1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
8 * $Id: keymap-h1x0_h3x0.c 17847 2008-06-28 18:10:04Z bagder $
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for samsung yh-820 / yh-920 / yh-925 target */
33 * The format of the list is as follows
34 * { Action Code, Button code, Prereq button code }
35 * if there's no need to check the previous button's value, use BUTTON_NONE
36 * Insert LAST_ITEM_IN_LIST at the end of each mapping
39 /* CONTEXT_CUSTOM's used in this file...
41 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
42 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
43 i.e where up/down is inc/dec
44 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
49 static const struct button_mapping button_context_standard
[] = {
50 { ACTION_STD_OK
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
},
51 { ACTION_STD_CANCEL
, BUTTON_LEFT
, BUTTON_NONE
},
52 { ACTION_STD_CANCEL
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
54 { ACTION_STD_PREV
, BUTTON_UP
, BUTTON_NONE
},
55 { ACTION_STD_PREVREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
56 { ACTION_STD_NEXT
, BUTTON_DOWN
, BUTTON_NONE
},
57 { ACTION_STD_NEXTREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
59 { ACTION_STD_CONTEXT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_RIGHT
},
60 /* kludge: pressing 2 directional buttons is easy on this target */
61 { ACTION_STD_QUICKSCREEN
, BUTTON_LEFT
|BUTTON_DOWN
|BUTTON_REPEAT
,
62 BUTTON_LEFT
|BUTTON_DOWN
|BUTTON_REPEAT
},
64 { ACTION_STD_REC
, BUTTON_REC
|BUTTON_REPEAT
, BUTTON_NONE
},
67 }; /* button_context_standard */
69 static const struct button_mapping button_context_wps
[] = {
70 { ACTION_WPS_PLAY
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
71 { ACTION_WPS_STOP
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
73 { ACTION_WPS_SKIPNEXT
, BUTTON_FFWD
|BUTTON_REL
, BUTTON_FFWD
},
74 { ACTION_WPS_SEEKFWD
, BUTTON_FFWD
|BUTTON_REPEAT
, BUTTON_NONE
},
75 { ACTION_WPS_STOPSEEK
, BUTTON_FFWD
|BUTTON_REL
, BUTTON_FFWD
|BUTTON_REPEAT
},
77 { ACTION_WPS_SKIPPREV
, BUTTON_REW
|BUTTON_REL
, BUTTON_REW
},
78 { ACTION_WPS_SEEKBACK
, BUTTON_REW
|BUTTON_REPEAT
, BUTTON_NONE
},
79 { ACTION_WPS_STOPSEEK
, BUTTON_REW
|BUTTON_REL
, BUTTON_REW
|BUTTON_REPEAT
},
81 { ACTION_WPS_ABSETB_NEXTDIR
,BUTTON_PLAY
|BUTTON_RIGHT
, BUTTON_PLAY
},
82 { ACTION_WPS_ABSETA_PREVDIR
,BUTTON_PLAY
|BUTTON_LEFT
, BUTTON_PLAY
},
83 { ACTION_WPS_ABRESET
, BUTTON_PLAY
|BUTTON_UP
, BUTTON_PLAY
},
85 { ACTION_WPS_VOLDOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
86 { ACTION_WPS_VOLDOWN
, BUTTON_DOWN
|BUTTON_REL
, BUTTON_NONE
},
87 { ACTION_WPS_VOLUP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
88 { ACTION_WPS_VOLUP
, BUTTON_UP
, BUTTON_NONE
},
90 { ACTION_WPS_BROWSE
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_NONE
},
92 /* these match context_standard */
93 { ACTION_WPS_MENU
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
},
94 { ACTION_WPS_CONTEXT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_RIGHT
},
95 /* kludge: pressing 2 directional buttons is easy on this target */
96 { ACTION_WPS_QUICKSCREEN
, BUTTON_LEFT
|BUTTON_DOWN
|BUTTON_REPEAT
,
97 BUTTON_LEFT
|BUTTON_DOWN
|BUTTON_REPEAT
},
99 { ACTION_WPS_HOTKEY
, BUTTON_REC
|BUTTON_REL
, BUTTON_REC
},
100 { ACTION_WPS_VIEW_PLAYLIST
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_LEFT
},
101 { ACTION_WPS_REC
, BUTTON_REC
|BUTTON_REPEAT
, BUTTON_NONE
},
104 }; /* button_context_wps */
106 static const struct button_mapping button_context_list
[] = {
108 { ACTION_LISTTREE_PGUP
, BUTTON_REC
|BUTTON_UP
, BUTTON_REC
},
109 { ACTION_LISTTREE_PGDOWN
, BUTTON_REC
|BUTTON_DOWN
, BUTTON_REC
},
111 { ACTION_LISTTREE_PGUP
, BUTTON_FFWD
, BUTTON_NONE
},
112 { ACTION_LISTTREE_PGDOWN
, BUTTON_REW
, BUTTON_NONE
},
115 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
116 }; /* button_context_list */
118 static const struct button_mapping button_context_tree
[] = {
119 { ACTION_TREE_WPS
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
120 { ACTION_TREE_STOP
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
121 { ACTION_TREE_HOTKEY
, BUTTON_REC
|BUTTON_REL
, BUTTON_REC
},
123 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST
)
124 }; /* button_context_tree */
126 static const struct button_mapping button_context_listtree_scroll_with_combo
[] = {
127 { ACTION_TREE_ROOT_INIT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
129 { ACTION_TREE_PGLEFT
, BUTTON_REC
|BUTTON_LEFT
, BUTTON_REC
},
130 { ACTION_TREE_PGLEFT
, BUTTON_REC
|BUTTON_LEFT
|BUTTON_REPEAT
,BUTTON_NONE
},
132 { ACTION_TREE_PGRIGHT
, BUTTON_REC
|BUTTON_RIGHT
, BUTTON_REC
},
133 { ACTION_TREE_PGRIGHT
, BUTTON_REC
|BUTTON_RIGHT
|BUTTON_REPEAT
,BUTTON_NONE
},
135 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_TREE
)
138 static const struct button_mapping button_context_listtree_scroll_without_combo
[] = {
139 { ACTION_NONE
, BUTTON_LEFT
, BUTTON_NONE
},
140 { ACTION_STD_CANCEL
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
},
141 { ACTION_TREE_ROOT_INIT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_LEFT
},
143 { ACTION_TREE_PGLEFT
, BUTTON_REW
|BUTTON_REPEAT
, BUTTON_NONE
},
144 { ACTION_TREE_PGLEFT
, BUTTON_REW
|BUTTON_REL
, BUTTON_REW
|BUTTON_REPEAT
},
146 { ACTION_TREE_PGRIGHT
, BUTTON_FFWD
|BUTTON_REPEAT
, BUTTON_NONE
},
147 { ACTION_TREE_PGRIGHT
, BUTTON_FFWD
|BUTTON_REL
, BUTTON_FFWD
|BUTTON_REPEAT
},
149 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_TREE
)
152 static const struct button_mapping button_context_settings
[] = {
153 { ACTION_SETTINGS_INC
, BUTTON_UP
, BUTTON_NONE
},
154 { ACTION_SETTINGS_INCREPEAT
,BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
156 { ACTION_SETTINGS_DEC
, BUTTON_DOWN
, BUTTON_NONE
},
157 { ACTION_SETTINGS_DECREPEAT
,BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
159 { ACTION_NONE
, BUTTON_LEFT
, BUTTON_NONE
},
160 { ACTION_STD_PREV
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_NONE
},
161 { ACTION_STD_PREVREPEAT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
163 { ACTION_STD_NEXT
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_NONE
},
164 { ACTION_STD_NEXTREPEAT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
166 { ACTION_SETTINGS_RESET
, BUTTON_PLAY
, BUTTON_NONE
},
168 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
169 }; /* button_context_settings */
171 static const struct button_mapping button_context_settings_right_is_inc
[] = {
172 { ACTION_SETTINGS_INC
, BUTTON_RIGHT
, BUTTON_NONE
},
173 { ACTION_SETTINGS_INCREPEAT
,BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
175 { ACTION_SETTINGS_DEC
, BUTTON_LEFT
, BUTTON_NONE
},
176 { ACTION_SETTINGS_DECREPEAT
,BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
178 { ACTION_STD_PREV
, BUTTON_UP
, BUTTON_NONE
},
179 { ACTION_STD_PREVREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
181 { ACTION_STD_NEXT
, BUTTON_DOWN
, BUTTON_NONE
},
182 { ACTION_STD_NEXTREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
184 { ACTION_SETTINGS_RESET
, BUTTON_PLAY
, BUTTON_NONE
},
186 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
187 }; /* button_context_settingsgraphical */
189 static const struct button_mapping button_context_yesno
[] = {
190 { ACTION_YESNO_ACCEPT
, BUTTON_RIGHT
, BUTTON_NONE
},
192 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
193 }; /* button_context_settings_yesno */
195 static const struct button_mapping button_context_colorchooser
[] = {
196 { ACTION_STD_OK
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
198 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_SETTINGS
)
199 }; /* button_context_settings_colorchooser */
201 static const struct button_mapping button_context_eq
[] = {
202 { ACTION_STD_OK
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
204 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_SETTINGS
)
205 }; /* button_context_settings_context_eq */
207 static const struct button_mapping button_context_bmark
[] = {
208 { ACTION_BMS_DELETE
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
210 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST
)
211 }; /* button_context_settings_bmark */
213 static const struct button_mapping button_context_time
[] = {
214 { ACTION_STD_OK
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
215 { ACTION_STD_CANCEL
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
217 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS
)
218 }; /* button_context_settings_bmark */
220 static const struct button_mapping button_context_quickscreen
[] = {
221 { ACTION_NONE
, BUTTON_LEFT
, BUTTON_NONE
},
222 { ACTION_NONE
, BUTTON_LEFT
|BUTTON_DOWN
|BUTTON_REL
,BUTTON_NONE
},
224 { ACTION_QS_TOP
, BUTTON_UP
|BUTTON_REL
, BUTTON_UP
},
225 { ACTION_QS_TOP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
227 { ACTION_QS_DOWN
, BUTTON_DOWN
|BUTTON_REL
, BUTTON_DOWN
},
228 { ACTION_QS_DOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
230 { ACTION_QS_LEFT
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
},
231 { ACTION_QS_LEFT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
233 { ACTION_QS_RIGHT
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
},
234 { ACTION_QS_RIGHT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
236 { ACTION_STD_CANCEL
, BUTTON_PLAY
, BUTTON_NONE
},
237 { ACTION_STD_CANCEL
, BUTTON_FFWD
, BUTTON_NONE
},
239 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
240 }; /* button_context_quickscreen */
242 static const struct button_mapping button_context_pitchscreen
[] = {
243 { ACTION_PS_INC_SMALL
, BUTTON_UP
, BUTTON_NONE
},
244 { ACTION_PS_INC_BIG
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
246 { ACTION_PS_DEC_SMALL
, BUTTON_DOWN
, BUTTON_NONE
},
247 { ACTION_PS_DEC_BIG
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
249 { ACTION_PS_NUDGE_LEFT
, BUTTON_LEFT
, BUTTON_NONE
},
250 { ACTION_PS_NUDGE_LEFTOFF
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_NONE
},
252 { ACTION_PS_NUDGE_RIGHT
, BUTTON_RIGHT
, BUTTON_NONE
},
253 { ACTION_PS_NUDGE_RIGHTOFF
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_NONE
},
255 { ACTION_PS_TOGGLE_MODE
, BUTTON_FFWD
, BUTTON_NONE
},
256 { ACTION_PS_RESET
, BUTTON_REW
, BUTTON_NONE
},
257 { ACTION_PS_EXIT
, BUTTON_PLAY
, BUTTON_NONE
},
259 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
260 }; /* button_context_pitchcreen */
262 static const struct button_mapping button_context_recscreen
[] = {
263 { ACTION_REC_PAUSE
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_NONE
},
265 /* the yh-820 has a rec button */
266 { ACTION_REC_NEWFILE
, BUTTON_REC
, BUTTON_NONE
},
268 /* the yh-920 & yh-925 have a rec switch */
269 { ACTION_REC_NEWFILE
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_NONE
},
272 { ACTION_SETTINGS_INC
, BUTTON_RIGHT
, BUTTON_NONE
},
273 { ACTION_SETTINGS_INCREPEAT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
275 { ACTION_SETTINGS_DEC
, BUTTON_LEFT
, BUTTON_NONE
},
276 { ACTION_SETTINGS_DECREPEAT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
278 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
279 }; /* button_context_recscreen */
281 static const struct button_mapping button_context_keyboard
[] = {
282 { ACTION_KBD_UP
, BUTTON_UP
, BUTTON_NONE
},
283 { ACTION_KBD_UP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
285 { ACTION_KBD_DOWN
, BUTTON_DOWN
, BUTTON_NONE
},
286 { ACTION_KBD_DOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
288 { ACTION_KBD_LEFT
, BUTTON_LEFT
, BUTTON_NONE
},
289 { ACTION_KBD_LEFT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
291 { ACTION_KBD_RIGHT
, BUTTON_RIGHT
, BUTTON_NONE
},
292 { ACTION_KBD_RIGHT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
294 { ACTION_KBD_CURSOR_LEFT
, BUTTON_REW
|BUTTON_REL
, BUTTON_FFWD
},
295 { ACTION_KBD_CURSOR_LEFT
, BUTTON_REW
|BUTTON_REPEAT
, BUTTON_NONE
},
297 { ACTION_KBD_CURSOR_RIGHT
, BUTTON_FFWD
|BUTTON_REL
, BUTTON_FFWD
},
298 { ACTION_KBD_CURSOR_RIGHT
, BUTTON_FFWD
|BUTTON_REPEAT
, BUTTON_NONE
},
300 { ACTION_KBD_SELECT
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_NONE
},
301 { ACTION_KBD_PAGE_FLIP
, BUTTON_PLAY
|BUTTON_RIGHT
, BUTTON_NONE
},
303 { ACTION_KBD_DONE
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_NONE
},
304 { ACTION_KBD_ABORT
, BUTTON_FFWD
|BUTTON_PLAY
, BUTTON_FFWD
},
305 { ACTION_KBD_ABORT
, BUTTON_FFWD
|BUTTON_REW
, BUTTON_FFWD
},
308 }; /* button_context_keyboard */
310 const struct button_mapping
* get_context_mapping(int context
)
315 return button_context_standard
;
317 return button_context_wps
;
320 return button_context_list
;
322 case CONTEXT_MAINMENU
:
323 if (global_settings
.hold_lr_for_scroll_in_list
)
324 return button_context_listtree_scroll_without_combo
;
326 return button_context_listtree_scroll_with_combo
;
327 case CONTEXT_CUSTOM
|CONTEXT_TREE
:
328 return button_context_tree
;
330 case CONTEXT_SETTINGS
:
331 return button_context_settings
;
332 case CONTEXT_CUSTOM
|CONTEXT_SETTINGS
:
333 case CONTEXT_SETTINGS_RECTRIGGER
:
334 return button_context_settings_right_is_inc
;
336 case CONTEXT_SETTINGS_COLOURCHOOSER
:
337 return button_context_colorchooser
;
338 case CONTEXT_SETTINGS_EQ
:
339 return button_context_eq
;
341 case CONTEXT_SETTINGS_TIME
:
342 return button_context_time
;
344 case CONTEXT_YESNOSCREEN
:
345 return button_context_yesno
;
346 case CONTEXT_BOOKMARKSCREEN
:
347 return button_context_bmark
;
348 case CONTEXT_QUICKSCREEN
:
349 return button_context_quickscreen
;
350 case CONTEXT_PITCHSCREEN
:
351 return button_context_pitchscreen
;
352 case CONTEXT_RECSCREEN
:
353 return button_context_recscreen
;
354 case CONTEXT_KEYBOARD
:
355 return button_context_keyboard
;
357 return button_context_standard
;