1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
28 * Rendering of moving objects, sprites.
30 *-----------------------------------------------------------------------------*/
39 /* Constant arrays used for psprite clipping and initializing clipping. */
41 extern short negonearray
[MAX_SCREENWIDTH
];
42 extern short screenheightarray
[MAX_SCREENWIDTH
];
44 /* Vars for R_DrawMaskedColumn */
46 extern short *mfloorclip
;
47 extern short *mceilingclip
;
48 extern fixed_t spryscale
;
49 extern fixed_t sprtopscreen
;
50 extern fixed_t pspritescale
;
51 extern fixed_t pspriteiscale
;
52 /* proff 11/06/98: Added for high-res */
53 extern fixed_t pspriteyscale
;
55 void R_DrawMaskedColumn(const column_t
*column
);
56 void R_SortVisSprites(void);
57 void R_AddSprites(subsector_t
* subsec
, int lightlevel
);
58 void R_AddPSprites(void);
59 void R_DrawSprites(void);
60 void R_InitSprites(const char * const * namelist
);
61 void R_ClearSprites(void);
62 void R_DrawMasked(void);
64 void R_ClipVisSprite(vissprite_t
*vis
, int xl
, int xh
);