel (newx
, newy
) == TRAIL
)
777 || (getpixel (newx
, newy
+ CUBE_SIZE
- 1) == TRAIL
)
778 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
) == TRAIL
)
779 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
+ CUBE_SIZE
- 1) == TRAIL
))
781 else if ((getpixel (newx
, newy
) == FILLED
)
782 || (getpixel (newx
, newy
+ CUBE_SIZE
- 1) == FILLED
)
783 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
) == FILLED
)
784 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
+ CUBE_SIZE
- 1) ==
791 static void die (void)
794 if (player
.lives
== 0)
795 player
.gameover
= true;
798 rb
->splash (HZ
, "Crash!");
799 complete_trail (false);
800 player
.move
= MOVE_NO
;
801 player
.drawing
= false;
802 player
.i
= BOARD_W
/ 2;
807 /* returns true if the (side) of the block -***-
808 starting from (newx,newy) has any filled pixels * *
811 static inline bool line_check_lt (int newx
, int newy
)
813 return getpixel (newx
, newy
+ CUBE_SIZE
/2-1) == FILLED
814 && getpixel (newx
, newy
+ CUBE_SIZE
/2 ) == FILLED
;
816 static inline bool line_check_rt (int newx
, int newy
)
818 return getpixel (newx
+ CUBE_SIZE
-1, newy
+ CUBE_SIZE
/2-1) == FILLED
819 && getpixel (newx
+ CUBE_SIZE
-1, newy
+ CUBE_SIZE
/2 ) == FILLED
;
821 static inline bool line_check_up (int newx
, int newy
)
823 return getpixel (newx
+ CUBE_SIZE
/2-1, newy
) == FILLED
824 && getpixel (newx
+ CUBE_SIZE
/2 , newy
) == FILLED
;
826 static inline bool line_check_dn (int newx
, int newy
)
828 return getpixel (newx
+ CUBE_SIZE
/2-1, newy
+ CUBE_SIZE
-1) == FILLED
829 && getpixel (newx
+ CUBE_SIZE
/2 , newy
+ CUBE_SIZE
-1) == FILLED
;
832 static inline void move_qix (struct qix
*q
)
835 newx
= get_newx (q
->x
, q
->velocity
, q
->angle
);
836 newy
= get_newy (q
->y
, q
->velocity
, q
->angle
);
837 switch (next_hit (newx
, newy
))
845 const int a
= q
->angle
;
848 ? (line_check_up (newx
, newy
) ? ((a
&(DIR_UU
|DIR_U
))>>4)
849 : (a
&(DIR_UU
|DIR_U
)))
853 ? (line_check_rt (newx
, newy
) ? ((a
&(DIR_RR
|DIR_R
))>>4)
854 : (a
&(DIR_RR
|DIR_R
)))
858 ? (line_check_dn (newx
, newy
) ? ((a
&(DIR_DD
|DIR_D
))<<4)
859 : (a
&(DIR_DD
|DIR_D
)))
863 ? (line_check_lt (newx
, newy
) ? ((a
&(DIR_LL
|DIR_L
))<<4)
864 : (a
&(DIR_LL
|DIR_L
)))
866 q
->x
= get_newx (q
->x
, q
->velocity
, q
->angle
);
867 q
->y
= get_newy (q
->y
, q
->velocity
, q
->angle
);
876 /* move the board forward timewise */
877 static inline void move_board (void)
881 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++)
882 move_qix (&qixes
[j
]);
883 /* move_qix(&black_qix,true); */
887 switch (player
.move
) {
893 if (player
.j
< BOARD_H
- 2)
901 if (player
.i
< BOARD_W
- 1)
908 if ((player
.drawing
) && (board
[newj
][newi
] == EMPTIED
)) /* continue drawing */
909 board
[newj
][newi
] = TRAIL
;
910 else if ((player
.drawing
) && (board
[newj
][newi
] == FILLED
)) { /* finish drawing */
911 player
.move
= MOVE_NO
; /* stop moving */
912 player
.drawing
= false;
913 complete_trail (true);
914 } else if ((board
[player
.j
][player
.i
] == FILLED
)
915 && (board
[newj
][newi
] == EMPTIED
)) {
917 player
.drawing
= true;
918 board
[newj
][newi
] = TRAIL
;
919 /* if the block after next is empty and we're moving onto filled, stop */
920 } else if ((board
[newj
][newi
] == FILLED
)
921 && (board
[newj
+ newj
-player
.j
][newi
+ newi
-player
.i
] == EMPTIED
)) {
922 player
.move
= MOVE_NO
;
927 if (percentage_cache
>= difficulty
) { /* finished level */
929 rb
->splashf (HZ
* 2, "Level %d finished", player
.level
+1);
930 player
.score
+= percentage_cache
;
931 if (player
.level
< MAX_LEVEL
)
935 rb
->splash (HZ
* 2, "Ready?");
939 /* init game's variables */
940 static void init_game (void)
945 player
.gameover
= false;
946 player
.drawing
= false;
949 rb
->splash (HZ
* 2, "Ready?");
954 static int xobox_menu_cb(int action
, const struct menu_item_ex
*this_item
)
956 if(action
== ACTION_REQUEST_MENUITEM
957 && !_ingame
&& ((intptr_t)this_item
)==0)
958 return ACTION_EXIT_MENUITEM
;
962 static int xobox_menu(bool ingame
)
964 rb
->button_clear_queue();
967 MENUITEM_STRINGLIST(main_menu
, "Xobox Menu", xobox_menu_cb
,
968 "Resume Game", "Start New Game",
969 "Speed", "Difficulty",
970 "Playback Control", "Quit");
974 switch (rb
->do_menu(&main_menu
, &selection
, NULL
, false)) {
981 rb
->set_int ("Speed", "", UNIT_INT
, &speed
, NULL
, 1, 1, 10, NULL
);
984 rb
->set_int ("Difficulty", "", UNIT_INT
, &difficulty
, NULL
,
988 playback_control(NULL
);
992 case MENU_ATTACHED_USB
:
1000 /* general keypad handler loop */
1001 static int xobox_loop (void)
1007 if (xobox_menu(false)) {
1012 end
= *rb
->current_tick
+ ((11-speed
)*HZ
)/100;
1014 #ifdef HAS_BUTTON_HOLD
1015 if (rb
->button_hold()) {
1017 rb
->splash (HZ
, "Paused");
1021 button
= rb
->button_get_w_tmo (1);
1024 case UP
|BUTTON_REPEAT
:
1025 player
.move
= MOVE_UP
;
1028 case DOWN
|BUTTON_REPEAT
:
1029 player
.move
= MOVE_DN
;
1032 case LEFT
|BUTTON_REPEAT
:
1033 player
.move
= MOVE_LT
;
1036 case RIGHT
|BUTTON_REPEAT
:
1037 player
.move
= MOVE_RT
;
1042 rb
->splash (HZ
, "Paused");
1046 if (xobox_menu(true)) {
1052 if (rb
->default_event_handler (button
) == SYS_USB_CONNECTED
)
1053 return PLUGIN_USB_CONNECTED
;
1060 if (player
.gameover
) {
1061 rb
->splash (HZ
, "Game Over!");
1062 if (xobox_menu(false)) {
1067 if (TIME_BEFORE(*rb
->current_tick
, end
))
1068 rb
->sleep (end
- *rb
->current_tick
);
1073 return PLUGIN_OK
; /* for no warnings on compiling */
1076 /* plugin main procedure */
1077 enum plugin_status
plugin_start (const void *parameter
)
1079 int ret
= PLUGIN_OK
;
1083 rb
->lcd_setfont (FONT_SYSFIXED
);
1085 rb
->lcd_set_backdrop(NULL
);
1088 /* Turn off backlight timeout */
1089 backlight_force_on(); /* backlight control in lib/helper.c */
1092 ret
= xobox_loop ();
1094 /* Turn on backlight timeout (revert to settings) */
1095 backlight_use_settings(); /* backlight control in lib/helper.c */
1096 rb
->lcd_setfont (FONT_UI
);