1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Originally by Joshua Oreman, improved by Prashant Varanasi
11 * Ported to Rockbox by Ben Basha (Paprica)
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
25 #include "lib/configfile.h"
26 #include "lib/helper.h"
27 #include "lib/playback_control.h"
33 - Make original speed and further increases in speed depend more on screen size
34 - attempt to make the tunnels get narrower as the game goes on
35 - make the chopper look better, maybe a picture, and scale according
37 - use textures for the color screens for background and terrain,
38 eg stars on background
39 - allow choice of different levels [later: different screen themes]
40 - better high score handling, improved screen etc.
43 #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
45 #define QUIT BUTTON_OFF
46 #define ACTION BUTTON_UP
47 #define ACTION2 BUTTON_SELECT
48 #define ACTIONTEXT "SELECT"
50 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
51 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
52 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
54 #define QUIT BUTTON_MENU
55 #define ACTION BUTTON_SELECT
56 #define ACTIONTEXT "SELECT"
58 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD /* grayscale at the moment */
60 #define QUIT BUTTON_POWER
61 #define ACTION BUTTON_UP
62 #define ACTION2 BUTTON_SELECT
63 #define ACTIONTEXT "SELECT"
65 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
66 #define QUIT BUTTON_POWER
67 #define ACTION BUTTON_RIGHT
68 #define ACTIONTEXT "RIGHT"
70 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
71 (CONFIG_KEYPAD == SANSA_C200_PAD) || \
72 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
73 (CONFIG_KEYPAD == SANSA_M200_PAD)
74 #define QUIT BUTTON_POWER
75 #define ACTION BUTTON_SELECT
76 #define ACTIONTEXT "SELECT"
78 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
79 #define QUIT BUTTON_HOME
80 #define ACTION BUTTON_SELECT
81 #define ACTIONTEXT "SELECT"
83 #elif CONFIG_KEYPAD == GIGABEAT_PAD
84 #define QUIT BUTTON_MENU
85 #define ACTION BUTTON_SELECT
86 #define ACTIONTEXT "SELECT"
88 #elif CONFIG_KEYPAD == RECORDER_PAD
89 #define QUIT BUTTON_OFF
90 #define ACTION BUTTON_PLAY
91 #define ACTIONTEXT "PLAY"
93 #elif CONFIG_KEYPAD == ONDIO_PAD
94 #define QUIT BUTTON_OFF
95 #define ACTION BUTTON_UP
96 #define ACTION2 BUTTON_MENU
97 #define ACTIONTEXT "UP"
99 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
100 #define QUIT BUTTON_BACK
101 #define ACTION BUTTON_SELECT
102 #define ACTION2 BUTTON_MENU
103 #define ACTIONTEXT "SELECT"
105 #elif CONFIG_KEYPAD == MROBE100_PAD
106 #define QUIT BUTTON_POWER
107 #define ACTION BUTTON_SELECT
108 #define ACTIONTEXT "SELECT"
110 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
111 #define QUIT BUTTON_RC_REC
112 #define ACTION BUTTON_RC_PLAY
113 #define ACTION2 BUTTON_RC_MODE
114 #define ACTIONTEXT "PLAY"
116 #elif CONFIG_KEYPAD == COWON_D2_PAD
117 #define QUIT BUTTON_POWER
118 #define ACTION2 BUTTON_PLUS
120 #elif CONFIG_KEYPAD == IAUDIO67_PAD
121 #define QUIT BUTTON_POWER
122 #define ACTION BUTTON_PLAY
123 #define ACTION2 BUTTON_STOP
124 #define ACTIONTEXT "PLAY"
126 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
127 #define QUIT BUTTON_BACK
128 #define ACTION BUTTON_UP
129 #define ACTION2 BUTTON_MENU
130 #define ACTIONTEXT "UP"
132 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
133 #define QUIT BUTTON_POWER
134 #define ACTION BUTTON_MENU
135 #define ACTION2 BUTTON_SELECT
136 #define ACTIONTEXT "MENU"
138 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
139 #define QUIT BUTTON_POWER
140 #define ACTION BUTTON_MENU
141 #define ACTION2 BUTTON_PLAY
142 #define ACTIONTEXT "MENU"
144 #elif CONFIG_KEYPAD == ONDAVX747_PAD || \
145 CONFIG_KEYPAD == ONDAVX777_PAD || \
146 CONFIG_KEYPAD == MROBE500_PAD
147 #define QUIT BUTTON_POWER
149 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
150 #define QUIT BUTTON_LEFT
151 #define ACTION BUTTON_RIGHT
152 #define ACTIONTEXT "RIGHT"
154 #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
155 #define QUIT BUTTON_REC
156 #define ACTION BUTTON_PLAY
157 #define ACTION2 BUTTON_UP
158 #define ACTIONTEXT "PLAY"
161 #error No keymap defined!
164 #ifdef HAVE_TOUCHSCREEN
166 #define QUIT BUTTON_TOPLEFT
169 #define ACTION BUTTON_BOTTOMLEFT
172 #define ACTION2 BUTTON_BOTTOMRIGHT
175 #define ACTIONTEXT "BOTTOMRIGHT"
179 #define NUMBER_OF_BLOCKS 8
180 #define NUMBER_OF_PARTICLES 3
181 #define MAX_TERRAIN_NODES 15
183 #define LEVEL_MODE_NORMAL 0
184 #define LEVEL_MODE_STEEP 1
188 static inline int SCALE(int x
)
190 return x
== 1 ? x
: x
>> 1;
199 /* in 10 milisecond (ticks) */
200 #define CYCLETIME ((CYCLES*HZ)/1000)
202 /*Chopper's local variables to track the terrain position etc*/
203 static int chopCounter
;
204 static int iRotorOffset
;
207 static int iPlayerPosX
;
208 static int iPlayerPosY
;
209 static int iCameraPosX
;
210 static int iPlayerSpeedX
;
211 static int iPlayerSpeedY
;
212 static int iLastBlockPlacedPosX
;
213 static int iGravityTimerCountdown
;
214 static int iPlayerAlive
;
215 static int iLevelMode
, iCurrLevelMode
;
216 static int blockh
,blockw
;
217 static int highscore
;
220 #define CFG_FILE "chopper.cfg"
221 #define MAX_POINTS 50000
222 static struct configdata config
[] =
224 {TYPE_INT
, 0, MAX_POINTS
, { .int_p
= &highscore
}, "highscore", NULL
}
257 struct CTerrainNode mNodes
[MAX_TERRAIN_NODES
];
259 int iLastNodePlacedPosX
;
262 struct CBlock mBlocks
[NUMBER_OF_BLOCKS
];
263 struct CParticle mParticles
[NUMBER_OF_PARTICLES
];
265 struct CTerrain mGround
;
266 struct CTerrain mRoof
;
268 /*Function declarations*/
269 static void chopDrawParticle(struct CParticle
*mParticle
);
270 static void chopDrawBlock(struct CBlock
*mBlock
);
271 static void chopRenderTerrain(struct CTerrain
*ter
, bool isground
);
272 void chopper_load(bool newgame
);
273 void cleanup_chopper(void);
275 static void chopDrawPlayer(int x
,int y
) /* These are SCREEN coords, not world!*/
279 rb
->lcd_set_foreground(LCD_RGBPACK(50,50,200));
281 rb
->lcd_set_foreground(LCD_DARKGRAY
);
283 rb
->lcd_fillrect(SCALE(x
+6), SCALE(y
+2), SCALE(12), SCALE(9));
284 rb
->lcd_fillrect(SCALE(x
-3), SCALE(y
+6), SCALE(20), SCALE(3));
287 rb
->lcd_set_foreground(LCD_RGBPACK(50,50,50));
289 rb
->lcd_set_foreground(LCD_DARKGRAY
);
291 rb
->lcd_fillrect(SCALE(x
+10), SCALE(y
), SCALE(2), SCALE(3));
292 rb
->lcd_fillrect(SCALE(x
+10), SCALE(y
), SCALE(1), SCALE(3));
295 rb
->lcd_set_foreground(LCD_RGBPACK(40,40,100));
297 rb
->lcd_set_foreground(LCD_BLACK
);
299 rb
->lcd_drawline(SCALE(x
), SCALE(y
+iRotorOffset
), SCALE(x
+20),
300 SCALE(y
-iRotorOffset
));
303 rb
->lcd_set_foreground(LCD_RGBPACK(20,20,50));
305 rb
->lcd_set_foreground(LCD_BLACK
);
307 rb
->lcd_fillrect(SCALE(x
- 2), SCALE(y
+ 5), SCALE(2), SCALE(5));
311 static void chopClearTerrain(struct CTerrain
*ter
)
313 ter
->iNodesCount
= 0;
317 int iR(int low
,int high
)
319 return low
+rb
->rand()%(high
-low
+1);
322 static void chopCopyTerrain(struct CTerrain
*src
, struct CTerrain
*dest
,
323 int xOffset
,int yOffset
)
327 while(i
< src
->iNodesCount
)
329 dest
->mNodes
[i
].x
= src
->mNodes
[i
].x
+ xOffset
;
330 dest
->mNodes
[i
].y
= src
->mNodes
[i
].y
+ yOffset
;
335 dest
->iNodesCount
= src
->iNodesCount
;
336 dest
->iLastNodePlacedPosX
= src
->iLastNodePlacedPosX
;
340 static void chopAddTerrainNode(struct CTerrain
*ter
, int x
, int y
)
344 if(ter
->iNodesCount
+ 1 >= MAX_TERRAIN_NODES
)
346 /* DEBUGF("ERROR: Not enough nodes!\n"); */
352 i
= ter
->iNodesCount
- 1;
354 ter
->mNodes
[i
].x
= x
;
357 ter
->iLastNodePlacedPosX
= x
;
361 static void chopTerrainNodeDeleteAndShift(struct CTerrain
*ter
,int nodeIndex
)
365 while( i
< ter
->iNodesCount
)
367 ter
->mNodes
[i
- 1] = ter
->mNodes
[i
];
376 int chopUpdateTerrainRecycling(struct CTerrain
*ter
)
381 while(i
< ter
->iNodesCount
)
384 if( iCameraPosX
> ter
->mNodes
[i
].x
)
387 chopTerrainNodeDeleteAndShift(ter
,i
);
389 iNewNodePos
= ter
->iLastNodePlacedPosX
+ 50;
395 if(iCurrLevelMode
== LEVEL_MODE_STEEP
)
398 chopAddTerrainNode(ter
,iNewNodePos
,g
- iR(-v
,v
));
410 int chopTerrainHeightAtPoint(struct CTerrain
*ter
, int pX
)
413 int iNodeIndexOne
=0,iNodeIndexTwo
=0, h
, terY1
, terY2
, terX1
, terX2
, a
, b
;
417 for(i
=1;i
<MAX_TERRAIN_NODES
;i
++)
419 if(ter
->mNodes
[i
].x
> pX
)
421 iNodeIndexOne
= i
- 1;
427 iNodeIndexTwo
= iNodeIndexOne
+ 1;
428 terY1
= ter
->mNodes
[iNodeIndexOne
].y
;
429 terY2
= ter
->mNodes
[iNodeIndexTwo
].y
;
432 terX2
= ter
->mNodes
[iNodeIndexTwo
].x
- ter
->mNodes
[iNodeIndexOne
].x
;
434 pX
-= ter
->mNodes
[iNodeIndexOne
].x
;
447 int chopPointInTerrain(struct CTerrain
*ter
, int pX
, int pY
, int iTestType
)
449 int h
= chopTerrainHeightAtPoint(ter
, pX
);
457 static void chopAddBlock(int x
,int y
,int sx
,int sy
, int indexOverride
)
461 if(indexOverride
< 0)
463 while(mBlocks
[i
].bIsActive
&& i
< NUMBER_OF_BLOCKS
)
465 if(i
==NUMBER_OF_BLOCKS
)
467 DEBUGF("No blocks!\n");
474 mBlocks
[i
].bIsActive
= 1;
475 mBlocks
[i
].iWorldX
= x
;
476 mBlocks
[i
].iWorldY
= y
;
477 mBlocks
[i
].iSizeX
= sx
;
478 mBlocks
[i
].iSizeY
= sy
;
480 iLastBlockPlacedPosX
= x
;
483 static void chopAddParticle(int x
,int y
,int sx
,int sy
)
487 while(mParticles
[i
].bIsActive
&& i
< NUMBER_OF_PARTICLES
)
490 if(i
==NUMBER_OF_PARTICLES
)
493 mParticles
[i
].bIsActive
= 1;
494 mParticles
[i
].iWorldX
= x
;
495 mParticles
[i
].iWorldY
= y
;
496 mParticles
[i
].iSpeedX
= sx
;
497 mParticles
[i
].iSpeedY
= sy
;
500 static void chopGenerateBlockIfNeeded(void)
503 int DistSpeedX
= iPlayerSpeedX
* 5;
504 if(DistSpeedX
<200) DistSpeedX
= 200;
506 while(i
< NUMBER_OF_BLOCKS
)
508 if(!mBlocks
[i
].bIsActive
)
512 iX
= iLastBlockPlacedPosX
+ (350-DistSpeedX
);
516 sY
= blockh
+ iR(1,blockh
/3);
518 chopAddBlock(iX
,iY
,sX
,sY
,i
);
526 static int chopBlockCollideWithPlayer(struct CBlock
*mBlock
)
528 int px
= iPlayerPosX
;
529 int py
= iPlayerPosY
;
531 int x
= mBlock
->iWorldX
-17;
532 int y
= mBlock
->iWorldY
-11;
534 int x2
= x
+ mBlock
->iSizeX
+17;
535 int y2
= y
+ mBlock
->iSizeY
+11;
548 static int chopBlockOffscreen(struct CBlock
*mBlock
)
550 if(mBlock
->iWorldX
+ mBlock
->iSizeX
< iCameraPosX
)
556 static int chopParticleOffscreen(struct CParticle
*mParticle
)
558 if (mParticle
->iWorldX
< iCameraPosX
|| mParticle
->iWorldY
< 0 ||
559 mParticle
->iWorldY
> iScreenY
|| mParticle
->iWorldX
> iCameraPosX
+
568 static void chopKillPlayer(void)
572 for (i
= 0; i
< NUMBER_OF_PARTICLES
; i
++) {
573 mParticles
[i
].bIsActive
= 0;
574 chopAddParticle(iPlayerPosX
+ iR(0,20), iPlayerPosY
+ iR(0,20),
580 if (iPlayerAlive
== 0) {
581 rb
->splash(HZ
, "Game Over");
583 if (score
> highscore
) {
586 rb
->snprintf(scoretext
, sizeof(scoretext
), "New High Score: %d",
588 rb
->splash(HZ
*2, scoretext
);
594 static void chopDrawTheWorld(void)
598 while(i
< NUMBER_OF_BLOCKS
)
600 if(mBlocks
[i
].bIsActive
)
602 if(chopBlockOffscreen(&mBlocks
[i
]) == 1)
603 mBlocks
[i
].bIsActive
= 0;
605 chopDrawBlock(&mBlocks
[i
]);
613 while(i
< NUMBER_OF_PARTICLES
)
615 if(mParticles
[i
].bIsActive
)
617 if(chopParticleOffscreen(&mParticles
[i
]) == 1)
618 mParticles
[i
].bIsActive
= 0;
620 chopDrawParticle(&mParticles
[i
]);
626 chopRenderTerrain(&mGround
, true);
627 chopRenderTerrain(&mRoof
, false);
631 static void chopDrawParticle(struct CParticle
*mParticle
)
634 int iPosX
= (mParticle
->iWorldX
- iCameraPosX
);
635 int iPosY
= (mParticle
->iWorldY
);
637 rb
->lcd_set_foreground(LCD_RGBPACK(192,192,192));
639 rb
->lcd_set_foreground(LCD_LIGHTGRAY
);
641 rb
->lcd_fillrect(SCALE(iPosX
), SCALE(iPosY
), SCALE(3), SCALE(3));
645 static void chopDrawScene(void)
650 rb
->lcd_set_background(LCD_BLACK
);
652 rb
->lcd_set_background(LCD_WHITE
);
654 rb
->lcd_clear_display();
656 chopDrawPlayer(iPlayerPosX
- iCameraPosX
, iPlayerPosY
);
658 score
= -20 + iPlayerPosX
/3;
661 rb
->lcd_set_drawmode(DRMODE_COMPLEMENT
);
663 rb
->lcd_set_drawmode(DRMODE_FG
);
667 rb
->lcd_set_foreground(LCD_BLACK
);
669 rb
->lcd_set_foreground(LCD_WHITE
);
673 rb
->snprintf(s
, sizeof(s
), "Dist: %d", score
);
675 rb
->snprintf(s
, sizeof(s
), "Distance: %d", score
);
677 rb
->lcd_getstringsize(s
, &w
, NULL
);
678 rb
->lcd_putsxy(2, 2, s
);
679 if (score
< highscore
)
683 rb
->snprintf(s
, sizeof(s
), "Hi: %d", highscore
);
685 rb
->snprintf(s
, sizeof(s
), "Best: %d", highscore
);
687 rb
->lcd_getstringsize(s
, &w2
, NULL
);
688 if (LCD_WIDTH
- 2 - w2
> w
+ 2)
689 rb
->lcd_putsxy(LCD_WIDTH
- 2 - w2
, 2, s
);
691 rb
->lcd_set_drawmode(DRMODE_SOLID
);
697 static int chopMenuCb(int action
, const struct menu_item_ex
*this_item
)
699 if(action
== ACTION_REQUEST_MENUITEM
700 && !_ingame
&& ((intptr_t)this_item
)==0)
701 return ACTION_EXIT_MENUITEM
;
704 static int chopMenu(int menunum
)
708 bool menu_quit
= false;
710 static const struct opt_items levels
[2] = {
715 MENUITEM_STRINGLIST(menu
,"Chopper Menu",chopMenuCb
,
716 "Resume Game","Start New Game",
717 "Level","Playback Control","Quit");
718 _ingame
= (menunum
!=0);
720 #ifdef HAVE_LCD_COLOR
721 rb
->lcd_set_foreground(LCD_WHITE
);
722 rb
->lcd_set_background(LCD_BLACK
);
724 rb
->lcd_set_foreground(LCD_BLACK
);
725 rb
->lcd_set_background(LCD_WHITE
);
728 rb
->lcd_clear_display();
729 rb
->button_clear_queue();
732 switch(rb
->do_menu(&menu
, &result
, NULL
, false))
734 case 0: /* Resume Game */
738 case 1: /* Start New Game */
744 rb
->set_option("Level", &iLevelMode
, INT
, levels
, 2, NULL
);
747 playback_control(NULL
);
753 case MENU_ATTACHED_USB
:
755 res
= PLUGIN_USB_CONNECTED
;
759 rb
->lcd_clear_display();
763 static int chopGameLoop(void)
765 int move_button
, ret
;
767 int end
, i
=0, bdelay
=0, last_button
=BUTTON_NONE
;
769 if (chopUpdateTerrainRecycling(&mGround
) == 1)
770 /* mirror the sky if we've changed the ground */
771 chopCopyTerrain(&mGround
, &mRoof
, 0, - ( (iScreenY
* 3) / 4));
781 end
= *rb
->current_tick
+ CYCLETIME
;
783 if(chopUpdateTerrainRecycling(&mGround
) == 1)
784 /* mirror the sky if we've changed the ground */
785 chopCopyTerrain(&mGround
, &mRoof
, 0, - ( (iScreenY
* 3) / 4));
787 iRotorOffset
= iR(-1,1);
789 /* We need to have this here so particles move when we're dead */
791 for (i
=0; i
< NUMBER_OF_PARTICLES
; i
++)
792 if(mParticles
[i
].bIsActive
== 1)
794 mParticles
[i
].iWorldX
+= mParticles
[i
].iSpeedX
;
795 mParticles
[i
].iWorldY
+= mParticles
[i
].iSpeedY
;
798 /* Redraw the main window: */
802 iGravityTimerCountdown
--;
804 if(iGravityTimerCountdown
<= 0)
806 iGravityTimerCountdown
= 3;
807 chopAddParticle(iPlayerPosX
, iPlayerPosY
+5, 0, 0);
810 if(iCurrLevelMode
== LEVEL_MODE_NORMAL
)
811 chopGenerateBlockIfNeeded();
814 move_button
=rb
->button_status();
815 if (rb
->button_get(false) == QUIT
) {
820 last_button
= BUTTON_NONE
;
821 move_button
= BUTTON_NONE
;
824 switch (move_button
) {
829 if (last_button
!= ACTION
831 && last_button
!= ACTION2
840 if (last_button
== ACTION
842 || last_button
== ACTION2
849 if (rb
->default_event_handler(move_button
) == SYS_USB_CONNECTED
)
850 return PLUGIN_USB_CONNECTED
;
853 last_button
= move_button
;
856 iPlayerSpeedY
= bdelay
;
858 } else if (bdelay
> 0) {
859 iPlayerSpeedY
= bdelay
;
863 iCameraPosX
= iPlayerPosX
- 25;
864 iPlayerPosX
+= iPlayerSpeedX
;
865 iPlayerPosY
+= iPlayerSpeedY
;
868 /* increase speed as we go along */
869 if (chopCounter
== 100){
874 if (iPlayerPosY
> iScreenY
-10 || iPlayerPosY
< -5 ||
875 chopPointInTerrain(&mGround
, iPlayerPosX
, iPlayerPosY
+ 10, 0) ||
876 chopPointInTerrain(&mRoof
, iPlayerPosX
,iPlayerPosY
, 1))
885 for (i
=0; i
< NUMBER_OF_BLOCKS
; i
++)
886 if(mBlocks
[i
].bIsActive
== 1)
887 if(chopBlockCollideWithPlayer(&mBlocks
[i
])) {
895 if (TIME_BEFORE(*rb
->current_tick
, end
))
896 rb
->sleep(end
- *rb
->current_tick
); /* wait until time is over */
904 static void chopDrawBlock(struct CBlock
*mBlock
)
906 int iPosX
= (mBlock
->iWorldX
- iCameraPosX
);
907 int iPosY
= (mBlock
->iWorldY
);
909 rb
->lcd_set_foreground(LCD_RGBPACK(100,255,100));
911 rb
->lcd_set_foreground(LCD_BLACK
);
913 rb
->lcd_fillrect(SCALE(iPosX
), SCALE(iPosY
), SCALE(mBlock
->iSizeX
),
914 SCALE(mBlock
->iSizeY
));
918 static void chopRenderTerrain(struct CTerrain
*ter
, bool isground
)
925 while(i
< ter
->iNodesCount
&& oldx
< iScreenX
)
928 int x
= ter
->mNodes
[i
-1].x
- iCameraPosX
;
929 int y
= ter
->mNodes
[i
-1].y
;
931 int x2
= ter
->mNodes
[i
].x
- iCameraPosX
;
932 int y2
= ter
->mNodes
[i
].y
;
936 if ((y
< y2
) != isground
)
947 rb
->lcd_set_foreground(LCD_RGBPACK(100,255,100));
949 rb
->lcd_set_foreground(LCD_DARKGRAY
);
952 rb
->lcd_drawline(SCALE(x
), SCALE(y
), SCALE(x2
), SCALE(y2
));
954 xlcd_filltriangle(SCALE(x
), SCALE(y
), SCALE(x2
), SCALE(y2
),
955 SCALE(ax
), SCALE(ay
));
960 y2
= (LCD_HEIGHT
*SIZE
);
968 rb
->lcd_fillrect(SCALE(x
), SCALE(y
), SCALE(x2
-x
)+1, SCALE(y2
-y
)+1);
975 void chopper_load(bool newgame
)
982 iScreenX
= LCD_WIDTH
* SIZE
;
983 iScreenY
= LCD_HEIGHT
* SIZE
;
984 blockh
= iScreenY
/ 5;
985 blockw
= iScreenX
/ 20;
987 iCurrLevelMode
= iLevelMode
;
992 iPlayerPosY
= (iScreenY
* 4) / 10;
993 iLastBlockPlacedPosX
= 0;
994 iGravityTimerCountdown
= 2;
1000 for (i
=0; i
< NUMBER_OF_PARTICLES
; i
++)
1001 mParticles
[i
].bIsActive
= 0;
1003 for (i
=0; i
< NUMBER_OF_BLOCKS
; i
++)
1004 mBlocks
[i
].bIsActive
= 0;
1007 chopClearTerrain(&mGround
);
1009 for (i
=0; i
< MAX_TERRAIN_NODES
; i
++)
1010 chopAddTerrainNode(&mGround
,i
* 30,g
- iR(0,20));
1012 if (chopUpdateTerrainRecycling(&mGround
) == 1)
1013 /* mirror the sky if we've changed the ground */
1014 chopCopyTerrain(&mGround
, &mRoof
, 0, - ( (iScreenY
* 3) / 4));
1016 if (iCurrLevelMode
== LEVEL_MODE_NORMAL
)
1017 /* make it a bit more exciting, cause it's easy terrain... */
1021 /* this is the plugin entry point */
1022 enum plugin_status
plugin_start(const void* parameter
)
1027 rb
->lcd_setfont(FONT_SYSFIXED
);
1029 rb
->lcd_set_backdrop(NULL
);
1031 #ifdef HAVE_LCD_COLOR
1032 rb
->lcd_set_background(LCD_BLACK
);
1033 rb
->lcd_set_foreground(LCD_WHITE
);
1036 /* Turn off backlight timeout */
1037 backlight_force_on(); /* backlight control in lib/helper.c */
1039 rb
->srand( *rb
->current_tick
);
1041 configfile_load(CFG_FILE
, config
, 1, 0);
1044 ret
= chopGameLoop();
1046 configfile_save(CFG_FILE
, config
, 1, 0);
1048 rb
->lcd_setfont(FONT_UI
);
1049 /* Turn on backlight timeout (revert to settings) */
1050 backlight_use_settings(); /* backlight control in lib/helper.c */