fuzev2: prevent button light flickering when accessing µSD
[kugel-rb.git] / firmware / drivers / lcd-2bit-horz.c
blobb4805094ff95aa61f19a1de47d9b5dd2e92edc6e
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * LCD driver for horizontally-packed 2bpp greyscale display
12 * Based on code from the rockbox lcd's driver
14 * Copyright (c) 2006 Seven Le Mesle (sevlm@free.fr)
16 * This program is free software; you can redistribute it and/or
17 * modify it under the terms of the GNU General Public License
18 * as published by the Free Software Foundation; either version 2
19 * of the License, or (at your option) any later version.
21 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
22 * KIND, either express or implied.
24 ****************************************************************************/
25 #include "config.h"
26 #include "cpu.h"
27 #include "lcd.h"
28 #include "kernel.h"
29 #include "thread.h"
30 #include <string.h>
31 #include <stdlib.h>
32 #include "file.h"
33 #include "debug.h"
34 #include "system.h"
35 #include "font.h"
36 #include "rbunicode.h"
37 #include "bidi.h"
38 #include "scroll_engine.h"
40 /*** globals ***/
42 unsigned char lcd_framebuffer[LCD_FBHEIGHT][LCD_FBWIDTH] IRAM_LCDFRAMEBUFFER;
44 static const unsigned char pixmask[4] ICONST_ATTR = {
45 0xC0, 0x30, 0x0C, 0x03
48 static fb_data* lcd_backdrop = NULL;
49 static long lcd_backdrop_offset IDATA_ATTR = 0;
51 static struct viewport default_vp =
53 .x = 0,
54 .y = 0,
55 .width = LCD_WIDTH,
56 .height = LCD_HEIGHT,
57 .font = FONT_SYSFIXED,
58 .drawmode = DRMODE_SOLID,
59 .fg_pattern = LCD_DEFAULT_FG,
60 .bg_pattern = LCD_DEFAULT_BG
63 static struct viewport* current_vp IBSS_ATTR;
64 static unsigned fg_pattern IBSS_ATTR;
65 static unsigned bg_pattern IBSS_ATTR;
67 /* LCD init */
68 void lcd_init(void)
70 /* Initialise the viewport */
71 lcd_set_viewport(NULL);
73 lcd_clear_display();
74 /* Call device specific init */
75 lcd_init_device();
76 scroll_init();
79 /*** Viewports ***/
81 void lcd_set_viewport(struct viewport* vp)
83 if (vp == NULL)
84 current_vp = &default_vp;
85 else
86 current_vp = vp;
88 fg_pattern = 0x55 * (~current_vp->fg_pattern & 3);
89 bg_pattern = 0x55 * (~current_vp->bg_pattern & 3);
91 #if defined(SIMULATOR)
92 /* Force the viewport to be within bounds. If this happens it should
93 * be considered an error - the viewport will not draw as it might be
94 * expected.
96 if((unsigned) current_vp->x > (unsigned) LCD_WIDTH
97 || (unsigned) current_vp->y > (unsigned) LCD_HEIGHT
98 || current_vp->x + current_vp->width > LCD_WIDTH
99 || current_vp->y + current_vp->height > LCD_HEIGHT)
101 #if !defined(HAVE_VIEWPORT_CLIP)
102 DEBUGF("ERROR: "
103 #else
104 DEBUGF("NOTE: "
105 #endif
106 "set_viewport out of bounds: x: %d y: %d width: %d height:%d\n",
107 current_vp->x, current_vp->y,
108 current_vp->width, current_vp->height);
111 #endif
114 void lcd_update_viewport(void)
116 lcd_update_rect(current_vp->x, current_vp->y,
117 current_vp->width, current_vp->height);
120 void lcd_update_viewport_rect(int x, int y, int width, int height)
122 lcd_update_rect(current_vp->x + x, current_vp->y + y, width, height);
125 /*** parameter handling ***/
127 void lcd_set_drawmode(int mode)
129 current_vp->drawmode = mode & (DRMODE_SOLID|DRMODE_INVERSEVID);
132 int lcd_get_drawmode(void)
134 return current_vp->drawmode;
137 void lcd_set_foreground(unsigned brightness)
139 current_vp->fg_pattern = brightness;
140 fg_pattern = 0x55 * (~brightness & 3);
143 unsigned lcd_get_foreground(void)
145 return current_vp->fg_pattern;
148 void lcd_set_background(unsigned brightness)
150 current_vp->bg_pattern = brightness;
151 bg_pattern = 0x55 * (~brightness & 3);
154 unsigned lcd_get_background(void)
156 return current_vp->bg_pattern;
159 void lcd_set_drawinfo(int mode, unsigned fg_brightness, unsigned bg_brightness)
161 lcd_set_drawmode(mode);
162 lcd_set_foreground(fg_brightness);
163 lcd_set_background(bg_brightness);
166 int lcd_getwidth(void)
168 return current_vp->width;
171 int lcd_getheight(void)
173 return current_vp->height;
176 void lcd_setfont(int newfont)
178 current_vp->font = newfont;
181 int lcd_getfont(void)
183 return current_vp->font;
186 int lcd_getstringsize(const unsigned char *str, int *w, int *h)
188 return font_getstringsize(str, w, h, current_vp->font);
191 /*** low-level drawing functions ***/
193 static void setpixel(int x, int y)
195 unsigned mask = pixmask[x & 3];
196 fb_data *address = &lcd_framebuffer[y][x>>2];
197 unsigned data = *address;
199 *address = data ^ ((data ^ fg_pattern) & mask);
202 static void clearpixel(int x, int y)
204 unsigned mask = pixmask[x & 3];
205 fb_data *address = &lcd_framebuffer[y][x>>2];
206 unsigned data = *address;
208 *address = data ^ ((data ^ bg_pattern) & mask);
211 static void clearimgpixel(int x, int y)
213 unsigned mask = pixmask[x & 3];
214 fb_data *address = &lcd_framebuffer[y][x>>2];
215 unsigned data = *address;
217 *address = data ^ ((data ^ *(address + lcd_backdrop_offset)) & mask);
220 static void flippixel(int x, int y)
222 unsigned mask = pixmask[x & 3];
223 fb_data *address = &lcd_framebuffer[y][x>>2];
225 *address ^= mask;
228 static void nopixel(int x, int y)
230 (void)x;
231 (void)y;
234 lcd_pixelfunc_type* const lcd_pixelfuncs_bgcolor[8] = {
235 flippixel, nopixel, setpixel, setpixel,
236 nopixel, clearpixel, nopixel, clearpixel
239 lcd_pixelfunc_type* const lcd_pixelfuncs_backdrop[8] = {
240 flippixel, nopixel, setpixel, setpixel,
241 nopixel, clearimgpixel, nopixel, clearimgpixel
244 lcd_pixelfunc_type* const * lcd_pixelfuncs = lcd_pixelfuncs_bgcolor;
247 /* 'mask' and 'bits' contain 2 bits per pixel */
248 static void ICODE_ATTR flipblock(fb_data *address, unsigned mask,
249 unsigned bits)
251 *address ^= bits & mask;
254 static void ICODE_ATTR bgblock(fb_data *address, unsigned mask,
255 unsigned bits)
257 unsigned data = *address;
259 *address = data ^ ((data ^ bg_pattern) & mask & ~bits);
262 static void ICODE_ATTR bgimgblock(fb_data *address, unsigned mask,
263 unsigned bits)
265 unsigned data = *address;
267 *address = data ^ ((data ^ *(address + lcd_backdrop_offset)) & mask & ~bits);
270 static void ICODE_ATTR fgblock(fb_data *address, unsigned mask,
271 unsigned bits)
273 unsigned data = *address;
275 *address = data ^ ((data ^ fg_pattern) & mask & bits);
278 static void ICODE_ATTR solidblock(fb_data *address, unsigned mask,
279 unsigned bits)
281 unsigned data = *address;
282 unsigned bgp = bg_pattern;
284 bits = bgp ^ ((bgp ^ fg_pattern) & bits);
285 *address = data ^ ((data ^ bits) & mask);
288 static void ICODE_ATTR solidimgblock(fb_data *address, unsigned mask,
289 unsigned bits)
291 unsigned data = *address;
292 unsigned bgp = *(address + lcd_backdrop_offset);
294 bits = bgp ^ ((bgp ^ fg_pattern) & bits);
295 *address = data ^ ((data ^ bits) & mask);
298 static void ICODE_ATTR flipinvblock(fb_data *address, unsigned mask,
299 unsigned bits)
301 *address ^= ~bits & mask;
304 static void ICODE_ATTR bginvblock(fb_data *address, unsigned mask,
305 unsigned bits)
307 unsigned data = *address;
309 *address = data ^ ((data ^ bg_pattern) & mask & bits);
312 static void ICODE_ATTR bgimginvblock(fb_data *address, unsigned mask,
313 unsigned bits)
315 unsigned data = *address;
317 *address = data ^ ((data ^ *(address + lcd_backdrop_offset)) & mask & bits);
320 static void ICODE_ATTR fginvblock(fb_data *address, unsigned mask,
321 unsigned bits)
323 unsigned data = *address;
325 *address = data ^ ((data ^ fg_pattern) & mask & ~bits);
328 static void ICODE_ATTR solidinvblock(fb_data *address, unsigned mask,
329 unsigned bits)
331 unsigned data = *address;
332 unsigned fgp = fg_pattern;
334 bits = fgp ^ ((fgp ^ bg_pattern) & bits);
335 *address = data ^ ((data ^ bits) & mask);
338 static void ICODE_ATTR solidimginvblock(fb_data *address, unsigned mask,
339 unsigned bits)
341 unsigned data = *address;
342 unsigned fgp = fg_pattern;
344 bits = fgp ^ ((fgp ^ *(address + lcd_backdrop_offset)) & bits);
345 *address = data ^ ((data ^ bits) & mask);
348 lcd_blockfunc_type* const lcd_blockfuncs_bgcolor[8] = {
349 flipblock, bgblock, fgblock, solidblock,
350 flipinvblock, bginvblock, fginvblock, solidinvblock
353 lcd_blockfunc_type* const lcd_blockfuncs_backdrop[8] = {
354 flipblock, bgimgblock, fgblock, solidimgblock,
355 flipinvblock, bgimginvblock, fginvblock, solidimginvblock
358 lcd_blockfunc_type* const * lcd_blockfuncs = lcd_blockfuncs_bgcolor;
361 void lcd_set_backdrop(fb_data* backdrop)
363 lcd_backdrop = backdrop;
364 if (backdrop)
366 lcd_backdrop_offset = (long)backdrop - (long)lcd_framebuffer;
367 lcd_pixelfuncs = lcd_pixelfuncs_backdrop;
368 lcd_blockfuncs = lcd_blockfuncs_backdrop;
370 else
372 lcd_backdrop_offset = 0;
373 lcd_pixelfuncs = lcd_pixelfuncs_bgcolor;
374 lcd_blockfuncs = lcd_blockfuncs_bgcolor;
378 fb_data* lcd_get_backdrop(void)
380 return lcd_backdrop;
384 static inline void setblock(fb_data *address, unsigned mask, unsigned bits)
386 unsigned data = *address;
388 bits ^= data;
389 *address = data ^ (bits & mask);
392 /*** drawing functions ***/
394 /* Clear the whole display */
395 void lcd_clear_display(void)
397 if (current_vp->drawmode & DRMODE_INVERSEVID)
399 memset(lcd_framebuffer, fg_pattern, sizeof lcd_framebuffer);
401 else
403 if (lcd_backdrop)
404 memcpy(lcd_framebuffer, lcd_backdrop, sizeof lcd_framebuffer);
405 else
406 memset(lcd_framebuffer, bg_pattern, sizeof lcd_framebuffer);
409 lcd_scroll_info.lines = 0;
412 /* Clear the current viewport */
413 void lcd_clear_viewport(void)
415 int lastmode;
417 if (current_vp == &default_vp)
419 lcd_clear_display();
421 else
423 lastmode = current_vp->drawmode;
425 /* Invert the INVERSEVID bit and set basic mode to SOLID */
426 current_vp->drawmode = (~lastmode & DRMODE_INVERSEVID) |
427 DRMODE_SOLID;
429 lcd_fillrect(0, 0, current_vp->width, current_vp->height);
431 current_vp->drawmode = lastmode;
433 lcd_scroll_stop(current_vp);
437 /* Set a single pixel */
438 void lcd_drawpixel(int x, int y)
440 if ( ((unsigned)x < (unsigned)current_vp->width)
441 && ((unsigned)y < (unsigned)current_vp->height)
442 #if defined(HAVE_VIEWPORT_CLIP)
443 && ((unsigned)x < (unsigned)LCD_WIDTH)
444 && ((unsigned)y < (unsigned)LCD_HEIGHT)
445 #endif
447 lcd_pixelfuncs[current_vp->drawmode](current_vp->x + x, current_vp->y + y);
450 /* Draw a line */
451 void lcd_drawline(int x1, int y1, int x2, int y2)
453 int numpixels;
454 int i;
455 int deltax, deltay;
456 int d, dinc1, dinc2;
457 int x, xinc1, xinc2;
458 int y, yinc1, yinc2;
459 lcd_pixelfunc_type *pfunc = lcd_pixelfuncs[current_vp->drawmode];
461 deltay = abs(y2 - y1);
462 if (deltay == 0)
464 /* DEBUGF("lcd_drawline() called for horizontal line - optimisation.\n"); */
465 lcd_hline(x1, x2, y1);
466 return;
468 deltax = abs(x2 - x1);
469 if (deltax == 0)
471 /* DEBUGF("lcd_drawline() called for vertical line - optimisation.\n"); */
472 lcd_vline(x1, y1, y2);
473 return;
475 xinc2 = 1;
476 yinc2 = 1;
478 if (deltax >= deltay)
480 numpixels = deltax;
481 d = 2 * deltay - deltax;
482 dinc1 = deltay * 2;
483 dinc2 = (deltay - deltax) * 2;
484 xinc1 = 1;
485 yinc1 = 0;
487 else
489 numpixels = deltay;
490 d = 2 * deltax - deltay;
491 dinc1 = deltax * 2;
492 dinc2 = (deltax - deltay) * 2;
493 xinc1 = 0;
494 yinc1 = 1;
496 numpixels++; /* include endpoints */
498 if (x1 > x2)
500 xinc1 = -xinc1;
501 xinc2 = -xinc2;
504 if (y1 > y2)
506 yinc1 = -yinc1;
507 yinc2 = -yinc2;
510 x = x1;
511 y = y1;
513 for (i = 0; i < numpixels; i++)
515 if ( ((unsigned)x < (unsigned)current_vp->width)
516 && ((unsigned)y < (unsigned)current_vp->height)
517 #if defined(HAVE_VIEWPORT_CLIP)
518 && ((unsigned)x < (unsigned)LCD_WIDTH)
519 && ((unsigned)y < (unsigned)LCD_HEIGHT)
520 #endif
522 pfunc(current_vp->x + x, current_vp->y + y);
524 if (d < 0)
526 d += dinc1;
527 x += xinc1;
528 y += yinc1;
530 else
532 d += dinc2;
533 x += xinc2;
534 y += yinc2;
539 /* Draw a horizontal line (optimised) */
540 void lcd_hline(int x1, int x2, int y)
542 int nx;
543 unsigned char *dst;
544 unsigned mask, mask_right;
545 lcd_blockfunc_type *bfunc;
547 /* direction flip */
548 if (x2 < x1)
550 nx = x1;
551 x1 = x2;
552 x2 = nx;
555 /******************** In viewport clipping **********************/
556 /* nothing to draw? */
557 if (((unsigned)y >= (unsigned)current_vp->height) || (x1 >= current_vp->width)
558 || (x2 < 0))
559 return;
561 if (x1 < 0)
562 x1 = 0;
563 if (x2 >= current_vp->width)
564 x2 = current_vp->width-1;
566 /* adjust to viewport */
567 x1 += current_vp->x;
568 x2 += current_vp->x;
569 y += current_vp->y;
571 #if defined(HAVE_VIEWPORT_CLIP)
572 /********************* Viewport on screen clipping ********************/
573 /* nothing to draw? */
574 if (((unsigned)y >= (unsigned) LCD_HEIGHT) || (x1 >= LCD_WIDTH)
575 || (x2 < 0))
576 return;
578 /* clipping */
579 if (x1 < 0)
580 x1 = 0;
581 if (x2 >= LCD_WIDTH)
582 x2 = LCD_WIDTH-1;
583 #endif
585 bfunc = lcd_blockfuncs[current_vp->drawmode];
586 dst = &lcd_framebuffer[y][x1>>2];
587 nx = x2 - (x1 & ~3);
588 mask = 0xFFu >> (2 * (x1 & 3));
589 mask_right = 0xFFu << (2 * (~nx & 3));
591 for (; nx >= 4; nx -= 4)
593 bfunc(dst++, mask, 0xFFu);
594 mask = 0xFFu;
596 mask &= mask_right;
597 bfunc(dst, mask, 0xFFu);
600 /* Draw a vertical line (optimised) */
601 void lcd_vline(int x, int y1, int y2)
603 int y;
604 unsigned char *dst, *dst_end;
605 unsigned mask;
606 lcd_blockfunc_type *bfunc;
608 /* direction flip */
609 if (y2 < y1)
611 y = y1;
612 y1 = y2;
613 y2 = y;
616 /******************** In viewport clipping **********************/
617 /* nothing to draw? */
618 if (((unsigned)x >= (unsigned)current_vp->width) || (y1 >= current_vp->height)
619 || (y2 < 0))
620 return;
622 if (y1 < 0)
623 y1 = 0;
624 if (y2 >= current_vp->height)
625 y2 = current_vp->height-1;
627 /* adjust for viewport */
628 y1 += current_vp->y;
629 y2 += current_vp->y;
630 x += current_vp->x;
632 #if defined(HAVE_VIEWPORT_CLIP)
633 /********************* Viewport on screen clipping ********************/
634 /* nothing to draw? */
635 if (( (unsigned) x >= (unsigned)LCD_WIDTH) || (y1 >= LCD_HEIGHT)
636 || (y2 < 0))
637 return;
639 /* clipping */
640 if (y1 < 0)
641 y1 = 0;
642 if (y2 >= LCD_HEIGHT)
643 y2 = LCD_HEIGHT-1;
644 #endif
646 bfunc = lcd_blockfuncs[current_vp->drawmode];
647 dst = &lcd_framebuffer[y1][x>>2];
648 mask = pixmask[x & 3];
650 dst_end = dst + (y2 - y1) * LCD_FBWIDTH;
653 bfunc(dst, mask, 0xFFu);
654 dst += LCD_FBWIDTH;
656 while (dst <= dst_end);
659 /* Draw a rectangular box */
660 void lcd_drawrect(int x, int y, int width, int height)
662 if ((width <= 0) || (height <= 0))
663 return;
665 int x2 = x + width - 1;
666 int y2 = y + height - 1;
668 lcd_vline(x, y, y2);
669 lcd_vline(x2, y, y2);
670 lcd_hline(x, x2, y);
671 lcd_hline(x, x2, y2);
674 /* Fill a rectangular area */
675 void lcd_fillrect(int x, int y, int width, int height)
677 int nx;
678 unsigned char *dst, *dst_end;
679 unsigned mask, mask_right;
680 lcd_blockfunc_type *bfunc;
682 /******************** In viewport clipping **********************/
683 /* nothing to draw? */
684 if ((width <= 0) || (height <= 0) || (x >= current_vp->width) || (y >= current_vp->height)
685 || (x + width <= 0) || (y + height <= 0))
686 return;
688 if (x < 0)
690 width += x;
691 x = 0;
693 if (y < 0)
695 height += y;
696 y = 0;
698 if (x + width > current_vp->width)
699 width = current_vp->width - x;
700 if (y + height > current_vp->height)
701 height = current_vp->height - y;
703 /* adjust for viewport */
704 x += current_vp->x;
705 y += current_vp->y;
707 #if defined(HAVE_VIEWPORT_CLIP)
708 /********************* Viewport on screen clipping ********************/
709 /* nothing to draw? */
710 if ((x >= LCD_WIDTH) || (y >= LCD_HEIGHT)
711 || (x + width <= 0) || (y + height <= 0))
712 return;
714 /* clip image in viewport in screen */
715 if (x < 0)
717 width += x;
718 x = 0;
720 if (y < 0)
722 height += y;
723 y = 0;
725 if (x + width > LCD_WIDTH)
726 width = LCD_WIDTH - x;
727 if (y + height > LCD_HEIGHT)
728 height = LCD_HEIGHT - y;
729 #endif
731 bfunc = lcd_blockfuncs[current_vp->drawmode];
732 dst = &lcd_framebuffer[y][x>>2];
733 nx = width - 1 + (x & 3);
734 mask = 0xFFu >> (2 * (x & 3));
735 mask_right = 0xFFu << (2 * (~nx & 3));
737 for (; nx >= 4; nx -= 4)
739 unsigned char *dst_col = dst;
741 dst_end = dst_col + height * LCD_FBWIDTH;
744 bfunc(dst_col, mask, 0xFFu);
745 dst_col += LCD_FBWIDTH;
747 while (dst_col < dst_end);
749 dst++;
750 mask = 0xFFu;
752 mask &= mask_right;
754 dst_end = dst + height * LCD_FBWIDTH;
757 bfunc(dst, mask, 0xFFu);
758 dst += LCD_FBWIDTH;
760 while (dst < dst_end);
763 /* About Rockbox' internal monochrome bitmap format:
765 * A bitmap contains one bit for every pixel that defines if that pixel is
766 * black (1) or white (0). Bits within a byte are arranged vertically, LSB
767 * at top.
768 * The bytes are stored in row-major order, with byte 0 being top left,
769 * byte 1 2nd from left etc. The first row of bytes defines pixel rows
770 * 0..7, the second row defines pixel row 8..15 etc. */
772 /* Draw a partial monochrome bitmap */
773 void ICODE_ATTR lcd_mono_bitmap_part(const unsigned char *src, int src_x,
774 int src_y, int stride, int x, int y,
775 int width, int height)
777 const unsigned char *src_end;
778 fb_data *dst, *dst_end;
779 unsigned dmask = 0x100; /* bit 8 == sentinel */
780 unsigned dst_mask;
781 int drmode = current_vp->drawmode;
783 /******************** Image in viewport clipping **********************/
784 /* nothing to draw? */
785 if ((width <= 0) || (height <= 0) || (x >= current_vp->width) ||
786 (y >= current_vp->height) || (x + width <= 0) || (y + height <= 0))
787 return;
789 if (x < 0)
791 width += x;
792 src_x -= x;
793 x = 0;
795 if (y < 0)
797 height += y;
798 src_y -= y;
799 y = 0;
801 if (x + width > current_vp->width)
802 width = current_vp->width - x;
803 if (y + height > current_vp->height)
804 height = current_vp->height - y;
806 x += current_vp->x; /* adjust for viewport */
807 y += current_vp->y; /* adjust for viewport */
809 #if defined(HAVE_VIEWPORT_CLIP)
810 /********************* Viewport on screen clipping ********************/
811 /* nothing to draw? */
812 if ((x >= LCD_WIDTH) || (y >= LCD_HEIGHT)
813 || (x + width <= 0) || (y + height <= 0))
814 return;
816 /* clip image in viewport in screen */
817 if (x < 0)
819 width += x;
820 src_x -= x;
821 x = 0;
823 if (y < 0)
825 height += y;
826 src_y -= y;
827 y = 0;
829 if (x + width > LCD_WIDTH)
830 width = LCD_WIDTH - x;
831 if (y + height > LCD_HEIGHT)
832 height = LCD_HEIGHT - y;
833 #endif
835 src += stride * (src_y >> 3) + src_x; /* move starting point */
836 src_y &= 7;
837 src_end = src + width;
839 dst = &lcd_framebuffer[y][x >> 2];
840 dst_end = dst + height * LCD_FBWIDTH;
841 dst_mask = pixmask[x & 3];
843 if (drmode & DRMODE_INVERSEVID)
845 dmask = 0x1ff; /* bit 8 == sentinel */
846 drmode &= DRMODE_SOLID; /* mask out inversevid */
851 const unsigned char *src_col = src++;
852 unsigned data = (*src_col ^ dmask) >> src_y;
853 fb_data *dst_col = dst;
854 int fg, bg;
855 long bo;
857 #define UPDATE_SRC do { \
858 data >>= 1; \
859 if (data == 0x001) { \
860 src_col += stride; \
861 data = *src_col ^ dmask; \
863 } while (0)
865 switch (drmode)
867 case DRMODE_COMPLEMENT:
870 if (data & 0x01)
871 *dst_col ^= dst_mask;
873 dst_col += LCD_FBWIDTH;
874 UPDATE_SRC;
876 while (dst_col < dst_end);
877 break;
879 case DRMODE_BG:
880 if (lcd_backdrop)
882 bo = lcd_backdrop_offset;
885 if (!(data & 0x01))
887 unsigned block = *dst_col;
888 *dst_col = block
889 ^ ((block ^ *(dst_col + bo)) & dst_mask);
891 dst_col += LCD_FBWIDTH;
892 UPDATE_SRC;
894 while (dst_col < dst_end);
896 else
898 bg = bg_pattern;
901 if (!(data & 0x01))
903 unsigned block = *dst_col;
904 *dst_col = block ^ ((block ^ bg) & dst_mask);
906 dst_col += LCD_FBWIDTH;
907 UPDATE_SRC;
909 while (dst_col < dst_end);
911 break;
913 case DRMODE_FG:
914 fg = fg_pattern;
917 if (data & 0x01)
919 unsigned block = *dst_col;
920 *dst_col = block ^ ((block ^ fg) & dst_mask);
922 dst_col += LCD_FBWIDTH;
923 UPDATE_SRC;
925 while (dst_col < dst_end);
926 break;
928 case DRMODE_SOLID:
929 fg = fg_pattern;
930 if (lcd_backdrop)
932 bo = lcd_backdrop_offset;
935 unsigned block = *dst_col;
936 *dst_col = block ^ ((block ^ ((data & 0x01) ?
937 fg : *(dst_col + bo))) & dst_mask);
939 dst_col += LCD_FBWIDTH;
940 UPDATE_SRC;
942 while (dst_col < dst_end);
944 else
946 bg = bg_pattern;
949 unsigned block = *dst_col;
950 *dst_col = block ^ ((block ^ ((data & 0x01) ?
951 fg : bg)) & dst_mask);
953 dst_col += LCD_FBWIDTH;
954 UPDATE_SRC;
956 while (dst_col < dst_end);
958 break;
960 dst_mask >>= 2;
961 if (dst_mask == 0)
963 dst++;
964 dst_mask = 0xC0;
967 while (src < src_end);
970 /* Draw a full monochrome bitmap */
971 void lcd_mono_bitmap(const unsigned char *src, int x, int y, int width, int height)
973 lcd_mono_bitmap_part(src, 0, 0, width, x, y, width, height);
976 /* About Rockbox' internal native bitmap format:
978 * A bitmap contains two bits for every pixel. 00 = white, 01 = light grey,
979 * 10 = dark grey, 11 = black. Bits within a byte are arranged horizontally,
980 * MSB at the left.
981 * The bytes are stored in row-major order, with byte 0 being top left,
982 * byte 1 2nd from left etc. Each row of bytes defines one pixel row.
984 * This is the same as the internal lcd hw format. */
986 /* Draw a partial native bitmap */
987 void ICODE_ATTR lcd_bitmap_part(const unsigned char *src, int src_x,
988 int src_y, int stride, int x, int y,
989 int width, int height)
991 int shift, nx;
992 unsigned char *dst, *dst_end;
993 unsigned mask, mask_right;
995 /******************** Image in viewport clipping **********************/
996 /* nothing to draw? */
997 if ((width <= 0) || (height <= 0) || (x >= current_vp->width) ||
998 (y >= current_vp->height) || (x + width <= 0) || (y + height <= 0))
999 return;
1001 if (x < 0)
1003 width += x;
1004 src_x -= x;
1005 x = 0;
1007 if (y < 0)
1009 height += y;
1010 src_y -= y;
1011 y = 0;
1013 if (x + width > current_vp->width)
1014 width = current_vp->width - x;
1015 if (y + height > current_vp->height)
1016 height = current_vp->height - y;
1018 /* adjust for viewport */
1019 x += current_vp->x;
1020 y += current_vp->y;
1022 #if defined(HAVE_VIEWPORT_CLIP)
1023 /********************* Viewport on screen clipping ********************/
1024 /* nothing to draw? */
1025 if ((x >= LCD_WIDTH) || (y >= LCD_HEIGHT)
1026 || (x + width <= 0) || (y + height <= 0))
1027 return;
1029 /* clip image in viewport in screen */
1030 if (x < 0)
1032 width += x;
1033 src_x -= x;
1034 x = 0;
1036 if (y < 0)
1038 height += y;
1039 src_y -= y;
1040 y = 0;
1042 if (x + width > LCD_WIDTH)
1043 width = LCD_WIDTH - x;
1044 if (y + height > LCD_HEIGHT)
1045 height = LCD_HEIGHT - y;
1046 #endif
1048 stride = (stride + 3) >> 2; /* convert to no. of bytes */
1050 src += stride * src_y + (src_x >> 2); /* move starting point */
1051 src_x &= 3;
1052 x -= src_x;
1053 dst = &lcd_framebuffer[y][x>>2];
1054 shift = x & 3;
1055 nx = width - 1 + shift + src_x;
1057 mask = 0xFF00u >> (2 * (shift + src_x));
1058 mask_right = 0xFFu << (2 * (~nx & 3));
1060 shift *= 2;
1061 dst_end = dst + height * LCD_FBWIDTH;
1064 const unsigned char *src_row = src;
1065 unsigned char *dst_row = dst;
1066 unsigned mask_row = mask >> 8;
1067 unsigned data = 0;
1069 for (x = nx; x >= 4; x -= 4)
1071 data = (data << 8) | *src_row++;
1073 if (mask_row & 0xFF)
1075 setblock(dst_row, mask_row, data >> shift);
1076 mask_row = 0xFF;
1078 else
1079 mask_row = mask;
1081 dst_row++;
1083 data = (data << 8) | *src_row;
1084 setblock(dst_row, mask_row & mask_right, data >> shift);
1086 src += stride;
1087 dst += LCD_FBWIDTH;
1089 while (dst < dst_end);
1092 /* Draw a full native bitmap */
1093 void lcd_bitmap(const unsigned char *src, int x, int y, int width, int height)
1095 lcd_bitmap_part(src, 0, 0, width, x, y, width, height);
1098 #include "lcd-bitmap-common.c"